@@laptoprelaks same here. I keep struggling to decide between UE5 and Unity. I finally decided I wanna make a top down pixel art game, so Unity it is lol
This is pretty good advice! Personally, I find game development much, much more fulfilling and fun when you focus on the journey rather than the end goal. Celebrate every victory, no matter how small it is. It'll all eventually add up into something big :D.
I have been learning while developing Big a game on Roblox. Started during the LOCKDOWN in 10th grade. Thought it would take 8 months to finish the non-anime based Super Hero High School. I'm now in 12th grade having the gift of being a all round developer. While also being able to try ideas I haven't seen in other games. which may give me a chance to create a successful game or at least work for others.
3:30, as a counter to your point about you cant prototype a narrative. I would suggest maybe think about the prototype process as smaller than that, where in a day you create a prototype narrative or dialogue before implimenting it into a full game, or in your case prototyping would like like you building a small system in a new document for a new mechanic before it gets put into the main project file. you could use the evolving main game as the testing space but eventually you might impliment a bad system and cant go back without losing progress on your work.
I just saw you video on three months of game dev! I love seeing your progress and passion, it's made me boot up Godot again to give game dev another shot!
In my case, I used game development as a way to learn programming. But now, I'm trying to pursue a career as a game dev! And boy did I fall in love with the code matrix.
Definitely prototyping and starting small are super important! It might be worth stripping down your game to its core to find the fun. You might also learn parts of your game aren't necessary which will help with finishing it! Also I don't think you mentioned playtesting which is huge! Finally I recommend a game design textbook like Game Design Workshop, that was really helpful for me.
i write scripts most of the time i start stories from the middle or near the ending, and out of that i think of separate stories, each with its own focus then i try to branch it all together in a meaningful and stable structure I feel that when you just start writting and the first words are the beggining and so it goes on until the ending you lose the full perspective of the concrete experience its fun trying systems, but visuals and animations end being less important than fluidity and responsiveness that said just to support my argument on why prototyping ends being fundamental its something that even in the ugliest of visuals ends up being fun and enjoyable even with no complex structure, the feeling ends up being the bone that we rig after all that, i loved your video hope you read it with much love
I'd say a good tip would be that if you decide to use tutorials to help you for mechanics in your game, you should have mostly use tutorials from the same few people if possible since you will most likely have a lot of mechanics that intertwine but people will obviously set up their mechanics differently depending on the tutorial, so this could make it way harder for you to build your game. hope this helped anyone!
Ok, I'm inspired again. Time to open the GameMaker Studio one more time
😂🤝
haha I'm glad
Keep it simple. Keep it fun.
LMAO as a hobbyist gamedev I can relate....jumping from game engine to game engine
@@laptoprelaks same here. I keep struggling to decide between UE5 and Unity. I finally decided I wanna make a top down pixel art game, so Unity it is lol
This is pretty good advice! Personally, I find game development much, much more fulfilling and fun when you focus on the journey rather than the end goal. Celebrate every victory, no matter how small it is. It'll all eventually add up into something big :D.
Thanks and that's definitely good advice as well!
this is sick man, i'm amazed at how much you've grown on youtube and as a dev yourself. love your editing style as well; keep it up!
I appreciate it man, thanks!
I have been learning while developing Big a game on Roblox. Started during the LOCKDOWN in 10th grade. Thought it would take 8 months to finish the non-anime based Super Hero High School. I'm now in 12th grade having the gift of being a all round developer. While also being able to try ideas I haven't seen in other games.
which may give me a chance to create a successful game or at least work for others.
3:30, as a counter to your point about you cant prototype a narrative. I would suggest maybe think about the prototype process as smaller than that, where in a day you create a prototype narrative or dialogue before implimenting it into a full game, or in your case prototyping would like like you building a small system in a new document for a new mechanic before it gets put into the main project file.
you could use the evolving main game as the testing space but eventually you might impliment a bad system and cant go back without losing progress on your work.
Thanks for the notes!
I just saw you video on three months of game dev! I love seeing your progress and passion, it's made me boot up Godot again to give game dev another shot!
Thanks and glad you'll give it another try!
Thank you very much for giving time to your games, keep it up!
Thanks and will do!
theres supportive nets to help the knees recover while doing the work or walk... i think you should try those...
haha thanks!
I've been working on my game for 3 years. Some times I don't want to touch it for a month
That's totally normal!
In my case, I used game development as a way to learn programming. But now, I'm trying to pursue a career as a game dev! And boy did I fall in love with the code matrix.
You’re an inspiration man, I really want to begin posting my Gamedev journey on RUclips as well.
Thanks and you definitely should!
yay time to appease my dev log obsession and burn through your entire video library this weekend
haha cheers!
Definitely prototyping and starting small are super important! It might be worth stripping down your game to its core to find the fun. You might also learn parts of your game aren't necessary which will help with finishing it! Also I don't think you mentioned playtesting which is huge! Finally I recommend a game design textbook like Game Design Workshop, that was really helpful for me.
I appreciate the notes! Thanks!
Awesome game concept!
Thanks so much!
Love the video, would like to see more. Quick question, at 1:02 , what software are you using?
Tiled map editor
@@Kassjak just found out unity had a tile map editor 😅, I’m a dummy
Its called Tiled, which I mostly use to create buildings which I then import as sprites to Unity!
i write scripts
most of the time i start stories from the middle or near the ending, and out of that i think of separate stories, each with its own focus
then i try to branch it all together in a meaningful and stable structure
I feel that when you just start writting and the first words are the beggining and so it goes on until the ending
you lose the full perspective of the concrete experience
its fun trying systems, but visuals and animations end being less important than fluidity and responsiveness
that said just to support my argument on why prototyping ends being fundamental
its something that even in the ugliest of visuals ends up being fun and enjoyable
even with no complex structure, the feeling ends up being the bone that we rig
after all that, i loved your video
hope you read it with much love
I'd say a good tip would be that if you decide to use tutorials to help you for mechanics in your game, you should have mostly use tutorials from the same few people if possible since you will most likely have a lot of mechanics that intertwine but people will obviously set up their mechanics differently depending on the tutorial, so this could make it way harder for you to build your game. hope this helped anyone!
Great point!
This is amazing
Thank you!
As a fellow Garen top laner. Much respect! And great tips! I can't wait to try Muster!
haha cheers!
yandere dev first game releasing as a solo dev, is a really really big game, needing volunteer to make the assets
Great video!
I appreciate it!
I've never seen an egg in a basket used as bread for a sandwich, but that is genius.
applying to the Forbes 30 under 30 for that
Did you use a macbook to create your game in Unity? If so, how was the experience developing a game on mac?
1:37 woah this is sick that unreal engine has only 350 employees and Unity more than 5000. I have never think of that.
haha ya it was definitely eye-opening to look up the stats
good video 👍
Thanks!
7:27 Aseprite is free if you put in the work to decompile it
lmao
Interesting, thanks!)
Thank you!
Is that deathadder v3
Cool
Appreciate it!
I WANT TO PLAY THIS
How would you say python helped with this? I know it’s not a typical gaming language but it’s my main one that I’ve used for 5 years!
mustard
Someone can sugest a language to do cellphone games?
Tried to Making Game in 3 Years... and avoid burnout hahaha
its definitely a battle
@@ByteOfMichael And it really happened until my head was bald.
Damn you are handsome , love your videos !
haha thanks!
6 min to tell me you were a professional before hand
Awesome advice
Thanks so much!
Anytime I search someting into unity forums I always find $anonymus$ Word all over the place. Does anyone have the same issue?
Remember you can get asesprite for free if you build it yourself!
haha true
I'm also a dev for close to 3 years now, but more importantly also a SPIN-TO-WIN ONETRICK!!!
And I have to say, great video! I had to double check if you really only had 22k subs because the quality was so good!!
Thanks so much!
Ok, I'm inspired again. Time to open the GameMaker Studio one more time
Cheers good luck!
mustard