😨Crumbs on a Cracker Admiral.. that was a battle.. and the AI used your tactics.. I mentioned it was learning. oh my.. gosh.. lol. eeh.. I noticed too and just went to see that battle the Prometheus , when it separated.. noticed a mini warp nacelle on the bottom of the saucer top part. so all 3 parts can warp.. finally. nice.. and Yes the Sovereign.. is tough and I remember the Nemesis battle even after getting hit with a nacelle , it still went on.. wow. this was a crazy battle for sure.. loved the battle and ships.. and yes Steve Peruski has so many battle and ships I lost count.. lol need to watch more of his battle. and the sounds are amazing..!!! Still well done Admiral.. !!!😊🖖*I have to call Steve Captain now since you became Admiral in the walkthrough missions.. lol. 😊
Indeed! It’s a crazy feature of the Prometheus. Something tells me due to the small size of the nacelles it’s probably a low warp speed whilst separated. Ah yes, crazy when part of that ship hit the E in Nemesis! Good job it wasn’t the galaxy 😂. Steve makes some great battles! 🖖
@@RetroBadgerGaming Ah yes true. low warp.. but nit touch and engineering..lol Yes.. gosh. imagine if was the D Shinzon would be laughing like Q did to Data..lol Yes I have to watch more of Steve's videos, !🖖
Can you implement the "Worf Tactical Plan": tractor beams projected towards an enemy vessel's weapons path? If so, such a tactic would seem like a boon for smaller ships against heavily armed vessels. This allows better survivability for less powerful vessels, if not longer "battlefield loitering." Imagine a Cardassian group of eight to ten destroyers against a Sovereign, with half within that group employing tractor beams and the other half spinal-wave disruptors and phasers.
You should make like a mini series in star trek bridge commander with an history, missions and stuff like that. There are several alien looking ships in gamefront which you could use for first contact missions or something like that
uhoh...you got hit by the Vox glitch! that means the MVAM sov needs to be taken out and worked on. this showed two common hiccups I ran into all the time. the "runaway ship" and the "blown to tiny piece, but doesn't die"
@@RetroBadgerGaming the collision problem is on the part of the AI, and the AI's are being reworked. I've dropped hints to MSR as to how to set the tiny piece problem for the sov stardrive right, and I'd be tackling that and the slightly clumsy texture myself if I had a working install. we still haven't figured out what causes the impulse runaway, though; I've actually had to use a cheat code kill on one of those.
Those warp sustainers, because I can't accept them being actual warp-generating nacelles, looks absolutely ridiculous. The USS Horizon does a warp-capable saucer section drive assembly so much better.
Shocking A Prometheus losing to a Sovereign well the Sovereign class in my opinion was for attacking the Borg but to lose two a sovereign when you have three ships Kinda surprised me. Multi vector attack doesn't always work.
Indeed! There is a big debate about that. Splitting into 3 effectively makes 3 weaker ships. It seemed to work quite well in Voyager though. Maybe as a last resort? I suppose it was experimental 🖖
@@RetroBadgerGaming Yes, I have. The game is really hard, especially the away missions. It really makes you think better of Starfleet officers. Their physical fitness test must be intense.
Ah, the golden oldie: Prometheus having problems with collisions :)
4:42 Worf approves of this comment.
😨Crumbs on a Cracker Admiral.. that was a battle.. and the AI used your tactics.. I mentioned it was learning. oh my.. gosh.. lol. eeh.. I noticed too and just went to see that battle the Prometheus , when it separated.. noticed a mini warp nacelle on the bottom of the saucer top part. so all 3 parts can warp.. finally. nice.. and Yes the Sovereign.. is tough and I remember the Nemesis battle even after getting hit with a nacelle , it still went on.. wow. this was a crazy battle for sure.. loved the battle and ships.. and yes Steve Peruski has so many battle and ships I lost count.. lol need to watch more of his battle. and the sounds are amazing..!!! Still well done Admiral.. !!!😊🖖*I have to call Steve Captain now since you became Admiral in the walkthrough missions.. lol. 😊
Indeed! It’s a crazy feature of the Prometheus. Something tells me due to the small size of the nacelles it’s probably a low warp speed whilst separated. Ah yes, crazy when part of that ship hit the E in Nemesis! Good job it wasn’t the galaxy 😂. Steve makes some great battles! 🖖
@@RetroBadgerGaming Ah yes true. low warp.. but nit touch and engineering..lol Yes.. gosh. imagine if was the D Shinzon would be laughing like Q did to Data..lol Yes I have to watch more of Steve's videos, !🖖
The game crashed. That's how the AI wins no-win scenarios. 😛
When the ai does it, it's tactics. When I do it, it's rage quitting
@@Anagh1701 When you crash once, it is a tragedy. When you crash for the ten millionth time, it is a statistic. 😆
I couldn't help but laugh when the collisions happened.
0:27 That’s what I look like after shaving my mustache and beard after a long growth.
Separating into three ships did look very cool however
Can you implement the "Worf Tactical Plan": tractor beams projected towards an enemy vessel's weapons path? If so, such a tactic would seem like a boon for smaller ships against heavily armed vessels. This allows better survivability for less powerful vessels, if not longer "battlefield loitering." Imagine a Cardassian group of eight to ten destroyers against a Sovereign, with half within that group employing tractor beams and the other half spinal-wave disruptors and phasers.
You should make like a mini series in star trek bridge commander with an history, missions and stuff like that. There are several alien looking ships in gamefront which you could use for first contact missions or something like that
1:28 the sovereign class has the real advantage: smarter fish in the ready room AND on the battle bridge 🐟 🐠
Jeepers those fishies get smarter and smarter every day.. eeh..lol!🤔😃
😂 They're so smart I've heard they are constructing a Gold Fish Bowl ship to capture the Aquatics giant one!
@@RetroBadgerGaming 🤔oh gosh..lol. The Aquatics need to hide in the seaweed lol.. just saying!!
All five multi-vector assault pieces of both ships vs a GRAND NAGUS!!!
Thanks for the reminder, I need to finish the VF and SV Marauder updates to give the Nagus proper support 😅
@@MSR-1701 Doing the Lord’s work! Thank ya, sir!
@@hunter7 😎😂👍
how about the Sovereign vector assault mode vs the Yorktown class vector assault mode 😊
that's basically Enterprise E vs Enterprise F😅
Multiple multi vector 😂😅
I look forward to part 2 number 1🖖
How tough is that sovy saucer section ❤
uhoh...you got hit by the Vox glitch! that means the MVAM sov needs to be taken out and worked on. this showed two common hiccups I ran into all the time. the "runaway ship" and the "blown to tiny piece, but doesn't die"
Ah, thanks for sharing that. I've also seen ships collide into each other during MVAM reintegration. Makes for a funny ending to a battle. 🖖
@@RetroBadgerGaming the collision problem is on the part of the AI, and the AI's are being reworked. I've dropped hints to MSR as to how to set the tiny piece problem for the sov stardrive right, and I'd be tackling that and the slightly clumsy texture myself if I had a working install. we still haven't figured out what causes the impulse runaway, though; I've actually had to use a cheat code kill on one of those.
Ker-ASH😂
Those warp sustainers, because I can't accept them being actual warp-generating nacelles, looks absolutely ridiculous. The USS Horizon does a warp-capable saucer section drive assembly so much better.
Multi-vector assault would work best against a ship with limited firing arcs.
How does a saucer section defeat a full armed star drive? Seems a bit hinky to me.
Can you add the Captains yacht in part 2? 😁
Was that klingon opera music in an all starfleet battle?😂
Very possibly 😂 There must have been a Klingon on one of the ships 😉
Shocking A Prometheus losing to a Sovereign well the Sovereign class in my opinion was for attacking the Borg but to lose two a sovereign when you have three ships Kinda surprised me. Multi vector attack doesn't always work.
Indeed! There is a big debate about that. Splitting into 3 effectively makes 3 weaker ships. It seemed to work quite well in Voyager though. Maybe as a last resort? I suppose it was experimental 🖖
Idk if the other two sections hand too collided the Prometheus would’ve won hands down
Have you ever played the "Star Trek: Generations" game?
No. I will however be making some videos of it this year! I used to play the Gameboy version back in the day. Have you played the PC version?
@@RetroBadgerGaming Yes, I have. The game is really hard, especially the away missions. It really makes you think better of Starfleet officers. Their physical fitness test must be intense.