Multiply or Release #22 - Upgrades - Marble Race

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  • Опубликовано: 29 авг 2024
  • New in this version: block hit points. Normally, blocks only take 1 from the size of shots that conquer them. When blocks gain increased hit points, it increases the amount taken from the conquering shots, effectively fortifying your territory. The upgrade applies to newly conquered territory and does not increase the hit points of territory you currently control.
    Four colors competing:
    Magenta, Blue, Green and Orange
    Which colour will win?
    Subscribe for more!
    #marble_race #multiply_or_release
    Patreon: / lostmarbleruns
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Комментарии • 73

  • @Interesting_Failure
    @Interesting_Failure 2 года назад +12

    (Warning: spoilers below the readmore)
    Interesting dynamics. The brick HP upgrade means there's now a distinction between the power to take territory and the power to hold it; this makes it a lot less "strongest wins", since you essentially get a multiplier based on how much more your territory is worth than the opposition's (if you have double the brick HP and half the offensive capacity, a stalemate would be expected). The fact that you don't get to increase the HP of bricks you already own means an early attack rush gets a subtle disadvantage; you're stuck with a whole pile of low HP bricks until they get captured and recaptured, and worst case you get sniped through them later on.
    Then again, maybe this was just staving off the inevitable; Green got a ton more marble upgrades and eventually just snowballed out of control. Which isn't bad, necessarily, given that the alternative is total defense winning out leading to stalemate, and Orange DID get a couple bizarre bouncy shots which could theoretically have slid over and hit Green. Plus the high brick HP did a good job of deleting small shots and requiring that one of the death stars actually make direct contact...until the end, anyway.
    Overall excited to have this ruleset in the roster, it seems like it makes for a much more even-keeled upgrade game that provides plenty of opportunity for back-and-forth rather than a large stick emerging and immediately beating everyone to death.
    13:10
    Purple: I'll save you Cyan!
    Cyan: DEATH BEFORE SHAME

  • @fortun8diamond
    @fortun8diamond 2 года назад +23

    LOL
    Lime's epic 11.6M monster, 127k monster, 40k monster...
    Launching 11M+ monsters and it dominates the board, leaving room to spawn more balls and create the molecule chaos at the end, there was lag.

    • @JustAnotherCommenter
      @JustAnotherCommenter 2 года назад +1

      That particle accelarator. Orange would've had a comeback with their defense stats.

  • @folhus
    @folhus 2 года назад +21

    I thought it was a great implement to be able to increase the life of the brick. As the game progressed the bricks were so dark that I could barely read the number inside them, so maybe it would be better to increase the brightness of the numbers as the brick darkens. Otherwise, good video :)

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 года назад +33

    Spoilers:
    Poor Cyan. He suffered enough through Green's early and quick attacks.
    Also, the particle accelerator in the end is what made Orange lose.

    • @andrewg9216
      @andrewg9216 2 года назад +2

      I always pick cyan but man it was so unlucky today.

    • @Luigion7
      @Luigion7 2 года назад +1

      _o7_

    • @someperson7491
      @someperson7491 2 года назад +1

      after orange lost: oh crap IT’S GAINING TOO MUCH SPEED TURN IT OFF IT’S GONNA CRASH MY PC

  • @marcohueber5130
    @marcohueber5130 2 года назад +17

    I think the brick hp upgrade should give 1 hp to each brick in the board, so your starting 1s are not a massive weakness that can be exploited. Also I'd make the starting brick hp a little higher, maybe 3 or 5, a couple more starting marbles and a higher multiplier & base number speed increase so after a few minutes it'll be much easier to remove big bricks. Well, that's quite a lot of changes, but if I were to mention the most important one is how easy it is to turn those 1s into almost unbreakable bricks too early into the game (and maybe the difficulty to clear bricks behind the spawn)
    Edit: I forgot... I think that 11 684 968 is the biggest Death Star ever released :D

    • @lostmarbles2d
      @lostmarbles2d  2 года назад +5

      My thinking was to leave them at 1hp to "punish" early aggression - if a player's area is largely unconquered while they expand into others' territory, it becomes a weakness that the others can exploit if they manage to break through the front lines.
      I'm thinking of maybe scaling hp based on distance to base, or something like that.

    • @fusionwing4208
      @fusionwing4208 2 года назад +3

      Scaling hp based on distance to base would be better, the closer to the core the stronger the bricks would be. Would mean that players who were heavily targeted early on still have a chance to continue fighting while theyre strongest defenses keep them safe.

    • @fusionwing4208
      @fusionwing4208 2 года назад +1

      Also, part of me thinks the shield power up needs a limitation, a couple of these resulted in the shield being the defining factor on who wins

  • @lukaskai1234
    @lukaskai1234 2 года назад +13

    i think this was the best multiply or release video thus far, the brick hp upgrade was amazing, the fact that you could block a person inside their own base with the bricks, and force that person to escape by summoning a giant marble made the entire thing super fun to watch, that upgrade alone made the game go to late-game, which caused upgrades like the +10% multiplier to help lime create actual stars, it made orange survive by having 20 HP on his bricks, the entire thing was super chaotical and that made it very fun to watch. the music was also really good, you started the video with target fuse, then at the middle of it you used an entirely new song, and most of the songs were synchronized to what was happening on the screen. also, you made some changes to the layout like fixing the bug where marbles could take 2 upgrades at once, and you made the upgrades much more readable. one thing made me curious tho, why is there a rectangle below the +1 marble and multiply +10% upgrades?

    • @lostmarbles2d
      @lostmarbles2d  2 года назад +4

      The rectangle is actually below all of the upgrades, but only those two upgrades have their "layer" property set higher, which means they are draw above the wall rectangle. Not sure why I did that. Good catch!

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 года назад +16

    The upgrades are getting better and better!

  • @calabazar876
    @calabazar876 Год назад +1

    I like how each color had a role.
    (No spoilers)
    Purple was the damage dealer, because it was focusing in more outburts upgrades in multiplayers and base numbers and avarage shields and marbles count
    Green was a spammer, avarage shield count, avarage hp bricks but it had so much marbles, it always had the double or a little more than the rest, with a little above avarage in multiplayer and avarage start num.
    Orange was a tanker, low start number, avarage multi upgrades, and low marbles. But it had the double or more hp brick than everyone and it had like 50% more shields than everyone else.
    And cyan... cyan was just the noob that didn't know how the play the game and raged quitted because is to bad.

  • @JustYourAverageRetro
    @JustYourAverageRetro 2 года назад +3

    this is my favorite one by far. I love the idea of brick hp and also finally green can unleash it's final form XD

  • @Josef_Von_Nazareth
    @Josef_Von_Nazareth 2 года назад +5

    i feel like that for Brick + HP not only the new blocks should get extra hp but the earlier blocks too

    • @marcohueber5130
      @marcohueber5130 2 года назад

      Yeah, it was too easy to get an early big shot and convert 1s into unbreakable bricks. The starting hp should be higher too, but with a faster upgrade speed for Death Stars size

  • @JeffStylez69
    @JeffStylez69 2 года назад +5

    The idea for brick/tile hp is honestly interesting

  • @ShakeyBox
    @ShakeyBox 2 года назад +5

    After all this time, the best upgrade is still +10% multiplier. :D

    • @quentind1924
      @quentind1924 2 года назад +1

      You cant be more powerfull than an exponential grow

  • @FluffyLlamacorn
    @FluffyLlamacorn 5 месяцев назад

    I accidentally jumped to the end when I tried to full screen 😅 Thankfully one of my favorite colors was winning, so I just got to enjoy the ride.
    I really liked the brick HP! It added a really fun defensive aspect to the game.

  • @bonphan245
    @bonphan245 2 года назад +2

    The green is bigest marble with number 11 millon!

  • @aidenreeder4792
    @aidenreeder4792 2 года назад +1

    Something I have noticed in the all multiply release battles is that the first color to get a big one dominates, because the rest of the colors aren't able to regain a foothold. Since the other colors are focused on defending, they aren't expanding as much, leading to that one big marble sticking around forever, much longer than it should be. After that, the one color now has a marble to protect and defend, and can just focus on making an obscene amount of everything else. A mechanic that might fix this is if a marble is above a certain amount for a certain amount of time, it decreases, then repeat, so bigger marbles have a shorter lifespan before they decrease, and the smaller they get, the longer the lifespan before they decrease. Just a thought to prevent this, as it seems to happen very often.

    • @lostmarbles2d
      @lostmarbles2d  2 года назад

      Thanks for the suggestion. I have been thinking of adding a "decay" mechanic like that.

  • @sweety5565
    @sweety5565 2 года назад +1

    in the end, green acquired a large hadron collider and dispersed its particles to the speed of light

  • @cube4923
    @cube4923 2 года назад +1

    Spoilers i guess
    Orange was just stockpiling shields and HP for the apocalypse

  • @KalijahAnderson
    @KalijahAnderson 2 года назад +4

    It just became straight up black holes at the end.

  • @Lexpert
    @Lexpert 2 года назад

    OK Green turned into a nuclear reactor core achieving super critical state.

  • @dmitrytselpanau7128
    @dmitrytselpanau7128 2 года назад +2

    Супер. Это была битва до последнего!)

  • @insanerocks120
    @insanerocks120 2 года назад +1

    Upgrade idea: Backup Marble. The upgrade will be realeased from a ball 4 mins into the video. When the upgrade is hit a gray marble with 1500 mass is realeased and can’t eliminate anything but it will give the team that realeased it more territory.

    • @lostmarbles2d
      @lostmarbles2d  2 года назад

      Cool idea, thank you for suggesting!

  • @Endryn_
    @Endryn_ 2 года назад

    The whole match the other colors fight (until one starts taking over everything) while orange just quietly sits in the corner and somehow survives for as long as it did. Also there were so many times that it came so close to being hit that it lost it’s unfired shot but still survived. One time I think it lost all of its squares without dying and had only the aiming line showing.

  • @Miltiades178
    @Miltiades178 2 года назад +2

    Green Threw a 4k
    Then an 11k
    Then an 130k
    And then 11 million

  • @mylesthayer2843
    @mylesthayer2843 2 года назад

    Orange's game was always brick up and shield.

  • @arriba_teruel
    @arriba_teruel 2 года назад

    respect for orange for having hold so long

  • @DuskAlimar
    @DuskAlimar Год назад

    Orange, for the love of God, FIGHT BACK

  • @PlainMonke
    @PlainMonke 2 года назад +3

    ig green got tired of orange so they shoot bulleters

  • @jdiluigi
    @jdiluigi 2 года назад +1

    11million = eternal ball of death...

  • @boneguy4838
    @boneguy4838 2 года назад

    If I had a drink, i would have spit it out when I noticed orange had 14 shield, and again when I noticed they had 23 brick hp.

  • @Disgustedorite
    @Disgustedorite Год назад +1

    In some of your videos it can be difficult to tell colors apart. I suggest lightening and darkening colors to create more contrast, and if needed converting a screenshot to greyscale to see what's too similar in brightness.

  • @phdtobe
    @phdtobe 2 года назад +1

    Love the brick upgrade feature!

  • @doristsai941
    @doristsai941 2 года назад +1

    Green:come on 11684968 damage

  • @jakegames6393
    @jakegames6393 2 года назад

    I like how lime kept hitting cyan but their shield kept protecting him

  • @steviousmusic
    @steviousmusic 2 года назад

    So no-one is going to mention the death star of 11 million.

  • @ngohailong1980
    @ngohailong1980 2 года назад +1

    A bad day for me.Everyone straight up aim for cyan

  • @LAMCHAKFUNG
    @LAMCHAKFUNG 2 года назад +3

    great, you added territory hp!

  • @bonphan245
    @bonphan245 2 года назад +1

    The green have any marble!

  • @bonphan245
    @bonphan245 2 года назад

    Orange have any shield but eliminated!

  • @bonphan245
    @bonphan245 2 года назад

    Green multiply is big!

  • @ChristopherLaHaise
    @ChristopherLaHaise 2 года назад

    My team got eliminated first. Liked the bricks taking more and more hits to change though.

  • @drumrush01
    @drumrush01 Год назад

    as a cyan enjoyer green is now my rival.

  • @bonphan245
    @bonphan245 2 года назад

    The burst is green to eliminated cyan!

  • @quanvuongduy8538
    @quanvuongduy8538 2 года назад +1

    21:05 green start super power (super fast)

  • @RubenGarcia-pt8tp
    @RubenGarcia-pt8tp 2 года назад

    I really really liked the brick hp upgrade

  • @G.L.999
    @G.L.999 2 года назад +1

    More please. More.

  • @adrien5568
    @adrien5568 2 года назад

    Those giant shots really need to be fixed. It ruins all the fun to a color not being able to do anything.

  • @soranuareane
    @soranuareane 4 месяца назад

    What's your marble radius function?

  • @VieneLea
    @VieneLea 2 года назад +1

    I was cheering magenta, but killing it's natural ally was stupid af :/

  • @quentind1924
    @quentind1924 2 года назад

    I had some trouble to read the brick hp of pink. Also, i think that you should add this stat with every other upgrades

  • @user-me7gl4sh5s
    @user-me7gl4sh5s Год назад

    I was oddly patriotic for orange

  • @SuperHeatWizard
    @SuperHeatWizard Год назад

    18:40 Speedy boi

  • @Tickdaspider
    @Tickdaspider 2 года назад

    spoilers
    21:15 collision moment

  • @ameyadeshpande331
    @ameyadeshpande331 2 года назад

    21:05 Green go brrr

  • @ranjanisarma
    @ranjanisarma 4 месяца назад

    Your neighbourhood Spoiler blocker is here

  • @victordominguez3363
    @victordominguez3363 Год назад

    Spoiler
    That green is a cheater

  • @ForteGX100
    @ForteGX100 2 года назад

    There is no escape. Look how large it is. Jumping is useless.

  • @SeongHo627
    @SeongHo627 2 года назад

    18:37 please save 59 :/

  • @LAMCHAKFUNG
    @LAMCHAKFUNG 2 года назад +1

    great we have scam bot! About very inappropriate things!

    • @lostmarbles2d
      @lostmarbles2d  2 года назад

      I've removed it, I hope it doesn't come back!

  • @haima2008
    @haima2008 2 года назад

    11 million wet