"Everyone still thinks you caused those radroaches to attack while you were asleep and had a clear alibi. I could clear up the confusion, but that would require me making an announcement over the PA, and that's hard so you just have to leave now, ok? Bye."
"We want to open the vault to the world, a hostile, dangerous, complex wasteland that we don't know nothing about, exept that it's, hostile, dangerous and complex, and for that reason, we are kicking you out, the only person that has any kind of experience, that joined the Brotherhood, clearly has experience on fighting, and really cares for the vault because not only once but twice now you saved everyone here, so go away now"
It makes sense that they would dislike you, because people tend to be unreasonable. But this "Maybe we see you someday" bullcrap is just a way to cut off the plot. Amata, especially if you were really friendly with her, could have had a plan about it or you could have had a plan about it. I mean you aren't indending on actually staying in the vault, right? And they intend to open the vault, yes? So you could be their first contact/go getter, etc. Let's say they close back in and Amata tells you she will give you quests and you come back some time later and then there are fetch quests, talk quests, whatever. And as you work, the vault opens up and the people come to see you as who you really are. (In most player's case, a psychopath). Also you get to have a home there if you want. Well, at least we got base-building in Fallout 4, too bad it's crap.
@@Limrasson The whole mission feels like a set up to new missions. Imagine if you had to go to Megaton and possibly work out a first contact between the two. Megaton exists because a bunch of people wanted to get into the vault but couldn't. You have such a good set up there with the vault opening. How would Megaton act after hearing that news? Would they be hostile to people who they think have been living in a utopia? Would they welcome this sudden group with open arms? Would they demand water in food from the vault in exchange for help? You have a whole group of people being dropped into a new unknown scary world that isn't exactly fond of them. That alone is a great enough set up for a main line story in a Fallout game. Imagine all the possible quests. But instead we get kicked to the curb and made to feel like we had little to no impact on the world and are awkwardly brought back into the main plot
@@canaricassius8323 Same with Skyrim, really. It's a real shame, because Skyrim had been released more times than I can count and I'm an engineer, I know how to count. Yet instead of adding to the game every time they do so they just lazily re-release the game and call it a day. What I'm referring to is things like how the civil war part was cut really short. Also I feel it's kinda awkwardly there, somewhat conflicting with the main quest. (If you wait too much to do it, then it feels awkward when you, the slayer of dragons, saviour of the world gets to go through hazing. If you go there right away, I think it will feel awkward to skip season unending.) Or how there are no counter-factions for many questlines in the game, even tough there are clear indicators that they had planned them. Mjoll seems like someone who would start a vigilante faction countering the thieves guild. And the imperial who gives the really lame "actually I know where the dark brotherhood hideout is and hot to access it, I pay you 1k septims to clear them out." quest should have been their own faction you can join and foil the dark borherhood. I took those two particular cases because I don't really like either faction, especially the Dark Brotherhood. But unless you complete their quests, the NPCs and events that are set up for them just keep going into perpetuity, the poor woman never having her wedding, etc. We have this DLC and re-release things going around and instead of doing the things they wanted but had no resoruces to do, they add some cheap DLC and a re-release maybe. A real shame.
Having the lowest karma ever but being good was hilarious in this game due to three dog. "Let's look at what this sick bastsfd did today! Seems he cleared a slave camp and freed them all. Can you believe the sheer evil radiating from that man?" Also funny the other way around. Kill everything, be evil, give homeless man lots of water.
@@Esuerc It's Fallout 3 karma system you can nuke a city, kill a bunch of NPCs just because you don't like their character model, buy a slave with a bomb collar, paint the hull of Rivet City red with its inhabitants blood, but give purified water to the begger outside of Rivet City and you're a saint.
Fully understandable, @@HalfHealthGaming. I would too! When everyone you ever loved, cared for, and otherwise cherished literally uses you to their own ends then you fulfill your obligations you then demanded to leave and never to return because reasons... yeah... that is the type of thing that causes real hard feelings to develop in record timing.
It was all a power play by Amata to seize control of the vault and become Overseer. That's how I viewed it and that's why I put land mines everywhere outside the vault. Good luck trading with the outside world queen.
I completely agree. I think there has to be a hidden reason Amata is making this decision. Her tone and mannerisms don't indicate someone actually concerned about the people of the vault. If she was, she'd have sided with the Lone Wanderer.
This is why Amata's decision didn't piss me off /that/ much. The vault's time as a vault is coming to an end soon. But I really wish the dialogue didn't make it sound so shitty.
@@apocalypseinheritor1523 or like vault city from fallout 2. It still had the exclusive nature of a vault, and even though it had used the G.E.C.K. and moved onto the surface, they were still heavily dependent on the vault's computers and internal space for storage of certain items, and I imagine that a lot of the politics from when they were living underground were also retained, hence the strict caste-based society that the player encounters in fallout 2, made up of citizens and non-citizens for the most part
"Some people still blame you for what happened..." They blame me for my father leaving and letting in a few radroaches (Which despite 10 year old us killing with a BB gun, are seemingly enough of a threat to murder a bunch of dwellers and trained security guards) that freaks the Overseer out so much he ordered the security guards to shoot down any innocent vault dwellers and to kill Jonas and me? Like, i hate to go "Bethesda writing bad" because there's good writers at Bethesda, but its clear whoever was in charge to write this quest didn't know what to do with it. The fact that the overseer just gets to step down without any big punishments is absurd. They act like it was a family squabble when several people were murdered over it.
How to change this entire questline Make the threat be like a group of deadly Raiders or hell, A DeathClaw But a group of Roaches held this vault on the ropes?
@@Predator20357 Honestly it would be more effective. It would make sense why the Overseer would double down on keeping people in after something so dangerous happening. It would change him from generic evil leader to understandably upset character whose past choices have resulted in a worst possible situation.
@@canaricassius8323 Yah, this sort of reminds me of the bad ending of Fallout 1 where that Vault gets wiped out by SuperMutants except that Vault has minigun strapped desks. Apparently this Vault can’t even handle Roaches that get wiped out by a BB gun. Like a DeathClaw would legit be a utterly good reason and dangerous enough threat to cause the Overseer to hunker down. Hell make it where the DeathClaw isn’t dead but just trapped. I remember having fun memories of 3 but man you’ll always have the super dumb moments in it.
@@Predator20357 Yeah, despite how much I criticize Fallout 3, i also put hundreds of hours into it. Exploring the wasteland is a bunch of fun and I genuinely enjoyed it. I just wish it didn't sacrifice what made the first 2 Fallout games special. If it had a revised main story and better overall writing I think it could have really been something special.
Honestly this is a fascinating story for a deserted vault in any new fallout game they make. Vault has a problem sends someone in the waste to fix it. When the vaulter comes back and are told to leave after fixing the problem, the vaulter massacres the vault leaving the player to pick amongst it's remains.
@@namekiz3199 That's a misconception. You probably watched the RUclips video from years ago featuring the encounter between Amata and the enclave soldier. The skimpy outfit she wore was a mod.
Fallout 1: You've saved us, which makes this next decision the hardest I've ever faced. Every person in this vault will hear what you did for us. And every kid is going to look up to you, wishing and hoping to be like you when they grow up. I can't afford the next generation of us to grow up wanting to leave the vault like you. You're a hero and I can't let you back in because of that. I'm sorry. Fallout 3: Everyone blames you for the radroach incident despite you being asleep. Also apparently our security couldn't handle radroaches, do with that what you will. Leave.
Great summary. Great reason to literally nuke the vault reactor. What writing. What a fat man. What a minigun. What a radioactive Hellfire that engulfed Vault 101. At least Vault 13 had damn good reasons for you to be permanently removed...
@@SgtMjRomero lmao good reasons? The overseer literally goes “Thanks for saving our entire generation, but unfortunately theres literally nothing we can do to keep people inside because they’re so inspired by the stories you tell of nearly being eaten alive countless times by giant mutant monsters. Im sorry but people might want to grow up wanting to sacrifice themselves for this city and we cant have that, so screw off, you cant come back in, because its not like people wont know its you anyway and still want to leave.” Dont act like Jercoriens makes way more sense than Amatas or Amatas is better either because Amatas is literally “no one likes you, get out.” Their both pretty dumb just one has a way better execution and voice acting while the other one is completely hit or miss and is like a late mid game quest instead of the final one. Edit: neither make any logical sense but from a thematic perspective ive come to see why Jacoren’s version is much better.
@@DjSweatySacc Dude literally everyone else in this comments section is sucking Obsidians Lucky 38. Either you like Bethesda or you absolutely hate it, I’m on one side and you’re on the other.
That would have been a awesome little thing to have, you leave to the entrance at that door and you have maybe an Explosives skill check to collapse the entrance trapping them inside. Would have been great, and maybe have it require some explosives or a mini nuke to do it.
"So because my early exposure to radiation caused me to grow a third nipple, I'm not "normal" enough for you, am I?" Amata: "... You have a third nipple?" "... I'll pack up my things."
then they would have to write new dialogue for all the vault dwellers. otherwise every time you came back you'd just be retreading the same dialogue options.
@fanboy. I would just have them all say little lines depending on where they were in the vault. As for Amara, I would have her give the player fetch quests, put them on repeat; that way, the players avoid the vault not because they were told to stay out, but because Amara keeps giving them busy work.
@@WalrusWinking yeah because fallout 76 was just sooo good I really loved the part where it shipped completely fucking unplayable because corporate greed moment
Amata: “Sorry, but you have to leave.” Lone Wanderer: “Okay, but before I go, I have to ask: have you ever met Butcher Pete?” Amata: “Who?” Lone Wanderer: *PULLS OUT MACHETE* “HE’S HACKIN’ AND WACKIN’ AND SMACKIN’! HE JUST HACKS, WACKS, CHOPPIN’ THAT MEAT!”
Lone Wanderer: *Pulls out flamethrower while singing as they burn the vault inhabitants* "I don't want to set the world on fire. I just want to start a flame in your heart~"
@@jojomuppet1820 *has Tale of Two Wastelands installed, pulls out Ranger Sequoia as Big Iron begins* 🎵To the town of Agua Fria rode a stranger one fine day...🎵
I mean, they clearly did expect people not to kill the Overseer, hence this entire dialogue tree. It might be a bit convoluted, but who cares? I swear people go out of their why to find reasons to whine about Bethesda.
There should actually be a grenade in Fallout that can turn a room full of dudes into ragdoll skeletons. Legitimately one of the most scarring scenes I've seen in a movie.
This conversation actually legitimizes and legalizes mass-murder temporarily and it is localized exclusively and entirely within the vault. _Convenient and fun._
@@ennieminymoo6675 she will run until she dies if you save her and she will yell at you even tho you just saved her. I remember I found her up north by the republic of Dave and after I saved her. She told me to go away and then I followed her until she stumbled into old olney and got killed by two deathclaws that just ended up exploding her body into nothing but blood and guts so I killed the two deathclaws w/ Fawkes help then looted amata and carried on😂😂
I remember the first time I did this quest. On my "good" character I missed the radio message for the quest. On my "evil" character I finished the quest by talking the overseer down to see how the quest goes because I missed it the first time round. Getting this conversation kinda felt like vindication, I laid mines at every doorway and just went ham with the minigun.
“Fine. Alright. I get it, Amata, I get it. I’ll leave, but first, I want to make sure you guys know that I won’t be responding to any more distress calls you make. If you’re gonna just stomp your foot on me like this, don’t expect me to be some kind of bootlicker.” (Good) “Spread the word? About me not coming back? Oh, no need, I’ve already got a plan for that. Hm? ‘Is this a minigun?’ Why, yes it is. ‘Why am I pulling this out of seemingly nowhere?’ Well, Amata, I think I misspoke. You see, when I said I was gonna make you guys know I wasn’t going to respond to any more of your distress calls *revs up minigun* _I meant you guys aren’t going to make any more distress calls. Period.”_ (Evil)
A part of me feels like, poor writing and references aside, Amita and the Overseer were actually working together to keep their family in control of the vault and get rid of any outsiders who would undermine their authority and bring better change that wasn’t their doing. It’s probably a reason why Amita gets mad at you for killing her father even though he had her strapped to a chair and how she’s suddenly free by the time you get to the entrance. There is a difference between them in how the vault interacts with the outside world, but so long as they have control, the Overseer won’t care. You don’t convince him to see it your way, you’re convincing him that his daughter might know a better way to keep people in their place.
This is why I think a better writing fix is to say that the Wanderer doesn't want them out yet for whatever reason. It could be that the wasteland is too dangerous with the Enclave still around, or you convince them to just stick in their stupid hidey hole because of their incompetence. Either way, there's no logic in Amata kicking us out.
Honestly it would be 200% better if they only said: "Yeah you can return to the Vault but if you do this you will live your "Happy Ending" and your adventure days will end You sure you want to get inside? >NO YES "
@@saulesalejos4483 or if she just said in the non violent route that you have to leave for like two years to let things settle down so people wont try and kill you
Y’know, I’ve always played morally good characters during my Fallout walkthroughs, just never had the heart to be the bad guy. This quest, though, it always gave me that inkling of an urge to make use of that Gauss Rifle and T51b suit of power armor and educate Amata and the rest of the vault on why it’s important to show a little gratitude to the people who help you.
Seriously, she could not have phrased that in a worse way. She could have compromised with the vault residents that allegedly hated you by saying you can't live there but you are still a trusted ally. She could have said you are always welcome to visit and you will always be considered a friend of Vault 101. But no, she decides to basically exile you from 101 a second time after you saved it. Why? You were too helpful apparently.
Hell, you could've just easily made the excuse that the Lone Wanderer has to stop the Enclave before they can ever be safe in the wasteland. This could be a potential dialogue option: LW: _"Thanks Amata, but I can't just go back to the way it used to be. There's a lot more people out there who need someone like me, especially with what's to come, so I have to leave again. Whatever you do, don't open this Vault yet. Not even for me. Don't trust Eden. Don't trust the Enclave. I promise, I'll come back when this is all over."_ A: _"I... I understand. Okay, we'll hold up defenses in the entrances and lay low. Give us a signal when you're ready, or... we'll assume the worst. I guess you really did change, have you? Goodbye for now... and good luck."_ It gives the Wanderer a bit of a character arc, and creates a more solid motivation in your fight against the Enclave. You aren't just avenging James, helping the Brotherhood, or being vaguely altruistic. You're doing this to protect the only family you have left in Vault 101, ensuring their safety in this new world. Drawing parallels to Fallout 1 doesn't make any sense in this case.
Considering all the stuff the lone wanderer would have gone through, I'd imagine it be take an emotional toll on them that I'm suprised Amata hadn't considered they would break down and just massacre the whole vault out of anger after so much pain and suffering they've endured
You know Amata last guy who told me I’m a hero and I need to leave I gunned him down and walked off in the desert without a second thought don’t make me do it again
Amata: I'm sorry you did so much but you have to leave Long Wanderer: It's ok love nothing personal.. (Loads combat shotgun) Long Wanderer: *Nothing personal...*
@@supernintendo182 Your involvement with the various places and people of the Wasteland is well documented by future historians. Only a single question remained unanswered: *What happened to you?*
When Amata informed me that I had to leave, everything started moving in slow-motion and I kept hearing the sirens from the Purge. Anyways, I've got a slightly used vault all to myself now, so that's nice.
drive out your savior and best suited to train vault dwellers on how to survive in the wasteland. nice move Amata, nice move. But it's not your fault, Todd wanted to make a reference.
I like to imagine that your character goes down two routes, either making a unified Capital Wasteland government, and once they try to leave the vault they force them to stay inside, under the notion of “They’d be too difficult to integrate". The whole other route would be your character buckling down outside, defending the vault for the eventual day you can reunite with everyone, but when they open the door, all they find are decayed skeletons, some super mutants, a few death claws, but they all known the one for certain, the one that kept them safe, the one fitted out with torn up Power Armor, and brandishing a veritable Arsenal, they know who their unknown defender was, and it was you
I can imagine that scene. Amata, or even her daughter or something to the that effect is the first to walk out of the vault, and they look out across the ground and all they see is a sea of skeletons, large and small, death claw size to human. And they see The Lone Wanderer, long passed away, sitting, leaned against a wall, in a battle scarred suit of power armor, cold dead hands wrapped around the combat knife they stuck in a Death Claws skull, with a dozen more scattered around them, thousands and thousands of cartridges scattered around them, the smell of gunpowder still in the air even after all this while.
@@wilsthelimit Oh definitely. The story would spread throughout th Capital saying *DO NOT APPROACH THIS PLACE OR OTHERWISE YOU WILL DIE* And nobody would come to loot anything. I imagine that the weapons would of course have a but of wear and tear but I can't imagine the Lone Wanderer would not collect a lot of them and not store them in said hypothetical shack
@@Callsign_Bear Who’s to say the Lone Wanderer wouldn’t make up some fake raider gang too scare people off, perhaps all those he helped in the wasteland would spread word of it to scavengers, making sure it remained safe, and any who didn’t heed the warning, would face total retaliation
I always thought this was just plain ridiculous. You could literally have been gone for more than a year in game time before going there, and even after saving them from themselves AGAIN, some still cling to the idea that you cause all their problems. Those people in there turn on a dime when someone sneezes, rest assured there will be more in fighting after you leave and they will all die before ever settin foot outside 🤦♂️
“Their morals, their code; it's a bad joke. Dropped at the first sign of trouble. They're only as good as the world allows them to be. You'll see- I'll show you. When the chips are down these, uh, civilized people? They'll eat each other. See I'm not a monster, I'm just ahead of the curve.” 🤡
Yeah literally my reaction when this happened to me for the first time and still now I was like Amata why I literally saved everyone here and sacrificed so much like wtf is this BS
I like to imagine the Lone Wanderer would end up running into them later on, after years of suffering and hardship because of them kicking him/her out of the vault, had become bitter, and evil, and would destroy them. "Don't you remember me? What you did to me? Because I do, I've remembered that day, every day, for years, and finally, you're gonna know how it feels to lose your home."
I'm always just like "All right, peace, I'm gonna go hang out with my indestructible Super Mutant best friend, loyal dog and robot butler, goth gf Bittercup, and, oh yeah, a dozen towns full of people who actually appreciate what I've done for them. Have fun navigating the Wastes without me."
Lone wanderer: You know Amata the waste land has changed me and you know what else is about to change the colour palette of this vault. (Pulls out Chinese assault rifle)
Bethesda really tried making this as memorable as Fallout 1’s ending. The problem is it’s the exact some scenario and you haven’t even saved the world yet. It’s a huge punch in 1 because you finished the game and expect a happy ending. Vault 101 is a side mission at this point and the player doesn’t expect to be returning.
@@Predator20357 because it made sense, that was the build up, so the ending was more impactful, but here you only know these character for like 30 minutes, forget about them, and the when your bored just go back to the fall and see what it’s like. It.doesn’t work, it’s a clear reference to fallout 1s ending, but they worked because it was a unexpected and depressing way to end the game, because your entire goal in that game related to the survival of your vault in some way. I don’t think that Bethesda had horrible writing, because they do have some really good writing, so this is really a misunderstanding on Bethesdas part.
"the vault door is going to stay open, but you have to stay outside and promise that you won't come in okay?" This vault is going to get raided in less than a month everything of value would be taken from it.
Yeah, because that's literally what happened to Vault 3. They opened their door to the outside world, attracted raiders and got massacred. Vault 101's residents were crying and screaming over a bunch of radroaches. Imagine how it'll go when raiders or the Enclave force their way in. There should've been a speech check to convince Amada that everyone should just abandon Vault 101 and that trying to stay inside while trading with the outside world at the same time will get them all killed.
@@supernintendo182 to be fair the raiders are gonna do the exact same thing except a little better. Until someone else comes and butcher them all. It's literally a bona fide underground fort.
Same thing happened to Vaults 3 and 94. Vault 81 is actually competent to where they lock down the door, have security at the entrance, they only allow two visitors at a time in.
I imagined my LW saying “I never wanna see anyone from this vault ever again” after that. I also imagined the emotions the dwellers got when they started leaving and hearing about this mysterious young hero saving lives and defending the innocent throughout the wastes, ending with “they’re called 101” either via three dog’s radio or by random people they met out in the wastes. *And now this mythical person never wants to see anyone wearing blue with 101 on the back ever again.*
This feels like such a bad version of "You are a hero, and you have to leave." Its just a shitty rip off. And the dialogue is awful. In the first game it was a bitter sweat and tragic ending.
That is fine, @@platinumheart2505. Dogmeat in Fallout 3 is pretty dumb. He will often do things that will get himself killed with up to excessive ease. Once he is dead he is dead forever. Well, unless if you have saved your game prior to him getting himself killed and/or you have that Puppies perk.
Hey there, it's me, the one who saved this vault. "You have to leave. Here, take this jumpsuit." A jumpsuit will not repair the bridge you have burned this day. Beware yourself in the wasteland. For it is a harsh, unforgiving mistress and I will not be there to save you a third time, Vaulter.
This also works when some lobotimized settler says "hope you aint here to cause trouble" in Fallout 4. You spent hours wiping east coasters useless asses and building them shelter and food and defence and they treat you like a drifter. Fallout 4 really is indefensible.
I mean, if someone has godlike power to build houses in one day, can destroy entire super mutant camps, and still comes back and ask for more, i would also be a little bit scared.
@@Matt-td8xw Scared of pissing them off maybe? So maybe they should show some respect for the person who built them a bed to sleep in, a roof over their head, crops to fill their belly and machine guns and rocket launchers to protect them? Can you imagine hobos going up to people running a homeless shelter and saying: "You got a dangerous look about you. Hope you aint here for me?" No Im just here to change your nappy you pathetic wastrel.
I remember when I first did this quest I played as mr goody two shoes the whole game because I treated the LW like an extension of me and made decisions based off what I would do in that situation, I was exiled at the start of the game and when I went and did everything I could to save them and get myself a home, I get exiled again...depsite always playing as a token good guy actively going out of my way to help everyone I could even if they wronged me before and it was a pain in the ass I still did it, I was fucking EXILED and I forgave and helped them, and the thanks I get is being exiled once more...needless to say I gave them my own...parting gift,in that it would part them, a part of them over here a part of them over there and a part of them way over there serving as a decorative red spot, if they wish to keep their precious vault to themselves then so be it if it's where they'll live it shall be where they'll die.
Willem Dafoe makes everything better ! Willem Dafoe's acting is amazing as always, it's a shame that he never get a role to play Joker. He could be amazing as Joker
Ah, I can do you one better! *A few days, a mysterious explosion causes the Vault's reactor to go critical and their only escape sealed off by a boulder, the only clue to what had happened being an old Grognak comic book.*
At least in the first game, you were told to leave because the vault couldn’t afford people wanting to leave, looking at you for a reason, so it was an actual reason for you to not come back to the vault. Here, Amata is saying that people blame you for everything despite you being asleep, and that it was the security who couldn’t handle the roaches, but it would be too much work for her to clear it up, so you have to leave.
I feel like part of the reason this even happens is because they didn't want to go through the trouble of making Vault 101 into a habitable area for the player.
It’s just a temporary thing, or at least she said she looked forward to meeting us again in the wastes. So so hard feelings, seemed like a hard but reasonable choice on her behalf.
and it was in the cave leaving the vault for the last time that the lone wanderer realized..... *he suddenly had a use for all those land mines he had saved*
I always wonder how she felt about the ending with the player dying, like "oh we're finally opened up I hope I can meet 'x' again," just to find out he sacrificed himself for the wasteland, I'd be lying if I didnt say I hope she'd feel absolutely horrible about it.
If Obsidian designed this quest, there would most likely be some side quests to bring the Vault back in working order by utilising the repair skills/points you have. Which in turn would increase good karma amongst the Vault Dwellers, making your reputation more tolerable (even likeable!) instead of outright hate. Instead we have this bullshit, how lazy of Bethesda. So much potential for Fallout 3, wasted.
I always loved this convoluted writing, you clearly had nothing to do with the original incident and had to run because the overseer was executing random people. You come back, end a civil war and restore peace and they still whine about how you can't stay. It is entirely due to incompetence and laziness within the developer that this even happens, because there's no reason for them to turn away an experienced wastelander, who they've known from birth, who could explain to them who will give them clean water and who will put slave collars on them.
“You know, I’m a bit of an Overseer myself”
Lmao
"I started this company! Yanno how much I sacrificed!!!" I lost it right about there lmao
Followed by head shot
I'm something of an overseer myself
@@samspence6133 why do you not have more likes
"Everyone still thinks you caused those radroaches to attack while you were asleep and had a clear alibi. I could clear up the confusion, but that would require me making an announcement over the PA, and that's hard so you just have to leave now, ok? Bye."
For real. This is just a pathetic attempt to reference Fallout 1’s ending.
@@BLK_MN i feel like it was more of Bethesda not being able to have decent writing than a bad reference tbh
I think the adults just hated outsiders who weren't born in the vault. They don't care about your alibi.
@@camharkness it's both actually.
@@deptusmechanikus7362 huh... neat.
She turned Willem Dafriend into Willem Dafoe.
In record timing too!
Fuck you I laughed
Angryupvote
Damn it I laughed
The cult will hunt you down, to the end of this Mortal realm for not giving credit to the dear leader.
"We want to open the vault to the world, a hostile, dangerous, complex wasteland that we don't know nothing about, exept that it's, hostile, dangerous and complex, and for that reason, we are kicking you out, the only person that has any kind of experience, that joined the Brotherhood, clearly has experience on fighting, and really cares for the vault because not only once but twice now you saved everyone here, so go away now"
Lmao imagine if this game was actually well written. Good game, great atmosphere, but Jesus the writing baffles me sometimes
Bethesda writing lol
It makes sense that they would dislike you, because people tend to be unreasonable.
But this "Maybe we see you someday" bullcrap is just a way to cut off the plot.
Amata, especially if you were really friendly with her, could have had a plan about it or you could have had a plan about it.
I mean you aren't indending on actually staying in the vault, right? And they intend to open the vault, yes? So you could be their first contact/go getter, etc.
Let's say they close back in and Amata tells you she will give you quests and you come back some time later and then there are fetch quests, talk quests, whatever. And as you work, the vault opens up and the people come to see you as who you really are. (In most player's case, a psychopath).
Also you get to have a home there if you want.
Well, at least we got base-building in Fallout 4, too bad it's crap.
@@Limrasson The whole mission feels like a set up to new missions. Imagine if you had to go to Megaton and possibly work out a first contact between the two. Megaton exists because a bunch of people wanted to get into the vault but couldn't. You have such a good set up there with the vault opening. How would Megaton act after hearing that news? Would they be hostile to people who they think have been living in a utopia? Would they welcome this sudden group with open arms? Would they demand water in food from the vault in exchange for help?
You have a whole group of people being dropped into a new unknown scary world that isn't exactly fond of them. That alone is a great enough set up for a main line story in a Fallout game. Imagine all the possible quests.
But instead we get kicked to the curb and made to feel like we had little to no impact on the world and are awkwardly brought back into the main plot
@@canaricassius8323 Same with Skyrim, really. It's a real shame, because Skyrim had been released more times than I can count and I'm an engineer, I know how to count.
Yet instead of adding to the game every time they do so they just lazily re-release the game and call it a day.
What I'm referring to is things like how the civil war part was cut really short. Also I feel it's kinda awkwardly there, somewhat conflicting with the main quest. (If you wait too much to do it, then it feels awkward when you, the slayer of dragons, saviour of the world gets to go through hazing. If you go there right away, I think it will feel awkward to skip season unending.)
Or how there are no counter-factions for many questlines in the game, even tough there are clear indicators that they had planned them.
Mjoll seems like someone who would start a vigilante faction countering the thieves guild.
And the imperial who gives the really lame "actually I know where the dark brotherhood hideout is and hot to access it, I pay you 1k septims to clear them out." quest should have been their own faction you can join and foil the dark borherhood.
I took those two particular cases because I don't really like either faction, especially the Dark Brotherhood. But unless you complete their quests, the NPCs and events that are set up for them just keep going into perpetuity, the poor woman never having her wedding, etc.
We have this DLC and re-release things going around and instead of doing the things they wanted but had no resoruces to do, they add some cheap DLC and a re-release maybe. A real shame.
“Misery, misery, misery - that's what you've chosen. I offered you friendship, and you spat in my face.” *Loads 10mm pistol*
Will the securitron eye do it?
Dogmeat and I-we’re gonna have a helluva time!
*loads Callahan's Magnum*
In my headcannon the playable character in fallout 3 talks and sounds like William Dafoe and is evil as shit
In the name of the Emperor I declare Extremenitis.
The moment she said that in the game, my "good" character became bad very quickly
I almost always play a good karma character. This moment was worth the dock back to neutral, honestly.
Having the lowest karma ever but being good was hilarious in this game due to three dog.
"Let's look at what this sick bastsfd did today! Seems he cleared a slave camp and freed them all. Can you believe the sheer evil radiating from that man?"
Also funny the other way around. Kill everything, be evil, give homeless man lots of water.
@@maverick5335 And donate thousands of caps to the Church.
The moment Walter White became Heisenberg
@@Esuerc It's Fallout 3 karma system you can nuke a city, kill a bunch of NPCs just because you don't like their character model, buy a slave with a bomb collar, paint the hull of Rivet City red with its inhabitants blood, but give purified water to the begger outside of Rivet City and you're a saint.
"Y'all realize that I killed at 50 times the number of people in this Vault for you, right? Don't make me add to that count."
"Talking M-A-A-AD shit for someone within Radroach-leaping distance..."
Screw this, I'm telling the Enclave about this vault!!
@@ng1593 Uh, it's working just fine. I can still see you.
@@ng1593 You should watch the enclave prank call by the youtuber icenjam. Pretty funny
@@sagetheassassin3192 We are doing fine just fine here now , thank you... how about you?
In spite of everything you've done for them.
Eventually they'll hate you.
"They need you now. But when they don't, they'll cast you out-like a leper."
I killed em all after she did this
“Why bother?”
Fully understandable, @@HalfHealthGaming. I would too! When everyone you ever loved, cared for, and otherwise cherished literally uses you to their own ends then you fulfill your obligations you then demanded to leave and never to return because reasons... yeah... that is the type of thing that causes real hard feelings to develop in record timing.
Lol , fits good enough with this story
It was all a power play by Amata to seize control of the vault and become Overseer. That's how I viewed it and that's why I put land mines everywhere outside the vault. Good luck trading with the outside world queen.
"OK, here's the plan. We're opening the vault, and Trent is going to go out and try to find medical supplies for Ma-"
*KABOOM*
".... Trent?..."
...
I completely agree. I think there has to be a hidden reason Amata is making this decision. Her tone and mannerisms don't indicate someone actually concerned about the people of the vault. If she was, she'd have sided with the Lone Wanderer.
@@alexunfiltered5756 Like father, like daughter.
@@blakejames9743 demolitions voice?
@@filopride619 _Ironic..._
"you have to leave"
*takes out shotgun*
"I wanna apologise...."
Gta 5 reference
Little too late for that now don’t you think
PEACE WAS NEVER AN OPTION
"You're a hero, and you have to leave."
Yes straight rip off of the first game. Well done Bethesda.
bloody mess perk: allow us to introduce ourselves.
Virgin Amata vs. Chad Jacocren
@@mr.fantastic2211 rip off?
Have you ever heard of something called a ‘reference?’
No?
@@LucyWest370 its a dog shit reference so yeah it’s partially a rip off.
“I should have let the tunnel snakes rule”
"BUT'CHA DIDN'T!!!"
@@isaiahlozano5301 I’d be right happy to…
“We’re going to open up the vault to the wasteland!” “you just got back from the wasteland you need to leave”
This is why Amata's decision didn't piss me off /that/ much. The vault's time as a vault is coming to an end soon. But I really wish the dialogue didn't make it sound so shitty.
Vault opening up and trading with outsiders is still a vault. Ever play fallout 4? I THINK 101 is similar to the one just outside Boston in fo4.
Fallout 3 was such a shit game lmao
@@Digger-Nick it's a masterpiece u dimwit
@@apocalypseinheritor1523 or like vault city from fallout 2. It still had the exclusive nature of a vault, and even though it had used the G.E.C.K. and moved onto the surface, they were still heavily dependent on the vault's computers and internal space for storage of certain items, and I imagine that a lot of the politics from when they were living underground were also retained, hence the strict caste-based society that the player encounters in fallout 2, made up of citizens and non-citizens for the most part
"Some people still blame you for what happened..."
They blame me for my father leaving and letting in a few radroaches (Which despite 10 year old us killing with a BB gun, are seemingly enough of a threat to murder a bunch of dwellers and trained security guards) that freaks the Overseer out so much he ordered the security guards to shoot down any innocent vault dwellers and to kill Jonas and me?
Like, i hate to go "Bethesda writing bad" because there's good writers at Bethesda, but its clear whoever was in charge to write this quest didn't know what to do with it. The fact that the overseer just gets to step down without any big punishments is absurd. They act like it was a family squabble when several people were murdered over it.
👏🏻👏🏻👏🏻underrated comment
How to change this entire questline
Make the threat be like a group of deadly Raiders or hell, A DeathClaw
But a group of Roaches held this vault on the ropes?
@@Predator20357 Honestly it would be more effective. It would make sense why the Overseer would double down on keeping people in after something so dangerous happening. It would change him from generic evil leader to understandably upset character whose past choices have resulted in a worst possible situation.
@@canaricassius8323 Yah, this sort of reminds me of the bad ending of Fallout 1 where that Vault gets wiped out by SuperMutants except that Vault has minigun strapped desks.
Apparently this Vault can’t even handle Roaches that get wiped out by a BB gun.
Like a DeathClaw would legit be a utterly good reason and dangerous enough threat to cause the Overseer to hunker down. Hell make it where the DeathClaw isn’t dead but just trapped.
I remember having fun memories of 3 but man you’ll always have the super dumb moments in it.
@@Predator20357 Yeah, despite how much I criticize Fallout 3, i also put hundreds of hours into it. Exploring the wasteland is a bunch of fun and I genuinely enjoyed it. I just wish it didn't sacrifice what made the first 2 Fallout games special. If it had a revised main story and better overall writing I think it could have really been something special.
Honestly this is a fascinating story for a deserted vault in any new fallout game they make. Vault has a problem sends someone in the waste to fix it. When the vaulter comes back and are told to leave after fixing the problem, the vaulter massacres the vault leaving the player to pick amongst it's remains.
It would be neat as we have about 2 stories with this sort of conclusion to it
That's an awesome idea for a vault. Find out through terminals or journals/logs.
OR...The vault is empty, but pristine, because they keep exiling everyone who fixes the problems.
@@unluckytourist Lmao. That would be a great vault to add to a future game. Call it Vault 51.50.
I remeber this moment in game, I really wanted a player home that was liam neeson’s house.
That's why I defuse the nuke in Megaton for a free deed of ownership
@Winchester Model 70 "It's not a matter of hotness, it's Amata of desperation"
@Winchester Model 70 she looks almost identical to every other female NPC.
@Winchester Model 70 Lucy West is where it's at bro, be honest
@Winchester Model 70 oh shit, you right
Lone Wanderer: "Out..am I?"
*grins and quicksaves with malicious intent*
*quicksaves with malicious intent*
*Pulls out Fat Man with malicious intent*
@@decliche1286 *Doesn't quicksave with vengeance intent*
Nice reference lol
*Quicksaves While Turning On Lightsaber*
This is why killing everyone on that vault or sabotage is never the wrong choice
Do you know that if the vault is destroyed, later we can encounter amata running around in the wasteland in a sexy sleepwear? Lol classic
Modern problems require modern solutions
@@namekiz3199 I want to see that conversation lol. Is it on RUclips?
@@VynalDerp no, actually that's bs, we do find Amata, wearing a regular vault suit, ready to be exterminated by enclave soldiers
@@namekiz3199 That's a misconception. You probably watched the RUclips video from years ago featuring the encounter between Amata and the enclave soldier. The skimpy outfit she wore was a mod.
Just remember that at this point all the the NPC’s essential tags have just been removed.
Is that true? I remember shooting them all afterwards for betraying me.
Oh interesting ( cocks combat shotgun ), very very interesting!
@@GrimTheDestroyer "Out, am I?"
@@GrimTheDestroyer *visible confusion while I pull the slide on the same 10mm amata gave me*
Even the devs were like "Yeah, this is kinda a dick move, let's give the player a vent for their frustration and a decent lump sum of xp."
Returns with enclave armor and laser minigun
*"OUT AM I ?"*
Damn, ur badass
Now just need to get a infinite ammo version (if there is one in fallout three
Cue fallout 2 intro
Fallout 1: You've saved us, which makes this next decision the hardest I've ever faced. Every person in this vault will hear what you did for us. And every kid is going to look up to you, wishing and hoping to be like you when they grow up. I can't afford the next generation of us to grow up wanting to leave the vault like you. You're a hero and I can't let you back in because of that. I'm sorry.
Fallout 3: Everyone blames you for the radroach incident despite you being asleep. Also apparently our security couldn't handle radroaches, do with that what you will. Leave.
Great summary. Great reason to literally nuke the vault reactor. What writing. What a fat man. What a minigun. What a radioactive Hellfire that engulfed Vault 101.
At least Vault 13 had damn good reasons for you to be permanently removed...
@@SgtMjRomero lmao good reasons? The overseer literally goes
“Thanks for saving our entire generation, but unfortunately theres literally nothing we can do to keep people inside because they’re so inspired by the stories you tell of nearly being eaten alive countless times by giant mutant monsters. Im sorry but people might want to grow up wanting to sacrifice themselves for this city and we cant have that, so screw off, you cant come back in, because its not like people wont know its you anyway and still want to leave.”
Dont act like Jercoriens makes way more sense than Amatas or Amatas is better either because Amatas is literally “no one likes you, get out.” Their both pretty dumb just one has a way better execution and voice acting while the other one is completely hit or miss and is like a late mid game quest instead of the final one.
Edit: neither make any logical sense but from a thematic perspective ive come to see why Jacoren’s version is much better.
@@LucyWest370 EVERY COMMENT. RIDING TODD HOWARDS MIGHTY SHAFT
@@DjSweatySacc Dude literally everyone else in this comments section is sucking Obsidians Lucky 38. Either you like Bethesda or you absolutely hate it, I’m on one side and you’re on the other.
@@akoyash9964 … the hell is that supposed to mean?
I like to imagine my Lone Wanderer just calmly accepted it. Walk outside and collapse the entrance. Their vault shall become their tomb.
that sounds like a good idea
Vault dweler withnot bloody mess perk: Write that down! Write that down!
That would have been a awesome little thing to have, you leave to the entrance at that door and you have maybe an Explosives skill check to collapse the entrance trapping them inside. Would have been great, and maybe have it require some explosives or a mini nuke to do it.
Or just drag the Atomic Bomb from megaton all the way to the entrance of Vault 101 and detonate it.
@@munat3413 maybe if obsidian made the game lmao
"Just be honest. It's because I was born outside no one want me to be here."
"I'm just tired of pretending i dont see you while you rob my house and my pockets."
"So because my early exposure to radiation caused me to grow a third nipple, I'm not "normal" enough for you, am I?"
Amata: "... You have a third nipple?"
"... I'll pack up my things."
@@MagicalMedic Damn it. 😂
@@MagicalMedic 😂There kicked the vault dweller out because of that 😂a bit harsh.
"So you don't want me here because I'm from the Wasteland?"
"No, it's not that, it-"
"It is, isn't it."
"Yes."
_"...Racist."_
"What?"
Would it have killed the writers to just have Amata say, “Thanks for saving us, feel free to come back any time.”
then they would have to write new dialogue for all the vault dwellers. otherwise every time you came back you'd just be retreading the same dialogue options.
@fanboy. I would just have them all say little lines depending on where they were in the vault. As for Amara, I would have her give the player fetch quests, put them on repeat; that way, the players avoid the vault not because they were told to stay out, but because Amara keeps giving them busy work.
@@sebastiancoar1991 problem is that takes precious time that game devs don't have when they're being 24/7 crunched by a garbage company like bethesda
"Bethesda in 2008 is the same as Bethesda in 2023 15 years later!" Stop@@Renteks-
@@WalrusWinking yeah because fallout 76 was just sooo good I really loved the part where it shipped completely fucking unplayable because corporate greed moment
Amata: “Sorry, but you have to leave.”
Lone Wanderer: “Okay, but before I go, I have to ask: have you ever met Butcher Pete?”
Amata: “Who?”
Lone Wanderer: *PULLS OUT MACHETE*
“HE’S HACKIN’ AND WACKIN’ AND SMACKIN’! HE JUST HACKS, WACKS, CHOPPIN’ THAT MEAT!”
*Jazz solo intensifies
Lone Wanderer: *Pulls out flamethrower while singing as they burn the vault inhabitants* "I don't want to set the world on fire. I just want to start a flame in your heart~"
@@jojomuppet1820 *has Tale of Two Wastelands installed, pulls out Ranger Sequoia as Big Iron begins*
🎵To the town of Agua Fria rode a stranger one fine day...🎵
Turn this record over you ain’t heard nothing yet
You know its not realy a Machete right?!
This entire conversation is Todd Howard scrambling to keep the main plot going because he didn’t expect you to not kill the Overseer
“See? You got kicked out of the vault like in original Fallout! So don’t tell me I’m a talentless shill who doesn’t respect source material!”
@@FlymanMS JJ saw Todd ripping off the original to great success and was like "write that down!"
I mean, they clearly did expect people not to kill the Overseer, hence this entire dialogue tree. It might be a bit convoluted, but who cares? I swear people go out of their why to find reasons to whine about Bethesda.
@@johnmartinez7440 rpg players do.
@@johnmartinez7440 we know it's you Todd
And then the green gorblin excused himself, created several "Nuka pumpkins" and gave the vault his own version of a "severance package."
There should actually be a grenade in Fallout that can turn a room full of dudes into ragdoll skeletons. Legitimately one of the most scarring scenes I've seen in a movie.
The moment that conversation was over i massacred the entire vault.
This conversation actually legitimizes and legalizes mass-murder temporarily and it is localized exclusively and entirely within the vault. _Convenient and fun._
@@FrankLoon uh- mass murder? At this time of day, at this time of year, in this hemisphere, localized entirely in your vault?
👍👍👍
@@ericmckinley7985 .;.... yes
@@gavinsavage7842 may I see it?
And so it was, the lone wanderer slaughtered the residents of vault 101
During a Tale of Two Wastelands playthrough, I used this moment as a breaking point of my character, and had them start going down a darker path.
My man here making a better story for himself then the actual fallout 3 quest line
Hmmm, seems like Butch's idea is better, so everyone is outside the vault just like me.
As a bonus, Amata can get intercepted by an Enclave patrol, and they end up shooting her on a whim (unless you intervene)
@@ennieminymoo6675 oh no… anyways!
@@ennieminymoo6675 she will run until she dies if you save her and she will yell at you even tho you just saved her. I remember I found her up north by the republic of Dave and after I saved her. She told me to go away and then I followed her until she stumbled into old olney and got killed by two deathclaws that just ended up exploding her body into nothing but blood and guts so I killed the two deathclaws w/ Fawkes help then looted amata and carried on😂😂
When I was a kid playing this. I was a lot more sentimental about it
Butch is a chad compared to amata.
I remember the first time I did this quest. On my "good" character I missed the radio message for the quest.
On my "evil" character I finished the quest by talking the overseer down to see how the quest goes because I missed it the first time round. Getting this conversation kinda felt like vindication, I laid mines at every doorway and just went ham with the minigun.
Pretty much how I reacted on my good character.
“Fine. Alright. I get it, Amata, I get it. I’ll leave, but first, I want to make sure you guys know that I won’t be responding to any more distress calls you make. If you’re gonna just stomp your foot on me like this, don’t expect me to be some kind of bootlicker.” (Good)
“Spread the word? About me not coming back? Oh, no need, I’ve already got a plan for that. Hm? ‘Is this a minigun?’ Why, yes it is. ‘Why am I pulling this out of seemingly nowhere?’ Well, Amata, I think I misspoke. You see, when I said I was gonna make you guys know I wasn’t going to respond to any more of your distress calls *revs up minigun* _I meant you guys aren’t going to make any more distress calls. Period.”_ (Evil)
Hail the enclave!
@@justin2308 love this
remember, no russian
*Ain't that a kick in a head in the g minor begins playing*
Simply delicious.
*Big Iron in G Major*
A part of me feels like, poor writing and references aside, Amita and the Overseer were actually working together to keep their family in control of the vault and get rid of any outsiders who would undermine their authority and bring better change that wasn’t their doing. It’s probably a reason why Amita gets mad at you for killing her father even though he had her strapped to a chair and how she’s suddenly free by the time you get to the entrance. There is a difference between them in how the vault interacts with the outside world, but so long as they have control, the Overseer won’t care. You don’t convince him to see it your way, you’re convincing him that his daughter might know a better way to keep people in their place.
I wish this would be shown in fallout 3 sounds more intresting then tbe real 101 quest
Wow, now I realise that sabotaging reactor for the glory of Tunnel Snakes is only right one
Sounds like Bethesda didn't want to that actress anymore money.
101 likes. And it's staying that way
@@STOTTINMAD someone upvoted. Mission failed.
“You people couldn’t stop radroaches from killing you what makes you think you would survive a raid from super mutants, or the enclave without me?”
*Pause for effect*
In fact, what makes you think you could survive ME?
This is why I think a better writing fix is to say that the Wanderer doesn't want them out yet for whatever reason. It could be that the wasteland is too dangerous with the Enclave still around, or you convince them to just stick in their stupid hidey hole because of their incompetence. Either way, there's no logic in Amata kicking us out.
Amata: you have to leave
You: I WILL BURN THIS VAULT DOWN BEFORE I SPENT ONE MORE MINUTE LIVING AMONG THIS ANIMALS
**hits F5 key**
**quicksaves with malicious intent**
@@edisontrent618 nah, no quicksaves this time. Fuck em
*WE CAN'T EXPECT GOD TO DO ALL THE WORK*
I stood up to Butch for Amata, and this is the thanks I get?
Simp.
@@kirkfogg8366 It's called human decency
@@inspectorjavert9868
Adding "for Amata" rather than "because it's the right thing to do" is what makes it simpery.
@@edisontrent618 it’s not simpery if it’s literally your childhood best friend who is getting ragged on by the local punk kid.
@@kirkfogg8366 I don't think you know what a simp actually is but okay.
“In spite of everything you’ve done for them, eventually they will hate you. Why bother?”
thank you dafoe
Lone wonderer: "I can't believe my vault kicked me out after helping them!"
Vault dweller: "Join the club buddy."
I feel like jacoben was in the wrong, but in an understandable pov, while amata is just a dickhead in a shitty vault
And that was how the inhabitants of Vault 101 magically vanished
This is why you install the mod that lets you live there and changes this really stupid plot point
Thank God for the modding community. They are the only ones making fo3 and fo4 worth the money I paid for them.
Honestly it would be 200% better if they only said:
"Yeah you can return to the Vault but if you do this you will live your "Happy Ending" and your adventure days will end You sure you want to get inside?
>NO
YES
"
@@kirkfogg8366 bruh i got Fallout 3 for literally a dollar on the PS3 man, same with New Vegas
@@saulesalejos4483 or if she just said in the non violent route that you have to leave for like two years to let things settle down so people wont try and kill you
@@LucyWest370 Good for you. Not everyone else did.
Amata: Sorry but you have to get the fook outta here
Lone Wanderer: YOU KNOW HOW MUCHED I SACRIFICED!!!??
Time for talk has passed, the lords work must be done
Liam neeson: “Son we need the fev but it’s not ready yet!”
Lone wanderer: “BACK TO FORMULA?!!”
We cant expect god to do all the work.
Vault dweler: welcome to the club pal.
Y’know, I’ve always played morally good characters during my Fallout walkthroughs, just never had the heart to be the bad guy. This quest, though, it always gave me that inkling of an urge to make use of that Gauss Rifle and T51b suit of power armor and educate Amata and the rest of the vault on why it’s important to show a little gratitude to the people who help you.
Fr. That place was your home. And you can’t even come backz
Seriously, she could not have phrased that in a worse way. She could have compromised with the vault residents that allegedly hated you by saying you can't live there but you are still a trusted ally. She could have said you are always welcome to visit and you will always be considered a friend of Vault 101. But no, she decides to basically exile you from 101 a second time after you saved it. Why? You were too helpful apparently.
Hell, you could've just easily made the excuse that the Lone Wanderer has to stop the Enclave before they can ever be safe in the wasteland.
This could be a potential dialogue option:
LW: _"Thanks Amata, but I can't just go back to the way it used to be. There's a lot more people out there who need someone like me, especially with what's to come, so I have to leave again. Whatever you do, don't open this Vault yet. Not even for me. Don't trust Eden. Don't trust the Enclave. I promise, I'll come back when this is all over."_
A: _"I... I understand. Okay, we'll hold up defenses in the entrances and lay low. Give us a signal when you're ready, or... we'll assume the worst. I guess you really did change, have you? Goodbye for now... and good luck."_
It gives the Wanderer a bit of a character arc, and creates a more solid motivation in your fight against the Enclave. You aren't just avenging James, helping the Brotherhood, or being vaguely altruistic. You're doing this to protect the only family you have left in Vault 101, ensuring their safety in this new world.
Drawing parallels to Fallout 1 doesn't make any sense in this case.
Considering all the stuff the lone wanderer would have gone through, I'd imagine it be take an emotional toll on them that I'm suprised Amata hadn't considered they would break down and just massacre the whole vault out of anger after so much pain and suffering they've endured
Loads pipboy
*equips ripper*
“I thought what we had was special!”
LOL
No, but what *you have* is S.P.E.C.I.A.L.
You know Amata last guy who told me I’m a hero and I need to leave I gunned him down and walked off in the desert without a second thought don’t make me do it again
Amata: I'm sorry you did so much but you have to leave
Long Wanderer: It's ok love nothing personal..
(Loads combat shotgun)
Long Wanderer: *Nothing personal...*
*brains flying in the air*
@@WhiteRaceisOp "You march into the desert, leaving the shattered corpse of the Overseer behind you... never to return to the Vault..."
@@supernintendo182
Your involvement with the various places and people of the Wasteland is well documented by future historians.
Only a single question remained unanswered: *What happened to you?*
She single handedly gave the entire vault a dangerous enemy
When Amata informed me that I had to leave, everything started moving in slow-motion and I kept hearing the sirens from the Purge.
Anyways, I've got a slightly used vault all to myself now, so that's nice.
I will try this on my next playthrough. I'll get lots of evil Karma and yet I'll just donate water at the Rivet City Church
Me: Walks out
Also Me: "Come in Mothership, I request an orbital bombardment"
drive out your savior and best suited to train vault dwellers on how to survive in the wasteland. nice move Amata, nice move. But it's not your fault, Todd wanted to make a reference.
I like to imagine that your character goes down two routes, either making a unified Capital Wasteland government, and once they try to leave the vault they force them to stay inside, under the notion of “They’d be too difficult to integrate". The whole other route would be your character buckling down outside, defending the vault for the eventual day you can reunite with everyone, but when they open the door, all they find are decayed skeletons, some super mutants, a few death claws, but they all known the one for certain, the one that kept them safe, the one fitted out with torn up Power Armor, and brandishing a veritable Arsenal, they know who their unknown defender was, and it was you
I can imagine that scene. Amata, or even her daughter or something to the that effect is the first to walk out of the vault, and they look out across the ground and all they see is a sea of skeletons, large and small, death claw size to human. And they see The Lone Wanderer, long passed away, sitting, leaned against a wall, in a battle scarred suit of power armor, cold dead hands wrapped around the combat knife they stuck in a Death Claws skull, with a dozen more scattered around them, thousands and thousands of cartridges scattered around them, the smell of gunpowder still in the air even after all this while.
@@Callsign_Bear There could probably be enough weapons around to protect the entire vault’s population, more so than security batons and 10mm pistols
@@wilsthelimit Oh definitely. The story would spread throughout th Capital saying *DO NOT APPROACH THIS PLACE OR OTHERWISE YOU WILL DIE* And nobody would come to loot anything. I imagine that the weapons would of course have a but of wear and tear but I can't imagine the Lone Wanderer would not collect a lot of them and not store them in said hypothetical shack
@@Callsign_Bear Who’s to say the Lone Wanderer wouldn’t make up some fake raider gang too scare people off, perhaps all those he helped in the wasteland would spread word of it to scavengers, making sure it remained safe, and any who didn’t heed the warning, would face total retaliation
@@wilsthelimit Or maybe a real one? One that was entirely dedicated to the protection of the vault? The Watchers.
The “You know how much I sacrificed ?!" Is perfect for this scene.
“Their shelter has become there tomb” dreadnought Dawn of war II.
I always thought this was just plain ridiculous. You could literally have been gone for more than a year in game time before going there, and even after saving them from themselves AGAIN, some still cling to the idea that you cause all their problems. Those people in there turn on a dime when someone sneezes, rest assured there will be more in fighting after you leave and they will all die before ever settin foot outside 🤦♂️
Literally the entire vault is filled with psychotic weirdos and people going on a mad power trip.
@@LucyWest370 You just reminded me of the weird lady that gave you a dry-ass poem for your birthday.
@@blakejames9743 its not dry its just weird existential horror crap
You're right. None of them ever left the vault. The only footprints to leave were the bloody ones I made on the way out.
“Their morals, their code; it's a bad joke. Dropped at the first sign of trouble. They're only as good as the world allows them to be. You'll see- I'll show you. When the chips are down these, uh, civilized people? They'll eat each other. See I'm not a monster, I'm just ahead of the curve.” 🤡
Yeah literally my reaction when this happened to me for the first time and still now I was like Amata why I literally saved everyone here and sacrificed so much like wtf is this BS
Please learn to use punctuation. Thank you.
This moment temporarily legalizes close-quarters nuclear combat
I like to imagine the Lone Wanderer would end up running into them later on, after years of suffering and hardship because of them kicking him/her out of the vault, had become bitter, and evil, and would destroy them.
"Don't you remember me? What you did to me? Because I do, I've remembered that day, every day, for years, and finally, you're gonna know how it feels to lose your home."
*Players with 100 in Speech:* "You won't even let me try and smooth things over? No... no...? Damn it Emil."
Not only did this get cut and matched perfectly, I love how the actual dialouge kind of lines up too.
“You know Amata I understand-but before I go i uhh dropped my keys in the reactor so im going to head down there and uhh grab them real quick”
Amata: You need to leave
Me: Oh and I will, after murdering every last men women and child in this vault, enjoy Death!
I'm always just like "All right, peace, I'm gonna go hang out with my indestructible Super Mutant best friend, loyal dog and robot butler, goth gf Bittercup, and, oh yeah, a dozen towns full of people who actually appreciate what I've done for them. Have fun navigating the Wastes without me."
Lone wanderer: You know Amata the waste land has changed me and you know what else is about to change the colour palette of this vault.
(Pulls out Chinese assault rifle)
Bethesda really tried making this as memorable as Fallout 1’s ending. The problem is it’s the exact some scenario and you haven’t even saved the world yet. It’s a huge punch in 1 because you finished the game and expect a happy ending. Vault 101 is a side mission at this point and the player doesn’t expect to be returning.
I found sacrificing myself to activate the machine or fighting the Mothership more impactful than this homage to Fallout 1
@@Predator20357 because it made sense, that was the build up, so the ending was more impactful, but here you only know these character for like 30 minutes, forget about them, and the when your bored just go back to the fall and see what it’s like. It.doesn’t work, it’s a clear reference to fallout 1s ending, but they worked because it was a unexpected and depressing way to end the game, because your entire goal in that game related to the survival of your vault in some way. I don’t think that Bethesda had horrible writing, because they do have some really good writing, so this is really a misunderstanding on Bethesdas part.
@@leviticusprime4904 Agreed
Lmao my exact reaction. I really wanted to use the vault as a base.
You totally can, if you murder everyone there.
@@nicak777alex9 You gave-me an idea...
"the vault door is going to stay open, but you have to stay outside and promise that you won't come in okay?" This vault is going to get raided in less than a month everything of value would be taken from it.
Yeah, because that's literally what happened to Vault 3. They opened their door to the outside world, attracted raiders and got massacred. Vault 101's residents were crying and screaming over a bunch of radroaches. Imagine how it'll go when raiders or the Enclave force their way in.
There should've been a speech check to convince Amada that everyone should just abandon Vault 101 and that trying to stay inside while trading with the outside world at the same time will get them all killed.
@@supernintendo182 to be fair the raiders are gonna do the exact same thing except a little better. Until someone else comes and butcher them all. It's literally a bona fide underground fort.
Same thing happened to Vaults 3 and 94. Vault 81 is actually competent to where they lock down the door, have security at the entrance, they only allow two visitors at a time in.
I imagined my LW saying “I never wanna see anyone from this vault ever again” after that.
I also imagined the emotions the dwellers got when they started leaving and hearing about this mysterious young hero saving lives and defending the innocent throughout the wastes, ending with “they’re called 101” either via three dog’s radio or by random people they met out in the wastes.
*And now this mythical person never wants to see anyone wearing blue with 101 on the back ever again.*
This feels like such a bad version of "You are a hero, and you have to leave." Its just a shitty rip off. And the dialogue is awful. In the first game it was a bitter sweat and tragic ending.
“Yay you saved us all, Now leave.”
No.
“……..”
I mean, what are they gonna do, make you leave? Couldn't even handle radroaches, lmao
The Lone Wanderer, walking off shedding a tear: "How come she don't want me, man?"
Who needs Amata when you have Clover.
Or Dogmeat, @@thelonesomedrifter5884?
@@adamgray1753 I'll settle for a Human being thank you.
That is fine, @@platinumheart2505. Dogmeat in Fallout 3 is pretty dumb. He will often do things that will get himself killed with up to excessive ease. Once he is dead he is dead forever. Well, unless if you have saved your game prior to him getting himself killed and/or you have that Puppies perk.
In my case it was more
*(Loads plasma rifle with malicious intent)*
To be fair, that’s probably how her father felt as well. He was something of an overseer himself.
"I am so nervous about outside influence that I will open the vault to the outside"???
Hey there, it's me, the one who saved this vault.
"You have to leave. Here, take this jumpsuit."
A jumpsuit will not repair the bridge you have burned this day. Beware yourself in the wasteland. For it is a harsh, unforgiving mistress and I will not be there to save you a third time, Vaulter.
This also works when some lobotimized settler says "hope you aint here to cause trouble" in Fallout 4.
You spent hours wiping east coasters useless asses and building them shelter and food and defence and they treat you like a drifter.
Fallout 4 really is indefensible.
I mean, if someone has godlike power to build houses in one day, can destroy entire super mutant camps, and still comes back and ask for more, i would also be a little bit scared.
@@Matt-td8xw Scared of pissing them off maybe? So maybe they should show some respect for the person who built them a bed to sleep in, a roof over their head, crops to fill their belly and machine guns and rocket launchers to protect them?
Can you imagine hobos going up to people running a homeless shelter and saying: "You got a dangerous look about you. Hope you aint here for me?"
No Im just here to change your nappy you pathetic wastrel.
Fallout 4's fucking awesome though.
Fallout 4’s my favorite fallout tho, especially when I mod the crap out of it so my settlers do in fact worship me as a God
@@jmlaw8888 would be cool if they treated you like the nuka-world raiders treat you, they call you boss and respect you, but also aren't afraid.
"You know, some overseer in 2161 died a gruesome, long, painful death for way less than that. Ever heard of the vault 13 tragedy ?"
Her first act was to kick out a friend who helps save everyone. She going to become just like her father down the road.
People who played the original: "First time?"
I remember when I first did this quest I played as mr goody two shoes the whole game because I treated the LW like an extension of me and made decisions based off what I would do in that situation, I was exiled at the start of the game and when I went and did everything I could to save them and get myself a home, I get exiled again...depsite always playing as a token good guy actively going out of my way to help everyone I could even if they wronged me before and it was a pain in the ass I still did it, I was fucking EXILED and I forgave and helped them, and the thanks I get is being exiled once more...needless to say I gave them my own...parting gift,in that it would part them, a part of them over here a part of them over there and a part of them way over there serving as a decorative red spot, if they wish to keep their precious vault to themselves then so be it if it's where they'll live it shall be where they'll die.
Willem Dafoe makes everything better
!
Willem Dafoe's acting is amazing as always, it's a shame that he never get a role to play Joker. He could be amazing as Joker
I can't see him as joker. But I can see him as commissioner Gordon
Needless to say after that interaction with amata, I was last and final living person to ever step out of vault 101.
"You're out Lone Wanderer."
- "Am I?"
*The next day the vault air conditioning is mysteriously sabotaged*
Ah, I can do you one better!
*A few days, a mysterious explosion causes the Vault's reactor to go critical and their only escape sealed off by a boulder, the only clue to what had happened being an old Grognak comic book.*
At least in the first game, you were told to leave because the vault couldn’t afford people wanting to leave, looking at you for a reason, so it was an actual reason for you to not come back to the vault.
Here, Amata is saying that people blame you for everything despite you being asleep, and that it was the security who couldn’t handle the roaches, but it would be too much work for her to clear it up, so you have to leave.
I feel like part of the reason this even happens is because they didn't want to go through the trouble of making Vault 101 into a habitable area for the player.
It already is though
@@bigboi1061 i think what he means is they didnt want to write new dialogue for everybody
And that’s why I slaughtered everyone in the vault
It’s just a temporary thing, or at least she said she looked forward to meeting us again in the wastes. So so hard feelings, seemed like a hard but reasonable choice on her behalf.
God, i hate nearly every single NPC in Fallout 3.
God, I hate Fallout 3. Literally the worst fallout ever
Like outer worlds
Bethesda is fucking ass at writing characters
@@uzytnik still better than fallout 4 tho
*long inhale*
*long exhale*
“Fuck it.”
*Takes out Gatling Laser.*
“OUT, AM I?!”
and it was in the cave leaving the vault for the last time that the lone wanderer realized..... *he suddenly had a use for all those land mines he had saved*
Quicksave
~Doom music starts~
“Oh, so you chose death”
*BFG Division plays in sync with mini gun's barrel rotation.*
In my second playthrough, I snuck past Amata, her dad and the guard out of pure spite.
I always wonder how she felt about the ending with the player dying, like "oh we're finally opened up I hope I can meet 'x' again," just to find out he sacrificed himself for the wasteland, I'd be lying if I didnt say I hope she'd feel absolutely horrible about it.
Oh, the vault who couldn't beat a handful of Radroaches *before* I wiped out half their security force is gonna kick me out?
Amata kicks out the vault dweller then tries to go to sleep that night...
(can't rest when enemies are nearby)
If Obsidian designed this quest, there would most likely be some side quests to bring the Vault back in working order by utilising the repair skills/points you have. Which in turn would increase good karma amongst the Vault Dwellers, making your reputation more tolerable (even likeable!) instead of outright hate.
Instead we have this bullshit, how lazy of Bethesda. So much potential for Fallout 3, wasted.
There wasen't a reputation systen in fallout 3 if i'm correct.
@@Matt-td8xw There's no faction based reputation system in Fallout 3, just a karma system.
@@nothere1578 that's what i thoght.
To see how Obsidian would have written it, play the ending of Fallout 1 by Black Isle (which later became Obsidian).
I always loved this convoluted writing, you clearly had nothing to do with the original incident and had to run because the overseer was executing random people. You come back, end a civil war and restore peace and they still whine about how you can't stay. It is entirely due to incompetence and laziness within the developer that this even happens, because there's no reason for them to turn away an experienced wastelander, who they've known from birth, who could explain to them who will give them clean water and who will put slave collars on them.
That last part got me lmao
This is when I donned my Enclave hellfire armor and went to town.
"you do know that i have mini nukes and a super mutant friend that can kill you like a radroach"
The irony is Amata goes out into the wastes and gets dead pretty much immediately.