Multiply or Release #22 - Upgrades - Marble Race
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- Опубликовано: 29 авг 2024
- New in this version: block hit points. Normally, blocks only take 1 from the size of shots that conquer them. When blocks gain increased hit points, it increases the amount taken from the conquering shots, effectively fortifying your territory. The upgrade applies to newly conquered territory and does not increase the hit points of territory you currently control.
Four colors competing:
Magenta, Blue, Green and Orange
Which colour will win?
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(Warning: spoilers below the readmore)
Interesting dynamics. The brick HP upgrade means there's now a distinction between the power to take territory and the power to hold it; this makes it a lot less "strongest wins", since you essentially get a multiplier based on how much more your territory is worth than the opposition's (if you have double the brick HP and half the offensive capacity, a stalemate would be expected). The fact that you don't get to increase the HP of bricks you already own means an early attack rush gets a subtle disadvantage; you're stuck with a whole pile of low HP bricks until they get captured and recaptured, and worst case you get sniped through them later on.
Then again, maybe this was just staving off the inevitable; Green got a ton more marble upgrades and eventually just snowballed out of control. Which isn't bad, necessarily, given that the alternative is total defense winning out leading to stalemate, and Orange DID get a couple bizarre bouncy shots which could theoretically have slid over and hit Green. Plus the high brick HP did a good job of deleting small shots and requiring that one of the death stars actually make direct contact...until the end, anyway.
Overall excited to have this ruleset in the roster, it seems like it makes for a much more even-keeled upgrade game that provides plenty of opportunity for back-and-forth rather than a large stick emerging and immediately beating everyone to death.
13:10
Purple: I'll save you Cyan!
Cyan: DEATH BEFORE SHAME
LOL
Lime's epic 11.6M monster, 127k monster, 40k monster...
Launching 11M+ monsters and it dominates the board, leaving room to spawn more balls and create the molecule chaos at the end, there was lag.
That particle accelarator. Orange would've had a comeback with their defense stats.
I thought it was a great implement to be able to increase the life of the brick. As the game progressed the bricks were so dark that I could barely read the number inside them, so maybe it would be better to increase the brightness of the numbers as the brick darkens. Otherwise, good video :)
Spoilers:
Poor Cyan. He suffered enough through Green's early and quick attacks.
Also, the particle accelerator in the end is what made Orange lose.
I always pick cyan but man it was so unlucky today.
_o7_
after orange lost: oh crap IT’S GAINING TOO MUCH SPEED TURN IT OFF IT’S GONNA CRASH MY PC
I think the brick hp upgrade should give 1 hp to each brick in the board, so your starting 1s are not a massive weakness that can be exploited. Also I'd make the starting brick hp a little higher, maybe 3 or 5, a couple more starting marbles and a higher multiplier & base number speed increase so after a few minutes it'll be much easier to remove big bricks. Well, that's quite a lot of changes, but if I were to mention the most important one is how easy it is to turn those 1s into almost unbreakable bricks too early into the game (and maybe the difficulty to clear bricks behind the spawn)
Edit: I forgot... I think that 11 684 968 is the biggest Death Star ever released :D
My thinking was to leave them at 1hp to "punish" early aggression - if a player's area is largely unconquered while they expand into others' territory, it becomes a weakness that the others can exploit if they manage to break through the front lines.
I'm thinking of maybe scaling hp based on distance to base, or something like that.
Scaling hp based on distance to base would be better, the closer to the core the stronger the bricks would be. Would mean that players who were heavily targeted early on still have a chance to continue fighting while theyre strongest defenses keep them safe.
Also, part of me thinks the shield power up needs a limitation, a couple of these resulted in the shield being the defining factor on who wins
i think this was the best multiply or release video thus far, the brick hp upgrade was amazing, the fact that you could block a person inside their own base with the bricks, and force that person to escape by summoning a giant marble made the entire thing super fun to watch, that upgrade alone made the game go to late-game, which caused upgrades like the +10% multiplier to help lime create actual stars, it made orange survive by having 20 HP on his bricks, the entire thing was super chaotical and that made it very fun to watch. the music was also really good, you started the video with target fuse, then at the middle of it you used an entirely new song, and most of the songs were synchronized to what was happening on the screen. also, you made some changes to the layout like fixing the bug where marbles could take 2 upgrades at once, and you made the upgrades much more readable. one thing made me curious tho, why is there a rectangle below the +1 marble and multiply +10% upgrades?
The rectangle is actually below all of the upgrades, but only those two upgrades have their "layer" property set higher, which means they are draw above the wall rectangle. Not sure why I did that. Good catch!
The upgrades are getting better and better!
I like how each color had a role.
(No spoilers)
Purple was the damage dealer, because it was focusing in more outburts upgrades in multiplayers and base numbers and avarage shields and marbles count
Green was a spammer, avarage shield count, avarage hp bricks but it had so much marbles, it always had the double or a little more than the rest, with a little above avarage in multiplayer and avarage start num.
Orange was a tanker, low start number, avarage multi upgrades, and low marbles. But it had the double or more hp brick than everyone and it had like 50% more shields than everyone else.
And cyan... cyan was just the noob that didn't know how the play the game and raged quitted because is to bad.
this is my favorite one by far. I love the idea of brick hp and also finally green can unleash it's final form XD
i feel like that for Brick + HP not only the new blocks should get extra hp but the earlier blocks too
Yeah, it was too easy to get an early big shot and convert 1s into unbreakable bricks. The starting hp should be higher too, but with a faster upgrade speed for Death Stars size
The idea for brick/tile hp is honestly interesting
After all this time, the best upgrade is still +10% multiplier. :D
You cant be more powerfull than an exponential grow
I accidentally jumped to the end when I tried to full screen 😅 Thankfully one of my favorite colors was winning, so I just got to enjoy the ride.
I really liked the brick HP! It added a really fun defensive aspect to the game.
The green is bigest marble with number 11 millon!
Something I have noticed in the all multiply release battles is that the first color to get a big one dominates, because the rest of the colors aren't able to regain a foothold. Since the other colors are focused on defending, they aren't expanding as much, leading to that one big marble sticking around forever, much longer than it should be. After that, the one color now has a marble to protect and defend, and can just focus on making an obscene amount of everything else. A mechanic that might fix this is if a marble is above a certain amount for a certain amount of time, it decreases, then repeat, so bigger marbles have a shorter lifespan before they decrease, and the smaller they get, the longer the lifespan before they decrease. Just a thought to prevent this, as it seems to happen very often.
Thanks for the suggestion. I have been thinking of adding a "decay" mechanic like that.
in the end, green acquired a large hadron collider and dispersed its particles to the speed of light
Spoilers i guess
Orange was just stockpiling shields and HP for the apocalypse
It just became straight up black holes at the end.
OK Green turned into a nuclear reactor core achieving super critical state.
Супер. Это была битва до последнего!)
Upgrade idea: Backup Marble. The upgrade will be realeased from a ball 4 mins into the video. When the upgrade is hit a gray marble with 1500 mass is realeased and can’t eliminate anything but it will give the team that realeased it more territory.
Cool idea, thank you for suggesting!
The whole match the other colors fight (until one starts taking over everything) while orange just quietly sits in the corner and somehow survives for as long as it did. Also there were so many times that it came so close to being hit that it lost it’s unfired shot but still survived. One time I think it lost all of its squares without dying and had only the aiming line showing.
Green Threw a 4k
Then an 11k
Then an 130k
And then 11 million
Orange's game was always brick up and shield.
respect for orange for having hold so long
Orange, for the love of God, FIGHT BACK
ig green got tired of orange so they shoot bulleters
11million = eternal ball of death...
If I had a drink, i would have spit it out when I noticed orange had 14 shield, and again when I noticed they had 23 brick hp.
In some of your videos it can be difficult to tell colors apart. I suggest lightening and darkening colors to create more contrast, and if needed converting a screenshot to greyscale to see what's too similar in brightness.
Love the brick upgrade feature!
Green:come on 11684968 damage
I like how lime kept hitting cyan but their shield kept protecting him
So no-one is going to mention the death star of 11 million.
A bad day for me.Everyone straight up aim for cyan
great, you added territory hp!
The green have any marble!
Orange have any shield but eliminated!
Green multiply is big!
My team got eliminated first. Liked the bricks taking more and more hits to change though.
as a cyan enjoyer green is now my rival.
The burst is green to eliminated cyan!
21:05 green start super power (super fast)
I really really liked the brick hp upgrade
More please. More.
Those giant shots really need to be fixed. It ruins all the fun to a color not being able to do anything.
What's your marble radius function?
I was cheering magenta, but killing it's natural ally was stupid af :/
I had some trouble to read the brick hp of pink. Also, i think that you should add this stat with every other upgrades
I was oddly patriotic for orange
18:40 Speedy boi
spoilers
21:15 collision moment
21:05 Green go brrr
Your neighbourhood Spoiler blocker is here
Spoiler
That green is a cheater
There is no escape. Look how large it is. Jumping is useless.
18:37 please save 59 :/
great we have scam bot! About very inappropriate things!
I've removed it, I hope it doesn't come back!
11 million wet