Break Through The Typical Challenges of Modeling in Plasticity

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  • Опубликовано: 11 сен 2024
  • Model your dreams without the concerns of traditional polygonal modeling inside of Plasticity.
    Our NURBS-powered CAD software is built for the artist, with tools specially selected for the artist's workflow and options available for technical and precise application.
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Комментарии • 4

  • @beachmobjellies
    @beachmobjellies 6 месяцев назад

    Love working with plasticity! My biggest wish is to make it easier to work 'inside things' like interiors. Section planes and an alternative navigation system where the camera rotates around its own axis and maybe WASD for movement. Personally I'm a sucker for the unreal engine editor navigation ;) However, this would make plasticity a great rapid prototyping tool for architecture as well.

  • @trebmaster
    @trebmaster 6 месяцев назад +1

    If I'm doing CAD for mechanical purposes on an ACIS kernel, how could I use Plasticity for importing a model and doing the surfacing in Plasticity, then importing it back to my native ACIS CAD program for a drawing?

  • @Escultronic
    @Escultronic 6 месяцев назад

    Man I wish they could add custom navigation shortcuts I want to configure the navigation to match the Zbrush navigation 😢 Right click camera rotation, ctrl right click zoom and alt right click to pan. I so miss that feature from others 3d software.

  • @MetricRepeat
    @MetricRepeat 6 месяцев назад

    Awesome😲👍