I forgot how great Dishonored feels. The slight sways when you move left and right, the little spring in your jumps, the small delay in the double jump, the movement when you lean, Blink, Dark Sight. It's such a masterwork of a game
A video showing dishonored love in the year 2024? Why yes, yes I would love to watch that! This video feels like just you and a pal chilling on a couch and rewatching a show you both love. Now I really wanna go back and play Dishonored. Thanks man!
Only recently went back and played Dishonored for the first time, did a Low Chaos run without Time Slow, had someone giving me tips and letting me know there was a route to basically not kill every NPC - probably one of the best games I ever played for giving the player choices like that, there were times I got frustrated because I was doing a sort of challenge run as my first playthrough but damn is this game so good, that and it's artstyle holds up so well compared to more modern games it really is just such an amazing work of art. Samuel Beechworth is my favorite main NPC in the game, best lad and I don't think I have it in me to do a High Chaos run anytime soon while knowing he sounds the alarm on you out of disappointment.
I highly reccomend the dlc and also letting a high chaos playthrough rip. It goes much faster. The combat is so fun and it's crazy to see the effect on Dunwall
I have to add that the sound design is doing HEAVY lifting here. Try to play Dishonored without the sound and you will feel like 50% of the game is missing. Running and jumping around is only as satisfying due to the snappy and chunky sound effects, making Corvo sound like he is swift yet has mass. The crouching sound effect "whoomf" makes you feel like you entered the shadow realm. The sword slits and swipes, the gurgles when choking someone out, the dramatic impact effect when nailing a headshot, the alarms, the iconic blink "whisper-swoosh"... SOUL
I love Dishonored and Dishonored 2. But the problem I have with the powers and why I pretty much always play no power now (atleast in Dishonored 2 cause it is better adjusted to no powers) is that the level designs are so great and the "ah-ha!" moment you get from actually looking around and finding cool parkour routes to traverse is just unmatched by anything. I feel like blink and a lot of the other powers trivialize the game and several sections to the point where you don't have time to absorb the environment or appreciate all the section and parkour routes you blink past. Also a lot of the tools at your disposal are often about the same as the powers but not as OP and with the added resource management and requires a lot more creativity to actually use effectivly. While powers always feel like the shortcut to not have to engage or be creative with the tools given to you. I really enjoyed the video so I hope this isn't taken as negative but I just wanted to say that I have gained such a deeper appreciation of Dishonored when I stopped using powers and it makes the game so much more fun when I replay it about once a year!
definitely not a negative comment! i agree with the sentiment that not using powers lets you soak everything in. personally tho i think the powers play to the strengths of the *vertical* parts of the level design - they unlock an aspect of the level that wouldn’t otherwise shine as bright without powers. i should try a no powers run of Dishonored 2, haven’t played it nearly as much as 1
one of my favourite things in Dishonored 2 is the existence of detailed maps, specifically of Dunwall, Karnaca and all of The Isles. I spent a lot of time looking at those maps thinking about the locations in each game
Dishonored is honestly one of those games that are timeless for me, at the age of late 11 I remember waiting for this game to come out and watching the same golden cat gameplay we got to see on youtube over and over again. Finally around late 12 after getting to play it on release I remember my brother still being asleep in the room and playing this game after extremely low volume as to not wake him until Havelock decided to shoot his pistol in one of the cutscenes. My brother woke up because it was still godawfully loud but he let me play still. There are few games that I played that have had the atmosphere and the gameplay to match. I still load it up just about every april every year to play a couple missions or do a full playthrough. This game definitely deserves all the love it gets.
I could not be happier to see this series getting more attention again. Saved up to buy my first console so I could play D1 and I’ve been in love with it since. Love hearing your takes on it!
My dad actually got me into gaming with Dishonored when I was like 8 or something and I still play it all these years later, it's an absolute masterpiece of a game and now that I have a little brother I'm going to make sure he gets to fall in love with the world of Dishonored just as I did
I love the dishonored appreciation. This was (kinda still is) my favorite game. Ive played it more times than i can remember and still play to this day
Dishonored really is an artful gem of a game, in a sea of cooperate trash. It's more than a decade later and it still gets gushing praise from fans and incredibly respectful criticism videos. Personally idk why but I'm just now playing the Knife of Dunwall and it's so much better. To hell with the preludes give us a cutscene description and a person who wants to talk to you on the way to the mission.
@@ivenkohn3404 i remember I used to get spotted alot with the middle and right path, then when I tried to do a ghost run, I finally realized the window was broken the wholetime Makes ya wonder how many other things you missed
Thank you for making this video, man! I love seeing this game's community still active and the game itself getting the love it deserves. There's still so much that could be done with the lore
To add to my rambling Dishonored does a great job at keeping the powers and movement simple to use and maneuver with and that makes it stand out to me the most. I think ease of use is what is really important here.
I really need to play the Dishonored games again. Haven't played 1 since I was a kid, and I haven't played DotO since it came out. Went through 2 a bunch of times though, since it was one of the first games I got on PC. One of my favorite details in the games is in DotO, actually. Don't remember which level, but you can find a room in a bar where a card game went wrong. There's like 4 dead bodies scattered about the room, blood and bullet holes everywhere, and an unfinished game on the table. And iirc if you hang around for too long, someone eventually comes to the room. Also in the bridge level theres an entire little side room you can miss, where someone's trapped on a platform surrounded by rats.
aslo i have to mention that they knew that the caos system made you play stealthier and not "violently" you could say so in dishonored to they made you able to fight guards with out killing them and i think thats pretty good
I love the game as well ,and I feel this game is actually better than the sequel in a way. Visually I feel that the painted art style/ lighter color tones make it more fun to look at compared to dishonored 2 which went for a more realistic look with darker colors.
as someone who would freqent the four-counties-ring canal system in the north of england in his childhood, the hound pits pub gives me a lot of nostalgia. in particular, the way that the inudstrial buildings would make up the banks of the waterways as you approach and maneuver through some of the towns and even cities here or there. granted, the soundscape is a bit different, its windier and there's seagulls given how its a river mouth and not a canal, but looking along the shorefront tickles an itch I didn't know I had
Need one for dishonored 2 now haha. Karnaca is such a beautiful game world and place to explore. Haven't seen a lot of great video game cities in the 4th/current gen of AAA games except cyberpunk and dying light 1.
Maybe the cage door has a hitbox like a normal door, so it looks like you can shoot through it, but the gaps between the bars just have an invisible wall over it
Played this game since the year it came out, many times, did it again last week and discovered something I had never seen before - there's a flock of starlings that moves through the sky if you look out to the river from Coldridge's bridge. I saw it first as Daud but caught a glimpse as Corvo as well. It's a simple effect, just a cluster of dots gliding along. Absolutely miniscule detail but a delightful one that I was thrilled to find after so long. Edit: you're right about the blunt messaging tho, bc in the first game you just see the inequality in the world design, or watch it play out in events. In 2 the (not very naturalistic) dialogue repeatedly slaps you with it regardless of world&events haha and in DotO I hate to like, blame someone on assumption, but the whole 'they hired a big outsider stan to help write it' sounds so suspicious to me bc the writing in that game is so leading and manipulative, hes always on your arse practically BEGGING you to take the mercy option. The game should give you space to do it how YOU want to (and i think 1 does that even with the chaos i think the high chaos is a well-rounded option, just because it's not the happy one doesn't mean it's not narratively sound) and not be crowding on you trying to get you to feel sorry for poor widdle outsider
15:16 my brother, a carpenter, got hung up on the guys machine there he's working with. he stopped and analyzed it from all sides then gave me an in-depth review on it on how he thinks it works and where obvious safety features are missing. he was appalled!! lmao
I mean, blink takes almost all the challenge out of the game. When you see an area with guards patrolling, your first thought isn’t how you’re going to either deal with the guards to cross the room, your first thought isn’t even a thought. You just blink past all of them with no effort and no manna cost. Wanna find a way up a building? Blink. Wanna find a way to get past a room of guards? Blink. Wanna find a way to get out of a fight and escape? Blink to a rooftop or alleyway. If blink was removed, it would make you think so much more and have so much more fun. I love this game to death, but it could be so much better if it was more balanced. Make powers cost more and only let people carry two or three potions at a time. That would make this stealth game actually work like a stealth game, not teleport simulator with other wacky powers. It would make players consider their actions much more, making them consider the use of their overpowered magic much more. With all the potions you have, spamming possession, blink, or bend time can just get you all the way through a level in no time at all. But putting a more strict limits on those powers make them expensive get out of jail free cards that expire very fast, making you actually have to think to be able to cross a difficult stealth section. It forces you to memorize guard patterns, weigh your options, look to the environment, and make plans. And while blink does make that process less boring during the slow parts, it also makes it more thoughtless and less interesting. Is it fun and fast? Yes. Does it take a considerable amount of challenge and interesting choice out of the game? Also yes. But this is still a fun game even with these issues.
i think the issue here though is that Dishonored isn’t trying to be hardcore, it’s trying to be fun and fast and accessible. you get a huge toolkit, and although Blink should def take more mana, i don’t think the game should be altered in other ways to make it a different experience. btw i’m a huge fan of super punishing games and games that are not afraid to restrict what you can do, i just don’t think that’s what Dishonored is all about.
@@tito-loves-you Maybe. But still, whenever I play that game, I always find a stealth encounter, and I think to myself “oh this might be fun to try to figure out”, and then I look up and there’s a ledge to blink onto to bypass the entire section. It is fun, but I feel like I have to force myself not to use things to make it more fun by doing things it wouldn’t make sense for Corvo to do. I just feel like I would have enjoyed the game so much more if they put more restrictions on the overpowered powers, making stealth more like a puzzle than just rampant teleporting. I guess that’s personal preference from what I want out of a stealth game, but that is why a lot of people have a problem with blink. Because a lot of people want the game to be more like how I described. This is still one of my favorite games, but for those reasons, I don’t come back to it as often as I want to
I mean, dishonored offers several tools to deal with a scenario. You can choose not to use blink when not necessary. I've done Mostly Flesh and Steel, the achievement for finishing the game with blink level 1 and nothing more, and I can see why the game was design around using it. But you have so many more ways to go about it that blaming the game for making blink an easy choice when you do have ways to go about it without it feels like easy complaining for no reason. If the combat way was way too hard and so you here pushed to using blink I would understand the complaint, but it isn't, it's one of the most fun aspects of the game. Truly, the only gameplay limit Dishonored has is the players creativity for violence and routing
Okay, committing a youtube sin here by not finishing the video first so I don't know if you mention it later but... The chaos system pushing you to play stealthily and non-lethally is kinda the point of it. Corvo's about to be the largest influence in a young empress' life, Emily looks up to her dad. She's going to have total power over the people of Dunwall as their ruler. Meanwhile Corvo has magic powers, tremendous skills, and a huge arsenal on his quest to get her back. He has the power to decide who lives and who dies wherever he goes. He has total power over the people of Dunwal as a deadly assassin. The chaos system pushes you to be creative and non-lethal rather than direct and violent without removing those options because it's about restraint. A big part of Dishonored theming is what people do with power, what they do to get it, and how they act when they think they're untouchable. Emily is about to gain tremendous power, were hundreds killed to get her it? How is she going to act when she's untouchable? Let's ask Corvo, what did he do with the powers and tools given to him? What path did he take to gettinf her back? And since we can always load back if we die, nothing can stop him. What did Corvo do when he was untouchable? Thank you for coming to my TED talk, sorry for the ramble.
Totally agree about the movement. Blink and agility especially just feel so good--and it's strange because in theory the blink and movement in D2 should be better, but it just doesn't feel as fluid.
The day i get a Pc this will be the first game i play " i never been up this way" i agree im barely finding the new tracks to go idk why it took me so long ive been having my ps3 CD since it came out been playing the digital version of my xbox one
This game was the first game that blew my mind since playing HL2 when it first released (I was in college in 04/05). I was seriously enthralled by it. I also almost skipped it. I thought the slow mo steampunk assassin combat in the trailers leading up to release looked kinda lame. Just shows how terrible some trailers are for games. Fortunately, I did look into it later after it reiceved high marks and got it on a steam sale. Easily one of the best games of the past 15 years IMO. I bought Dishonored 2 pretty much immediately when it released because of my experience with the first.
I played Dishonored 2 when i had game pass i don't remember if this is a thing but in the first one i wish i could replay missions with already maxed powers and silent boots that would really be a great rampage movement
Weird, i feel every single thing gameplay wise is better in 2, especially movement. Movement in 1 feels too much like i'm floating in comparison. 2 felt a lot more physically grounded especially with the sound design and being able to see my body during slides and sprinting. Love both to DEATH though
Dishonored 2 uses a proprietary engine and quite possibly someone else was in charge of coding. DS2 movement is sluggish and choppy even at a stable framerate. There is a certain inertia and momentum that are just missing. Chaos System is also a bit lacking, the game tracks your progress, but it's all binary. Would've been nice if they added into account and tracked how you killed your targets. "Oh no, 6 months after the Empress died, a staggeringly high number of guards jumped off of rooftops and broke their necks"
Dishonored gets away with the dreaded red (Yellow) paint because they only use it in places where it makes sense. Man mad facilities and industrial areas. People do NOT need to shut up, most game devs suck now. And they should be made to feel bad for it.
I eill say this. From my personal observation, Dishonored 2 has stronger gravity. Try and jump in D1 and D2 and watch how long it takes for you to fall. D2 has like the gravity of the Sun, it's insane
i have!! and it actually bounced off of me at first, but then i tried it again and loved it. i appreciate your comments, i love hearing about what art means to people, and your story is similar to mine :) lots of love for that game, and i play thru a few missions semi-frequently
@@tito-loves-you Awesome to hear man it was the same exact thing with me for Gloomwood too, something about the verticality and route choices you have in that game reminded me a lot of dishonored and got me hooked the second time around.
I finally did a low chaos ending the end credit was boring, im not sure if it was the last 3 missions or 2 but i went on a rampage and still got low chaos i have to replay again to see when u can go on a rampage and still get low chaos but the game doesnt punish you it just gives you the consequences of a rampage 😂
All the falsehoods I found in the video (good video, but facts want to be reportet): Coldridge Prison: -You CAN kill the prisoners. The bars are just in the way and you have to finagle your way around that. -You do NOT have to clear any guards before accessing the pipes. Both guards look away a lot if you're willing to wait. Sewers: -The game treats the lives of the NPC's with as much care as you give them. You have about 20% free range. In other words: You can slaughter one in five without consequences. It is so much more than just a "you did bad things, here bad ending", but the entire world changes with your actions and reflect your playstyle, if you choose high chaos. True, true, it's a bit simpler than it ought to be and trying to be cheeky with it WILL bite you in the butt (in the second Dishonored, I played the palace on high chaos and the rest on low, but still got the high chaos ending, whoops) Sorry for the wordwall here. Hounds Pits: -I might be bending my rules a bit here, but you could have filled the empty tank back up too. Tanks can be emptied and refilled. A mechanic I feel is overlooked by most. Distillery District: -The crushing of rats is not just a quirky animation, it is also a mechanic as well as a bit of world building. The rats can die through that and if you are in a rat at the time of impact, you're expelled from it. -Not from you, but the Blink mechanic is there for a *good* reason. You are already cream of the crop as Corvo, and then you get elevated beyond that through the Outsider's intervention. It is good because Dishonored ask the question "Who are you, when given enough power to overpower everyone in your path?" And Blink is part of that power. The falsehood here is that there is a controversy at all about it. If anyone reads this far: Thanks for indulging me. And if you, tito, yourself land here: Please don't be angry. This is meant in support of your video and the good job you did showing off Dishonored.
3:38 i dont wanna look like im really into dishonored since it came out till this day and that i know every little detail but yeah you can kill them x'3. characters in the last chapter like samuel piero sokolov etc too
I have to add that Dishonored's skyboxes are legit some of the most beautiful I've ever seen.
they’re genuine works of art. such a beautiful game all-round and those background details encage it all perfectly
I forgot how great Dishonored feels. The slight sways when you move left and right, the little spring in your jumps, the small delay in the double jump, the movement when you lean, Blink, Dark Sight. It's such a masterwork of a game
local gamedev caught absolutely lacking on the streets of Dunwall
The entirety of this video could be summarised as: “wow, look at that.”
And I couldn’t agree more
A video showing dishonored love in the year 2024? Why yes, yes I would love to watch that! This video feels like just you and a pal chilling on a couch and rewatching a show you both love. Now I really wanna go back and play Dishonored. Thanks man!
Only recently went back and played Dishonored for the first time, did a Low Chaos run without Time Slow, had someone giving me tips and letting me know there was a route to basically not kill every NPC - probably one of the best games I ever played for giving the player choices like that, there were times I got frustrated because I was doing a sort of challenge run as my first playthrough but damn is this game so good, that and it's artstyle holds up so well compared to more modern games it really is just such an amazing work of art.
Samuel Beechworth is my favorite main NPC in the game, best lad and I don't think I have it in me to do a High Chaos run anytime soon while knowing he sounds the alarm on you out of disappointment.
I highly reccomend the dlc and also letting a high chaos playthrough rip. It goes much faster. The combat is so fun and it's crazy to see the effect on Dunwall
Remember when John Dishonored said it's Dishonoring time and Dishonored all over Dunwall
i remember it fondly
Truely one of the masked felons of all time..
Yes it was just when his daughter, Jane dishonored came to be and said : I Dishonored 2
Truly a masterpiece
I have to add that the sound design is doing HEAVY lifting here.
Try to play Dishonored without the sound and you will feel like 50% of the game is missing. Running and jumping around is only as satisfying due to the snappy and chunky sound effects, making Corvo sound like he is swift yet has mass. The crouching sound effect "whoomf" makes you feel like you entered the shadow realm. The sword slits and swipes, the gurgles when choking someone out, the dramatic impact effect when nailing a headshot, the alarms, the iconic blink "whisper-swoosh"... SOUL
I love Dishonored and Dishonored 2.
But the problem I have with the powers and why I pretty much always play no power now (atleast in Dishonored 2 cause it is better adjusted to no powers)
is that the level designs are so great and the "ah-ha!" moment you get from actually looking around and finding cool parkour routes to traverse is just unmatched by anything.
I feel like blink and a lot of the other powers trivialize the game and several sections to the point where you don't have time to absorb the environment or appreciate all the section and parkour routes you blink past.
Also a lot of the tools at your disposal are often about the same as the powers but not as OP and with the added resource management and requires a lot more creativity to actually use effectivly.
While powers always feel like the shortcut to not have to engage or be creative with the tools given to you.
I really enjoyed the video so I hope this isn't taken as negative but I just wanted to say that I have gained such a deeper appreciation of Dishonored when I stopped using powers and it makes the game so much more fun when I replay it about once a year!
definitely not a negative comment! i agree with the sentiment that not using powers lets you soak everything in. personally tho i think the powers play to the strengths of the *vertical* parts of the level design - they unlock an aspect of the level that wouldn’t otherwise shine as bright without powers. i should try a no powers run of Dishonored 2, haven’t played it nearly as much as 1
one of my favourite things in Dishonored 2 is the existence of detailed maps, specifically of Dunwall, Karnaca and all of The Isles. I spent a lot of time looking at those maps thinking about the locations in each game
Really makes me wish the world had some kind of extended universe
Every time I play Dishonored I grab the heart and never put it down. I'm always mashing out those voice lines for the ambience alone.
Dishonored is honestly one of those games that are timeless for me, at the age of late 11 I remember waiting for this game to come out and watching the same golden cat gameplay we got to see on youtube over and over again. Finally around late 12 after getting to play it on release I remember my brother still being asleep in the room and playing this game after extremely low volume as to not wake him until Havelock decided to shoot his pistol in one of the cutscenes. My brother woke up because it was still godawfully loud but he let me play still. There are few games that I played that have had the atmosphere and the gameplay to match. I still load it up just about every april every year to play a couple missions or do a full playthrough. This game definitely deserves all the love it gets.
I played through all the games for the first time recently, and was honestly surprised to find videos still being made on them to this day.
I could not be happier to see this series getting more attention again. Saved up to buy my first console so I could play D1 and I’ve been in love with it since. Love hearing your takes on it!
I feel like gloomwood captures the feel of dishonored the best at the moment. Although a tad slower paced
i think so as well. was very enthralled by the vibes when i played thru it a month or so ago
My dad actually got me into gaming with Dishonored when I was like 8 or something and I still play it all these years later, it's an absolute masterpiece of a game and now that I have a little brother I'm going to make sure he gets to fall in love with the world of Dishonored just as I did
I love the dishonored appreciation. This was (kinda still is) my favorite game. Ive played it more times than i can remember and still play to this day
You can actually kill the other prisoners in the prison, you just have to use your sword instead
ok so i’m not crazy! i could’ve sworn you were able to. thanks for letting me know
Dishonored really is an artful gem of a game, in a sea of cooperate trash. It's more than a decade later and it still gets gushing praise from fans and incredibly respectful criticism videos. Personally idk why but I'm just now playing the Knife of Dunwall and it's so much better. To hell with the preludes give us a cutscene description and a person who wants to talk to you on the way to the mission.
5:29 I had no idea you could just walk through that, i always just assumed there was glass there
@@ivenkohn3404 i remember I used to get spotted alot with the middle and right path, then when I tried to do a ghost run, I finally realized the window was broken the wholetime
Makes ya wonder how many other things you missed
4:27 the red paint is a safety indicator for the workers. It makes sense in-world.
Thank you for making this video, man! I love seeing this game's community still active and the game itself getting the love it deserves. There's still so much that could be done with the lore
To add to my rambling Dishonored does a great job at keeping the powers and movement simple to use and maneuver with and that makes it stand out to me the most. I think ease of use is what is really important here.
love the dishonored appreciation!! great video I love that you're just gushing about the game but it comes out well said!
I really need to play the Dishonored games again. Haven't played 1 since I was a kid, and I haven't played DotO since it came out. Went through 2 a bunch of times though, since it was one of the first games I got on PC.
One of my favorite details in the games is in DotO, actually. Don't remember which level, but you can find a room in a bar where a card game went wrong. There's like 4 dead bodies scattered about the room, blood and bullet holes everywhere, and an unfinished game on the table. And iirc if you hang around for too long, someone eventually comes to the room.
Also in the bridge level theres an entire little side room you can miss, where someone's trapped on a platform surrounded by rats.
great video! ive gotten back into dishonored lately and ive always been a huge fan of the environmental storytelling in the series
aslo i have to mention that they knew that the caos system made you play stealthier and not "violently" you could say so in dishonored to they made you able to fight guards with out killing them and i think thats pretty good
i love dishonored so goddamn much
This video brings back memories, also you can slide under trip wires if I remember correctly.
15:00 XD
I love the game as well ,and I feel this game is actually better than the sequel in a way. Visually I feel that the painted art style/ lighter color tones make it more fun to look at compared to dishonored 2 which went for a more realistic look with darker colors.
I might have to play this
i HIGHLY recommend it. genuinely one of the best games
as someone who would freqent the four-counties-ring canal system in the north of england in his childhood, the hound pits pub gives me a lot of nostalgia. in particular, the way that the inudstrial buildings would make up the banks of the waterways as you approach and maneuver through some of the towns and even cities here or there.
granted, the soundscape is a bit different, its windier and there's seagulls given how its a river mouth and not a canal, but looking along the shorefront tickles an itch I didn't know I had
Need one for dishonored 2 now haha. Karnaca is such a beautiful game world and place to explore. Haven't seen a lot of great video game cities in the 4th/current gen of AAA games except cyberpunk and dying light 1.
I could've sworn i killed a prisoner with a sword... Maybe you just got unlucky and your bullet hit the cage?
@@icarusswitkes6833 thats what I was thinking, I swear I remember you were able to kill them.
Maybe the cage door has a hitbox like a normal door, so it looks like you can shoot through it, but the gaps between the bars just have an invisible wall over it
Played this game since the year it came out, many times, did it again last week and discovered something I had never seen before - there's a flock of starlings that moves through the sky if you look out to the river from Coldridge's bridge. I saw it first as Daud but caught a glimpse as Corvo as well. It's a simple effect, just a cluster of dots gliding along. Absolutely miniscule detail but a delightful one that I was thrilled to find after so long.
Edit: you're right about the blunt messaging tho, bc in the first game you just see the inequality in the world design, or watch it play out in events. In 2 the (not very naturalistic) dialogue repeatedly slaps you with it regardless of world&events haha and in DotO I hate to like, blame someone on assumption, but the whole 'they hired a big outsider stan to help write it' sounds so suspicious to me bc the writing in that game is so leading and manipulative, hes always on your arse practically BEGGING you to take the mercy option. The game should give you space to do it how YOU want to (and i think 1 does that even with the chaos i think the high chaos is a well-rounded option, just because it's not the happy one doesn't mean it's not narratively sound) and not be crowding on you trying to get you to feel sorry for poor widdle outsider
15:16 my brother, a carpenter, got hung up on the guys machine there he's working with. he stopped and analyzed it from all sides then gave me an in-depth review on it on how he thinks it works and where obvious safety features are missing. he was appalled!! lmao
its called "immersive sim" for a reason
the fact that the game came out 2012 btw
got that double credits placement lets go baby lets go
i made sure not to forget this time 😌
The weepers! They're eating the cats and dogs!
immaculate vibes
You can kill the guy at 3:40, but the bullet comedically hit the bars instead of the thug which is an astronomically low possibility
I mean, blink takes almost all the challenge out of the game. When you see an area with guards patrolling, your first thought isn’t how you’re going to either deal with the guards to cross the room, your first thought isn’t even a thought. You just blink past all of them with no effort and no manna cost.
Wanna find a way up a building? Blink.
Wanna find a way to get past a room of guards? Blink.
Wanna find a way to get out of a fight and escape? Blink to a rooftop or alleyway.
If blink was removed, it would make you think so much more and have so much more fun. I love this game to death, but it could be so much better if it was more balanced. Make powers cost more and only let people carry two or three potions at a time. That would make this stealth game actually work like a stealth game, not teleport simulator with other wacky powers. It would make players consider their actions much more, making them consider the use of their overpowered magic much more. With all the potions you have, spamming possession, blink, or bend time can just get you all the way through a level in no time at all. But putting a more strict limits on those powers make them expensive get out of jail free cards that expire very fast, making you actually have to think to be able to cross a difficult stealth section. It forces you to memorize guard patterns, weigh your options, look to the environment, and make plans. And while blink does make that process less boring during the slow parts, it also makes it more thoughtless and less interesting. Is it fun and fast? Yes. Does it take a considerable amount of challenge and interesting choice out of the game? Also yes. But this is still a fun game even with these issues.
i think the issue here though is that Dishonored isn’t trying to be hardcore, it’s trying to be fun and fast and accessible. you get a huge toolkit, and although Blink should def take more mana, i don’t think the game should be altered in other ways to make it a different experience.
btw i’m a huge fan of super punishing games and games that are not afraid to restrict what you can do, i just don’t think that’s what Dishonored is all about.
@@tito-loves-you Maybe. But still, whenever I play that game, I always find a stealth encounter, and I think to myself “oh this might be fun to try to figure out”, and then I look up and there’s a ledge to blink onto to bypass the entire section. It is fun, but I feel like I have to force myself not to use things to make it more fun by doing things it wouldn’t make sense for Corvo to do. I just feel like I would have enjoyed the game so much more if they put more restrictions on the overpowered powers, making stealth more like a puzzle than just rampant teleporting. I guess that’s personal preference from what I want out of a stealth game, but that is why a lot of people have a problem with blink. Because a lot of people want the game to be more like how I described. This is still one of my favorite games, but for those reasons, I don’t come back to it as often as I want to
I mean, dishonored offers several tools to deal with a scenario. You can choose not to use blink when not necessary. I've done Mostly Flesh and Steel, the achievement for finishing the game with blink level 1 and nothing more, and I can see why the game was design around using it. But you have so many more ways to go about it that blaming the game for making blink an easy choice when you do have ways to go about it without it feels like easy complaining for no reason. If the combat way was way too hard and so you here pushed to using blink I would understand the complaint, but it isn't, it's one of the most fun aspects of the game.
Truly, the only gameplay limit Dishonored has is the players creativity for violence and routing
ive been fighting the urge to reinstall the game and now youve done it im reinstalling 5 minutes into the video
good >:)
Okay, committing a youtube sin here by not finishing the video first so I don't know if you mention it later but... The chaos system pushing you to play stealthily and non-lethally is kinda the point of it. Corvo's about to be the largest influence in a young empress' life, Emily looks up to her dad. She's going to have total power over the people of Dunwall as their ruler.
Meanwhile Corvo has magic powers, tremendous skills, and a huge arsenal on his quest to get her back. He has the power to decide who lives and who dies wherever he goes. He has total power over the people of Dunwal as a deadly assassin.
The chaos system pushes you to be creative and non-lethal rather than direct and violent without removing those options because it's about restraint. A big part of Dishonored theming is what people do with power, what they do to get it, and how they act when they think they're untouchable. Emily is about to gain tremendous power, were hundreds killed to get her it? How is she going to act when she's untouchable? Let's ask Corvo, what did he do with the powers and tools given to him? What path did he take to gettinf her back? And since we can always load back if we die, nothing can stop him. What did Corvo do when he was untouchable?
Thank you for coming to my TED talk, sorry for the ramble.
Totally agree about the movement. Blink and agility especially just feel so good--and it's strange because in theory the blink and movement in D2 should be better, but it just doesn't feel as fluid.
This is my favorite game
The day i get a Pc this will be the first game i play " i never been up this way" i agree im barely finding the new tracks to go idk why it took me so long ive been having my ps3 CD since it came out been playing the digital version of my xbox one
This game was the first game that blew my mind since playing HL2 when it first released (I was in college in 04/05). I was seriously enthralled by it. I also almost skipped it. I thought the slow mo steampunk assassin combat in the trailers leading up to release looked kinda lame. Just shows how terrible some trailers are for games. Fortunately, I did look into it later after it reiceved high marks and got it on a steam sale. Easily one of the best games of the past 15 years IMO. I bought Dishonored 2 pretty much immediately when it released because of my experience with the first.
5:47 i took that route for my ghost run. Had no problems
I played Dishonored 2 when i had game pass i don't remember if this is a thing but in the first one i wish i could replay missions with already maxed powers and silent boots that would really be a great rampage movement
reminds me of an any austin video good stuff
Weird, i feel every single thing gameplay wise is better in 2, especially movement. Movement in 1 feels too much like i'm floating in comparison. 2 felt a lot more physically grounded especially with the sound design and being able to see my body during slides and sprinting. Love both to DEATH though
Dishonored 2 uses a proprietary engine and quite possibly someone else was in charge of coding. DS2 movement is sluggish and choppy even at a stable framerate. There is a certain inertia and momentum that are just missing.
Chaos System is also a bit lacking, the game tracks your progress, but it's all binary. Would've been nice if they added into account and tracked how you killed your targets. "Oh no, 6 months after the Empress died, a staggeringly high number of guards jumped off of rooftops and broke their necks"
Dishonored gets away with the dreaded red (Yellow) paint because they only use it in places where it makes sense. Man mad facilities and industrial areas. People do NOT need to shut up, most game devs suck now. And they should be made to feel bad for it.
14:58 hahaha Yo rhis had me dying laughing
Knocked his lights out
People who play Dishonored and hate blinking must have very sore eyes idk
I eill say this. From my personal observation, Dishonored 2 has stronger gravity. Try and jump in D1 and D2 and watch how long it takes for you to fall. D2 has like the gravity of the Sun, it's insane
ohhh yknow what that might be right. i’ll try that out later. it’s wild how a simple change like that can affect so much
@@tito-loves-you yeah. I advise you to look down and just jump in both games. It's night and day
Sorry last comment Tito.
Have you played Gloomwood yet? I know you'd enjoy it very much it almost captures a similar feeling that dishonored gives you
i have!! and it actually bounced off of me at first, but then i tried it again and loved it. i appreciate your comments, i love hearing about what art means to people, and your story is similar to mine :) lots of love for that game, and i play thru a few missions semi-frequently
@@tito-loves-you Awesome to hear man it was the same exact thing with me for Gloomwood too, something about the verticality and route choices you have in that game reminded me a lot of dishonored and got me hooked the second time around.
I finally did a low chaos ending the end credit was boring, im not sure if it was the last 3 missions or 2 but i went on a rampage and still got low chaos i have to replay again to see when u can go on a rampage and still get low chaos but the game doesnt punish you it just gives you the consequences of a rampage 😂
Did you like Prey?
i did but i didn’t find it as intriguing as Dishonored, mainly bc of the setting and vibes
All the falsehoods I found in the video (good video, but facts want to be reportet):
Coldridge Prison:
-You CAN kill the prisoners. The bars are just in the way and you have to finagle your way around that.
-You do NOT have to clear any guards before accessing the pipes. Both guards look away a lot if you're willing to wait.
Sewers:
-The game treats the lives of the NPC's with as much care as you give them. You have about 20% free range. In other words: You can slaughter one in five without consequences. It is so much more than just a "you did bad things, here bad ending", but the entire world changes with your actions and reflect your playstyle, if you choose high chaos.
True, true, it's a bit simpler than it ought to be and trying to be cheeky with it WILL bite you in the butt (in the second Dishonored, I played the palace on high chaos and the rest on low, but still got the high chaos ending, whoops)
Sorry for the wordwall here.
Hounds Pits:
-I might be bending my rules a bit here, but you could have filled the empty tank back up too. Tanks can be emptied and refilled. A mechanic I feel is overlooked by most.
Distillery District:
-The crushing of rats is not just a quirky animation, it is also a mechanic as well as a bit of world building. The rats can die through that and if you are in a rat at the time of impact, you're expelled from it.
-Not from you, but the Blink mechanic is there for a *good* reason. You are already cream of the crop as Corvo, and then you get elevated beyond that through the Outsider's intervention.
It is good because Dishonored ask the question "Who are you, when given enough power to overpower everyone in your path?" And Blink is part of that power. The falsehood here is that there is a controversy at all about it.
If anyone reads this far: Thanks for indulging me.
And if you, tito, yourself land here: Please don't be angry. This is meant in support of your video and the good job you did showing off Dishonored.
have u played deus ex
i have, i haven’t finished it tho but i really really enjoyed what i played of it. i think i got 1/4 of the way thru
You can easily skip to 1:30 bro just yaping and waste time
3:38 i dont wanna look like im really into dishonored since it came out till this day and that i know every little detail but yeah you can kill them x'3.
characters in the last chapter like samuel piero sokolov etc too
5:45 didn't even know this was a thing. 😂
insightful commentary 💀