I'm really torn, Infinity works is absolutely amazing, the size and output and architecture is amazing. But I think I gotta go with the Eden Project, the ability of that build to seamlessly meld with the terrain as if they have both existed since their foundation is incredible.
After your Eden Project video, I went and watched a lot of Stin Archi's videos. Something that really stood out about how he builds is... he builds stuff that's non-functional. There are little buildings and rooms that don't go anywhere. They don't serve any purpose, except to make the world look more alive and lived in. He's brilliant!
Very interesting… so instead of only finding a way to make necessary but simple parts of the factory look nice, he makes more factory parts for it to look necessary and complicated. Factorio, Satisfactory, Mindustry, anything with interacting mechanisms, we see beauty where things are complicated, so this really makes sense!
...as I commented in the last video, brings a goddamn tear to my eye. Unreal. This... level of creativity brings emotional astonishment, the same way people look at fine art. This IS art.
You are who I look up to for design and building and it sometimes feels overwhelming. So to see you feel that way about someone else is quite the testament to how far ahead of the average person this creator is.
been following Stin since he was working on Eden. Probably the most aesthetically pleasing builds out there. This one makes me think of a production world you might find somewhere in the Warhammer 40K universe.
So happy you're looking at Stin's work. They're seriously underrated. One thing that I think you're missing in your description is Stin's dedication to multipurpose and configurable factories. For example that ingot and rubber factory at the start, it can be controlled by valves to create different amounts of oil products. He doubled up the machines and adjusting two valves at at a highlighted area alters how much is produced. You see these types of configurable factories all over his save. Both the architecture and functionality of the save is incredible.
I think what i enjoy most about seeing builds like this is looking back at my different playthroughs. I cannot build like this, but when I compare what I build now to what I built in the beginning I am getting so much better. I may not be this good now or ever, but I am excited thinking that one day I could build something like this.
Honestly, I'm left speechless after these last to Fan Factory videos. The builds go beyond in a way that is truly indescribable. I'm a big fan of both the respect of the environment as well as thr constant movement that is seen throughout the project. An absolute beauty!
This is absolutely stunning! Don't think I will ever be even close to this or even close your builds either. You both are just too damn good at building in this game.
i love this save. i think the style is more brutal/naturalistic. when he uses terrain it looks as though it must affect the build. whilst giving structural support.
All Im gana say is this save file, chiefs kiss, I'm literally blown away by stein's world, very inspirational, blown away for words, I can't wait for the next episode of the tour around this elegant save file, keep it up eclipse 😁🐺😁
One of my all time favorite games! But, not going to lie, every time I think I'm getting ahead.. I see videos like this and it's so daunting that I almost feel like can't even come close to what people are doing and demoralizes me.
3:48 I'm not sure how to describe it, but If I was to compare it to something It would be the Radar Bases in Just Cause 3 with their multiple levels of sprawling bridges and Brutalist Construction.
I think I actually like this part more than the Eden Project. Eden is beautiful as a build, but it's not really a good factory. This? This is the perfect factory.
Both are preffered. Why we don't have the ability to draw out circular versions of constructive parts escapes me. Did coffee stain just say, oh well, square it is... we can't allow circles. Can we?
Expanding scope/feature creep can kill software development if it's not reigned in. For me personally, I would love to have an item like "Road" that's separate from "Foundation" that could use the train track functionality of naturally curving when drawing it out. That's just one of several things on a wish list and I'm sure these streamers we follow for ideas and inspiration have even greater lists. Just as I'm sure every player has a wish list. Coffee Stain is a small studio so when working toward a 1.0 full release, you need to decide what you're going to put in and hopefully do it very well. And then what goes on the "future update consideration" list. My hope is when they decide here's the cap on what's going in to achieve 1.0 that when it's released there are rewards for the final space elevator stage, use(s) for SAM ore, purpose/use for the two alien collectibles even if it's just each is a chapter of lore (though I'm hoping for something more). And maybe some additional items either as coupon unlocks or other means to get things like mk6 belts or other efficiencies. Would be nice to have belts to handle a 250% OC'd mk3 miner on a pure node.
I’ve just started playing satisfactory, I have about 5 hours, and I’ve been watching a lot of your videos. After seeing the Eden project and this, it makes me want to play more but also uninstall the game because I still have no idea wtf I’m doing
Hah i can't hardly be bothered with how incredibly dumb and unintuitive waterflow is when building my last 146x coal powerplant northeast on the map.. It' like they programmed psi into pipes but didn't give us as players a way to learn glw to split pipes like manifolds etc without loosing pressure. I'm 200hours in and just blasting hundreds of blueprints on top of each other in skyscrapers... The devs really need to look into the insane amount of smelters/constructurs that's needed when you have say 720 or 1440 iron or copper resources! like 500x and in my mind that's not even alot lf resources.. It's not fun 😂
What really sucks about RUclips is that you have 180k click zombies and Stin Archi has less than 9k followers. You don't add anything. You just do a weak copy of his videos. He's long gone now and you're still here to do your 47th explanation about the difference between a manifold and a load balancer. You have half a dozen links in the description, but not one of them points to him.
Which do you prefer the Eden project or infinity works?
Oh, Eden Project was the first of his builds that I watched, but Infinity works seems more intricate. I like both for different reasons.
They're both amazing, with awe inspiring innovations. But I prefer Eden.
both masterpiece😍 👏 👌 Asking if you prefer Vangogh, Monet or Picasso...They are all masterpieces in the end...either way you like art or not ✌
I'm really torn, Infinity works is absolutely amazing, the size and output and architecture is amazing. But I think I gotta go with the Eden Project, the ability of that build to seamlessly meld with the terrain as if they have both existed since their foundation is incredible.
Infinityworks
After your Eden Project video, I went and watched a lot of Stin Archi's videos. Something that really stood out about how he builds is... he builds stuff that's non-functional. There are little buildings and rooms that don't go anywhere. They don't serve any purpose, except to make the world look more alive and lived in. He's brilliant!
Very interesting… so instead of only finding a way to make necessary but simple parts of the factory look nice, he makes more factory parts for it to look necessary and complicated.
Factorio, Satisfactory, Mindustry, anything with interacting mechanisms, we see beauty where things are complicated, so this really makes sense!
It’s like his factory opens your third eye for design. He’s like the Bob Ross of factory architecture, inspiring you in ways you cannot comprehend.
Dude you speak out of my mind. I started a few weeks ago with Satisfactory and i feel that :D
...as I commented in the last video, brings a goddamn tear to my eye. Unreal. This... level of creativity brings emotional astonishment, the same way people look at fine art. This IS art.
I've always felt that Stin Archi's work were underrated. Glad that it is getting more attention now.
Stin's save is mind-blowing. Their level of creativity really makes it look like a completely different game
You are who I look up to for design and building and it sometimes feels overwhelming. So to see you feel that way about someone else is quite the testament to how far ahead of the average person this creator is.
I thought this too.
All these amazing builds thanks to the devs granting soft clipping.
been following Stin since he was working on Eden. Probably the most aesthetically pleasing builds out there. This one makes me think of a production world you might find somewhere in the Warhammer 40K universe.
So happy you're looking at Stin's work. They're seriously underrated. One thing that I think you're missing in your description is Stin's dedication to multipurpose and configurable factories. For example that ingot and rubber factory at the start, it can be controlled by valves to create different amounts of oil products. He doubled up the machines and adjusting two valves at at a highlighted area alters how much is produced. You see these types of configurable factories all over his save. Both the architecture and functionality of the save is incredible.
I think what i enjoy most about seeing builds like this is looking back at my different playthroughs. I cannot build like this, but when I compare what I build now to what I built in the beginning I am getting so much better. I may not be this good now or ever, but I am excited thinking that one day I could build something like this.
Honestly, I'm left speechless after these last to Fan Factory videos. The builds go beyond in a way that is truly indescribable.
I'm a big fan of both the respect of the environment as well as thr constant movement that is seen throughout the project. An absolute beauty!
I hope the Coffee Stain folks listen to your speech at the end of this video. Pretty inspirational.
The music, the imagery and the commentary in this video is amazing!
Loaded the save for this. My computer burst into flames almost as quick as my brain did. This dude is on an entirely different level.
Thanks again for featuring Stin Archie's work. I learned new things. :-)
I can't get enough of these awesome tours!!
Jaw dropping with this save of stin ,really one of the best saves out their at the moment really well done 👍
I can't build anywhere near as good as you, and you say you can't build as good as this! I've got a long way to go but this is truly inspirational.
This is absolutely stunning! Don't think I will ever be even close to this or even close your builds either. You both are just too damn good at building in this game.
Stin Archi has the best builds in the game by far
I still don't believe it.. Awesome the first time I seen this, even better the second time.
This was emotional on all levels.
i love this save. i think the style is more brutal/naturalistic. when he uses terrain it looks as though it must affect the build. whilst giving structural support.
Great build! With its different elevation layers it somehow gives me vibes of the city of Opportunity in Borderlands 2.
When your skill and sense of Art reach Mastery....👍
All Im gana say is this save file, chiefs kiss, I'm literally blown away by stein's world, very inspirational, blown away for words, I can't wait for the next episode of the tour around this elegant save file, keep it up eclipse 😁🐺😁
how, just how? how do people do builds like this. it is utterly incredible what i have seen
Stin Archi is really amazing
I can't pick one, he has so many great builds all different and so amazing, detailed and unique
One of my all time favorite games! But, not going to lie, every time I think I'm getting ahead.. I see videos like this and it's so daunting that I almost feel like can't even come close to what people are doing and demoralizes me.
This build is soo insane, this is gonna take you 5 videos just to show 50% of it!!
i've just downloaded the save and made a quick tour of it. I've got only 2 questions to answer : Why and How ? This guy is insane !
Eden project is awesome 👌
did loadup the eden save myself. holy shit this looks even better in person \o/
I wonder if Stin Archi has some type of professional background in level design? His world is genuinely spectacular.
This is beautiful. I’m to utilitarian to have the patience to make builds like this. Still learning the game too.
It reminds me of a Old School Bond villian lair.. something like Moonraker.
@TotalXclipse, the word that comes to mind to me is "Dwarvish" Industrial, and Elegant... Now, If only we could dig underground
♥️eden proj.
sadly crashes my laptop
I forgot that this was satisfactory for a while
This is fucking art...
I want to cry
3:48 I'm not sure how to describe it, but If I was to compare it to something It would be the Radar Bases in Just Cause 3 with their multiple levels of sprawling bridges and Brutalist Construction.
I think I actually like this part more than the Eden Project. Eden is beautiful as a build, but it's not really a good factory. This? This is the perfect factory.
Wait till you see the next 👌
this makes me feel like im playing a different game
It's like hearing a Art Tatum for the first time, or watching Ronnie O'Sullivan... It makes you hate your own incapability... cast
hey it´s Nice Work !!!
The whole factory is incredible but I'm still stuck on just how clean the curves are in the auditorium. That must have been GRUELLING to pull off.
Both are preffered. Why we don't have the ability to draw out circular versions of constructive parts escapes me. Did coffee stain just say, oh well, square it is... we can't allow circles. Can we?
Expanding scope/feature creep can kill software development if it's not reigned in. For me personally, I would love to have an item like "Road" that's separate from "Foundation" that could use the train track functionality of naturally curving when drawing it out. That's just one of several things on a wish list and I'm sure these streamers we follow for ideas and inspiration have even greater lists. Just as I'm sure every player has a wish list.
Coffee Stain is a small studio so when working toward a 1.0 full release, you need to decide what you're going to put in and hopefully do it very well. And then what goes on the "future update consideration" list. My hope is when they decide here's the cap on what's going in to achieve 1.0 that when it's released there are rewards for the final space elevator stage, use(s) for SAM ore, purpose/use for the two alien collectibles even if it's just each is a chapter of lore (though I'm hoping for something more). And maybe some additional items either as coupon unlocks or other means to get things like mk6 belts or other efficiencies. Would be nice to have belts to handle a 250% OC'd mk3 miner on a pure node.
This fellow is a genius at industrial design. Mere mortals need not apply….😶
Holy moly...
I’ve just started playing satisfactory, I have about 5 hours, and I’ve been watching a lot of your videos. After seeing the Eden project and this, it makes me want to play more but also uninstall the game because I still have no idea wtf I’m doing
this guy has to be a space engineer player, all I see is that game lol.
All my buildings are square and not painted 😭, awesome build👍
i love you man
Im so jealous.
bro build his own functioning version of Black Mesa
what modes are required to turn on stin archi's
It can be opened in vanilla
Wow this factory does not look like it was designed by a spider
well right now, now with blueprints, i am trying to stop building Spaghetti, going to be a couple more thousand hours b4 i can do something like this
My question is does he just stare at a area for like a hour and mentally vision the down right amazing builds he is doing?
Holy ****
Hah i can't hardly be bothered with how incredibly dumb and unintuitive waterflow is when building my last 146x coal powerplant northeast on the map..
It' like they programmed psi into pipes but didn't give us as players a way to learn glw to split pipes like manifolds etc without loosing pressure.
I'm 200hours in and just blasting hundreds of blueprints on top of each other in skyscrapers...
The devs really need to look into the insane amount of smelters/constructurs that's needed when you have say 720 or 1440 iron or copper resources! like 500x and in my mind that's not even alot lf resources..
It's not fun 😂
I don't think this is made in the same Satisfactory that I downloaded.
scifi treehouse
What really sucks about RUclips is that you have 180k click zombies and Stin Archi has less than 9k followers. You don't add anything. You just do a weak copy of his videos. He's long gone now and you're still here to do your 47th explanation about the difference between a manifold and a load balancer. You have half a dozen links in the description, but not one of them points to him.