I think the word at 15:50 you're looking for is "dyson swarm" it's basically the same as a dyson sphere, but all the little things aren't attached to one another
Multi-player Monday where one person mans a static turret on the asteroid planet and the others have to build unpowered orbiting craft that can last as long as possible as they orbit around!
Video idea: (in multiplayer) fill the orbit with satellites equipped with guns, all shooting randomly towards the asteroid. Then build very lightweight cars and try not to get hit (maybe someone can shoot from orbit to help the satellites). Last one standing wins! I think it could be either very boring or absolute chaos
That wouldn't really work without making more complex satellites that don't deorbit from the recoil, which also mean that they can't have that many before the game freaks out. It is a cool idea though.
@shawnf6fhellcat you're right. At this point, each one could build a satellite and a car, then one person on the satellite team could launch something like 20 satellites. The others would have to survive for like 5 minutes on the asteroid, and the creator of the satellites would get a point for each vehicle deactivated. Who gets the most points would win.
@@licempions7153 I did get to thinking, and I did come up with a simple design that might work for the sats: tiny cannons (constant fire without cooldown) on all sides (recoil canceling) of a 2x2 cube made of logic and 2×1 blocks (to keep it firing). You could probably get quite a few of them and still build vehicles.
@@NATURALLYßïğ Yeah, your right. It still would look cool though, and, if any of them hit the ground, they could explode, solving the fallen satellites problem. Of course, there’s still a chance that they don’t explode.
unfortunately not possible, the gravity is not simulated like irl gravity and doesnt extend that far out. the asteroids there are also orbiting way too fast, trying to orbit something there with real gravity would be too slow and get hit by those asteroids anyway
Do you think it would be possible to launch satellites from your synchronous satellite while orbiting the asteroid? Maybe from a rotating servo so you get a more random distribution
I think it would be a cool idea to put the orbital launcher on wheels to make it easier to repair, move around, and fire from places other than the poles.
You should launch a tidal locking satellite with a camera block on it so you can see it going around the planet, it would be so cool. Keep up the good work, I love your videos!
scrapman I usually don't watch English channels because it's not my min language but your channel I one of the few that I love to watch, even if I'm that that good in English I can understand all your words really well so its easy for me to translate in my mind.
Seeing your 1-thruster hover craft on the planitary gravity rock was awesome. But there seems to be a design flaw. Due to the gyros not being effected by gravity direction, you cannot travel around the planet in that thing. My challenge for you is to make a 3.0 version that is capable of orientation to better aid in orbital gravity; hover around the planet.
You should have just put it on a heavy base with wheels, that way you wouldn't have had problems with repairing and you would have been able to launch them from everywhere around the asteroid
Also, battle idea: Lightspeed Fight! Basically, you all build ships that could go at Lightspeed, and fight. Simple concept, just to see what lightspeed shenanigans would happen.
Trailmakers is fun becasue your collisions won't quite show the same Kessler syndrome as in you eventually run out of discrete parts to bang into each other, versus things just shredding to a molecular-level shell of dust. Also, how hard they bang into each other determines if they redirect, lost parts, and/or fall, which is why you eventually get holes (unlike the future of real Earth)
Seeing how hard these are to track and hit, makes me feel like it should be possible to make some king of decoy cloud made of small parts, probably mostly decouplers, to essentially hide you from someone trying to auto-aim at you in space.
12:22 doing a gravity assist does require a tight-ish window, but not so tight its unrealistic. the new horizons space craft launched in 2006 had a 23 day launch window, where after those days they would have to wait a year or significantly increase the length of the mission (5-6 years on top of the like 16 it took to get to pluto) also interesting side note, for the launch vehicle used, an Atlas V 551, there were 5 solid boosters on the first stage, and in a 2005 hurricane, a door was thrown into one of the boosters. they didnt even inspect it and try to use it, they just made another one because of how big this mission would be, and everything that needed to go according to plan.
Considering how rudimentary this game's physics engine is, I'm genuinely surprised it handles this many individual objects with physics affecting them all so well.
i mean its just 1-body physics. what KSP does, and they used unity, so. but ksp also has memory leaks. in both games, but idk if they fixed it for 2 yet
@@Crazyclay78YT That is true, but when you multiply "no so complicated" a hundred times and have to do those calculations each frame or tick, it will quickly start to turn complicated. This game is not exactly optimized to handle hundreds of individual objects and eventually it starts to resemble calculating derivatives or matrices with the solar powered fridge magnet calculator that you got as a freebie from the office supply convention.
@@anteshell i can do derivatives in my head lmfao, but you have a fair point. each satellites complexity is basically like 5/700 though so that might also be part of it
So awesome. Was thinking maybe you can try orbital docking/undocking? Get some bigger spaceship in orbit then try to separate some parts of it and have them all orbit and even change orbit. Then, if possible try to redock them somehow. Would be amazing. Love your content! Keep it up!
Yay the bullet hell I've been wanting to see for so long. I think if you add dynamite to the rainbow makers then the extra explosive nature would likely reduce the litter on the ground. Also a couple of ways of dealing with launching to the same plane might be mounting the launcher to a vehicle that has variable height, or check to see if it can be mounted to the asteroids with anchor blocks or downward thrust if it is a rolling vehicle.
Honestly, it kinda impressive that the engine can handle this with so little trouble. also, 21:03 That is more or less how Anti-missile shields work. The U.S. has been selling and/or installing systems like that all over the western world. Look up the C-RAM system.
Talking about the "clutter at the poles", couldn't you rotate the build 90° and "drop" it on the "equator"? I don't remember if the gravity affects to center or straight down.
Add explosives! Add explosives to them; less debris and more spectacular/visible collisions. And I am happy you went to a 16 launcher. I already thought, more, more launchers! It looks so good.
This single asteroid should have a little person sized hole that you can enter to reach the inside And in it are cave drawings/ heiroglyphs/ depictions of scrapman and his videos about the asteroid Or just some form of easter egg for SM... Maybe canonically name the asteroid Billy
16:00 I was gonna mention this on your "100 of every weapon vs armored tank" video, but you're honestly probably due for a hardware upgrade, Scrapman. I replicated some of your tests from that particular video on my rig (Ryzen 5600x + RTX 3070) and, while the destruction physics still exhibited choppy delays (this seems to be a limitation of Trailmakers itself), the framerate itself never dropped below 80fps for me while on max settings, even in the tests that caused you to drop to sub-20fps or single digit fps. I haven't replicated this mass-satellite orbit concept, but I can only imagine performance on my rig would be significantly better here as well Not sure what hardware you're running on currently and I know prices in the PC part market have still been a little crazy, but it's probably worth considering an upgrade. And, you don't even have to go for anything super high-end, honestly. There have been so many architectural improvements to CPUs over the last several years that even just upgrading to a newer mid-range CPU can be a night and day difference compared to what was considered high-end several years ago Anyway, in a time when too many games are horribly optimized, I just wanted to offer a point of comparison because Trailmakers actually does run shockingly well when pushed to its limits on newer mid-range hardware
You should attach a dynamite block connected with a speed sensor and an AND block, that triggers below some speed, after it has been detached. So the ones that land on the ground gets blown up.
the problem here with the satelites crashing into the asteroid over time is because the gravity simulation isnt realistic, so it wont actually form stable orbits unless the satelite is in a perfectly circular orbit, because the forces are off
I first watched that in theaters, and in 3D at that, but there was a little kid in there that said "I don't want to be an astronaut any more" after the scene with a hole in the guy's head. RIP
luckily, space is so big that the scenario of so much stuff being in orbit that it is difficult to leave the planet is not likely, unless, two craft collide creating several pieces of debris, whch go and collide into other space craft, creating more debris, so on so forth. but the likely hood of two craft happening to collide is very, very small.
i was thinking you can put a tnt on them so that if they stop moving under a certain speed they will blow up reducing the amount of objects that are just sitting on the planet in the way
Alright now make these out of dynamite and distance sensors and have a MINEFIELD AROUND THE ASTEROID Maybe even try to get in while like Yzuei shoots at you with a turret
Scrapman the build zone works in a cube. the asteroid has planetary gravitation. Would like to see this done with 360* launching coverage. Just rotate the launcher 90* and place on the corresponding side of the asteroid.
6:56 Scrapman, have you been watching Pitch Meeting? It sounds like you have been watching Pitch Meeting. Oh!!!! Scrapman who watches Pitch Meetings are TIGHT!!!!
“I’m proud of the mess I made” is a quote that scrap could so easily plaster on t shirts and mugs
I don’t know why but that sounds like a T-shirt for parents.
Fun fact : the inability to launch anything into orbit because there's too much stuff in orbit is known as the "Kessler Syndrome"
Yeeeep. Space litter.
I've seen it in a few science fiction things, but I forgot what it was called, thanks!
@@justseffstuff3308 science fiction being the key. Scrap has no idea what he's talking about. He clearly doesn't comprehend the scale of earth
I think the word at 15:50 you're looking for is "dyson swarm"
it's basically the same as a dyson sphere, but all the little things aren't attached to one another
You should build an “incomplete” build and upload it to the workshop and have us finish it out. Coolest adaptation wins. Could be a cool series.
Oh I like that
Awesome suggestion and awesome content we’d get from it.
Yes but make mode for xbox if you do too.
People's most favorite thing in the space map: The new physics and engines
Also Scrapman: Asteroid 💀
I also like the astroid cluster
Orbital gravity in a game like trailmakers is so cool
ASTEROID
ASTEROI
ASTERO
ASTER
6:54 "sending stuff into orbit is super easy, barely an inconvenience"
You just made a guy with two first names real proud
2?!,.?! First names?
Do you mean galileo galilei?
Elaborate please
So you have a movie for me?
(Pitch meeting)
Wow wow wow.....
...
Wow
Yes! It's been too long since ScrapMan played around with the orbital physics!
Multi-player Monday where one person mans a static turret on the asteroid planet and the others have to build unpowered orbiting craft that can last as long as possible as they orbit around!
Scrapman after he cluttered the entire orbit with rainbow makers belike: So anyways, I started blasting.
First video ive ever watched so early it said "No views"
Same
Almost
Man ur lucky
I have watched a few videos like that. His upload schedule happens to be during my lunch most days.
Really have you never like watched videos by nobodies
Glowing satellites with shields (instead of rainbow trails) with explosives and proximity sensors would be interesting
Video idea: (in multiplayer) fill the orbit with satellites equipped with guns, all shooting randomly towards the asteroid. Then build very lightweight cars and try not to get hit (maybe someone can shoot from orbit to help the satellites). Last one standing wins!
I think it could be either very boring or absolute chaos
That wouldn't really work without making more complex satellites that don't deorbit from the recoil, which also mean that they can't have that many before the game freaks out. It is a cool idea though.
@shawnf6fhellcat you're right. At this point, each one could build a satellite and a car, then one person on the satellite team could launch something like 20 satellites. The others would have to survive for like 5 minutes on the asteroid, and the creator of the satellites would get a point for each vehicle deactivated. Who gets the most points would win.
@@licempions7153 I did get to thinking, and I did come up with a simple design that might work for the sats: tiny cannons (constant fire without cooldown) on all sides (recoil canceling) of a 2x2 cube made of logic and 2×1 blocks (to keep it firing). You could probably get quite a few of them and still build vehicles.
It would be fun to put a camera on one of them and see what happens
Dynamite
My thought was to put dynamite on them so when they collide they explode.
@@FrogofPurple that is gonna look cool but it may destroy more of them
@@NATURALLYßïğ Yeah, your right. It still would look cool though, and, if any of them hit the ground, they could explode, solving the fallen satellites problem. Of course, there’s still a chance that they don’t explode.
@@FrogofPurple yeah scrapman should try both ideas it would make a cool video
Would love to see something like this with dynamite connected to it and then a space battle around them
next mission, send a satellite into orbit and try to capture the satellite with a space ship
Can you make an orbit so big it's inside the orbiting astroids? Maybe program automatic astroid avoidance as a pro gamer move.
unfortunately not possible, the gravity is not simulated like irl gravity and doesnt extend that far out. the asteroids there are also orbiting way too fast, trying to orbit something there with real gravity would be too slow and get hit by those asteroids anyway
Now you should make the same but only in one horizontal axis (and a bit higher in the sky) to make something like Saturn's ring
Do you think it would be possible to launch satellites from your synchronous satellite while orbiting the asteroid?
Maybe from a rotating servo so you get a more random distribution
You should have a player doing this to attack another player attempting to dodge the satellites. Alternatively, their goal is to stop all satellites.
6:54 - Oh, making a Pitch Meeting reference is Super Easy, Barely An Inconvenience.
It’d be really cool to see an entire International Space Station orbit around that asteroid.
I think it would be a cool idea to put the orbital launcher on wheels to make it easier to repair, move around, and fire from places other than the poles.
You should launch a tidal locking satellite with a camera block on it so you can see it going around the planet, it would be so cool. Keep up the good work, I love your videos!
scrapman I usually don't watch English channels because it's not my min language but your channel I one of the few that I love to watch, even if I'm that that good in English I can understand all your words really well so its easy for me to translate in my mind.
what if in the next update, they add satellite dishes that can control creations
Using logic and a second seat you can make remote control vehicles
scrapman discovers kessler syndrome in real time
Seeing your 1-thruster hover craft on the planitary gravity rock was awesome. But there seems to be a design flaw. Due to the gyros not being effected by gravity direction, you cannot travel around the planet in that thing.
My challenge for you is to make a 3.0 version that is capable of orientation to better aid in orbital gravity; hover around the planet.
@Scrapman you need to do this with shield generators with differnt sizes and colors
Ooh, that's a great idea. I was thinking explosives, but shields would look brilliant.
(Too late for the shield art challenge)
I really like this idea, but I'm worried about the lag...
You should have just put it on a heavy base with wheels, that way you wouldn't have had problems with repairing and you would have been able to launch them from everywhere around the asteroid
If the camera and the respawn snapped to the gravity... Perfect game!
Also, battle idea: Lightspeed Fight!
Basically, you all build ships that could go at Lightspeed, and fight. Simple concept, just to see what lightspeed shenanigans would happen.
It would be impossible to even get near enough for any projectiles to reach and the game doesnt like going that fast
Trailmakers is fun becasue your collisions won't quite show the same Kessler syndrome as in you eventually run out of discrete parts to bang into each other, versus things just shredding to a molecular-level shell of dust. Also, how hard they bang into each other determines if they redirect, lost parts, and/or fall, which is why you eventually get holes (unlike the future of real Earth)
Seeing how hard these are to track and hit, makes me feel like it should be possible to make some king of decoy cloud made of small parts, probably mostly decouplers, to essentially hide you from someone trying to auto-aim at you in space.
A GIF of this would make an amazing live wallpaper.
6:55 when the producer guy asks if it's going to be hard
12:22 doing a gravity assist does require a tight-ish window, but not so tight its unrealistic. the new horizons space craft launched in 2006 had a 23 day launch window, where after those days they would have to wait a year or significantly increase the length of the mission (5-6 years on top of the like 16 it took to get to pluto)
also interesting side note, for the launch vehicle used, an Atlas V 551, there were 5 solid boosters on the first stage, and in a 2005 hurricane, a door was thrown into one of the boosters. they didnt even inspect it and try to use it, they just made another one because of how big this mission would be, and everything that needed to go according to plan.
Considering how rudimentary this game's physics engine is, I'm genuinely surprised it handles this many individual objects with physics affecting them all so well.
i mean its just 1-body physics. what KSP does, and they used unity, so.
but ksp also has memory leaks. in both games, but idk if they fixed it for 2 yet
@@Crazyclay78YT That is true, but when you multiply "no so complicated" a hundred times and have to do those calculations each frame or tick, it will quickly start to turn complicated. This game is not exactly optimized to handle hundreds of individual objects and eventually it starts to resemble calculating derivatives or matrices with the solar powered fridge magnet calculator that you got as a freebie from the office supply convention.
Meanwhile Scrap Mechanic's engine would have a stroke with like 10 things getting near each other...
@@anteshell i can do derivatives in my head lmfao, but you have a fair point. each satellites complexity is basically like 5/700 though so that might also be part of it
18:19 Probably there was too much sound to render so game just gave up on this
omg, that quote cracked me up so much....
"This is fun, i'm not really doing anything but ...."
" What i'm not doing is fun"
🤣🤣🤣
LMAO!!! The "Scrapman Speechless Timer" was SO funny. Another excellent video by Scrapman and his editor!
Best episode to date!! Great work Scrapman, very entertaining!
Bro forgot the middle child: recent blueprints
So awesome. Was thinking maybe you can try orbital docking/undocking? Get some bigger spaceship in orbit then try to separate some parts of it and have them all orbit and even change orbit. Then, if possible try to redock them somehow. Would be amazing.
Love your content! Keep it up!
Yay the bullet hell I've been wanting to see for so long. I think if you add dynamite to the rainbow makers then the extra explosive nature would likely reduce the litter on the ground. Also a couple of ways of dealing with launching to the same plane might be mounting the launcher to a vehicle that has variable height, or check to see if it can be mounted to the asteroids with anchor blocks or downward thrust if it is a rolling vehicle.
its amazing how much i can look at this and think of the earth
This is a great trail maker idea.
Lunch a bunch of satellites into orbit. Whoever shoots them down the quickest, wins.
Honestly, it kinda impressive that the engine can handle this with so little trouble.
also, 21:03
That is more or less how Anti-missile shields work.
The U.S. has been selling and/or installing systems like that all over the western world.
Look up the C-RAM system.
build a machine that pushes one building into another, creating a domino effect, in instruments of destruction; and play gearblocks
Scrapman recreating all of humanity's mistakes in one video, all by himself 🤣🤣🤣
No but in all honesty, this was entertaining 🙂
i looved when scrap man mess with orbital science i hope he do a space station in obit and try to have a spacecraft docking
Talking about the "clutter at the poles", couldn't you rotate the build 90° and "drop" it on the "equator"? I don't remember if the gravity affects to center or straight down.
I have an idea
2 players making trash orbiting
1 player trying to survive and stay in orbit
Can't wait to see 1.700 satellites orbit that ball XD
Cool, he did the idea!
10:28 here is a representation of a magnetic field.
More like an atom, magnetic fields look way more organized (and "fall in" at the poles, if we wanna be obnoxiously nit-picky).
Add explosives!
Add explosives to them; less debris and more spectacular/visible collisions.
And I am happy you went to a 16 launcher. I already thought, more, more launchers!
It looks so good.
Scrapman staying still and looking up just... Has the vibe of a Win95 Screensaver. :D
21:00 Try to build an "auto-aim & shot satellite" and launch them to shoot on player and you have a planet defence game in place :D
Scrapman should honestly try to make a dyson sphere around the asteroid
Maybe make a orbital bombardment satellite next
This legit makes me think of the pictures that show all of the "near earth objects" and satalites.
they legit put it in the video so i would hope so
Posted this when I was only halfway in lol
This single asteroid should have a little person sized hole that you can enter to reach the inside
And in it are cave drawings/ heiroglyphs/ depictions of scrapman and his videos about the asteroid
Or just some form of easter egg for SM... Maybe canonically name the asteroid Billy
16:00 I was gonna mention this on your "100 of every weapon vs armored tank" video, but you're honestly probably due for a hardware upgrade, Scrapman. I replicated some of your tests from that particular video on my rig (Ryzen 5600x + RTX 3070) and, while the destruction physics still exhibited choppy delays (this seems to be a limitation of Trailmakers itself), the framerate itself never dropped below 80fps for me while on max settings, even in the tests that caused you to drop to sub-20fps or single digit fps. I haven't replicated this mass-satellite orbit concept, but I can only imagine performance on my rig would be significantly better here as well
Not sure what hardware you're running on currently and I know prices in the PC part market have still been a little crazy, but it's probably worth considering an upgrade. And, you don't even have to go for anything super high-end, honestly. There have been so many architectural improvements to CPUs over the last several years that even just upgrading to a newer mid-range CPU can be a night and day difference compared to what was considered high-end several years ago
Anyway, in a time when too many games are horribly optimized, I just wanted to offer a point of comparison because Trailmakers actually does run shockingly well when pushed to its limits on newer mid-range hardware
Scrapman speechless timer LMAO
You should attach a dynamite block connected with a speed sensor and an AND block, that triggers below some speed, after it has been detached. So the ones that land on the ground gets blown up.
Now do this with shield generators
the problem here with the satelites crashing into the asteroid over time is because the gravity simulation isnt realistic, so it wont actually form stable orbits unless the satelite is in a perfectly circular orbit, because the forces are off
TURN IT INTO A STAR
another idea cover it with shield pieces
Is there gonna be a "scrapman
It's so trippy how the rainbows don't layer correctly and you can see the further away ones in front of the closer ones
If someone needs to know what would happen if scrapmans craziness went into the real life, watch "Gravity"
I first watched that in theaters, and in 3D at that, but there was a little kid in there that said "I don't want to be an astronaut any more" after the scene with a hole in the guy's head. RIP
That was AWESOME. My Lord, I am speachless.
ScrapMan's logistical and technical jokes are the best🤣
luckily, space is so big that the scenario of so much stuff being in orbit that it is difficult to leave the planet is not likely, unless, two craft collide creating several pieces of debris, whch go and collide into other space craft, creating more debris, so on so forth. but the likely hood of two craft happening to collide is very, very small.
20:17 "i dont even know if i can hit anything"
*hits the grownd
You should try to make a Dyson cage but solid
it really looks like something for multiplayer were you just have to take down what others shot into orbit and don´t be taken out yourself
i was thinking you can put a tnt on them so that if they stop moving under a certain speed they will blow up reducing the amount of objects that are just sitting on the planet in the way
scrap man discovers kessler syndrome
This reminds me of the windows XP pipes screen saver very cool vid scrapman!!!
i love the speecles timer moment
6:56 I understood that refference.
You should put a distance sensor on the satellites and hook it up to a space blaster, so it works as an orbital laser.
Alright now make these out of dynamite and distance sensors and have a MINEFIELD AROUND THE ASTEROID
Maybe even try to get in while like Yzuei shoots at you with a turret
3:34….that sound effect made me laugh a little too hard.
Scrapman the build zone works in a cube. the asteroid has planetary gravitation. Would like to see this done with 360* launching coverage. Just rotate the launcher 90* and place on the corresponding side of the asteroid.
love the scrapman speechless timer! XD
If you like orbital physics this much you need to play KSP or KSP 2. KSP 2 specifically has a new update coming on December 19th 2023.
Scrapman has made the universes biggest ball of rainbow yarn.
That is, to employ an overused but here thoroughly appropriate word, awesome.
6:56 Scrapman, have you been watching Pitch Meeting? It sounds like you have been watching Pitch Meeting. Oh!!!! Scrapman who watches Pitch Meetings are TIGHT!!!!
Fun fact - apart from gallina 9 the middle of the asteroid is the only place with one G.
This was a very oddly satisfying video. Thank you for this. It was chaotically beautiful. 😎👍
17:34 I want this as a screensaver
anyone else kind of want him to play Kerbal, with how much he's playing around with orbits?
Imagine putting dynamite on each asteroid so it explodes huge areas of asteroids when two collide.
you should try and make a satellite orbit as far away from that asteroid as possible!
Do the hover pads work on that orbit asteroid? or maybe your rocket hover vehicles?
"I dont think I saved the orbit launcher"
*scrolls past it*
Scrap Man you didn't do any across the equator! You gotta do it again...