SOULBLIGHT GRAVELORDS: Faction Focus AOS4
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- Опубликовано: 19 авг 2024
- Welcome to yet another Faction Focus review. Dust off the cob webs and saddle up your nightmares, because we're riding out under the blood moon! It's Soulblight time.
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Vargheist slander! In the season we had Galletian Veterans they were great. 2 units could do all the GV battle tactics while also being sneaky good bounty hunters to hunt backline objective holders with 3 damage.
Haha, I beg for forgiveness to the vargheist gods 😂. For real, they're one of my favourite units ever. I hope they're here to stay for 4th!
The changes look pretty good. Overall, the stuff that we see isn't hit as hard as some of the other factions. Obviously, that's at a small glance because we don't get to see most of what the warscrolls and the other formations look like. I'm hoping the battle formation that buffs the deathly invocation is a solid generic formation to use. I own a soulblight army but never put it on the board because I just couldn't figure out which dynasty I wanted to build into. I have a very minimal collection that just wasn't going to be effective with the old dynasty system. With a generic battle formation it would make it much easier for me to put that army on the board and not feel like most of my army is missing out on my dynasty buffs.
That's a very good point. It'll be much easier to gradually collect this army now and build your force in different ways.
Lauka, vengos losing a save feels really bad. It looks like a 230 point scroll now, not a 300 point one.
3rd edition Hunger is much stronger and more oppressive than this new one - at the moment it heals as many wounds as you caused to the enemy up to 6. Now it’s D3 or 2D3, which is much more palatable
I also like this new, less oppressive version.
I like pretty much everything that I am seeing here. Good set of allegiance abilities and good warscrolls. I am especially happy with the Blood Knights. I just hope they won't overcost them again.
Gotta finish my wolf-headed Vyrkos Vargheists conversions and buy 10 more Deathrattle Skeletons. Then I have a Spearhead force for this army ready to go.
I really would have liked to see some kind of support for non summonables in the allegiance instead of just rolling over the zombie and skeleton spamming. With hunger and subfactions getting nerfed its going to make that style even more prevalent.
Yeah, they've been hammering down on horde spam for a while now. I think they feel like that's the most iconic about soulblight. And here's me waiting for vampire infantry 🤷♂️
Let's hope the Askurgan Trueblades get a good warscroll then. ;)
I don't know what you mean by vargheists die to anything, last game I put a Lord of change and a GUO into a squad of 10 (It was a large game where we both played two factions) both shooting and melee and there was like four of them left at the end that over half killed the Lord of change on the crack back.
vargheist come in 3s, you can't even have 10.
@@rotm4447 oh My bad lol I guess they just felt like 10. I just remember sending two greater demons to kill this deep striking squad of flyers and it not going nearly as well as I thought considering, after opening up with shooting and charges with both greater demons I remember there being just under half of the squad left so I guess it was probably three out of six left?
Totally viable that they sometimes do well, but with a 5+ save and 6+ ward, realistically, they die to anything 😁. That being said, 6 of them are 24 wounds still, so there's that 🧐
Quick knee jerk reaction to The Hunger - it's massively nerfed. Not talking whether or not it's deserved, but it got whacked big time.
Healing an average of 2 where before you reliably healed for 4-6 if you weren't hitting a 0+ save unit. (You did not need to kill a model though, it healed per wound done)
Only healing 2D3 if killing an entire unit is also massive, and it would still "ony" be an average of 4, but if you roll two 1's you're going to be crying.
The timing also moved to the end of the turn, so you can't activate first with a vamp and heal up, before getting hit, which is also an extremely strong nerf.
Again not talking whether or not it's deserved, I know some people hated it, but I've always found the lack of damage on the vampire end made up for being more tanky.
Yeah, very fair remarks here. I had too little time for Soulblight to really think about the "aftermath" of certain changes and this is one where I would give a different review for now. Definitely toned down a lot. I expect we'll have less healing overall and that might actually really hurt the monster lists.