Honestly, my only problem with Mario is how deadly serious he looks. It’s so jarring considering every adaptation of Mario has him as this sort of ‘goofy uncle’ type of character. I never understood why they made him look so pissed off.
@@bandanan-zthatbandanaweari1121 facts,the serious expression should be kept for Doctor Mario and Mario himself should be a bit more like Villager or Isabelle expressionwise
Mario (Updated) - Side Smash (Hammer): Replacing the original fire burst, Mario now wields his Hammer from the Mario & Luigi series and slams it down forwards. Higher jump height, can actually increase height of ground jump if the jump command is input immediately upon landing on the ground Up Aerial (F.L.U.D.D. Squirt): Used to be his down special. Mario squirts a short spray of water upwards; water contains pushboxes, F.L.U.D.D. has hitboxes. Down Special (Hammer Attack): Mario takes out a hammer and slams downwards with it on the ground and in front of him at a sideways angle in the air. Neutral Special (Firebrand): Mostly just a rename to his signature move from Mario & Luigi: Superstar Saga, since he can still throw fireballs like he did before, but now it's a chargeable move. The fireball becomes bigger and stronger the more it's charged, and Mario will say "Fire!" if he throws it fully charged. Up Special (Luma Spin): Mario performs a Luma Spin from Super Mario Galaxy, which access himself high into the air (about the same height at his super jump from previous games). This recovery however has a larger side hitbox, and has a slight gravitational pull that can bring opponents and objects closer. After the spin, a tiny Luma spins above his head then disappears back under his cap. Side Special (Cappy Toss): Mario tosses his new trusty friend, Cappy, forward like a disc. By simply pressing side B (and letting go right away) Mario simply tosses Cappy forward and he returns quickly. Hold Side B to make Mario toss Cappy forward, but Cappy will stay at his peak distance for a minute while continuing to spin. This can deal chain DMG to opponents, and Mario can leap on Cappy to get an extra bounce as if he hit a spring item. Lastly, if side B is held, then quickly tap the analog stick the other direction, Cappy will return and circle Mario a few times before going back to his hand, which deals great upward launch DMG and can string a combo against opponents. Up tilt has been buffed and has enlarged animations. All throws are buffed. Forward Throw (Thoreau Throw): Based on the Thoreau attack from Super Paper Mario. Mario places the opponent above him and is free to carry them around for a bit before throwing them. Down Aerial (Mario Tornado): While it technically still is Mario Tornado, the move now looks more like a Star Spin from Super Mario Galaxy, down to having the same sound effect and Baby Luma also appearing for a split second above him. Grab: Mario has a new tether grab involving Cappy. He will throw Cappy in a straight line, "capturing" an opponent and pulling them in. Can be used in midair, but doesn't work as a tether recovery. Down Taunt: Mario twirls around before facing the screen and doing a 'V' sign with his hand, saying "Here we go!". This is a reference to his Star Get pose from Super Mario 64. Victory Animation 4: A Star appears around Mario, who spins around and poses, making a V-sign with his fingers.
@@FuryJack07 Since this is one of the comments where everyone is doing a streak of replying to the comment/reply above them, I'm not gonna be the one to break the streak.
I think the final smash should’ve been Mario getting the star power, which is a smash that has to work by standing next to your opponent and basically he gets it and starts dashing around and beating his opponent mercilessly, yet it could probably get anyone in that direction maybe
I like this moveset, so much better and faithful to the mainline games than the one we have. And here are my ideas for some of the moves: Down Air can be the Ground Pound, Down Throw can be the Goomba Shoe, and Down Tilt can be the Slide Kick.
All of these moves look awesome, 1 thing I'd like to add is have his Fair be his hammer swing keeping his spike potential. Love the fact that your video is the only one talks about updating Mario's moveset with potential good moves. Thank you so much!
Pretty intersting ideas! I wonder what would you have in mind for Daisy, since she theoreticallly in only 2 Mainline Mario games and all the others are Spin-Offs. But well, we will see what will come for the next one.^^
Pretty good moveset :D I also always found Mario’s moveset was a bit like just too normal and some moves are just too simple and weak I personally already like using Mario even if his moveset isn’t really something amazing but if he would actually have one with all Mario games’ references like this he would surely be one of my first mains
Replacing the cape with Cappy i'm good with, but with FLUDD, i'd just make so if you use it the air you switch to the hover nozzle and makes a better recovery and pushes opponents downwards.
I think that his current Neutral, Side and Down B are perfect as-is, but i wouldn't be opposed to the rest of the moveset. Sonic is the most deserving of the next video.
steve: his neutral b can mine the stage which can give 4 different materials, one of which looking different on some stages, it can also craft multiple types of weapons to increase his damage, and it can place blocks in midair with different durations depending on the material mario: f i r e b a l l
3:42 Neutral B would likely be more balanced if it was changed to Mario punching a question block, making the outcome randomized, and given atleast 15 second cd before being able to roll again. Otherwise the ability to time a super star or tanooki suit would be pretty overpowered. In my opinion, the randomness and inability to be quick swapped like shulk monado arts, would make the upside far more balanced (and fun imo). This would also make sense with the mini mushroom being included, as it would serve as a potential downside for hitting a bad roll. In my opinion, the stats would look like this. (6%) Mini Mushroom - Would have very similar stats to the Poison Mushroom Item within game, however, rather than having proptionally scaled height and speed debuffs, the mini mushroom would increase Mario's speed, jump height, air speed, and decrease his falling speed along with his weight. [Same duration as in game item] (25%) Super Mushroom - Being Mario's most iconic power-up, I believe it is fitting for it to have the highest chance. The Super Mushroom would have similar behavior to the Super Mushroom item in game but with tweaked stats and size that would make it a bit more balanced as to not be unfair. Also, unlike the Super Mushroom item within game, if Mario recieves 20% damage before the duration is over, he is depowered and loses the Super Mushroom's effect. [Same duration as in game item] (20%) Fire Flower - Same behavior as current neutral special, although with much less startup, thus allowing Mario to fire up to 2 fireballs in quick succession, but no more than 2 are allowed on screen at the same time (like the games). Lastly, with the huge upset that came from the removal of the fire Mario outfit, I believe it could make its return here, as acquiring the Fire Flower would have Mario's outfit switch to the classic White hat and shirt with red overalls (this would also happen with any skin equipped). [Lasts 1 minute] (8%) Ice Flower - Same behavior as current neutral special (including only being able to fire 1 at a time, and same startup lag) however instead of dealing a good amount of % to your opponent, it would deal low % and have an effect similar to Ice Climbers/Lucas Neutral B. Also, upon acquiring the ice flower, it would cause mario to don the blue shirt, hat, and red overalls outfit. [Lasts 1 Minute] (12%) Super Leaf/Tanooki Leaf - Like the Super Mushroom, the Super Leaf would behave exactly how the current Super Leaf in game behaves, but pressing the neutral special button would have mario do a quick spin attack, this move would have quite a large horizontal hitbox and would send horizontally downwards (like his down smash but weaker). I believe the current float effect is quite balanced, so I believe it needs no stat changes from its item counterpart. Although it could also have mario wear the tanooki suit rather than the racoon suit's ears and tail in order to differentiate the Item from the special move. [Same duration as in game item] (8%) Boomerang Flower - The Boomerang Flower would grant Mario a boomerang projectile that can only be fired in a straight line across the screen and cannot be manipulated by directional input. The boomerang would deal a considerable amount of knockback and %, and would be able to easily KO opponents off stage if they are nearing kill %'s. However opponents would also be able to jump off of the boomerang, destroying it, and acting as a footstool for the enemy player, which would force Mario players to use the projectile wisely. This power-up would have mario Don his "Boomerang Mario" outfit [Lasts 1 Minute] (8%) Superball Flower - The Superball flower would grant mario access to the superball projectile. This projectile would have semi similar physics to the fire and ice flower power-ups (that is, being actually somewhat effected by gravity and being able to bounce across the whole stage) but it would bounce across the stage in much higher arcs, farther distances, and faster speeds than the formerly 2 mentioned power ups. Additionally, The super ball would be able to bounce off of a wall up to 3 times before despawning. You may only have 1 superball on screen at a time, however after a superball bounces off of a wall once, Mario can despawn the last superball in order to fire a new one. With this powerup, Mario's color palette would swap to the classic super Mario land color palette. [Lasts 1 Minute] (8%) Super Bell - While grounded, the Super bell would grant Mario with the ability to do an overhead slashing attack, which would hit enemies downward and toward the direction mario is facing, and would have the ability to spike near the end of the move. In the Air, Mario would instead do the cat dive move. The cat dive would be able to spike opponents when hit directly by the claw hitbox, otherwise it will only deal a small amount of percent and knockback to the opponent. Mario will also be able to cancel the dive move by simply pressing any other button besides neutral special. When cancelling the cat dive, mario will still retain some of his momentum from the dive which can be stacked by initiating another cat dive. This could be used to achieve the cat momentum tech from SM3DW. Lastly, The super bell would allow mario to climb up walls and latch onto them. The super bell would of course grant mario his "cat mario" suit. [Lasts 1 Minute] (3%) Metal Box - The Metal Box powerup would behave identically to the metal box item and pressing neutral special causes mario to groundpound towards the floor, sending out a small shockwave when making contact with the floor that stuns enemies for a short time. If Mario makes direct contact with his ground pound, it does extremely high knockback (like Hero's metal form). Mario is also invulnerable during the special. The powerup would have mario change into his metal mario form. [Same duration as in game item] (2%) Super Star - The Super Star powerup would be identical to the item stats wise, while also increasing mario's air and ground speed, along with an increase to his launch power. Pressing neutral special would cause mario to dash forward a short distance, creating a windbox near the hurtboxes of the dash that pulls enemies into the hurtbox. If Mario's star dash comes into contact with any enemies, it deals a large amount of knockback and damage. It would also appear differently aesthetically. Rather than simply giving mario a rainbow glow like the current item, it would instead give mario an even more luminous rainbow glow and outline, with accompanying music from SMG2. [Same duration as in game item] However, as all of these powerups would likely be extremely difficult to implement, let alone balance. If needed, you could boil this list down to the (5%) Mini Mushroom, (45%) Super Mushroom, (20%) Fire Flower, (15%) Tanooki Suit, (10%) Super Bell, and (5%) Super Star.
What if we had a custom level designer and merger so you can merge all of your levels with like castle and forest so it could be a forest castle? It could also be your style maker to make your own style of mario games or themes with custom blocks and enemies that you have made because I think that would be awesome crazy and incredibly insane
Here are my thoughts Jab- same but would have a rapid jab where he spins holding his hammer Dash- turbo nozzle F-Tilt- roll from odyssey U-Tilt- same D-Tilt- uncharged down smash from ultimate F-Smash- mario becomes an elephant and swings his trunk U-Smash- rocket nozzle D-Smash- mario jumps up and slams a POW block on the ground NAir- galaxy twirl F-Air- mario becomes cat mario and swipes his claws down B-Air- Same U-Air- mario holds up both hands D-Air- dr mario d-air Grab- Same Pummel- A second mario appears and hits them F-Throw- a pipe swallows up the foe and launches them forward B-Throw- same U-Throw- clone mario throws the foe up and a spring launches them higher D-Throw- a koopa shell falls on them and the marios take turns kicking the shell before main mario kicks it forwards NB- a box appears with 5 items with each giving their own properties. Mario looses the item after he takes 15%, looses a stock, or 30 seconds pass. The items would give him a new up b as well Fire flower- Standard mario nb and fire tipper on attacks Ice flower- Faster yet weaker than the fire flower and has freeze chance with frost tipper Hammer suit- throws hammers at an arch and is slowest but hardest hitting Propeller suit- spin attack that reflects projectiles, changes d-air to a drill movement Tanooki leaf- tail whip that reflects projectiles and is the floatiest, changes d-air to a statue that is a guaranteed spike but unable to get out of untill 3 seconds pass SideB- mario throws cappy. If pressed again, mario will dive and can bounce off cappy UpB- Same but items change Fire flower- Same but fire tipper Ice Flower- Same but ice tipper Hammer suit- same but more powerful and less height Propeller suit- twirl upwards that gives the most height Tanooki leaf- mario flaps 3 times, gives most height if at max speed DownB- Same, powers up other FLUDD moves FS- mario grabs a giga cat bell and ground pounds wherever a red spot is Mario would have an extra jump with FLUDD who would replace his second jump and be on his back at all times
The problem with these moveset that you came up with is the fact that it doesn’t have a underlying theme to it. A lot of the moves are really complicated and diminish Mario’s value as a beginner friendly character. I hope you can consider an underlining idea for a revamp design character next time.
Jab: Punch, Punch, Kick Dash: Slide Kick Side Tilt: Cape Up Tilt: Jump Punch Down Tilt: Roll Side Smash: Hammer Swing Up Smash: Spin Jump Down Smash: Breakdance Kick Neutral Air: Spin Attack Forward Air: Punch Back Air: Drop Kick Up Air: Backflip Kick Down Air: Ground Pound Grab: One Hand Pummel: Headbutt Forward Throw: F.L.U.D.D. Back Throw: Spin Throw Up Throw: Toss Upwards Down Throw: Ground Pound Neutral B: Fireball Side B: Cappy Up B: Super Leaf Down B: ? Block with 1 to 5 Power ups Final Smash: Blows Up Castle
I will say this is probably one of my favorite reimagining for Mario’s moves sets, with normally what I would think would work as a special would actually work perfectly as d-smash. However something I think would work perfectly to add onto would be that certain moves would be edited depending on the power-up being used for his ariels and tilts. With hammer bros suit his Ariel can make use of the hammers replacing his legs and kicks. Tanooki suit would allow his to turn to stone for his d-air and tail attacks for tilts etc. I can see that making Mario one of the more interesting characters who could imbody one of his key traits for his games, power-ups are what make Mario such a huge threat to opponents. And depending on the scenario could easily turn the tables. So instead of permanently changing everthing I would rather suggest that depending on Mario’s current form certain moves are changed to reflect it maybe even some smash attacks. That way Mario’s current ariels which can reference spin jump and such stay which are good for combo early on and can later be replaced for a time with certain power-ups to do a more powerful variation, like groundpound or drill spin.
For a final smash if you hit anyone the person you hit is thrown on a bridge and Mario jumps over them and hits an axe so whoever you hit falls in the lava it would launch you in the air Because 2 or 3 smash games in the future if we don’t get odyssey 2 it won’t be as recognizable but the bride idea will never get old because it’s from the first Mario game
Personally I'd rather the neutral b just changes what that neutral b is for a short amount of time (with some exceptions like the Mushroom should just make him big, etc). Fire flower is his classic fire ball, tanooki tail is Mario swinging his tail, super feather is basically his side b, maybe the shell could even make him into Shell Mario from New Super Mario Bros (I don't know how it would work as a move though)
I always found it stupid that Marios down B was still FLUDD, they clearly could have done something Mario Odyssey related with Cappy, but they chose not to cause it cost less time lol
I think the Koopa Shells should be for Koopa Troopa when he is in Smash, or maybe for Bowser, and the Goomba Shoe should be for goomba when he is in Smash. But great ideas ngl, maybe another idea for the Final Smash, another idea is he become Mega Tanooki Mario, and Tanooks a large portion of the stage like the middle, and they instantly die if they get squashed, and then big steampuffs with faces shoot out too after the pound, just like in smm2, and the steam goes really fast and does 64 percent damage and really sends 'em! Also they have a taunt move too right? Yeah, they do, and it should be to breakdance. Also most characters have just a forcefield as their sheild, but yoshi has an egg as the exception, Mario's forcefield should be to duck and become invincible, or maybe summon a boo like Bow for an example to go Outta Sight (wait no that's from Paper Mario so it doesn't count). Oh of course, to turn into a statue just like Tanooki Mario! Then Mario and Yoshi would be the only ones with an exception for the forcefield.
I had made my Mario moveset from myself. >Specials: -Neutral B: It would have 3 versions 1) Fireball: It would work a little different than the actual ones, having more resemblance to it's appearence on Super Mario Gaxy 2) Iceball: The fastest one; you could shoot 3 at once while you keep running, just like in the original games. However, they only do 1% damage and no knockback, but it can freeze at high percentages. 3) Goldball: The strongest one. It would come as fast as his neutral-b comes in the base game, but does the double of damage and can kill around 140%. You could switch between each type by using neutral taunt, where mario grabs a flower similar to how dr. mario grabs his pills. -Side B: Star Spin, a get off me tool that makes good damage, which has the ability to reflect projectiles and gives you a small amount of vertical height while in the air. Mario is invincible during the spin, however, when the Luma comes out from his hat, he can't block. In the air, the attack can be followed up by a down B, becoming a ground pound; an attack that will chase opponents in the ground, that can bury them, and that can break shields, but has large amounts of recovery if it fails. -Down B: Fludd. Similar to how described it in your video, but the command for changing the nuzzles would be like inkling's ink charge, and down b would be for charging water and realizing it. -Up B: Cape Fly. Mario would realize a fast, multihit spin in the air that propulses him upwards alongside conserving the horizontal momentum that you had before. If you hold up during the animation, Mario will open the cape, and the move will allow you to glide. It would have a limit of time, just like Steve's up B. Pressing down will make Mario go downwards with strenght. If he hits the ground, he will make an earthquake that will launch opponents close to him. As a visual effect, the screen would also shake a bit. >Almost all of his normals would remain the same, except for this 2: -Dash attack is now large jump; it has a good knockback and makes mario speed to increase a little, and also being cancellable with a double jump. However, it can take you out of the scenario. -Fair is his meteor attack, but now, he uses the hammer from super mario world to spike you. A huge change for his mechanics comes from his grab, which is now Cappy. It almost works like a whole different set of specials. >If Cappy catches you while the move goes forwards, he will capture you. >If Cappy catches while the move spins in a place, it will be a multihit. The move can be angled in 3 different directions: upwards, downwards, and neutral. The only version that can capture you is the neutral one (which also can capture you in the air), but the downwards version will make Cappy spin around you. Cappy can be robbed from you during the capture animation, so you will have to care about not being predictable. >If Cappy captures you, you can do the following: -Fgrab: You stretch the other player like a lever, and then you launch him. -BGrab: Same as f-grab but reversed -DGrab: Mario creates a couple of boxes over you, and then he smacks you with a hammer; referencing Super Mario Maker 2. -Ugrab: Taken from New Super Mario Bros, Mario appears under and begins to charge you. He can launch you from both forward, backward, upward and downwards; plus, the properties from this attacks would be the same of his actual grabs, except for the forward one, which launches you like in the original game. For doing this action and not only walking, you have to press a direction + a normal >If Cappy doesn't capture anything -You can call him back pressing grab+down when he begins to spin -You can do a slide by pressing grab in any direction that isn't downwards. In the ground, he can follow-up the slide with a wakeup jump by pressing the grab button again. If you're in the air, you can only do the slide, but it will give you an amount of horizontal range. -You can jump over Cappy. If you did waste all of your jumps, you will gain an extra one after jumping over him. Also, you can recover if you fall with your up-b. -But you can only use it once in the air. >His final smash is Mega Mario. He enters in an item box, and then, when the mega mushroom appears, the box dissapears, and he materializes in the background of the screen, getting as big as Giga Bowser; and then, you could try to stomp your opponents with Mario's feet. A difference with Bowser's final smash, is that you can attack as much as you like until the time goes out, and also, you can receive damage while your attack recovers. Everytime you stomp someone, you will achieve points; the more you got, the more your damage gets healed.
I wanted to do the same with kirby so here, I know it’s a little op but this was for fun, I was t trying to balance anything His neutral B is inhale, taking away the move would take away what makes kirby appealing to newcomers and more seasoned players, the experimental aspect *any time kirby uses a copy ability move like wing or poison you can still keep the copy ability from your opponent His Up B is Wing, kirby will gain the wing copy ability and will have higher agility, speed, and will dive bomb and then fly up. It’s perfect for combos and laddering and does average damage For his side B he uses cutter. Which increases his damage output for a short time this move makes kirby do more damage for a short period, it will be thrown like a boomerang, it does 5% on its initial hit but if it hits the opponent on the way back it will do up to 20%, you can throw multiple at once but to do that you need to charge, while you are charging kirby will spin it around, acting like a counter/shield in one direction, you can change the direction by moving the joystick. good for if your real shield is getting low or you want a counter move, also does about 10% if your opponent walks into it, this move can and will wreak chaos in the right hands I’m changing his down b to drill, to represent the upcoming forgotten land game, this moves positive side effect is that kirby will momentarily gain weight, becoming harder to launch if you press down B once, kirby will fire the drill like how the drill item is fired, but if you hold, kirby will burrow underground and will pop up 10 seconds later where the opponent is, doing 10% damage, Kirby’s other moves are mostly a bunch of punches and kicks but that won’t really do, let’s go to throws and grabs (only his specials have side effects) Kirby uses his yo-yo to grab an opponent, or does average damage and has above average range, also can be used as a spike on the ledge like Luigi’s taunt, His up throw is a reference to his poison ability, he throws the opponent up and then splashed poison on them, sending them not to far, good for combos and slowly doing damage; like the flower item His side throw was quite hard and I was going to go with fire until I remembered tornado, kirby spins the opponent around with him, doing around 12.5% and sending the opponent very far, to get kills easily For Kirby’s down throw he uses his needle powers, flips over, and strikes opponents, this one sends opponents far, although not as far as tornado, but does more damage at 15% So those are his grabs and throws, we are doing good at not just giving him generic punches and kicks His neutral Attack uses one if not his most iconic ability, sword, he swings it once, doing 5%, if you jab, he swings 6 times doing 12%, then finishes it off with a 5% hit, bringing the total to 17% His Side Attack (hold the joystick left or right on ground and then press A) is beam, press it once and he does 4% and a stun, hold it and he does 15% and a bigger stun For his down attack, Fire finally gets it’s time to shine, kirby pins the opponent down and breathes fire on them, depending on factors like how long you hold and how close the opponent is, it can do between 3%-20% Time for his Aerials, His neutral air is the hammer spin from Melee, except now he spins around 5 times, each doing 5%, and if your opponent gets caught once, they take all 25% His Up air is parasol, kirby opens an umbrella and it does 5% and has low knock back, but stuns, good for juggling, stays out until you cancel or an opponent hits it, so the most optimal use is to open it right before you hit the ground, as it won’t disappear, also makes Kirby’s slow fall speed slower, making it harder for others to juggle him, as you can move while using it His down air has him use laser, it’s does 3% but can be used quickly to stack damage up to about 20%, His last move, dash attack has him use suplex and dash at the nearest opponent, he then throws them on the ground, does about 10% but can follow opponents and won’t fall, making it easy to cross gaps So there, Kirby’s set without a single punch or kick
The Roulette idea is great... but does not really suit Mario as "main Mario game" representative. Instead, Mario could work à la Shulk: he could switch between different suits, changing its stats, and even some / all its specials. For example, the Fire Flower will allow Mario to send Fire Balls, while the Super Ball does Cat's scratch, or the Super Hammer will make Mario slow but deadly. The Roulette would make more sense for a "Mario Kart" representative as "Item Box". Lakitu could be the best character here, which could also represent Mario 64. The Roulette could select random items, but the item is stronger/weaker depending if you are behind or on the lead (like how Sephiroth wings appears at different % when winning or loosing). The "Item Box" would need a cooldown to be used again (no infinite item), either by a timer or... refill depending how much steps you down to mimick some Mario Kart traveling distance.
I love these alternate moveset. I would love if link had a different moveset, not that I don't like his moveset already, it just has a lot of missed opportunities. Like the cube remote bomb for example, or the paraglider.
For the forward grab, I would have preferred a super mario 2 reference which makes mario lift for 3 frames over his head the enemy, and he throws forward with the Mario 2 throwing sound
I've been thinking about rebuilding Mario's moveset recently. Here are some ideas I came up with (and borrowed from BrawlFan1): *Borrowed from BrawlFan1:* UAir - His current DAir, but I'll put a touch of mine: he says "Spin!" when he uses it Up-B: Wing Cap Up smash: His current Up-B, but I'll put an idea of my own here: whenever he uses it, he says "Jump!" DAir: A stomp that can meteor smash, like DK's or Incineroar's *My own ideas:* Down tilt: His current down smash F-smash: Same, but he says "Fire!" when he uses it Down smash: Whacks his hammer and spins it around himself. When he hits it, he says "Hammer!" Dash attack: The dive from SM64 NAir - he throws Cappy, who spins around him Up throw: Same, but he throws Cappy too, who hits opponents multiple times before launching them Down throw: He slams the opponent on the ground and ground pounds them FAir: He throws Cappy in front of him, who hits opponents multiple times before launching them Down-B: Same, but it has 3 new functions: - By charging it and just pressing B, you use the regular Squirt Nozzle; - By charging it and pressing Down-B again, you use the Rocket Nozzle; - By charging it and pressing Side-B, you use the Turbo Nozzle; - By charging it and pressing Up-B, you use the Hover Nozzle (Keep in mind that you can only use these while FLUDD is out, but he'll be put away by shielding or automatically after 8 seconds) Final Smash: Giga Cat Mario
I’ve heard of a cool idea once of using Cappy as a grab, in which Mario possesses the grabbed character and has them punch themself. I just find it weird that no one else really uses Cappy’s main gimmick whenever he is incorporated in a fanmade Mario move set.
I was thinking... What if smash had multiple movesets for different characters. That way you can use Mario's newer more gimmicky games as inspiration even if they don't seem to fit with everything else. Then I was also thinking, you could have a Mario moveset that revolves around Mario's captured enemies. Who says that an enemy doesn't just spawn for Cappy just like Sonics spring, or Mario's power ups such as his fireballs and cape. Have a whole moveset where every one of Mario's specials involves him turning into an enemy from super Mario Odyssey temporarily.
i think mario’s down smash could be his spin thrown from odyssey, he quickly throws it and it spins around him. and his dash attack could be a long jump :)
I know you said only mainline Mario games but a hammer would only make sense. He kind of uses it in Donkey Kong, Paper Mario SMRPG, Mario and Luigi and kind of SMB3 with the hammer bros suit.
Maybe the next video in this series on updated playlists should be Young Link. He should be more then just, Smash 4 Link but small. Young Link is a unique character who has his own unique properties to him that I'm surprised that nothing from Majora's mask besides the fire arrow made it into his movesets. My suggestions: For his bow and arrow, maybe instead of just the fire arrows, the light and ice arrows could make an appearance too. His Down + B attack could give him a selection to switch between the 3 main transform masks being Deku, Goron, and Zora. Each mask have a few unique moves and animations which could add diversity like the bubbles and higher jump for Deku, Slower but stronger for Goron and can roll around as well as having the slam attack, and the speedy Zora with the melee combat style and electric barrier. Now this is just a nitpick, but I feel that Young Link Should carry the Double Bladed sword or the Gilded Sword or even the Great Fairy Sword from Majora's Mask. Another change should be either a fourth taunt or a replacement to one having him play his Ocarina of time. Finally, his Final Smash sould be putting on his Fierce Deity Mask and have a similar animation/cutscenes like in Hyrule Warriors where Skull Kid Appears and Link slices the Moon in half as it comes crashing down towards Clock Tower.
I’d suggest replacing FLUDD with Cappy for the side special, but since Cappy might come with the whole possession mechanic, I think that might make Mario a little too OP.
To be fair, you have to have a very high IQ to understand Nin10doLand’s Mario Moveset. The references are extremely subtle, and without a solid grasp of theoretical physics most of the ideas will go over a typical viewer's head. There's also Mario’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these ideas, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Nin10doLand’s Mario Moveset truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Mario existential catchphrase "It’s-a me a-Mario” which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Nin10doland’s genius wit unfolds itself on their television screens. What fools.. how I pity them. 😂 And yes, by the way, i DO have a Nin10doland tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎
If mario's up b is that propeller than Default Mario should use a Propeller Box. And Mario should have costume That is his Propeller Suit and then his Up b switches to him just Propelling using his suit.
Mario's final smash could have been were he becomes white toonoonki mario then fly around the stage hitting people while power ups attacks come hitting people on the stage
Would rather keep the current moveset while adding Cappy as a throw and changing the down air to the spin attack from Galaxy. If any characters should get an overhaul, I'd argue all the Zelda characters except Zelda herself.
His down B is broken! It’s so good for edge guarding characters especially the character with bad recovery. Once you do a fludd, you can go out and foward airthem
Yes please aside from Link, Mario is a main Of mine but he needs a new moveset badly something that brings in His Spin from Super Mario Galaxy, Being able to use Cappy, from Super Mario Odyssey, Bringing in his Hammer, the ground Pound and his powerups are great ideas.
They are a good move-set for Mario but not N air I think his N air should be mid air star spin kinda like his down smash that you give him and you give him a dash attack rolling I think it can be a multi hit kinda like sonic dash attack from brawl but overall they are good for Mario's updated move-set and I like this video and I agree with some of your choice and the T-rex for Mario's final smash will fit so perfect for Mario new final smash
I would like to request a video of Mario having a new move set but this time, only spin offs where Mario is in except Paper Mario because of a certain game called Paper Jam for 3DS, Paper Mario is an entirely different character
I think Smash does need easy to use characters for noobs like myself, I use DK, Captain Falcon and Kirby because I’m bad but the characters are pretty simple to learn and effective.
Has anybody on this channel realized that there will be empty stage slots in ssbu after the final character reveal? I’m not the best at leaking content but there might be extra dlc stages after they wrap up fighters pass 2
I know this has nothing to do with super smash bros but the reason way we haven’t heard anything about a new Mario game is because that they are working on a Mario movie for 2022 but I could be wrong we could be getting a Mario game as well we would just have to Weight and see what Nintendo is doing for Mario
Personally I think you made him I bit to advanced I like some ideas but imo Mario is more about his physical strength which makes him special rather than giving him a bunch of power-ups. I would give someone like Toad if he's in the next Smash Bros more power up attacks. Nice video anyway
Alternate Title: if Mario was a DLC character
True though, lol.
Pretty much
The new moveset with Cappy would be pretty cool, not gonna lie
Honestly, my only problem with Mario is how deadly serious he looks.
It’s so jarring considering every adaptation of Mario has him as this sort of ‘goofy uncle’ type of character. I never understood why they made him look so pissed off.
I feel like mario and sonic has the most missed potential for a good moveset because there's so much they can do but it looks very underwhelming
Sonic especially needs a revamp. They need to bring in the wisps and his other powers like Sonic wind
Maybe have him be a tag-team fighter like the Ice Climbers? His partner could be the Rookie!
Actually. Aside from some moves. I say all Mario needs is more expression. He looks like a serial killer in the game.
@@bandanan-zthatbandanaweari1121 facts,the serious expression should be kept for Doctor Mario and Mario himself should be a bit more like Villager or Isabelle expressionwise
@@glimmerstantroop46321 Mario is always treated kind and nice, or even happy. Why make him piss all the time?
Mario (Updated) -
Side Smash (Hammer): Replacing the original fire burst, Mario now wields his Hammer from the Mario & Luigi series and slams it down forwards.
Higher jump height, can actually increase height of ground jump if the jump command is input immediately upon landing on the ground
Up Aerial (F.L.U.D.D. Squirt): Used to be his down special. Mario squirts a short spray of water upwards; water contains pushboxes, F.L.U.D.D. has hitboxes.
Down Special (Hammer Attack): Mario takes out a hammer and slams downwards with it on the ground and in front of him at a sideways angle in the air.
Neutral Special (Firebrand): Mostly just a rename to his signature move from Mario & Luigi: Superstar Saga, since he can still throw fireballs like he did before, but now it's a chargeable move. The fireball becomes bigger and stronger the more it's charged, and Mario will say "Fire!" if he throws it fully charged.
Up Special (Luma Spin): Mario performs a Luma Spin from Super Mario Galaxy, which access himself high into the air (about the same height at his super jump from previous games). This recovery however has a larger side hitbox, and has a slight gravitational pull that can bring opponents and objects closer. After the spin, a tiny Luma spins above his head then disappears back under his cap.
Side Special (Cappy Toss): Mario tosses his new trusty friend, Cappy, forward like a disc. By simply pressing side B (and letting go right away) Mario simply tosses Cappy forward and he returns quickly. Hold Side B to make Mario toss Cappy forward, but Cappy will stay at his peak distance for a minute while continuing to spin. This can deal chain DMG to opponents, and Mario can leap on Cappy to get an extra bounce as if he hit a spring item. Lastly, if side B is held, then quickly tap the analog stick the other direction, Cappy will return and circle Mario a few times before going back to his hand, which deals great upward launch DMG and can string a combo against opponents.
Up tilt has been buffed and has enlarged animations.
All throws are buffed.
Forward Throw (Thoreau Throw): Based on the Thoreau attack from Super Paper Mario. Mario places the opponent above him and is free to carry them around for a bit before throwing them.
Down Aerial (Mario Tornado): While it technically still is Mario Tornado, the move now looks more like a Star Spin from Super Mario Galaxy, down to having the same sound effect and Baby Luma also appearing for a split second above him.
Grab: Mario has a new tether grab involving Cappy. He will throw Cappy in a straight line, "capturing" an opponent and pulling them in. Can be used in midair, but doesn't work as a tether recovery.
Down Taunt: Mario twirls around before facing the screen and doing a 'V' sign with his hand, saying "Here we go!". This is a reference to his Star Get pose from Super Mario 64.
Victory Animation 4: A Star appears around Mario, who spins around and poses, making a V-sign with his fingers.
I would like that mario said "So long gay Bowser" on his back throw😂
But only when he's throwing Bowser himself!
@@FuryJack07 fucking amazing idea, just with everyone else he says "bye bye!"
@@g-016 or bye bye, or another random thing from the throws from super mario 64!
@@FuryJack07 Since this is one of the comments where everyone is doing a streak of replying to the comment/reply above them, I'm not gonna be the one to break the streak.
@@StoMoComedoPro me neither
I think the final smash should’ve been Mario getting the star power, which is a smash that has to work by standing next to your opponent and basically he gets it and starts dashing around and beating his opponent mercilessly, yet it could probably get anyone in that direction maybe
I like this moveset, so much better and faithful to the mainline games than the one we have.
And here are my ideas for some of the moves:
Down Air can be the Ground Pound, Down Throw can be the Goomba Shoe, and Down Tilt can be the Slide Kick.
Having him getting a new move set would be big in the competitive area
Yo he already busted
All of these moves look awesome, 1 thing I'd like to add is have his Fair be his hammer swing keeping his spike potential. Love the fact that your video is the only one talks about updating Mario's moveset with potential good moves. Thank you so much!
Mario being able too incorporate Cappy, his Spin, Power-Ups, and Hammer into his move set is great brilliantly done he needs a change!
1:09 you just passed right trough that star shard
1:35 That's my Post on DeviantArt
Pretty intersting ideas! I wonder what would you have in mind for Daisy, since she theoreticallly in only 2 Mainline Mario games and all the others are Spin-Offs. But well, we will see what will come for the next one.^^
Pretty good moveset :D I also always found Mario’s moveset was a bit like just too normal and some moves are just too simple and weak I personally already like using Mario even if his moveset isn’t really something amazing but if he would actually have one with all Mario games’ references like this he would surely be one of my first mains
Mario have his hammer it’s a freaking classic
Replacing the cape with Cappy i'm good with, but with FLUDD, i'd just make so if you use it the air you switch to the hover nozzle and makes a better recovery and pushes opponents downwards.
That would be great because as of now I hate FLUDD is the worst Down b I have ever seen in a character.
I think that his current Neutral, Side and Down B are perfect as-is, but i wouldn't be opposed to the rest of the moveset.
Sonic is the most deserving of the next video.
another idea for his final smash is he uses his wing cap, fluud, and the spin attack
This is FANTASTIC!!!! Love the neutral B and the final smash w/ crappy and dinosaur!’
steve: his neutral b can mine the stage which can give 4 different materials, one of which looking different on some stages, it can also craft multiple types of weapons to increase his damage, and it can place blocks in midair with different durations depending on the material
mario: f i r e b a l l
3:42
Neutral B would likely be more balanced if it was changed to Mario punching a question block, making the outcome randomized, and given atleast 15 second cd before being able to roll again. Otherwise the ability to time a super star or tanooki suit would be pretty overpowered. In my opinion, the randomness and inability to be quick swapped like shulk monado arts, would make the upside far more balanced (and fun imo). This would also make sense with the mini mushroom being included, as it would serve as a potential downside for hitting a bad roll. In my opinion, the stats would look like this.
(6%) Mini Mushroom - Would have very similar stats to the Poison Mushroom Item within game, however, rather than having proptionally scaled height and speed debuffs, the mini mushroom would increase Mario's speed, jump height, air speed, and decrease his falling speed along with his weight.
[Same duration as in game item]
(25%) Super Mushroom - Being Mario's most iconic power-up, I believe it is fitting for it to have the highest chance. The Super Mushroom would have similar behavior to the Super Mushroom item in game but with tweaked stats and size that would make it a bit more balanced as to not be unfair. Also, unlike the Super Mushroom item within game, if Mario recieves 20% damage before the duration is over, he is depowered and loses the Super Mushroom's effect.
[Same duration as in game item]
(20%) Fire Flower - Same behavior as current neutral special, although with much less startup, thus allowing Mario to fire up to 2 fireballs in quick succession, but no more than 2 are allowed on screen at the same time (like the games). Lastly, with the huge upset that came from the removal of the fire Mario outfit, I believe it could make its return here, as acquiring the Fire Flower would have Mario's outfit switch to the classic White hat and shirt with red overalls (this would also happen with any skin equipped).
[Lasts 1 minute]
(8%) Ice Flower - Same behavior as current neutral special (including only being able to fire 1 at a time, and same startup lag) however instead of dealing a good amount of % to your opponent, it would deal low % and have an effect similar to Ice Climbers/Lucas Neutral B. Also, upon acquiring the ice flower, it would cause mario to don the blue shirt, hat, and red overalls outfit.
[Lasts 1 Minute]
(12%) Super Leaf/Tanooki Leaf - Like the Super Mushroom, the Super Leaf would behave exactly how the current Super Leaf in game behaves, but pressing the neutral special button would have mario do a quick spin attack, this move would have quite a large horizontal hitbox and would send horizontally downwards (like his down smash but weaker). I believe the current float effect is quite balanced, so I believe it needs no stat changes from its item counterpart. Although it could also have mario wear the tanooki suit rather than the racoon suit's ears and tail in order to differentiate the Item from the special move.
[Same duration as in game item]
(8%) Boomerang Flower - The Boomerang Flower would grant Mario a boomerang projectile that can only be fired in a straight line across the screen and cannot be manipulated by directional input. The boomerang would deal a considerable amount of knockback and %, and would be able to easily KO opponents off stage if they are nearing kill %'s. However opponents would also be able to jump off of the boomerang, destroying it, and acting as a footstool for the enemy player, which would force Mario players to use the projectile wisely. This power-up would have mario Don his "Boomerang Mario" outfit
[Lasts 1 Minute]
(8%) Superball Flower - The Superball flower would grant mario access to the superball projectile. This projectile would have semi similar physics to the fire and ice flower power-ups (that is, being actually somewhat effected by gravity and being able to bounce across the whole stage) but it would bounce across the stage in much higher arcs, farther distances, and faster speeds than the formerly 2 mentioned power ups. Additionally, The super ball would be able to bounce off of a wall up to 3 times before despawning. You may only have 1 superball on screen at a time, however after a superball bounces off of a wall once, Mario can despawn the last superball in order to fire a new one. With this powerup, Mario's color palette would swap to the classic super Mario land color palette.
[Lasts 1 Minute]
(8%) Super Bell - While grounded, the Super bell would grant Mario with the ability to do an overhead slashing attack, which would hit enemies downward and toward the direction mario is facing, and would have the ability to spike near the end of the move. In the Air, Mario would instead do the cat dive move. The cat dive would be able to spike opponents when hit directly by the claw hitbox, otherwise it will only deal a small amount of percent and knockback to the opponent. Mario will also be able to cancel the dive move by simply pressing any other button besides neutral special. When cancelling the cat dive, mario will still retain some of his momentum from the dive which can be stacked by initiating another cat dive. This could be used to achieve the cat momentum tech from SM3DW. Lastly, The super bell would allow mario to climb up walls and latch onto them. The super bell would of course grant mario his "cat mario" suit.
[Lasts 1 Minute]
(3%) Metal Box - The Metal Box powerup would behave identically to the metal box item and pressing neutral special causes mario to groundpound towards the floor, sending out a small shockwave when making contact with the floor that stuns enemies for a short time. If Mario makes direct contact with his ground pound, it does extremely high knockback (like Hero's metal form). Mario is also invulnerable during the special. The powerup would have mario change into his metal mario form.
[Same duration as in game item]
(2%) Super Star - The Super Star powerup would be identical to the item stats wise, while also increasing mario's air and ground speed, along with an increase to his launch power. Pressing neutral special would cause mario to dash forward a short distance, creating a windbox near the hurtboxes of the dash that pulls enemies into the hurtbox. If Mario's star dash comes into contact with any enemies, it deals a large amount of knockback and damage. It would also appear differently aesthetically. Rather than simply giving mario a rainbow glow like the current item, it would instead give mario an even more luminous rainbow glow and outline, with accompanying music from SMG2.
[Same duration as in game item]
However, as all of these powerups would likely be extremely difficult to implement, let alone balance. If needed, you could boil this list down to the (5%) Mini Mushroom, (45%) Super Mushroom, (20%) Fire Flower, (15%) Tanooki Suit, (10%) Super Bell, and (5%) Super Star.
What if we had a custom level designer and merger so you can merge all of your levels with like castle and forest so it could be a forest castle? It could also be your style maker to make your own style of mario games or themes with custom blocks and enemies that you have made because I think that would be awesome crazy and incredibly insane
His final smash could be him with a star
He just rams into people while invincible
Like Sonics but he’s grounded
That was be kinda trash if he’s restricted to the ground ngl
Maybe the same idea, but with the T-rex
Just because it is bigger
My guess is that next up will be the greatest player 2 character in video game history, Luigi.
Here are my thoughts
Jab- same but would have a rapid jab where he spins holding his hammer
Dash- turbo nozzle
F-Tilt- roll from odyssey
U-Tilt- same
D-Tilt- uncharged down smash from ultimate
F-Smash- mario becomes an elephant and swings his trunk
U-Smash- rocket nozzle
D-Smash- mario jumps up and slams a POW block on the ground
NAir- galaxy twirl
F-Air- mario becomes cat mario and swipes his claws down
B-Air- Same
U-Air- mario holds up both hands
D-Air- dr mario d-air
Grab- Same
Pummel- A second mario appears and hits them
F-Throw- a pipe swallows up the foe and launches them forward
B-Throw- same
U-Throw- clone mario throws the foe up and a spring launches them higher
D-Throw- a koopa shell falls on them and the marios take turns kicking the shell before main mario kicks it forwards
NB- a box appears with 5 items with each giving their own properties. Mario looses the item after he takes 15%, looses a stock, or 30 seconds pass. The items would give him a new up b as well
Fire flower- Standard mario nb and fire tipper on attacks
Ice flower- Faster yet weaker than the fire flower and has freeze chance with frost tipper
Hammer suit- throws hammers at an arch and is slowest but hardest hitting
Propeller suit- spin attack that reflects projectiles, changes d-air to a drill movement
Tanooki leaf- tail whip that reflects projectiles and is the floatiest, changes d-air to a statue that is a guaranteed spike but unable to get out of untill 3 seconds pass
SideB- mario throws cappy. If pressed again, mario will dive and can bounce off cappy
UpB- Same but items change
Fire flower- Same but fire tipper
Ice Flower- Same but ice tipper
Hammer suit- same but more powerful and less height
Propeller suit- twirl upwards that gives the most height
Tanooki leaf- mario flaps 3 times, gives most height if at max speed
DownB- Same, powers up other FLUDD moves
FS- mario grabs a giga cat bell and ground pounds wherever a red spot is
Mario would have an extra jump with FLUDD who would replace his second jump and be on his back at all times
The problem with these moveset that you came up with is the fact that it doesn’t have a underlying theme to it. A lot of the moves are really complicated and diminish Mario’s value as a beginner friendly character. I hope you can consider an underlining idea for a revamp design character next time.
Jab: Punch, Punch, Kick
Dash: Slide Kick
Side Tilt: Cape
Up Tilt: Jump Punch
Down Tilt: Roll
Side Smash: Hammer Swing
Up Smash: Spin Jump
Down Smash: Breakdance Kick
Neutral Air: Spin Attack
Forward Air: Punch
Back Air: Drop Kick
Up Air: Backflip Kick
Down Air: Ground Pound
Grab: One Hand
Pummel: Headbutt
Forward Throw: F.L.U.D.D.
Back Throw: Spin Throw
Up Throw: Toss Upwards
Down Throw: Ground Pound
Neutral B: Fireball
Side B: Cappy
Up B: Super Leaf
Down B: ? Block with 1 to 5 Power ups
Final Smash: Blows Up Castle
I really liked this vid! Please make it a series!
*video. Come on, two letters won't killed you!
i would like the super acorn for the up b. neutral b could be a tanooki tail swipe i think thats cool.
I will say this is probably one of my favorite reimagining for Mario’s moves sets, with normally what I would think would work as a special would actually work perfectly as d-smash. However something I think would work perfectly to add onto would be that certain moves would be edited depending on the power-up being used for his ariels and tilts.
With hammer bros suit his Ariel can make use of the hammers replacing his legs and kicks.
Tanooki suit would allow his to turn to stone for his d-air and tail attacks for tilts etc.
I can see that making Mario one of the more interesting characters who could imbody one of his key traits for his games, power-ups are what make Mario such a huge threat to opponents. And depending on the scenario could easily turn the tables. So instead of permanently changing everthing I would rather suggest that depending on Mario’s current form certain moves are changed to reflect it maybe even some smash attacks. That way Mario’s current ariels which can reference spin jump and such stay which are good for combo early on and can later be replaced for a time with certain power-ups to do a more powerful variation, like groundpound or drill spin.
For a final smash if you hit anyone the person you hit is thrown on a bridge and Mario jumps over them and hits an axe so whoever you hit falls in the lava it would launch you in the air
Because 2 or 3 smash games in the future if we don’t get odyssey 2 it won’t be as recognizable but the bride idea will never get old because it’s from the first Mario game
His FS would also momentarily change the music to the classic mega mushroom music, the version of super mario 3D world.
Personally I'd rather the neutral b just changes what that neutral b is for a short amount of time (with some exceptions like the Mushroom should just make him big, etc). Fire flower is his classic fire ball, tanooki tail is Mario swinging his tail, super feather is basically his side b, maybe the shell could even make him into Shell Mario from New Super Mario Bros (I don't know how it would work as a move though)
I would like to see “ What if Donkey Kong Had a updated move-set in Smash!? “
I kinda hope one day we will get the Propeller Mushroom but for Toads up B.
His Finale Smash Could Be That He Turns Into A Giant 8 Bit Mario And Jumps Onto Everyone
I really enjoyed this! well done, pls make one for every character!
@@DolphinDolla Ya it might not but might as well hope for it just in case. :)
I think he should just make one for the original 64 characters.
I always found it stupid that Marios down B was still FLUDD, they clearly could have done something Mario Odyssey related with Cappy, but they chose not to cause it cost less time lol
Totally agree
Looking forward to more character movesets! 👍
I think the Koopa Shells should be for Koopa Troopa when he is in Smash, or maybe for Bowser, and the Goomba Shoe should be for goomba when he is in Smash. But great ideas ngl, maybe another idea for the Final Smash, another idea is he become Mega Tanooki Mario, and Tanooks a large portion of the stage like the middle, and they instantly die if they get squashed, and then big steampuffs with faces shoot out too after the pound, just like in smm2, and the steam goes really fast and does 64 percent damage and really sends 'em! Also they have a taunt move too right? Yeah, they do, and it should be to breakdance. Also most characters have just a forcefield as their sheild, but yoshi has an egg as the exception, Mario's forcefield should be to duck and become invincible, or maybe summon a boo like Bow for an example to go Outta Sight (wait no that's from Paper Mario so it doesn't count). Oh of course, to turn into a statue just like Tanooki Mario! Then Mario and Yoshi would be the only ones with an exception for the forcefield.
I had made my Mario moveset from myself.
>Specials:
-Neutral B: It would have 3 versions
1) Fireball: It would work a little different than the actual ones, having more resemblance to it's appearence on Super Mario Gaxy
2) Iceball: The fastest one; you could shoot 3 at once while you keep running, just like in the original games. However, they only do 1% damage and no knockback, but it can freeze at high percentages.
3) Goldball: The strongest one. It would come as fast as his neutral-b comes in the base game, but does the double of damage and can kill around 140%.
You could switch between each type by using neutral taunt, where mario grabs a flower similar to how dr. mario grabs his pills.
-Side B: Star Spin, a get off me tool that makes good damage, which has the ability to reflect projectiles and gives you a small amount of vertical height while in the air. Mario is invincible during the spin, however, when the Luma comes out from his hat, he can't block.
In the air, the attack can be followed up by a down B, becoming a ground pound; an attack that will chase opponents in the ground, that can bury them, and that can break shields, but has large amounts of recovery if it fails.
-Down B: Fludd. Similar to how described it in your video, but the command for changing the nuzzles would be like inkling's ink charge, and down b would be for charging water and realizing it.
-Up B: Cape Fly. Mario would realize a fast, multihit spin in the air that propulses him upwards alongside conserving the horizontal momentum that you had before. If you hold up during the animation, Mario will open the cape, and the move will allow you to glide. It would have a limit of time, just like Steve's up B.
Pressing down will make Mario go downwards with strenght. If he hits the ground, he will make an earthquake that will launch opponents close to him. As a visual effect, the screen would also shake a bit.
>Almost all of his normals would remain the same, except for this 2:
-Dash attack is now large jump; it has a good knockback and makes mario speed to increase a little, and also being cancellable with a double jump. However, it can take you out of the scenario.
-Fair is his meteor attack, but now, he uses the hammer from super mario world to spike you.
A huge change for his mechanics comes from his grab, which is now Cappy. It almost works like a whole different set of specials.
>If Cappy catches you while the move goes forwards, he will capture you.
>If Cappy catches while the move spins in a place, it will be a multihit.
The move can be angled in 3 different directions: upwards, downwards, and neutral. The only version that can capture you is the neutral one (which also can capture you in the air), but the downwards version will make Cappy spin around you. Cappy can be robbed from you during the capture animation, so you will have to care about not being predictable.
>If Cappy captures you, you can do the following:
-Fgrab: You stretch the other player like a lever, and then you launch him.
-BGrab: Same as f-grab but reversed
-DGrab: Mario creates a couple of boxes over you, and then he smacks you with a hammer; referencing Super Mario Maker 2.
-Ugrab: Taken from New Super Mario Bros, Mario appears under and begins to charge you. He can launch you from both forward, backward, upward and downwards; plus, the properties from this attacks would be the same of his actual grabs, except for the forward one, which launches you like in the original game. For doing this action and not only walking, you have to press a direction + a normal
>If Cappy doesn't capture anything
-You can call him back pressing grab+down when he begins to spin
-You can do a slide by pressing grab in any direction that isn't downwards. In the ground, he can follow-up the slide with a wakeup jump by pressing the grab button again. If you're in the air, you can only do the slide, but it will give you an amount of horizontal range.
-You can jump over Cappy. If you did waste all of your jumps, you will gain an extra one after jumping over him. Also, you can recover if you fall with your up-b.
-But you can only use it once in the air.
>His final smash is Mega Mario. He enters in an item box, and then, when the mega mushroom appears, the box dissapears, and he materializes in the background of the screen, getting as big as Giga Bowser; and then, you could try to stomp your opponents with Mario's feet. A difference with Bowser's final smash, is that you can attack as much as you like until the time goes out, and also, you can receive damage while your attack recovers. Everytime you stomp someone, you will achieve points; the more you got, the more your damage gets healed.
I wanted to do the same with kirby so here, I know it’s a little op but this was for fun, I was t trying to balance anything
His neutral B is inhale, taking away the move would take away what makes kirby appealing to newcomers and more seasoned players, the experimental aspect
*any time kirby uses a copy ability move like wing or poison you can still keep the copy ability from your opponent
His Up B is Wing, kirby will gain the wing copy ability and will have higher agility, speed, and will dive bomb and then fly up. It’s perfect for combos and laddering and does average damage
For his side B he uses cutter. Which increases his damage output for a short time this move makes kirby do more damage for a short period, it will be thrown like a boomerang, it does 5% on its initial hit but if it hits the opponent on the way back it will do up to 20%, you can throw multiple at once but to do that you need to charge, while you are charging kirby will spin it around, acting like a counter/shield in one direction, you can change the direction by moving the joystick. good for if your real shield is getting low or you want a counter move, also does about 10% if your opponent walks into it, this move can and will wreak chaos in the right hands
I’m changing his down b to drill, to represent the upcoming forgotten land game, this moves positive side effect is that kirby will momentarily gain weight, becoming harder to launch if you press down B once, kirby will fire the drill like how the drill item is fired, but if you hold, kirby will burrow underground and will pop up 10 seconds later where the opponent is, doing 10% damage,
Kirby’s other moves are mostly a bunch of punches and kicks but that won’t really do, let’s go to throws and grabs (only his specials have side effects)
Kirby uses his yo-yo to grab an opponent, or does average damage and has above average range, also can be used as a spike on the ledge like Luigi’s taunt,
His up throw is a reference to his poison ability, he throws the opponent up and then splashed poison on them, sending them not to far, good for combos and slowly doing damage; like the flower item
His side throw was quite hard and I was going to go with fire until I remembered tornado, kirby spins the opponent around with him, doing around 12.5% and sending the opponent very far, to get kills easily
For Kirby’s down throw he uses his needle powers, flips over, and strikes opponents, this one sends opponents far, although not as far as tornado, but does more damage at 15%
So those are his grabs and throws, we are doing good at not just giving him generic punches and kicks
His neutral Attack uses one if not his most iconic ability, sword, he swings it once, doing 5%, if you jab, he swings 6 times doing 12%, then finishes it off with a 5% hit, bringing the total to 17%
His Side Attack (hold the joystick left or right on ground and then press A)
is beam, press it once and he does 4% and a stun, hold it and he does 15% and a bigger stun
For his down attack,
Fire finally gets it’s time to shine, kirby pins the opponent down and breathes fire on them, depending on factors like how long you hold and how close the opponent is, it can do between 3%-20%
Time for his Aerials,
His neutral air is the hammer spin from Melee, except now he spins around 5 times, each doing 5%, and if your opponent gets caught once, they take all 25%
His Up air is parasol, kirby opens an umbrella and it does 5% and has low knock back, but stuns, good for juggling, stays out until you cancel or an opponent hits it, so the most optimal use is to open it right before you hit the ground, as it won’t disappear, also makes Kirby’s slow fall speed slower, making it harder for others to juggle him, as you can move while using it
His down air has him use laser, it’s does 3% but can be used quickly to stack damage up to about 20%,
His last move, dash attack has him use suplex and dash at the nearest opponent, he then throws them on the ground, does about 10% but can follow opponents and won’t fall, making it easy to cross gaps
So there, Kirby’s set without a single punch or kick
Nah the mario down smash represents the mario ddr breakdance kick lmao 😭😭😭
The Roulette idea is great... but does not really suit Mario as "main Mario game" representative. Instead, Mario could work à la Shulk: he could switch between different suits, changing its stats, and even some / all its specials. For example, the Fire Flower will allow Mario to send Fire Balls, while the Super Ball does Cat's scratch, or the Super Hammer will make Mario slow but deadly.
The Roulette would make more sense for a "Mario Kart" representative as "Item Box". Lakitu could be the best character here, which could also represent Mario 64. The Roulette could select random items, but the item is stronger/weaker depending if you are behind or on the lead (like how Sephiroth wings appears at different % when winning or loosing). The "Item Box" would need a cooldown to be used again (no infinite item), either by a timer or... refill depending how much steps you down to mimick some Mario Kart traveling distance.
Really nice video! Great work, Nin10oland!
The down air could be the cat dive and the down tilt/dash attack could be mario sliding in the penguin suit
I love these alternate moveset. I would love if link had a different moveset, not that I don't like his moveset already, it just has a lot of missed opportunities. Like the cube remote bomb for example, or the paraglider.
WHat if Mario's Double Jump Made him do the galaxy spin???
you should make if paper mario was a fighter and make a moveset idea for him
For the forward grab, I would have preferred a super mario 2 reference which makes mario lift for 3 frames over his head the enemy, and he throws forward with the Mario 2 throwing sound
I've been thinking about rebuilding Mario's moveset recently. Here are some ideas I came up with (and borrowed from BrawlFan1):
*Borrowed from BrawlFan1:*
UAir - His current DAir, but I'll put a touch of mine: he says "Spin!" when he uses it
Up-B: Wing Cap
Up smash: His current Up-B, but I'll put an idea of my own here: whenever he uses it, he says "Jump!"
DAir: A stomp that can meteor smash, like DK's or Incineroar's
*My own ideas:*
Down tilt: His current down smash
F-smash: Same, but he says "Fire!" when he uses it
Down smash: Whacks his hammer and spins it around himself. When he hits it, he says "Hammer!"
Dash attack: The dive from SM64
NAir - he throws Cappy, who spins around him
Up throw: Same, but he throws Cappy too, who hits opponents multiple times before launching them
Down throw: He slams the opponent on the ground and ground pounds them
FAir: He throws Cappy in front of him, who hits opponents multiple times before launching them
Down-B: Same, but it has 3 new functions:
- By charging it and just pressing B, you use the regular Squirt Nozzle;
- By charging it and pressing Down-B again, you use the Rocket Nozzle;
- By charging it and pressing Side-B, you use the Turbo Nozzle;
- By charging it and pressing Up-B, you use the Hover Nozzle
(Keep in mind that you can only use these while FLUDD is out, but he'll be put away by shielding or automatically after 8 seconds)
Final Smash: Giga Cat Mario
I think it would be cool if they added (rather than a random roulette) a building roulette like pac-mans neutral B.
I’ve heard of a cool idea once of using Cappy as a grab, in which Mario possesses the grabbed character and has them punch themself. I just find it weird that no one else really uses Cappy’s main gimmick whenever he is incorporated in a fanmade Mario move set.
your nozzle seems like a better up b than down b. if you’re in the air then you get missile, and if you’re in the ground then you get a hover nozzle
I was thinking... What if smash had multiple movesets for different characters. That way you can use Mario's newer more gimmicky games as inspiration even if they don't seem to fit with everything else.
Then I was also thinking, you could have a Mario moveset that revolves around Mario's captured enemies. Who says that an enemy doesn't just spawn for Cappy just like Sonics spring, or Mario's power ups such as his fireballs and cape. Have a whole moveset where every one of Mario's specials involves him turning into an enemy from super Mario Odyssey temporarily.
i think mario’s down smash could be his spin thrown from odyssey, he quickly throws it and it spins around him. and his dash attack could be a long jump :)
I know you said only mainline Mario games but a hammer would only make sense.
He kind of uses it in Donkey Kong, Paper Mario SMRPG, Mario and Luigi and kind of SMB3 with the hammer bros suit.
I really like this series
Maybe the next video in this series on updated playlists should be Young Link. He should be more then just, Smash 4 Link but small. Young Link is a unique character who has his own unique properties to him that I'm surprised that nothing from Majora's mask besides the fire arrow made it into his movesets.
My suggestions:
For his bow and arrow, maybe instead of just the fire arrows, the light and ice arrows could make an appearance too.
His Down + B attack could give him a selection to switch between the 3 main transform masks being Deku, Goron, and Zora. Each mask have a few unique moves and animations which could add diversity like the bubbles and higher jump for Deku, Slower but stronger for Goron and can roll around as well as having the slam attack, and the speedy Zora with the melee combat style and electric barrier.
Now this is just a nitpick, but I feel that Young Link Should carry the Double Bladed sword or the Gilded Sword or even the Great Fairy Sword from Majora's Mask.
Another change should be either a fourth taunt or a replacement to one having him play his Ocarina of time.
Finally, his Final Smash sould be putting on his Fierce Deity Mask and have a similar animation/cutscenes like in Hyrule Warriors where Skull Kid Appears and Link slices the Moon in half as it comes crashing down towards Clock Tower.
In Mario's up B F.L.U.D.D could launch Mario up
Banger of a video as always
Very good, I would have put the mario galaxy spin attack for the nair tho
I’d suggest replacing FLUDD with Cappy for the side special, but since Cappy might come with the whole possession mechanic, I think that might make Mario a little too OP.
Great video :) you should do this for the OG Smash 64 cast
I feel like if Mario ever had a hammer, it would be with a "Paper Mario" character
I think this moveset fits better Mario because is more like "super Mario", the actual one is like so basic
What an awesome idea! Could Nintendo do it?
So, I need my bowser's fury reference where final smash gives mario a giga bell!
His nutrel air should be the spin attack instead of his down smash
I had a thought of his final smash being his mega strike from mario strikers charged
this is one of the movesets of all time
To be fair, you have to have a very high IQ to understand Nin10doLand’s Mario Moveset. The references are extremely subtle, and without a solid grasp of theoretical physics most of the ideas will go over a typical viewer's head. There's also Mario’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these ideas, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Nin10doLand’s Mario Moveset truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Mario existential catchphrase "It’s-a me a-Mario” which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Nin10doland’s genius wit unfolds itself on their television screens. What fools.. how I pity them. 😂
And yes, by the way, i DO have a Nin10doland tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎
@@BN10702 no
Can you do a updated moveset for Wario, DK, and Sonic?
If mario's up b is that propeller than Default Mario should use a Propeller Box. And Mario should have costume That is his Propeller Suit and then his Up b switches to him just Propelling using his suit.
2026: Super Smash Bros. Resurrection
Mario's final smash could have been were he becomes white toonoonki mario then fly around the stage hitting people while power ups attacks come hitting people on the stage
Would rather keep the current moveset while adding Cappy as a throw and changing the down air to the spin attack from Galaxy. If any characters should get an overhaul, I'd argue all the Zelda characters except Zelda herself.
I don't think Mario should use a cat suit for a grab. The cat suit grabs the exact same way Mario grabs in 3D World + Bowser Fury.
Omg this is well thought out! I feel like as an awful down b, fludd should be used for his up b instead
His down B is broken! It’s so good for edge guarding characters especially the character with bad recovery. Once you do a fludd, you can go out and foward airthem
@@a_person172 troo dat
PAC man has basically a roulette block of sorts
Just waiting for just some guy without a mustache
I feel like his neutral b should probably stay the same, just with the ability to shoot up to 3 at a time
Yes please aside from Link, Mario is a main Of mine but he needs a new moveset badly something that brings in His Spin from Super Mario Galaxy, Being able to use Cappy, from Super Mario Odyssey, Bringing in his Hammer, the ground Pound and his powerups are great ideas.
They are a good move-set for Mario but not N air I think his N air should be mid air star spin kinda like his down smash that you give him and you give him a dash attack rolling I think it can be a multi hit kinda like sonic dash attack from brawl but overall they are good for Mario's updated move-set and I like this video and I agree with some of your choice and the T-rex for Mario's final smash will fit so perfect for Mario new final smash
I would like to request a video of Mario having a new move set but this time, only spin offs where Mario is in except Paper Mario because of a certain game called Paper Jam for 3DS, Paper Mario is an entirely different character
I think Smash does need easy to use characters for noobs like myself, I use DK, Captain Falcon and Kirby because I’m bad but the characters are pretty simple to learn and effective.
Do this with the other N64 characters too
I think up b should be FLUDD
And down b should be tanooki statue
For the nair instead of spinning around as P balloon Mario he turns into P ballon Mario and unturns into P ballon Mario like jigglypuffs final smash.
In front of instead I meant to say “what if instead” but it won’t let me edit for some reason.
Has anybody on this channel realized that there will be empty stage slots in ssbu after the final character reveal?
I’m not the best at leaking content but there might be extra dlc stages after they wrap up fighters pass 2
I know this has nothing to do with super smash bros but the reason way we haven’t heard anything about a new Mario game is because that they are working on a Mario movie for 2022 but I could be wrong we could be getting a Mario game as well we would just have to Weight and see what Nintendo is doing for Mario
Show this to scare Mario mains.
Could you make one for sonic not like after this but ya dont need to cuz I thought sonic just spined for all hips attacks
lover ur vids keep it up please :)
*videos. Come on, two letters won't killed you!
LMAO ME AND MY FRIENDS LITTELY DID THE SAME SUBJECT YESTERDAY
I think his moveset is fine already
Ye expect for Down B, i don’t really like it
Okay, I am a stupid person and cant figure out who is next out of luigi and kirby so can someone please clarify?
can you do peach/daisy next pls
Could you do Yoshi next pls
Personally I think you made him I bit to advanced I like some ideas but imo Mario is more about his physical strength which makes him special rather than giving him a bunch of power-ups.
I would give someone like Toad if he's in the next Smash Bros more power up attacks. Nice video anyway