i was ground zero on ecco. i got this for christmas when it came out. it went from a dolphin game to fighting aliens and my little mind was blown. welcome to the machine was hard...but those of us that beat it (eventually) are in a very small class. love this game
Wow, the music differences are like night and day! Great edits as always. 3:08 - Crusher getting sucked through the rift in "Remember Me" might have also been a good choice for an edit here. 8:37- No SGA clips or image gags? :D 10:19- Seems like a reasonable connection. Space, Time Travel, Ecco was out long after the TOS... 18:08- *chefs kiss* Perfection. Great video.
Oh yeah... Remember Me would have been a pretty good choice for that. Oh, I was tempted to reference Disney's Atlantis: The Lost Empire (aka, the Stargate ripoff)... (nervously eyes Disney). Honestly, I wouldn't be surprised if the Atlanteans in this game were the Ancients from Stargate. And the Klingon Empire shall sing of Ecco, the brave warrior who saved his house. Qapla'! Glad you enjoyed it!
This was a good review - if anything, my only complaint is that you didn't really do justice to how Goddamn weird the plot twists in this game were. People have to keep in mind, when this game was advertised, there was absolutely no talk of time travel or Atlantis or aliens or a giant DNA strand that is the origin of all life on Earth... As far as we could tell when we first sat down to play this in 1992, it was just a simple, relaxing little dolphin simulator that possibly had some environmental themes. This game does such a good job of easing you into the absurdity that you don't even really notice how bizarre things have gotten until you find yourself hip-deep in a full-blown science fiction story.
Glad you enjoyed the review! Tides of Time was my first video game, so probably on a subconscious level, the plot twists of the first game (Atlantis, time travel, giant DNA, aliens) were just normal to me... which, when you think about it, is kinda terrifying. 😂
@@JanelleWaz Yes, that's something I was thinking about the other day myself. Tides gets pretty weird too but you're already coming in at a point where its a given that a dolphin can breathe underwater because it's been granted magic powers. So right from the get-go, it's kind of a given that you're going to be in a weird place by the end of it.
I played this for the first time years back and it really pulled me in, the music the atmosphere and the exploration really resonated w me. You beat it in one night wow! That's a feat! Nice review
As a palaeontology enthusiast, the "55 million years ago" levels have always really bugged me 😆 - Trilobites scuttled around the seafloor from 520 to 252 million years ago... (and none were on the same order of magnitude size as a dolphin, but that at least is excusable game logic) - Dunkleosteus was 360 million years ago - The Jurassic period was 201 to 145 million years ago - Pteranodon was 85 million years ago - There have been bony fish for 425 million years, there was no reason to remove them from this part of the game..! The point of setting these levels 55 million years ago, which isn't a time with any iconic sea creatures, is that it's around the time that cetaceans evolved (whales and dolphins). There was supposed to be a plot element in which Ecco would inspire his ancestors to live in the water, and therefore create his entire lineage. It's still *kind of* in there, there's a level where you can sonar into the corners of the map, and an off-screen mammal responds. But you really have to go looking for it!
I'm guessing you probably know this, but there's an ability unlocked by saving the dolphins that the game doesn't tell you about: perma-kill. If you hold B (charge) after "killing" something, the bubbles/stars zoom into Ecco's head, you hear a "Wree!" noise, and the enemy won't respawn there again. Otherwise they respawn every time their spawn area goes off-screen. It's unlocked from the start in Tides of Time, along with death sonar, but there's no confuse-a-shark song in that game sadly. I think it's the reason why they implemented the secret password system, because they wished they'd done it with the first game.
i was ground zero on ecco. i got this for christmas when it came out. it went from a dolphin game to fighting aliens and my little mind was blown. welcome to the machine was hard...but those of us that beat it (eventually) are in a very small class. love this game
Wow, the music differences are like night and day! Great edits as always.
3:08 - Crusher getting sucked through the rift in "Remember Me" might have also been a good choice for an edit here.
8:37- No SGA clips or image gags? :D
10:19- Seems like a reasonable connection. Space, Time Travel, Ecco was out long after the TOS...
18:08- *chefs kiss* Perfection.
Great video.
Oh yeah... Remember Me would have been a pretty good choice for that.
Oh, I was tempted to reference Disney's Atlantis: The Lost Empire (aka, the Stargate ripoff)... (nervously eyes Disney). Honestly, I wouldn't be surprised if the Atlanteans in this game were the Ancients from Stargate.
And the Klingon Empire shall sing of Ecco, the brave warrior who saved his house. Qapla'!
Glad you enjoyed it!
This was a good review - if anything, my only complaint is that you didn't really do justice to how Goddamn weird the plot twists in this game were. People have to keep in mind, when this game was advertised, there was absolutely no talk of time travel or Atlantis or aliens or a giant DNA strand that is the origin of all life on Earth... As far as we could tell when we first sat down to play this in 1992, it was just a simple, relaxing little dolphin simulator that possibly had some environmental themes.
This game does such a good job of easing you into the absurdity that you don't even really notice how bizarre things have gotten until you find yourself hip-deep in a full-blown science fiction story.
Glad you enjoyed the review! Tides of Time was my first video game, so probably on a subconscious level, the plot twists of the first game (Atlantis, time travel, giant DNA, aliens) were just normal to me... which, when you think about it, is kinda terrifying. 😂
@@JanelleWaz Yes, that's something I was thinking about the other day myself. Tides gets pretty weird too but you're already coming in at a point where its a given that a dolphin can breathe underwater because it's been granted magic powers. So right from the get-go, it's kind of a given that you're going to be in a weird place by the end of it.
I played this for the first time years back and it really pulled me in, the music the atmosphere and the exploration really resonated w me.
You beat it in one night wow! That's a feat!
Nice review
Thanks! I may have beaten that game in one night at the cost of my sanity, but I did beat it in one night.
As a palaeontology enthusiast, the "55 million years ago" levels have always really bugged me 😆
- Trilobites scuttled around the seafloor from 520 to 252 million years ago... (and none were on the same order of magnitude size as a dolphin, but that at least is excusable game logic)
- Dunkleosteus was 360 million years ago
- The Jurassic period was 201 to 145 million years ago
- Pteranodon was 85 million years ago
- There have been bony fish for 425 million years, there was no reason to remove them from this part of the game..!
The point of setting these levels 55 million years ago, which isn't a time with any iconic sea creatures, is that it's around the time that cetaceans evolved (whales and dolphins). There was supposed to be a plot element in which Ecco would inspire his ancestors to live in the water, and therefore create his entire lineage. It's still *kind of* in there, there's a level where you can sonar into the corners of the map, and an off-screen mammal responds. But you really have to go looking for it!
Loved this story back in the day, fascinating stuff.
Stay tuned for this week's video!
I'm guessing you probably know this, but there's an ability unlocked by saving the dolphins that the game doesn't tell you about: perma-kill.
If you hold B (charge) after "killing" something, the bubbles/stars zoom into Ecco's head, you hear a "Wree!" noise, and the enemy won't respawn there again. Otherwise they respawn every time their spawn area goes off-screen.
It's unlocked from the start in Tides of Time, along with death sonar, but there's no confuse-a-shark song in that game sadly. I think it's the reason why they implemented the secret password system, because they wished they'd done it with the first game.
OOOOOH! That's what that noise was!