Blender - Working Ngons to Quads - Subdivision Topology

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  • Опубликовано: 15 янв 2025

Комментарии • 42

  • @ramyissa20
    @ramyissa20 8 месяцев назад +25

    So underrated channel, maybe one of the most useful channels out there

    • @Adasci
      @Adasci 8 месяцев назад

      Yeah, Pz is killing it here

    • @homborgor
      @homborgor 8 месяцев назад +1

      For sure, I've lost count how many people I've sent to this channel

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 8 месяцев назад +5

      I think Arijan, ThomasColin 3d and Pzthree are the best blender creators right now, they drop an insane amount of knowledge every video.

    • @MichaelMaurice
      @MichaelMaurice 6 месяцев назад

      @@gabrielegagliardi3956 agreed. I would also add ChamferZone to this list. PZ is still one of my top favorites!

    • @scynthetic
      @scynthetic 8 дней назад

      only channel that really explains topology

  • @pingchen8620
    @pingchen8620 26 дней назад +1

    5:40 in soild, miter type for angle truning ( outer or innner angle type )
    13:20 exsample 01
    15:47 bevel point
    17:10 egde loop
    19:11 sub surface
    21:00 combin up
    28:20 edge clean up
    33:02 ctrl+shirt+r E OR F offset
    35:12 cut on curve surface
    39:18 box cutter tips

  • @r3dshed
    @r3dshed 8 месяцев назад +16

    Loving the creative narration style, I feel like I'm watching the Bob Ross of Blender.. Happy little quads!

  • @fabriziomaggiacomo5469
    @fabriziomaggiacomo5469 8 месяцев назад +5

    This tutorial is one of the best about SubD workflow, the multiple edge flow strategies and how to simply create any kind of shape and bring it to where you want to. I am still struggling to master this freedom of creating anything you want/need without having weird pinching or bad shading etc. I love this channel, theoretical concepts applied live in front of my eyes and simply explained, is like amazing. Thank you so much for taking the time and effort to share it with everyone else.

  • @merthyr1831
    @merthyr1831 3 месяца назад +1

    Really do appreciate this. I'm in that middle phase of learning something like Blender where I know what I wanna do and sorta know how to do it, but stuff like topology just stops me immediately. Seeing you work through the stages of blocking out -> subD -> modifying -> subD is super helpful, and really helps with not getting in my head. tyvm!

  • @AIRBRUSHMIKE239
    @AIRBRUSHMIKE239 6 месяцев назад +2

    you remind me of Mr. Scott Robetson back in my photoshop rendering tutorial days. your very thorough and easy to listen to and learn from. thank you for all of your lessons. 100% ELITE .

    • @pzthree
      @pzthree  6 месяцев назад +1

      I won't ever claim to be that much of an expert. Scott is a legend.

    • @AIRBRUSHMIKE239
      @AIRBRUSHMIKE239 6 месяцев назад +1

      @@pzthree there can be more than one legend and you don't have to claim to be, it'll just be. lol I know flow state when I see it. cheers dude. keep goin.

  • @luzid.vision
    @luzid.vision 5 месяцев назад +4

    "Sometimes you have to make triangles. Its unfortunate, but its true"
    - A wise man

  • @BLUE52HZx
    @BLUE52HZx 3 месяца назад

    I really want to say thank you, I'm not usually put comments but you're a such talented person surprise me with amazing free information.

  • @PaulCranford
    @PaulCranford 8 месяцев назад

    Again, awesome video dude, you're helping so much !!
    You manage to bring everything together somehow. There are lots of very good tuts online, but it's hard to find some that actually help with grasping the workflow for creating game assets while still using all the fancy techniques for designing cool stuff. But you do exactly that !
    Working on my Portfolio atm. and hoping to get an internship or Jr. Job soon. Your videos make me feel confident about my Workflow so that I can show I have the basic knowledge to get in.
    Keep on going man, you're great

  • @The1stcircle
    @The1stcircle 2 месяца назад +1

    thank you for sharing

  • @martiingaray69
    @martiingaray69 6 месяцев назад +2

    New fav channel

  • @mar-arm
    @mar-arm 8 месяцев назад

    Great stuff!! First steps on modeling here, and you kind of answered a lot basic questions I was running into. Thanks!

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 8 месяцев назад

    I really liked your advice at the end when you talked about starting with clean quad topology as a beginner. I started in the opposite way, wirh some sort of ngon hard surfwce technique and as result all my shapes were really blocky and i had 0 control over more sophisticated shapes and objects. The old achool way of learning things sounds much better.

  • @finnhollenbeck9838
    @finnhollenbeck9838 4 месяца назад

    Getting started with this is not easy. This Video helped a lot tho! So thank you!
    From what i understood so far, I think I just gotta practice more, understand Edgeflow and Topology.
    Keep up the great work :)

  • @eddiexx
    @eddiexx 8 месяцев назад +1

    Great tips! Do you think you could make a tut on how to proper tackle the modeling of a Su-27 or Su-35 (jets). They have the most beautiful lines but im having a hard time with it. Cheers

  • @merthyr1831
    @merthyr1831 3 месяца назад

    It's interesting that working on the mesh at 21:00, you've let the extruded surfaces evaluate to n-gons. Is that OK since you have the inset/bevel which ensures the corner edges are quads? If so that might help me a lot with resolving topology.

    • @pzthree
      @pzthree  3 месяца назад

      If you are doing highs to bake. As long as the shading works, otherwise you keep working it out to quads.

  • @gbftats07
    @gbftats07 8 месяцев назад

    love these videos please continue to make them!

  • @STuFFk77
    @STuFFk77 4 месяца назад

    hello! nice tutorial! your interface is really awesome. Is that a theme or plugin we can install ourself?

  • @FreelancherShajib
    @FreelancherShajib 2 месяца назад

    Really helpful video

  • @evanalbert2896
    @evanalbert2896 7 месяцев назад

    Thank you for this amazing content!!

  • @Adasci
    @Adasci 8 месяцев назад

    Exquisite stuff as always Pz

  • @A.Shek_
    @A.Shek_ 8 месяцев назад

    Knife Tool and Inset Tool and (Korean) Bevel Tool are the three keys for Subdeez

    • @A.Shek_
      @A.Shek_ 8 месяцев назад

      Tip ; Boolean Intersect also works great to quickly add support loops around a shape

  • @Mw_kwak
    @Mw_kwak 8 месяцев назад +1

    Damn. Wish I’ve seen this video years ago.

  • @strangeapprentice
    @strangeapprentice 8 месяцев назад

    This is great. How do you get that angle indicator when putting points? That's really cool!

    • @pzthree
      @pzthree  8 месяцев назад

      Preferences > key map > knife (k) change settings even if they are grey.

  • @asimov2144
    @asimov2144 5 месяцев назад

    C'est passionnant !!!

  • @jamesrivettcarnac
    @jamesrivettcarnac 6 месяцев назад

    What's the son you use for setting the flow of a loop?

  • @mousesunset
    @mousesunset 4 месяца назад

    This guy made random slightly rotated, undefined object with better topology than me that was supposed to have an object with a cube as the base shape.

  • @franco-russo
    @franco-russo 21 день назад

    I don't know what it is about topology videos, but they start off great and then somewhere in the middle get lost in the weeds.
    Very hard for new people to 3D modeling to understand.

  • @PaulCranford
    @PaulCranford 8 месяцев назад

    Ah, I forgot to add. Do you have any tips or guides on time management? I always feel like I'm way too slow with finishing assets. Most likely cause I can't stop iterating when I should be moving on, but I haven't figured out how to stop myself from doing that.. Is anyone else experiencing that?

    • @pzthree
      @pzthree  8 месяцев назад +1

      Not yet. Sooner or later I'll get to it.

  • @UserNumeroUnoo
    @UserNumeroUnoo 8 месяцев назад

    This so interesting, like movie😂😂