I glitched into the dev storage area for act 3 today. I was using the cheaters spores ability to revive Dame aylin as my follower, and had just entered the morphic pool to go confront the elder brain when i realized Dame Aylin was still one of my followers, but was nowhere to be found. I switched over to her from her portrait and found out she was being stored in the dev storage area with the rest of the summonable allies for the final battle. I found the supreme tadpole you use to transform there, a bunch of other random NPCs and the netherbrain, fully able to be attacked but unable to act itself. I killed it in the dev room to see what happened, and it just died. I continued to the end of the game to see if the battle against it would be affected, but it wasn't. Still a pretty cool thing to see. Dolly³ was also there for some reason. So yeah, making a bunch of random stuff spore servants can lead to game breaking glitches. I tried using it on Arabela once after she died in my durge playthrough, but she just briefly came back only to fall over dead again. However, the injured mindflayer at the beginning can be brought back and all of its abilities can be used, though it cannot enter turn based combat after it's killed, so it's insanely overpowered. Edit: I can't wait for race mods to be more widely available on consoles. I think it'll be a great amount of fun to play as even more races and open up new roleplay options as well
@@JasonDunna oh, no. The injured mind flayer isn't in there, that was just poor wording on my part. I meant that you can revive it right after liking it in the crashed nautiloid and it's overpowered because all of its abilities work, but it cannot join turn based combat, meaning it can just repeatedly use the abilities on enemies while they're stuck waiting for their turn. Sorry about that 😅 Interesting glitch with the injured mind flayer, if you have it as a spore servant and get close enough to the goblin camp, it'll start the cutscene where the hobgoblin attempts to use speak with dead on it
I think my favorite cheat mod is the one that adds a cantrip to teleport your whole party to you. It does not work while in combat, but it does work to summon characters away from combat. If even one character or summon gets far enough away, you can all retreat to safety.
Customization would be better if there were better customizations lol. The hair mods are great but they could be so much better. I love how 1 of them was creative enough to give you braded horns, they could do so much more like that
I am sure you get this more than enough, but thank you for always taking time out of your life to make these videos to keep people involved and invested into all of the work that both you and the modding community has done for this game. I bought the game the day it released both on console and PC, and I personally just love seeing how all the modded classes that you cover could really come to life with the builds that you suggest. Even for the mods/builds I know I definitely would not know how to use on my own, listening to you explain what you personally like about them all is just fun to tune in on. So from one random stranger who enjoys what you do, thank you again for helping me fall back in love with the game. Stay safe, drink water if you haven’t today, and I look forward to exploring the game and modding community with everyone here as time goes on!
Thank you for the kind and positive comment! I am very passionate about this game's modding community and all the hard work that goes into it. The class mods are my favorite, and I post a daily build guide for them every evening! I hope you have an amazing day! Thank you again for the kind words
Absolutely no problem! Keep up the amazing work at your own convenience, and I can’t to binge the rest of your videos about this game and Marvel Rivals. Have a great day!
If you're on pc pretty sure you can click the dice again after rolling it, skips the whole animation and adding/removing points from guidance or debuffs ^
I know that there has been a discussion about this on your Discord, but I want your opinion. Which is better for playing BG3, sword and shield or dual weilding two weapons?
@@markwg1035 personally I like using sword and shield, Phalar Aluve is a great sword to pair with a shield! But two handed great swords will give better damage. Dual wielding has its uses too, especially if the character doesn’t have a great use for their bonus action! Typically I have shields on 2-3 of my party at a time, but I usually have two casters minimum. For Paladin/fighter/barabarian I usually prefer two handed weapons
I know it’s so confusing hahaha some mods are in all categories. With this video I had to sort the mods within each category because a lot aren’t fully correct
You might have answered this before I completely forgot but I was wondering what is the status on mods that involve different faces or mods that add new looking clothes/armor (For console)
Here are some fun new class mod builds to try out!
ruclips.net/p/PLHoBqfqA3xg6ebnKLN-Kz4MV4zbfc5lVd
I glitched into the dev storage area for act 3 today. I was using the cheaters spores ability to revive Dame aylin as my follower, and had just entered the morphic pool to go confront the elder brain when i realized Dame Aylin was still one of my followers, but was nowhere to be found. I switched over to her from her portrait and found out she was being stored in the dev storage area with the rest of the summonable allies for the final battle. I found the supreme tadpole you use to transform there, a bunch of other random NPCs and the netherbrain, fully able to be attacked but unable to act itself. I killed it in the dev room to see what happened, and it just died. I continued to the end of the game to see if the battle against it would be affected, but it wasn't. Still a pretty cool thing to see. Dolly³ was also there for some reason. So yeah, making a bunch of random stuff spore servants can lead to game breaking glitches. I tried using it on Arabela once after she died in my durge playthrough, but she just briefly came back only to fall over dead again. However, the injured mindflayer at the beginning can be brought back and all of its abilities can be used, though it cannot enter turn based combat after it's killed, so it's insanely overpowered.
Edit: I can't wait for race mods to be more widely available on consoles. I think it'll be a great amount of fun to play as even more races and open up new roleplay options as well
Oh wow all of that was super interesting! Interesting the injured mindflayer is there but overpowered hahaha. I want to try and glitch out there now!
I cant wait for more race mods to come to console!
@@JasonDunna oh, no. The injured mind flayer isn't in there, that was just poor wording on my part. I meant that you can revive it right after liking it in the crashed nautiloid and it's overpowered because all of its abilities work, but it cannot join turn based combat, meaning it can just repeatedly use the abilities on enemies while they're stuck waiting for their turn. Sorry about that 😅
Interesting glitch with the injured mind flayer, if you have it as a spore servant and get close enough to the goblin camp, it'll start the cutscene where the hobgoblin attempts to use speak with dead on it
I found the dev room in act 1 with D urge, found so much weird stuff from werwolves to Cazador. Was so confused
dolly thrice lives there because you can summon her with the bell in any act so she exists in the storage area for all 3 acts
I think my favorite cheat mod is the one that adds a cantrip to teleport your whole party to you. It does not work while in combat, but it does work to summon characters away from combat. If even one character or summon gets far enough away, you can all retreat to safety.
One day our mod will get to this tier-list!
@@lotrichexe4860 yes it will!!! I know that for a fact
Customization would be better if there were better customizations lol. The hair mods are great but they could be so much better. I love how 1 of them was creative enough to give you braded horns, they could do so much more like that
@@winterwraith8339 yea I think we will see more come in the future thankfully! As people get comfortable with the toolkit
I am sure you get this more than enough, but thank you for always taking time out of your life to make these videos to keep people involved and invested into all of the work that both you and the modding community has done for this game.
I bought the game the day it released both on console and PC, and I personally just love seeing how all the modded classes that you cover could really come to life with the builds that you suggest.
Even for the mods/builds I know I definitely would not know how to use on my own, listening to you explain what you personally like about them all is just fun to tune in on.
So from one random stranger who enjoys what you do, thank you again for helping me fall back in love with the game. Stay safe, drink water if you haven’t today, and I look forward to exploring the game and modding community with everyone here as time goes on!
Thank you for the kind and positive comment! I am very passionate about this game's modding community and all the hard work that goes into it.
The class mods are my favorite, and I post a daily build guide for them every evening!
I hope you have an amazing day! Thank you again for the kind words
Absolutely no problem! Keep up the amazing work at your own convenience, and I can’t to binge the rest of your videos about this game and Marvel Rivals. Have a great day!
Show camp notifications is hands down my favorite.
@@rhylin26 such a nice quality of life change!!
There are too many dice mods haha. I remember when console mods first dropped and a lot were dice and I was a bit deflated lol
Lately there has been much less at least! But for console there was a period where that was a big majority hahaha
I am currently doing an elementalist run doing a thunder build. Would recommend
@@baaddooshgaming609 that sounds awesome!!
Great video. UI mods,once you play with them you never want to go without. I just wish the Caites mods were bundled together to lower my mod count. 😂
Agreed its hard to go without them after getting used to them! A bundle would be nice but I have a feeling it may cause conflictions that way
The only dice mod I would care about would be if they had one that rolls a lot faster.
If you're on pc pretty sure you can click the dice again after rolling it, skips the whole animation and adding/removing points from guidance or debuffs ^
I know that there has been a discussion about this on your Discord, but I want your opinion. Which is better for playing BG3, sword and shield or dual weilding two weapons?
@@markwg1035 personally I like using sword and shield, Phalar Aluve is a great sword to pair with a shield! But two handed great swords will give better damage. Dual wielding has its uses too, especially if the character doesn’t have a great use for their bonus action! Typically I have shields on 2-3 of my party at a time, but I usually have two casters minimum. For Paladin/fighter/barabarian I usually prefer two handed weapons
The tagging of mods in categories they don't belong in irks me to be honest. Just tag it as what it is.
I know it’s so confusing hahaha some mods are in all categories. With this video I had to sort the mods within each category because a lot aren’t fully correct
You might have answered this before I completely forgot but I was wondering what is the status on mods that involve different faces or mods that add new looking clothes/armor (For console)
I think we will see some new face and armor mods soon!
PS love the Persona 3 profile picture!
@ absolutely love persona where’s my Jay dunna bg3 persona build 😂