Quad Remesher

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 69

  • @ThoughtsFew
    @ThoughtsFew Год назад +23

    Man, I just realized this about 10 minutes ago realizing you can preserve the loops you want by just marking them sharp. Too easy.

  • @lunaedward6574
    @lunaedward6574 Год назад +4

    I’m a noob learning 3DsMax but so grateful for the Blender community! Most of the knowledge is transferable once I find out a Max equivalent. Getting QuadRemesher right now.

    • @pzthree
      @pzthree  Год назад

      max should have a quad modifier that comes with max. I'm pretty sure it works well but if you need the plugin it probably won't hurt to have it.

    • @gillik7801
      @gillik7801 Год назад

      @@pzthree you mean the retopology modifier? Also got a question, i have a high poly character but i wanna be able to rig it with a low poly mesh using skin wrap, can i rig and control a high poly mesh with the lower poly version of it?

  • @RadiantMantra
    @RadiantMantra Год назад +1

    When I changed from Maya 2022 to Blender, I was really missing Maya's included Remesh.
    It's a bit pricey compared to other Blender add-ons, but learning to use Quad Remesher makes your workflow just that much more fun and productive.

  • @TheSlyFawkes
    @TheSlyFawkes Год назад +13

    I'm new to blender and even though most of your videos aren't necessarily "noob friendly" I do pick up a lot of cool tips and tricks that I try and incorporate into my workflow. You've got an easy sub from me! I would only ask if you could add screencast keys or something similar so us noobies can follow along a little better and understand what keys you're pressing It would help tremendously. Thanks for everything you teach us!

    • @pzthree
      @pzthree  Год назад +2

      Screen casts I've tried don't accurately reflect the hotkeys, plus some are custom or macros. I might make a video about this later on because I get this comment every now and then.

  • @DarrenLGoldsmith
    @DarrenLGoldsmith Год назад

    Great video, thank you! There aren't a lot of useful info/tutes regarding Quad Remesher. Most videos appear to cover someone trying it out and it not working that well. I tried the add-on a little while ago myself, and couldn't get decent results either. But, as you've stated, that was simply because I didn't know what I was doing/what settings to use. This video has been an eye-opener!
    I use a SubD workflow, mainly, so it's great to know that I can boolean away, and not have to worry too much that Quad Remesher won't be able to handle it. The 'Use Normal Splitting' option alongside Auto Smooth is so handy! And thanks to this video, I now know what marking my edges as sharp is doing.
    Presumably it won't matter if I use, say, Plasticity to create my objects with booleans, over Boxcutter, or any other tool, as long as I set the mesh to Auto Smooth in Blender, and then use that Normal Splitting option?

    • @pzthree
      @pzthree  Год назад +1

      Mileage may vary. It can deliver decent results but it helps to practice with it a bit to understand when and where it might fail. You will most likely still l have to do some manual cleanup.

    • @DarrenLGoldsmith
      @DarrenLGoldsmith Год назад

      @@pzthree Yes, thanks again. Your video makes it very clear that while the results are very good, and potentially great, there will likely be some clean-up, depending on the model. I'm fine with this! I think I'll take the 3-month subscription option, and test the heck out of it. :)

  • @robertshaer6603
    @robertshaer6603 7 месяцев назад

    So for a low poly to high poly workflow for baking is a suitable workflow: make low poly, duplicate it, on high poly smooth by angle, mark edges as sharp (to preserve them), quad remesh (to get nice topo), then bevel edges (hard ops bevel). Would you still need a sub d modifier on it too?

  • @rsunghun
    @rsunghun Год назад

    I was dissapointed with the quad remesh demo result however I might have not turned autosmooth on. I want to try it again. Thank you for the video.

  • @9b8ll
    @9b8ll Год назад

    Thank you so much for this vid. I did not realize what use normal splitting does till now. I love this addon

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m Год назад

    I forgot I already liked it, and then I liked it again, and then I liked it again. Why can't I like this video twice?

    • @pzthree
      @pzthree  Год назад +1

      You can. You have to make two accounts, lol.

  • @-arb-
    @-arb- Год назад

    great demonstration - thanks! I can see how this would save a lot of hours.

  • @easygrammor
    @easygrammor Год назад +1

    Hello, thanks for the video, really essential add-on. May i ask you, how did u make such round cornerns in interface?

  • @carlrotebrink
    @carlrotebrink Год назад

    Thanks for sharing your knowledge, you're awesome.

  • @TheGuardianofAzarath
    @TheGuardianofAzarath Месяц назад

    I bought this addon earlier today, i'm trying to use it to retop a head mesh i've brought in fron an online generator (as the edge flow round the neck isn't great), but it seems to screw up around the outer corners of the eyes and mouth, no matter how tightly i concentrate the quads using vertex paint (cranking the value up to 4 doesn't seem to help, i still get jagged topology), i've yet to try it with anything hard-surface though.
    There is one thing i wish this addon did in blender that it does do in zbrush, and that is let you use curves as edge loop direction guides.

    • @pzthree
      @pzthree  Месяц назад +1

      best bet is to try using materials to guide the mesh flow a bit. It tends to work best but not always. Check out face operators addon if you want to convert facesets into materials.

  • @traditur_
    @traditur_ Год назад

    Quad Remesher + Mesh Machine + Speed Retopo or Retopoflow = Unstoppable combo

    • @EduAmericam
      @EduAmericam Год назад

      You missed Boxcutter and HardOps for a better fusion than Gogeta😎

    • @junweidong2448
      @junweidong2448 Год назад

      I still prefer Quad remsher since it is just a one click job. While weird, this add-on has no change log. So I am not sure if it updates recently and if it would be compatible with the coming blender 4.0. The latest version of it seems to be 1.23? Correct me if I am wrong.

  • @sqwert654
    @sqwert654 Год назад

    very nice , great addition to Blender.

  • @jakejake6029
    @jakejake6029 Год назад

    Yow, I really hope that I know how to use this add-on earlier, now I understand how to use it

  • @cyberbemon
    @cyberbemon Год назад

    Fairly new to this whole 3D modeling realm, so apologies if this is a dumb question. I have a bunch of low poly models and I would like to convert them to a high poly, so I can add details and then bake them to my low poly. Can I use quad Remesher to achieve this? i.e convert a low poly to high? or are there better alternatives?

    • @pzthree
      @pzthree  Год назад +1

      It could help in some ways but generally you will have to go over the models piece by piece and determine if you need recreate them, run them through quad remesher, or even try a remesh modifier followed by corrective smooth. Really depends on each model.

    • @cyberbemon
      @cyberbemon Год назад

      @@pzthree Thanks mate, appreciate the response

  • @episkyrosbet4798
    @episkyrosbet4798 Год назад

    ITS THE BEST REMESHER...... I SUPPOSE........

  • @handlehaggler
    @handlehaggler 10 месяцев назад

    okay now bring those 1mil poly objects down to like 50 k but retain the edges. thats what i really came to see

  • @Rafi_3D
    @Rafi_3D Год назад +1

    Wow, looks like it's worth the money

    • @SkeleTonHammer
      @SkeleTonHammer Год назад

      Yeah, it's a bit expensive but it's very well worth it. They have a demo you can try as well for like 30 days.

  • @Nhillus47
    @Nhillus47 Год назад +1

    is this addon a one time pay or subscription based?

    • @pzthree
      @pzthree  Год назад +1

      1 time

    • @Nhillus47
      @Nhillus47 Год назад

      @@pzthree awesome, thanks sir

  • @malak67
    @malak67 Год назад

    I have no clues how to make this app reliable, half of the time models wont remesh, getting stuck at a fixed percentage no matter how many attemps.

  • @ObscureHedgehog
    @ObscureHedgehog Год назад

    Using Quad Remesher feels illegal. It's unreal how great of a tool it is.

  • @sadaine
    @sadaine Год назад

    I tried remeshing and it makes every other nerdy in my collection disappear (not visible)

    • @pzthree
      @pzthree  Год назад

      Not normal behavior. Check the outliner and see if turned them off?

  • @ThatVinci
    @ThatVinci Год назад

    Is your blender theme public, looks awesome

    • @pzthree
      @pzthree  Год назад

      It is on gumroad. Not sure why the backface is semi-transparent though.

    • @ThatVinci
      @ThatVinci Год назад

      @@pzthree thank you

  • @joelmalagala
    @joelmalagala Год назад

    Hello, I need your help with something. So I purchased a new license key today (1 March), but for some reason it says my subscription has expired. Have you had this issue before?

    • @pzthree
      @pzthree  Год назад

      No I haven't you may want to email the company about it.

    • @joelmalagala
      @joelmalagala Год назад

      @@pzthree No problem. Thanks for the reply

  • @chaos-design
    @chaos-design Год назад

    Hello, may I ask filor a link to the addon? I am to stupid to find the right one...

    • @pzthree
      @pzthree  Год назад

      exoside.com/quadremesher/

    • @chaos-design
      @chaos-design Год назад

      @@pzthree uff, I expected it to be cheaper. Thanks anyway

    • @chaos-design
      @chaos-design Год назад

      Ok, forget my concerns. This thing is pretty awesome. Not sure if I buy it because heavy in price but will see. Thanks for the Vid

  • @danq2656
    @danq2656 Год назад

    Unfortunately, if you have any bevels on hard surface highpoly models, the result is quite bad.

    • @pzthree
      @pzthree  Год назад

      use materials to split it up.

  • @ChrisAirey1
    @ChrisAirey1 Год назад

    Will it work with 4.0?

    • @pzthree
      @pzthree  Год назад

      I don't know, I'm not switching to 4.0. To many issues with other addons.

    • @artisans8521
      @artisans8521 7 месяцев назад

      Try 4.1 😢.

  • @soyv4113
    @soyv4113 Год назад

    Tell me what is your topic?

  • @kenw8875
    @kenw8875 Год назад

    fantastic ! mahalo !

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg Год назад

    is the addons free?

    • @pzthree
      @pzthree  Год назад

      no it is not

    • @junweidong2448
      @junweidong2448 Год назад

      @@pzthree The worst thing for this add-on is that I can't see any change log related to it. Thus, I won't buy it since I don't know if the team of it is still active or whether the coming blender 4.0 is feasible to use it.

  • @zevac
    @zevac Год назад +1

    They made it subscription based 🤦‍♂️

    • @pzthree
      @pzthree  Год назад +1

      website still has perpetual licensing on it.

    • @zevac
      @zevac Год назад

      @@pzthree you're right, my bad

  • @ElenaBG3
    @ElenaBG3 Год назад

    Well, Zremesher in Cinema 4D still a more powerful tool

    • @pzthree
      @pzthree  Год назад +1

      Quad remesher is actually integrated into the zremesher modifier for Cinema 4D.

    • @edenassos
      @edenassos Год назад

      Another monkey who thinks he knows better. They use the same algorithm.

  • @00smash69
    @00smash69 Год назад +1

    Is it free
    No
    How much
    Only 50$

    • @artisans8521
      @artisans8521 7 месяцев назад

      Or 123 Euro for commercial use and VAT. But you make that back in a day.