This helped me tremendously. I'd been programming around using arrays and finally bit the bullet. I have to reference this again, though. Just not enough array content with playmaker that is up to date..
Please explain what you're doing while you're doing it, as opposed to clicking 10 things and then catching up. I had to revert 10 seconds a ton of times because you're already 3 menus ahead. Saying 'Let's add x to y' and THEN clicking x and inserting y would allow me to follow. Just for clarification, I'm not saying you're going too fast, but what you're doing and what you're saying are not synced up.
Hello, array and able to make 2 objects interact between them? Just between them ignoring objects around? Even if they collide with one of these two objects? thanks
Dear Sir, Hope you are fine , i need some help on some matter in playmaker. I need some help regarding a project i am working . I will try to list out and explain the problem as to the best of my ability , as i am very new to Playmaker and unity. for example : I am trying to create 2 shops. one for buying items and one for selling items. The way i created the shop is , When my player enters the Buy shop a Trigger occurs and a panel gets Activated and inside panel shows the item to buy. Example: (Buy oranges) :this is a Button .... (X1=$) text label ( $10) random price text. So, when player clicks the Buy button , it buys the item and money deducts from the Bank. But my problem is , on the Seller shop I want to sell the item So i have gone to seller shop ,,,, trigger occurs ,,, and a Panel Show Up. Panel is empty, and i want panel to show what item i have in my hand or inventory and generate a random price to sell it I dont know how to represent the bought item (by text or visually) i have in my hand , to show up in the seller Panel.... same like i bought it with a button and price and tag....i dont know how to do it, could you please help me i this regard. Please. Any help would be very helpful Thanks
Hello sir, I used arrays to create objects and destroy them. Next to it I have a GUI image that is suppose to change color to green, when object in array is present, and red when not. I got it working, but I don't understand why it works the way it does. I used "Game object is null" that is compared to global variable used in the array. I thought it can be in one node set to Every frame, with both Is Null and Is Not Null set to different events. But the only way I got it working, is by having two nodes, each having it's own "Game object is null", with only one event action selected. The state now toggles between them. But why? Why is not the first variation working? Thank you for any info.
I'm using array get, array get next and array set in a loop to get the gameobjects in the array to go from top index to bottom index and climb back up to the top index. Now I just need the Y position to change so the game objects climb physically to the correct position corresponding with the ever changing index. Geez does that even make sense? I've tried storing as vector3 into a variable and then setting the vector3 position at the right time etc... I'm just lost!!! Any help is appreciated!
Best explanation of Playmaker arrays I've found!
Thank you for this video. You have unlocked the power of Arrays for me.
You're a great teacher! New Subscriber :) Hope you make more playmaker stuff, I'm loving it. Helps even those who know how to program.
Thx for the comment ^_^ If you have any requests please let me know.
This helped me tremendously. I'd been programming around using arrays and finally bit the bullet. I have to reference this again, though. Just not enough array content with playmaker that is up to date..
Please explain what you're doing while you're doing it, as opposed to clicking 10 things and then catching up. I had to revert 10 seconds a ton of times because you're already 3 menus ahead. Saying 'Let's add x to y' and THEN clicking x and inserting y would allow me to follow.
Just for clarification, I'm not saying you're going too fast, but what you're doing and what you're saying are not synced up.
What if I want to get a bool value from each array member? Getting tags was easy but I don't see a way to get other data.
Very Helpfull!
Hello, array and able to make 2 objects interact between them? Just between them ignoring objects around? Even if they collide with one of these two objects? thanks
Dear Sir, Hope you are fine , i need some help on some matter in playmaker.
I need some help regarding a project i am working . I will try to list out and explain the problem as to the best of my ability , as i am very new to Playmaker and unity.
for example : I am trying to create 2 shops. one for buying items and one for selling items.
The way i created the shop is , When my player enters the Buy shop a Trigger occurs and a panel gets Activated and inside panel shows the item to buy.
Example: (Buy oranges) :this is a Button .... (X1=$) text label ( $10) random price text.
So, when player clicks the Buy button , it buys the item and money deducts from the Bank.
But my problem is , on the Seller shop I want to sell the item
So i have gone to seller shop ,,,, trigger occurs ,,, and a Panel Show Up.
Panel is empty, and i want panel to show what item i have in my hand or inventory and generate a random price to sell it
I dont know how to represent the bought item (by text or visually) i have in my hand , to show up in the seller Panel.... same like i bought it with a button and price and tag....i dont know how to do it, could you please help me i this regard.
Please.
Any help would be very helpful
Thanks
Hello sir, I used arrays to create objects and destroy them. Next to it I have a GUI image that is suppose to change color to green, when object in array is present, and red when not. I got it working, but I don't understand why it works the way it does. I used "Game object is null" that is compared to global variable used in the array. I thought it can be in one node set to Every frame, with both Is Null and Is Not Null set to different events. But the only way I got it working, is by having two nodes, each having it's own "Game object is null", with only one event action selected. The state now toggles between them. But why? Why is not the first variation working? Thank you for any info.
Hi, my arrays get bigger than the original array size, how do I avoid that?
Hello there. You got same error message (visible on bottom bar) as I did. How can I avoid this error? Thanks!
That errors from previous operation. Make sure to clean it and run the last operation again.
I'm using array get, array get next and array set in a loop to get the gameobjects in the array to go from top index to bottom index and climb back up to the top index. Now I just need the Y position to change so the game objects climb physically to the correct position corresponding with the ever changing index. Geez does that even make sense? I've tried storing as vector3 into a variable and then setting the vector3 position at the right time etc... I'm just lost!!! Any help is appreciated!
Oh and I'm using the newer array actions in Playmaker 1.8. NOT arraymaker.
Thanks, great tutor
666