"Flubs, the plap of your steps calls to me. I'd be a fool as to not welcome your ribbiting songs of silliness. May yee never croak and live in eternity in all our hearts."
Hey just wanted to comment on reclaim and noxious revival. For anyone who wants to play with those cards just know you’d draw a card on the cast of let’s say reclaim and then resolve the spell by putting target card on top of your library. So you’d have to still cast or play the card you just drew but you can still do this. Still these are great low cmc cards that I’d definitely want in my deck
I got a chance to try my new Flubs deck last weekend and it was super dumb and super fun. I didn't go full landfall with it, instead I built it for Dragon's Approach. With this build I actually want Flubs' discard trigger to happen sometimes to get extra copies of Approach into the yard. By Thrum or by Dragum, I may not win everytime with this deck, but I'll enjoy it everytime I do so long as I have it.
I really like the idea of playing a Flubs deck, but I'm a bit unsure of how to manage hand size. Sure, once you're at one card, you can keep on playing and replaying as you draw, and only end your turn once you hit one land too many or run out of mana to cast whatever you drew... but as soon as you start your next turn, you draw up to having two cards in hand, and then the first time you cast one, you discard the other and get stuck with no hand to continue the chain with. You touched on this briefly around 6:40, mentioning including a couple of ways to get out of "awkward hands" that have even numbers of cards, but unless I'm missing something, those awkward hands will be happening every other turn.
Ya, this is one of the biggest learning curves with this deck. Essentially you need something that will let you either add a card to your hand, discard a card, or play a card from somewhere other than your hand to get back to the single card in hand. These are the main ways that will help you do this in the deck: Kiora, the Crashing Wave Harnfel, Horn of Bounty Courser of Kruphix Kellan, Inquisitive Prodigy Mina and Denn, Wildborn Oracle of Mul Daya Strike It Rich Soul-Guide Lantern The Underworld Cookbook Mind Stone Diviner's Wand Case of the Locked Hothouse Oboro, Palace in the Clouds Some of these effects are repeatable, some of them only work once, but in my testing there are generally enough that you'll often have one as an option. If you wanted to increase the # of these effects, adding several of the lands that can sacrifice for 1 mana to draw a card would likely be a good option. Hopefully that makes sense and is helpful :)
@@sashajelten That makes perfect sense, thank you so much! I suppose I hadn't realized just how many cards were intended to avert the problem, in each of their various ways. Thank you!
I've been thinking about trying to make a Proteus Staff flubs deck. Could be interesting to see how he feels, when you get to stack the order of your deck however you want.
Flubs oh flubs, you keep my board full of land at the detriment to the cards in my hand, flubs oh flubs you silly froggy turns so long to make opponents groggy
I think that is definitely a major concern with Flubs decks, but one of the brewing decisions with this list was focusing on keeping the number of decisions at any given moment to a minimum to keep the turn time down. Avoid cards like Song of Creation and Eruth, Tormented Prophet will really go a long way in keeping your turns quick and chaotic (but still strong). In my playtesting I was able to consistently keep my turns to under 5 minutes since I just flipped over cards one at a time until I was out of mana. The only time I took more than 5 minutes on a turn was when I needed to find a winning combat line against a complicated board state my opponent had. The blue based decks with tons of cards in hand were slowing the games down a lot more than my buddy Flubs was. There is also an element of getting the amount of reps in with the list to know what choices to make when they come up. You have to embrace the playing fast and loose mentality of dat boi!
Ok i just built a flubs deck, he reliably wins turn 4-5, turn 1 you tutor, turn 2 you play swt up, turn 3 flubs, turn 4 eruth, you win the game right there unless you get unlucky but you 100% win turn 5 if nobody has answers. You deck yourself out and thassas oracle to win, you also fill the deck with free counters in case somebody trys something. The deck is literally just solitaire and a lot less fun compared to the way you built it, reminds me a LOT of nadu
Ya, Flubs can be a lot more fun if you embrace the chaotic value side of him. I think Eruth is a trap that makes Flubs a lot less fun in a casual pod. Embrace the chaotic top decking spirit of flubs and just let dat boi guide you!
Why is the Enter the Unknown in your deck though? Doesn't the potential land draw make you end up with an awkward number of cards in your hand so you can't keep the card draw rolling?
You're correct in catching the fact it can make your hand size awkward if the explore hits a land, but that will be less than 40% of the time and if it does draw a land you can always use one of the on board draw/discard effects to get back on track. I wouldn't fault anyone for cutting it for something else like a Beanstalk Wurm or something though. :)
I Would Really Love To PlayTest Or Maybe Try Out The Deck Before Buying/Building It Because I Think 800 Dollars Is A Bit Much Considering Im Only Just Getting Into Commander I Think The Deck Looks Awesome And I Would Love To Try It But I Think I Might Have To Pass Or Change Some Things Out Anyway Amazing Video And A Great Commander😄
They have a different name than their non-snow counterparts, making it easier to start triggering Field of the Dead. That's basically the only reason, but it can definitely matter if you need to get the Field online asap :)
I’ve ran Psychic Spiral. The feeling of power of my friends laughing at me for decking out only for me to top deck my “no u UNO REVERSE” will never be matched.
@@KilWilShow I’d be interested to see a board state where you could feel confident of immediate victory with the Fool. I follow a few cEDH test brews on Moxfield and even in my testing of those he is pretty unreliable
You could give it a try, but those cards are usually only good if your going to be decking out shortly after. If you hit them early and they get removed, you'd be in trouble.
"Flubs, the plap of your steps calls to me. I'd be a fool as to not welcome your ribbiting songs of silliness. May yee never croak and live in eternity in all our hearts."
beautiful hiko low key
Flub’s bells softly ring,
Laughter blooms in every heart,
Joy in every spring.
I was waiting for you to say "grip it and ribbit," which is what I'll be calling my flubs deck now.
Went from your Instagram video to here as i wanna build Flubs really bad, and i love everything your suggesting so far!
Thanks for watching!
Your content is so good and so unique. Thanks for making it!! Great stuff!
Hey I appreciate your feedback!
Flubs, flubs, silly and fun, you can shine brighter than the sun. Although none know of the power you hold, you can still be so fun.
Hey just wanted to comment on reclaim and noxious revival. For anyone who wants to play with those cards just know you’d draw a card on the cast of let’s say reclaim and then resolve the spell by putting target card on top of your library. So you’d have to still cast or play the card you just drew but you can still do this. Still these are great low cmc cards that I’d definitely want in my deck
Amazing call out! Thank you.
Appreciate the video bro, I instantly loved this commander and this video is so helpful 🙌 😱
Thanks so much!
Set aside limits,
Finite possibilities,
And embrace the jank.
Omniscience and Impact tremors gave me quite the interesting win-con with ole Flubs
Flubbies is Real glitched out tesla accelerator type beat, my favorite commander
I luv ur build i was thinking of building this version that focus on playing lots of lands and animating it for the winf
Thank you! So many fun ways to build this lil dude!
This might be the boy to get me back into commander
I got a chance to try my new Flubs deck last weekend and it was super dumb and super fun.
I didn't go full landfall with it, instead I built it for Dragon's Approach. With this build I actually want Flubs' discard trigger to happen sometimes to get extra copies of Approach into the yard.
By Thrum or by Dragum, I may not win everytime with this deck, but I'll enjoy it everytime I do so long as I have it.
I love that it's a reference to the Tarot card.
i love this card so much
v lovable boi.
I really like the idea of playing a Flubs deck, but I'm a bit unsure of how to manage hand size. Sure, once you're at one card, you can keep on playing and replaying as you draw, and only end your turn once you hit one land too many or run out of mana to cast whatever you drew... but as soon as you start your next turn, you draw up to having two cards in hand, and then the first time you cast one, you discard the other and get stuck with no hand to continue the chain with.
You touched on this briefly around 6:40, mentioning including a couple of ways to get out of "awkward hands" that have even numbers of cards, but unless I'm missing something, those awkward hands will be happening every other turn.
Ya, this is one of the biggest learning curves with this deck. Essentially you need something that will let you either add a card to your hand, discard a card, or play a card from somewhere other than your hand to get back to the single card in hand.
These are the main ways that will help you do this in the deck:
Kiora, the Crashing Wave
Harnfel, Horn of Bounty
Courser of Kruphix
Kellan, Inquisitive Prodigy
Mina and Denn, Wildborn
Oracle of Mul Daya
Strike It Rich
Soul-Guide Lantern
The Underworld Cookbook
Mind Stone
Diviner's Wand
Case of the Locked Hothouse
Oboro, Palace in the Clouds
Some of these effects are repeatable, some of them only work once, but in my testing there are generally enough that you'll often have one as an option. If you wanted to increase the # of these effects, adding several of the lands that can sacrifice for 1 mana to draw a card would likely be a good option.
Hopefully that makes sense and is helpful :)
@@sashajelten That makes perfect sense, thank you so much! I suppose I hadn't realized just how many cards were intended to avert the problem, in each of their various ways. Thank you!
Eruth, Tormented Prophet is huge in this deck
I've been thinking about trying to make a Proteus Staff flubs deck. Could be interesting to see how he feels, when you get to stack the order of your deck however you want.
Flubs the fool, flubs be quick, flubs caught on fire because he forgot to jump over the candlestick
So far I've seen 2 roads to build flubs, either the discard road or the land road.
Im rocking the discard road, but this should be very stronk :)
As soon as i finished this i bought flubs cant wait to embrace the chaos
FUCKIT WE BALL (lgs gave me flubs as box topper i cannot wait to build this)
AYYOOOO
Flubs oh flubs, you keep my board full of land at the detriment to the cards in my hand, flubs oh flubs you silly froggy turns so long to make opponents groggy
Spark a match. This boi is pure GAS
I love Flubs! My only problem is that the turns take too long, there are too many triggers. It's not good for the rest of the table.
I think that is definitely a major concern with Flubs decks, but one of the brewing decisions with this list was focusing on keeping the number of decisions at any given moment to a minimum to keep the turn time down. Avoid cards like Song of Creation and Eruth, Tormented Prophet will really go a long way in keeping your turns quick and chaotic (but still strong).
In my playtesting I was able to consistently keep my turns to under 5 minutes since I just flipped over cards one at a time until I was out of mana. The only time I took more than 5 minutes on a turn was when I needed to find a winning combat line against a complicated board state my opponent had. The blue based decks with tons of cards in hand were slowing the games down a lot more than my buddy Flubs was.
There is also an element of getting the amount of reps in with the list to know what choices to make when they come up. You have to embrace the playing fast and loose mentality of dat boi!
Ok i just built a flubs deck, he reliably wins turn 4-5, turn 1 you tutor, turn 2 you play swt up, turn 3 flubs, turn 4 eruth, you win the game right there unless you get unlucky but you 100% win turn 5 if nobody has answers. You deck yourself out and thassas oracle to win, you also fill the deck with free counters in case somebody trys something. The deck is literally just solitaire and a lot less fun compared to the way you built it, reminds me a LOT of nadu
Ya, Flubs can be a lot more fun if you embrace the chaotic value side of him. I think Eruth is a trap that makes Flubs a lot less fun in a casual pod. Embrace the chaotic top decking spirit of flubs and just let dat boi guide you!
Why is the Enter the Unknown in your deck though? Doesn't the potential land draw make you end up with an awkward number of cards in your hand so you can't keep the card draw rolling?
You're correct in catching the fact it can make your hand size awkward if the explore hits a land, but that will be less than 40% of the time and if it does draw a land you can always use one of the on board draw/discard effects to get back on track. I wouldn't fault anyone for cutting it for something else like a Beanstalk Wurm or something though. :)
Fools seek risk, but only Flubs see success
This is beautiful. Is that James Joyce?
I Would Really Love To PlayTest Or Maybe Try Out The Deck Before Buying/Building It Because I Think 800 Dollars Is A Bit Much Considering Im Only Just Getting Into Commander I Think The Deck Looks Awesome And I Would Love To Try It But I Think I Might Have To Pass Or Change Some Things Out Anyway Amazing Video And A Great Commander😄
Bro types in headline
He gives me the deep vibes
I like it
What do we get from the snow covered lands? What does this tie in to?
They have a different name than their non-snow counterparts, making it easier to start triggering Field of the Dead. That's basically the only reason, but it can definitely matter if you need to get the Field online asap :)
“You gotta risk it for the biscuit.”
AHAHAHAHAH yup!
needs more underworld breach lines & intuition lines
You could go that route for sure.
What if manifest dread deck for him
I'm pretty salty with my LGS for not giving me one as a buy-a-box promo.
Does anyone have a budget version of this decklist?
dat boiiiii!
He be rollin down the street
I’ve ran Psychic Spiral. The feeling of power of my friends laughing at me for decking out only for me to top deck my “no u UNO REVERSE” will never be matched.
Heh that's fun. I guess you'll want to hope you don't hit it early though :)
@@sashajelten The truth behind Flubs is that no matter how masterfully you build and play Flubs, you live and die by the jank.
@@estebanramirez1178 Absolutely :P
My question is where is the madness card
Darksteel mutation will smack a flubs deck so hard…
Thats why you gotta wait for the right time to bring him out and try to win immediately
@@KilWilShow I’d be interested to see a board state where you could feel confident of immediate victory with the Fool. I follow a few cEDH test brews on Moxfield and even in my testing of those he is pretty unreliable
I dont get it. Why do you want to start your turn with an even number of cards?
First? Idk
Likely
Confirmed Foolish. 🔥
Instead of playing the eldrazi it's so much better to throw a lab man and Jace in and win by decking yourself as an alt win con
You could give it a try, but those cards are usually only good if your going to be decking out shortly after. If you hit them early and they get removed, you'd be in trouble.
Bro, please blink 😫
ahahahah