The F9000 was insane. It was like militarized, the insanely destructive shit they had, you could even tell by the way the final craft upgrades all had military sort of paint jobs. Some people didn't like Fusion but it really does all fit together.
(ง ͠° ͟ل͜ ͡°)ง The Super Missile is what caused the 2164 Temtesh Bay disaster y’know. It was F.E.I.S.A.R. that took responsibility for it and that the weapon rocked the entire underground mining area, and with the huge explosions combined, six racers died in the process.
Fusion was my introduction to the series and still remains my favorite. I've played some of the others since, and I still miss the campaign structure. Playing through the ones included in Omega, I'm always a bit frustrated needing to play various game modes that aren't my favorite. They leave me wishing for the days where the campaign was just tournament after tournament with alternate modes like zone being a fun side thing when I occasionally felt like it. I also miss the way you would earn money from the campaign and use it to upgrade your ship.
Some things you may have not noticed: Missile: In 2048, Fighter ships tend to lock-on with Missiles faster than other ships. In 2097, 64 and 3, the missile will circle around shielded opponents before hitting them. Rockets: In WipEout 3, it is possible for all two rockets to hit a craft at point-blank range. Plasma: In 2048, it has a slight homing effect allowing for more successful hits. Quake: In Pulse, you can still fire the quake backwards when turning around. Also, in Pure, it can actually damage ships that are protected by a Shield. Mines: In 2048, Agility ships drop four mines and Speed ships drop three mines. Autopilot: In WipEout 3, the autopilot actually makes you slower. Shield: In Pure, Shields will not protect you from Quakes. Electro-Bolt: The weapon actually produces minor damage. Cloak: You can still take damage from walls while using the cloak. Shuriken: The weapon becomes ineffective on mag-strips. Repulsor: Repulsors don't always guarantee successful hits within its radius, likely due to the framerate. Machine gun cheat from 2097: The weapon has the same icon as F.E.I.S.A.R.’s Mini-Gun superweapon from 64, has unlimited ammo, but will slow you down if used constantly. You will also be unable to pick up anything else when the cheat is active. Added bonus: Tigron’s Nitro Rocket is similar to AG Systems’ Shield Raider, both of which are extreme weapons of mass destruction that can eliminate an opponent by simply ramming them after aiming them directly to the opponent, and both are just like missiles. The only difference is that with the Shield Raider, the opponent has no more shield energy remaining while the Nitro Rocket crystallizes the chassis of the opponent with their shield energy intact before any collision/weapon impacts and that its effect is not permanent.
The autopilot also slows you down in 2097, but curiously it doesn't seem to do it in Special Edition. The cloak does protect you from wall impacts in the original Wipeout 3, but not in Special Edition. Also, I think that in Fusion the plasma doesn't have any slowing effects
another minor little detail about the autopilot thats changed between 2097 and 3 - in 2097, the autopilot would always take you through the pit lane, making it pretty handy to get fixed up without losing as much time, but in 3 it would take you along the normal route instead of automatically going through the pit
Quake penetrates shields in pure? I don't think so, since I always kept my perfect lap when leading a race even after an npc used a quake then I used my shields
Adding the fact that bumping with other ships breaks the perfect lap (wipeout pure onwards) thats why it's near impossible when you're in midpack, yet still shields saves my perfect lap even after being hit by a quake
Feisar Super Missiles even caused Temtesh Bay disaster in 2164 which collapsed the mines and killed six pilots in total edit: In WipEout 64, Missiles will go through the shield and in Wipeout 3 quakes could be fired backwards
Interesting thing about the Quake in Wipeout3 - sometimes at the end of the quake cycle, you could get a vertical wall for a split second. If you ended up hitting that wall you were eliminated instantly.
I salute the people who worked at Studio Liverpool, they made one of the best series of games. I don't know what will happen to Wipeout, but I praise their efforts in Wipeout 2048.
Even if SONY announce a new WipEout, I wouldn't bite personally. As the days of me falling for console exclusivity are over, the spiritual successors are promising.
Nice vid Hellfire! One of my favourite things about Quake is how it cleans up track garbage. Gets rid of Mines and Bombs on the track ahead of you. Very handy when you know your opp has trapped the next corner... - Task
I can't tell you how much these videos have been a godsend to me; I'm currently in the process of writing a spec screenplay for a Wipeout film, and being able to definitively sift through the nuances of each games' weapons is helping me immensely. Thank you for this!
honestly, considering the backstory that Hellfire had compiled and uploaded five days after this video, I would feel that a series (animated or live-action, but animated sounds easier to pull off) would be more appropriate, because there is no way a 2-3 (or even 4) hour film will come close to really covering a notable segment of the series in general.
If someone is still active here please don't let WipeOut community die! Maybe no more games from this serie is coming up but we still Can play and record WipeOut. There is new awesome wo game called BallisticNG
Nitroboost 245 My fav track is WO2097 Talon's Reach and least is Anulpha Pass from WO HD Fury. My fav ship is Goteki45 and least is Harimau. No problem
Liking all your videos on Wipeout - learnt loads and seen versions of the game I hadn't before since I never bought a PSVita or PS1. My main comment is on the Thunder Bomb from 2097. I really wish they'd bring this back. It had such a satisfying THUNK on launch and it cleared mines too. Anyway, I've only just bought a PS4 PRO and got the latest Wipeout bundle. I have lots of work to do...
Something I found out when playing the omega collection version of 2048 is the amount of mines dropped is reduced to 3 for Speed Ships while Agility Ships drop 4 instead of 5 like in HD.
Very interesting, especially since I don´t play the ps1 games, 64 and Fusion that much. Listening to this while playing the Omega Collection, Wipeout will never truly die!
The odd interaction of turbos and speed pads in Pure is likely a quirk of the game's programming, and not intended behavior. It seems like ships can only have one speed boost effect active at a time, and the speed pad happens to take priority over both the turbo and the barrel roll.
Would just like to say that your videos are fantastic. I recently came across your stuff, and your narration and attention to detail is great. Through watching this, you made me want to go back and play these games, which I've been playing since I was a child, and to strive to improve myself on the newer titles. Thanks for the motivation to return to such an amazing series of games. :)
It's possible that the thunder bomb from 2097 influenced the mechanics of everything after pure's bomb, just with the area of effect being less ridonkulous.
37:05 One of my favourite things about the Penetrator was that it had several uses - it could be used to headhunt a player ahead of you, tail them relentlessly with a threat if they fell behind if the AI didn't catch up, or to dumb-fire boost along a straight - which, if done right, gave you a steerable explosive ship for a few seconds after the speed slowly wore off. Works best on a course like Florion 3, the loop section of Cubiss Float 3 or the invert section of Katmoda 12 3, but there's quite a few places dumbfired Penetrator is actually kinda powerful.
Great video. Please keep up the good work. It was great to see all the weapons and their effect while I don't own every Wipeout game and especially those exclusive weapons are hard to find or even unfindable on YT.
something to note about the autopilot in fusion: it was significantly less reliable compared to other game's incarnations of it. in some maps, using it in the wrong spot (in open areas or near forks in the road) would render your ship completely unresponsive while its active. ive lost races multiple times due to it turning my craft into a glorified merry-go-round while getting stuck on a wall.
Outstanding video. I'm here to relinquish my passion on this series with the omega collection. But I hope gain more popularity with it being free this month
If I were them I would have added another DLC that added in Van Uber and Tigron,as well as the tracks Sinucit,Staten Park,Koltiwa and Platinum Rush. Maybe even a pack that adds 4 more tracks from Pulse to balance things out.
Dude you make awesome videos and I really like them like all other pilots of WipEout! One thing that must be said: Your music in the background is fantastic and makes the videos even more special! Of course it had to be the soundtrack of the serie! ^^ (Y) Nice work and keep it up! :)
This is an amazing video!! My only correction I'd offer (just having come from completing Wipeout 64) is that the Piranha stealth super weapon also does damage to other craft when you are in the same space as them, it doesn't just allow you to pass through.
I've been playing the omega collection recently, but i have noticed as well that the leech beam will actually drain opponent's energy faster the closer you are to them. It is more noticeable in combat events as you gain points faster, therefore hitting them and draining faster.
Could you imagine if Fusion had online multiplayer and Global Drain was available? The amount of salt it would produce is enough to replenish all the salt mines in the world.
When it got to the 24 mines, the video ended and shortened it's length to nine minutes and one second. I had to refresh to restore the video, but RUclips will probably do it again because of the programming teams lack of competence.
I actually got to use to the ECM-Pod and Revcon in a special program that would emulate two Playstations hooked together via serial cable, one looks like a yellow shockwave and the other is pink if I remember correctly
Interesting stories on these weapons in Wipeout. It was indeed a sad day when I heard that Studio Liverpool was closed down. It's too bad that we won't see a sequel to the series. But I will continue to play the games thanks to the game's soundtrack.
I should wait a bit longer to speak, but I will say, as always, an impressive video, and since I don't have a Vita yet, finally got to see a bit of the Qirex prototype in action. That and I'm also looking forward to seeing more 2048 videos, and wipeout videos in general. That and, among other things hoping to put fan art out soon enough...time will tell. Once again, very impressive, Bravo.
I think the best autopilot was used in 2097 and Wip3out. It could be very unforgiving, and drive you straight through a line of mines. But used well, it could save your race. Even if you're eliminated, the autopilot, if engaged, would keep your craft racing until it either exploded, or fell to the ground. There were several times I was on the last part of the race, with critical energy. Hearing a missile warning let me know to engage the autopilot. Usually it would be enough to get you past the finish line, while eliminated, which still counted as a win.
Another excellent video. Thanks a lot. On a side note, everyone should buy Table Top Racing for iOS, if you can. It's made by Playrise Digital. Playrise's CEO is Nick Burcombe, co-creator of Wipe out, formerly of Psygnosis. They've gone on record as saying they'd love to create a Wipeout-esque mobile racer, if the initial project is successful. As much as I've loved the progression of the series, XL (2097) is still my favorite, so news of former Psygnosisians (?) pushing forward is great.
Damn sad to hear about the sad news about all the wipeout crews and studio liverpool.. I hope they made enough to last em a lifetime and I hope they do well enough and are also successful enough or at least to their wishes in their future endeavours... peace and thank you Hellfire for this great video and your continued support..
its sad that the no longer make wipout games but at least i have them all and will never forgot the hours of fun rage and just plain destruction just to come in first
No, they're two very different weapons. The Thunder Bomb is a heavy damage dealer and is able to hit every visible craft in front of you. The Gravity Bomb is designed to disrupt only, dealing minimal damage and having a limited blast radius.
The wipeout 64 weapons make my head hurt, just trying to process what the heck they did. This video helps my brain to not dissolve when I play the game. Thanky. 👍🙂👍
That...was VERY instructive! Thanks so much! I mean, I knew that the wipEout franchise had some crazy Arcade-style Weapons, but now I really KNOW! Very helpful to my research into the Genre. Thank you again and condolences on the loss of your Favorite Series in such a niche Genre. And I mean that. I really wanted my game to face off against the latest wipEout installment when it comes out...
Also, about the cloak in Wip3out. Isn't it true that in the regular version of Wip3out, hitting a wall whilst the cloak was active, the respective craft would not get damaged, while in the Special Edition version, craft would suffer damage from wall hits either way?
Wipeout Omega is long here! Problem is, it looked more futuristic in 1995! Although the graphics are silky smooth and HD, the design is pretty much the same. Amirite??
Hehe... the thing about using the plasma is in a racing game, it's easy to predict where your opponent will be going if they want to stay ahead of you. Easy to lead. :D
HellfireWZ Really? I'm sure I still remember being able to hit opponents in Pure easily the first time I tried Phantom. I had to be pretty close though I think. Maybe just that I grew up on games where leading shots was a vital skill... :D
My my I'm late, the Plasma Bolt's pretty easy to aim in the corners, but in straights it's very difficult, this is of course dependant on if you're racing A.I or Online Players, they're much more evasive.
You missed a difference about the leech beam in HD that wasn't in pulse. In WipEout HD, they added a change to where the closer you are to an opponent, the faster the leech beam will Siphon energy from your opponent.
5:30 the trails left behind? I don't have that problem! maybe its cause of my memory of the track, I do know when to turn and when not to, exept on the water fall corner on alca vexus course 3, fwd and reverse, if anyone hates that track reply! also the cannon ISN'T double barrelled for Mirage in Pulse
WIpEout Fusion's extremely floaty controls make the trails even more of a problem if you'd ask me, unless you're playing with one of the clearly superior teams like EG-R, I however prefer G-Tech or Auricom that handle pretty slippery.
rapier response rate, mate! the dynamic of deploying - small delay (i.e. while the grav curved up, the thunder dropped back) - multiple surrounding craft hits was more my track of thought unique to these weapons, but i concede your point about damage effects
Great video, as always! Althought, I'd want to notice that (I think) the first appearance of the cannon was in Wipeout 2097, as the only weapon avialable using the Piranha.
In wipeout fusion, I can’t get over that fact that Van-Über looks like a freaking pod racer, so I have to remind myself that I’m watching wipeout fusion and not Star Wars podracing.
I'm pretty sure during Eliminator in Pulse, the Leech Beam would do continuous damage to the opponent unless you were hit by another weapon, were too far away or someone shielded
The F9000 was insane. It was like militarized, the insanely destructive shit they had, you could even tell by the way the final craft upgrades all had military sort of paint jobs. Some people didn't like Fusion but it really does all fit together.
(ง ͠° ͟ل͜ ͡°)ง The Super Missile is what caused the 2164 Temtesh Bay disaster y’know. It was F.E.I.S.A.R. that took responsibility for it and that the weapon rocked the entire underground mining area, and with the huge explosions combined, six racers died in the process.
I love WipEout Fusion!
@@pagnemian agreed. i love any wipeout game
Fusion was my introduction to the series and still remains my favorite. I've played some of the others since, and I still miss the campaign structure. Playing through the ones included in Omega, I'm always a bit frustrated needing to play various game modes that aren't my favorite. They leave me wishing for the days where the campaign was just tournament after tournament with alternate modes like zone being a fun side thing when I occasionally felt like it. I also miss the way you would earn money from the campaign and use it to upgrade your ship.
Some things you may have not noticed:
Missile:
In 2048, Fighter ships tend to lock-on with Missiles faster than other ships. In 2097, 64 and 3, the missile will circle around shielded opponents before hitting them.
Rockets:
In WipEout 3, it is possible for all two rockets to hit a craft at point-blank range.
Plasma:
In 2048, it has a slight homing effect allowing for more successful hits.
Quake:
In Pulse, you can still fire the quake backwards when turning around. Also, in Pure, it can actually damage ships that are protected by a Shield.
Mines:
In 2048, Agility ships drop four mines and Speed ships drop three mines.
Autopilot:
In WipEout 3, the autopilot actually makes you slower.
Shield:
In Pure, Shields will not protect you from Quakes.
Electro-Bolt:
The weapon actually produces minor damage.
Cloak:
You can still take damage from walls while using the cloak.
Shuriken:
The weapon becomes ineffective on mag-strips.
Repulsor:
Repulsors don't always guarantee successful hits within its radius, likely due to the framerate.
Machine gun cheat from 2097:
The weapon has the same icon as F.E.I.S.A.R.’s Mini-Gun superweapon from 64, has unlimited ammo, but will slow you down if used constantly. You will also be unable to pick up anything else when the cheat is active.
Added bonus:
Tigron’s Nitro Rocket is similar to AG Systems’ Shield Raider, both of which are extreme weapons of mass destruction that can eliminate an opponent by simply ramming them after aiming them directly to the opponent, and both are just like missiles. The only difference is that with the Shield Raider, the opponent has no more shield energy remaining while the Nitro Rocket crystallizes the chassis of the opponent with their shield energy intact before any collision/weapon impacts and that its effect is not permanent.
The autopilot also slows you down in 2097, but curiously it doesn't seem to do it in Special Edition. The cloak does protect you from wall impacts in the original Wipeout 3, but not in Special Edition. Also, I think that in Fusion the plasma doesn't have any slowing effects
another minor little detail about the autopilot thats changed between 2097 and 3 - in 2097, the autopilot would always take you through the pit lane, making it pretty handy to get fixed up without losing as much time, but in 3 it would take you along the normal route instead of automatically going through the pit
Quake penetrates shields in pure? I don't think so, since I always kept my perfect lap when leading a race even after an npc used a quake then I used my shields
Adding the fact that bumping with other ships breaks the perfect lap (wipeout pure onwards) thats why it's near impossible when you're in midpack, yet still shields saves my perfect lap even after being hit by a quake
Feisar Super Missiles even caused Temtesh Bay disaster in 2164 which collapsed the mines and killed six pilots in total
edit: In WipEout 64, Missiles will go through the shield and in Wipeout 3 quakes could be fired backwards
Interesting thing about the Quake in Wipeout3 - sometimes at the end of the quake cycle, you could get a vertical wall for a split second. If you ended up hitting that wall you were eliminated instantly.
I salute the people who worked at Studio Liverpool, they made one of the best series of games. I don't know what will happen to Wipeout, but I praise their efforts in Wipeout 2048.
Even if SONY announce a new WipEout, I wouldn't bite personally. As the days of me falling for console exclusivity are over, the spiritual successors are promising.
They DID announce a new WipEout with Omega collection
Adrian Woods Really?
Nice vid Hellfire!
One of my favourite things about Quake is how it cleans up track garbage.
Gets rid of Mines and Bombs on the track ahead of you.
Very handy when you know your opp has trapped the next corner...
- Task
I can't tell you how much these videos have been a godsend to me; I'm currently in the process of writing a spec screenplay for a Wipeout film, and being able to definitively sift through the nuances of each games' weapons is helping me immensely. Thank you for this!
wot, you're making a wipeout movie?
when is it coming out?! :D
honestly, considering the backstory that Hellfire had compiled and uploaded five days after this video, I would feel that a series (animated or live-action, but animated sounds easier to pull off) would be more appropriate, because there is no way a 2-3 (or even 4) hour film will come close to really covering a notable segment of the series in general.
MarkSlams621 how did it go?
I hope that you can pull some nice cinematics kind of like attempted with the F9000 league
so how's it coming together mate?
If someone is still active here please don't let WipeOut community die! Maybe no more games from this serie is coming up but we still Can play and record WipeOut. There is new awesome wo game called BallisticNG
+Kubeczek Im always active if wipeout's here, look at my profile pic for proof
+Nitroboost 245 thank god
heheh just for curiosity, whats ur fav and least fav track and ship?
Nitroboost 245 My fav track is WO2097 Talon's Reach and least is Anulpha Pass from WO HD Fury. My fav ship is Goteki45 and least is Harimau. No problem
oh my god my least fav ship is harimau! u read my mind!
Contender. Eliminated.
(Funky Blast Processing) Good One
Repulsor.
Rockets
Quake
Bomb
Liking all your videos on Wipeout - learnt loads and seen versions of the game I hadn't before since I never bought a PSVita or PS1. My main comment is on the Thunder Bomb from 2097. I really wish they'd bring this back. It had such a satisfying THUNK on launch and it cleared mines too. Anyway, I've only just bought a PS4 PRO and got the latest Wipeout bundle. I have lots of work to do...
Something I found out when playing the omega collection version of 2048 is the amount of mines dropped is reduced to 3 for Speed Ships while Agility Ships drop 4 instead of 5 like in HD.
Wipeout Fusion had such cool weapon designs.
Very interesting, especially since I don´t play the ps1 games, 64 and Fusion that much. Listening to this while playing the Omega Collection, Wipeout will never truly die!
Wip3out runs at a higher resolution than the others on the PS1. I'd imagine it was done to allow the game to maintain a good framerate.
F psygnosis/Liverpool studio
Talented and beloved
i still get good memories of the times when i used to play wipeout pulse on my old psp before it broke and i couldn't use it anymore
If you have a Vita you can get Pulse and Pure on the PlayStation Store for about £8 each. A bargain for the full games in my opinion.
Precision and aggression, if you lack both of these, you will crash and burn. This isn't mario kart, THIS IS WIPEOUT BABY!!!!
The odd interaction of turbos and speed pads in Pure is likely a quirk of the game's programming, and not intended behavior. It seems like ships can only have one speed boost effect active at a time, and the speed pad happens to take priority over both the turbo and the barrel roll.
Would just like to say that your videos are fantastic. I recently came across your stuff, and your narration and attention to detail is great. Through watching this, you made me want to go back and play these games, which I've been playing since I was a child, and to strive to improve myself on the newer titles. Thanks for the motivation to return to such an amazing series of games. :)
Thank you for reminding me of "we have explosive". S'been ages since I listened to this track.
I wish wipeout was more popular. Hellfire deserve so many more subs
I never realized it but Wipeout Fusion looks more modern then the game after it
11 years old and still relevant to anybody playing WipEout today. Nice one.
Thank you Charlie for continuing to feed my WipEout soul. Great video!
Man, I loved the fucking Quake weapon. The effect on the track was sick !
It's possible that the thunder bomb from 2097 influenced the mechanics of everything after pure's bomb, just with the area of effect being less ridonkulous.
I was going to say that. I assumed it was the same thing. Never realised it only worked forward.
37:05 One of my favourite things about the Penetrator was that it had several uses - it could be used to headhunt a player ahead of you, tail them relentlessly with a threat if they fell behind if the AI didn't catch up, or to dumb-fire boost along a straight - which, if done right, gave you a steerable explosive ship for a few seconds after the speed slowly wore off. Works best on a course like Florion 3, the loop section of Cubiss Float 3 or the invert section of Katmoda 12 3, but there's quite a few places dumbfired Penetrator is actually kinda powerful.
Great video. Please keep up the good work. It was great to see all the weapons and their effect while I don't own every Wipeout game and especially those exclusive weapons are hard to find or even unfindable on YT.
something to note about the autopilot in fusion: it was significantly less reliable compared to other game's incarnations of it. in some maps, using it in the wrong spot (in open areas or near forks in the road) would render your ship completely unresponsive while its active. ive lost races multiple times due to it turning my craft into a glorified merry-go-round while getting stuck on a wall.
If weapons for anti gravity racing exist in real life, i'd imagine the FIA possibly rectify that due to safety concerns
26:45 this made me realise I haven't been hit much with the disruption bolt. I never knew about these features
Outstanding video. I'm here to relinquish my passion on this series with the omega collection. But I hope gain more popularity with it being free this month
I got it that month and I have no regrets
great editing with the dialogue around the songs, very enjoyable videos.
Still amazes me that PS2 controller could detect how hard you're pressing the button but no one knew about it lol
Piranha had no weapons at all in 2097, the only way you could access the minigun was through a cheat code
Piranha II got Weapons in Wipeout 64 and only in that game in the year 2098
I've always wondered how the Quake works within the games' story.
Plus I always laugh whenever I get the Autopilot/Shield combo in HD Fury
The Quake is a controlled earthquake measured at 6.5 on the Richter scale.
a lot of the "other" weapons looked fantastic. I wish they brought back more to Wipeout HD. that would have been coolieos bro.
HD's more racing than fighting...that's really upsetting :(
If I were them I would have added another DLC that added in Van Uber and Tigron,as well as the tracks Sinucit,Staten Park,Koltiwa and Platinum Rush. Maybe even a pack that adds 4 more tracks from Pulse to balance things out.
Dude you make awesome videos and I really like them like all other pilots of WipEout!
One thing that must be said: Your music in the background is fantastic and makes the videos even more special! Of course it had to be the soundtrack of the serie! ^^ (Y)
Nice work and keep it up! :)
This is an amazing video!!
My only correction I'd offer (just having come from completing Wipeout 64) is that the Piranha stealth super weapon also does damage to other craft when you are in the same space as them, it doesn't just allow you to pass through.
23:44 here's the thumbnail
I've been playing the omega collection recently, but i have noticed as well that the leech beam will actually drain opponent's energy faster the closer you are to them. It is more noticeable in combat events as you gain points faster, therefore hitting them and draining faster.
Could you imagine if Fusion had online multiplayer and Global Drain was available? The amount of salt it would produce is enough to replenish all the salt mines in the world.
Yay...!
very nice video, i had no idea how much the weapons changed in the Wipeout series before i watched this
A video about Wipeout pure fictional lore would be huge ;)
DAMN you make some of the most in depth, and instructive, CLEAN videos on RUclips. Not to mention your accent is as sexy as Alucard.
Crazy how Studio Liverpool getting shut down marked the beginning of the downfall of racing games as a whole. I will never forgive Sony for that.
Thank you for these videos and I hope you continue making them! :D
When it got to the 24 mines, the video ended and shortened it's length to nine minutes and one second. I had to refresh to restore the video, but RUclips will probably do it again because of the programming teams lack of competence.
Like your other videos, excellently done. Never even knew of the multiplayer based weapons the original Wipeout had to offer.
Loved that repulsor.
I actually got to use to the ECM-Pod and Revcon in a special program that would emulate two Playstations hooked together via serial cable, one looks like a yellow shockwave and the other is pink if I remember correctly
Interesting stories on these weapons in Wipeout. It was indeed a sad day when I heard that Studio Liverpool was closed down. It's too bad that we won't see a sequel to the series. But I will continue to play the games thanks to the game's soundtrack.
I should wait a bit longer to speak, but I will say, as always, an impressive video, and since I don't have a Vita yet, finally got to see a bit of the Qirex prototype in action.
That and I'm also looking forward to seeing more 2048 videos, and wipeout videos in general. That and, among other things hoping to put fan art out soon enough...time will tell.
Once again, very impressive, Bravo.
I think the best autopilot was used in 2097 and Wip3out.
It could be very unforgiving, and drive you straight through a line of mines. But used well, it could save your race.
Even if you're eliminated, the autopilot, if engaged, would keep your craft racing until it either exploded, or fell to the ground.
There were several times I was on the last part of the race, with critical energy. Hearing a missile warning let me know to engage the autopilot.
Usually it would be enough to get you past the finish line, while eliminated, which still counted as a win.
Wipeout Fusion's plasma was an instant elimination weapon as well
Absolutely great video!
Another excellent video. Thanks a lot.
On a side note, everyone should buy Table Top Racing for iOS, if you can. It's made by Playrise Digital. Playrise's CEO is Nick Burcombe, co-creator of Wipe out, formerly of Psygnosis.
They've gone on record as saying they'd love to create a Wipeout-esque mobile racer, if the initial project is successful.
As much as I've loved the progression of the series, XL (2097) is still my favorite, so news of former Psygnosisians (?) pushing forward is great.
God I forgot how good all these games looked..
2:34 so basically the Blue Shell missile?
Lol
Just not very impressive though.
Damn sad to hear about the sad news about all the wipeout crews and studio liverpool.. I hope they made enough to last em a lifetime and I hope they do well enough and are also successful enough or at least to their wishes in their future endeavours... peace and thank you Hellfire for this great video and your continued support..
The plasma in 2048 homes in slightly.
realy cool i never noticed
You sure about that? Seems like it homes in every other game instead.
You mean homing ?
It also has a small bit of Splash damage.
its sad that the no longer make wipout games but at least i have them all and will never forgot the hours of fun rage and just plain destruction just to come in first
Nice shout out at the end for Studio Liverpool/Psygnosis.
Damn, the Force Wall had a great bounce back in Wipeout 3.
You're thinking of the Thunder Bomb, which was a totally different weapon. it's in the "Other weapons" section.
I've given a shout out to a number of studios at the end of the video that currently contain ex-Studio Liverpool employees
HellfireWZ btw what’s a blind corner?
I like quake when it makes the sound
No, they're two very different weapons. The Thunder Bomb is a heavy damage dealer and is able to hit every visible craft in front of you. The Gravity Bomb is designed to disrupt only, dealing minimal damage and having a limited blast radius.
Another great video, HellfireWZ! Gratz!
They're sorted now, I had to go to work right after uploading
HellfireWZ I play wipeout on my psvita. Should I use the d pad or joystick to steer?
I'm with you, my friend. Anything I can do to help. Great video!
The wipeout 64 weapons make my head hurt, just trying to process what the heck they did. This video helps my brain to not dissolve when I play the game. Thanky. 👍🙂👍
Could some of you gentleman tell me the name if the lovely track we can listen to on 27:00. Thank you!
Hey, its been a year and im here to answer. The name of the song is called Flat out.
That...was VERY instructive! Thanks so much! I mean, I knew that the wipEout franchise had some crazy Arcade-style Weapons, but now I really KNOW! Very helpful to my research into the Genre.
Thank you again and condolences on the loss of your Favorite Series in such a niche Genre. And I mean that. I really wanted my game to face off against the latest wipEout installment when it comes out...
Great video. Brought back some fond memories :)
Can you do video about the all the speed classes?
Fucking beautiful video guys. Brings back so many memories. Had this on Nintendo64.
Great Works!Especially with the Musiclist
I loved Eliminator events
Oh man this is fantastic.
8 years ago...
Can you please do some more through the ages, your favourite tracks maybe?
Also, about the cloak in Wip3out. Isn't it true that in the regular version of Wip3out, hitting a wall whilst the cloak was active, the respective craft would not get damaged, while in the Special Edition version, craft would suffer damage from wall hits either way?
Yeah yeah, but there was something different about the cloak in SE compared to regular 3
Great video! Have you played BallisticNG?
Yep, the developers are members of WipeoutZone :)
Oh that's interesting to know. And did you try Redout? Which one do you like more between these two?
Wipeout Omega is long here! Problem is, it looked more futuristic in 1995! Although the graphics are silky smooth and HD, the design is pretty much the same. Amirite??
All wipeouts should be available on home consoles as the sound is one of the best features of the game
So great video.
Music list is at the end
21:20 quake with reverse possibility is only for eliminator mode
Hehe... the thing about using the plasma is in a racing game, it's easy to predict where your opponent will be going if they want to stay ahead of you. Easy to lead. :D
Splotch the Cat-Thing Not in Phantom Class it ain't! :P
HellfireWZ Really? I'm sure I still remember being able to hit opponents in Pure easily the first time I tried Phantom. I had to be pretty close though I think.
Maybe just that I grew up on games where leading shots was a vital skill... :D
Splotch the Cat-Thing Ah, in Pure onwards it's actually much easier as the bolt itself is somewhat bigger. In 2097 it's incredibly difficult.
Can you do video about the all the speed classes?
My my I'm late, the Plasma Bolt's pretty easy to aim in the corners, but in straights it's very difficult, this is of course dependant on if you're racing A.I or Online Players, they're much more evasive.
You missed a difference about the leech beam in HD that wasn't in pulse. In WipEout HD, they added a change to where the closer you are to an opponent, the faster the leech beam will Siphon energy from your opponent.
another awesome video!
5:30 the trails left behind? I don't have that problem! maybe its cause of my memory of the track, I do know when to turn and when not to, exept on the water fall corner on alca vexus course 3, fwd and reverse, if anyone hates that track reply! also the cannon ISN'T double barrelled for Mirage in Pulse
WIpEout Fusion's extremely floaty controls make the trails even more of a problem if you'd ask me, unless you're playing with one of the clearly superior teams like EG-R, I however prefer G-Tech or Auricom that handle pretty slippery.
Good memories. N have not died off. N won't.
16:18 I still play the game on PS3 (wipeout hd) how do I deactivate it?
Which came first X-GRA or Wipeout Fusion? Because they definitely echo inspiration
Only in Eliminator
rapier response rate, mate! the dynamic of deploying - small delay (i.e. while the grav curved up, the thunder dropped back) - multiple surrounding craft hits was more my track of thought unique to these weapons, but i concede your point about damage effects
Great video, as always!
Althought, I'd want to notice that (I think) the first appearance of the cannon was in Wipeout 2097, as the only weapon avialable using the Piranha.
In wipeout fusion, I can’t get over that fact that Van-Über looks like a freaking pod racer, so I have to remind myself that I’m watching wipeout fusion and not Star Wars podracing.
Como me encantaría que sacarán un nuevo juego de la saga WIPEOUT
I'm pretty sure during Eliminator in Pulse, the Leech Beam would do continuous damage to the opponent unless you were hit by another weapon, were too far away or someone shielded
thats true. I also remember that.
I'm prety sure that 2097 had bombs... at least I remember acessing them trough cheats.
2097 had the "thunder bomb." which is detailed in this video.