Making The Ultimate Frog BATTLE ROYALE Game!

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  • Опубликовано: 9 дек 2024
  • Get ready to jump into the ultimate frog racing battle royale! 🐸 In this video I'm introducing the new version of Samago, an online 2D precision platformer with a thrilling 24-hour challenge! 🌍
    🕹 Compete with players worldwide on the same map for 24 hours!
    👻 See other players’ ghosts as they tackle the map-complete with their unique looking frogs!
    🪙 Collect coins, dodge enemies, and conquer crazy obstacles to climb the leaderboards!
    🏆 Who will go the furthest? The clock is ticking!
    Pre-register now on Google Play and the App Store and get ready for the ultimate frog race! 🚀 Don’t miss out-your frog adventure awaits!
    💚 Pre-register on Google Play: play.google.co...
    💚 Pre order on App Store: apps.apple.com...
    Don’t forget to like, comment, and subscribe for more insights, game dev tips, and updates on our indie projects! Thanks for watching, and we hope our journey can inspire your own game development adventure. We make videos to grow as developers and hope you can get something out of them too.

Комментарии • 6

  • @HopperGameDevelopment-x4r
    @HopperGameDevelopment-x4r 5 дней назад

    This game looks a little more polished each time I see it. Great progress, keep up the good work.

    • @ThisRealityStudio
      @ThisRealityStudio  4 дня назад

      Thanks, will do! Hope to see updates of your frog game too!

  • @GoldenCharacterDesign
    @GoldenCharacterDesign 4 дня назад

    Nice concept! Will create a multiplayer feel but allow for the schedule flexibility of single player.

  • @Gorom101
    @Gorom101 6 дней назад

    Cool idea! What kind of tech are you using for the backend? I guess since you only need to load the other players’ runs once, there is no player data being streamed to the client? Except pushes if someone else finishes while you are playing maybe 🤔

    • @ThisRealityStudio
      @ThisRealityStudio  6 дней назад +1

      We are using the Unity Cloud / Unity Games Services. Your today's best run is stored in the publicly readable save and is then loaded by the player clients that have a score similar to you. You are absolutely correct, no data is streamed, only when a player finishes (and their score is higher than their last highscore today) it will be pushed into their public save. There is a public save and a private save in the Cloud Save system and I have found it works very well.
      Overall I would say Unity Cloud is a great system to implement this kind of light backend. The documentation is pretty good but it seems there are not too many tutorials or a huge amount of people exchanging info about it. Anyway it offers also a lot more features than the ones I mentioned and has everything we need!
      Edit: Grammar