in their defense, you're a freaky four eyed little gremlin with wet socks who stole a piece of their tech and shone light directly in their eyes. I'd be a little grouchy too
@@Paper_Brain the dream world is still where they keep a lot of the sensitive information, so a random snooper showing up by chance could turn into someone knowing too much about the eye. it's not like they're actually killing you or anything (apart from sometimes when they do but I suppose they couldn't know that)
@@Graknorke Doesn't make sense for them to wake us up though, they should trap us like the Prisoner as soon as they discover us. All they accomplish by waking us up is giving us an opportunity (if game mechanics allowed) to blow out all their artifacts in the real world. Nothing is stopping the Hearthian from just dunking them all in the water once he wakes up.
Decided to go afk in that area because I thought it was safe, came back from the bathroom and got chased immediately as I started moving. Scared the shit out of me
I don't know if that's new but you can actually make them fall into water - the only spot where it worked for me is when I got achievement for not letting them grab me and "dying" instead. I had one of them follow me and I jumped last moment into water and owl fell into water as well.
Trying to get the "You'll never take my alive" achievement I kept baiting that guy or the bottom one to the bridge to jump off. And they would literally clip down the bridge while I was almost in the water to grab me, hold me and blow out the candle. I eventually realized that achievements only works in the one specific spot. Likely because they figured some players would use an easier route to do that part of the Cove.
When I tried to get that achievement I used the edge of the building, and tried to fall off. Then when I was halfway down the Ghost Bird (Owlkin, Pursuer whatever you call them) grabbed me and used literal telekinesis to bring me up to it and then blew out my candle. I mean it is their simulation of course they are going to have admin hacks 🤦♀️
Thing is: did it play a death animation when that happened? If yes, the possibility of them falling into water is intended by the devs. If not, then it might just be a bug.
Seems like these owl does not have "fall" option. Just tried to do "You’ll Never Take Me Alive!" achievement in this part of dream world (like in guides for this achievement). And some strange stuff occurred. After I jumped from fence, owl which was chasing me just catched me in mid-air and did "extinguish flame in my artifact" animation, but in flying state. After I reentered dream world it was just on its regular patrol routine
Ah nice you uploaded this way before me! I was really disappointed by this revelation, I was hoping that dropping the bridge out from under them would correspond with being able to see one of the artifacts having gone out in the real world.
No, you can’t walk over it without lighting it. The weirdest thing is that there IS some logic for things on bridges going away. If you drop your artifact on a bridge and blow it out, it gets deleted alongside the bridge and you immediately wake up. It seems strange they didn’t apply the same logic to the Pursuers.
No there isn't. The only bridges you see in the Matrix while this one is down are: -the one to the gazebo area -the one to the lift -the one to the secret vault While the bridge is down, it's down. Try to walk over it you'll fall, either drowning or hitting yhe invisible bridge to the vault (which is directly under it).
I’ve seen three different bugs with that one dude on the balcony. And zero with the others. He is all kinds of messed up and it seems nobody knows why.
I didn't know there was a reduced fright mode. That's honestly really nice cause they're fucking terrifying. Now if only dark bramble had a reduce fright mode too
When I first saw that the spot where you access the raft by the elevator, I thought you had to trick them into following you on the raft and then extinguish it to drown them.
Get him on the bridge, then take the painting path and get to the building and then go through it and make it to the other side of the bridge to see if he is there.
@@ReavoEnd it does. Theres a clip on youtube that shows them nocliping through the floor to return to their starting location. The game simply takes a "shortest possible route" for the enemies to travel back to their patrol routes. It usually triggers after the player wakes up and is hidden well enough by the darkness that no one will notice unless they really try to
While doing the 1/900 achievement you have to sneak by that guy and jump out on the roof at the top floor. I found he can actually clip through some of the walls and come out on part of the roof with you!
Ohh I tried many times to bring them to the b ridge and blow it off, but it would never leave to the bridge unless to blow my fire xD Thanks for that. I think it wasn't supposed to happen that way haha
How did you do this zone then? Did you learn about the invisible bridge but not the fake wall? They're both revealed in the same reel. Edit: Nevermind, I looked at it again and I realise it doesn't show you the door.
@@colli_cf8497 The thing you learn from one of the slide reels in one of the three places. If you know about it then you know about it, if not then go look about some more.
@@colli_cf8497 It kinda is, considering it reveals there is something to be killed... But I think it's ambiguous enough to not really matter. Pretty sure the top reviews on steam are more spoilery than that.
Actually I switched the "Reduced Frights" on, it makes them uncapable of running. They can only cross/enter that bridge if they are close enough from you, because it starts their sprint mode (and if you turn on the reduced frights option, they can't go back).
Same, I only activated cuz that's how the glitch works Reduced Fright Mode (RFM) makes them unable to sprint, and they can only pass the bridge by sprinting.
@@colli_cf8497 I played the game with reduced frights, and my first encounter with an owlk was on the bridge. And let me tell you! That thing, without a doubt, was able to follow me across it perfectly fine. Much to my scared self's displeasure-- I definitely panicked a little bit.
@@Phr00tage Imagine getting this in my recommended without any spoiler alerts in the thumbnail or title. I didnt bother watching the video at all for obvious reasons.
@@alfiearmadillo I expected a *SPOILER ALERT* in either the thumbnail or title. Not just get the spoiler slapped across my face when it popped up in my recommended section..
@@CCSkepticSo, you admit you read the title, and clicked on a video about "Outer Wilds EoTE" but because you didn't read the exact words "Spoiler alert" you feel compelled to complain? Reading comprehension FTW.
I love how the owls get living proof that they aren't alone in the universe and the first thing they do is try to readjust your spine
in their defense, you're a freaky four eyed little gremlin with wet socks who stole a piece of their tech and shone light directly in their eyes. I'd be a little grouchy too
It’s because they realize the eyes signal reached other life forms which they wanted to prevent
@@jimbob7572 but the hearthians weren’t there for the eye. We just live here :(
@@Paper_Brain
the dream world is still where they keep a lot of the sensitive information, so a random snooper showing up by chance could turn into someone knowing too much about the eye. it's not like they're actually killing you or anything (apart from sometimes when they do but I suppose they couldn't know that)
@@Graknorke Doesn't make sense for them to wake us up though, they should trap us like the Prisoner as soon as they discover us. All they accomplish by waking us up is giving us an opportunity (if game mechanics allowed) to blow out all their artifacts in the real world.
Nothing is stopping the Hearthian from just dunking them all in the water once he wakes up.
That flick and quick change to reduced fright mode got a good laugh outta me
That mouse flick tho 💀, I feel you
Homie really just paused time in front of this owl guy and said "hol' up"
more like "owl' up"
@@elliotlefx Bird Up
lmao that jolt, I felt that.
It was my second attempt, and I needed to let it appears for the part where the Stranger comes back home LOL
I haven't come across a single stranger in that area my first time around and now knowing this dude was out to get me that whole time is freaky.
Ignorance's both a blessing and a curse
With luck like that, you probably beat the game on your first loop
SAME
Probaly you dont turn the ligths off...
Decided to go afk in that area because I thought it was safe, came back from the bathroom and got chased immediately as I started moving. Scared the shit out of me
The answer is: "You think it'll be that easy?"
that mouse jump... i know that feel, lmao.
at least i'm not alone
@@colli_cf8497 Definitely not. It haunts me...
omfg I've been laughing my ass off for 5 mins at that jolt
Huh, not following me. Maybe I should get closAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
Should have dropped the lantern after turning out the lights to get a better look.
my guy was just trying to do a tutorial and ended up traumatized by that owl
I don't know if that's new but you can actually make them fall into water - the only spot where it worked for me is when I got achievement for not letting them grab me and "dying" instead. I had one of them follow me and I jumped last moment into water and owl fell into water as well.
Trying to get the "You'll never take my alive" achievement I kept baiting that guy or the bottom one to the bridge to jump off. And they would literally clip down the bridge while I was almost in the water to grab me, hold me and blow out the candle. I eventually realized that achievements only works in the one specific spot. Likely because they figured some players would use an easier route to do that part of the Cove.
When I tried to get that achievement I used the edge of the building, and tried to fall off. Then when I was halfway down the Ghost Bird (Owlkin, Pursuer whatever you call them) grabbed me and used literal telekinesis to bring me up to it and then blew out my candle.
I mean it is their simulation of course they are going to have admin hacks 🤦♀️
Thing is: did it play a death animation when that happened? If yes, the possibility of them falling into water is intended by the devs. If not, then it might just be a bug.
@@ManoredRed a way to be sure would be to check if any of them had their torch off when he got back to the real world
Seems like these owl does not have "fall" option. Just tried to do "You’ll Never Take Me Alive!" achievement in this part of dream world (like in guides for this achievement). And some strange stuff occurred. After I jumped from fence, owl which was chasing me just catched me in mid-air and did "extinguish flame in my artifact" animation, but in flying state.
After I reentered dream world it was just on its regular patrol routine
Ah nice you uploaded this way before me! I was really disappointed by this revelation, I was hoping that dropping the bridge out from under them would correspond with being able to see one of the artifacts having gone out in the real world.
@LucaStar True, but morality gets weird with time loops, and the universe is ending anyway...
I believe it's because that bridge is actually always there, if you put down the lantern you can see the hidden version of it
Can you also walk over it without lighting it up? I never tried that myself.
@@daniel-fich I think so, I also haven't tried but I saw that when the lantern is set down it will have the green area like the bridge is there
No, you can’t walk over it without lighting it.
The weirdest thing is that there IS some logic for things on bridges going away. If you drop your artifact on a bridge and blow it out, it gets deleted alongside the bridge and you immediately wake up. It seems strange they didn’t apply the same logic to the Pursuers.
No there isn't. The only bridges you see in the Matrix while this one is down are:
-the one to the gazebo area
-the one to the lift
-the one to the secret vault
While the bridge is down, it's down. Try to walk over it you'll fall, either drowning or hitting yhe invisible bridge to the vault (which is directly under it).
That's not true though
0:58 LMAOOOOO
I’ve seen three different bugs with that one dude on the balcony. And zero with the others.
He is all kinds of messed up and it seems nobody knows why.
Built different
jesus I was getting ready for the jumpscare and I still got startled
I didn't know there was a reduced fright mode. That's honestly really nice cause they're fucking terrifying. Now if only dark bramble had a reduce fright mode too
When I first saw that the spot where you access the raft by the elevator, I thought you had to trick them into following you on the raft and then extinguish it to drown them.
Whoa, wait, does switching the difficulty actually cancel a grab like that? Life hack
It makes them stop running
Get him on the bridge, then take the painting path and get to the building and then go through it and make it to the other side of the bridge to see if he is there.
He wasn't
Bro absolutely shat himself
The game was updated recently and I can't get them to walk onto the bridge anymore, I guess the devs constricted their AI :(
So... It just walked back and was fine, eh?
Only when I tried to lit it up again (unsuccessfully)
@@colli_cf8497 Interesting. Wonder if that event makes them reset to the same spot every time.
@@ReavoEnd it does. Theres a clip on youtube that shows them nocliping through the floor to return to their starting location. The game simply takes a "shortest possible route" for the enemies to travel back to their patrol routes. It usually triggers after the player wakes up and is hidden well enough by the darkness that no one will notice unless they really try to
I got scared and then laughed so hard at that scare hahahaha
While doing the 1/900 achievement you have to sneak by that guy and jump out on the roof at the top floor. I found he can actually clip through some of the walls and come out on part of the roof with you!
Easiest way to get it is to put down the lantern. They dont notice you nearly as easily and you can see where they are through the walls.
Go to shrouded cove, extinguish, stand on the nearby balcony only accessible by cave, and wait. They float to grab you.
Love how all the comments are about the scare lol
I felt your mouse flick in my soul lmao
They get me every single time 🤦🏽
PLOT HOLE PLOT HOLE!!!!!!!!!!!!!!
**them** freak me out lol
Ohh I tried many times to bring them to the b ridge and blow it off, but it would never leave to the bridge unless to blow my fire xD Thanks for that. I think it wasn't supposed to happen that way haha
i laughed so loud when you got jumpscared and changed to reduced fright mode oh god
LMFAO
The reduced fright part was necessary tho (for the experiment of the vid)
@@colli_cf8497 ohhh that make sense! lmaooo
1:40 is that a glitch or secret entrance? Never knew you could do that.
not-that-secret entrance, go by the common way (invisible bridge) and then you'll see a hideous entrance left side
@@colli_cf8497 Gotcha. I beat EoTE last week but actually never realized this!
@@codygroce2091 Beat it a few weeks back and never saw that secret painting entrance either, God I love this game and its depth lol
How did you do this zone then? Did you learn about the invisible bridge but not the fake wall? They're both revealed in the same reel.
Edit: Nevermind, I looked at it again and I realise it doesn't show you the door.
kkkkkkkkkkkkkkkkkk tu que quase morreu do coração ali
asustou amigo?
Make more outer wilds videos!!
you could use the lantern glitch to see what happens better
lantern glitch?
@@colli_cf8497 The thing you learn from one of the slide reels in one of the three places. If you know about it then you know about it, if not then go look about some more.
@@colli_cf8497 he talking about second prototype of lantern
@@Oxigenium1 Nah, he's talking about a different thing. One of the "glitches" (an actual game mechanic)
dude just spoiled the game
Your title is a spoiler to be fair.
REALLY?
@@colli_cf8497 no, it really isnt
@@colli_cf8497 It kinda is, considering it reveals there is something to be killed... But I think it's ambiguous enough to not really matter. Pretty sure the top reviews on steam are more spoilery than that.
Why did meditating until the next loop cause the Owlk to stop chasing and just stand there?
Actually I switched the "Reduced Frights" on, it makes them uncapable of running.
They can only cross/enter that bridge if they are close enough from you, because it starts their sprint mode (and if you turn on the reduced frights option, they can't go back).
So what exactly does reducing fright mode do? I played the whole thing without doing that
Same, I only activated cuz that's how the glitch works
Reduced Fright Mode (RFM) makes them unable to sprint, and they can only pass the bridge by sprinting.
@@colli_cf8497 I played the game with reduced frights, and my first encounter with an owlk was on the bridge. And let me tell you! That thing, without a doubt, was able to follow me across it perfectly fine. Much to my scared self's displeasure-- I definitely panicked a little bit.
y think that the name of "them" is owlk's
Nice spoiler, thanks.
Imagine watching content about a spoiler-heavy game before beating the game? You did this to yourself
@@Phr00tage Imagine getting this in my recommended without any spoiler alerts in the thumbnail or title. I didnt bother watching the video at all for obvious reasons.
What did you expect?
@@alfiearmadillo I expected a *SPOILER ALERT* in either the thumbnail or title. Not just get the spoiler slapped across my face when it popped up in my recommended section..
@@CCSkepticSo, you admit you read the title, and clicked on a video about "Outer Wilds EoTE" but because you didn't read the exact words "Spoiler alert" you feel compelled to complain? Reading comprehension FTW.