How to make a time-based currency system | rec room CV2

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  • Опубликовано: 22 янв 2025

Комментарии • 9

  • @enesarmudi
    @enesarmudi 2 месяца назад

    thanks!

  • @Smofy
    @Smofy Месяц назад

    This is easy. I do this on a daily. I’m working an upcoming game called Around-Town. It’s a restaurant game where there are roles and shifts, it’s very complicated

    • @JoeTheBeanVR
      @JoeTheBeanVR  Месяц назад

      That’s why the thumbnail says it’s for beginners.

  • @Spidermonke518
    @Spidermonke518 15 дней назад

    can you do a tutorial on how to upgrade

    • @JoeTheBeanVR
      @JoeTheBeanVR  14 дней назад

      @@Spidermonke518 I don’t understand what you mean

  • @MansMan42069
    @MansMan42069 10 месяцев назад

    "wHaT's ThE pOiNt Of ThIs??"

    • @JoeTheBeanVR
      @JoeTheBeanVR  10 месяцев назад

      What was the point of your art career hitler

    • @MansMan42069
      @MansMan42069 10 месяцев назад

      @@JoeTheBeanVR says the *_N @ Z l 0 N l $ T_*

    • @hollyroberson2691
      @hollyroberson2691 9 месяцев назад

      @@MansMan42069 The purpose of this system is to incentivize players to engage with the game and participate in different activities. By rewarding players with currency for spending time in the game, Rec Room encourages players to explore various aspects of the game and try out different activities. This, in turn, enhances the overall experience of the game and helps build a sense of community among players. Additionally, the time-based currency system allows players who may not have the financial means to purchase in-game items with real money to still be able to acquire and enjoy them.