I really like this format, especially with the way you have marble collisions at the moment: they can add, if they're the same colour; bounce, if they're ally colours; or subtract, if they're enemy colours. A very relaxing watch.
Red - That one sidekick that goes out immediately Yellow - The villian that never seems to lose. Green - The sidekick to the hero that saves the hero's life Blue - The hero
even if the entire outcome of the match is literally random, there were some points of it in which it seemed like the marbles were talking with eachother. like in 8:30 in which the whole team goes to recover the path yellow took and defend the blue marble, or when the marbles bounce in just the right way to make it look as if a player chose to throw the marble that way. for me, this was the most entertaining video of the multiply and release series. only real matter here is the non-existant music xD
@@lostmarbles2d it was mostly a joke on how the music at the end was only beats and no real melody. it was fine but some of the music you put in other videos are 110% vibe-machines, this one was just there xD
As a fan of both Lime(Green) and Yellow ,"Lime! Shoot R/Y" "Yellow! Shoot B/G!" "Blue! Kill Yellow!" "No Yellow don't die"LOL Green tried many times to kill Blue to revenge Yellow's dead LOL
How about instead of round or square sectors make them layered. Think of Minas Tirith. Also possibly giving sectors higher defense as in 2x amount needed to break or that they bounce after breaking 1 pixel
Adding to this point, a color is more likely to land on the x2 if the other color in the same side is still alive, because their marbles might push them into the x2 when they would definitely land on release. It happened every time blue got a very big shot
I really like this format, especially with the way you have marble collisions at the moment: they can add, if they're the same colour; bounce, if they're ally colours; or subtract, if they're enemy colours.
A very relaxing watch.
Thanks! Yes I feel a mix of collisions & combines brings the best of both formats.
@@lostmarbles2d its cool that ally colors dont just combine or something
Having the balls combine or subtract was very clever! A much cleaner over all system, i think.
Thank you for the feedback!
Another great video! Making the hit boxes visible was a great choice in my opinion
Red - That one sidekick that goes out immediately
Yellow - The villian that never seems to lose.
Green - The sidekick to the hero that saves the hero's life
Blue - The hero
Me when my favorite team is losing:
"Could you stop falling on the release button...
FOR FIVE SECONDS!?"
10:20
Yellow, "Yay, I finally got a monster ball out there and it's going for green."
Blue, "Omae Wa Mou Shindeiru."
even if the entire outcome of the match is literally random, there were some points of it in which it seemed like the marbles were talking with eachother. like in 8:30 in which the whole team goes to recover the path yellow took and defend the blue marble, or when the marbles bounce in just the right way to make it look as if a player chose to throw the marble that way. for me, this was the most entertaining video of the multiply and release series. only real matter here is the non-existant music xD
Thank you!
What do you mean by non-existent music? Did you not like it, or was the music not working?
@@lostmarbles2d it was mostly a joke on how the music at the end was only beats and no real melody. it was fine but some of the music you put in other videos are 110% vibe-machines, this one was just there xD
@@lukaskai1234 Ah got it, thank you. I appreciate the honest feedback!
I think the next one could be a one versus three competition. (Blue green and yellow versus red)
As a fan of both Lime(Green) and Yellow
,"Lime! Shoot R/Y"
"Yellow! Shoot B/G!"
"Blue! Kill Yellow!"
"No Yellow don't die"LOL
Green tried many times to kill Blue to revenge Yellow's dead LOL
Green realize Green and blue team Vs red and yellow
And blue still saves green at 6:55
at this point I feel like green and blue are bullying and teasing yellow after they got rid of red.
next you should team out opposite side (ie: red & blue vs yellow & green)
Noted, thanks for the feedback!
How about instead of round or square sectors make them layered. Think of Minas Tirith.
Also possibly giving sectors higher defense as in 2x amount needed to break or that they bounce after breaking 1 pixel
That's an interesting idea, thank you!
What if you did a team game like this one, but once one team wins, have those two go against each other
That's an interesting idea!
Awesome! Thanks!
It was a good suggestion!
@@lostmarbles2d I’m glad. They are my favorite color schemes.
@@lostmarbles2d I think next time you should do a one versus three variation.
(Blue/Green/Yellow vs Red)
@@guysmiley1940 Marble Bossfight?!?!?
@@lukaskai1234 That’s the idea
Is it just me or is yellow legally not allowed to win any of this
I couldn't see the firing bar of blue...
Thanks for the feedback! I will need to work on that.
2 vs 2 battle!
10:01 player tellow eliminated.
Now I'm thinking of keeping it as tellow in future videos 😂
tellow was eliminated
i shall pour gasolide on nature next time.
I hoped the allies would be in the opposite corners :/
Can you make the "release" a bit smaller ? The balls are more likely to fall in it than in the ×2
Adding to this point, a color is more likely to land on the x2 if the other color in the same side is still alive, because their marbles might push them into the x2 when they would definitely land on release. It happened every time blue got a very big shot
I'll have to fix the marble track a bit so that the marbles don't bias toward one side.
can you make 2 team but with multiple cannon?
yellow
Not tellow
Do it again
green and blue wins! That’s both of my favourites!
Tellow? kkkk
Heya