Understanding Vector Projections (3 of 3: Exploring applications)

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  • Опубликовано: 12 сен 2024
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Комментарии • 9

  • @user-pv5hd1vu1t
    @user-pv5hd1vu1t Год назад +3

    11:25
    If you decide to project OP onto PQ
    Suppose the line is parallel to the vector a (OA) or vector q (OQ)
    Suppose further this line has the equation ax + by + c = 0 ---- (*)
    Suppose P = (x_1, y_1)
    Suppose our 'origin' is (x_0, y_0) which lies on the line, so ax_0 + by_0 + c = 0 or equivalently = + lambda
    OP = (x_1 - x_0 , y_1 - y_0)
    the directional vector parallel to vectors a and q can be represented as (b, -a)
    the normal vector (perpendicular to this directional vector of the line we're interested in) can be written as (a, b)
    Confirm this by taking the dot product of (b,-a) and (a,b)
    This means the vector PQ is parallel to (a, b)
    The unit vector of (a,b) is 1/sqrt(a^2 + b^2) (unit normal vector)
    Projecting OP onto PQ will give you QP, or equivalently, projecting OP onto the unit normal vector 1/sqrt(a^2 + b^2) still gives you QP
    proj_(unit normal vector)^(OP) = (OP.(unit normal vector)) = QP (dot product of OP and unit normal vector)
    We want the distance, |PQ| or |QP|
    This means |proj_(unit normal vector)^(OP)| = |QP| = |(OP.(unit normal vector))|
    = |(OP.(unit normal vector))||| (we can leave our answer like this I guess
    = |(OP.(unit normal vector))|(1)
    = |(OP.(unit normal vector))| (absolute value of the dot product of OP and 1/sqrt(a^2 + b^2) )
    ^we could leave the formula like that, as is it a legitimate formula, but expanding it further we get
    perpendicular distance from point to line = |(OP.(unit normal vector))|
    = |.1/sqrt(a^2 + b^2) |
    =|(1/sqrt(a^2+b^2))(.)|
    = |(1/sqrt(a^2+b^2))||(.)|
    = 1/sqrt(a^2 + b^2)|(.)| since 1/sqrt(a^2 + b^2) is non-negative where a,b are real.
    = |(.)|/sqrt(a^2+b^2)
    = |a(x_1 - x_0) + b(y_1 - y_0)|/sqrt(a^2+b^2)
    = |ax_1 - ax_0 + by_1 - by_0|/sqrt(a^2 + b^2)
    = |ax_1 - ax_0 + by_1 - by_0 + c - c|/sqrt(a^2 + b^2)
    = |ax_1 + by_1 + c - ax_0 - by_0 - c|/sqrt(a^2 + b^2)
    = |ax_1 + by_1 + c - (ax_0 + by_0 + c)|/sqrt(a^2 + b^2)
    = |ax_1 + by_1 + c - 0|/sqrt(a^2 + b^2) from (*)
    d = |ax_1 + by_1 + c|/sqrt(a^2 + b^2)
    Showing equivalence to |ax_1 + by_1 + c|/sqrt(a^2 + b^2) by projecting OP onto PQ seems easier than projecting OP onto a (but is still possible).
    This formula |(OP.(unit normal vector))| can be extended to 3 dimensions (perpendicular distance from a point to a plane)
    eqn of plane Ax + By + Cz + D = 0
    normal vector to plane is
    unit normal vector is /sqrt(A^2 + B^2 + C^2)
    vector OP would be
    where (X_0, Y_0, Z_0) is a point that lies on the plane Ax + By + Cz + D = 0
    and (X_1, Y_1, Z_1) is just some arbitrary point
    the equivalent formula leads to |AX_1 + BY_1 + CZ_1 + D|/sqrt(A^2 + B^2 + C^2)

  • @misha3711
    @misha3711 Год назад +5

    if this got released a week before my exam instead of now 😔

  • @mateomendoza2232
    @mateomendoza2232 4 месяца назад

    It help me a lot. Thanks for your job and your videos! I like to learn some math in free time. Greetings from Uruguay

  • @AkshatSinghBSanchita
    @AkshatSinghBSanchita Год назад

    If we can extend vector ã along its direction, then why can't we move it and place it right upon point P to make the dist. 0

  • @lostcause78
    @lostcause78 Год назад +1

    Ok, so where is a good place to start for someone who wants to understand all of this but have a pretty basic understanding of math?

    • @carultch
      @carultch Год назад +1

      I would recommend looking up introduction to vectors.

    • @lostcause78
      @lostcause78 Год назад

      @@carultch Will do, thank you. :)

  • @josemanuelperez3857
    @josemanuelperez3857 Год назад

    Hey love your vidz!

  • @aashsyed1277
    @aashsyed1277 Год назад

    Such a good guy but doesn't reply to comments