They need to reduce the ammo cost of the ATGMs now that they've nerfed them into the ground. Only reason they were made so expensive was to balance them when they could actually hit things consistently...
Honestly RUclips compression makes its a bit harder to see but it was hard in game aswell, i was generally just looking for vaguely vehicle shaped dark blobs. I cant record in 1440p cause i play in 1080p
@@HenkiSpanky You can upscale output in the editing software, that is gonna give us clarity boost despite source being 1080p as higher resolution has higher YT bitrate, 4k will give even more
I don't think it takes much more skill on far-away targets since the wobble is random, fast moving targets definitely need more skill to hit tho. Otherwise in general i feel like its a welcome feature to make ATGMs less pinpoint accurate, and in my opinion, more satisfying to watch :)
Remember, each miss is two minutes of your logi driver's life that he's never going to get back...
At least they're right next to spawn 😂
Remember, you miss 90% of the shots you take!
Are you sure
yeah, but what about shots in squad?
They need to reduce the ammo cost of the ATGMs now that they've nerfed them into the ground. Only reason they were made so expensive was to balance them when they could actually hit things consistently...
@@lairdperkins tow is still op af, kornet cant hit moving targets which is BS
Not a huge fan of barley being able to see what he is shooting at but damn that was a clean heli kill.
Yea, youtube compression sucks
Funny dog is posting TOW montage now instead of vehicle gameplay? What has the world become. . .
What's next??? Infantry gameplay???
@@quadroff logi driving montage
@@deemwinch Server searching gameplay
@@quadroff aparently heli gameplay
Well it’s almost infantry gameplay, I’ll take it!
It blows my mind to see TOW's up for this long lol, you figure after a couple of kills the other team would get a tube or two up to shell you guys.
Thanks, I hate epilepsy TOW
Lol warning at the start of the game should be taken seriously
Love the content and keep being such an awesome player
Where are these enemy armor squads when I try to use a TOW? I can barely get it built before a tank pops it.
this is what is like in project reality when you have a good anti tank squad
I need you to start uploading and recording in 1440p
I do not understand how the fuck you see those
monitor settings
Honestly RUclips compression makes its a bit harder to see but it was hard in game aswell, i was generally just looking for vaguely vehicle shaped dark blobs. I cant record in 1440p cause i play in 1080p
@@HenkiSpanky You can upscale output in the editing software, that is gonna give us clarity boost despite source being 1080p as higher resolution has higher YT bitrate, 4k will give even more
Rip logi driver 😭😭😭
10:10 absolutely disgusting
I don't know how you make these spots, everything looks like a gray blob
Wish they could buff the ATGMs a bit since the Wobble on Kornets at far is atrocious while TOWs tend to pull left at long distances and its annoying.
I actually like them, i think the wobble makes sense for the scale of Squads maps and sightlines.
Just remember how much each of these shots is worth, which is a lot
Hahahahah seeing how its hard to hit now with the TOW makes it more of a skill now I guess
I don't think it takes much more skill on far-away targets since the wobble is random, fast moving targets definitely need more skill to hit tho. Otherwise in general i feel like its a welcome feature to make ATGMs less pinpoint accurate, and in my opinion, more satisfying to watch :)
I was in the first BMP, and I don't like it :P
10:07 and 15:20 Not a tail rotor shot. Only 1/10.
your videos are great bro. but armor gameplay was better and more fun i think, you should stick to armor piercing rounds not atgm
They made the ATGM systems so horrible. It feels I'd use this better IRL.