The Viper is great early-mid game. Ammo is plentiful. It'll kill anything as long as you're hitting headshots. The range and accuracy are fine and you can boost penetration. The weight is a bit less than anything comparable at the time. You can mod it to fire .45. You can find a 40 round mag. It'll take a holo sight. Set it to single fire for headshots on humans and auto for mutants other than dogs and rats and you'll go far with it. I've gone through everything with it so far and that includes wandering through much of the northern sections as soon as it was open. I have two of them both fully modded, but the unique one modded to .45. They're both still useful.
you can actually get a spas 14 fully repaired around the time you are headed into wild islands if you take a detour up into cement factory, in the concrete forest locked room, there is also a unique fora there through a short side quest that you can cheese with a few grenades and a fully repaired integra-a in the reloading point right next to it in a stash, they are all very close to each other. and i mean the m860 you get a version with a mag in the garbage questline (i sided with stalkers idk if you get it if you are with the ward) so you can actually find these very early on.
M10 fits the pistol slot so it should be compared with UDP, M10 is amazing backup sidearm, never use it in the main slots, use it as a pistol you dont want to use normal pistols to stealth since they lack any sort of mid-long range capabilities, so get your hands on VSS or VAL for stealth
Now hold on... The APSB is MASSIVELY underrated here. It's objectively better than anything else you can find for a good long while, cheaper to run than the Rhino. That has everything to do with how Penetration works. Penetration is the stat that counters physical resistance and lets you punch through thin cover. In the midgame onward, enemies start wearing helmets, so the basic rounds from low pen guns won't kill in one tap. That's what the APSB's 3 pen is for - it doesn't matter if you lose a bit of damage, a lower damage headshot that pierces the helmet will kill faster than a higher damage one that doesn't. This saves on the need to use AP ammo. Also, the APSB gets vastly higher stats than either of the base pistols when fully upgraded (or even partly upgraded before blueprints) while still being able to fit a silencer, and can be upgraded with a sight rail for the Russian collimator sight, making it better at short to mid-range headshots. On top of that, it has twice the mag of a PTM and a burst trigger that can still be tap fired for single shots, meaning you can magdump into a charging Bloodsucker if needed. Oh right, and penetration is needed for mutants because in vanilla at least, they all pack a ton of physical resist. That's why they feel so tanky. Flat bullets are terrible against them, despite what you might expect from creatures made entirely of flesh - AP bullets are the way to make them more manageable.
I found the VS about 10 hours in. Almost immediately on an enemy after going through the north gate for the first time. I have yet to have an enemy drop a usable SVD 20 hours in. I had to buy one from a trader.
Viper 5 is also an early game .45 option, very cheap easily accessible re-chamber upgrade. Not that it's a great weapon. Nor than .45 is readily available early. Just that the UDP isn't literally the only thing spewing ACP early on.
If you're going to rechamber an SMG you may as well wait for the Integral-A, which is so much better than the Viper it's not even funny. Even if it isn't the Riemann from the DLC caches, which comes with a built-in suppressor like the DLC Fora and a monstrous range increase, the basic Integral and its base game unique variant will be available around the time you get more .45 anyway.
man these types of games aren’t for me BUTi love the chernobyl type games that have come out in the past. so I HAD to get this game and let me say i’m absolutely obsessed w everything about it. especially the graphics. man if you have a good pic and a good monitor then this game looks KILLER
Best trick is, to play and earn money, after you leave the lesser zone. than, when you have enaugh, go to the pripayat station, and get the best weapons directly.
Game is weirdly balanced. Guns in 9x18 are stronger than .45.😅
I’d really love to see someone do more in depth testing on each ammo type. Regular vs AP vs HP.
The Viper is great early-mid game. Ammo is plentiful. It'll kill anything as long as you're hitting headshots. The range and accuracy are fine and you can boost penetration. The weight is a bit less than anything comparable at the time. You can mod it to fire .45. You can find a 40 round mag. It'll take a holo sight. Set it to single fire for headshots on humans and auto for mutants other than dogs and rats and you'll go far with it.
I've gone through everything with it so far and that includes wandering through much of the northern sections as soon as it was open. I have two of them both fully modded, but the unique one modded to .45. They're both still useful.
you can actually get a spas 14 fully repaired around the time you are headed into wild islands if you take a detour up into cement factory, in the concrete forest locked room, there is also a unique fora there through a short side quest that you can cheese with a few grenades and a fully repaired integra-a in the reloading point right next to it in a stash, they are all very close to each other. and i mean the m860 you get a version with a mag in the garbage questline (i sided with stalkers idk if you get it if you are with the ward) so you can actually find these very early on.
You get the magazine fed one if you team up with ward
M10 fits the pistol slot so it should be compared with UDP, M10 is amazing backup sidearm, never use it in the main slots, use it as a pistol
you dont want to use normal pistols to stealth since they lack any sort of mid-long range capabilities, so get your hands on VSS or VAL for stealth
Latter 2 ammo is hard to come by
Now hold on... The APSB is MASSIVELY underrated here. It's objectively better than anything else you can find for a good long while, cheaper to run than the Rhino. That has everything to do with how Penetration works.
Penetration is the stat that counters physical resistance and lets you punch through thin cover. In the midgame onward, enemies start wearing helmets, so the basic rounds from low pen guns won't kill in one tap. That's what the APSB's 3 pen is for - it doesn't matter if you lose a bit of damage, a lower damage headshot that pierces the helmet will kill faster than a higher damage one that doesn't. This saves on the need to use AP ammo.
Also, the APSB gets vastly higher stats than either of the base pistols when fully upgraded (or even partly upgraded before blueprints) while still being able to fit a silencer, and can be upgraded with a sight rail for the Russian collimator sight, making it better at short to mid-range headshots. On top of that, it has twice the mag of a PTM and a burst trigger that can still be tap fired for single shots, meaning you can magdump into a charging Bloodsucker if needed.
Oh right, and penetration is needed for mutants because in vanilla at least, they all pack a ton of physical resist. That's why they feel so tanky. Flat bullets are terrible against them, despite what you might expect from creatures made entirely of flesh - AP bullets are the way to make them more manageable.
Viper 5 works fine once you get an optic for it.
I agree, also if you change the caliber to .45, it becomes much better
I prefer the irons the outer ring on the holo sight reticle obscures targets too much for my taste should have been a larger ring.
I found the VS about 10 hours in. Almost immediately on an enemy after going through the north gate for the first time. I have yet to have an enemy drop a usable SVD 20 hours in. I had to buy one from a trader.
Viper 5 is also an early game .45 option, very cheap easily accessible re-chamber upgrade. Not that it's a great weapon. Nor than .45 is readily available early. Just that the UDP isn't literally the only thing spewing ACP early on.
If you're going to rechamber an SMG you may as well wait for the Integral-A, which is so much better than the Viper it's not even funny. Even if it isn't the Riemann from the DLC caches, which comes with a built-in suppressor like the DLC Fora and a monstrous range increase, the basic Integral and its base game unique variant will be available around the time you get more .45 anyway.
man these types of games aren’t for me BUTi love the chernobyl type games that have come out in the past. so I HAD to get this game and let me say i’m absolutely obsessed w everything about it. especially the graphics. man if you have a good pic and a good monitor then this game looks KILLER
I found a VS Vintar within 15 min of being in Garbage some rando in a bandit group was carrying it.
You can find an 860 variant that has mag attachment, 10 rnd, that gets dropped by enemies, look at it on the ground and you will see the mag on it.
My mid to late game setup is revolver, m14 rifle (forget the name in game) and a spas shot gun
Buket all the way, ammo is cheap and light, melts bloodsuckers and now that i acquired 30 round mag it is soo good and repairs decent price
Yeah I'm not seeing a lot of armor yet, but it will matter soon enough. I'm currently using all HP until I'm dry.
iiiiiitssss buwkaaaay deeeaaarrr!!!! Please tell me you get this reference lmfao
PP-19 is king... Later game, but damn it's so good.
I got a save that gives all weapons and 10k carry weight from the first town lol
Best trick is, to play and earn money, after you leave the lesser zone. than, when you have enaugh, go to the pripayat station, and get the best weapons directly.
I found an M860 with a 10-round mag. 🤷♂
I went with the 74U instead of 74S because the red dot I bought didn't seem to fit on the S
I got an Integral-A in the second area. It’s not late game
Typo in the title "every" not "ever"
I’ll wait a bit until it’s been fixed and updated.
No vector?
HOW DID HE PUT ON THE OPTICS? HOW DID HE REMOVE THEM?
What is this deep magic!? How did you put on the optics at @0:45?
If you look in your keybindings there's a key you can bind to this. Default is T I think
No 7.62x39 rifles?
.308 is easier to get
7.62x39 is reserved for PKM machine gun. It should be 7.62x54R, but its how it is.
@Gangster88232 yes however dnipro also can use it but I can't find the blueprint
Ffs.. People can't just use what they enjoy.. The Meta gaming starts already and multiplayer isn't even out yet.
Wow a whole 30 weapons in a game in 2024
Blood there’s only about 30 guns in black ops 6. A triple A game made by thousands of people and not during a war.
Yeah and add named variations 35 40 .. how many you need ??? There is plenty
If I had as much confidence as the guy in this video, I'd be president by now😘