Arnold tutorial - Using the curvature shader in MtoA

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  • Опубликовано: 2 фев 2025

Комментарии • 14

  • @tlilmiztli
    @tlilmiztli 3 года назад +18

    Keep these tutorials coming please! Extremely useful!

  • @jsauce666
    @jsauce666 3 года назад +4

    Please keep it up. These tutorials are awesome. Such a great idea. Subscribed.

  • @pproestos
    @pproestos 3 года назад +2

    Lee you are inside our minds

  • @CGITutorials
    @CGITutorials 3 года назад +8

    Oh wow, this is incredible! My students will love this. Hopefully this helps slow the rate at which I loose them to blender!

  • @mayurbadgujar3582
    @mayurbadgujar3582 3 года назад +4

    Very useful tutorial.

  • @FrostyTheNodeman
    @FrostyTheNodeman 3 года назад +1

    awesome, love those videos

  • @jacksonc2956
    @jacksonc2956 3 года назад +3

    Awesome

  • @dragantakac
    @dragantakac 3 года назад +3

    Nice!

  • @coloreyed
    @coloreyed 3 года назад +2

    Just woww

  • @HexzysForce
    @HexzysForce 3 года назад +1

    what was all little cubes D: at 1:21
    , thanks, this help me

  • @hyperface2050
    @hyperface2050 2 года назад

    Great video. Curvature...who would have known by that strange name. But...It doesn't appear to work with Arnold GPU rendering.

  • @kendalozzel3503
    @kendalozzel3503 3 года назад

    PLEASE describe which mouse /keyboard buttons you are clicking when you drag and drop, duplicate etc. SImple things like this can totally frustrate a beginner.

  • @guillermohurtadoleon2566
    @guillermohurtadoleon2566 3 года назад

    I would like to render that fast