(Famitracker Tutorial) Frequently Used Famitracker Technique
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- Опубликовано: 23 авг 2024
- This video shows the techniques that I usually use when I make chiptune/8-bit/NES style music.
I would be glad if this video helps you to make music with Famitracker!
Japanese version (with more detailed commentary): www.nicovideo....
NES Remix playlist: • 🎮NES 8-bit Style Remix
All my videos: • Uploaded videos
As someone who really wants to understand famitracker, this is actually helpful.
Timestamps for Reference:
0:03 - #1 Edgy Bend-Up (0:25)
0:37 - #2 Self-Delay (2:00)
2:48 - #3 Gap-Delay (3:48)
4:02 - #4 Guitar Harmonics (4:27)
4:38 - #5 Manual Portamento (5:03)
5:31 - #6 Kick and Bass (6:22)
6:39 - #7 Short Triangle Percussion (7:25)
7:40 - #8 Triangle Echo (8:13)
8:25 - #9 Ride Cymbal (8:47)
Thank you so much for this Technique Video. Love your Chiptunes! ♥♥♥
I didn't really need these but I'd like to thank you anyways
king
I'm extremely grateful that you shared some techniques that I don't see others use often. The edgy pitch bends and guitar harmonics are the ones that caught my interest the most! Thanks a ton for this!
yooo i did not know there was a mix paste command variant!! this will make mono-channel echos much easier to create!!!
Excellent! Very few chiptune composers give tutorials, so this is quite welcome.
This is gonna prove useful since I wanna get into making FT covers and compositions, thanks a lot!
hmm, from my experience the edgy pitchbends can be done with just a Rxy followed by a Qxy
nice this is really helpful, i learned something new, thank you
すごいとしか言えねぇ...
well, this is insanely helpful
I had no idea you could change the triangle channel's volume by using the Zxx command in the DPCM channel. I did know that all of the channels in APU 2 affect each other's volume, but I didn't know it could be used to this extent
Mega Man 2 used a similar strategy for Bubble Man's theme, (Triangle Echo) but the only difference is that the Square Wave was the echo
I like it.
Thanks bruh needed this
self-delay is more commonly called one-channel (fake) echo
self delay is a very good technique yes
good
Thank you!
I don't really use those because i tend to make famitracker sound like GBA. But really they're interesting. It's just that i don't know what to use with them.
ちょうど欲しい知識詰め合わせ
how do i add another pulse instrument ?
Module > Module properties (Ctrl+P) > Expansion sound
@@40Nix WOW i dint expect that many sounds thanks :D
Hi i have some questions
0:54 how did you edit across rows like that?
4:13 insert row has hot keys?
6:47 how do you make note from other channel play while editing another channel?
1) Inscrease Step amount at the left of the waveform display
2) Press Insert key on your keyboard
3) File > Configuration > General tab > Check "Preview full row" in General settings
Have fun! :)
@@40Nix Make Tiny toon adventures nes expanded with sound effects and also with downloads like .ftm please
I don't know how to read those registers.
good work body.
Hmmmm...
The 2 of yout techs i already use in my comps ( the latest ones that i didnt released yet ).
Do you know where i can get the Mega-Man instrument for Famitracker
I don't know where you can Famitracker instruments(.fti) but it would be helpful to analyze NSF file with NSFImport developed by rainworrior, which converts NSF to FTM.
Haha! Now I can perfectly emulate branflakes' music in my laptop, thanks!
すごいスピードで採譜してるけどどうやってるんでしょうか?(´・ω・`)
beeeeep
lmao thanks for the tips though, now i can improve