Quick Tip 3: Compositing With HDRI's In Cinema 4D

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  • Опубликовано: 26 окт 2024

Комментарии • 47

  • @geneferrol6712
    @geneferrol6712 8 лет назад +7

    Hi good Tut but some to the first example: You may not put the material on the plane, you have to put the plane under the background-object and give the background-object the compositing tag with option background-compositing activated and recieve shadow on and cast shadow off. So the plane get invisible and recieves shadow . you also can take a normal Floor-Object.

  • @NitinDasFilms
    @NitinDasFilms 3 года назад

    Is there any way to remove the HDRi shadow and use an area lamp to generate shadows? Trying to get the HDRi to light and reflect the object, but wish to avoid any shadows from it on the floor. Thank you for your helpful tutorials.

    • @DIGITALMEAT
      @DIGITALMEAT  3 года назад +1

      The only way to stop the HDRI from producing shadows is turn off GI, then you can use the hdri for reflections and light your scene normally

    • @NitinDasFilms
      @NitinDasFilms 3 года назад

      @@DIGITALMEAT Thank you so much. I also found these 2 options:
      1. In Material of Floor - Illumination channel - Uncheck - receive GI illumination (BEST)
      2. Use Shadow Catcher material on floor (It does not read HDRi)

  • @agatagalewska576
    @agatagalewska576 3 года назад +1

    Thanks much!

  • @KLKstudios
    @KLKstudios Год назад

    Thanks nice video tutrial

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 4 года назад +1

    Lifesaver! thanx!

  • @Blemboy
    @Blemboy 6 лет назад +1

    exactly what I Was looking for thank you

    • @DIGITALMEAT
      @DIGITALMEAT  6 лет назад

      My pleasure, please sub, I've got a good one coming up.

  • @papisdiop4455
    @papisdiop4455 4 года назад +1

    thanks very much

  • @maestroivan4010
    @maestroivan4010 5 лет назад +1

    Thank you bro!! nice tutorial!!))) like!

  • @juliovillalba
    @juliovillalba 2 года назад

    NOT Working. As other users said in the comments, the plane/floor is very visible, it shows almost like a shadow if the HDRI is darker in color like a street. If you use a HDRI with a light color like grass, the plane/floor shows lighter instead. Tested in R19 and R23 on Mac. Maybe a problem with the Mac version? Can you revisit this tutorial to check what might be the problem?

    • @DIGITALMEAT
      @DIGITALMEAT  2 года назад

      Message me on my facebook page, and I'll take a look.

  • @alexanderhahn8583
    @alexanderhahn8583 2 года назад

    great tutorial! random question...can i use an HDRI sky image to light my object, but not have the HDRI image be rendered? i just want my object to be light by it, but don't want to see the HDRI in the render.

    • @BEEFDOCTOR
      @BEEFDOCTOR 2 года назад +1

      Yes, add a compositing tag to your sky, and uncheck seen by camera.

    • @alexanderhahn8583
      @alexanderhahn8583 2 года назад

      @@BEEFDOCTOR big thank you, greatly appreciated!

  • @nafisahmed6247
    @nafisahmed6247 4 года назад

    Compositing background with this method is not working with prorender in c4d R20. Any idea how to make that work with prorender?

  • @rustyhooks514
    @rustyhooks514 5 лет назад +1

    thank you... i have subscribed

  • @mzee2844
    @mzee2844 2 года назад

    what if you didnt want it in your backgound when rendering out but still keep the effects it give on your object ?

    • @DIGITALMEAT
      @DIGITALMEAT  2 года назад

      Then turn off "seen by camera" in the compositing tag 😉

  • @alexhydron
    @alexhydron 5 лет назад +2

    The amount of heavy sighs in this tutorial is hilarious, it's like you've given up on life which is quite reasonable for any 3D artist i guess, thanks for the tutorial :D

    • @DIGITALMEAT
      @DIGITALMEAT  5 лет назад

      lololol, kill me. Just kidding, I think I was a bit bit Ill at the time of recording :)

  • @MrJans3n
    @MrJans3n 5 лет назад +1

    So I *think* I've got everything right, but whenever I try the "Compositing Background for HDR" option, the plane is still partially visible. Almost like it's casting a shadow. Any ideas?

    • @SPARKcreative
      @SPARKcreative 5 лет назад

      on global illumination

    • @vloraberisha3354
      @vloraberisha3354 4 года назад

      the same here :(

    • @Jerre8602
      @Jerre8602 4 года назад

      same problem ... i got a beach hdr and the plan is slightly brighter than the sky. I dont know how to fix this

    • @dariosaric5311
      @dariosaric5311 3 года назад

      @@Jerre8602 I do not know either

  • @mhproduction7330
    @mhproduction7330 5 лет назад

    hey thanks 4 the tout but can u do it with studio hdri please?

  • @nafisahmed6247
    @nafisahmed6247 5 лет назад

    Great tutorial!
    But I am trying to use this technique with the prorender from c4d R20. The compositing option for background seems greyed out when I change the rederer from standard to prorender.
    Any other way to make it work in prorender?

    • @DIGITALMEAT
      @DIGITALMEAT  5 лет назад

      I don't think it's supported in prorender yet

  • @ahmetcakmak7467
    @ahmetcakmak7467 7 лет назад +1

    Tanks.

  • @PostProductionors
    @PostProductionors 6 лет назад

    thank you so much

  • @Murathanaksoz
    @Murathanaksoz 4 года назад

    could do it with like attaching object to a tree ?

  • @what-mj3kw
    @what-mj3kw 5 лет назад

    How can I motion track the surface of the plane so I could make an animation without spending my time on the camera/object movement so much?

    • @DIGITALMEAT
      @DIGITALMEAT  5 лет назад

      ruclips.net/video/6ZWLIFmmGPA/видео.html

  • @InetaGphotography
    @InetaGphotography 7 лет назад +1

    thanks

  • @m4r_art
    @m4r_art 5 лет назад

    I have a small question I tried experimenting with HdRI in an interior scene. I have thin and set to transparency windows meshes that are set to transparent material with refraction also active as material. So reflectance and transparency are on.
    For some reason the compositing tag doesn't remove the SKY HDRI when looking through transparent windows that have those material characteristics. Maybe there is something that i'm not checking right in the checks part under the compositing tag ugh ^_^''
    When I zoom out from the scene meaning when I am outside of the mesh are the compositing tag works fine, but not when looking through a transparent mesh. I also tried tweaking the compositing tag settings but it's a mess.

    • @DIGITALMEAT
      @DIGITALMEAT  5 лет назад +1

      In the compositing tag, check off "Seen by Refraction"

    • @m4r_art
      @m4r_art 5 лет назад

      @@DIGITALMEAT holy shi* it work hahahaha! thank you!!! RESPECT!

    • @DIGITALMEAT
      @DIGITALMEAT  5 лет назад

      @@m4r_art - No problem, please like and subscribe if you haven't already, also you might find other tutorials that could help you at Digitalmeat.uk

    • @m4r_art
      @m4r_art 5 лет назад +1

      @@DIGITALMEAT subbed! :) will check

    • @dariosaric5311
      @dariosaric5311 3 года назад

      @@DIGITALMEAT "So I think I've got everything right, but whenever I try the "Compositing Background for HDR" option, the plane is still partially visible. Almost like it's casting a shadow. Any ideas?" PLEASE HELP