This might be a perfect video. Concise, to the point, clear, with chill vibes and relaxed, natural delivery. It even has a precise training room setup to learn it yourself, and all in only 2.5 minutes. Bravo!
Yeah so many of the sf6 videos show overly complex combos the top 10%tile can do that don't help anyone else. It is like they made the video to toot their own horn.
This feels like something really obvious but as a new player I definitely needed to see it in order to understand exactly how it works. Plus the quick "Here's exactly how to set this up in training mode" is extremely helpful. Thanks!
This is a great video, honestly, for new Street Fighters players, there is no real way to learn about this as the game tutorials do not cover this topic nor shimmy . Without this knowledge, it is impossible to become a good player.
I love guides like these that "teach players how to fish" if that makes sense lol. Just overall giving us a general summary on the decisionmaking that goes on and how much depth there is to all of these kinds of things.
I always try my best to give my viewers the info they need to better understand and improve in the game. I’m so hair you found this video useful. I’ll have more soon!
Just saw this on Reddit. Even if its something us old heads know about, im subbing and checking out your other stuff. Love your style, like others have said. No bullshit, straight to the point and concise. We need more of that so thanks for being an easily digestable source for the community!
Wow thanks a lot man! My goal for these videos is to present information in a way that anyone, new or old, can understand easily. I think SF6 is bringing in a LOT of new players, but most guides aren't made in a way that is easy for them to understand. I hope I can continue to make content that can help all kinds of players
Hey man- here from SF2! The concise format is so good for people like me. Some concepts I know already but nuance of how to use them in this game is definitely key. Also love the settings tutorial being short and relevant as these things can be overwhelming to someone who’s never really seen something like that before.
Really glad to you touched on the shimmy counterplay since I saw Sajam perform it during his online sets with Luke. I thought it was clever but I didn't realize how much thought goes into it now that I've seen this video. Great stuff for a new player like me lol
easiest subscribe of my life, everyone's already said it - you already know it, so i'll just say thanks. i've heard of this several times in other videos and just didn't get it. this was so easy to digest and i'm already practicing it.
@@Chris_F So weird question but I think I set up the practice scenario wrong. I tried to mirror the frame in your example but instead of blocking the crouching medium from Luke I am throwing him out of it. I assume medium because it is a meaty (maybe?). Just wondering what that means about my timing. Thanks again.
So if you’re throwing it that means the crouching medium punch wasn’t recorded with meaty timing. Its a bit tricky if you don’t play Luke but he has to walk forward a bit before pushing punch or throw
damn I've been a casual fighting game player on and off for years and I've never seen anybody explain this technique. I always wondered how people would counter throws so consistently so I suspected there was something going on but I even googled "throw option select" and nothing came up. Thank you for finally opening my eyes. Is there anywhere to learn all these little techniques that long-time players take for granted but nobody EVER explains? (Other than by subbing to this channel ofc, which I definitely will).
This is hard to answer concisely in a RUclips comment, but in short: many techniques are not new or unique to SF6. Many things, like shimmy, are carry-over concepts from older titles. Unfortunately nothing is really consolidated in one location. I’m working towards covering all the basic things I think players need to learn, but making each of these videos takes a long time so there’s only so much I can do. Thank you so much for watching! Please let me know if there are any other topics you’d like to see me cover
@@Chris_F That makes sense yeah. I guess I'll have to try to be more proactive in looking for this kind of thing. Thanks again for the video, very helpful! Especially with the training mode info included.
Actually, the player who shimmies should only press a button once they visually confirm the whiffed throw. Until then, the player should be guarding so no, ex dp doesn’t beat shimmy.
@@Chris_F I didn't say it did, it beats meaty / meaty throw. For shimmys you could delay backdash or something along those lines, wakeup low forward could also work, in most cases you're still guessing, but it forces your opponent to know a bit more tech. Delay jump back was really popular early in SFV if I remember correctly.
I knew what a meatie was, but had no idea on how to perform a delayed throw till I started playing SF6, my practically very first fighting game. Training mode got the setup for you to practice that. That setup also includes shimmies and neutral jumps. Perhaps a video on how to use training mode could be a good idea. SF6 lab is loaded.
I tried this setup with me play ken and luke doing the replays recording when i delay tech is attack it throws him into the corner and im out of the corner lol
I have a feeling that neutral jumps are more dangerous in SF6 than in V. In SFV I would usually recover and block after whiffing the throw, in SF6 it's almost always a guaranteed punish.
@@Chris_F The only change in sf6 is that if ur are in a down position and grab you do a grab.xd in USF4 if u do a grab in a down position you do a low kick or hp, u ill be safe. I have this bad behavior in corners in sf6 and lose some matchs for that grab. I hope sf6 add that little change
I’m not home right now so so I don’t have time to look through my videos, but to beat shimmy you do a low attack bc your opponent is walking backwards and will get hit by your low. If they jump, you can still block in time
There’s no such thing as a perfect setup that shuts down every option the opponent has. Opponents who attack and move forward will counter shimmy, but you can always go for an attack first to stop that.
You will have to mix in throws in order to open up these types of opponents. Watch my most recent video, it’s about how to open up opponents. The video is done with Ryu so I think you’ll find it helpful! ruclips.net/video/M9v_nRQun5Q/видео.html
Thanks for the vid. Can you confirm if "Throw Escape Practice" is good practice for delay throw teching? I'd love to practice this every day and not having to set up the dummy each time would help.
Just checked. Yes, you can use throw escape practice BUT there is one adjustment I suggest making. After entering throw escape practice, go back to the menu and go to recording settings>replay>Replay info display OFF. It's set to on by default, which means you'll be able to see which replay slot it is playing. If you set it off you will have a truly random dummy and can better practice your delay throw timing!
I would say it's totally different because with a fuzzy guard you aren't whiffing any moves, it's just changing your blocking. Delayed throw tech will cause you to whiff your throw if the opponent moves backwards (see my most recent video on the shimmy for a more detailed explanation)
its all about timing, its a manual setup. Nothing to do other than practice it in training mode. I'll have a video about how to beat delayed tech and defensive players before the end of this weekend so please check that out!
You can also do delay tech after you block a normal that leaves your opponent point blank and at plus frames. This opens you up to neutral jumps and shimmy’s though, so just be aware of that counter play
Ok so in SF6 you can’t hit any diagonal inputs before you are doing your dash. This is different from SFV. From standing: forward, neutral, forward From crouch guard: down back, neutral, forward, neutral, forward Getting an accidental down-forward input when trying to dash from crouch guard is pretty common. It’s why I think arcade stick is actually pretty bad for this game and personally I’ve made the switch to hitbox-style controllers for sf6
Not true, this is used in master rank too. You can’t rely ONLY on delayed tech because ppl will blow you up with shimmy or neutral jump, but it’s useful at all ranks
A regular tech will lose to meaty attacks while delayed tech will let you block them. That’s the difference. An opponent will have to add a shimmy or neutral jump to counter delayed throw.
@@Chris_F Wouldnt a delayed throw/meaty also beat it? Say throw is 5 frames so on frame 6 a throw or meaty would hit. I get though its easier to react when its not on wakeup
A delayed meaty is not a meaty. A meaty is an attack that hits on frame 1 after your opponent gets up after a knockdown. What you’re suggesting would just be a delayed attack and yea, depending on the timing that could beat the delayed tech.
thanks for thsi vid, imho they need to remove this from sf6 b/c this is what's fun for me. . .i like thinking i can predict what htey are going to do, but this prevents it :(. like i feel like this prevents some psychological meta gaming :(. and now i understand how this one player seemingly was getting out of everything i was doing. . here i wa sthinking he had some magical telepathic powers x D. (i was raging at the end, thinking. . .the probability of him getting EVERY answer right is incredible!)
Yes but there’s more too it than that. You can also throw out a long, special cancellable normal and go for pressure with drive rush. This game gives everyone a lot of options
You did what i havent seen in any video. You taught how to set up the practice room. Nice video
I always try to make my videos short and easy for anyone to understand. Glad you like it!
SF6 content is all over the place. Some have no notation, some are only notation and no explaining, and 95% don't show training settings 😂
@@Chris_F please keep making content exactly like this it's fucking perfect
Current plans are to release more just like this. The response has been better than I expected! Thank you for the kind words and for watching
This is exactly why I keep coming back. Practical drills.
In “Simple Training Settings” there is a “Throw Escape Practice” option that does something similar as well
This might be a perfect video. Concise, to the point, clear, with chill vibes and relaxed, natural delivery.
It even has a precise training room setup to learn it yourself, and all in only 2.5 minutes. Bravo!
Wow, thank you so much for the kind comment! I’m glad you enjoyed it!
Yeah so many of the sf6 videos show overly complex combos the top 10%tile can do that don't help anyone else. It is like they made the video to toot their own horn.
@jrg305 I always try to keep things simple. Thank you for watching!
@@jrg305 Hey, both types of videos are useful and interesting to watch, but this is more useful to more players for sure.
This feels like something really obvious but as a new player I definitely needed to see it in order to understand exactly how it works. Plus the quick "Here's exactly how to set this up in training mode" is extremely helpful. Thanks!
I don’t think it’s extremely obvious to new players, so don’t worry if you didn’t know. Glad you liked the video! I’ll have more coming this week
This is not obvious at all
It ain't that obvious
This is a great video, honestly, for new Street Fighters players, there is no real way to learn about this as the game tutorials do not cover this topic nor shimmy .
Without this knowledge, it is impossible to become a good player.
Glad it helped! I will have more later this week
I think it’s because they didn’t think shimmy would be so powerful
I love guides like these that "teach players how to fish" if that makes sense lol. Just overall giving us a general summary on the decisionmaking that goes on and how much depth there is to all of these kinds of things.
I always try my best to give my viewers the info they need to better understand and improve in the game. I’m so hair you found this video useful. I’ll have more soon!
Just saw this on Reddit. Even if its something us old heads know about, im subbing and checking out your other stuff.
Love your style, like others have said. No bullshit, straight to the point and concise. We need more of that so thanks for being an easily digestable source for the community!
Wow thanks a lot man! My goal for these videos is to present information in a way that anyone, new or old, can understand easily. I think SF6 is bringing in a LOT of new players, but most guides aren't made in a way that is easy for them to understand. I hope I can continue to make content that can help all kinds of players
Finally an answer for what to do in the corner!! Thanks!
Happy to help!
Perfect amount of info and time taken to deliver it in all your videos I've seen so far. Kudos! 👏
Thanks for the kind words! Glad you liked it
Hey man- here from SF2!
The concise format is so good for people like me.
Some concepts I know already but nuance of how to use them in this game is definitely key.
Also love the settings tutorial being short and relevant as these things can be overwhelming to someone who’s never really seen something like that before.
Thank you so much! I’m really glad you liked it. I’ll have more soon
Great video, teaching how to practice in the lab was really helpful
Glad you think so! I think new players need to be shown how to practice things so I always try to make my videos with that in mind
Really glad to you touched on the shimmy counterplay since I saw Sajam perform it during his online sets with Luke. I thought it was clever but I didn't realize how much thought goes into it now that I've seen this video. Great stuff for a new player like me lol
So glad you liked it!
Best "how to" delay throw tech video I've seen. Gonna go and check what other vids you got.
Wow I’m so happy to hear that! I’ll have more videos by the end of this weekend, but please let me know if you have any topics you’d like me to cover
Great video! Learnt how to defend against annoying attacks + how to use the training mode! Definitely gonna sub.
Thanks!
Thanks so much for the training!!🎉🙏🏻
You bet! Thanks for watching!
easiest subscribe of my life, everyone's already said it - you already know it, so i'll just say thanks. i've heard of this several times in other videos and just didn't get it. this was so easy to digest and i'm already practicing it.
Thank you so much for this comment. I hope you enjoy my upcoming stuff too!
Wow. Super precise, detailed informative video. Thank you!
Really appreciate you showing how to set up training mode to practice this. Figuring out training mode feels pretty daunting sometimes.
It can be tough, especially for new players. Let me know if there are any other training mode things you’d like to see from me!
Really nice, hope to see more guides like this
I will have more coming by the end of this weekend at the latest
Tutorial GOAT right now.
Thank you!! I’m finally feeling a bit better so I’m hoping to start making more content soon!
A short vid covering one thing is good. More likely to remember itThanks.
Glad you liked it!
Great video, looking forward for the next one!
Aiming for one or two more this week, depends on my work schedule. Thx for watching!
Simplifying advance techniques in a quick digestable video? You have lightning in a bottle. Great work!
Thank you so much! Please stay tuned for more
This is a game changer, i’m gold rank and tech so many more wake up throws now 🎉 thank you!!
I love comments like these! I’m so happy I was able to help. Thanks for watching!
I'm a granblue player but came to this vid to learn about delayed teching
Thanks! They’re a bit similar actually
I learned something new. i like that, so i subbed. :)
So glad you did!
Thanks for this tip. This will help me so I try not to predict a throw break.
Glad you found it helpful! Thx for watching
Very concise, more SF6 please.
I will have more this week! Please let me know if there are any topics you’d like to see me cover
As a sim main, i needed this so bad. My yoga man kinda nice now 😂😂
Great to hear! Thank you for watching
To mirror other comments, this was an extremely informative video, thank you! 👏
Glad you enjoyed it!
Excellent video, thanks a lot. I'm 10th floor in guilty gear strive, but I have so much trouble dealing with sf6's defense details
This game is definitely than GGST different in many aspects. I hope my videos help you adjust quickly! Thank you for watching
honestly im a master rank and still learn from ur videos great job!
Thanks, glad you like them!!!
Thanks, glad you like them!!!
sf6 is my 1st fighting game and holy shit, more techs please.liked subbed and commented brother
Wow thank you so much! Comments like these really mean a lot to me. I will do my best to keep uploading content that can help players improve
That shimmy is also good at blocking a potential wake-up.
Yup! Thx for watching
This tutorial is AWESOME. Thank you for including how to setup in training mode.
My pleasure, glad you loved it!
@@Chris_F So weird question but I think I set up the practice scenario wrong. I tried to mirror the frame in your example but instead of blocking the crouching medium from Luke I am throwing him out of it. I assume medium because it is a meaty (maybe?). Just wondering what that means about my timing. Thanks again.
So if you’re throwing it that means the crouching medium punch wasn’t recorded with meaty timing. Its a bit tricky if you don’t play Luke but he has to walk forward a bit before pushing punch or throw
Yo thanks - was throwing entire rounds away every so often vs throw loops in the corner in gold 5 still.. wasn't aware of this option select.
Glad my video was able to help!
Really good tutorial. I didn't really know what delay tech was exactly, but now I do. Thanks!
Let me know if you start winning more online! Glad this video helped
@@Chris_F Definitely winning more now! It makes a difference for sure
That’s what I love to hear!!
This video is gonna do me more harm than good cuz I’m usually the one with the mixing. Good time to learn shimmying!
I’m putting together a shimmy video too
Badass, dude. You rule.
Thank you so much for watching! I’ll have much more coming soon
We need more info vids like this.👍
I’m making more and I should have something ready this week. Thanks for the kind words!
Another short useful and easy to understand guide, thank you very much! Also showing how to set up the CPU for your training is really helpful too.
Thank you so much for always watching and leaving such nice comments!
good video though its a good way to practice it I never thought of
Happy it was helpful!
thanks for the video!
My pleasure! Glad you liked it
Your videos are the best on youtube for new players. I'm sure you will grow ! +1 sub
I appreciate that! Thank you so much!
Great video, subbed.
Glad you liked it!
Good info 👏🏻
Glad you think so!
man there goes my whole gameplan
jk, this is great. thank you for posting. :)
Thanks for watching!
love this !
Thank you! So glad you loved it
Thank you❤
You’re very welcome!
Amazing video, have a sub!
Awesome, thank you! Much appreciated
Perfect video.
Thank you! I’ll have more soon
Thanks for the info man!!!
My pleasure! More coming soon
you even showed how to set up a practice 👍
Glad it helped!
damn I've been a casual fighting game player on and off for years and I've never seen anybody explain this technique. I always wondered how people would counter throws so consistently so I suspected there was something going on but I even googled "throw option select" and nothing came up. Thank you for finally opening my eyes. Is there anywhere to learn all these little techniques that long-time players take for granted but nobody EVER explains? (Other than by subbing to this channel ofc, which I definitely will).
This is hard to answer concisely in a RUclips comment, but in short: many techniques are not new or unique to SF6. Many things, like shimmy, are carry-over concepts from older titles. Unfortunately nothing is really consolidated in one location. I’m working towards covering all the basic things I think players need to learn, but making each of these videos takes a long time so there’s only so much I can do. Thank you so much for watching! Please let me know if there are any other topics you’d like to see me cover
@@Chris_F That makes sense yeah. I guess I'll have to try to be more proactive in looking for this kind of thing. Thanks again for the video, very helpful! Especially with the training mode info included.
Nice. If you can do this then your opponent is forced to stagger pressure, meaning you can mash your way out if you get a read on the stagger.
Thank you
You’re very welcome!
thank you so much
My pleasure!
Simple, well explained and with the training setup
What more do you want?
Subscribed❤
Thank you so much for the sub and the compliment! I will have more soon
Great info
Glad you liked it, thx!
Another bump for your video, exactly what I needed.
Thx bro!
Great video!
Thanks! I will have more soon
Super helpful!
Glad it helped, that’s why I make these
Awesome I've just got to Gold rank and there's a noticeable jump from silver. I think this will help a fair bit.
I hope so! If you have any questions feel free to ask
thanks so much :]
Happy to help!
Great tip, Thx.
Glad it was helpful!
EX DP also beats both options. "Don't block just DP" - Online Ken
Actually, the player who shimmies should only press a button once they visually confirm the whiffed throw. Until then, the player should be guarding so no, ex dp doesn’t beat shimmy.
@@Chris_F I didn't say it did, it beats meaty / meaty throw. For shimmys you could delay backdash or something along those lines, wakeup low forward could also work, in most cases you're still guessing, but it forces your opponent to know a bit more tech. Delay jump back was really popular early in SFV if I remember correctly.
Good video but it’s a bit of an oversight to assume someone who doesn’t know how to delay tech would know what a meatie is.
that's a good point, I added a card/video link to a good explanation video. Thank you!
I knew what a meatie was, but had no idea on how to perform a delayed throw till I started playing SF6, my practically very first fighting game.
Training mode got the setup for you to practice that. That setup also includes shimmies and neutral jumps.
Perhaps a video on how to use training mode could be a good idea. SF6 lab is loaded.
Good idea!
this is a great video with an amazing explanation. It's also shit like this that makes me just fukin htate sf6. . .like this shit is SO nuanced =P
Thank you!
To be honest, this stuff isn't exclusive to SF6. Most fighting games have tech like this
Nice!
Thanks!
I tried this setup with me play ken and luke doing the replays recording when i delay tech is attack it throws him into the corner and im out of the corner lol
That means the attack isn’t hitting frame 1. You’ll have to re-record it with the proper attack timing
bookmarking these
This is also automatically set up for you to practice in training, on tech throws
Yes, but not all new players know about this or WHY it’s worth practicing.
This loses badly against neutral jumps too
Yes it does. I wanted to keep the video brief so I didn’t include everything it loses to; I’ll put that together in another video
I have a feeling that neutral jumps are more dangerous in SF6 than in V.
In SFV I would usually recover and block after whiffing the throw, in SF6 it's almost always a guaranteed punish.
i need that shimmy video now LOL
I’m working on it! Should be out by Sunday
@@Chris_F thank you good sir 👍
To delay tech, do you press the throw button on wake up or the moment the opponent puts their hands out to jab or throw?
There are a option select that work the tech grab a mechanical grab i used it in ultra sf4 it works in sf 6 but with a big problem
Throw tech doesn’t have a whiff animation if done with an OS in sf4 so the way it works is pretty different from sf6
@@Chris_F The only change in sf6 is that if ur are in a down position and grab you do a grab.xd
in USF4 if u do a grab in a down position you do a low kick or hp, u ill be safe. I have this bad behavior in corners in sf6 and lose some matchs for that grab. I hope sf6 add that little change
Couldn't find the video on how to beat shimmy, did you upload it? I'm having issues dealing with shimmy and neutral jump
I’m not home right now so so I don’t have time to look through my videos, but to beat shimmy you do a low attack bc your opponent is walking backwards and will get hit by your low. If they jump, you can still block in time
@@Chris_F Thank you man!
My pleasure!
doesn't quite work if the oppoent walk up and double jab. or jab and throw
There’s no such thing as a perfect setup that shuts down every option the opponent has. Opponents who attack and move forward will counter shimmy, but you can always go for an attack first to stop that.
Chris its so difficult to open opponents crouch block defense when you using ryu. They can literally crouch black 95% of his moves
You will have to mix in throws in order to open up these types of opponents.
Watch my most recent video, it’s about how to open up opponents. The video is done with Ryu so I think you’ll find it helpful!
ruclips.net/video/M9v_nRQun5Q/видео.html
Thanks for the vid. Can you confirm if "Throw Escape Practice" is good practice for delay throw teching? I'd love to practice this every day and not having to set up the dummy each time would help.
I will check when I play tomorrow
Just checked. Yes, you can use throw escape practice BUT there is one adjustment I suggest making. After entering throw escape practice, go back to the menu and go to recording settings>replay>Replay info display OFF. It's set to on by default, which means you'll be able to see which replay slot it is playing. If you set it off you will have a truly random dummy and can better practice your delay throw timing!
@@Chris_F thank you so much for looking into this. most youtubers wouldn't. hope your channel pops off!
My pleasure! I really appreciate everyone who takes the time to watch my videos so I try to reply and interact with everyone as much as I can
WOOOOOOOOOW!
Thx for watching!
This is countered by a neutral jump as the delayed throw wiff means full punish counter 😢
Yes, but the point of this video is just to show new players how to delay tech. I’ll post the counter play options in another video soon
Ive been looking for hours now. HOW DO I ESCAPE A THROW? there are no guides on what the hell im supposed to do on the controller
You push light punch and light kick at the same time. You can use controller settings to set a macro for this as well!
Now we just need a Brian_T
I don’t get it
@Chris_F At least from what I know, the FGC has Brian_F (content creator), Chris_T (pro player), Chris_F (you) and lastly Brian_T (not known yet)
@@rational1016 ah I see haha. Just trying to keep my last name private, hence the _F
But if he do the meaty with HP or LP the delay tech throw still work well with the same timing? Thnks
Yes it will work as long as it’s against a meaty attack
I've tried this and I STILL can't delay tech.
I can't tech a throw in 7 frames, my reaction time isn't that fast enough.
It’s not a reaction, it’s a prediction.
Is this tech similar to a fuzzy? Or is it totally different?
I would say it's totally different because with a fuzzy guard you aren't whiffing any moves, it's just changing your blocking. Delayed throw tech will cause you to whiff your throw if the opponent moves backwards (see my most recent video on the shimmy for a more detailed explanation)
how do you make sure that luke's attack hits meaty? i understand the concept of a meaty but i don't really know how to execute it
its all about timing, its a manual setup. Nothing to do other than practice it in training mode. I'll have a video about how to beat delayed tech and defensive players before the end of this weekend so please check that out!
Should you be delay teching in the middle of block strings or only on wake up?
You can also do delay tech after you block a normal that leaves your opponent point blank and at plus frames. This opens you up to neutral jumps and shimmy’s though, so just be aware of that counter play
Ok thanks will be aware of that 👍
and then the opponent neutral jumps and completely blows up delay tech
Any tips on how to consistently do dash motion on a fight stick?
I'm struggling to dash to the right side with consistency. (wine glass grip)
Ok so in SF6 you can’t hit any diagonal inputs before you are doing your dash. This is different from SFV.
From standing: forward, neutral, forward
From crouch guard: down back, neutral, forward, neutral, forward
Getting an accidental down-forward input when trying to dash from crouch guard is pretty common. It’s why I think arcade stick is actually pretty bad for this game and personally I’ve made the switch to hitbox-style controllers for sf6
@@Chris_F Oh, I wasn't aware of it! This explains why I can drive rush cancel from 5MP but it feels almost impossible doing so from 2MP. (Manon)
Weren't you also able to do this in SF4 as well?
I believe you could, but in SF4 you wouldn’t whiff throw if you did it as a crouch tech. I didn’t play sf4 seriously so I could be wrong
only really useful until hitting mid plat/diamond, but good video.
Not true, this is used in master rank too. You can’t rely ONLY on delayed tech because ppl will blow you up with shimmy or neutral jump, but it’s useful at all ranks
How do I block
Hold back or down-back
@@Chris_F thanks just started the game
@shadowkids7 feel free to ask questions if you need help! I do replay reviews during my live streams in twitch so I hope tonight see you there!
Yeah, and then when you reach platinum, you have to worry about shimmies 😂
Never mind, you talked about it
What’s the difference between this “tech” and just teching the throw?
A regular tech will lose to meaty attacks while delayed tech will let you block them. That’s the difference. An opponent will have to add a shimmy or neutral jump to counter delayed throw.
@@Chris_F Wouldnt a delayed throw/meaty also beat it? Say throw is 5 frames so on frame 6 a throw or meaty would hit. I get though its easier to react when its not on wakeup
A delayed meaty is not a meaty. A meaty is an attack that hits on frame 1 after your opponent gets up after a knockdown. What you’re suggesting would just be a delayed attack and yea, depending on the timing that could beat the delayed tech.
so the exact timing is like, 6 frames?
Give or take yeah
ITS BRIAN F's COUSIN, CHRIS F
F is the first initial of my last name haha, no relation to Bryan
thanks for thsi vid, imho they need to remove this from sf6 b/c this is what's fun for me. . .i like thinking i can predict what htey are going to do, but this prevents it :(. like i feel like this prevents some psychological meta gaming :(. and now i understand how this one player seemingly was getting out of everything i was doing. . here i wa sthinking he had some magical telepathic powers x D. (i was raging at the end, thinking. . .the probability of him getting EVERY answer right is incredible!)
Thanks for watching!
This has been in the street fighter games since at least sf3 so I don’t think this will be removed from the game.
It’s not working for me(new player)
What’s not working?
How to beat a shimmy, just block
Yes but there’s more too it than that. You can also throw out a long, special cancellable normal and go for pressure with drive rush. This game gives everyone a lot of options