Blender - Working Ngons to Quads - Subdivision Topology

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  • Опубликовано: 25 ноя 2024

Комментарии • 39

  • @merthyr1831
    @merthyr1831 Месяц назад +1

    Really do appreciate this. I'm in that middle phase of learning something like Blender where I know what I wanna do and sorta know how to do it, but stuff like topology just stops me immediately. Seeing you work through the stages of blocking out -> subD -> modifying -> subD is super helpful, and really helps with not getting in my head. tyvm!

  • @fabriziomaggiacomo5469
    @fabriziomaggiacomo5469 6 месяцев назад +5

    This tutorial is one of the best about SubD workflow, the multiple edge flow strategies and how to simply create any kind of shape and bring it to where you want to. I am still struggling to master this freedom of creating anything you want/need without having weird pinching or bad shading etc. I love this channel, theoretical concepts applied live in front of my eyes and simply explained, is like amazing. Thank you so much for taking the time and effort to share it with everyone else.

  • @ramyissa20
    @ramyissa20 6 месяцев назад +23

    So underrated channel, maybe one of the most useful channels out there

    • @Adasci
      @Adasci 6 месяцев назад

      Yeah, Pz is killing it here

    • @homborgor
      @homborgor 6 месяцев назад +1

      For sure, I've lost count how many people I've sent to this channel

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 6 месяцев назад +5

      I think Arijan, ThomasColin 3d and Pzthree are the best blender creators right now, they drop an insane amount of knowledge every video.

    • @MichaelMaurice
      @MichaelMaurice 4 месяца назад

      @@gabrielegagliardi3956 agreed. I would also add ChamferZone to this list. PZ is still one of my top favorites!

  • @r3dshed
    @r3dshed 6 месяцев назад +15

    Loving the creative narration style, I feel like I'm watching the Bob Ross of Blender.. Happy little quads!

  • @luzid.vision
    @luzid.vision 3 месяца назад +2

    "Sometimes you have to make triangles. Its unfortunate, but its true"
    - A wise man

  • @BLUE52HZx
    @BLUE52HZx Месяц назад

    I really want to say thank you, I'm not usually put comments but you're a such talented person surprise me with amazing free information.

  • @AIRBRUSHMIKE239
    @AIRBRUSHMIKE239 4 месяца назад +2

    you remind me of Mr. Scott Robetson back in my photoshop rendering tutorial days. your very thorough and easy to listen to and learn from. thank you for all of your lessons. 100% ELITE .

    • @pzthree
      @pzthree  4 месяца назад +1

      I won't ever claim to be that much of an expert. Scott is a legend.

    • @AIRBRUSHMIKE239
      @AIRBRUSHMIKE239 4 месяца назад +1

      @@pzthree there can be more than one legend and you don't have to claim to be, it'll just be. lol I know flow state when I see it. cheers dude. keep goin.

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 6 месяцев назад

    I really liked your advice at the end when you talked about starting with clean quad topology as a beginner. I started in the opposite way, wirh some sort of ngon hard surfwce technique and as result all my shapes were really blocky and i had 0 control over more sophisticated shapes and objects. The old achool way of learning things sounds much better.

  • @martiingaray69
    @martiingaray69 4 месяца назад +1

    New fav channel

  • @finnhollenbeck9838
    @finnhollenbeck9838 2 месяца назад

    Getting started with this is not easy. This Video helped a lot tho! So thank you!
    From what i understood so far, I think I just gotta practice more, understand Edgeflow and Topology.
    Keep up the great work :)

  • @Mw_kwak
    @Mw_kwak 6 месяцев назад +1

    Damn. Wish I’ve seen this video years ago.

  • @PaulCranford
    @PaulCranford 6 месяцев назад

    Again, awesome video dude, you're helping so much !!
    You manage to bring everything together somehow. There are lots of very good tuts online, but it's hard to find some that actually help with grasping the workflow for creating game assets while still using all the fancy techniques for designing cool stuff. But you do exactly that !
    Working on my Portfolio atm. and hoping to get an internship or Jr. Job soon. Your videos make me feel confident about my Workflow so that I can show I have the basic knowledge to get in.
    Keep on going man, you're great

  • @gbftats07
    @gbftats07 6 месяцев назад

    love these videos please continue to make them!

  • @mar-arm
    @mar-arm 6 месяцев назад

    Great stuff!! First steps on modeling here, and you kind of answered a lot basic questions I was running into. Thanks!

  • @eddiexx
    @eddiexx 6 месяцев назад +1

    Great tips! Do you think you could make a tut on how to proper tackle the modeling of a Su-27 or Su-35 (jets). They have the most beautiful lines but im having a hard time with it. Cheers

  • @Adasci
    @Adasci 6 месяцев назад

    Exquisite stuff as always Pz

  • @The1stcircle
    @The1stcircle 28 дней назад

    thank you for sharing

  • @FreelancherShajib
    @FreelancherShajib 28 дней назад

    Really helpful video

  • @evanalbert2896
    @evanalbert2896 5 месяцев назад

    Thank you for this amazing content!!

  • @mousesunset
    @mousesunset 2 месяца назад

    This guy made random slightly rotated, undefined object with better topology than me that was supposed to have an object with a cube as the base shape.

  • @STuFFk77
    @STuFFk77 3 месяца назад

    hello! nice tutorial! your interface is really awesome. Is that a theme or plugin we can install ourself?

  • @A.Shek_
    @A.Shek_ 6 месяцев назад

    Knife Tool and Inset Tool and (Korean) Bevel Tool are the three keys for Subdeez

    • @A.Shek_
      @A.Shek_ 6 месяцев назад

      Tip ; Boolean Intersect also works great to quickly add support loops around a shape

  • @merthyr1831
    @merthyr1831 Месяц назад

    It's interesting that working on the mesh at 21:00, you've let the extruded surfaces evaluate to n-gons. Is that OK since you have the inset/bevel which ensures the corner edges are quads? If so that might help me a lot with resolving topology.

    • @pzthree
      @pzthree  Месяц назад

      If you are doing highs to bake. As long as the shading works, otherwise you keep working it out to quads.

  • @asimov2144
    @asimov2144 3 месяца назад

    C'est passionnant !!!

  • @strangeapprentice
    @strangeapprentice 6 месяцев назад

    This is great. How do you get that angle indicator when putting points? That's really cool!

    • @pzthree
      @pzthree  6 месяцев назад

      Preferences > key map > knife (k) change settings even if they are grey.

  • @jamesrivettcarnac
    @jamesrivettcarnac 4 месяца назад

    What's the son you use for setting the flow of a loop?

  • @PaulCranford
    @PaulCranford 6 месяцев назад

    Ah, I forgot to add. Do you have any tips or guides on time management? I always feel like I'm way too slow with finishing assets. Most likely cause I can't stop iterating when I should be moving on, but I haven't figured out how to stop myself from doing that.. Is anyone else experiencing that?

    • @pzthree
      @pzthree  6 месяцев назад +1

      Not yet. Sooner or later I'll get to it.

  • @KadokiPo
    @KadokiPo 6 месяцев назад

    This so interesting, like movie😂😂