Will Ratchet & Clank Rift Apart run better w/o RTX IO? Direct Storage On vs Off comparison.

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  • Опубликовано: 24 янв 2025

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  • @etienne1062
    @etienne1062 10 месяцев назад

    I think i read somewhere that DS is only active on the highest texture setting. So using high texture decrease VRAM usage from both using lower quality textures and disabling DS.
    It's really too bad that we are seeing no game take advantage of sampler feedback streaming coupled with DS and GPU decompression.
    On the paper it seems like the bast case scenario:
    High fidelity assets, fast streaming, and low VRAM usage.
    It would make recent 8gb VRAM GPU way more viable... Well in theory, because for now we haven't seen a single game use it. It's a dx12 Ultimate feature, so that might explain why.

  • @MarDrzewinski
    @MarDrzewinski 11 месяцев назад

    Could you make a useful comparison pci 3.0 in raid 0 of two nvme 3500 (in theory it removes support for direct storage but will it have more speed?) vs an nvme 3.0 using direct storage in theory slower but with less latency for gpu

    • @starstreamgamer3704
      @starstreamgamer3704  11 месяцев назад

      According to some independent sources, R&C: RA can utilize only 1/3 of full NVME 3.0 bandwidth (about 1200 MB/s at peak). So even the slowest NVME 3.0 drive is enough to realize the full potential of this game. There are a lot of comparisons between NVME 3.0 and 4.0 on the web, but no one could find even a slight difference. Same goes to PS5 version of this game - the slowest expandable NVME 4.0 drive (3200 MB/s) matches internal PS5 drive (5500 MB/s) perfectly.

  • @wizztiti1181
    @wizztiti1181 11 месяцев назад

    Storage: Western Digital Blue WD Blue SN570 1TB NVMe SSD = PCI-e 3.0 !!! it would have been necessary to test with a WD-Black in pci-e 4.0. The test means nothing in the end.

    • @starstreamgamer3704
      @starstreamgamer3704  11 месяцев назад

      You are wrong. Please, show me, where the game devs claimed PCI-E 4.0 drive is required for the correct functionality of DS?
      Moreover, the official requirement for DS is as follows: an NVMe SSD (PCI-E 3.0 or higher).

    • @luisguerreiro8045
      @luisguerreiro8045 11 месяцев назад

      afaik rtx io hasn't really used more than 1200mbps in any test, so how could pcie 4 possibly be obligatory? Not even the full 3.0 bandwidth is necessary...

    • @wizztiti1181
      @wizztiti1181 11 месяцев назад

      @@luisguerreiro8045 what is your source? Where did you see that RTX i/O is limited to 1200mb.s? :-o
      DirectStrage is made to increase bandwidth. So to say that it is limited to 150MByte/s.

    • @luisguerreiro8045
      @luisguerreiro8045 11 месяцев назад

      @@wizztiti1181 not really what I meant, I'm saying it hasn't gone to that level in any title yet, ratchet and clank for once hardly uses 200mb/s in those portals as you can see in the digital foundry review or simply by toggling a i/o graphic into your rivatuner and checking it yourself, at this point we only have ratchet and clank and forspoken running directstorage, I'm not saying directstorage's won't ever make full usage of the pcie4.0 bandwidth, I'm saying the games that did implement it on pc at the moment don't come anywhere close to even capping a pcie3.0 ssd, that will likely change in the future, but as of now it is what it is.