It's incredible that so many years later, Unity still looks a lot better in some respects. Obviously this is much more technically advanced, but the move to realtime lighting took a hit that's still apparent to this day.
I personally feel that developers should maybe slightly stylise the NPC’s if they can’t get them to look good as realistic humans. Nothing too cartoonish, just a little more simplified and clean. It’s often the hair and eyes that really make them scruffy and unconvincing
AC Unity was the pinnacle of Ubisoft graphics for me. I mean, in these years AC had some highs and lows, but the cutscenes of Unity still hold on my mind, beautifully animated. Developers got to understand that big map sizes, doesn't mean "better game". As a side note, the chromatic aberration of Mirage does more harm than good and you can't disable it...
I hate that the cutscene animations got so much worse after Unity and syndicate. It at least made sense with the recent games since they were so huge, but there’s no excuse for Mirage. The lack of performance capture ends up making the game feel more like a cheaper AA game than a AAA one. AC games used to feel so state of the art compared to other games on the market with its own unique identity which has been completely absent since odyssey. Having said that I’m still enjoying Mirage for what it is, just was hoping for more.
@@MrVoland44 I think games like Uncharted Lost legacy, Miles Morales, and Phantom liberty proved you can you can still have AAA looking games for a budget price. Even Phantom Liberty used the smaller scope to make a game that surpassed the base game on a technical and visual level. Modern Ubisoft seems to try to get away with cutting corners as much as possible, and Mirage is no different, Even if it’s only $50. Their games weren’t perfect before, but they never felt cheap like they do now.
@@MrVoland44yah it’s clear this is a spinoff title, and thus did not get anywhere near mainline entry financing behind it. The team was probably limited resources and budget. And even as greedy as Ubisoft can often be, even they knew to only charge 50 bucks and not a full priced title. Not to take away from the game and this isn’t a bad thing. But anyone expecting cutting edge visuals (the game is still cross gen on top of it) should have immediately been alerted to lower expectations when the game landed squarely at a double A price point.
@@BooBananaPhantom Liberty had a pretty huge budget, as I’m sure Lost Legacy did. Also Lost Legacy had the benefit of simply reusing an already built area from the main game for most of it’s runtime, just building new missions within it.
Still want to see the first ‘next gen’ AC title as Mirage remains cross gen. And it kind of shows visually. It is also a B team spinoff game as well so you can tell it didn’t have mainline entry money behind it. Still looks good though.
I guarantee you ac red will not look anything like unity or have the crowd density. It’s just marketing. It’ll look slightly better than mirage with more NPCs and maybe more interactions with them.
Yeah, it still looks good, in fact... It's fairly reasonable to say that great AAA games these days are more limited by manpower than by hardware power, and it's all well known by examples such as "GTA IV vs GTA V" & "Far Cry 2 vs Far Cry 5" video details comparisons here on RUclips.
not really for a 2023 game, everything in big shadows randomly glows yellow during day, like they are radioactive, but their ambient occlusion is pretty good..
@@FSAPOJakeReflections and AO are part of a competent GI system. They wasted so much power doing this with RT that their GI solution doesn't even include specular occlusion
@@Ignacio.Romero I am glad to see this mentioned, I feel like good budgeting of where hardware's power is focused is... misguided in many situations at the moment. I think that "faked" solutions to visual problems have been dropped prematurely by many developers. There's still so many situations in games where real time RT just isn't beneficial for the performance cost, especially on consoles. An effect from an older racing game I've always been fascinated by is Grid 2's handling of bounce lighting from cars. It uses light probes for environments since the weather conditions are static, but If you're driving near a wall in day conditions, a light the same color as your cars paint illuminates said wall. A very simple and subtle, but unique and inexpensive effect.
the lighting looks really great in this. I don't usually go for ubi games anymore because they got bloated but if this is a narrower story I might try it
This game definitely doesn't have the usual Ubisoft bloat, this is a much tighter, more focused and well paced experience than what Ubisoft usually puts out, I think you'll be happy with it if that sounds appealing and if you like stealth games
The Xbox version is way worse than this overview says. It stutters like crazy, and the stuttering gets worse the longer you play, until it starts freezing, and then crashing, after about an hour. It’s absolutely awful, the screen tearing and stuttering on Xbox is worse than any previous game
Probably will pick this up in a few months, too many games coming from now until end of the year and my backlog is already pretty filled up. I thoroughly enjoyed the exploration in Valhalla even though story was kinda lacking.
I still haven't finished Odyssee. For all the faults I've heard about Valhalla I've heard that the exploration is possibly the best in the series. The fact that you can go to Canada is crazy. I know it isn't marked as such and is just a small representation (Makes me wonder if Oak Island is referenced/represented). Regardless, like all Ubisoft titles I'll gladly pick it up at a steep discount or play it as part of PS+.
XB1/PS4 has a massive market share still, makes no sense to leave them out (even if the version they get are terrible)...and for what? We'd get some crappy ray-tracing features anyways, it's more about the game design than the graphics nowadays, most devs are running up against a graphical ceiling anyways now.
I know you're probably just talking about their more recent games but Far Cry 2's screen tearing was so extreme it made me think that my PS3 was broken. lol
@@Andrei99k if you are on nvidia turn vsync to always on in control panel and off in game let the driver fix it. i have that setting on together with vrr and it works perfectly for me
Game is beautiful but I can't help to think that Chromatic Aberration is sabotaging the experience. An option to toggle it off is a must! I'm waiting for it to arrive so i can resume my gameplay, I was loving Baghdad but I know it can be even better
Chromatic aberration is horrendous in this game and it can't be turned off. It makes the game look so blurry. Gameplay is past generation experience with muddy and painfully slow movement with brain dead NPCs. Facial expressions are laughable to put it lightly. Origins looks way better than this. Not to mention the story which is so basic and the characters are written for the kids/teenage audience in mind. This should've stayed as DLC. If you're a fan of this type of AC gameplay go ahead and play it. If you were hoping for something new in the series you won't find it here, unfortunately
@@Safetytrousers this not being an option that you can turn off along with film grain and motion blur on consoles is unacceptable. I was playing on PS5 and it felt like PS4 game. Not a "next gen" experience I was hoping for
@drunkhusband6257 HDR is fantastic and so is Dolby Vision, if you're having issues with it get your display calibrated by someone who is ISF level 3 certified or higher.
Surprised you guys didn't mention anything about the chromatic aberration issue. Makes the game look way lower resolution than it actually is. If you crouch in a bush you can see how the game should look without it ahah
A lot of people don’t view cinematic post processing effects like film grain, lens flare, motion blur and chromatic aberration, as “issues”. Although I can’t speak directly for this game, or how the effect is implemented, or if it’s misbehaving in some way.
@@FigmentHF oh yeah in a normal circumstance I wouldn't consider them issues either. I think having the option to toggle them should be a standard though. In mirage the chromatic aberration is definitely an issue though. It's super heavy-handed and causes there to be a lot of colour artefacts on the screen, as well as making the game appear fuzzy and lower resolution than what is actually being rendered :)
I haven’t tried this particular game and it likely won’t fully fix the issue for you, but make sure the Sharpness setting on your TV is disabled. It tends to make those post-processing effects look worse than they should.
@@MerryBlind Hiii - yeah I've played around with my TV settings to minimise the impact of the Chromatic Aberration but it's still distracting ahaha. It's just really strange that when you hide in a bush in Mirage, it removes all of the CA for some reason and the image becomes a lot clearer and closer to how it should look resolution wise. I know that the Ubisoft team on discord have noted it down that people want the option to toggle it. So hopefully they will release a hotfix or something soon as its affecting a lot of people's playthroughs from what I've read :)
It is very strange that there is no option at all on Xbox Series X|S and PS5 to disable: motion blur, chromatic aberration and film grain or to change your field of view. The game looks absolutely terrible on my Xbox Series X. I play on a 4K TV without VRR support and the screen tearing and frame drops (on Performance Mode) combined with constant freezing and stuttering are absolutely unacceptable. It’s very distracting and annoying and ruins the game for me. This game should have been delayed by at least a few months to fix these issues! Hopefully Ubisoft will fix this and implement a patch soon!
What TV do you use? I use an LG C1 and haven't had a problem (performance mode without VRR turned on). This is the only game since Origins where I haven't had screen tearing at some point or frame drops.
The opposite on my PS5, I play on LG C2 with VRR no screen tearing nor frame drops. I'd like a motion blur slider but I think it isn't that bad on this game, not too aggressive like other games.
Another example of series S doing decent not excellent, but good enough to show that. Yeah you can still make great games on this system. It just depends on what the developer is doing. Don’t give developers excuses
Err sorry mate, this game is literally in the category of "runs on Xbone too". So like most cross gen games the past 3 years, there is nothing TOO glaring with series s' under-performance, which there still is. Maybe wait for more Xbox 1st party series s/x only games before making that claim again. So far Redfall and Starfield and their 30fps and disappointing current gen visual flare overall are NOT good cases for series s. Forza doesn't even look THAT incredible as a current gen only racer either.
@chrisstucker1813 with who PlayStation? Is star field cross gen? Red fall just got a 60 fps patch *lol I don’t know if that’s cross gen my point is let people enjoy the moment dang smh*
Disagree with the first part of your comment, but really interested in the second part. Unfortunately, that's not going to happen until the last gen hardware is dropped completely AND their underlying engine is refreshed for current gen.
I also think the HUD elements and many of the different menu interfaces, including the map feel a little bit out of place. More fitting for a game with a graphics profile like Fortnite or Overwatch. I liked the Valhalla, Odyssey & Origins interfaces better.
Unfortunately I suffer when the filters are very invasive, the chromatic aberration especially in this game makes me nauseated because at the edges of the screen it is almost 3D! even more terrible that there is no switch to deactivate it. The thing I don't understand is the choice of this filter which doesn't benefit anything, ACTUALLY it just gets worse. I hope for an update soon because it makes no sense to put the "health warnings" at the start of the game and then leave such an invasive filter. (game on ps5)
@@Akires23 the 3D effect in addition to a green patina can cause nausea and visual problems, beyond 10 minutes I can't go on, I get a feeling of lightness in my head and stomach
How could Unity still have higher quality character models and much better animations? That has nothing to do with other aspects of the game be it strutcure-wise or graphics-wise. I thought this 'smaller-scale' Assassins Creed would be managable enough to have real cutscenes as opposed to still having a typical old RPG-game style hand and head movement for cutscenes.
Uncanny npc models aside, it's unbelievable that in 2023 (AKA worst poorly optimised games in history) Ubisoft delivers a stable gaming experience *on day one* What a time to be alive! 💀
What Ubisoft are able to produce on the 4tflops series s is amazing. 1600p+ in quality mode at a locked 30fps with the same graphical settings as the the X and ps5 is amazing work. Other developers should follow suit
Ill give mirage this environmental design is incredibly top notch especially for something so small in gb size but character models do look a bit rough
It didn't have a night and day cycle or realtime lighting, and for the most part it's extremely hard to get that kind of fidelity without a baked solution, of course games like Red Dead Redemption 2 have found a solution to that problem.
they didnt went and so as much effrots after the backlash the game faced, with its many bugs. I encountered none but it was shat on so hard it probably scared ubisoft to go in the same line again
There is so much more stuff and detail being rendered on screen, like view is packed with all sorts of small to big objects, crowd density is much higher and the setting is a lot denser.
@@Pharmboy6They are the same,well at least on PS5 quality mode,Dawn of Ragnarok and Mirage have same quality,i even have a video on my YT channel calles Valhalla for life :))),where i play mostly as an Assassin(yes is night not during day,but same 💩),Mirage is dense,more crowded not so open and has that semi Chromatic Aberration during daylight paired with some monochromatic sharpness for some CGI effect,but Overall Mirage looks more CGI-ish,when Dawn of Ragnarok looks like Valhalla on steroids.
ill never understand why they thought it was a good idea to move away from the mocap cutscenes that origins had every ac game has looked significantly worse since then. honestly seen better expression from an oblivion npc. i think since ubisofts litany of bad for games good for business decisions have become commonplace the mocap teams across ubi have taken the biggest hit.
I don't get the praise. To me this looks meh af and worse than what they put out 8-10 years ago. Look at the cut scenes from Black Flag and their animations and characters for example, and they honestly look way better.
It's time for Ubisoft to start updating their engine's. The world looks great. The lightning is amazing. But voice acting, facial expressions, animations and more feels a generation behind. If you take screenshots from Origins and put them next to this one a casual gamer might not even see the difference.
Another great video, I think the most impressive part is that Series S can run it basically above 1440p at all times. Paired with a 1440p monitor, Series S users can get a great looking experience at 30FPS
Enjoying Mirage in Frame Rate mode on Series X. Really like the smaller scope and game. Even they synchronization points remind me of the OG AC games, where it's almost like a puzzle trying to figure out how to get to the top, compared to recent titles where you can basically just run up without much thought or trouble. The game has just enough content to keep you busy without over burdening you with countless objectives to bloat the game.
I played it in performance mode for the first 6 hours and it's almost broken. Stuttering constantly and sometimes to the point of freezing for a few seconds, the worst screen tears I've ever seen in a game, and just shotty performance all around. It needs patching immediately.
I'd like to see an updated video with some performance measures taken from within the Round City - I reached that area last night and there is a big dip in performance in a lot of locations, but around Al Jahiz's house is a huge problem area.
texture quality up close is worst ive seen in a long time on any game , i swear it looks like they using 256x256 maps , ropes , baskets , walls , floors .. everything, its disgusting. Normal map quality is also terrible. Lighting in cutscenes is also the worst ive seen in a long time , add the terrible character models into that and the cutscenes look like im playing a ps2 game. The camera constantly clipping into geometry is also very bad.
Playing on Series X in Perf mode, 20+ hours so far. It has a memory leak problem: after a couple of hours it sometimes start to stutter or freeze. It even crashed 2 or 3 times randomly. FPS in general is very unstable with minor stutters and screen tearing very often. The engine is obviously very outdated, it looks like they didn't change it since AC3 or smth. It certainly shows in character models and animations. Environment looks beautiful though, the city is very much alive, although it's a bit weird that there are as many people outside at night as there are during the day. Forced chromatic aberration looks horrible. They promised to add a toggle in the settings in the next patch though. There is a mod on nexusmods to remove it on PC, but obviously no way to do it on consoles for now.
@@HollowTaKe their support says so(about the fix not adding a toggle, that was my assumption), you can find the post on /r/assassinscreed subreddit named "Chromatic abboration fix on the way?". I tried to post a link to it but my comment got removed.
@@telegraphinho in my opinion they don't fix it, I'm sure that for them this filter is more of an artistic thing. the problem is that I feel nauseous. the contradiction is at the beginning of the game the "health warnings" then you don't put a selector! crazy choice
The graphics are so bad, what’s up with the lazy textures everywhere even at 4K - Ultra settings? You can look at a high resolution sword for example, but the table it’s on looks like something from the PS2 era and blurry as hell 😂 Everything about this game screams lazy
It was only in writing originally that it was going to be an expansion. They didn't change their mind from expansion to standalone at any point where anything could be played.
CTRL + C - CTRL + V - the Ubisoft gaming formula. This game looks like 5 years old Ac Origins, not to mention Ac Unity 2014 - which looks better than Ac Mirage 2023.
I'm surprised you didn't mention the horrific chromatic aberration that can't be turned off. It decimates image quality and is making a lot of people feel nauseous. Effects like this should always be optional but even still they got it so wrong. It's over nearly the whole screen instead of the very fringes and it's incredibly strong.
Apparently they are aware of it and are working on a patch so we can disable it but I agree, devs spend millions on these titles just to add a crappy filter that downgrades the visuals. CA works in some cases but not when it’s implemented like this.
I find it makes game more realistic. Each time I go out I have a drone flying behind me with the cheapest go-pro I could buy. This AC looks like real life to me thanks to chromatic aberration, that's really immersive.
The overkill in chromatic aberration in this game is hurting the visuals imo. It’s actually straining on the eyes because it looks like you’re watching it through a slightly out of focus lens. I’m hoping for a future update giving us an option to turn it off.
Despite looking the same as assassins creed origins 6 years ago, it still looks alot better and runs better than immortals of aveum which has a similar desert like color palette aesthetic.
I can't stand the chromatic aberration and there's no option to turn it off on PS5/Xbox/PC. Once you see it you can't unsee it and it really negatively impacts my experience of the game. Unbelievable how this was overlooked in the video.
I have faced some micro stuttering on the Series X performance mode. It results in frame time spikes with screen tearing despite using VRR. It's not just me, I have seen videos online that confirm this issue.
There are VRR issues on PC too right now unfortunately. I also remember Valhalla was the only game I ever had on Series X with screen tearing despite VRR. I presume it's the way their adaptive vsync works in game, at least with regard to tearing. As for VRR that I'm not sure, perhaps it's linked.
For my taste, the series' graphical quality reached its peak with Assassin's Creed Unity. The lighting was incredible and the character models, especially in the close-ups, the most realistic to date. The developer should remaster the game, with an increase in resolution and performance.
Unity is still peak AC almost across the board and it still looks gorgeous. I'm fortunate to have a decent PC that can run the game at 4k/60 so it feels like I'm basically playing a remaster but would be great to get an official one. I just want them to make another game like Unity. To me it captured a modern take on AC1 better than Mirage in everything but the settings. Unity always felt like the truest sequel to AC1 to me.
How does Ubisoft constantly make steps back and forth with these games instead of only getting better? I used to love the series but they either dumb down the combat, or make the AI as stupid as 10 years ago, or reduce the crowds and so on, I don’t get it
Different teams working on different titles that releases 1 or 2 years apart from each other. There isn't enough time to fundamentally change the game's engine. If Mirage is the last cross gen game to release Codename Red or Hexe will most likely be the game to release with the next iteration of their engine.
@@kostasbousbouras2654 still there are next gen only games looking like last gen games getting terrible performance because of optimization even on high end pcs
We should really be thankful to Xbox giving us Series S, one day when we get Handhelds it will all be thanks to Series S making games optimised for 1080P/60fps gaming in AAA titles...... This day will come soon and Series S will be the reason all these games runs on those Handhelds
Remember, this generation was sold to us, as the 4k60fps console generation! 😂 like 6% of the games released for this gen, hit that mark. Its fucking sad.
I cznt believe there are people still doing comparesion video after it came out that so has a clause in place where developers have to do parirty between pa5 and series x so delvopers are not allowed to use the tools available on xbox that give it a advantage because that are not available on ps5 with sonys clause developers have to use only tools available on both which holds back xbox sony had xbox screwed from the start and this all came out that sony is doing this in there documents they had to give during abk court case so all 3rd party games are being held back by sony and yes it is the ps5 holding back xbox series s has same tools as x and devs cant use them sony is a dirty company and i cant went for them to be not back of the top like ps3 generation because they have become greedy and just bad for the gaming industry
Interestingly this is how I'm finding out there even *was* a quality mode for Valhalla on Series X. It defaulted to performance mode and I always assumed it just ran at 60 fps on current-gen.
I’m glad the 60fps mode performs well and still retains good image quality in comparison to the 30fps mode. I hope Ubisoft continues with solid performance modes for AC, however I fear that a more updated engine in the future may struggle as last generation consoles are ditched. Also, I’m surprised that the intense chromatic aberration has not been mentioned in this video. On PS5 I have found it really distracting and it doesn’t look that good with the slightly lower resolution in performance mode. Some surfaces towards the edges of the screen can sometimes look purple at certain angles and it’s pretty jarring. I have never seen such strong chromatic aberration in a game and I really hope they add a toggle in the settings.
60fps mode performs terribly. Results in the worst stuttering and screen tearing I've seen this generation, which goes away the moment you put the game in quality mode. The lack of acknowledgement of this is wild.
@@bobby_c07I didn’t get that at the start when I was playing in Perf Mode but as soon as I started exploring Baghdad proper, there was some screen tearing every 5mins or so. Switched to Quality mode and 10hours later haven’t changed back.
It really shows that this started as a DLC. The graphical make up is exactly the same as the last however many entries. This engine in this form is way past it's sell-by date.
I agree, it just looks like origins and more for the same. At this point it is white noise the game to me. The combat is serviceable not great, the graphics are decent not amazing, the busy work is high and the lack of character or reasons and motivations to be spending time in that world and story are low. Lots of loose threads inthe early games. never really taken forward in a clear and meaningful way.
Ngl bothers me that walking in ropes doesn’t make them react at all. Rope, even pulled tight, shouldn’t behave like stone. There should at least be some give when he lands and jumps off.
Easily the best AC I've played since Black Flag. They finally threw away the horrible idea of turning AC in an RPG game and stuck with action adventure. Plus, it's a really beautiful game, the texture work is really high quality. I've been loving this one, I could never fully finish any of the RPG ones...they were just massive worlds with very little point to any of it. Here, in Mirage, every quest and contract you do has a clear direct purpose to upgrading your character or progressing the story. A massive W for Ubisoft in my books and a return to their dominating form in the late 2000s and early 2010s. The graphical presentations doesn't scream "a ubisoft game" this time around and even the character animations have seen big upgrades. I was happy to see that the facial animations of the main story characters got special attention this time around and have a lot more detail to them. Kassandra, Eivor, and the one from Origins (totally unmemorable games) all looked like side characters in my eyes in terms of animation quality.
Series S makes a better showing that I would have thought, seeing how poor its been in other recently releases titles. Although, I guess I shouldn't be surprised since the Anvil engine's been running fine on the PS4 Pro for years now. Hope there's plans to run Mirage through the last gen consoles as well, see how the base PS4 and Xbox One hold up.
@@DocRobotnik No matter how good the developer is, they can't make performance and FLOPs magically appear. Sure, you can turn down the resolution, use aggressive LODing, lower model detail, scale back world geometry, and the game will 'run' on the Series S . . . but it looks awful compared to the SX or PS5 or PC. This is exactly what we see on most games on the S relative to the X/PS5. I understand a lot of people bought the S because it was available, but those supply issues have been resolved. I'm predicting there'll be a lot of used Series S sold on Craigs List and such as they're cycled out for Xs or PS5s. The console is going to age very poorly.
@@Bateluer I appreciate you trying to teach me something I already know, but none of what you said has any relevance to the point I made. Hardware has a limit to performance, sure, but it's quite apparent that some games look good and run well on the XSS, whereas others don't. This is almost always a case of time and resources, rather than hardware limit. This is the same reason you can get Witcher 3, Doom, Borderlands 3 and RDR on a Switch, but much simpler games with less detail and fidelity run like ass. Also, to say that this looks "awful" compared to the bigger consoles is pretty laughable, especially given your opening comment. Games look and run better towards the end of a generation that they do at the start - I don't know why people so often forget this. The more time people have with hardware, the more they can get out of it. That's why TLoU2 and Horizon FW weren't possible at the start of the PS4's lifecycle, but were by the end. The Series S will be fine.
I can't agree with DF's findings. I get intermittent strong hitching on my Series X for whatever reason. It's not that often but it's there. It's very strange.
This game runs terribly on PC for me. Running it on a 4090 and an i9 13900K, but the frame rate stutters all the time. It drops as low as 5 fps with the average running in the 110-120 range. It appears to primarily be using 1 CPU core. Not sure if that’s the issue.
@@dustin5742 From what I've heard in benchmarking videos, apparently having E-Cores on causes the game to stutter badly on intel CPUs. That might be what's happening to you. Pretty stupid problem for this game to have, but here we are. Hoping they patch it soon
I know right? I'm quite happy with this Assassin's Creed, not huge, and the graphics look excellent. Sure, the character models in cutscenes look bland, but I'm not bothered with that.
It's incredible that so many years later, Unity still looks a lot better in some respects. Obviously this is much more technically advanced, but the move to realtime lighting took a hit that's still apparent to this day.
unity is garbabe gameplay wise, stop riding the bandwagon ffs
well light is the most intensive computation we have, in realtime and offline rendering
It's not going to improve much till we move to full path tracing.
@@crescentmoon256 unity is the peak assassins creed my friend.its superior almost in any aspects to its predecesors and games that came after
@@crescentmoon256 I... wasn't talking about gameplay?
It had baked global illumination, which looks better than realtime tech. Chill out
The character models and animation look really outdated, but other than that the setting and graphics are beautiful. Great work on the video, Tom!
Yeah, it really makes it hard to stay interested in the story when your character plays one of the same 5 animations in a single cutscene
Animation are more outdated than AC3 a ps3 game now that's an embarrassment
@@purehollow wish you were exagerating but its true unfortunately.
@@thebigzan no it is not :)
I personally feel that developers should maybe slightly stylise the NPC’s if they can’t get them to look good as realistic humans. Nothing too cartoonish, just a little more simplified and clean. It’s often the hair and eyes that really make them scruffy and unconvincing
AC Unity was the pinnacle of Ubisoft graphics for me. I mean, in these years AC had some highs and lows, but the cutscenes of Unity still hold on my mind, beautifully animated. Developers got to understand that big map sizes, doesn't mean "better game". As a side note, the chromatic aberration of Mirage does more harm than good and you can't disable it...
@m0rianne Its not rocket science 99% of people know what CA is and 99% of people hate it
@m0rianneCA is so good our eyes evolved to correct it
I hate that the cutscene animations got so much worse after Unity and syndicate. It at least made sense with the recent games since they were so huge, but there’s no excuse for Mirage. The lack of performance capture ends up making the game feel more like a cheaper AA game than a AAA one. AC games used to feel so state of the art compared to other games on the market with its own unique identity which has been completely absent since odyssey. Having said that I’m still enjoying Mirage for what it is, just was hoping for more.
but Mirage is cheaper AA, it cost only 50$ and not 70$
@@MrVoland44 I think games like Uncharted Lost legacy, Miles Morales, and Phantom liberty proved you can you can still have AAA looking games for a budget price. Even Phantom Liberty used the smaller scope to make a game that surpassed the base game on a technical and visual level. Modern Ubisoft seems to try to get away with cutting corners as much as possible, and Mirage is no different, Even if it’s only $50. Their games weren’t perfect before, but they never felt cheap like they do now.
@@MrVoland44yah it’s clear this is a spinoff title, and thus did not get anywhere near mainline entry financing behind it. The team was probably limited resources and budget. And even as greedy as Ubisoft can often be, even they knew to only charge 50 bucks and not a full priced title. Not to take away from the game and this isn’t a bad thing. But anyone expecting cutting edge visuals (the game is still cross gen on top of it) should have immediately been alerted to lower expectations when the game landed squarely at a double A price point.
@@BooBananaPhantom Liberty had a pretty huge budget, as I’m sure Lost Legacy did. Also Lost Legacy had the benefit of simply reusing an already built area from the main game for most of it’s runtime, just building new missions within it.
AC Origins doesn't have bad cutscene animations tho. It started with Odyssey.
Still want to see the first ‘next gen’ AC title as Mirage remains cross gen. And it kind of shows visually. It is also a B team spinoff game as well so you can tell it didn’t have mainline entry money behind it. Still looks good though.
Next year will be the first. In Japan or China I forget
@@TempleofShaolinnope it's set in Scotland amongst the deprived council estates in Glasgow
I guarantee you ac red will not look anything like unity or have the crowd density. It’s just marketing. It’ll look slightly better than mirage with more NPCs and maybe more interactions with them.
You mean 'current gen'...
Yeah, it still looks good, in fact... It's fairly reasonable to say that great AAA games these days are more limited by manpower than by hardware power, and it's all well known by examples such as "GTA IV vs GTA V" & "Far Cry 2 vs Far Cry 5" video details comparisons here on RUclips.
The screen tearing and fps drops are quite severe on Series X.
Played a bit on the 30FPS mode, switched back to frame rate mode after I got fed up and it’s smooth as butter with no tearing
PlayStation 5 just super
I really like Ubisoft's real-time GI system. It looks surprisingly good indoors and in caves for a non-ray traced solution.
GI looks better than ray tracing solutions when you don't have enough power. Just look at how atrocious Forza Motorsports looks
not really for a 2023 game, everything in big shadows randomly glows yellow during day, like they are radioactive, but their ambient occlusion is pretty good..
@@Ignacio.Romero Forza Motorsport doesn't use ray traced GI.
@@FSAPOJakeReflections and AO are part of a competent GI system. They wasted so much power doing this with RT that their GI solution doesn't even include specular occlusion
@@Ignacio.Romero I am glad to see this mentioned, I feel like good budgeting of where hardware's power is focused is... misguided in many situations at the moment. I think that "faked" solutions to visual problems have been dropped prematurely by many developers. There's still so many situations in games where real time RT just isn't beneficial for the performance cost, especially on consoles. An effect from an older racing game I've always been fascinated by is Grid 2's handling of bounce lighting from cars. It uses light probes for environments since the weather conditions are static, but If you're driving near a wall in day conditions, a light the same color as your cars paint illuminates said wall. A very simple and subtle, but unique and inexpensive effect.
we are having the same spiderman games for the third time, in the same exact city, yet you still calling out this game for being just a DLC
Not bad, I look forward to picking up the complete edition in 5 years for $20
😂😂😂😂
This is the complete edition 😐
It'll be 20$ in 2 months like most ubi games
Proceed to buy CS2 skins for $120!
Same here. 👍🏼
Very strange you didn't talk about the awful chromatic aberration on each plateform
A lot of reviewers failed to mention that in general, which is kinda crazy to me.
Yea it's making me ill just looking at chromatic aberration in AC Mirage
Chromatic aberration is the plague of modern games. I don't understand why people would ever want that
Oh god. Is there no option to turn it off? There usually is.
@@divinitymode9364 no toggle, it's very bad
the lighting looks really great in this. I don't usually go for ubi games anymore because they got bloated but if this is a narrower story I might try it
It’s a crappy story unfortunately. Really bad dialogue
the story aint that good but the game is really fun, at the end of the day the gameplay is king anyway
This game definitely doesn't have the usual Ubisoft bloat, this is a much tighter, more focused and well paced experience than what Ubisoft usually puts out, I think you'll be happy with it if that sounds appealing and if you like stealth games
The Xbox version is way worse than this overview says. It stutters like crazy, and the stuttering gets worse the longer you play, until it starts freezing, and then crashing, after about an hour. It’s absolutely awful, the screen tearing and stuttering on Xbox is worse than any previous game
Im not agree that iss runnin good..the tearing on series x is huge..if u go in the centre of bagdad (inside the circle) is unplayable
Probably will pick this up in a few months, too many games coming from now until end of the year and my backlog is already pretty filled up. I thoroughly enjoyed the exploration in Valhalla even though story was kinda lacking.
I still haven't finished Odyssee. For all the faults I've heard about Valhalla I've heard that the exploration is possibly the best in the series. The fact that you can go to Canada is crazy.
I know it isn't marked as such and is just a small representation (Makes me wonder if Oak Island is referenced/represented). Regardless, like all Ubisoft titles I'll gladly pick it up at
a steep discount or play it as part of PS+.
@@Doc_Valparaiso if I remember rightly they call it Vinland
We're nearing 2024 and we're still getting cross-gen games.
When will this madness end?
Its an expansion to the cross gen valhalla turned stand alone. This is not next gen assassin's creed.
XB1/PS4 has a massive market share still, makes no sense to leave them out (even if the version they get are terrible)...and for what? We'd get some crappy ray-tracing features anyways, it's more about the game design than the graphics nowadays, most devs are running up against a graphical ceiling anyways now.
@@Floodsye I don't want to share my PS5 game with last-gen owners.
Why do Ubisoft games seem to all suffer from screen tearing? It’s frustrating.
I know you're probably just talking about their more recent games but Far Cry 2's screen tearing was so extreme it made me think that my PS3 was broken. lol
@@Rose4MLEI can confirm that VRR doesn’t prevent the screen tearing in Mirage yet at least
@@Rose4MLEVRR is useless in this game.
@@Andrei99k if you are on nvidia turn vsync to always on in control panel and off in game let the driver fix it.
i have that setting on together with vrr and it works perfectly for me
@Xboxcurator I have VRR and 120hz switched on on my oled TV and it makes a massive difference (SX)
Game is beautiful but I can't help to think that Chromatic Aberration is sabotaging the experience. An option to toggle it off is a must! I'm waiting for it to arrive so i can resume my gameplay, I was loving Baghdad but I know it can be even better
If you're playing on PC there's already a mod for it !
@@Matt-Kin is there where
@Matt-Kin where???? Please
@Matt-Kin my head hurts from it
link?@@Matt-Kin
Chromatic aberration is horrendous in this game and it can't be turned off. It makes the game look so blurry. Gameplay is past generation experience with muddy and painfully slow movement with brain dead NPCs. Facial expressions are laughable to put it lightly. Origins looks way better than this. Not to mention the story which is so basic and the characters are written for the kids/teenage audience in mind. This should've stayed as DLC.
If you're a fan of this type of AC gameplay go ahead and play it. If you were hoping for something new in the series you won't find it here, unfortunately
You can turn it off on PC.
@@Safetytrousers this not being an option that you can turn off along with film grain and motion blur on consoles is unacceptable. I was playing on PS5 and it felt like PS4 game. Not a "next gen" experience I was hoping for
It’d be nice if we got options for chromatic aberration and film grain. Would be great if they fixed HDR as well.
Yes, I agree on the chromatic aberration. It is quite aggressive in this game, although I've grown to quite like it.
Best use for HDR.....disable it....absolute junk tech.
Cant believe console players still cant manipulate their graphical settings in 2023
@drunkhusband6257 HDR is fantastic and so is Dolby Vision, if you're having issues with it get your display calibrated by someone who is ISF level 3 certified or higher.
Surprised you guys didn't mention anything about the chromatic aberration issue. Makes the game look way lower resolution than it actually is. If you crouch in a bush you can see how the game should look without it ahah
A lot of people don’t view cinematic post processing effects like film grain, lens flare, motion blur and chromatic aberration, as “issues”. Although I can’t speak directly for this game, or how the effect is implemented, or if it’s misbehaving in some way.
@@FigmentHF oh yeah in a normal circumstance I wouldn't consider them issues either. I think having the option to toggle them should be a standard though. In mirage the chromatic aberration is definitely an issue though. It's super heavy-handed and causes there to be a lot of colour artefacts on the screen, as well as making the game appear fuzzy and lower resolution than what is actually being rendered :)
I haven’t tried this particular game and it likely won’t fully fix the issue for you, but make sure the Sharpness setting on your TV is disabled. It tends to make those post-processing effects look worse than they should.
@@MerryBlind Hiii - yeah I've played around with my TV settings to minimise the impact of the Chromatic Aberration but it's still distracting ahaha. It's just really strange that when you hide in a bush in Mirage, it removes all of the CA for some reason and the image becomes a lot clearer and closer to how it should look resolution wise. I know that the Ubisoft team on discord have noted it down that people want the option to toggle it. So hopefully they will release a hotfix or something soon as its affecting a lot of people's playthroughs from what I've read :)
This game goes WAY overboard. I usually don't mind a little bit but this is rediculous
It is very strange that there is no option at all on Xbox Series X|S and PS5 to disable: motion blur, chromatic aberration and film grain or to change your field of view. The game looks absolutely terrible on my Xbox Series X. I play on a 4K TV without VRR support and the screen tearing and frame drops (on Performance Mode) combined with constant freezing and stuttering are absolutely unacceptable. It’s very distracting and annoying and ruins the game for me. This game should have been delayed by at least a few months to fix these issues! Hopefully Ubisoft will fix this and implement a patch soon!
What TV do you use? I use an LG C1 and haven't had a problem (performance mode without VRR turned on). This is the only game since Origins where I haven't had screen tearing at some point or frame drops.
i think that option isn't even available on pc except motion blur... there's a lot of aberration that's why i removed it from my hd instantly
@@TheOrangeSunsetGamingI have a 2019 Sony KD-65AF8 4K TV (65 inch).
The opposite on my PS5, I play on LG C2 with VRR no screen tearing nor frame drops. I'd like a motion blur slider but I think it isn't that bad on this game, not too aggressive like other games.
Never had this issue. Your “4k tv” is the problem
The bird flying is still so impressive with how high you can fly and then instantly switch back to your character
Spider-man 2 fast travel has entered the chat.
@@syedimaad363 true. Also very impressive. But you don't get send so high above the whole map.
Origins did it 6 years ago
@@deathvraider6475 yes exactly my point
@@deathvraider6475 exactly his point bro
Another example of series S doing decent not excellent, but good enough to show that. Yeah you can still make great games on this system. It just depends on what the developer is doing.
Don’t give developers excuses
Err sorry mate, this game is literally in the category of "runs on Xbone too".
So like most cross gen games the past 3 years, there is nothing TOO glaring with series s' under-performance, which there still is.
Maybe wait for more Xbox 1st party series s/x only games before making that claim again. So far Redfall and Starfield and their 30fps and disappointing current gen visual flare overall are NOT good cases for series s. Forza doesn't even look THAT incredible as a current gen only racer either.
It’s a cross gen game…
@chrisstucker1813 with who PlayStation? Is star field cross gen? Red fall just got a 60 fps patch *lol I don’t know if that’s cross gen my point is let people enjoy the moment dang smh*
The graphics really haven't evolved beyond AC Unity in my opinion. Curious to see what Ubisoft could do with a 9th gen only AC game.
Disagree with the first part of your comment, but really interested in the second part. Unfortunately, that's not going to happen until the last gen hardware is dropped completely AND their underlying engine is refreshed for current gen.
@@Ivan-kh5ekthen why does Unity still look better? Maybe they should abandon the tech shenanigans and focus on good art design instead?
@@DeezNutsOvaYoFacebecause unity does not look better
No way unity looks better than this😂😂🤣🤣 that too in terms of graphics🤣
Ya, sadly with how weak current consoles are it holds a lot of games back. I can't believe they are still at 60 FPS.
Mirage disappointed me with its colours , devs had so much potential to play with greens and reds but they just sticked to pastelly brown
I also think the HUD elements and many of the different menu interfaces, including the map feel a little bit out of place. More fitting for a game with a graphics profile like Fortnite or Overwatch. I liked the Valhalla, Odyssey & Origins interfaces better.
When a game studio knows how to work, we see the results.
1620p is amazing on the Series S
Good one!! The engine still runs on last gen machines. Dont get cocky!
@@blackbeardddd shit did I hurt your feelings Shirley?
1620p on a 299$ machine is quite impressive. It shouldn’t upset you
So far ubisoft have done very well with the seires S
Totally lastgen looking game, worse than Valhalla Odyssey and Origins.
Unity looks much better. So don't be so impressed.
@@blackbeardddd 🤣🤣🤣🤣 I know right....
Unfortunately I suffer when the filters are very invasive, the chromatic aberration especially in this game makes me nauseated because at the edges of the screen it is almost 3D! even more terrible that there is no switch to deactivate it. The thing I don't understand is the choice of this filter which doesn't benefit anything, ACTUALLY it just gets worse. I hope for an update soon because it makes no sense to put the "health warnings" at the start of the game and then leave such an invasive filter.
(game on ps5)
If you are on PC you can pay PureDark to remove chromatic aberration
I’ve noticed myself getting woozy and slightly nauseous when playing the game, and I’m wondering if it’s because of the chromatic aberration.
@@Akires23 the 3D effect in addition to a green patina can cause nausea and visual problems, beyond 10 minutes I can't go on, I get a feeling of lightness in my head and stomach
On PC there is a mod already to deactivate it ;)
@@Matt-Kin I play on PS5 unfortunately
Unity still looks better.
old ac games sucks
@@theskorpio1origins trashes that game any day. Cry abt it
@@d4mterro320 i know mirage also suck origins and odyssey they're my only favourite
Looks better at 900p
Play unity
Too much screen tear, so I was forced to play 30 fps mode. This needs a patch
3:36 mistaken Series label🤔 It should be S (as commented by voice)
How could Unity still have higher quality character models and much better animations? That has nothing to do with other aspects of the game be it strutcure-wise or graphics-wise.
I thought this 'smaller-scale' Assassins Creed would be managable enough to have real cutscenes as opposed to still having a typical old RPG-game style hand and head movement for cutscenes.
the setting and atmosphere in this game is great.
Yeah that's about it sadly. Remember Last of Us 1 and Uncharted 3 was PS3. This doesn't come near imo.
Performance mode is broken. Stuttering and screen tearing the worst I've seen this gen. Needs a patch immediately.
The screen tearing on Series X is unbearable
They really need to fix it because it's so distracting
Uncanny npc models aside, it's unbelievable that in 2023 (AKA worst poorly optimised games in history) Ubisoft delivers a stable gaming experience *on day one*
What a time to be alive! 💀
Performance mode is not stable at all.
@@bobby_c07what the F are you even talking about. The video says otherwise.
@@bobby_c07dropping to 59fps occasionally is unstable??. What are you smoking because I'd like some.
What Ubisoft are able to produce on the 4tflops series s is amazing. 1600p+ in quality mode at a locked 30fps with the same graphical settings as the the X and ps5 is amazing work. Other developers should follow suit
Except for horrendous chromatic aberration and motion blur looks great on ps5, need have toggle for those options though
@@reach5589no one asked.
Well, it means they are not using the other consoles well. The game is optimized for XSS.
not same settings. See video again
This looks like a PS4 game so no surprise
I didn't even realize this was out already.
Came out last Thursday. It's pretty good honestly, feels like a good classic AC game.
@@TheOrangeSunsetGamingexcept its 2023 not 2010
I hope more games are this "smaller". Games are way too huge nowadays
Well, there's more than enough small games there if you know where to look.
@@artemisDev What kind of answer is that lol. I am saying that big games are too big. Not that there are not enough small games
Smaller games like this one needs to have better quality.
Ill give mirage this environmental design is incredibly top notch especially for something so small in gb size but character models do look a bit rough
Unity was the peak of AC. Amazing graphics and gameplay. It bothers me that every AC after, doesn’t look as good.
It didn't have a night and day cycle or realtime lighting, and for the most part it's extremely hard to get that kind of fidelity without a baked solution, of course games like Red Dead Redemption 2 have found a solution to that problem.
What? unity was criticized when it first released. It's never the peak. Gravity less parkour and a boring story at that.
they didnt went and so as much effrots after the backlash the game faced, with its many bugs. I encountered none but it was shat on so hard it probably scared ubisoft to go in the same line again
Unity was thrashed at the time lol
Unity on PS5 is a lame. But Unity on PS4 is beautiful
I need a refund to be honest but bought it digitally and getting money back from playstation is almost impossible I've played to much of it now anyway
plays great on ps5, too much screen tearing on SX. ps5! what a monster!
Having just completed Origins it looks very similar for a 6 year gap in tech, even if this is a smaller budget release.
Same engine,bro,also on PS4...But on consoles if you compare Origins(PS4 base) vs Mirage Quality mode(PS5) there are differences.
There is so much more stuff and detail being rendered on screen, like view is packed with all sorts of small to big objects, crowd density is much higher and the setting is a lot denser.
Ragnorok looked better and had smaller budget and release window... I
honestly am not a fan of what they did for mirage
@@Pharmboy6They are the same,well at least on PS5 quality mode,Dawn of Ragnarok and Mirage have same quality,i even have a video on my YT channel calles Valhalla for life :))),where i play mostly as an Assassin(yes is night not during day,but same 💩),Mirage is dense,more crowded not so open and has that semi Chromatic Aberration during daylight paired with some monochromatic sharpness for some CGI effect,but Overall Mirage looks more CGI-ish,when Dawn of Ragnarok looks like Valhalla on steroids.
honestly I would have prefered a re-release of Unity with improved LOD and modern AA options
ill never understand why they thought it was a good idea to move away from the mocap cutscenes that origins had every ac game has looked significantly worse since then. honestly seen better expression from an oblivion npc.
i think since ubisofts litany of bad for games good for business decisions have become commonplace the mocap teams across ubi have taken the biggest hit.
I don't get the praise. To me this looks meh af and worse than what they put out 8-10 years ago. Look at the cut scenes from Black Flag and their animations and characters for example, and they honestly look way better.
It's great on PC 4k.
Surprised you didn’t cover the horrible implementation of chromatic aberration
This game supports Dolby Vision btw. Source: the back of the Xbox game case.
It's time for Ubisoft to start updating their engine's. The world looks great. The lightning is amazing. But voice acting, facial expressions, animations and more feels a generation behind. If you take screenshots from Origins and put them next to this one a casual gamer might not even see the difference.
I just want to remove chromatic aberration it makes performance mode look blurry on ps5.
Another great video, I think the most impressive part is that Series S can run it basically above 1440p at all times. Paired with a 1440p monitor, Series S users can get a great looking experience at 30FPS
This is still essentially last gen AC tech. I would be more surprised if it didn't run that well on current gen systems.
AC unity was the best AC of all time. If you're on console I suggest playing on Xbox it got fps boosted to 60 on x|s
It really was.
If you wanna play in sand AC: Origins is the 🐐
Enjoying Mirage in Frame Rate mode on Series X. Really like the smaller scope and game. Even they synchronization points remind me of the OG AC games, where it's almost like a puzzle trying to figure out how to get to the top, compared to recent titles where you can basically just run up without much thought or trouble. The game has just enough content to keep you busy without over burdening you with countless objectives to bloat the game.
That’s good to hear! Could you tell me if Series X has a toggle for motion blur or chromatic aberration?
@@ScyrousFXno it does not 🫣
I played it in performance mode for the first 6 hours and it's almost broken. Stuttering constantly and sometimes to the point of freezing for a few seconds, the worst screen tears I've ever seen in a game, and just shotty performance all around. It needs patching immediately.
@@ScyrousFXthey really need to add these asap as it makes anything at not much distance blurry
@@dk06ctr yeah annoying isn't it.
I'd like to see an updated video with some performance measures taken from within the Round City - I reached that area last night and there is a big dip in performance in a lot of locations, but around Al Jahiz's house is a huge problem area.
U didnt address the elephant in the room. The agregious chromatic aberration
This game runs pretty well on PS4 but Valhalla and Origins looks much better.
Odyssey looks the best out the 3
@@bandiddid8583 Yes this one too.
Valhalla doesnt look better
texture quality up close is worst ive seen in a long time on any game , i swear it looks like they using 256x256 maps , ropes , baskets , walls , floors .. everything, its disgusting. Normal map quality is also terrible. Lighting in cutscenes is also the worst ive seen in a long time , add the terrible character models into that and the cutscenes look like im playing a ps2 game. The camera constantly clipping into geometry is also very bad.
Playing on Series X in Perf mode, 20+ hours so far. It has a memory leak problem: after a couple of hours it sometimes start to stutter or freeze. It even crashed 2 or 3 times randomly. FPS in general is very unstable with minor stutters and screen tearing very often.
The engine is obviously very outdated, it looks like they didn't change it since AC3 or smth. It certainly shows in character models and animations.
Environment looks beautiful though, the city is very much alive, although it's a bit weird that there are as many people outside at night as there are during the day.
Forced chromatic aberration looks horrible. They promised to add a toggle in the settings in the next patch though. There is a mod on nexusmods to remove it on PC, but obviously no way to do it on consoles for now.
Are you sure a Patch for Chromatic Aberration is confirmed?
@@HollowTaKe their support says so(about the fix not adding a toggle, that was my assumption), you can find the post on /r/assassinscreed subreddit named "Chromatic abboration fix on the way?". I tried to post a link to it but my comment got removed.
@@telegraphinho in my opinion they don't fix it, I'm sure that for them this filter is more of an artistic thing. the problem is that I feel nauseous. the contradiction is at the beginning of the game the "health warnings" then you don't put a selector! crazy choice
The graphics are so bad, what’s up with the lazy textures everywhere even at 4K - Ultra settings? You can look at a high resolution sword for example, but the table it’s on looks like something from the PS2 era and blurry as hell 😂
Everything about this game screams lazy
It was only in writing originally that it was going to be an expansion. They didn't change their mind from expansion to standalone at any point where anything could be played.
1620p on SS is impressive
What is happening with this new gen? All i can see is old gen games with more shine... Nothing like ps1-ps2 change
Or ps2 to ps3 or even ps3 to ps4. Graphics have most definitely become stagnant.
yeah I don't get it, red dead redemption 2 on last gen still looks better as a whole than any release in 2023
@@MikeHeldTheWorld i remenber ffx or gt3, mind blowing
If you have a vrr display then those small dips shouldn’t even be noticeable
Excellent breakdown Tom, exactly what I was looking for.
CTRL + C - CTRL + V - the Ubisoft gaming formula. This game looks like 5 years old Ac Origins, not to mention Ac Unity 2014 - which looks better than Ac Mirage 2023.
I'm surprised you didn't mention the horrific chromatic aberration that can't be turned off. It decimates image quality and is making a lot of people feel nauseous.
Effects like this should always be optional but even still they got it so wrong. It's over nearly the whole screen instead of the very fringes and it's incredibly strong.
Apparently they are aware of it and are working on a patch so we can disable it but I agree, devs spend millions on these titles just to add a crappy filter that downgrades the visuals. CA works in some cases but not when it’s implemented like this.
@@simonuk1213i think thats artdirection. game called Mirage after all))
I find it makes game more realistic. Each time I go out I have a drone flying behind me with the cheapest go-pro I could buy. This AC looks like real life to me thanks to chromatic aberration, that's really immersive.
You can turn it off on PC.
Sweet! Thank for the info, I'll shame my Xbox into doing it... @@Safetytrousers
The overkill in chromatic aberration in this game is hurting the visuals imo. It’s actually straining on the eyes because it looks like you’re watching it through a slightly out of focus lens. I’m hoping for a future update giving us an option to turn it off.
Despite looking the same as assassins creed origins 6 years ago, it still looks alot better and runs better than immortals of aveum which has a similar desert like color palette aesthetic.
Awesome video.
I have one suggestion though: can you please include a loading time section so we can compare different consoles and PC
I can't stand the chromatic aberration and there's no option to turn it off on PS5/Xbox/PC. Once you see it you can't unsee it and it really negatively impacts my experience of the game. Unbelievable how this was overlooked in the video.
I have faced some micro stuttering on the Series X performance mode. It results in frame time spikes with screen tearing despite using VRR. It's not just me, I have seen videos online that confirm this issue.
Agree. Have same issues along with hard crashes. The game is poorly optimized and needs a patch or 10
There are VRR issues on PC too right now unfortunately. I also remember Valhalla was the only game I ever had on Series X with screen tearing despite VRR.
I presume it's the way their adaptive vsync works in game, at least with regard to tearing. As for VRR that I'm not sure, perhaps it's linked.
Its on every platform
Must be the series SDK right? They forgot to send the updated ones since 2020 probably 😅
@@hannibalb8276 Not on PS5.
Outdated tech, good desert vibes though. But Ubi, please patch an option that I can turn the blurry mess called CHROMATIC ABERRATION OFF!
For my taste, the series' graphical quality reached its peak with Assassin's Creed Unity. The lighting was incredible and the character models, especially in the close-ups, the most realistic to date. The developer should remaster the game, with an increase in resolution and performance.
Unity is still peak AC almost across the board and it still looks gorgeous. I'm fortunate to have a decent PC that can run the game at 4k/60 so it feels like I'm basically playing a remaster but would be great to get an official one. I just want them to make another game like Unity. To me it captured a modern take on AC1 better than Mirage in everything but the settings. Unity always felt like the truest sequel to AC1 to me.
Unity with dynamic day/night cycle, increased distance rendering, 4k/60FPS... the peak AC game.
Can anyone tell me if this game supports true DualSense haptics (not just standard rumble)? Thanks.
How does Ubisoft constantly make steps back and forth with these games instead of only getting better?
I used to love the series but they either dumb down the combat, or make the AI as stupid as 10 years ago, or reduce the crowds and so on, I don’t get it
Different teams working on different titles that releases 1 or 2 years apart from each other. There isn't enough time to fundamentally change the game's engine.
If Mirage is the last cross gen game to release Codename Red or Hexe will most likely be the game to release with the next iteration of their engine.
There are many subtle improvements in this game. The combat is good and quick, but the emphasis is on stealth.
4:28 This type of meaningless comparison is exactly why there is a negative discourse happening at Twitter and other forums regarding DF.
That is some seriously impressive engineering to get that quality level at 60fps on Xbox Seris S
It's amazing what you can achieve when effort is put in.
Imagine if all devs just decided to really optimize games lately and wont put out half assed games
It's a last looking game, nothing impressive here.
It''s just nicely optimized imo. On PC I'm quite impressed
@@kostasbousbouras2654 still there are next gen only games looking like last gen games getting terrible performance because of optimization even on high end pcs
Can you mates cover the halo infinite ray tracing update for console rq
Experience the future of gaming with recycled technologies, where sustainability meets entertainment!
We should really be thankful to Xbox giving us Series S, one day when we get Handhelds it will all be thanks to Series S making games optimised for 1080P/60fps gaming in AAA titles...... This day will come soon and Series S will be the reason all these games runs on those Handhelds
I think this is a beautiful looking game.
Remember, this generation was sold to us, as the 4k60fps console generation! 😂 like 6% of the games released for this gen, hit that mark. Its fucking sad.
3:36 I dare say that looked pretty cinematic.
I cznt believe there are people still doing comparesion video after it came out that so has a clause in place where developers have to do parirty between pa5 and series x so delvopers are not allowed to use the tools available on xbox that give it a advantage because that are not available on ps5 with sonys clause developers have to use only tools available on both which holds back xbox sony had xbox screwed from the start and this all came out that sony is doing this in there documents they had to give during abk court case so all 3rd party games are being held back by sony and yes it is the ps5 holding back xbox series s has same tools as x and devs cant use them sony is a dirty company and i cant went for them to be not back of the top like ps3 generation because they have become greedy and just bad for the gaming industry
Interestingly this is how I'm finding out there even *was* a quality mode for Valhalla on Series X. It defaulted to performance mode and I always assumed it just ran at 60 fps on current-gen.
I always check settings when I first load up a game, even on console.
I wish ubisoft add 40 fps mode, it would be great
Whey developers don’t do it ?
I’m glad the 60fps mode performs well and still retains good image quality in comparison to the 30fps mode. I hope Ubisoft continues with solid performance modes for AC, however I fear that a more updated engine in the future may struggle as last generation consoles are ditched.
Also, I’m surprised that the intense chromatic aberration has not been mentioned in this video. On PS5 I have found it really distracting and it doesn’t look that good with the slightly lower resolution in performance mode. Some surfaces towards the edges of the screen can sometimes look purple at certain angles and it’s pretty jarring. I have never seen such strong chromatic aberration in a game and I really hope they add a toggle in the settings.
I hate that effect.
60fps mode performs terribly. Results in the worst stuttering and screen tearing I've seen this generation, which goes away the moment you put the game in quality mode. The lack of acknowledgement of this is wild.
@@bobby_c07 I haven’t had this experience at all on PS5.
@@bobby_c07I didn’t get that at the start when I was playing in Perf Mode but as soon as I started exploring Baghdad proper, there was some screen tearing every 5mins or so. Switched to Quality mode and 10hours later haven’t changed back.
Considering the downsized scale of the game, the game has gone backwards. Why there’s still no intetactibality between main character and Npcs ?? Why
It really shows that this started as a DLC. The graphical make up is exactly the same as the last however many entries. This engine in this form is way past it's sell-by date.
I agree, it just looks like origins and more for the same. At this point it is white noise the game to me. The combat is serviceable not great, the graphics are decent not amazing, the busy work is high and the lack of character or reasons and motivations to be spending time in that world and story are low. Lots of loose threads inthe early games. never really taken forward in a clear and meaningful way.
Ngl bothers me that walking in ropes doesn’t make them react at all. Rope, even pulled tight, shouldn’t behave like stone. There should at least be some give when he lands and jumps off.
Easily the best AC I've played since Black Flag. They finally threw away the horrible idea of turning AC in an RPG game and stuck with action adventure. Plus, it's a really beautiful game, the texture work is really high quality. I've been loving this one, I could never fully finish any of the RPG ones...they were just massive worlds with very little point to any of it. Here, in Mirage, every quest and contract you do has a clear direct purpose to upgrading your character or progressing the story.
A massive W for Ubisoft in my books and a return to their dominating form in the late 2000s and early 2010s. The graphical presentations doesn't scream "a ubisoft game" this time around and even the character animations have seen big upgrades. I was happy to see that the facial animations of the main story characters got special attention this time around and have a lot more detail to them. Kassandra, Eivor, and the one from Origins (totally unmemorable games) all looked like side characters in my eyes in terms of animation quality.
cope harder. they didnt dominating anything in 2010s. unlike RPG trilogy which are MOST successful AC games ever.
Okay, I know this is a small-scale project, but why does it feel like animation in AC keeps getting worse and worse and worse since Unity?
There is a little mistake in the video at 7:35 when you addressed the dynamic resolution on Xbox Series S, in the corner you showed the Series X logo
It would be interesting to see a comparison video between GT7 vs. Forza Motorsport
There’s been plenty, forza stands tall.
Series S makes a better showing that I would have thought, seeing how poor its been in other recently releases titles. Although, I guess I shouldn't be surprised since the Anvil engine's been running fine on the PS4 Pro for years now. Hope there's plans to run Mirage through the last gen consoles as well, see how the base PS4 and Xbox One hold up.
Good developers can make that console sing.
Cyberpunk runs like a dream on it.
@@DocRobotnikSame as Starfield, Forza Motorsport and many others. Amazing console for the price.
@@DocRobotnikpeople seem to forget it runs it at a very smooth 60FPS while still looking good
@@DocRobotnik No matter how good the developer is, they can't make performance and FLOPs magically appear.
Sure, you can turn down the resolution, use aggressive LODing, lower model detail, scale back world geometry, and the game will 'run' on the Series S . . . but it looks awful compared to the SX or PS5 or PC. This is exactly what we see on most games on the S relative to the X/PS5.
I understand a lot of people bought the S because it was available, but those supply issues have been resolved. I'm predicting there'll be a lot of used Series S sold on Craigs List and such as they're cycled out for Xs or PS5s. The console is going to age very poorly.
@@Bateluer I appreciate you trying to teach me something I already know, but none of what you said has any relevance to the point I made.
Hardware has a limit to performance, sure, but it's quite apparent that some games look good and run well on the XSS, whereas others don't. This is almost always a case of time and resources, rather than hardware limit. This is the same reason you can get Witcher 3, Doom, Borderlands 3 and RDR on a Switch, but much simpler games with less detail and fidelity run like ass.
Also, to say that this looks "awful" compared to the bigger consoles is pretty laughable, especially given your opening comment.
Games look and run better towards the end of a generation that they do at the start - I don't know why people so often forget this. The more time people have with hardware, the more they can get out of it. That's why TLoU2 and Horizon FW weren't possible at the start of the PS4's lifecycle, but were by the end. The Series S will be fine.
I can't agree with DF's findings. I get intermittent strong hitching on my Series X for whatever reason. It's not that often but it's there. It's very strange.
It's good to see that there's still hope of getting well optimized games. This game also runs beautifully on PC.
This is a cross gen game, with mostly last-gen graphics. Of course it's going to run well on current-gen hardware.
last-gen graphics? Haven't seen any AAA game this year with such good looking graphics tho@@TheGoncas2
This game runs terribly on PC for me. Running it on a 4090 and an i9 13900K, but the frame rate stutters all the time. It drops as low as 5 fps with the average running in the 110-120 range. It appears to primarily be using 1 CPU core. Not sure if that’s the issue.
@@TheGoncas2tbh the graphics on max settings looks pretty good. Definitely not last gen😂
@@dustin5742 From what I've heard in benchmarking videos, apparently having E-Cores on causes the game to stutter badly on intel CPUs. That might be what's happening to you. Pretty stupid problem for this game to have, but here we are. Hoping they patch it soon
All I have to say is, chromatic aberration is atrocious. It's a terrible artistic choice and should never be forced onto players.
Love the games visuals and performance, it runs amazing on the PC maxed out, I thought the character models looked fine.
I know right? I'm quite happy with this Assassin's Creed, not huge, and the graphics look excellent. Sure, the character models in cutscenes look bland, but I'm not bothered with that.
The character model looks like early ps4 era though, which is not fine at all, comparing to horizon forbidden west and Cyberpunk.
@@rogerlee4126 We've already established that we're okay with the character models and don't care that they aren't better, so what's your point?
@@chadmann132 Just stating the fact that Ubisoft is a lazy company and this game is a cash grab, even though it’s for your taste.