This is easy. I do this on a daily. I’m working an upcoming game called Around-Town. It’s a restaurant game where there are roles and shifts, it’s very complicated
@@MansMan42069 The purpose of this system is to incentivize players to engage with the game and participate in different activities. By rewarding players with currency for spending time in the game, Rec Room encourages players to explore various aspects of the game and try out different activities. This, in turn, enhances the overall experience of the game and helps build a sense of community among players. Additionally, the time-based currency system allows players who may not have the financial means to purchase in-game items with real money to still be able to acquire and enjoy them.
thanks!
This is easy. I do this on a daily. I’m working an upcoming game called Around-Town. It’s a restaurant game where there are roles and shifts, it’s very complicated
That’s why the thumbnail says it’s for beginners.
can you do a tutorial on how to upgrade
@@Spidermonke518 I don’t understand what you mean
"wHaT's ThE pOiNt Of ThIs??"
What was the point of your art career hitler
@@JoeTheBeanVR says the *_N @ Z l 0 N l $ T_*
@@MansMan42069 The purpose of this system is to incentivize players to engage with the game and participate in different activities. By rewarding players with currency for spending time in the game, Rec Room encourages players to explore various aspects of the game and try out different activities. This, in turn, enhances the overall experience of the game and helps build a sense of community among players. Additionally, the time-based currency system allows players who may not have the financial means to purchase in-game items with real money to still be able to acquire and enjoy them.