Huddle up! Making the [SPOILER] of INSIDE

Поделиться
HTML-код
  • Опубликовано: 19 янв 2025

Комментарии • 62

  • @dmitryboardman9762
    @dmitryboardman9762 3 года назад +70

    This is one of the singular most impressive animated characters I've ever seen in a video game, especially because it was a player character. I knew it had to be algorithms and programming keeping it fluid under player control, but it's still an amazing effect.

  • @lukasi.v4269
    @lukasi.v4269 5 лет назад +41

    Damn.. the dedication to put that amount of details into a single thing is absolutely awesome.
    I can't even imagine how they would make everything even better in Project 3.
    If they do so then it will be more than a masterpiece.

  • @robbyduffy1
    @robbyduffy1 2 года назад +7

    Played this last night and I stopped playing when I got to the huddle and I got so angry that I couldn't figure out how anyone might go about building that character. From the wobble to the translation from input to lateral momentum and the ability to crouch and stretch up to the damage from fire, impact and blood to the manipulation of objects and the rolling through panes of glass then realigning and that it loses mass over time and that the limbs seem to find things to interact with and seem to have an active physcial feedback on the mass seemingly creating a dependancy loop...
    This lecture actualy confirmed most of how I thought it was put together in the end but...seriously now I know that game design, mechanics and physics is what I want to do with the rest of my life. Top notch!

  • @vynniev9611
    @vynniev9611 4 года назад +25

    I'm so glad these guys made an entire speech exactly about my random curiosity. What a fascinating model, despite being not at all as complicated as I thought it would be. And kudos for the guys for attempting humor-- I'm so sad the audience didn't laugh too!

    • @giampaolomannucci8281
      @giampaolomannucci8281 3 года назад

      that's because their humor sucked

    • @vynniev9611
      @vynniev9611 3 года назад +8

      @@giampaolomannucci8281 you sound like you're fun at parties :)

  • @bitwise4996
    @bitwise4996 2 года назад +6

    These are some of the smartest people on the planet, and they make games. Amazing.

  • @SunBunz
    @SunBunz 3 года назад +7

    5:44 “…From his elaborate recordings of oily naked people getting slapped with large pieces of meat.”
    So THAT’S what they did to make the Huddle sound like that! 😂 I wish I could’ve seen that, it sounds hilarious.

  • @weAreHighGround
    @weAreHighGround 6 лет назад +41

    Glad studios that take the art of programming like this. Love you guys!

  • @IAmNumber4000
    @IAmNumber4000 4 года назад +41

    The ending of the game was a WTF moment on par with the ending of Akira
    10/10

    • @liamchristian2661
      @liamchristian2661 3 года назад

      a trick : you can watch series on Flixzone. I've been using them for watching a lot of movies these days.

    • @lawsonandy4194
      @lawsonandy4194 3 года назад

      @Liam Christian Definitely, I have been watching on Flixzone} for since november myself :D

  • @Aegis_Mind
    @Aegis_Mind Год назад +1

    What a massive surprise at the end of a ‘simple game.’ I went through a bachelors in animation and this moment of inside just had me blown away at thinking about the challenges involved

  • @zeikjt
    @zeikjt 7 лет назад +17

    Super awesome talk about all the different stages of the process! This is the kind of content I love to see from GDC.

  • @AidanCadogan
    @AidanCadogan 7 лет назад +42

    Been waiting for this talk to come out of the GDC vault for ages!

    • @nintendude794
      @nintendude794 3 года назад +1

      I’m so late but so excited! I have the collector’s edition with the Huddle mini replica!

  • @gamedesignwithmichael
    @gamedesignwithmichael 7 лет назад +20

    Great talk. Really information dense which is the best kind. After playing INSIDE I always wondered how this was made.

  • @mBrajan
    @mBrajan 6 лет назад +22

    oh man i was hoping they would do this talk, amaaaazing work!

    • @dinoherceg7669
      @dinoherceg7669 5 лет назад +1

      Ja tek sad otkrio ovo :D Nisam znao da se i tebi sviđa INSIDE.

  • @UnflappedFlea
    @UnflappedFlea 2 года назад +2

    playdead is the best my favourite game devolper... i love the huddle my life my soul

  • @nitras.design
    @nitras.design 7 лет назад +44

    Unity should hire all of the devs at playdead.
    They did outstanding things. I can't even understand most of what they are talking about.
    Well I can understand some parts. But applying it is something else.
    Very inspiring though. I don't see it as a game. It's like playing a little movie.

    • @troobix_s
      @troobix_s 7 лет назад +3

      Yeah a movie, that is about everything and nothing at the same time, which is sad... But the picture is very nice for the eye (despite of disgust elements). Anyway, the talk is great, so much hard work!

    • @SansTheSamurai
      @SansTheSamurai 7 лет назад +10

      They make more money not working at Unity.

    • @nitras.design
      @nitras.design 7 лет назад +2

      That's probably very true. But still Hope you catch the idea of my writings.
      I mean it as in: the things they did to ensure 60FPS, there is another talk with inside how hard it was to ensure the 60FPS. no bad words to unity though... I adore the engine. I just thought out loud... imagining how they could improve things, as they really pushed some boundaries. Then again, a lot of other game devs using unity did that. Sorry for the rambling :)

    • @chucktrier
      @chucktrier 7 лет назад +3

      God forbid that :-) they have to make the next inside limbo game!!

    • @ws6nick
      @ws6nick 6 лет назад +6

      ....and why should unity hire "all" devs? That would mean no more playdead games?!

  • @stixvane
    @stixvane 4 года назад +2

    simply an amazing developer... I love the team behind their games... you are amazing people.

  • @Nirghaal
    @Nirghaal 7 лет назад +4

    That's some amazing work here !

  • @lamyum9491
    @lamyum9491 2 года назад +3

    Really want to get a glimpse of the source code that making all these happened.

    • @lamyum9491
      @lamyum9491 Месяц назад

      Or can we get a demo project?

  • @tremulo5568
    @tremulo5568 7 лет назад +9

    This is just awesome

  • @azdoesit4449
    @azdoesit4449 6 лет назад +4

    The main objective of the boy...
    The Huddle

  • @sistergrimace1567
    @sistergrimace1567 7 месяцев назад

    It's really demoralizing, for someone who has spent their lives curious and gathering information about the world, to come into this field and understand absolutely nothing. The knowledge required about structural physics and the physical properties of light is mind blowing. It's like a child wandering into a den of sorcerers.

  • @rudnfehdgus
    @rudnfehdgus 4 года назад +3

    Best animations ever.

    • @dullilul
      @dullilul 3 года назад

      Why animations? :/

  • @junpeiiori4720
    @junpeiiori4720 7 лет назад +2

    Very insightful! Today I learned that that blob is comprised of 26 rigidbodies.

  • @madgreek81
    @madgreek81 5 лет назад +7

    inside deserves a novel.

    • @madgreek81
      @madgreek81 5 лет назад

      Reply here if you agree.

    • @blasuqar
      @blasuqar 5 лет назад +5

      I think that what made Inside magic is how it used the environmental storytelling and the weirdness of what the player is going through to communicate its themes. Those tools are not available in novels, so I don't think it would add much to the game. In fact, I think a novel on Inside would either suck, or be a completely different thing. So have to say that I disagree, but I think I love the game as much as you

    • @samwolfe1000
      @samwolfe1000 5 лет назад +1

      @@blasuqar Literature has a different -, but also wider toolset than videogames have, so I think it would be a nice and challanging format to extend.
      In case of Inside even the plot summary on Wikipedia is interesting.

    • @TresWash
      @TresWash 4 года назад

      I would 100% read that

    • @KenTWOu
      @KenTWOu 4 года назад

      @@samwolfe1000
      > Literature has a different -, but also wider toolset than videogames have
      Considering you can easily put a book inside a video game, it's the other way around.

  • @chicagoscott2273
    @chicagoscott2273 6 лет назад +3

    Around the 7 min mark he shows idle animations for the huddle, one of them being a bird landing on it. Is this actually in the game? I haven't seen it

  • @studiorose11
    @studiorose11 5 лет назад +2

    The title annoyed me so I clicked it lol. Love the game

  • @DomikiTv
    @DomikiTv 5 лет назад +1

    Ein wünderschönes Spiel !

  • @LegalFreedom99
    @LegalFreedom99 3 года назад

    Nice game to play but this game makes noooo sense

  • @carrottoponcrak
    @carrottoponcrak 7 лет назад +10

    This game was great to play, but the ending and secret ending were terrible

    • @kells4315
      @kells4315 7 лет назад +31

      carrottoponcrak art is funny that way, I had an entirely different reaction to it. One of the most interesting and imaginative endings I've ever played. I loved it.

    • @KenmoreChalfant
      @KenmoreChalfant 7 лет назад +28

      No way, man. The game overall was great but the ending is what really made it special.

    • @carrottoponcrak
      @carrottoponcrak 7 лет назад +1

      What about the ending did you guys like?

    • @Jigsaw2533
      @Jigsaw2533 7 лет назад +4

      Why do you think it's terrible?

    • @Bikejonze
      @Bikejonze 6 лет назад +8

      carrottoponcrak it leaves questions, but makes you want to know more, so you can keep going back into the game and get more out of it every time. It’s meaningful literally and metaphorically and done with extreme care.