I Tried Making a Game in 1 Year

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  • Опубликовано: 20 дек 2024

Комментарии • 79

  • @mayal6358
    @mayal6358 Год назад +71

    Ok, I'm inspired again. Time to open the GameMaker Studio one more time

    • @kiankazemnia6374
      @kiankazemnia6374 Год назад +3

      😂🤝

    • @ByteOfMichael
      @ByteOfMichael  Год назад +7

      haha I'm glad

    • @andrelisboa7193
      @andrelisboa7193 Год назад

      Keep it simple. Keep it fun.

    • @laptoprelaks
      @laptoprelaks Год назад +3

      LMAO as a hobbyist gamedev I can relate....jumping from game engine to game engine

    • @jarredkowalski6921
      @jarredkowalski6921 Год назад

      @@laptoprelaks same here. I keep struggling to decide between UE5 and Unity. I finally decided I wanna make a top down pixel art game, so Unity it is lol

  • @scolondev
    @scolondev Год назад +30

    This is pretty good advice! Personally, I find game development much, much more fulfilling and fun when you focus on the journey rather than the end goal. Celebrate every victory, no matter how small it is. It'll all eventually add up into something big :D.

    • @ByteOfMichael
      @ByteOfMichael  Год назад +1

      Thanks and that's definitely good advice as well!

  • @JeremysTutorials
    @JeremysTutorials Год назад +20

    this is sick man, i'm amazed at how much you've grown on youtube and as a dev yourself. love your editing style as well; keep it up!

  • @PhycoStudio
    @PhycoStudio Год назад +2

    I have been learning while developing Big a game on Roblox. Started during the LOCKDOWN in 10th grade. Thought it would take 8 months to finish the non-anime based Super Hero High School. I'm now in 12th grade having the gift of being a all round developer. While also being able to try ideas I haven't seen in other games.
    which may give me a chance to create a successful game or at least work for others.

  • @skaldingdelight
    @skaldingdelight Год назад +1

    3:30, as a counter to your point about you cant prototype a narrative. I would suggest maybe think about the prototype process as smaller than that, where in a day you create a prototype narrative or dialogue before implimenting it into a full game, or in your case prototyping would like like you building a small system in a new document for a new mechanic before it gets put into the main project file.
    you could use the evolving main game as the testing space but eventually you might impliment a bad system and cant go back without losing progress on your work.

  • @zenbrandon
    @zenbrandon Год назад +5

    I just saw you video on three months of game dev! I love seeing your progress and passion, it's made me boot up Godot again to give game dev another shot!

    • @ByteOfMichael
      @ByteOfMichael  Год назад +2

      Thanks and glad you'll give it another try!

  • @wonderincgames
    @wonderincgames Год назад +4

    Thank you very much for giving time to your games, keep it up!

  • @sebastianwardana1527
    @sebastianwardana1527 Год назад +1

    theres supportive nets to help the knees recover while doing the work or walk... i think you should try those...

  • @justahuman4862
    @justahuman4862 Год назад +2

    I've been working on my game for 3 years. Some times I don't want to touch it for a month

  • @reendevelops
    @reendevelops Год назад +4

    In my case, I used game development as a way to learn programming. But now, I'm trying to pursue a career as a game dev! And boy did I fall in love with the code matrix.

  • @atomicall
    @atomicall Год назад +1

    You’re an inspiration man, I really want to begin posting my Gamedev journey on RUclips as well.

  • @mattdos7171
    @mattdos7171 Год назад +2

    yay time to appease my dev log obsession and burn through your entire video library this weekend

  • @jstroio
    @jstroio Год назад +1

    Definitely prototyping and starting small are super important! It might be worth stripping down your game to its core to find the fun. You might also learn parts of your game aren't necessary which will help with finishing it! Also I don't think you mentioned playtesting which is huge! Finally I recommend a game design textbook like Game Design Workshop, that was really helpful for me.

  • @heckensteiner4713
    @heckensteiner4713 Год назад +2

    Awesome game concept!

  • @joehdz8964
    @joehdz8964 Год назад +2

    Love the video, would like to see more. Quick question, at 1:02 , what software are you using?

    • @Kassjak
      @Kassjak Год назад

      Tiled map editor

    • @joehdz8964
      @joehdz8964 Год назад +1

      @@Kassjak just found out unity had a tile map editor 😅, I’m a dummy

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      Its called Tiled, which I mostly use to create buildings which I then import as sprites to Unity!

  • @bro-rubro
    @bro-rubro Год назад

    i write scripts
    most of the time i start stories from the middle or near the ending, and out of that i think of separate stories, each with its own focus
    then i try to branch it all together in a meaningful and stable structure
    I feel that when you just start writting and the first words are the beggining and so it goes on until the ending
    you lose the full perspective of the concrete experience
    its fun trying systems, but visuals and animations end being less important than fluidity and responsiveness
    that said just to support my argument on why prototyping ends being fundamental
    its something that even in the ugliest of visuals ends up being fun and enjoyable
    even with no complex structure, the feeling ends up being the bone that we rig
    after all that, i loved your video
    hope you read it with much love

  • @1nfern0-br0
    @1nfern0-br0 Год назад +2

    I'd say a good tip would be that if you decide to use tutorials to help you for mechanics in your game, you should have mostly use tutorials from the same few people if possible since you will most likely have a lot of mechanics that intertwine but people will obviously set up their mechanics differently depending on the tutorial, so this could make it way harder for you to build your game. hope this helped anyone!

  • @Drzzw
    @Drzzw Год назад +1

    This is amazing

  • @alexdacat
    @alexdacat Год назад +1

    As a fellow Garen top laner. Much respect! And great tips! I can't wait to try Muster!

  • @PFGFrankly
    @PFGFrankly Год назад

    yandere dev first game releasing as a solo dev, is a really really big game, needing volunteer to make the assets

  • @arckimede7916
    @arckimede7916 Год назад +2

    Great video!

  • @AndrewLangerak
    @AndrewLangerak Год назад +1

    I've never seen an egg in a basket used as bread for a sandwich, but that is genius.

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      applying to the Forbes 30 under 30 for that

  • @HammadSheikh-t1x
    @HammadSheikh-t1x Год назад

    Did you use a macbook to create your game in Unity? If so, how was the experience developing a game on mac?

  • @zoltanpalvolgyi3655
    @zoltanpalvolgyi3655 Год назад +1

    1:37 woah this is sick that unreal engine has only 350 employees and Unity more than 5000. I have never think of that.

    • @ByteOfMichael
      @ByteOfMichael  Год назад +1

      haha ya it was definitely eye-opening to look up the stats

  • @tophattypeguy8598
    @tophattypeguy8598 Год назад +2

    good video 👍

  • @HyperComet369
    @HyperComet369 Год назад

    7:27 Aseprite is free if you put in the work to decompile it

  • @brandonjacksoon
    @brandonjacksoon Год назад +1

    Interesting, thanks!)

  • @trevorfranks69
    @trevorfranks69 3 месяца назад

    Is that deathadder v3

  • @RandomMan_Brad
    @RandomMan_Brad Год назад +3

    Cool

  • @BDAsahi
    @BDAsahi Год назад

    I WANT TO PLAY THIS

  • @quornnugget7799
    @quornnugget7799 Год назад

    How would you say python helped with this? I know it’s not a typical gaming language but it’s my main one that I’ve used for 5 years!

  • @hrafnkellorrirastarson7544
    @hrafnkellorrirastarson7544 Год назад +1

    mustard

  • @ignaciocuevas7541
    @ignaciocuevas7541 Год назад

    Someone can sugest a language to do cellphone games?

  • @AwataraGame
    @AwataraGame Год назад +1

    Tried to Making Game in 3 Years... and avoid burnout hahaha

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      its definitely a battle

    • @AwataraGame
      @AwataraGame Год назад

      @@ByteOfMichael And it really happened until my head was bald.

  • @TheMaJestic14
    @TheMaJestic14 Год назад +1

    Damn you are handsome , love your videos !

  • @CreamYankie
    @CreamYankie 9 месяцев назад

    6 min to tell me you were a professional before hand

  • @neozoid7009
    @neozoid7009 Год назад +1

    Awesome advice

  • @Leito4Gaming
    @Leito4Gaming Год назад

    Anytime I search someting into unity forums I always find $anonymus$ Word all over the place. Does anyone have the same issue?

  • @TheAtrxcity
    @TheAtrxcity Год назад +1

    Remember you can get asesprite for free if you build it yourself!

  • @reendevelops
    @reendevelops Год назад

    I'm also a dev for close to 3 years now, but more importantly also a SPIN-TO-WIN ONETRICK!!!

    • @reendevelops
      @reendevelops Год назад +1

      And I have to say, great video! I had to double check if you really only had 22k subs because the quality was so good!!

    • @ByteOfMichael
      @ByteOfMichael  Год назад +1

      Thanks so much!

  • @1Chitus
    @1Chitus Год назад +2

    Ok, I'm inspired again. Time to open the GameMaker Studio one more time

  • @kwtzay
    @kwtzay Год назад

    mustard