I can't do the part where the shrink process is done by shaking in the first second, how can I do it, can you share the necessary documents and information for me?
Just a quick note on mixing in the Transparent BSDF at the end: a full white Transparent BSDF makes the parts where you apply it invisible, i.e. it basically works like Alpha transparency. The Principled BSDF has the extra channel for it, you could simply plug the Fresnel and Color Ramp directly in there. To compensate for the already reduced opacity because you've set the Alpha to about 0.5, you would set the white of the Color Ramp from 1 down to 0.5 to get the same result.
If you want to wrap an easter basket just follow this tutorial and instead of the dragon model use your basket, the plastic should wrap around whatever object you want :))
I follow you with love from my youtube account I can't do the effects in the shrinkwrap video if you would like to share the ready-made template of the video there with me the part that I can't do is just the movement that continues by shrinking from the big one in the input I would appreciate it if you help
Meatballs, just meatballs ...
I can't do the part where the shrink process is done by shaking in the first second, how can I do it, can you share the necessary documents and information for me?
@@arda0234 use a displacement modifier before the shrinkwrap
amazing tutorial, appreciate how you go into detail about all the extra options so that we can experiment with them ourselves
I've been trying to figure out a plastic wrap like shader and this video helped me so much! Thank you for this amazing video.
Nice to meat you, amigo! Thanks a lot for the amazing tutorial! I'm subscribing :)
Nice! I had been thinking about making a plastic wrap shader a few months ago and you solved my problem! Thanks! 🤙🤙🤙
Glad it was helpful!!
Just a quick note on mixing in the Transparent BSDF at the end: a full white Transparent BSDF makes the parts where you apply it invisible, i.e. it basically works like Alpha transparency. The Principled BSDF has the extra channel for it, you could simply plug the Fresnel and Color Ramp directly in there. To compensate for the already reduced opacity because you've set the Alpha to about 0.5, you would set the white of the Color Ramp from 1 down to 0.5 to get the same result.
Best result i’ve seen yet
you could use something similar to this with jade as well, oh the possibilities are endless. That dragon model is pretty fresh tho👍
Exactly !!! Tho the model isnt mine :p
Thanksss!! super simple to follow and results ON POINT! TY!!
Here again after 2 years, thank you again after 2 years ..
This is so cool!!thanks for sharing
Awesome! Thank you very much 🙏🙏🙏
Outstanding tutorial
Great video! Thanks for sharing that vertex group trick! 🙇♂️
Meattastic! cool way of using the shrinkwrap modifiert!
This looks really good!
Awesome, thank you Simon!!!
Amazing tutorial!
this is amazing! please keep it up!
Awesome video
Instant sub
Can make animation with that?
Definetely !! You just have to keyframe the shrinkwrap value and there you go :)
Let's meat and create more amazing tutorials
why my vertex group, cant delete? in 13:24
What's the name of the guy who you got the emission plane lighting from, I can't quite catch it in the video? It's just before 16 mins. Cheers
Ohh i was talking about @polyfjord . Sorry for my pronunciation. Still learning english.
@@Simon3D You're English is really good 👍
Hi, is there a way to add text onto shrink wrap?
Definetely !!! As a matter of fact i will probably make a tutorial about some text effects so stay tuned ! ^^
What did you search for to download those items from the site?
The website is threedscans (dot) com then just scrol down a little and you should find the dragon no problem :)
legend!
i dont use blender. But HUmmmmmmmm I might download blender to try this hahaha
and how could you do something like that but have the object inside have an animation without breaking the wrapper?
Shrinkwrap can work with animated meshes i believe
As for the cloth sim youd have to simulate it and im sure it would be painful
My object inside the wrap looks really dark, I've checked the normals of everything, applied all the scale and still could not figure out why.
How do you create that background plane?
Its a simple plane with diffuse shader
@@Simon3D Thank you!
can you link the 3d scan site, i can't find it?
Its lirerally in the begining of the video - threedescans com
@@Simon3D aha you see, typing is important, couldn't find shit looking for 3d-scans. Thanks
when i apply remesh....my object disappear..... im sad
Play with the settings there, or alternatively try usind decimate modifier to reduce poly count :)
How to change the shape for an easter basket
If you want to wrap an easter basket just follow this tutorial and instead of the dragon model use your basket, the plastic should wrap around whatever object you want :))
I follow you with love from my youtube account I can't do the effects in the shrinkwrap video if you would like to share the ready-made template of the video there with me the part that I can't do is just the movement that continues by shrinking from the big one in the input I would appreciate it if you help
If you share your e-mail address, I would like to show you the parts that I can't do.
MEAT
This means alot ! :D thank you
YOUAREGENIUS
amazing tutorial but please stop saying quite that often
1st
Ya that's right. You best pin the best and most creative comment
Invent other method, this provides shitty normals quality. I suggest use physics simulation
Bro.. please let me have your Instagram 🙏🙏🙏
Not using IG :
We have great vids too. Come take a look.
Just amazing! Thanks for sharing :)