BULLET DROP, NECRO "NERF", unlimited headshot range and SO MUCH MORE - Analyzing latest Dev Insight

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  • Опубликовано: 5 фев 2025

Комментарии • 1,3 тыс.

  • @PsychoghostGaming
    @PsychoghostGaming  7 месяцев назад +409

    Be kind ❤

    • @bobbyflay6379
      @bobbyflay6379 7 месяцев назад +5

      Holy first. Love the content bud. I was on at the perfect moment lmao

    • @Fermentos
      @Fermentos 7 месяцев назад +21

      I will, but I am really sceptical about the update now. I had high hopes, but these last 2/3 developer updates have been really dissapointing imo. We will really have to wait and see in august, but dont like how it looks so far.

    • @sebbo59
      @sebbo59 7 месяцев назад +7

      No >:(

    • @rabadooda
      @rabadooda 7 месяцев назад +8

      Mike loses at least 3 bars in 50%+ of his current games. And yet for some reason he seems to think this isn't overkill. He's going to be the first to complain when he realizes his precious solo gameplay is no longer viable if you aren't a 6 star bush camper.

    • @TheChefGaming
      @TheChefGaming 7 месяцев назад +22

      @@rabadooda You seem to forget he was playing solo for a large portion of his session way before solo necro was introduced.

  • @JM-dc5rn
    @JM-dc5rn 7 месяцев назад +486

    We need moving targets in the practice range more than ever now. We have no way of practicing leading for velocity other than in the field but that's not easy and now we need to practice for bullet drop.

    • @sethstriker
      @sethstriker 7 месяцев назад +1

      So very true!

    • @jamtysiv8440
      @jamtysiv8440 7 месяцев назад +1

      I just find someone to 1v1 with in shooting range

    • @horizonbs779
      @horizonbs779 7 месяцев назад +8

      Or just don't add it.

    • @bigfatpenguin1682
      @bigfatpenguin1682 7 месяцев назад +12

      @@jamtysiv8440 oh yeah, what about solos. Also i dont want to restart a shooting range match every goddamn 20-30 Minutes

    • @Sonolock
      @Sonolock 7 месяцев назад +4

      Especially as they remove the trials which where useful for warm-up and practice

  • @activeentropy
    @activeentropy 7 месяцев назад +305

    I think they should add a graph for bullet drop and damage drop like in the battlefield games.

    • @maxheim3802
      @maxheim3802 7 месяцев назад +6

      its like not even hard, just use the same function used in game to calculate damage

    • @activeentropy
      @activeentropy 7 месяцев назад +6

      @@maxheim3802 yes, but a visual representation would be a nice qol change.

    • @maxheim3802
      @maxheim3802 7 месяцев назад +10

      @@activeentropy no, i meant that they should implement it since its easy for them

    • @activeentropy
      @activeentropy 7 месяцев назад +3

      @@maxheim3802 ah, I understood that wrong. 100% an easy thing to add though.

    • @kyloren3693
      @kyloren3693 7 месяцев назад +2

      Ts going to wreck Havok on the aimbot, and modded controllers for quick scope. None of that will be accurate anymore.

  • @danielbaker5365
    @danielbaker5365 7 месяцев назад +312

    Poison ammo in general for immolators needs reversed. It's basically a poison ammo nerf

    • @brucekhamp6859
      @brucekhamp6859 7 месяцев назад +12

      Agreed. I’d say a large portion of special ammo needs reworked

    • @shredgordon3240
      @shredgordon3240 7 месяцев назад +16

      My guess is that there is something immolator related coming with the new map

    • @austinin
      @austinin 7 месяцев назад +6

      AI should be a challenge in the game as well as fighting players, so I understand why they would nerf poison this way. I am also upset but understand the needed nerf. Hopefully you will understand someday to

    • @devinhoyt2935
      @devinhoyt2935 7 месяцев назад +11

      @@austinin I'm not 100% sure I think immolators are the right kind of difficult. Meatheads are difficult and though they are somewhat loadout dependent, immolators feel like a check on your loadout that you often either pass or fail. Might not be as big of an issue if it's easier to restore bars but at the moment I think their design sort of just exists to utterly ruin some games based primarily on luck.
      Like if they were blind and attracted to fire or something then there could be some more interesting starts where one hops on you and you need to shoot a flare to distract it or run to the nearest burning object so it'll loose track of you. I definitely think they could be more fun than frustrating. They could also simply have it so headshots of any type don't ignite them and all of a sudden they're mostly just a skill check. Point is, poison doesn't need to one-shot them but they probably are a bit too lopsided in how they're dealt with at the moment. If you walk around a corner in a fight, one's there and you don't have the right tools, you're often just fucked and might aswell let it kill you to preserve your KD.

    • @Sebalover
      @Sebalover 7 месяцев назад +6

      True, shooting an immolator with sparks pistol poison bullet without instant kill is ridiculous.

  • @mathiaswitt
    @mathiaswitt 7 месяцев назад +139

    The changes are generally great, but bullet drop has me worried for two reasons.
    1) For distance shots, Hunt relies heavily on ADS on most guns. Just mechanic wise, aiming above the targets head becomes a problem because the iron sights and the weapon itself obscure the target. Scopes don't have that problem, aiming a bit higher and still seeing your target is no problem there.
    2) This change adds a new unintuitive and inconsistent system to the game, which makes learning new weapons all the more complicated. It feels like bullet drop will play out differently for every weapon. Good players will propably enjoy this new challenge and adjust accordingly. But this will mostly hit new players who might get frustrated rather quickly because the they don't hit any distance shots and have no clear indication why. Learning to lead your shots with each weapon/ammo type is difficult enough as it is - speaking from a veteran perspective who also has bad aim.
    All in all, we will have to see how much impact bullet drop will have but I don't like to see another obstacle for newcommers implemented with all the great accessability changes coming up.

    • @malcolmgrillot4563
      @malcolmgrillot4563 7 месяцев назад +9

      Yeah, I'm very concerned by your second point. I like to vary my weapons, but it's already very tough to keep track of bullet veolocity to the point I'm forced to restrain my pool of weapons if I wanna keep performing, and I'm not willing to invest more into learning new, additionnal mechanic.

    • @Sonolock
      @Sonolock 7 месяцев назад +2

      Well said

    • @LeMicronaut
      @LeMicronaut 7 месяцев назад +1

      Yeah the drop off range offset is not a great idea for weapon consistency, imo. Unless you play in 4k or ultrawide, the distance for drops to start affecting the heaviest rounds would be across compounds, or like heads that are about 10x10px in ironsights. The worst thing is you won't be farming grunts and hives from 100+ meters away with headshots like you could before.

    • @lucentlavender
      @lucentlavender 7 месяцев назад +1

      I actually had the opposite effect from point 2 when I started. I could clearly tell that there was bullet travel time, so I assumed there must be bullet drop as well. I don't think I've ever played another game that has travel time but no drop. I almost quit before I saw a psychoghost tip video explaining bullet mechanics.
      I think it's a mechanic that makes sense, but there will definitely be growing pains trying to tack it on this late in life. I sincerely hope they have plans to make it easier to learn, because I could definitely see it being a quit point for many players to have to relearn long range aim...

    • @kyloren3693
      @kyloren3693 7 месяцев назад +3

      The bullet drop will counter aimbot, and modded controllers that quick scope. Cheaters won't be able to quickscope your head anymore. 🎉🎉🎉

  • @Mr_Beers
    @Mr_Beers 7 месяцев назад +161

    My fear with bullet drop being added for long range is that now there is even less counter play vs snipers. depending on how steep it is, iron sight guns wont be able to see the sniper to shoot back. Also they say not to blow up and try the changes in live, but they take MONTHS to fix or revert any change they make. So if it's terrible and breaks too much we're stuck with it for ages

    • @gaspara9817
      @gaspara9817 7 месяцев назад +5

      Well the hope is that bullet drop but no zeroing it will be super hard for those snipers to hit you at extreme ranges because at some ranges they will need to shoot far enough above your head that they will no longer be able to see you.

    • @z3r0x19
      @z3r0x19 7 месяцев назад +2

      if its not changed you can just simply see sniping ppl very easyli because structures,walls and so on not render properly or you just spot enemy sniper because nothing is around him

    • @jacobjordan5189
      @jacobjordan5189 7 месяцев назад

      Keep in mind, hold overs don't necessarily mean you won't see your target. You have Mosin, Krag, level, and even the sparks are all pushing bullets at a respectable speed. If you use a reference such as holding a "head's height" which is roughly 8-9" is more than enough. A 7.62x54R drops I believe 6" at 300m. So it won't be some ridiculous holdover like battlefield 2042's anti material rifle.

    • @angellopez163
      @angellopez163 7 месяцев назад +1

      ​@@gaspara9817Spitzer buff but overall a complete nerf to long ammo and snipers. Hopefully long ammo sees significant drop at 100 meters and SEVERE drop at 150. As for other loadouts it's a buff to those guns since compound fighting (where I excel) is going to be much more common although long ammo is just as good there as any other distance

    • @djr7rain
      @djr7rain 7 месяцев назад

      really? kinda seems like it improves counter play against snipers, or at the very leas it shifts the gunplay into more skill based rather than who has the better gun.
      those snipers at long range now require even more skill to hit you, and while yes you will also need more skill to land shots yourself with a less powerful weapon, at least now you can actually kill them with headshots. whereas before it would simply just not be a fight you would want to engage in at all

  • @vaguehonk
    @vaguehonk 7 месяцев назад +92

    I don't like this convoluted bullet drop mechanic where there is a perfectly straight part of the trajectory that is set for every gun individually (and arbitrarily) and then the drop rate is not only based on bullet velocity but also on the ammo type. With bullet velocity there is a single principle that applies to every gun, that is long as you know the correct lead for the Martini you're fine shooting the Winfield or the Vetterli or any new gun with a similar muzzle velocity. With this proposed change is seems like there is a specific bullet drop model for every gun which means that the the aiming skill is no longer transferable between guns. I think it's unintuitive and unnecessarily complicated.

    • @JohnnyC01
      @JohnnyC01 7 месяцев назад +9

      My exact thoughts and they are contradicting with their "we want to make the game easier for new players so we have centered the crosshair". Well, that's really great. Now tell the plsyer who just learned to use a Winfield can't hit shit with a Martini anymore. Way to go that people will stick more to Mosin only and never try to learn to play something different.

    • @ironbunny4121
      @ironbunny4121 7 месяцев назад +6

      I dont understand why their drop logic is completely inconsistent with how gravity works. they have speeds in meters per second for every bullet, why wouldnt you just have drop a 9.8m/s/s like it actually is and call it a day? slower projectiles will behave as they do in real life and have more drop over the same distance than faster ones. it would add the drop mechanic they want, and keep similar velocity guns with similar drop.

    • @Tsuusetsu
      @Tsuusetsu 7 месяцев назад +3

      @@ironbunny4121 Its supposed to be a long ammo nerf. If they did it the way you propose, it would be a long ammo buff. Nobody would be able to fight back because anything not long ammo would be too slow and drop to much, but long ammo would hardly be effected.

    • @ironbunny4121
      @ironbunny4121 7 месяцев назад +3

      @@Tsuusetsu or, they could just nerf long ammo in a not dumb unintuitive inconsistent way? Also even at the slower velocities in the game they just would not be any meaningful drop at the distances that happen in game

    • @richardlionheart3935
      @richardlionheart3935 7 месяцев назад +2

      Mate, the battlefield franchise has had veriable bullet speed and drop forever. Trust me you'll pick it up quite quickly. If I can do it you certainly will be able to. :)

  • @davidsnedden4796
    @davidsnedden4796 7 месяцев назад +180

    Bullet drop was intentionally left out of the game due to the majority of weapons being iron sighted, not sure this is a very good direction to go in...

    • @kyloren3693
      @kyloren3693 7 месяцев назад +6

      It is because it's going to counter aimbot, and controlled quick scope modding. They won't be able to auto aim accurately anymore.

    • @mungojerrie86
      @mungojerrie86 7 месяцев назад

      ​@@kyloren3693 Cheats will account for that before actual players get enough practice, I assure you.

    • @Infinitynova
      @Infinitynova 7 месяцев назад +51

      @@kyloren3693have you seen literally any other shooter game dude.. bullet drop does not effect aim bot in anyway. Cod and battlefield have games riddled with aim bots and they have drop in them.

    • @mothertoaster5006
      @mothertoaster5006 7 месяцев назад

      Not really true they will just update aim bot programs, plus no bullet drop with in 10 ft so it won't really hurt them. Look at dayz bullet drop still lots of aim bots @kyloren3693

    • @Geo-FaFa
      @Geo-FaFa 7 месяцев назад +6

      I was in the same boat until I played Twisted Path to Renown. It's not that hard to get used to, but it's a big "Get Gud" update.

  • @benjaminwilk3981
    @benjaminwilk3981 7 месяцев назад +66

    Very curious about bullet drop. It seems like more people, especially more hardcore players, will focus on a single gun to get used to the bullet drop, potentially making low-pickrate guns be picked even less

    • @djr7rain
      @djr7rain 7 месяцев назад +2

      I mean players already focus on certain guns to get good with by default, I don't think the changes will add much of any real additional learning curve, guns already have different bullet velocity to begin with

    • @TheDool
      @TheDool 7 месяцев назад +1

      Hardcore players already only play mosin and people who want to have fun playing other weapons wont care.

  • @chanceyourluck
    @chanceyourluck 7 месяцев назад +50

    I don’t have a problem with the game having bullet drop and velocity. I do however have a problem with adding bullet drop into your game after 6 YEARS OF NOT HAVING IT. We have to relearn the gunplay for longer engagements. You should have always had it or never had it imo.

  • @danheskia3987
    @danheskia3987 7 месяцев назад +41

    Burn rates were pretty fast as they were considering flares can insta burn and a player must fight off the team protecting their burning teammate most of the time. In my experience what was creating stalemates was a team having to deal with a solo before they can go on to fight the other team but this has mostly been fixed as of the necro changes (for solos) so the burn changes really aren't necessary. Also bring back poison ammo.

    • @trinkeslato9598
      @trinkeslato9598 7 месяцев назад +1

      You burn
      2 min choke
      You burn again
      2 min choke
      Burn yet again
      2 min choke
      Believe it or not, burn
      2 min choke
      They want to remove the stalemate where the burning guy's teammates are just sitting afk hoping to get a random peek. Now they have to actively go help their teammate, get a bounty to ress him when red skulled or just bail extract because they're pansies.

    • @danheskia3987
      @danheskia3987 7 месяцев назад +9

      @@trinkeslato9598 Players who are going to sit around and wait when their teammate is burning aren't going to suddenly start caring about their teammate burning because they have less time. As I said, burn rates are already fast enough to make it so that you have to be fast to stop the burning.

  • @MrNesquik
    @MrNesquik 7 месяцев назад +28

    In my opinion, bullet drop can play in favor of snipers, since from the crosshairs in the optic it will be much easier to take into account the bullet drop than through the front sight, through which nothing below the target is visible,
    this way, snipers won't be so easily shot with guns without a scope. This will also allow you to use small caliber snipers more often

    • @TheParaxore
      @TheParaxore 7 месяцев назад

      It's hard to say since we don't know how extreme the drop is since long ammo will have more drop then the other options.
      I think something like a Winfield Marksman with High velocity will be much stronger since in theory it should have less drop and headshots will always kill.

    • @spacejesus6581
      @spacejesus6581 6 месяцев назад

      @@TheParaxorethere was a gameplay clip of the drop on the Krag and Mosin at around 240 meters, it dropped a soldier meter and a half between the crosshair and the impact

  • @Mustacheoro
    @Mustacheoro 7 месяцев назад +11

    I feel like with a higher burn rate, shorter chokes, and seemingly no incentive to be aggressive (lest you get downed and burned out quickly), some of these changes are going to result in people being more defensive and unwilling to fight. Some of these changes to prevent stalemates will ironically create stalemates as no one will want to put themselves at risk with the first move.

    • @ibrosyndicate
      @ibrosyndicate 7 месяцев назад +1

      I thought the exact opposite. Now if I can kill one and the enemy team holes up in a lair I can burn to actually put pressure on them. Before there was so little pressure when a teammate was burning, especially with red skull revives. Alternatively I can drop one, burn right away, and continue to push while my enemy scrambles to choke their teammate.

    • @wb7585
      @wb7585 7 месяцев назад

      ​@@ibrosyndicate Now if it's a bounty team holding up. They lost the initiative but still better for them to he on defense. Unless I missed bounty team being able to revive burnt out teammates

  • @gretathunderer5596
    @gretathunderer5596 7 месяцев назад +12

    21:10 This is most likely an indirect buff to snipers. Even if the drop is only a head or two at 200 meters, non scoped weapons will be obscuring part or all of the target with their irons to be able to hit; while snipers will be able to hold the crosshair above the target while the target is still be visible in the optic. It is most likely going to be harder to fight snipers at extended ranges; when they're already significantly advantaged. I do not think this change is warranted. 21:40 The uppercut nerf is a great change imo. It will still be the best single slot pistol, but won't punish hunters for not bringing it.

  • @Alex-oj8po
    @Alex-oj8po 7 месяцев назад +16

    I always liked that hunt doesn't have bullet drop and never felt it was necessary

  • @tactical_dingus
    @tactical_dingus 7 месяцев назад +55

    I hope the pace doesnt get crazy fast. I like the slower methodical pace of hunt currently

    • @djr7rain
      @djr7rain 7 месяцев назад +4

      should still be the same, this will just cut down on the amount of time waiting for bodies to burn, smoke to dissipate, or dead body camping for excess necro

    • @AWaBfantasy
      @AWaBfantasy 7 месяцев назад +1

      This will likely make the game more speedy, _once_ you are in a fight. But not before.

    • @djr7rain
      @djr7rain 7 месяцев назад +3

      @BoggydanBuckney what exactly is faster? you can still be slow and methodical

    • @ibrosyndicate
      @ibrosyndicate 7 месяцев назад +1

      ​@BoggydanBuckney Nah, the game has turned into every fight being a 'kill one hunter, insta burn, hunter gets choked, wait' game. Waiting for a team to peak while they hole up in a lair while you sit outside and repeatedly burn the same body that keeps getting choked. The pace of the game and it's fights have slowed to absolute crawl now more than ever.

  • @jediritterger
    @jediritterger 7 месяцев назад +42

    I don't know what to think about bullet drop.
    I think it could make scopes even more powerfull since aiming higher is harder for ironsights because the lower part is blocked by the gun while scopes have more leway.
    I'm not really a fan of it but it's to early to tell since i have not experienced it. It just feels odd doing that after 6 years. I guess the people are getting their Hunt 2 with the Update :/
    At least unlimited headshot range can compensate for it but i hope we will not return to a compact spamm meta then.
    Necro i will have to experience first. it can suck hard if your teammate dies on the road from a 100m sniper shot on the other side of a river. Especially with that i'm not a fan of the current flares/fuses. Also getting domed by a random compact ammo shot as a solo now will really hurt.

    • @lordofminddisorders5185
      @lordofminddisorders5185 7 месяцев назад +3

      Yeah, i have no idea how you need to aim with iron sights to make a headshot now. That's close to impossible, and maybe that's exactly what the are trying to do, so people would by specific weapon for specific purpose, and not just headshoting from Uppercut from 200 meters.

    • @dannosaurusrex7063
      @dannosaurusrex7063 7 месяцев назад +7

      scope sway plus bullet drop means they need to add a "hold breath" button cause thats gonna be annoying and more luck based depending on how much the bullet drop is

    • @enter6400
      @enter6400 7 месяцев назад +1

      In theory compact ammo has less bullet drop so you actually should have less trouble aiming for the head of sniper users (remember, headshot range is infinite across all guns now)

    • @M0bbs
      @M0bbs 7 месяцев назад +2

      It sure is going to make your average shotgun/pistol loadout tougher. At least with most pistols, you could still engage at a decent range and try to get a head shot in there, but now it's definitely going to be difficult to engage outside of a compound

    • @willaroberts134
      @willaroberts134 7 месяцев назад

      honestly I think that this is really most of what it will do is make the spam meta more present but MAYBE i'll end up playing scopes more and so will everyone else. Guess we will see lol

  • @Sharkhead123456
    @Sharkhead123456 7 месяцев назад +20

    This could be a huge problem for Hunt on the long run. The nerf of poison ammo, spear 1 hit kill every part of the body and now this drop off ammo.... I'm not getting the overall picture of this, but for me this is not good at all..

    • @ZombieHorror666
      @ZombieHorror666 7 месяцев назад +3

      Not a problem at all, the nerf to poison is ok vs the immolator, start using the knuckleknife already if you havnt. The spear is good, but not OP against players. It's going for sure get nerfed against AI. I don't think you have to worry about the drop off with bullets, only going to seriously affect long distance shooting. The one thing that is worrying is the speed up of fights (fire), makes hunt go into a more COD style fighting, removing the uniqe fights in hunt. The change to burning is by far the biggest impact to the game, will almost completely remove the possibility to rotate around, which take TIME.

    • @erdbeertage4851
      @erdbeertage4851 7 месяцев назад +9

      Spear isn't OP? Lol
      It is simply too fast and kills on any body part. That needs to get fixed.

    • @sad_cass6208
      @sad_cass6208 7 месяцев назад +7

      Spear is op lmao got killed from 2ms away by it to the feet with just a heavy attack

    • @Racc-Kun_YT
      @Racc-Kun_YT 7 месяцев назад

      @@ZombieHorror666Spear will be fine if they adjust limb damage tbh. Shouldn't be able to 1 shot to the foot.

    • @Ryan-jl7jz
      @Ryan-jl7jz 7 месяцев назад +2

      @@ZombieHorror666 spear is OP AF right now. ive seen kills at 25m with a leg shot, on a full health hunter, thats better than slugs. hell thats better than most weapons. thats just gross. it either needs less limb damage, more drop off, or a slower speed, or a mix of all those.

  • @gerrytheleper6604
    @gerrytheleper6604 7 месяцев назад +10

    I love big changes to mix things up. Regarding the unlimited hs range, it's not really about how many soft headshots we've gotten before, it's how many we will go for in the future. If you're a long range passive sniper, do you now take the Winnie markman instead because of less bullet drop? You'll now go for headshots you wouldn't have in the past.

    • @TheParaxore
      @TheParaxore 7 месяцев назад

      Huge buff for the Bornheim Silencer which was a soft headshot machine

    • @darkspire6710
      @darkspire6710 7 месяцев назад

      I've gotten enough soft headshots with compact ammo to notice, personally. Seldom used it because of that.

  • @SomeoneX64
    @SomeoneX64 7 месяцев назад +40

    I don't understand how making "getting downed" muuuuch more of a punish in the last years help to reduce "stalemates. People get less enganging and even less likely to go into a disadvantage if you ask me.

    • @Semmelein
      @Semmelein 7 месяцев назад +3

      I agree with that. I witness this in my own play style as well. The only people not doing this are my super aggressive mates. And they like it either way - I get that. But for me I find it frustrating if the game would only cater to them. Well - let's see how this plays out.

    • @Ashen_Night116
      @Ashen_Night116 7 месяцев назад +8

      It's more about having to deal with rats who can revive 4 times and continue being a nuisance, this should've been how necro was from the onset with the solo changes.

    • @Vaestus
      @Vaestus 7 месяцев назад +11

      Crazy weird that you both admit that getting downed is much more punishing but somehow think it doesnt reduce stalemates. If it didnt reduce stalemates it wouldnt be "much more of a punish" it would just an adjustment. If you get downed you deserve to be punished, it shouldnt just be a free revive with no punish. People hiding behind multiple walls and rezzing with impunity isnt fun or interesting, and being forced to watch a body youve downed 4 times already is equally awful. You get your ONE chance. No more spamming nerco mindlessly and hoping. If you die in a dumb unrezzable spot you dont deserve to get back up.

    • @TheBlackDeath3
      @TheBlackDeath3 7 месяцев назад +10

      Frequent solo player here -- good riddance. There's nothing fun about puppy-guarding a downed player for the Nth kill while the match continues around you.

    • @SomeoneX64
      @SomeoneX64 7 месяцев назад +4

      @@Vaestus The issue i see with this is people knowing about each other but not engaging each other, not pushing just camping each other, and waiting for the other team to move even more. The more you get punished the less likely you are to not play fast and take the smallest risk.
      These are the kind of stalemates that are annoying in hunt, it should be more engaging and rewarding to go for a push, but they taking away tools to do that and increasing the punishment for one wrong step I really dont see how this helps.

  • @Juliett-A
    @Juliett-A 7 месяцев назад +48

    With all the mechanics like Witness that they've added to darksight, they really need to separate darksight boost to its own keybind such as sprint + darksight.

    • @shredgordon3240
      @shredgordon3240 7 месяцев назад

      Just rebind the steam overlay to a different key combination

    • @mythrillmeyhem8998
      @mythrillmeyhem8998 7 месяцев назад +1

      @@shredgordon3240console still needs to be taken into consideration

    • @ExTremZero
      @ExTremZero 7 месяцев назад

      @@mythrillmeyhem8998 you do that if every console pleb just stop being broke.

    • @Tundraic
      @Tundraic 7 месяцев назад +3

      "Just stop being broke" 😭 How detached from reality do you have to be? ​@@ExTremZero

    • @robhickman3355
      @robhickman3355 7 месяцев назад +1

      ​@@ExTremZero I play console because of cheaters not because of being broke

  • @gamlerBY
    @gamlerBY 7 месяцев назад +9

    Two questions:
    1. Don't you think that centered crosshair will completely destroy traps?
    2. Should we expect a massive boost of solo-snipers population? 150HP revive and a shorter cooldown can make them unreachable.

    • @derwerbungindiekommentares7751
      @derwerbungindiekommentares7751 7 месяцев назад

      What do you mean with the traps can you explain? (Just curious)
      Totally agree with you on the snipers, they play like rats. So even if you manage to kill him, he will necro and just extract

    • @tobiask.7346
      @tobiask.7346 7 месяцев назад +3

      @@derwerbungindiekommentares7751 With the higher crosshair, your hole POV gets lower, that means you see less from the sky but more from the ground. That could help you to see traps you might not see with the usual crosshair placement. Downside is that your guns are also higher and potentially blocking more screen.
      For nr2: That could make them less annoying, they can now use Necro multiple times and harass you even with only 50 hp left. After the change you only need to kill them twice, and you're done with them, sure they are harder to kill if they really get the full 150HP back. But if they have Relentless or Rampage right now, they can be way more annoying and survive longer.

    • @derwerbungindiekommentares7751
      @derwerbungindiekommentares7751 7 месяцев назад +4

      @@tobiask.7346 thank you for the long answer. (Just thanked you because psychoghost forced me to be kind)

    • @tobiask.7346
      @tobiask.7346 7 месяцев назад +2

      @@derwerbungindiekommentares7751 I appreciate it, forced or not.

    • @derwerbungindiekommentares7751
      @derwerbungindiekommentares7751 7 месяцев назад

      @@tobiask.7346 i wish you all the best i hope you will achieve perfect happiness and live a long healthy life, win the lottery and get elected as the saviour of your community, all the women (and maybe men) shall love,adore and desire you.

  • @stevemadak6255
    @stevemadak6255 7 месяцев назад +27

    Hope the servers can handle bullet drop. Calculating arcs is hard. Lots of math in a short period of time.

    • @jumblestiltskin1365
      @jumblestiltskin1365 7 месяцев назад +5

      Very good point

    • @osterhai
      @osterhai 7 месяцев назад +5

      They cant i can tell you that right now, hunt servers run on 30 tick which is astounding considering things like valorant and csgo run on 4x that speed. That means bullet drop will be realy inconsistent and shooting over anything than mid range will feel like gambling.

    • @johnnybegood8669
      @johnnybegood8669 7 месяцев назад +1

      Games rarely simulate bullet arc. Most likely it'll be an approximation with straight sections

  • @poni4389
    @poni4389 7 месяцев назад +11

    Crytek, don't fix things that are working! No to bullet drop. No to unlimited headshot range. Reverse immo poison. Reduce ways to burn.

  • @WalkMrJ
    @WalkMrJ 7 месяцев назад +4

    That necro change is insane. You have to leave a teammate on the downed solo with a instakill weapon. Traps and burning isn't enough anymore.
    And nothing for teams?! Insane.

  • @Spelonker
    @Spelonker 7 месяцев назад +1

    I'm a crap aim and rely on close range to kill anything in Hunt, so hopefully the bullet drop won't bother me. I do think it will mean snipers and sights will be more common now, which I guess is good as it seems like there have been less and less of that in the past while.
    Necro I was initially sad about but I didn't consider that this might mean you basically don't need Resilience or Relentless (or maybe even Salveskin) as a Solo now to come back with a real vengeance. Those freed up trait slots might become very handy, but it all depends on if you actually have health in those restored bars or not. I don't generally care about MMR or deranking or whatever, so I do have a habit of spamming Necro on the off chance I get a lucky shot or escape from someone camping me (which is rare and annoying to do), and likewise I hate how much time you have to spend camping dead bodies, so this at least brings an end to that slog.
    Overall it's all "wait and see". I'm sure there will be lots of broken meta aspects to these changes, but hopefully it doesn't outright weaken the game.

  • @shredgordon3240
    @shredgordon3240 7 месяцев назад +20

    All the headshot change really does is massively buff the centennial sniper

    • @Ratoskr
      @Ratoskr 7 месяцев назад +1

      ...and a massive buff for the Winnie Marksman (+ LeMat Marksman... a bit).
      Even the Springfield Marksman & Vetterli Marksman are getting a small buff.

    • @tulipalll
      @tulipalll 7 месяцев назад

      Get ready for centennial sniper + high velocity every game

    • @Ratoskr
      @Ratoskr 7 месяцев назад

      @@tulipalll That's just another overdramatization.

    • @tulipalll
      @tulipalll 7 месяцев назад +1

      @@Ratoskr idk. sounds to me like it makes sense. less bullet drop for lower caliber, plus less bullet drop for high velocity, plus scope. cenny sniper velo got huge buff in relation to everything else

    • @Ratoskr
      @Ratoskr 7 месяцев назад

      @@tulipalll That's right.
      But there's a difference between: 'The Centennial Sniper gets a buff (and therefore becomes an option rather than a sniper)' and an 'Every game Centennial Sniper!'
      Especially since we still have absolutely no details on how strong the dropoff of a Centennial HV will be compared to a Mosin/Mosin Spitzer.

  • @pipwolverine
    @pipwolverine 7 месяцев назад +1

    Thanks for this video! Going through it all bit by bit, analysing it all slowly, helped to calm my anxiety about these changes a lot. I'm still concerned about a couple of things - like trying to lead for bullet drop with iron sights obscuring the target - but I'm keeping an open mind and waiting to get my hands on it and play for a while before I give my verdict. Ultimately, I really hope that the August launch goes well because I would hate to see one of my all time favourite games sink into obscurity.

  • @NickName-nc2ld
    @NickName-nc2ld 7 месяцев назад +5

    The advantage means nothing when you get downed and get up in slow motion animation while there is a team camping you. It will work against noobs or if another teams distract first team but that is very situational. This is a necro kill, solo will leave after getting downed once I have no doubt about this, and the snipers count will increase.

  • @kejmejx138
    @kejmejx138 7 месяцев назад +2

    everything seems allright except the bullet drop. How are we gonna aim above moving targets, when you cannot see them because your gun is in the way ?

  • @theshadesofreal9372
    @theshadesofreal9372 7 месяцев назад +21

    I'll remain Civil, but I was so happy to see the balance changes made to solo revive. So many times we had to waste time and consumables to ensure we don't get smacked in the back while fighting other teams. It happened so much that we just stopped playing hunt (still an amazing game). I remember solos used to be viewed as the madlads and legends before the revive came in, with my team more often then not running across half the map to make friends with them if we saw them. But now they are just a "crap, another solo... well it's either 5 to 10 minutes wasted or watch our backends for the whole match"

    • @blurpleshark
      @blurpleshark 7 месяцев назад +5

      Yeah, solo necro I always felt ruined the vibe of the game. How much use does a team really get to use neceo vs a solo player who can revive up to what 5 times and just needs 1 lucky headshot to get ahead

    • @zelurstak
      @zelurstak 7 месяцев назад +2

      Same happened to me. After 1200h of Hunt, I pretty much completely stopped playing after it became apparent what solo revive did to the game. All my smart preparations for the fight were null and void when solo could revive itself multiple times. And as someone with not so good aim and reaction times, I became the one with a losing hand. It pretty much killed the game for me.

    • @BlackGold-fc7tu
      @BlackGold-fc7tu 7 месяцев назад +1

      Yah solo rez ruined it for me and my mates too
      It is a game breaking mechanic.
      They should just add solo matches and if a solo feels manly enough they can stil join duos or trios without being a self rezzin Jesus

  • @CasualDandyAkaSqwrty
    @CasualDandyAkaSqwrty 7 месяцев назад +1

    Please no bullet drop! There are so many other things they could add (new boss, new weapons, new traps and trap mechanics), and I've never once wanted this nor heard of people missing bullet drop. Why???

  • @jordanjohnson9995
    @jordanjohnson9995 7 месяцев назад +12

    Bullet Drop is going the KILL this game. The game is 6 damn years old and NOW they wanna add it? How the hell is that gonna work when most of the guns are iron sights?????

    • @leviathan5207
      @leviathan5207 7 месяцев назад

      Someone here has never played Battlefield lmao.

  • @jacobjordan5189
    @jacobjordan5189 7 месяцев назад +1

    My biggest concern is the fact they've been kicking snipers in the teeth for awhile. Mosin sniper is now worth as much as a boss bounty, and if they're making unlimited head shot range but having compact ammo be least effective, then a Winfield marksman with high velocity what's only what, $106 total? And it may be out competing a long ammo rifle designed for that purpose is kind of disappointing. I understand that we're going to have to wait and see, and I hope my pessimistic expectation isn't going to come and pay in dividends. But if they do this and that's what it turns into, they need to drop the price on all these long ammo snipers.

  • @DommHavai
    @DommHavai 7 месяцев назад +10

    Why the hell compact ammo is supposed to have the flattest curve? Gravity gives objects the same downward acceleration regardless of their mass. If anything, larger and heavier bullets tend to be affected less by drag and should drop less, assuming same muzzle velocity.

    • @nolerg4427
      @nolerg4427 5 месяцев назад

      Gameplay > Realism. This isn’t tarkov

    • @DommHavai
      @DommHavai 5 месяцев назад +1

      @@nolerg4427 The thing that irks me isn't that it's unrealistic. It's that they pretend it's realistic and give 'an explanation' that's complete bullshit.

  • @thegreatninjaman
    @thegreatninjaman 7 месяцев назад +2

    I dont understand why stalemates are bad. some of my best games were gritty tense stalemates where each down is one less mistake you can make in the team fight.

  • @maverick6177
    @maverick6177 7 месяцев назад +4

    I feel lik the bulletdrop is going to get so much backlash that theyre either going to remove it or change it so much it only really affects snipers at like 100m ranges

  • @TheDool
    @TheDool 7 месяцев назад

    23:45 I think its important to note that most people rather reposition closer to avoid a headshot out of range. So its rare because people dont even try. It might become a lot more common if it is possible

  • @latinaparfait
    @latinaparfait 7 месяцев назад +3

    further updates show the devs don't actually play the game or know what they are doing in the slightest.

  • @Ratoskr
    @Ratoskr 7 месяцев назад +4

    The Question about the unlimited headshot range:
    I must have had 6-7 'soft headshot splashes' in the last ~3 months. Almost all of them with the Centennial Sniper HV. Only 180m headshot range is extremely noticeable with this gun. The same applies to the Winnie Marksman HV with its meager 150m headshot range.
    Both weapons are already massively behind Long Ammo in terms of damage at range and rely on good headshots... and even there Long Ammo is way better.
    This is another change that (hopefully) help soften the long ammo sniper meta and give compact/medium ammo HV snipers a better place.
    As more accurate sniper rifles at very long range, due to the lower bullet drop. You're still very reliant on headshots as you are now, but they do kill.
    To give an example:
    From the roof of the Fort (from the closest points) it is ~185m to the Bradley Lair building. To the Iron Works roof 160m. To the Sweetbell window ~220m. To the Ironworks->Battery bridge ~170m-190m. To the Battery Maw roof ~260m.
    This is not noticeable if you often play as Long Ammo Sniper, where you have ~300m+ headshot range anyway. But with the Winni/Centennial you really can't get many sick long range headshots.

    • @tobiask.7346
      @tobiask.7346 7 месяцев назад

      I am actually a little afraid of the compact/medium sniper Meta, you have the least amount of drop and fast bullets with HV, a huge amount of bullets to spam them down the range for one lucky HS and with ammo boxes you get plenty of them back for more spam. And on top of that the guns are super cheap, right now a sniper takes a huge risk with the cost of his loadout.

    • @Ratoskr
      @Ratoskr 7 месяцев назад +1

      @@tobiask.7346 I just wouldn't be afraid right now.
      We will only be able to assess this properly when we have more precise data on how strong the bullet drop will be.
      Apart from that: Spamming bullets at ~200-300m+ with a Sniper-/Marksmanscope is already a massive, ineffective gamble. That's what you do when the first targeted headshot misses. Not really a tactic, especially as it completely burns your position.

  • @stevenx2523
    @stevenx2523 7 месяцев назад +12

    I am so deeply disappointed they're adding bullet drop. What, the hit detection wasn't registering enough shots aimed at heads as leg shots already? Absolutely not. I'm not playing anymore.

  • @florianmarzinger914
    @florianmarzinger914 7 месяцев назад +2

    My first shooter on my pc was Battlefield 5 and i swapped to Hunt. And i liked that there was no bullet drop. Bit now 😢

  • @solaries3
    @solaries3 7 месяцев назад +23

    Stalemates aren't because of burn rates, it's because of lair design and scopes.

    • @zero.zero.one.001
      @zero.zero.one.001 7 месяцев назад +6

      THIS. Thank you.
      Sometimes a lair only has 1 window in a direction and the outside team has 3 buildings and a forest.
      If I would peak at that window (which has wooden walls around it ->wallbang potential) I would just be stupid. There is no way to spot non moving enemies there, but they only have to look at a single window. (where I have to constantly move, otherwise I get a guaranteed headshot after 0.5 sec)

    • @djr7rain
      @djr7rain 7 месяцев назад +1

      the only way to remove stalements entirely is to have a BR death zone that closes in.
      the point here is that a lot of drawn out fights are waiting on bodies to burn, for smoke to clear, or camping dead bodies for necro spamming. this way we reduce that overall time

    • @solaries3
      @solaries3 7 месяцев назад +2

      @@djr7rain I'm with you that necro spam is (was) annoying, but all that stuff you mentioned is just an inconvenience. A true standoff is when either side refuses to leave the compound or enter the compound--that's a function of guns and level design. The long guns and the shotguns are always going to stalemate if the level design doesn't support a way for the shotgun to make a move because the scoped weapons just want to wait for someone else to do something; they're always reactive/passive.
      A death circle would solve the issue, sure, but that would impact a lot. Just removing scopes would do a lot more work than any amount of burn/smoke/res tweaks to fixing standoffs.

    • @shakenbacon1592
      @shakenbacon1592 7 месяцев назад

      @@solaries3 i would argue that it would finally add a use for apertures, the variability was under utilized and if scopes gain an advantage with bullet drop might as well ad a use for the aperture.

    • @djr7rain
      @djr7rain 7 месяцев назад

      @@solaries3 I mean if you're in a standoff between an outside team and an inside team I think most compounds actually support multiple entry and exit points, so there's always going to be a method of leaving and entering.
      if it's a method of whether you have a shotgun or long range sniper then that's kinda on the player for not grabbing a good secondary weapon for different scenarios. removing scopes or removing shotguns is not a valid solution, it would be boring if all you had was similar medium range rifles.
      you are never going to be able to force remove the passivity of players without something that actually forces them to move like a death ring. players have plenty of choices, if they chose not to employ them then that's either a skill issue or state of mind issue.

  • @pizzamess
    @pizzamess 7 месяцев назад +1

    I'm personally really not a big fan of the bullet drop. To me, it just has such a small chance of improving the game and such a large chance of making the game just feel worse to play

  • @WalkerSunriseChannel
    @WalkerSunriseChannel 7 месяцев назад +9

    I talked to some friends and fellow players on Discord and we all agree the Necro nerf is fine. It's one last shot as a solo and one Hail Mary for teams to get back into a losing fight. Thinking it's useless now will lose you your fight against the first person to run it post-patch *shrug*
    Really truly, I'm happy I can put a solo back down one time (or place traps) after winning and not have to sit there and watch them burn out. Burning will still be useful to pressure teammates/pressure the solo to use their one revive, which is what it should be doing in the first place.
    This will really speed up fights a lot, and it solves the "solo queue with 5 bars and W into the first team to derank" issue at the same time.

  • @knightmareOO7
    @knightmareOO7 7 месяцев назад +1

    I switched from mostly team play to mostly solo play in Dec of 2022. I like these necro balancing changes.
    This is the game I now exclusively play since 2020 with 1100+ hours and have completed every single event. With that playtime, I'm very knowledgeable about the game and its mechanics, but ironically, I'm also not very good and struggle to land my shots. I worry the bullet drop will make it more challenging for me and I'll end up just relying on close-quarter loadouts

  • @russellm4279
    @russellm4279 7 месяцев назад +7

    Much needed Necro FIX!! no more having to babysit a body till it burns out again, and again, and again, and 5 minutes later your can finally go fight again.

    • @0ldCh34t3rH4nd
      @0ldCh34t3rH4nd 7 месяцев назад +1

      You were annoyed by your own playstyle and projected it on solos. lol

    • @obad7633
      @obad7633 7 месяцев назад

      ​@0ldCh34t3rH4nd exactly also because necro with full health you will still have to baby sit a body.... they can just wait till they have 1 hp left and try to get up. So you still have to wait 😂 these guys don't think

    • @0ldCh34t3rH4nd
      @0ldCh34t3rH4nd 7 месяцев назад

      @@obad7633 What are traps?

    • @chase522
      @chase522 7 месяцев назад +1

      @@obad7633 It sounds like you don't think. Necro can only be used a single time now, which means once you kill the solo, or team for that matter a second time you don't need to worry about getting shot in the back. You might understand one day.

  • @shigehitochiba
    @shigehitochiba 7 месяцев назад +2

    I'm disappointed by the bullet drop bc it now creates an additional barrier to anyone wanting to learn long-distance play. I struggle with velocity and leading, and there really isn't a good way to learn it, because if you just try to do it in live, you only get one, MAYBE two, shots before the team is aware of where you are and starts returning fire. Now I have to tangle with bullet drop too. When I can't drop hours and hours in a day to learn it, it means I have to just play whatever gun is easiest to play if i don't want to log a lot of lobby time.

    • @shigehitochiba
      @shigehitochiba 7 месяцев назад

      first, that's a generalization which is a bad faith argument.
      second, you don't have any idea how i play. i already said i can't play the sniper game bc the barrier of entry is too high. there's no way for me to practice leading sniper shots at varying velocities in this game, i would have to do it all live, and i would spend most of that time in the lobby while i learn.
      i didn't say they shouldn't add bullet drop, i said that it's too difficult for people who can't log a ton of hours to get into this gameplay style and now it's harder with no way to make up for it.

  • @johnnywalker472
    @johnnywalker472 7 месяцев назад +3

    Soo, let's get started with a little rant: If they did something like Lawful and did not anticipate the major implications this would have, after serverly impacting the game with other event trades that came before, this kinda drives the point home that the devs don't know what they are doing (at least not all the time). I don't like the bullet drop honestly. But the changes to the perks sound interesting. Lets hope the game is at least somewhat playable on patchday/week.

  • @brianhowell8648
    @brianhowell8648 7 месяцев назад

    My Brother and I have been teamed up since Hunt released on PS4, Yes, way before I ever got a PC and pushed him to play PC as well. We have for these years remained huge fans of your streams and content. We actually were introduced to this game by you before it was ever a console available title. Absolutely love this game no matter how many wins or deaths. No matter the changes and updates we keep rolling with it. This is the one PVP shooter we can jump in and have an absolute blast. Looking forward to the new engine and updates for PS5 now as we have been anticipating this for a long while. As always thank you for all your content and keeping the open mind you do! We will probably never join the PC Hunt players since we are years into our console playtime but always welcome watching your live streams and Hunt videos. Here's to all the loyal Hunters and Hunt Showdown fanbase! Hope everyone has an awesome time come mid-August!

  • @devinhoyt2935
    @devinhoyt2935 7 месяцев назад +6

    Also, with the headshot and bullet drop changes, the negant precision deadeye might be actually kind of sorta amazing.

    • @horizonbs779
      @horizonbs779 7 месяцев назад

      Your bullet eating dirt afer flying for 20 meteres sound great LMAO

    • @devinhoyt2935
      @devinhoyt2935 7 месяцев назад +2

      @@horizonbs779 They say that compact will be the least effected by drop so it stands to reason that high-vol on it will actually have some of the better drop in the game, but feel free to be mad.

    • @naw6380
      @naw6380 7 месяцев назад +2

      Yeah they said compact ammo is lighter and has less bullet drop, but they also said that barrel length will also play a role in bullet drop as well. I guess only by playing will we know what's what.

    • @horizonbs779
      @horizonbs779 7 месяцев назад

      @@devinhoyt2935 Ofc i mad at them adding this Retar*ed change no one wanted lmao

    • @devinhoyt2935
      @devinhoyt2935 7 месяцев назад

      @@horizonbs779 lol, aim up.

  • @UnderestimatedEdible
    @UnderestimatedEdible 7 месяцев назад

    The biggest stalemates happen at boss. All these years later they've not decided whether Hunters should try to extract, or whether Hunters should push boss lair. Once they decide they need to give people the tools and counter tools to play around this objective.

  • @Zathul4198
    @Zathul4198 7 месяцев назад +11

    If bullet drop is anything other than 99% negligible, that will most likely cause me to stop playing. I don’t like interacting with that mechanic in games and quite frankly, is an unneeded and significant change to Hunt’s combat. It’s why I always preferred Hunt’s gunplay to the more hardcore shooters such as Tarkov.
    Not to mention, an old post from a senior engineer explained the reason this wasn't happening in the past was due to us not having optics readily available on everything. That means you'll be guessing where your target is wen your iron sights/barrel are covering the target completely. Not a fan at all.

    • @bigbaldin
      @bigbaldin 7 месяцев назад

      You preferred it with no bullet drop? Ok. But that makes no sense and should have been added so much earlier. It just makes these unrealistic 200m headshots as challenging as they should be. If you don't have the skill to calculate it, why bother? Just play for max 50 or 100 m headshots

    • @Zathul4198
      @Zathul4198 7 месяцев назад +2

      @@bigbaldin It makes perfect sense, the game was designed around it not being there lol. It’s not a matter of skill, because I’ve played games before where it was involved, and while I could adjust to it, it was just not a fun mechanic to engage in. It will not translate to Hunt well due to the majority of weapons relying on iron sights, causing you to not even see the target when adjusting. On top of that, if it ends up being negligible where that’s not the case, then it shouldn’t have been added anyway.
      The values on the weapons shown are pretty disconcerting too if the values are in meters. That means most sidearms are dropping after 10-13 meters (which is also unrealistic if we’re going there) and even further widens the gap between long ammo and everything else.
      It also doesn’t make sense for a game involved with borderline magic, firearms that don’t exist/are made up, and hunters being able to survive repeated fatal wounds and just getting back up when being asked to by a buddy.
      I’m not bashing anyone who likes the mechanic, but I’m trying to get my voice heard as there are many people who disagree with it to hopefully get Crytek to see it. Of course it will almost certainly change nothing, but seeing as the mechanic is unnecessary, a significant combat change, and something I’m uninterested in, it very likely may be a dealbreaker after I try it out on live.

  • @ironbunny4121
    @ironbunny4121 7 месяцев назад +2

    why would they set bullet drop by imagined bullet weight? this is the silliest ballistics thing I have ever heard of in hunt...gravity doesnt care what your mass is, you get pulled at 9.8m/s/s. drop should be a constant, you would see a greater vertical drop with slower small ammo cartridges.

  • @dewinteryageu
    @dewinteryageu 7 месяцев назад +3

    Random funfact: They beetle shown was a a regular beetle and not the choke one. ^^
    Interesting thing what you said about necro and mmr. And more important is the point about crytek sometimes going both ways with balancing. Like the one where people with less hunt dollar get more free hunters and then they changed the retirment of hunters to level 50, like balance for casual/new players and then make something more difficult for them. A bit confusing imo.
    Im also really curious to see how cryteks plan to reduce stale matches turns out. It sounds like they want to focus more on the actual gameplay and pvp rather then just camping. compared with how some people said, that the new main menu ui looks a like CoD, im wondering if hunt might also would be even more pvp focused and faster then it is now. guess we will find out in the next weeks.

  • @SabreTheMoment
    @SabreTheMoment 7 месяцев назад +1

    My concern with unlimited range for headshots is cheaters. Like you mentioned having a limited headshot range barely has an affect currently. Now, even with bullet drop I could be getting headshot accross the map by a throwaway cheater account. Also same mindset with center crosshair, I think it made it more difficult to take advantage of the gameplay with the offset crosshair. The necro change I like because deranking is harder to do. The change I still desperately want to see is for MMR from soul soulvivor to not affect bounty hunt. This would almost completely climate deranking capability overall. I still think the MMR system needs work but that change would help at least.

  • @josephlucas5792
    @josephlucas5792 7 месяцев назад +4

    Honestly bullet drop would be extreamly trash on this game, I think bullet drop on scopes would probably work but thats it, this game has been out too long to have a heavy change like that

  • @DFRKHW
    @DFRKHW 7 месяцев назад

    A Flash bomb that locks your vision temporarily into dark sight. Or shot. Also I use choke bombs to locate enemies that are hiding and to block door ways to prevent fuses throwable.

  • @SilentCrow0
    @SilentCrow0 7 месяцев назад +5

    Only thing I would like to see, less burn, return 'finding latern' thingy. Same with bleed ammo, would be nice to have on 'one-shot' rifles only, like springfield. And we could add 'flash bomb trap', as main flash bang is not used.

    • @tulipalll
      @tulipalll 7 месяцев назад

      I would love to see flash bomb traps

  • @vam4games
    @vam4games 7 месяцев назад

    One thing I haven't seen mentioned much yet, is how mainly solo players will now have more open trait slots because all they need is Necromancer, instead of also needing Resilience. That, along with the benefit of being able to count on big health chunks, is a pretty decent advantage. Also, on the topic of bullet drop, according to the tooltip the stated range is the distance that bullet drop starts at, and it reads like the drop only starts becoming significant after another 25 meters or so; that's my interpretation anyway.

  • @Tulkeleth
    @Tulkeleth 7 месяцев назад +12

    The change to stalemates make it sound that they will simply be a lot more snowbally and the team that "starts winning" simply steamrolls the other team, just catch someone out of position, burn (which is now faster than before) and wait for the other team which is already at a disadvantage to make the move which now they're gonna have even less time to plan and execute (this makes me think that random trios will end up with more people simply abandoning their teammates)
    Necro changes I don't care either way, it's never been a problem nor has allowed me to win an absurd amount of encounters that I wouldn't have won anyways (9 out of 10 times I get camped and insta die again and 10 out of 10 times I burn and simply wait)
    With regards to the fact that they are introducing bullet drop to the game I'll say that it worries me greatly.
    I liked the game because it didn't have it, but we had velocity to account for instead (skill involved), which in a some way feels more natural to me (just aim ahead of a moving target, rather than above them)
    This was at a point when most games handled bullet drop as a way to prevent absurdly long range sniping by making it so the bullet flies mostly straight, up to a certain point, and then drops like a sack of bricks. (They had way bigger maps than 1km²)
    Hunt already handles absurdly long range sniping for the most part with foliage and to a lesser extent with velocity (not as much anymore since spitzer is in the game)
    We do not need bullet drop in Hunt, and depending on whether or not is linear or exponential and basically how good it feels to play, this might actually be the change that makes me quit the game.
    Aiming at someone's chest at ~70m with a sparks and hitting legs would be an instant uninstall for me. It's gamey as hell, it's unfun to play with, and is a bad way to solve the sniping problem (which I don't even see in 5 to 6* lobbies as most people are running base mosin spitzer with dolch fmj and fighting at mediumish ranges)
    If anything I would rather have them add scope glint instead as a more focused change on long range sniping, without messing with mid~longish range engagements (anything under say...100m)
    Also, the way the bullet drop description is worded makes me think that we will see nothing BUT mosin/lebel spitzer after that change, which would have the complete opposite effect they're looking for imo.

  • @CreepyCreature2
    @CreepyCreature2 7 месяцев назад +2

    Desperately hoping they don’t go through with the drop range. Absolutely terrible idea

  • @DangStank
    @DangStank 7 месяцев назад +9

    Wait, if heavy ammo drops faster and all guns have infinite headshot… does that mean light ammo will be the best snipers?

    • @tulipalll
      @tulipalll 7 месяцев назад +5

      Compact ammo + high velocity

    • @Micky_Hori
      @Micky_Hori 7 месяцев назад

      No. base martini has 60 meter without drop while base winfield has 50, likely surpassing 50 with high velo. The best scoped weapons are gonna be centennial sniper high velo and any other long ammo rifle. especially the ones with access to spitzer.

    • @xX_Fabian1997_Xx
      @xX_Fabian1997_Xx 7 месяцев назад

      No, heavy ammo don’t drop faster…

    • @Micky_Hori
      @Micky_Hori 7 месяцев назад

      @@xX_Fabian1997_Xx long ammo still has more range without any drop. If martini at 400 ms is already 60 without drop then every single other long ammo gun is way above 60. But yea. from a realism standpoint it makes no sense that long ammo drops faster. the only thing that seems to matter with this change is velocity, barrel length and weight of the bullet.

    • @msboy4x4
      @msboy4x4 7 месяцев назад

      @@Micky_Hori another thing from a realism standpoint that doesn't make sense is reviving yourself after a headshot and also seeing people's thermal signatures after killing a guy with a pig head running after you, shitting out fire 🤔 🏃🐖🔥

  • @xShoOtGuNx93
    @xShoOtGuNx93 7 месяцев назад +2

    we don't need bullet drop and i certainly don't want it. i though they knew what they were doing wth their game up until the flash bomb nerf , let's just hope they don't kill their own game by making too much stupid changes nobody asked for.

  • @Echolaliaxu
    @Echolaliaxu 7 месяцев назад +12

    the necro changes just speed up the process, i think it is an overall nerf for the trait (because it leaves much less room for error, solo or not) but it is a change in the right direction for sure (1000+ hours of mainly solo btw)
    they are indeed speeding the game up and i must admit, i'm a little concerned for how much burnout that might introduce because if we go back to the lobby faster, then the wait until we get into another fight in the next game might be more painful/boring, and i'd rather see them make changes that speed up the process of getting into a lobby and participating in a fight instead
    guaranteed headshot kills is actually a buff to compact/medium ammo weapons that have a scope, they didn't really use to have a place in the meta and i remember hitting an out of range headshot with scoped compact ammo weapons the most and going "damn i wish i had a long ammo gun instead"

    • @n8snu
      @n8snu 7 месяцев назад +5

      But you've been downed, you should be at a disadvantage anyway. A player has bested you so they deserve an advantage over you. It's not a nerf it's balancing, it's still very useful. A nerf would imply it's almost ineffective by definition

    • @Echolaliaxu
      @Echolaliaxu 7 месяцев назад +1

      @@n8snu i'm confused as to what you're arguing for here because i didn't say that you shouldn't be at a disadvantage if you're downed or anything adjacent to that, and also, the word "nerf" doesn't imply ineffectiveness, it only implies something is no longer as powerful as before, and balancing is achieved by nerfing and buffing features
      i don't intend to impose any offense but what are you on about? genuinely confused

    • @n8snu
      @n8snu 7 месяцев назад

      @@Echolaliaxu by definition yes it does. but cba arguing semantics. if you don’t get what i’m saying there’s no point. good day and happy hunting!

    • @Echolaliaxu
      @Echolaliaxu 7 месяцев назад +1

      @@n8snu could you provide which definition you are going by, if you don't mind?

    • @n8snu
      @n8snu 7 месяцев назад

      @@Echolaliaxu verbINFORMAL•US
      cause to be weak or ineffective.
      "the constant zone running nerfed Michigan's pass rush"

  • @ms.blackfire2927
    @ms.blackfire2927 7 месяцев назад

    I think this has huge potential like you Mike saying.
    bullet drop will definitely counter a huge amount of long ammo but I also think this is huge because now any pistol any firearm is a guaranteed kill if it headshots at any Range and that's huge because if you learn how to lead? and control the bullet drop? with for example??? a conversion pistol? you can actually fight snipers

  • @Re-Hong
    @Re-Hong 7 месяцев назад +3

    Centenial HV meta is definetely coming

  • @crispy0103
    @crispy0103 7 месяцев назад +1

    In terms of the bullet drop, when they showed more info on that stat it stated that the drop starts at that distance, but you can still reliably hit heads in "25-50m" from that range. So my interpretation from that, is that with the uppercut for example if you click on the head of a sill hunter within 50m, it will still headshot them (unless you aim at like their teeth or something). Which doesn't seem so bad to me, considering most compounds aren't much bigger than 50m length.
    But yeah, have to have a feel of it when it comes out. I think maybe the Winfield will be back to reigning supreme after this update. Unlimited headshot range and pretty large bullet drop range?

    • @horizonbs779
      @horizonbs779 7 месяцев назад

      9mm bullets dont drop for over 90 meters, Uppercut has a literal Rifle bullet.
      This is some cartoon network shit.

    • @crispy0103
      @crispy0103 7 месяцев назад

      @@horizonbs779 So what? People aren't permenantly immolated by extra-dimensional Gods in real life. There wasn't an 18th century handheld explosive bolt launcher/glaive.
      You can't recover from a headshot by being fondled by your friend for 6 seconds.
      This wasn't about realism, this is about the balance of a video game, not replicating real life gun physics.
      If the bullet phyics accurately replicating real life is the be-all-end-all of your enjoyment of a video game, then Hunt never was the game for you, and there are plenty out there that do aim for that.
      I, for one, am excited for the mix up to the gameplay and the effects on the flow of matches.

  • @-carter-8681
    @-carter-8681 7 месяцев назад +15

    The necromancer change was absolutely needed. It will significantly speed up fights!

    • @full---movie
      @full---movie 7 месяцев назад

      It will also remove lots of COWADOOTY since death will mean something again

  • @LeMicronaut
    @LeMicronaut 7 месяцев назад

    Judging from the tooltip, it seems like they're mostly following the basic kinematic equation and you won't really feel drop (top of head to upper torso) unless you're 75m out at a muzzle velocity of 300m/s and a max vert acceleration of 10m/s^2. The dropoff range offset stat feels more like a psychological trick for the players and a balance trapdoor they can fall back through if needed. High velocity and spitzer ammo, with the current velocity increases they give and lore friendly "lighter rounds", would almost be negating all drop.

  • @socipathicgaming5914
    @socipathicgaming5914 7 месяцев назад +39

    "A single restoration of all Health chunks"
    Don't need to take Resilience on my solo hunters anymore.
    That's a trade off I'll take.
    Burn me down to my last health chunk. Pop necro. 150 Health.

    • @NewsWatchersHub
      @NewsWatchersHub 7 месяцев назад +7

      And then they’re waiting with the katana 😂

    • @elegant9973
      @elegant9973 7 месяцев назад +11

      I think you might need resil still, it might just have your bars back but if you don't have resil you have 5 hp like a normal revive

    • @night_light2867
      @night_light2867 7 месяцев назад

      ​@elegant9973 this could be it 🤔

    • @Buffetdesert
      @Buffetdesert 7 месяцев назад +13

      @@elegant9973 As I understood, ''Restoration'' means full bars, not empty. Like when you banish boss, you get Restoration text on the screen.

    • @bryantprak7129
      @bryantprak7129 7 месяцев назад +3

      As if I don't always trip wire solo body

  • @Qit_qt
    @Qit_qt 7 месяцев назад +1

    Bullet drop is to big of a risk for basically no reward from what i can see... Seems like a buff to mosin spitzer which we already have a plague of in high lobies .

  • @vimsi
    @vimsi 7 месяцев назад +16

    The problem with burning and choking is, that you can burn 20 times with flare gun, fusees, yellow barrels, immos, lanterns, fixed lamps….. but you can only carry like 2 chokes, and maybe 1 beetle but not every consumeable for choking or a full weapon slot with choke bolt - this is freakin unbalanced - PLUS NOW faster burn….. man I hate crytek for this ….

    • @secondflame7875
      @secondflame7875 7 месяцев назад +18

      have u ever considered trying to kill the enemy team instead of cowering in a corner for 2 minutes

    • @basedlibertyprime
      @basedlibertyprime 7 месяцев назад

      Quit playing like a bitch and fight, I love the change it punishes passive cowards.

    • @nickrowan
      @nickrowan 7 месяцев назад +4

      ​@@secondflame7875 These changes are going to make people even more passive now than before because going down is effectively permanent. Before when people thought that someone would be able to get them up they'd be more willing to take risks. Randoms are going to abandon matches even more now when their partners go down.

    • @fluffsmythos
      @fluffsmythos 7 месяцев назад

      ​@@nickrowan this right here itll scare everyome into never leaveing buildings

    • @arrow9712
      @arrow9712 7 месяцев назад +3

      You do something wrong if you only choke untill the enemy pushes you, instead of you going to try to go for the enemy.
      If your mate dies in a bad Spot for you, because he overextended there needs to be punishment for your team and advantage for the other team.
      Only a brave attack and clutch should save your team, not choking and hiding. Not waiting for the killing team to lose their patience and run in your camping traps, shotguns and stuff.

  • @mand0rk
    @mand0rk 7 месяцев назад +1

    The necromancer changes are perfect for the game, really excited to see them in action. Was it mentioned if you could stack multiple charges of necromancer?
    On the other hand, I think bullet drop is a terrible idea in a game with primarily obstructive iron sights. This would only add further value to scoped weapons and spitzer ammo, so I can only imagine the Mosin sniper pick rate would increase. Personally my least favorite gameplay to go against.

  • @horizonbs779
    @horizonbs779 7 месяцев назад +4

    Gonna be honest, bullet drop is the biggest "FUCK NO" ive ever had in any game ive played period. There's not a single game where it doesnt feel like dogshit, and im frankly insulted that they would add such a dogshit mechanic so late into a game, and i know for a fact that im not alone in that.

  • @omargolam2692
    @omargolam2692 7 месяцев назад

    with headshots being infinit and long ammo being the heaviest to drop, itll be kinda interesting to see that likely compact ammo with high vel rounds probably way better and possible meta. ESPECIALLY that high vel vs spitzer where high vel doesnt do the -damage comparison to stock. sure ull be tickling them if u hit anywhere else but point is headshot one shot garanteed AND most compact guns have more ammo and ammo return on ammo boxes so u can just shoot continously while long ammo ur going to have to count for the heavy ass drop, less ammo return, and if spitzer ur just doing less damage if u hit their body

  • @Prince995
    @Prince995 7 месяцев назад +6

    What many people don't seem to realize though...
    There was a time when Necromancer didn't have the self-revive aspect... hell there was a time when necromancer itself wasn't even a thing...
    So to say that this change to a trait that, quite frankly was more annoying than anything else most of the time, kills solo play is actually quite telling of the people who say that...

    • @obad7633
      @obad7633 7 месяцев назад +2

      This is such a dumb take 😂 why do you think they added it in the first place? Because no one wanted to play solo and it hurt player numbers. People will still play solo now except the over sight is they will just leave on revive. Which isn't good

    • @LilRafff
      @LilRafff 7 месяцев назад +3

      @@obad7633 If the game don't have solo only lobbies, it is intended to be played on duos or trios(which both have lobbies for). If you're entering alone in a lobby, you need to understand you are not doing as intended, and either way, the game still have something for you, an advantage. If you're not having a good time, maybe make some friends and actually have fun on the game, playing the way it is intended to be. I don't see streamers complaining about it, because even solo, they're better than 90% of the player base, and if the Necro doesn't revive them 4 times, it doens't fucking matter, because all solo players do is cry and complain. All because they can't be lil rats that revives 4 fucking times in a match

    • @bigsmoke8816
      @bigsmoke8816 7 месяцев назад +1

      Solo revive was added as a response to solo gameplay becoming increasingly frustrating as time went on.
      Back when playing solo meant running sniper and sitting 200m away from the objective because actually playing aggressively with a shotgun would result in a trade 9 times out of 10

    • @Prince995
      @Prince995 7 месяцев назад +3

      @@bigsmoke8816 Ah... so you think it is way better for the health of the game, if a solo sniper can instead just revive their own ass 4 times, without much repercussions... or people having to sit on a solos face for like 2 minutes just to be sure he doesn't get up a third time while burning...
      I don't think you realize just how bad the solo revive situation has gotten, it actively made the game less fun to play, with all these solos reviving whenever possible, just because they can...

    • @BlackGold-fc7tu
      @BlackGold-fc7tu 7 месяцев назад +1

      They should just add a solo match.... if the solos out there are real men like the old school ones were they'd still play duos or trios without self rez

  • @nickrowan
    @nickrowan 7 месяцев назад +1

    I'm gonna be completely honest here. I'm not feeling Hunt anymore. I haven't played since just before the end of the last event. I've got 2000 hours in it, I own all the DLCs, but I've been getting more and more frustrated with the way they're taking the game. Some of these changes are cool I suppose, centered screen is neat not that I'll use it, Infinite headshot range is whatever. Like you said how often does it happen?
    1) Why are they adding bullet drop? Who asked for that?
    2) I get that they wanna break stalemates but I feel like they're going too far in the other direction. You're basically on fire before you hit the ground these days and there's usually not much your team can do about it. If you push a building and go down to a dude in the corner with a shotgun you may as well be out of the game. One of the things I loved about Hunt was that a friend isn't instantly out of the game when go down. There's just so few times now where you can actually pick up a buddy it may as well not even be a thing anymore. With Necro being a burn trait it makes it even worse. You could always Necro a buddy in a tough spot so they could get rid of burning and hopefully fall in a less dangerous spot if the guys were still camping them.
    3) Everything is so spammy now. You used to have to be careful about your aim, now you just send lead downrange CoD style.
    I'm not saying they're bad things or that I have better solutions but it's lost that original feel it had and it's just not for me anymore.
    Edit: Just adding something I commented further below: "These changes are going to make people even more passive now than before because going down is effectively permanent. Before when people thought that someone would be able to get them up they'd be more willing to take risks. Randoms are going to abandon matches even more now when their partners go down."

  • @ToxicPancake88
    @ToxicPancake88 7 месяцев назад +13

    Excited for the resurgence of “shadow leap” shenanigans 👌

    • @tobiask.7346
      @tobiask.7346 7 месяцев назад

      But I will miss the Meathead popping 😞

  • @EncontheCrow
    @EncontheCrow 7 месяцев назад

    Here's the thing about new Necro it's an overall advantageous buff with faster revive and full hp. Then, for ppl camping your body, if they had you locked down, you weren’t getting back up more than once anyway, and with full bars, you "might" have a chance at least. Because you won't drop from a stiff breeze after you get up. So overall, I think it's better the only thing I would say is it maybe should be stackable. So you can choose to use charges and maybe have it as a 3 or 2 pt trait because still being 4 pts for a burn seems kind of alot. Whether they do this or not, it's still powerful for just 4 pts, and how Mike was saying you can get bars back allows you to not spend on regaining lost bars instead when losing health. It's not dead, folks, just less cheese and camp, which isn't that fun to begin with. Every time I camped a body with necro, it was like watching a snuff film, "Like, please don't get up, I don't wanna have to do it to ya!"

  • @котик-р8ь2с
    @котик-р8ь2с 7 месяцев назад +3

    About Necro, you forgot to say, that you do not need take resilience, so musthave combo for a solo now chiper.

    • @charlieellerbroek2652
      @charlieellerbroek2652 7 месяцев назад +1

      This is a HUGE distinction that nobody is clarifying. If new necro does in fact restore AND fill full 150, then that would render resilience not just unnecessary, but pointless. So I’m skeptical that New Necro does fill full health, otherwise part of the announcement here would be the elimination of resilience.

    • @obad7633
      @obad7633 7 месяцев назад

      ​@@charlieellerbroek2652I really think they misspoke because that also means you can cheese your bars back by getting grunts to kill you I think they meant you just don't lose bars

  • @IndominousLink
    @IndominousLink 7 месяцев назад +1

    also there's another thing for us that struggle with money: with the new necro, using 3 big bars you can also use small health syringes instead of big ones. other thing, when i started playing hunt i thought it would already have bullet drop, since its a kinda realistic game, i was kinda sad when i learned it didnt have it

  • @diskjockey9534
    @diskjockey9534 7 месяцев назад +20

    I personally think that bullet drop should be tied to bullet velocity instead of bullet weight, EXPECIALLY with unlimited hatshot range.

    • @M0bbs
      @M0bbs 7 месяцев назад

      It already is like that in a way. The heavier bullets such as fmj, will likely drop sooner than high velocity ammo.

    • @horizonbs779
      @horizonbs779 7 месяцев назад +6

      or just dont add it.

    • @lred1383
      @lred1383 7 месяцев назад +2

      The things that Dennis said could very easily make the Winfield the best sniper rifle in the game, and i REALLY hope this is not a future we have to look forward to

    • @Vitalogy1987
      @Vitalogy1987 7 месяцев назад +3

      I really do like the bulletdrop change. The only thing i find a bit odd is that Long Ammo (because its heavier) will drop way earlier than compact ammo which is okay BUT if im looking at the Sniper derpartment (with unlimited headshot range considered)... is the winnie marksman suddenly better than the long ammo sniper rifles ? I mean... more ammunition, easier to resupply, less drop (so shots are easier to land especially with high velo ammo to counter muzzle velocity) and yes less body damage BUT unlimited headshot range which is most of the times the way to go anyway in sniping (at least in my opinion)

    • @LeMicronaut
      @LeMicronaut 7 месяцев назад

      Bullet velocity will always affect drop. More travel time=more vertical drop. Just pick a value for Y=.5*9.8*time^2, solve for time, then use that time value times velocity and you'll see how long it takes to drop that y distance for the HEAVIEST ammo (least effect of air resistance). Basically drops won't really start messing with headshots until 75+ meters out. However the further out the shot the more drastic the vertical drop since acceleration of gravity is m/s^2.

  • @jstackz1113
    @jstackz1113 7 месяцев назад

    Sometimes a lair only has 1 window in a direction and the outside team has 3 buildings and a forest.
    If I would peak at that window (which has wooden walls around it ->wallbang potential) I would just be stupid. There is no way to spot non moving enemies there, but they only have to look at a single window. (where I have to constantly move, otherwise I get a guaranteed headshot after 0.5 sec)

  • @Pulwma
    @Pulwma 7 месяцев назад +4

    Love your recap of those videos! Great work

  • @ineedtpformybunghole
    @ineedtpformybunghole 7 месяцев назад

    Also, on the note of a soft headshot, I got a soft headshot with my vetterli deadeye on a spitzer sniper boy. Much salt was had in that moment. :(
    (about 210 meters for reference, from just outside of maw to the wall of fort)

  • @seanutsch5145
    @seanutsch5145 7 месяцев назад +19

    "Long ammo will drop further", tell me you've got no fucking clue how ballistics work without telling me you have no clue.

    • @millebrasco
      @millebrasco 7 месяцев назад +1

      that's what i was thinking lol

  • @DeaganDunne
    @DeaganDunne 7 месяцев назад

    For solo necro, you helped ease some of my concerns. Your perspective was much appreciated.
    For team necro paired with faster burn and reduced choke, I cant help but feel that this will result in basically one down equaling the downed person's team losing the fight. The burn and camp will be more aggressive and with 3 guns covering most if not all approach points, outside of sheer luck or a miss play on the opposing team's side I don't see much hope for a win.
    Maybe Im just too used to very passive partners and we'll need to adapt a better strat. I dont know. But on it's surface, I only see bush camping insta burns getting worse with little hope for a turn around outside of luck.

  • @itzLaniko
    @itzLaniko 7 месяцев назад +7

    Necro can now even be used tactically.
    Let’s say you have lost health bars through burning and the boss is already banished: just get killed by grunts, revive and you’re back to 150. BIG buff

    • @TheParaxore
      @TheParaxore 7 месяцев назад

      Yup it will make people more.gutsy and since people burn faster then people will have to revive them faster unless they want them red skulled

    • @Ryan-jl7jz
      @Ryan-jl7jz 7 месяцев назад

      while thats true, how often are you down bars from burning if youre not against incendiary ammo? i can see this being useful, until someone domes you with a lucky 100m headshot from a silenced nagant and youre SOL since you used your necro already.
      this change is gonna be a big wait and see for any real judgement. hopefully they make any needed adjustments

    • @LeRoyt97
      @LeRoyt97 7 месяцев назад

      ​​@@Ryan-jl7jzI think a more applicable scenario is winning a fight at the start of the match but being downed in the process and by the time the fight ends or finding clues the boss banishes.
      This new necro effect will allow teams and solos to feel better about going for the second fight at the boss lair without worring about being down bars.

    • @Ryan-jl7jz
      @Ryan-jl7jz 7 месяцев назад

      @@LeRoyt97 thats true for solos, but not teams. the restoration only effects solos. so teams will still be down bars.
      i think the sealed cache did what youre talking about quite well and i hope they bring it back. ((edit)Although, thinking about it, the sealed cache restore is almost gonna be pointless for solos now.)
      for solos though, i can see the opposite happening too. go down at a spawn fight but ultimately killing them all. now you have to assault a compound without necro. at that point the solo might just leave the match to save their hunter instead. or worse, camp the extract. i would bet you're gonna see a lot more solo extraction campers.
      it's really hard to say right now though. just gonna have to wait and see what happens

    • @obad7633
      @obad7633 7 месяцев назад

      I doubt you get 150 back I think they meant if you have full bars you won't lose a bar now but if you die with 3 you get up with 3

  • @devinhoyt2935
    @devinhoyt2935 7 месяцев назад +1

    Ooooh the big bars is a good point. I normally run 3 big bars as a solo because I don't like relying on necro outside of standing up from a trade BUT it does mean my preferred set up isn't a trade off. I'm already generally fine with the necro change as I did most of my learning and improvement without touching the trait, but in some ways I think this really is more of a buff than a nerf.
    I might take that back though depending on what methods might be introduced for restoring health bars. Necro and peace-keeper was kind of insane in terms of staying in a fight, so anything close to that ease of restoration would benefit 'old' necro best.

  • @ericritchings8739
    @ericritchings8739 7 месяцев назад +5

    The other buff to Necro is that you don't have to spend points on resilience. I like the changes and I only play solo.
    GG on the video as always

    • @charlieellerbroek2652
      @charlieellerbroek2652 7 месяцев назад +2

      Can someone clarify here? Are we sure new necro restores AND FILLS full 150? Because if so, resilience shouldn’t even be an existing trait anymore.

    • @ericritchings8739
      @ericritchings8739 7 месяцев назад +2

      @charlieellerbroek2652 not sure but that's what it sounded like to me from watching the video. My guess is it goes away

    • @Howjadoo22
      @Howjadoo22 7 месяцев назад +2

      ​@@charlieellerbroek2652 that's what a "restoration effect" means. Resilience will still be important for team play.

    • @obad7633
      @obad7633 7 месяцев назад +1

      Making assumption this would be obviously exploited

  • @DemoliciousGG
    @DemoliciousGG 7 месяцев назад +1

    Bullet drop is the worst change ever, why does gunplay in all these kind of games (extraction and BR's) always have to be super clunky :(?
    Hunt was such an amazing game, im so worried that this change will bring the clunk to 11

  • @Sovreign071
    @Sovreign071 7 месяцев назад +13

    People claiming "Hunt is dead" after the Necro change seem to forget that Hunt was thriving long befote the Solo Necro bonus was introduced.
    This is a good change.
    Sincerely, a Solo

    • @theshadesofreal9372
      @theshadesofreal9372 7 месяцев назад

      It's got me and my friends coming back, that's for sure.

    • @DamoESP
      @DamoESP 7 месяцев назад

      Yep, solos even being able to Necro themselves in the first place always felt wrong to me, and I mostly played solo....

  • @thefailingfishermenfishing2556
    @thefailingfishermenfishing2556 7 месяцев назад

    As somebody who gets high enough start to meet the solo from hell, I needed this

  • @ondrejvasak1054
    @ondrejvasak1054 7 месяцев назад +3

    I agree, this is probably overall buff for solo necromancer (people actually surviving after multiple self revives is pretty rare, getting a restoration effect for just one revive will probably give you better fighting chance), but it is a nerf for team necro. Still, I like it, because it can do away with all the akward waiting around corpses, running around after big fight burning everyone because you don't know who is a solo, killing yourself to see if there are people on the map exploit, repeated dying and deranking etc. You have one chance to get back into the fight with full HP and then it is resolved. I was hoping they'll do a change like this.

  • @C2Talon
    @C2Talon 7 месяцев назад

    The Necromancer changes sound great. I've always said it should be restricted to being used only once during in a match, and changing it to be a burn trait accomplishes that. The buffs it is going to be given on top of that are nice as well, especially since I would no longer be obligated to include the Resilience trait as a solo. And I also won't have to ask if my partner has resilience before trying to necro them, and maybe they'll be less angry at me when I necro them into a bad situation and end up dying again, since they won't necessarily get one-shot by basically anything when they get up with 150 health and they'll still only be down a single bar at most. Heck, people might end up necroing out of combat just for the full restore.
    Adding bullet drop at this stage of the game seems weird though. And as someone who never uses scopes in Hunt, I might just have to start just so I can see what I'm shooting at because the gun model will most definitely need to be completely covering the target when using iron sights at some ranges to get a headshot otherwise.

  • @millebrasco
    @millebrasco 7 месяцев назад +3

    Dennis wearing a chain-pistol-shirt is some weird sort of drip :D

  • @85diddles
    @85diddles 7 месяцев назад

    Moving targets are a must now! Hopefully that is coming with the update or learning the curve for your favorite weapons is going to be excruciatingly difficult.

  • @alexh.7700
    @alexh.7700 7 месяцев назад +4

    Burn faster? I missed that one. Would say that is worse than the necro nerf.

    • @chase522
      @chase522 7 месяцев назад +1

      Necro was literally buffed, what?

    • @alexh.7700
      @alexh.7700 7 месяцев назад

      @@chase522
      Not for me. Yeah it got a buff but also some nerfs at the same time. Overall it is a nerf for me.

  • @B-SPOKE
    @B-SPOKE 7 месяцев назад

    Thanks Mike, looks like the bullet drop might not be as bad as expected. My concern as someone not playing that much was the time it takes to adjust to a "completely new aim". Kicking in at higher range only might make it less disruptive. Nevertheless, when e.g. CS1.6 changed their aim completely it made me naturally quit as it asked me to learn to aim from scratch and changing the muscle learning took away the fun. Keep fingers crossed it's not gonna be the same with Hunt.