Hugo Officially Explains "Fun Zone" Origins & Answers Questions About Eternal's Design
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- Опубликовано: 11 сен 2024
- Hugo Martin interview with Cynic The Original. This is a 3pt episodic interview with doom eternal's game director Hugo Martin. In this interview we discuss the origins/definition of the "fun zone", the real purpose of the marauder and how his introduction was meant to promote player engagement and self discoveryw ithin doom eternal's game mechanics.
#DOOM #DOOMEternal #hugomartininterview
Critical, Sarcastic, Informative! If you're looking for tips for Doom Eternal's Competitve battlemode, information on Dying Light's Lore, or an update on Gaming news in general look no further. I cover a range of topics but they all boil down to whats going on in the world of Triple A Video games. Upload Schedule right now is every week Mon-Wed with occasional extra uploads on Thursdays and Fridays.
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11:14: "Trying to be smart. Make you think"... *shows a person subscribing to his channel*.... I see what you did there.
It was a coincidence i swear😅
@@OriginalCynic I'm drunk again, but I don't believe you
@@OriginalCynic “there are no accidents” Master Oogway
The longer Hugo spends answering a question, the stronger he will become
Cynic is waiting for him there
The longer Hugo spends answering a question, the more philosophical he will become
lol
This is awesome. More game developers need a guy like Hugo that stays this connected to the community
Hes passionate and cares for his fans and games so like 1% of devs are like this we must protect them at all costs!!!
@@kevo300 yep. This is how you build a good community
I completely agree. The time he has devoted to the community in both the play through sand this stuff is just awesome!
@Doom Slayer I'm a simp because I applauded a game director for being active in the community?
Look boy, get you a dictionary and fuck yourself
Just thought episodes felt better since i jumped everywhere with the questions. Ep. 2 is processing rn, trying to get them out ASAP.
Big thank you to Hugo and Joshua for this opportunity.
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Before I watch did you talk about invasion?
@@stringcheese3569 i was asked to remove any questions on future projects. All he said was its still coming
hugo plays fortnite O_O
@@filip2210 invasion mode in doom
@@stringcheese3569 it would be cool if they added it in the game
Where’s Marty Stratton? I feel like he deserves a few interviews
True, but I read somewhere he's happy to let Hugo do the talking.
From what it sounds like is Marty is listening as closely as Hugo but prefers to do just that. Listen. I think the praise is team wide though, Hugos making that abundantly clear. Eternals success is idsoftwares success and not just his accomplishment
Yea i miss Marty .
@@Kobalt_Rax_the_one so does his barber
@@j_k1tch363 lol yea but i admit , i would like to see him with long hair , wonder if it will fit him haha .
Im pretty new to Doom. I had D3 for the OG Xbox and I played the 2016 campaign twice a couple of years ago but I gotta say that Eternal has improved my gaming tenfold. I started at I’m Too Young To Die and have made my way up the difficulty ladder. Just finished my Ultra Violence run and I’m already looking forward to Nightmare and UN. Just gotta say thanks to Hugo and the team as well as all of you content creators for opening the doors and letting us casuals learn from the best.
I like how Hugo talks about changing the aesthetic because it was annoying to die to an enemy you couldn’t see properly because it was dark and there was smoke… then they added smoke sections to Eternal anyway.
I'm expecting you to ask him how his first donkey show experience was.
Don't mind me. I'm drunk.
I asked if hes a “boxer or briefs kinda guy?” Then i tell him i go commando but after one bad taco bell experience I just cant afford throwing out pants like that. Real bad for the environment
Cheers, dude!
@@OriginalCynic I'll take it
@@george2p cheers 🍻
@@OriginalCynic dude! I'm dead, just dead XD
I gotta stop taking drinks when reading youtube comments
I've never seen a developer talk to the community as much as Hugo, I love him so much. And yes I'm even including the indie scene.
oh man, I really love the beachball idea of the creative process and team work, this could easily be some kind of masterclass sh*t for companies management
I finally understand why some people said DOOM 16 became generic after a while. DOOM Eternal forces you in the fun zone, but in DOOM 2016 you have to do it yoursefl a little bit more. I always played how I was supposed to play, so I never had the feeling it became generic, but now I get it.
The weird thing about it is: Why would you keep using the supershotgun if you get bored? Wouldnt you experiment with your weapons and stuff automatically?
Two years late, but I have an answer to your question, at least from my experience: Doom 2016 was the first Shooter I've ever played. Not the first FPS, but just the first shooter. I actually bought a Switch just to play 2016 (I know, but I travel constantly because of work, so any other console/PC made no sense).
Like a lot of people, I landed on 2016 because of the music.
Hugo himself says it in one interview; if you're skilled (like I think you are) you immediately start weapon switching and doing cool things. If you're a newbie (like I was), you just find an exploit that works and stick to it. Particularly if you're playing on console, and specifically on the Switch... Swapping weapons/grenade types is already awkward with a controller, but it feels next to impossible if you're not even used to playing shooters.
It took me a while to get used to Eternal, but now I honestly can't go back to 2016. No dash, no mearhook... And I freaking loved 2016!
Eternal is just that damn good.
@@Metallute Better late than never! Glad to hear that you have inproved. Rip and tear Slayer!🤘🏻
I'm definitely late to this, but I legitimately could not stand Eternal almost entirely due to the ridiculous lengths they go to railroad you into their designated "fun zone" and had to mod out basically every single change they made to push that barring enemy weakpoints, because those made sense. Bumped the movement speed back to 2016, got rid of the stupid chainsaw crap, nixed the small adds in every fight, and increased ammo count by 4x. The game was fun after doing that, because I wasn't micromanaging every encounter. I could *go with the flow of combat* instead of the "GET IN WHAT WE DECIDE IS THE FUN ZONE OR FUCKING SUFFER" that Hugo pushed so damn hard.
@@senounatsuru6453 Sounds like you would have enjoyed it more on easier difficulty
@senounatsuru6453 you can stick with doom 2016 for a low skilled player like you. We shouldn't stop innovating or stop making difficult games cause people like you with low skill levels have a hard time grasping the game mechanics.
There's a few tips in the loading screens that tell you about weak points as well as weapon swapping for more dps.. but I agree we should really have a better system for newer players who aren't into the community.. at the same time I do see how the progression of doom eternal will eventually cause you to seek better ways to play/ at least interest you at the very least in min maxing. Thanks for the video, really enjoy hearing about the moving parts that made eternal possible. It's one of my favorite games of all time, and the devs rock. Really bright future for DOOM in 2021 man I'm loving it
This was in reference to your question about quick swapping and making players more aware of it.. (after reading my reply it seems vague just an fyi)
That was also after the update of hugo saying they added in a new tutorial. Yep looking forward to how the master levels will turn out and whats next for this game and idsoftware
Thank you for not making your channel more important because of an interview with Hugo and NOT needing to drag this interview clips for a half year. Yes I am looking at you, you know who you are!
Does his name start with an “A” and end in an “stin”? I swear im not talking about Allstin, but theoretically if i was talking about Allstin here in this case, yes id say Allstin is VERY bad at milking the views for this. But im not, i was just saying it sounds like him is all. Any who, who were you talking about? 👀
I never liked alistin
Or Midnight who put his interview with Hugo behind a patreon paywall
@@tuomas8426 Seriously? He gets a free interview and charges for it. God damn.
@@tuomas8426 real shit? Wow!
The time has come.
I don't trust you. Your username is Onion, but your profile pic is *cookies* !
Yo your grind is paying off, I remember when you were doing infinite warfare videos with only 1k subs
Jeez, its been years since then. Those were still good times
Only
Ayyy mah man cynic got hold of hugo congrats man great interview. Also how did you feel talking to hugo and Josh off screen?
Completely forgot he was even there after there after the first 10mins.
16:24 I like his definition of “brainstorming.” Less emphasis on just throwing everything at the wall and seeing what sticks, more about building on ideas, bouncing them back and forth higher and higher. The important thing about a wide-open ideas session is culling the bad out, and doing it in a positive way by elevating the good ideas instead of just denigrating the bad ones is important. It’s the fun-zone of group based creativity
hugo martin is the best game director, supporting every person who plays his game.
@Doom Slayer yeah I'm a simp for hugo
Hugo is a national treasure - I love watching these interviews. When I got Eternal, I would never had thought I'd stick with it for over 200 hours, countless streams and youtube videos. Big part of it is Hugo and the team interacting with the community, showing their love for the game and showing presence. Thanks for the video, can't wait for the rest!
@Doom Slayer I sure hope you're a bot and not an actual person wasting their time spamming that under every doom video :)
I used to believe that something such as liking your job and being extremely passionate about it is just a corporate lie. But when you hear Hugo talk about Doom and Doom Eternal you can really see the love and the passion behind every question he answers and every insight he gives. I will work as hard as I can to find my Doom Eternal.
i really love the fact that Doom eternal is not a generic sequel to Doom 2016 ,it has its unique style ,atmosphere and gameplay loop ,it just makes you appreciate both games simultaneously creating one of the greatest video game duology.
Been waiting for this one!
Excellent interview. By far my favorite community hugo interview. Great questions
Aye thats awesome! I tried my best to hit different things, since im pretty sure i was the end of this PR tour. Kinda hard to not ask the same questions or feel like im beating a dead horse
I like where this is going!
Giggity
@@mondragon9282 interesting
@Doom Slayer lolmao
I just re-played RE4 (although the XboxOne re-release but IIRC it is the same game just graphically touched up slightly). Def still holds up, great game.
EDIT: congrats on the interview btw, you w earned it. You & Mayo are my favorite DoomTubers, followed closely by Hmmp who is hilarious
Hugo Martin: I need to see what the hell is going on
Doom Eternal: fog
Great questions dude. That was an awesome video and looking forward to the next one!
I do love that Hugo makes the time to do this, a lot of game heads simply don't give a shit. Great video dude, looking forward to the next episode!
It’s really nice to see a game developer who playes the games they make and others not just a “make as much money as possible” an actual human being.
14:45 electric gun.... aka tesla cannon from BLOOD hehe that'd be a cool weapon to have in DE as like an homage
I will always like the marauder because its what made me learn to quickswap. Started with ssg ballista, then PB ballista, PB SSG, PB Rockets, PB Sticky bombs, and now PB rocket Double lock on burst PB Ballista
"It was short enough. You failed with flying colours"
Keep the content rolling my guy 😂
Great interview bro!
Good job! Great questions and good job engaging Hugo!
21:18 the way he can say that, laugh and then be so inspirational afterward...geniunely such a good role model
Hugo is a fantastic designer and communicator. There's also zero arrogance about him. Based.
I feel like the the chainsaw (which is one of the main ways this game drives the player towards its “fun zone”) would be better if it wasn’t on a cooldown timer, which is what I think they were looking to improve on by making the hammer
I have noticed that many players even the pros, make the mistake of collecting fuel cans before the meter fills up. Wait until the meter fills then pick up the cans. You will start noticing that you almost always have a chainsaw ready when needed
completely disagree but to each their own.. would be way to easy with infinite panic buttons whenever you want
@@StayFractalesque yeah exactly, just do want I mentioned above you will be fine even on nightmare. Its good they did this otherwise people would just spam the melee attack anyway possible
@@StayFractalesque
There are ways to make it so that players can’t spam the ability, they could make the requirements for getting the ability take longer for the player to accomplish. The tasks for getting the ability should also be requirements that promote the “fun zone” gameplay of doom eternal, which is what the chainsaw promotes the exact opposite of and requires you to wait around for the cooldown timer to finish if you need it
OH HELL YEAH ITS HERE WOOO
Excellent interview. Thanks for asking great questions
Where Hugo absolutely shines is how he said it's his fault that players aren't playing it right. Whereas a director like Druckmann would blame the player
@Doom Slayer loud n proud simp for Hugo and I'll admit it
My take is that he's wrong for saying people are playing it wrong by having a preferred weapon.
@@senounatsuru6453 he's moreso saying you aren't playing to your full potential by limiting yourself to one weapon (important to note limiting yourself to one weapon is not the same as simply preferring a weapon). The equivalent is 'if you're playing Super Mario Bros and you don't use power ups, youre limiting yourself".
It might sound wrong or harsh, but I really do not buy into the "there is no wrong way to play a game" mantra. This game was designed to play a certain way, and if you deliberately go against what the game is going for, then yes I would say you're playing it the wrong way (or at least you certainly aren't playing it the right way). You're well within your right to do it, but don't lie about it.
Could you make a Video about, why there are no alternative Skins for the Unmaykr?
Damn cant wait for ep 2
Like this format for the interview, all the others being close to full length are a pain
Good job meyn 😁🤙
Hugo should release his RE4 footage
Hugo sounds like someone speaking, Cynic sounds like a successor to Vega. He sounds less like someone talking and more like a voice that exists as a voice alone.
DOOM Eternal is the most video game FPS game to ever release
Now that may sound redundant, but most AAA FPS games always go for realism and DOOM Eternal obliterates all of that with its colors, the gameplay, the action, etc. etc.
Hugo is so fucking wholesome. Great guy
Hugo is one of my favorite people to listen to, such a fun intelligent dude
I've been fortunate to watch most of the interviews with him. Respect for being patient and respectful with you all. :-)
A year later there is a tutorial pop-up for fast swapping guns. Just replaying eternal and notesed that
I don't think this feedback is gonna reach anybody, but on the subject of quickswapping, on my first playthrough, I noticed it was much slower than in Doom 2016 so I actually figured the developers were trying to push me *out* of weapon combos and focus more on individual weapons. It wasn't until my second playthrough after watching some footage of people doing it that I figured it out.
Needless to say I did not like the game on my first playthrough. lmao
Finished the video and I'm still thinking of the Electric Gun...
It's really cool to hear Hugo talk about his development process and how critical other games are to the development of this incredible game, and personally I think that's just the coolest thing.
What separates Hugo from the developers whose games flop is that Hugo understands what gamers want and how we think. I love this guy.
Thanks, Cynic.
Awesome stuff!
@Doom Slayer Simpleton
@Doom Slayer schmeep
@Doom Slayer schmeep
I loved this interview, you asked some great questions!
i love hugo martin
Gotta say, They accomplished what they wanted. I still want to play more. And though I am still unable to finish the main game UN, I still give it a try. I think it’s because I still remember having 5 floppy disks with doom 1 inside…
this is so top notch goodness
"Because if everything works, you have a kill equation that's like 'This gun works in the far away and it works close up', okay, cool like ingenious. You know like just-eh-you end up with-you know-'Shoot The Guy', 'Shoot-Shoot The Things The Game', you know, and and which like, that's not a sixty dollar game."
**Cough** Call of Duty **Cough**
So uh how about that part 2
The reason you don't shoot the marauder more than once is because the game conditions you to to expect those fucking wolves to appear if you hit him any other time. Do away with the wolves, and you would never have needed the stun hint.
I think Hexen had one of the most tedious enemies in all first person shooterdom, you get to have one hit on a centaur, then he is completely invincible from all angles for 2 seconds and does an automatic counter. They are supposed to make you think in a similar way, but they just slow the game down, especially when they throw a whole room full at you.
The Marauder isn't as bad because he's a more dynamic and less predictable character, but he does have that sense of "oh for fucks sake, here we go"
Now if the game had given you some subtle way of figuring out weapon swapping before you ever meet the marauder, players would have taken one look at his attack pattern and gone "oh you think you're bloody clever do you" and known exactly what to do.
I think it's the Shigeru Miyamoto philosophy, there is a skill in tutorialising a game feature in such a way that the player learns it without even realising they are being taught something. And also not bombarding them with tutorial messages every 2 minutes ;P
I have never seen those weapon skins before! How did you get them?
Question: who was on the list? Any major guys who got left out?
17:00 no body can blame people for not learning quick switching on thier, specially if they own.
I used to try this on my own on every game, when I started gaming, and used it alot. But game starting fixing this exploits, even if they released with quick switch mechanics, they would end up being patched, so I give up trying arroun 2014/2015.
Hugo engaged with you well. He respects you, your questions and most likely your content.
Hugo in the thumbnail look exactly like Midnight in Cynic's call out video months ago lol
@Doom Slayer YES
I don’t know what it is, maybe I’m just burnt out after playing some version of doom for literally 2 years straight, but I just can’t get the motivation to start a new save game.
Yo , how do you enable those particle effects? they are pretty cool.
Excellent interview. This is way DE is so different in many ways. The real question is, what are Hugo planning next?
“The video will be out in a day maybe 2” *five days later* WHERE IS IT
Its done, i cant upload it without them approving it though. Sadly
@@OriginalCynic oh bummer hope they approve it soon
it'd be great if DOOM 2016 could have modding. :)
Influence for Doom Eternal:
Fortnite
That's quite a plot twist lol
Fortnite is a really demanding game tho
@@spawn9129But nothing special when it comes to the game mechanics tho.. but after thinking about it, I see the similarities
@@spawn9129But nothing special when it comes to the game mechanics tho.. but after thinking about it, I see the similarities
@TwistedGamer dunno, maybe. Influence doesn't even have to be conscious in the first place so it also could have been Pokémon or something
@TwistedGamer well... Guess a good artist knows where to take inspiration from. That's why Doom turned out close to perfection
Hugo should go help Machine games make the next Wolfenstein. That game really needs it.
cynic is the best doom youtuber
Awe i dont know about that *sends this screenshot to mayo* 😉
T he whole fun zone meme is probably my favourite thing in life right now.
What's going on with the purple and black imp at 21:00? Lol
Btw Hugo is the most wholesome person in the world!
the """""""fun"""""" zone is the reason why I only played eternal once, but I've replayed the original doom more times than anyone could count.
THANK YOU.
Hugo's obsession with his idea of the "fun zone" murdered eternal for me until I could mod out every single stupid decision he made pushing it.
Skill issue
Maybe take the music away when there's someone talking
Who was on the list?
Everyone, practically. Ive seen him do an interview with a small channel ive never even heard of
@@OriginalCynic Who's knows
Maybe one of the smaller players get the spotlight
So you're saying there's a chance?
i want 2016 to be remade in eternal
Great interview Cynic!!
Hugo is such a bro
This hugo streak of entreviews is awesome. Just hope you don't release the videos soooooo slowly like tylermc something
Truthfully episode 2 is done and 3 will be in a day or so. But not my call, has to be approved by bethesda first. Cant speak for tyler and his uploading pace but for me this video was done a week ago. So, with that said i hope they get approved soon
@@OriginalCynic understandable mr cynic, good luck with the approval process
someone tell this guy about chapters, though i do feel it's more about channel engagement
Make chapters on a video where i ask 3 questions, with each question indirectly answering other sorta unrelated questions....how?
@@OriginalCynic thats why chapters do such a good job at orienting viewers! doesn't really matter if there are a 2-3 minute digression within a subject when you can just "chapter" that too
I understand the point of them, i was just saying the video felt so short that chapters didnt seem like something that was really needed and with how the questions are answered it’d just add to the confusion
@@OriginalCynic with chapters? what is there to be confused about with captioned chapters? im confused as to where that confusion you are insisting on would come from, am i missing something?
@@OriginalCynic ok look all i am saying is that it would be nice having the complete interview all in a single video organized with captioned chapters but i understand thats not going to hit the algorythm the same way and thats okay
The only burning question I have is when or if they are going to add official modding tools I would be so sad if they finish all the content for this game and don't add official modding tools to allow Doom Eternal to truly be Eternal
I actually beginning to think im in love with this man.
My man got to talk to THE Hugo Martin amen.
Hugo the best developer ever
Honestly hugo is by far the best game director ever.
the rocket luancher in 2016 was so much better looking then the one in enternal i love both games but i think the guns in 2016 looked way better
It's been 5 days. What happened?
Its done, cant upload it without their approval. Just waiting for it to be reviewed, hopefully its cleared soon
@@OriginalCynic wow didn't expect a reply. Thanks. No worries. Love ya
What shader do you use?
I dont use any, thats just how my game looks
@@OriginalCynic wow.
You use RTX or what's up with that? I play with Nightmare graphics, and that looks nothing alike.
No it’s actually console gameplay, its my HDR settings. Early in the video im playin on pc which i dont use any shaders just small teaks of colorblind plus in game render mode. While the ending gameplay of TAG1 is all console HDR settings
@@OriginalCynic damn
Hugo feels like a solid blend between John Romero and Sandy Peterson. Which i know Peterson catches shit for ugly levels, but damn did he know how to make combat interesting in most cases, IE Fortress of Mystery plays like garbage if youre playing it like a normal Doom level instead of making the Barons and Cacos fight each other.
Hugo's goated. This felt like 2 actual humans discussing stuff. Instead of say, a Blizzard or Cyanide stream/interview that are scripted af.
Since when has it become DooM's identity to switch weapons and shoot one at a time?
Of course I understand what he said. but still I doubt it.
Cynic when its gonna be release the masterlevel for taras nabad
They couldnt say. Theyre play testing it rn. Should be soon hopefully
@@OriginalCynic thank you very much
You are awesome
@@OriginalCynic you're supposed to just know this information
I LOVE THE SUPER SHOTGUN FROM 2016 BETTER
Noice