Helldivers 2 - Breaker Spray&Pray Gameplay (No commentary, Max difficulty, No deaths)
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- Опубликовано: 11 июн 2024
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Build
Primary: Breaker Spray&Pray
Secondary: Grenade Pistol
Grenade: Stun
Stratagem: 500kg, Airstrike, Supply Pack, Railgun
Armor: FS-38 Eradicator (Light, Fortified Passive)
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#helldivers2 #helldivers2gameplay #helldivers2spray&pray - Игры
This creator is a perfect example that this game is not about weapons but understanding the enemy game mechanics. Having good technical mouse skills helps as well.
I appreciate it!
a huge update is coming, I'm looking forward to it :)
Tell that to AH since they're trying to win some award for perfect balancing lol.
Man this video is such a relief, I just came over from a different creator’s vid where every BT took 3+ RR shots and a 500 to kill. Just, sloppy work and chaos. This video is clean and professional 👏
thank you :)
I love the spray and pray for bugs.
Most ruthless gameplay I've seen so far. Nice
wow, thank you :)
9:44
Diver: "I got the terminal!"
BT: "NO THE F*CK YOU DON'T! AAAAAAAAAAHHHHHHHHH"
What do you have your stratagems key bindings set as so you can rapid fire them that fast?
I use them as the Arrow keys
try to set the sprint and stratagem as toggle(press) then you can type stratagem while sprinting
Love to see some love to the S&P. But why you are using the fortified Passive against bugs and with this loudout?
I think they just do random loadouts or they just play different from the videos ive seen. Pretty cool though seeing different play styles
The passive prevents you from dying when the railgun explodes. :)
In addition, it sometimes protects you from team-kills and misthrown grenades.
@@sowl17 bile titan and nursing/bile spewers also do 100% explosive damage; imo fortified is better on bugs than bots, bc bots mostly do impact damage; rocket dev for example does 70 impact and 65 explosive
@@thepromman 👍
Do you see any benefits for using the Railgun over the AMR? I find it much easier with the AMR to handle the medium enemies. Even for chargers i don´t see much advantages if you go for the but only instead of unsave shots to head or legs
The benefits of the Railgun over the AMR are that it can take the charger’s leg armor off in two shots and it provides a reticle for third-person aiming. However, the AMR can also destroy Shriker nests and spores, so each has pros and cons.
That's why I love this game :)
@@sowl17 Yeah you are completly right. And the main part is having fun and not always get the optimal "op loadout"! I mostly use a loadout that makes fun for me and fits my playstyle, it is not the best one i could use. That we have to keep in mind.
So thank you for showing different loadouts all the time for inspiration!
Looking forward to the patch today for new loadouts cause of the balancing!
@@bifty9 exactly, I hope the update will give us various builds :)
The railgun is just such a satisfying weapon VS medium bois.
Is it efficient to kill a warrior with a charged shot from it? Probably not.
Is it satisfying to see them pop like a water balloon because of it? Absolutely
yeahhhh :D
4:53 lol
He didn't make it lol
how to trow things far away like 3:14 ? the same on 5:24 !
Swap your weapon while moving forward when you pick it up.
@@sowl17 nice...ill try...thx
How you kick those boom? 5:31
swap your weapon while moving forward when you lift it up