A Look at EZD6 - Pros, Cons, and Final Assessment
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- Опубликовано: 19 авг 2024
- So, what's all this hype about EZD6 and is it legit? I take a delve into TZD6 from DM Scotty.
EZd6 12.50 PDF, 22.50 Softcover & PDF, 25.50 Hardcover & PDF
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So, what's all this hype about EZD6 and is it legit? I take a delve into TZD6 from DM Scotty.
EZd6 12.50 PDF, 22.50 Softcover & PDF, 25.50 Hardcover & PDF
www.drivethrurpg.com/product/397599/EZD6-Core-Rulebook?affiliate_id=1446 (affiliate link)
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Another thing to note. DM Scotty opened up the system for third party creators.
you sold me, I was already considering it when played an ezd6 "Hawk the Slayer" game at NTRPG and it was probably my favorite session of the con
My favorite system - I'm converting all my materials into this system : ) - its great for new players - the secret is the GM/RR has to be experienced to make it flow! Karma is amazing.... but what I love is combat is quick and furious... versus the 5e 8 hour fight to take on a drunken Kobold.... :) secret to campaign - mission focus, items of power, and give additional aspects based on experience from adventures - check out the Book of Quests :)
I love dm Scotty his terrain tutorial videos are so fun and useful I have been wanting to try this system since it came out. Thanks for the video.
Thanks for the review! I disagree about “your character can’t get better”. I’ve been playing in a 6 month campaign. They can increase in abilities! You can give them unique abilities, improve in what they do, there’s just no linear pre-made path. Step outside the shackles of “needing levels” and you’ll be pleasantly surprised
Fair enough
I love that it is so easy to pick up and teach. I've played ina couple one shots using it and it was fun, but I can see how it'd be possible to runa campaign as well. Instead of gaining levels, pcs would get more powerful through equipment and items of power, or as extra boons from the gods, etc.. It is a simple, fast and fun little system.
I bought these rules last month and I'm looking forward to running a game. Also, we need DMScotty at North Texas RPG Con.
Four against Darkness is a banger. Can't wait for the 2e core book
Any word on when it's coming?
Not sure. I know Andrea has been working on it since like 2021. I think the rules are 95% the same, but the book is more complete and edited and organized, or so I've been told.@@Mind_of_MATT
Unfortunately we're still waiting. Andrea is very industrious, and Troublesome towns is a huge boon to the series, but I still want a cleaned up corebook first and foremost.@@Mind_of_MATT
I've had some fun with Four Against Darkness, look forward to your take on it.
One of my favorite games. Probably the king of solos.
From what I read I liked it, but it isn't quite as easy as it claims to be. The magic system is a little fiddly and the karma point bits seem a bit excessive to me. Again, I still like it though.
D6 is even too lite for me! Sorry DM Scotty!
I usually convert any d6 game to 2d6 or d12 for the fidelity. Makes progression a lot more stratified.
@@phaedruslivewhat changes exactly if you switch EZD6 to EZ2D6?
It allows for minor bumps in power, rather than massive ones. Let's you run a longer game.@@juauke
@@phaedruslive hmm, I see, this could be interesting
But this might sound dumb but how would you run it?
Do you just convert tasks with nD6 with 2nD6 and just require twice as many successes? Or is it targets that get updated to a number obtainable with 2d6?
In the case of this particular game a d12 might make more sense. But more or less you just adjust probabilities until you have something like parity. It also gives you a half-step gray zone you can put things that you feel should of a difficulty between numbers on a 1-6 scale.@@juauke