Great playthrough. Really showcases how well War Machine pairs with Justice. I had to chuckle every time you mixed up Missile Launcher and Shoulder Cannon when using them...not that it mattered.
Went an extra round to dig for full auto and lost the tower. In the business we call that karma. (Wait a sec…who owns the tower now?) Not a fan of gun-heroes but I’ve really taken a shine to the WM theme. When I get my pack I won’t be playing my first game against the tower twins, I gar-on-tee. Probably Rhino or a crippled newsboy until I get the WM tempo down. IM comes out in the first hand and the last hand, does nothing either time. Typical Tony. As always, a pleasure to watch you play.
I think that some times you did not pay 1 ammo for dealing damage using Missile Launcher. Take minute @15:35, for instance :) I really enjoy your Marvel Champions gameplay. You go slow and read the cards it makes it so easy to follow what is happening. Plus from time to time I steal your decks' ideas! =D
@gabriel domingos Thanks for watching, and stealing deck ideas! Sorry for the confusion, I think several times I used the wrong gun to do the ability of the other. Old guy, old eye mistakes. :)
Splitting damage was better than I expected, although in retrospect having to get both villains to 0 health makes it stronger than normal. Looks like Justice War Machine does help cover his threat weakness.
@David Ko Their combined damage is definitely stronger than a single villain along with possible healing, and Justice allows War Machine to do his thing very well. :)
Nice playthrough as always. Tower defense is a great concept but a bit disappointing for me considering there aren't many meaningful reasons to damage on enemy or another, it's effectively just one big health bar. I find myself fully killing one boss before I get to the other so that cards that say heal both don't work.
I enjoy it as it's different, trying to protect the tower, and knowing defending with allies could do damage to the tower depending on the boost. Also to note, a card that heals both with heal one that is at 0 health since it couldn't be defeated. Thanks for watching! :)
@@DaletheCasualGamer right, but it wouldn't heal the other past their max I mean, so it's only healing for 2 rather than 4. Minor bonus overall but effectively the only reason to take one down over the other. The cards that penalize you for chump blocking are also a welcome addition and make for some interesting choices, making the tough status more valuable IMO.
War Machine looks great but Justice or Leadership is a must with him as his threat reduction is negligible. Stick him with Aggression and he may be a beast but then how do you deal with threat reduction? Roll on more War Machine gameplay.
Dale, we do miss your Marvel Champions games
I haven’t played War Machine a lot. But building up his ammo and then having a massive turn of attacks is very satisfying.
@Daniel Craig Getting his bunker in play early and building it up for a big final turn attack does feel good. :)
Great playthrough. Really showcases how well War Machine pairs with Justice. I had to chuckle every time you mixed up Missile Launcher and Shoulder Cannon when using them...not that it mattered.
lol New guns. They both go bang bang. ;)
Thanks for sharing.
Great play. War Machine looks to be a beast!
@Tony Bowers He's got some big guns! :)
Went an extra round to dig for full auto and lost the tower. In the business we call that karma. (Wait a sec…who owns the tower now?)
Not a fan of gun-heroes but I’ve really taken a shine to the WM theme. When I get my pack I won’t be playing my first game against the tower twins, I gar-on-tee. Probably Rhino or a crippled newsboy until I get the WM tempo down.
IM comes out in the first hand and the last hand, does nothing either time. Typical Tony.
As always, a pleasure to watch you play.
@JJE McManus Always a pleasure to play, and hear your response. Let the tower get blown up? Tony is not inclined to help. :)
I think that some times you did not pay 1 ammo for dealing damage using Missile Launcher. Take minute @15:35, for instance :)
I really enjoy your Marvel Champions gameplay. You go slow and read the cards it makes it so easy to follow what is happening. Plus from time to time I steal your decks' ideas! =D
@gabriel domingos Thanks for watching, and stealing deck ideas!
Sorry for the confusion, I think several times I used the wrong gun to do the ability of the other. Old guy, old eye mistakes. :)
@@DaletheCasualGamer No worries. It is too much to pay attention to. Plus, there is the pressure of the camera =D
Have a good day :)
Splitting damage was better than I expected, although in retrospect having to get both villains to 0 health makes it stronger than normal. Looks like Justice War Machine does help cover his threat weakness.
@David Ko Their combined damage is definitely stronger than a single villain along with possible healing, and Justice allows War Machine to do his thing very well. :)
Nice playthrough as always. Tower defense is a great concept but a bit disappointing for me considering there aren't many meaningful reasons to damage on enemy or another, it's effectively just one big health bar. I find myself fully killing one boss before I get to the other so that cards that say heal both don't work.
I enjoy it as it's different, trying to protect the tower, and knowing defending with allies could do damage to the tower depending on the boost. Also to note, a card that heals both with heal one that is at 0 health since it couldn't be defeated. Thanks for watching! :)
@@DaletheCasualGamer right, but it wouldn't heal the other past their max I mean, so it's only healing for 2 rather than 4. Minor bonus overall but effectively the only reason to take one down over the other. The cards that penalize you for chump blocking are also a welcome addition and make for some interesting choices, making the tough status more valuable IMO.
@@dylanjacobchin4237 True! :)
Good work from the Airforce. I always tear up when you discard his very good Iron-Man ally.
@@Memmnarch1981 I admit, that was a mistake. :)
A really great game. I am up to this scenario in my Scarlet Witch playthrough of MTS and am looking forward to it. Seems like a lot of fun.
@writerguy911 Seems chaotic. Which sounds fun. :)
For Focused defence, does the player chooses who will be the active villain? I didn't quite get that. Great video!!!
War machine is my favourite hero since quick silver
@Jonathan Martin Two great heroes, that I enjoy playing too! :)
Great video!
@John Senior Thanks for watching! :)
War Machine looks great but Justice or Leadership is a must with him as his threat reduction is negligible. Stick him with Aggression and he may be a beast but then how do you deal with threat reduction? Roll on more War Machine gameplay.
@Ragnot Greymane Agreed, going solo with him, he will need an aspect to help with those pesky schemes ... or a nice team-up. :)
What do you think about War Machine as a hero pack? Good Value? What hero packs have the best value in terms of cards and aspects?
@varun ganti I honestly couldn't say ... I've bought them all, but do enjoy playing War Machine! :)
Are you allowed to use the alter ego action multiple times per turn?
@aCrazyDrummer No, it was a mistake. It should read once per phase.
You realise you didn't have to go another round and had lethal damage available before you flipped the tower right?
@Raymond Green Sometimes I play without thinking. Well, most times. :)
Thanks for watching!