Thanks for the detailed explanation of this powerful set of tools! That was long needed in the Playmaker community. Good content and clear explanation. Keep those coming Rez!
Rez please I have question, I have speech recognition from the ecosystem it's like Array string, How to use my voice to sent transition to other event using this action? 😃
Im new to arrays. So what I'm trying to do is get all child of a gameobject and store it in a array (as gameobjects): Completed Now I'm having trouble as I want to get a certain float in all the child game objects. Is there anyway to do that or is there a simpler way to get a float from all gameobject listed in a array?
Hey Ex, I would recommend what you suggested, going through each game object as an array loop and get float fsm. You can also do an array loop and do a run fsm template with a setup that grabs the float and puts it into the main fsm.
Hey this is Super awesome tutorial ~! Can you do another separate tutorial for getting individual objects from array group? Ex, 3,4,1,5 .. let say if i want to Get Array 3 from another object. Which action should i use and how to find that 3 array?
Hi, Thanks! The best action for this is the Get Fsm Array and the Get Fsm Array Item. You can choose the array from the Fsm by typing in the arrays variable name and using fsm item you can get the index from that array.
@@sebasrez Cool ~ Thanks for the tips~! I am trying to do this method but I confused some of the array actions with tags. Ex. i have a few objects with same name tags on the field. When Player or a Box that is enter, i want those objects that with name tags deactivate. Normally i can just use activate action to turn off but those objects has same name tags, so when trigger enter they all deactivate. I don't know how to use tags with arrays to deactivate.
hmm the "inspector" thing at 5:45 doesn't exist anymore :(
now there's only inputs and outputs
Thanks for the detailed explanation of this powerful set of tools!
That was long needed in the Playmaker community.
Good content and clear explanation. Keep those coming Rez!
Nice, Thanks for the comment! Arrays are amazing and I hope this video demonstrates this and how simple they can be to use.
09:47 my brain every time
LOL always empty
Thank you so much. Well explained ❤❤
Rez please I have question, I have speech recognition from the ecosystem it's like Array string, How to use my voice to sent transition to other event using this action? 😃
I need to check out this action, it sounds cool. Maybe it has a send event in it?
Can you make a video on Array Get Random Action because i beliebe NoRepeat is not working as it should. maybe you can show us a right way to use it ?
can't you just put add array action above the loop action? Great video sir
Oh maybe, I’m not sure which section you mean but I’m sure my logic isn’t perfect. If you give it a try please let me know!
@@sebasrez absolutely, ill try it out. Thanks for the video.
Im new to arrays. So what I'm trying to do is get all child of a gameobject and store it in a array (as gameobjects): Completed
Now I'm having trouble as I want to get a certain float in all the child game objects. Is there anyway to do that or is there a simpler way to get a float from all gameobject listed in a array?
Hey Ex, I would recommend what you suggested, going through each game object as an array loop and get float fsm. You can also do an array loop and do a run fsm template with a setup that grabs the float and puts it into the main fsm.
thanks :)
array for each doesnt work
Hey this is Super awesome tutorial ~!
Can you do another separate tutorial for getting individual objects from array group?
Ex, 3,4,1,5 .. let say if i want to Get Array 3 from another object. Which action should i use and how to find that 3 array?
Hi, Thanks! The best action for this is the Get Fsm Array and the Get Fsm Array Item. You can choose the array from the Fsm by typing in the arrays variable name and using fsm item you can get the index from that array.
@@sebasrez Cool ~ Thanks for the tips~! I am trying to do this method but I confused some of the array actions with tags. Ex. i have a few objects with same name tags on the field. When Player or a Box that is enter, i want those objects that with name tags deactivate. Normally i can just use activate action to turn off but those objects has same name tags, so when trigger enter they all deactivate. I don't know how to use tags with arrays to deactivate.
cube 5 is number 6 because of 0 index
Thank you!