Tutorial | Nimby Rails Part 2 | Rails, Depots and Schedules

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  • Опубликовано: 14 янв 2025

Комментарии • 11

  • @coldxman303
    @coldxman303 4 дня назад +5

    Thank you, very hard to find good content about nimby rails

  • @romac9516
    @romac9516 2 дня назад +2

    Thank you 🙏 this is appreciated. There's so much to learn! I will re-watch this at 0.25 speed and try the depot again.

    • @Syra_one
      @Syra_one  День назад +1

      Oh yeah, i am always scared to do tutorials as i sometimes feel like i cant do it slower xD. Most important part is "it is play to learn" aka you learn while you play. Just play the game and try it out, you will be able to understand it relativly fast

  • @robertklein1497
    @robertklein1497 3 дня назад +2

    Thanks for this, the game really needs better tutorials now and this is a very good start at that. One tip though, slow down a bit as you go through everything quite fast. Especially through all the interface. Furthermore, great work and I will give it a go again

  • @AmazinJ89
    @AmazinJ89 2 дня назад +4

    You clearly have the knowledge, but I'd suggest slowing down when you show how to do things, how to get all the tracks the same length when you built the depot? creating lines and schedules again to quick. information is great but just need to slow down a bit and show what your clicking on and why

  • @Ksawerora
    @Ksawerora 4 дня назад +1

    2:21 I dont use this tool. just got coftable withrout this before and after it got added if was anyoing for me to build with it, so its kinda the old way of building lol.

  • @brokenbutler
    @brokenbutler 3 дня назад +3

    Why still use 10km/h incremental tracks when we can simply set speed limits now?
    unless they have differing ASFs it makes literally 0 difference (if anything I'd recommend people to use more realistic or better looking track mods, e.g. TKR's, LV's, Adlet's, or mine (when I've actually released them))

    • @Syra_one
      @Syra_one  3 дня назад

      In my opinion setting custom speed limits is super tedious. Using the different speed tracks makes it a easier (expecially in combination with the parallel track tool)

    • @brokenbutler
      @brokenbutler 3 дня назад

      @Syra_one I find constantly switching tracks more tedious tbh
      Also if you set one speed limit and build from there the new track will keep the limit (and the parallel track tool also inherits the speed limit from the other track)

  • @Thanksforplaying
    @Thanksforplaying 4 дня назад +2

    Thanks but still looks bloody complicated, trial and I guess.

    • @Syra_one
      @Syra_one  4 дня назад +1

      It is trial and error for everyone, but once you figured it out, it works like it´s nothing