Good discussion on the complex mess of No Step Back. That said, you really must hate paradox. They asked for one thing, and yet Tristan from StepBack is in the video.
@@selinakyle6941 Gamification is gonna make adapting any history a mess, so I don't think it's something to throw at Paradox's feet as long as the mistakes aren't extremely egregious.
@@alanpennie8013 Unsurprising, given your likely demographic background. I.e. some nerdy white guy who likes military history, likely in their 20s to 30s and based in a western country. Also known as generally the most ignorant demographic in the world.
One big problem with adding stuff like the holocaust would be that either it would be purely negative for your nation so no one would do it or it would be positive for your nation which would suggest that it was a good idea. Neither of these options would be good.
Except if you look at the holocaust you can see that it both helped, the looting of personal wealth from jewish and other people massively helped fund the german army and allowed the germans to not need to cut rations because they could simply kill those who were "undeserving" but also forced them ideologically to invest in said holocaust and guarantee that where ever they went someone was gunning to kill them or sabotage the war effort. That and they have no problem debuffing and hurting other nations who historically shot them self(like you know the entire stalin paranoia system) in the foot no reason the germans should get a pass.
@@andrewgreenwood9068 Horrifies acts of violence usually benefit people at the cost of others. Most of human history has been authoritarians squeezing wealth from lower classes. So, while the holocaust is unique in the scale and totality of its violence, I don't think ignoring it in your game about WW2 without some nuances is a good idea either.
I think the best way for it to be implemented would be something that happens on it's own once you invade the Soviet Union as Nazi Germany, and then you have to deal with it. Could be used to open up a path towards overthrowing Hitler mid war. Won't be implemented in game but could be a fun idea for a mod, having Hitler and his higher ups pressuring for you to spend more resources on the holocaust while you have to balance out the negatives of the holocausts with trying to keep Hitler appeased, or alternatively fully resisting Hitler and eventually couping him.
It's obviously a careless statisc to instill red fear. These historians don't want to pull any numbers on the deaths and displacement of black and indigenous people in western countries so they don't look as bad as the USSR. If they are just as bad their ideology does not work.
Cheka(The Extraordinary Commission for combating Counterrevolution and sabotage) - was existing 5 years, from 1917 to 1922, what fucking 1.7 millions killed, wtf. In post-soviet countries we stoped on number 700k from 1921 to 1953(Zemskov)
The paranoia mechanic was actually called "Stalin's Paranoia" when in development, as can be seen in the dev diaries, but because of fans causing slight controversies surrounding it, it was renamed to what is now called "Political Paranoia".
might also have been renamed so that if something happen you dont suddenly have Stalin Paranoia when Stalin is not the leader but your still have to deal whit the Paranoia feature. like someone gets rid of stalin and takes over but gets hit whit the same Paranoia stalin had.
@@Zack_Wester Happens if you assassinate Stalin. Beria takes over and either you do the civil war against him, or you coup him and take over as Bukharin.
in the end this system don't make sense to be a stalin or urss/russia thing, political paranoia is a feature of every country, Churchill distrust towards colonies, Germany distrust of everyone, America distrust of immigrants from belligerents countrie. Paranoia only makes sense or justice if applied for every single country and ideologies
In historicity terms, NSB was wacky. In gameplay terms its by far the best Expansion the game ever had (We have historical problems with it, but holy shit the supply system and tank design was a huge change)
Supply system sucks big time, 70% of all wartime productions were into supplies alone, that includes ammunition for simplicity sake I just throw it all in there as "supply" since no Hearts of Iron game really had ammunition production but rather combined it all into "supplies" So technically at least half your mills should just go to supply production and it could been a fun strategy if Paradox had ounce of brain, sadly they do not. And supplies work strangely, its just a percentage game, you got 20% supply in this region therefore you "receive" 20% supplies????? In reality, it would just take longer for supplies to get to your troops, most divisions had supplies enough for at least a week or two after all you could not just go to wallmart and buy yourself some sausages and milk. There also no supply depot in the game which is an hilarious oversight, there just these supply nodes you build to "extend" your supply range? Again it makes no Goddamn sense, they could easily real world supply issues as they were instead we are getting a loony toon version. Produce supplies in your factories - transport them by horses, trucks, trains, ships or air - supply depots that store certain amount and then delivers it further to the troops - each divisions have a supply storage which gets consumed faster when they are in combat but gets consumed less when they stand around doing nothing - supplies can be captured when you overrun enemy divisions or capture supply depots. Seriously, its not that Goddamn hard, but Paradox are extremely inept, you know why? The studio were bleeding talented developers like crazy around 2014~ and even more around 2018 or so when they started getting extremely politically sensitive, most of their game engine developers left which is why they had so many problems that still persist today, and do not get me started on the Victoria 3 development hell, oh damn what a laugh.
@@SMGJohn i... do not disagree with you. Paradox suffers heavily from brain drain since EU4 is a thing, and all its updates and changes being nothing more than straight up gimmicks and not thought out mechanics shows. I still find the new supply system better than the old one, where it was "haha big number region".
Civilian populations are represented in state information in-game, but your only concern with the civilian population is how large it is and what percentage of it you can mobilize for military use.
@@oldyladhoi3 was an absolute joke of a game, super convoluted and brigade based combat is impossible to micromanage. darkest hour is still the better option for any game before hoi4, it's a very well made game and it recently received another update and bug fix, also it has the better version of kaiserreich lmao
About "bad history begets bad history", I have an example I can give from the study of a teacher of mine, a historian of Medieval Europe, mostly focused on the persecutions of "heretics" by the church in Italy and Southern France, fascinating topic. She found one of her coleagues' books mentioned briefly a story about one such persecution in Italy. Now in this book, the situation was cut and dry, and cited, as a source for this, a work by a XIXth century historian whom himself seemed quite clear on his conclusions that he drew from analysis of a primary source, a parchment detailing the testimonies of a bunch of witnesses of said events. Now where it gets interesting is that due to a miriad of factors, that source is unreliable to come to any kind of cut and dry answer. The testimonies obviously don't all line up, it's a translation from italian to latin, the questions asked to the witnesses aren't known. And yet this simple poor analysis by this XIXth century historian (whom I'm not demonizing as a bad historian, it was also jsut a short part of his work) brought another historian to quote him as a factual source. It's a fascinating example on how an imperfect interpretation of a source can be echoed as a fact and a reminder that the best historians aren't infalible.
There's a semi infamous example of something similar to this that happened in the *last few years* but got caught and didn't make it to print...or, well it did, but not to shelves. There was a woman who wrote a book about the history of Queer culture in London, in the fashion of other books that have popped up in the last few years like "Gay Berlin" etc. Now, the issue was, her work was either not peer reviewed or done so by journalists and non-experts in the subfield. At the very least her editor didn't know the subject well. And so, there came to be a part of the book where she claimed that *dozens*, of men were executed in London for the crime of homosexuality in the 19th century. Her source? She read documents from the old bailey that said "sentence: executed" meaning done, accomplished, handed down, and understood it as "sentenced to execution". The book saw an entire printing before this was noticed by external review, pointed out, and then the book received more scrutiny and fell apart like a house of cards. It was so far in the publication process that I, working at a bookstore, literally saw a copy of the book in the ARCs (advance reader copy, basically a review sample so stores can talk about the thing they're selling). I heard of some stores even getting shipments of the book to be shelved, only for the publisher to recall them. I can imagine if that had made it out, unchecked, and just become a shady history rumor, that other people might have trusted she did the work right and spread it further.
@@Rosencreutzzz This form of error propagation is so common that you can track which news sites copy each other by seeing the same falsehood printed in each
This is a constant. Frankly its why the whole 'Wait, were the Cathars...actually a movement?' is now a growing religious study topic. More and more people are wondering if the Cathars...were anything different than really protestants. Or maybe were even just western Palamists.
This is one of the most complex and detailed analyses I have seen of this game. I think it comes at a good time because a *LOT* of younger HOI players take the content they are consuming within the game as some level of fact, which is glossed over by most older players and paradox themselves. I think this is a bigger problem than many realize, and people like you bringing light to the problem is the best way to get it addressed in some way. I subscribed because I think the thoughts you share are well-researched and I want to know what you will make next!
I've had some discussions with friends of mine on how HOI4 has holes or odd implementations of things that highlight other things that are lacking. For example, the Bengal Famine. If the Allies struggle against Japan then the Bengal Famine can occur (I've played the UK just a couple times and I've never had it happen to me so I legit have no idea what the exact trigger conditions are) which cripples the British Raj and thus in turn hurts the entire Allied war effort. Historically this happened because the UK didn't care enough to prevent it, and obviously if the player doesn't care enough to take care of the Raj properly then it should totally happen to them as punishment for that callousness... The hole then becomes pretty clear: where is the Holocaust? I can understand PDX's not including it at all given that it's an extreme lose-lose scenario: you either write an event where performing the Holocaust gives you a buff so as to encourage the player to do it and be as horrible as they can be which is pretty obviously not the way to do this, or you write an event that only gives you penalties but still gives you the option to LARP as one of the most evil countries in history which still feels incredibly wrong and weird. The only way out of this that I can see is an event that is guaranteed to fire with only one option that gives you a massive debuff (because the Holocaust was a huge net waste of resources) and even then that feels like too little.
@@Folkmjolk It's really not a lie, it's known at this point that areas of India that weren't as badly affected or just not affected at all by the crop failures and diversion of food to the army had enough surplus food to at least mitigate the famine in Bengal. The British government in India had famine codes, legal instruments allowing them to control the food supply in order to alleviate famine, that it could have invoked in order to distribute food to Bengal and provide famine relief and chose not to do anything. The British government in the UK meanwhile knew a famine was happening and could have called up the viceroy and told him he needed to act and use the famine codes to stop it, but they didn't bother. So, given that the British could have acted and *didn't* we're forced to either conclude that they deliberately and maliciously engineered the starvation of millions of people for no godforesaken reason. Or that they simply didn't care enough to either realise the extent of the situation or act on it.
Obviously not through the entire video yet, but I do feel like the Human Wave part of the tree is intended for China (which was largely due to desperation) and that the other branch is intended for the Soviet Union.
While not the most definitive argument, I think the nature of the trees as mutually exclusive gameplay-wise, and non exclusive historically, the whole thing gets a bit soupy. Combining that with the... negative connotations Human Wave carry and the tendency of its use in dehumanizing, I'd say it can apply to either, though I do agree that China is the more likely "intended candidate" here. I think if they reworded some of that branch it would be mostly fine (aside from being a bit of a "lose-more" option, of course.)
The Wiki's page for Land Doctrines also has this interesting note: "The Mass Mobilization branch [which OP and Rosencreutz refer to as the Human Wave part of the tree] is shorter than the others; this is because it's more of a series of stopgap measures for nations in dire straits than a real doctrine, and encourages nations to swap out of it when or if their military, technological and industrial situation improves."
The right branch of mass assault is explicitly intended for China, yes, but it is also citing some pretty openly racist material (referenced in the video) for its naming conventions, little more than one step removed from yellow peril rhetoric. That said, it does also invoke a certain amount of Enemy At The Gates level of history. For somebody playing the game without any real historical grounding, you could look at this and very much conjure up that image of "one man carries the rifle, if he falls, the next picks it up", and implant that idea of Soviet doctrine for them. Calling it all mass assault doesn't help avoid that.
@@miracletortoise6224 there is a problem whit HOI4 and that is in most game. that shows up well whit Soviet. early part of the war the mass doctrine had some level of truth in it, later not so much. but the problem is that having soviet start whit the mass doctrine tree and speed throught it and then just switch to another one does not work gameplay wise in HOI4. as that would mean that for a long time your losing a lot of doctrines buffs untill you catch up where you was in the mass assult tree in the other doctrine (superior fire power, mobil warfare or grand plan).
@@miracletortoise6224 It should be pointed though that modern Russia apparently do believe in Human Wave as factual source of Russian greatness. How else we can explain strategy used by Wagner or treatment of the Mobiks? And no. It is not echelon strategy. Unfortunately inhumanity is part of modern Russian political ideology (they also de facto use Tarkin Doctrine). And before someone say anything. Russians are white. It has nothing to do with race, but irredeemable anti-intellectual mafia state. Russia become.
Growing up in Canada, I've frequently heard "human wave tactics" used to describe the Somme -- in fact, the word evokes images of World War One before anything else.
Soviet human wave tatics myth was a part of post war german revision. A bunch german generals that lived through the war got to write the history of the eastern front. They blamed hitler for all thier strategic mistakes. Said the only reason rhe Soviets beat them was by human wave tatics. The US government was very supportive of these generals writing basically anti soviet propaganda as history.
@@SaltyChickenDipThe Soviets literally had more manpower and industry compared to the Germans during the later years of the war. While, they may have not used human wave tactics all the time. I’m pretty sure that some levels of human wave tactics were used and the Germans usually had a higher K/D ratio compared to the Russians. Honestly, what is more concerning is the fact that people think Russia won the war by themselves. They didn’t. Lend Lease saved them and fixed their logistics. Marshal Zhukov also acknowledges this.
@SaltyChickenDip They were outnumbered by the soviets and that is the reason the soviets won. Your knee jerk oppositional reaction to basic facts is silly. Get real
I must note that you have at least one false premise (I watched first 15 minutes of the video so far) but overall argument is solid, so I would try to argue here. Soviet military never abandoned 'Deep Operation' either during or after the Purge and no association existed between purged theorists and doctrine itself. If you read Soviet doctrinal documents before the Purge, during the Purge and after the Purge, they remain the same and whatever can be described as 'Deep Battle/Deep Operation' remained on the books as central element of military strategy. The whole myth of 'abandoning Deep Battle' is more or less a product of post-Stalinist revisionism of the Soviet military leadership who wanted to explain failures of the initial stages of the war as 'it was not our fault'.
Yea, they didn't abandon it, it's more of a combination of "Some of the ideas of Deep Battle were not that good" and "We don't have the needed level of communication, expertise and experience to pull it off" and "Our strategy might be solid, but our tactics are severely lacking"
That makes a lot more sense, especially when you look at how quick they were to counter attack come winter using Deep Battle Tactics again despite "not having used them" since Tukhachvesky got an invititation to a poorly lit Moscow basement.
however, many of the generals who pioneered it, or utilised it were purged or put under suspicion. Tukhachevsky was a large part of Soviet doctinral innovation, and his theories worked well in Manchuria, its no doubt why the Soviets most sucessful generals like Zhukov studied directly under him. After the purge many of the generals lacked this knowledge of doctrine, and at the time German supremacy and initiative meant that there was little opportunity to adequetly practise. The moment they got the chance the Soviets used their doctrine well, its just hard when for the majority of the first year and a half the Germans were capable of greater offensives than the Soviets.
@@jam8539 Tukhachevsky was not an author of Deep Battle, nor he was a major contributor to it. And of course Zhukov never served with or under Tukhachevsky either.
At the outbreak of hostilities between the Axis powers and the Soviet Union, the USSR was the side at a numerical disadvantage, although most people wouldn't believe you if you told them that.
@@spencersmith4373 The Soviet union at the start of Barbarossa was so heavily disorganized, that while the Ussr had more troops overall and potential manpower what they had on the field was usually outnumbered by the better-organized Axis forces.
"Human wave" may be used pejoratively by people who want to dehumanize the Soviets or the Chinese but it doesn't need to be - it's very accurate to call many attacks by all sides in WW1 human waves, for instance. Indeed, I think the fact "human wave" isn't a "real" tactic is mostly for optical purposes, since such a label implies a willingness to sacrifice troops en masse to succeed. It doesn't mean human wave tactics are not used - in fact, large infantry forces without proper fire support MUST use human wave tactics when they are attacking, there is no other option. The Chinese, both Communist and not, used human wave tactics for most of the 20th century because they had almost no armaments industry and thus no fire support to destroy enemy forces from afar. Thus, they were forced to storm enemy positions by concentrating large numbers of troops against a small section of the enemy frontline to overwhelm them before reserves could be deployed to stop them. The Soviets had the firepower to not need human wave tactics but due to a variety of factors - poor training, poor leadership, strict timetables and orders, etc - they often ended up performing them anyway even when they weren't necessary. It would also be accurate to describe any opposed amphibious landing as a human wave attack if it is sufficiently unmechanized (ie lacks amphibious assault vehicles, ie pretty much any landing prior to 1944) since the open nature of water and beaches is such that there's no way to avoid it.
The Chinese also preferred to do these kind of attacks under the cover of the night or weather so it was not reckless attacking for the sake of attacking.
@@onion599 So tired most of other forces. But it also means that attackers are also suffering from said conditions, so only very well organised attack would work. (even one company confusion may cause entire cover to fall off, or even set up self-destructive chain reaction) And it will be mostly with no support, just man on man.
I feel like this is a noble attempt to reclaim the term from the "barbarous asiatic horde" camp that is ultimately doomed to failure because you'll just be legitimising their language and giving them a cover story.
@@futhington I don't know if they were "asiatic", but the soviets certainly were barbarous. Forcing illiterate peasants (very often non-white" to die for a regime that had been starving them and erasing their culture for decades, under pain of being muredered with a PPSh, is not something civilized people would do.
The numbers conversation make me love being a medievalist. I feel like we are trained to literally read numbers as "I want to say this is or isn't noteworthy". Sometimes it seems like modern historians or 'historians' lean on fighting over numbers to argue over correctness/power in debates. Not to say that we aren't prone to our own stupid arguments over characterizing events/ideas, it seems like we are maybe more fundamentally curious versus fundamentally try to win minded.
@@RandoFromMars I wasn't super clear there. Two things were somewhat unique about Medieval European record keeping/ history recounting. First, the degree of decentralization of society relative to both before and after the time period created a situation where recording keeping was poor leading to wild discrepancies in numbers from battles and other record keeping. Second, unlike the modern era, where history is recorded with the idea of making an accurate record of events... Medieval history was generally written almost like a fiction inspired by true events.
I dunno, I think sticking to 1.5% population loss figure for Turkey is inherently problematic, since it basically denies the Armenian genocide. There were at least a million Armenians living within Turkey before the war outside of the modern borders of Armenia (which was part of Russia) though they didn't all die, and many would have fled or been forced to abandon their identity, that 1.5% figure doesn't account for them at all.
Yeah this is true. But the sad thing is we cannot know. It was censored for years, and there were many more that moved and fled from their heritage, compared to how many starved.
Well, hey, looks like I got in on the ground floor for this one! Love your work. Edited to add: have you ever read a biography of Trotsky? They're pretty much all either hagiographies or condemnations. I read one that suggested he didn't need glasses, and was just obsessed enough with self-image that he started wearing them as an affectation. Wild stuff.
Oh boy have I. All the way back in High school I stumbled upon one that blindsided me halfway in with his erotic letters to his wife. The book was by Bertrand Patenaude , a fellow at the Hoover Institute, who, as far as I can tell was writing well outside his actual subject of education and focus, IR and ethics. I tend to stay away from biographies generally, and not just cause they contain weird sexy letters. Trotsky, as interesting a figure as he is, is someone I kind of expect to never get a properly neutral shake. He's too bait-y, for better or worse.
@@jasonhaven7170 Trotskyists will always put him on a pedestal, while every other leftist ideology will shit on him for reasons other than the fact he was even more mental than Stalin.
@@jasonhaven7170 Bait-y (yes, it's a distinction). Trotsky attracts two kinds of people: the ones who lionize him, and the ones who demonize him. And both do it by doing their own flavors of Bad History about him. I wanted to know more about him but all I found was propaganda-- for and against. Oh, and then there's a third group of "allegedly neutral skeptics" that also ruin the "well I'll look for an unbiased account" approach, because they all want to be the ones with a TRUE FACTUAL AND NEUTRAL APPROACH and just. Ughhhhhh. Combine that with how the contemporary sources themselves have glaring obvious bias, so you can't really rely on them to fact check except for playing "spot which source propaganda this is from". Hot mess, overall. Fascinating hot mess, but it takes a LOT of work to get something worthwhile about Trotsky from it, instead of a cultural insight or ten.
More of a political concept argument, rather than Historical, is my pet peeve about the "Stage Coup" mechanic. It's not a coup. It's a civil war. The very antithesis of a coup - a quick blow against the state. AAAARRGGGGGHHHHH!
in the modern day mod millennium dawn, there’s an option to stage a coup that, if it fails, can potentially lead to a civil war. i like this representation better, as it shows a clean change of power for your interests as being the best outcome and a civil war as being almost as suboptimal as a pure failure
I think the “Stage Coup” button was replaced by a spy operation to bloodlessly coup a government if the support for that ideology is high enough. Also, I don’t know if you were talking about this specifically, but Bukharin’s “Launch the Coup” focus can be bloodless (if you ally the NKVD with you).
Iirc it was originally properly a coup, like you’d just take over as the new government. I think it changed, could be misremembering but it wasn’t an issue back in the day, I think they changed it for gameplay reasons, to like make it harder than getting elected or something
But a coup can end with a civil war? And can lead to a civil war? They aren't the same but both can cause each other, and civil war is also a larger version of a rebellion, and that can be caused also by coups. Maybe I just don't know what both means too.
I mean, a coup d'état doesn't mean you've seized absolute control of all parts of the country, just that you've managed to stake a claim that you and your cronies are the new, rightful leaders of the political structure. The State, per se, is not a thing that exists, after all, but a part of the social contract that's been mutually delegated with authority. Just because you chased the incumbent out of the presidential palace with a gun and claim this makes you the new president, it doesn't mean anyone will necessarily accept you as having the authority given to that role. It's perfectly reasonable that, after staking your claim by kidnapping/killing incumbent authority figures, you'd have to back that claim up with force against those who do not recognize your claim as valid.
39:52 Something i would say at this point is that this isn't a declaration of belief by paradox. It is a talking point within the nation, a part of the in-game narrative drive of the point in question. For turkey to have lost 'nearly' 25% of its pop in the Great War is the fulcrum of the debate, irrespective of the validity of the claim. 'We lost 25% of our pop in the last war, how many more are we to sacrifice in this new one?' This could be a question asked by those opposed by your choice to modernise the army (if you make that choice), as they are in the camp of ensuring "that the war never reaches our borders". The statistical claim isn't the point of the text blurb. It's the framing element for the player choice. Besides, when has factual basis and clarification ever gotten in the way of a good sound bite? 😉
Yeah, I certainly considered the idea of the spirit representing how people feel more than the literal reality, but the wording sways me a bit more towards the idea that it's sloppily included/accepted as fact.
@@Rosencreutzzz Fair enough. I guess I'm just giving it more room to breath in a narrative context. To each their own i guess. Good video though, it gave me some bits to chew on.
And I appreciate that, for sure. I'd love to see someone more distinctly qualified on Turkey than I am really tear into that tree and the spirits, it's one of the more vibrant and... chaotic ones and I always wonder how well it matches with the particulars and possibilities of Turkey in '36-45
@@Rosencreutzzz my creeping suspicion is that the numbers stems from looking at the population of the ottoman empire itself, which lost 30% of its population due to territorial losses in 1919.
@@MrVentches And with different wording...it would make sense too. "In last war they lost the empire and were divided, what they will they lose in next war? Wouldnt it be better if we just stay back and let the coming storm pass?" , or something like that, similar to anti-war movements before and during ww2, like the ones in US.
the stuff about the soviet union being talked about as completely alien is so real and nice to hear esp from a non russian, im a russian american and the way a lot of people talk about russia or react to me talking about russia is so strange. ppl here talk about russia and the soviet union more as ideas than as real places that real humans lived and continue to live in.
Honestly it's just pure orientalism (and they always want to paint Russia)SU as asian and oppositional to "The West"). I am still shocked that it's common in both history and daily life because it seems very much like a 19th century "unknowable mysterious arabs etc" stuff
@@chianghighshrekQuotes, plural. "Those who vote decide nothing. Those who count the vote decide everything." Not a single reliable source. "The only real power comes out of a long rifle." That's actually Mao's, if I'm not mistaken. Things like that are literally the easiest of research, a child could do it, and they still managed to fail.
@@jzrgrmm the one that may be Mao is a bit twisted as Maos quote was actually: "Every Communist must grasp the truth; "Political power grows out of the barrel of a gun"" - Mao, Problems of War and Strategy Which lines up with Mao coming to the same conclusions as Clausewitz " "War is the continuation of politics." In this sense, war is politics and war itself is a political action; since ancient times there has never been a war that did not have a political character.... However, war has its own particular characteristics and in this sense, it cannot be equated with politics in general. "War is the continuation of politics by other . . . means." When politics develops to a certain stage beyond which it cannot proceed by the usual means, war breaks out to sweep the obstacles from the way.... When the obstacle is removed and our political aim attained the war will stop. Nevertheless, if the obstacle is not completely swept away, the war will have to continue until the aim is fully accomplished.... It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." - Mao, On Protracted War
Historians and scholars disagreeing with each other: “that’s why your shoes raggedy.” “That’s why your mama dead” “wait, so what were we talking about” “idk, but f you”
To be fair though, they write their focus description and event flair text from the perspective of the nation you're playing with, emulating their rhetoric and support for their ruling ideology. Every one of the four.
I'd love to see the Elder Scrolls video because I've myself come to recognize that Bethesda has done and oddly good job of creating a world with a real history including the kind of mistakes and misinformation real historical sources have. They just never really display that in their games seemingly.
Play Morrowind. It has a bunch of that Elder Scrolls politics actually put into the quests and it's awesome. Religious persecution, slavery and corruption in faction leadership are all explored themes.
@@richardarriaga6271 Bethesda applying this writing style to Fallout is exactly why they're so shit at making Fallout games. It works really well for a pre-modern setting where history works exactly like this and single events are really important. But it doesn't work for Fallout which is trying to tell a story about broader system while not really caring all that much about the individual events. Basically in ES the question of why did the Dwemer disappear and what happened to them is hugely important for the world and the story of the games. Therefore leaving around scattered clues to it and having the characters care about it makes sense from a story telling perspective. In Fallout however the question of why did the great war happen and who started it is of no importance whatsoever. In general the past is not important and the non-bethesda games tell you this directly repeatedly. The important thing was that the great war was inevitable with the systems that were in place, ie. capitalism and the insane jingoism in the US. The Fallout games are thematically always concerned with the future, what do we do now that the old world is gone? ie. what systems should we build since the old ones failed. Bethesda failed to understand this however and started obsessing over the past and that's why their Fallout games are so hollow. Like they wrote in a whole conspiracy theory level explanation about Vault-tec somehow being the mastermind behind the nuclear war instead of seeing the greater picture. The writing style works in pre-modern fantasy settings exactly because in those the past actually matters and the lack of clear sources often makes it hard to figure out what exactly happened. But in a modern setting the sheer abundance of written sources in the form of mass media means that we rarely lack sources, the problem is interpreting overall trends. Singular events generally just matter less because societies are so much larger and generally more robust. Whereas in pre-modern societies a natural disaster could change the course of history.
I never realized there was so much overlap in the personality types of historians and gamers, just with historians being a lot more eloquent in going about their shitposting As for games, HoI4 is the one modern PDX game I'm still unable to penetrate. Part of that might be preferential, I favor more sandboxy map game experiences than HoI's development trees; but even after multiple guides I'm no closer to getting my head around making combat work, or managing supply access, or just everything really.
It's always fascinating to me when people say that they can't wrap their around hoi4 but can play eu4 because I had the opposide experience. hoi4 is manageable, eu4 simply has way too many buttons and mechanics to even begin figuring out what to do.
@@ernest48914 the thing is that EU 4 has a greater timelapse, even if you lost a war you can continue to play, HOI4 if you lose you lose and have to start another game
Everything in hoi4 is super simple if u know how to play eu4. Combat just works, supply just works (supply depo things are so expensive u might as well pretend u can't build them), economy doesnt exist, u just build civs until u r satisfied, then build a crap ton of mils, after which tank/plane designs just work by slapping as much stats into 1 unit as possible
Well, so what's bad in Stalin shooting a hundred million people? They anyway lived in bruh cringe state with no market and no democracy, so they didn't really want to live
Conquest's admission that the methods he used are required because he studies an "alien culture" is plenty enough to see what kind of an "academic" he was.
@@alanpennie8013 an alien culture is also a byproduct of the Soviet Union being seen through aspects of a mythologized Orient - the notion of totalitarianism as a concept is indebted to the notion of oriental despotism. There is a broader cultural sphere that predates and surrounds the lack of information being analyzed here
@@alanpennie8013 this is precisely why history and historiography in politically rife topics is dead in the water without sociological dialogue - because without it you can genuinely believe that an authors belief in his ability to interpret historical evidence essentially based on truisms of a supposedly alien culture is an artifact of a specific Soviet policy and not the entire cultural and social milieu in which the author wrote
@@PasteurizedLettuce Conquest was perfectly aware of the "granularity" of Soviet culture. You (and to a lesser extent the maker of this video) are attacking a straw man.
I like the way the game phrases foci from the perspective of the ruler. It's a game, and I enjoy how silly some parts are. Especially the Ottoman empire focus writing, where they are angry at everyone XD
I never liked the implications of mass assault doctrine in HoI4. It felt more fitting for China, and very un-generous, even then. Of all the doctrine trees, it felt like it had the least identity, but of what identity it *did* have, it seems to be about cramming the most infantry possible into a front and hoping that's enough, which... Yeah. It doesn't do much to reflect the fact that the Soviet Union was fighting the supposedly massively armoured German forces in huge tank battles, with sweeping movements of motorised rifles of their own. Blitzkrieg has its own "not doctrine but actual German panic measures", but at least they're at the end, as an avoidable choice. With mass assault, you're tied into this weird mix of desperate defense and rapid deployment measures alongside the later ability to get *some* benefits towards those sweeping armoured and motorised offensives. Which is fine, I guess, if HoI4 is meant to be some purely simulationist experience that tries to represent the historical Barbarossa campaign, but it really falls apart the moment the Soviets get an early upper hand. Or if the two sides don't fight at all, or take long enough that the Soviets have completely overcome the purges, if they ever happened, and have cultivated their doctrines fully. It's such a weird take that in order to develop your doctrine of massive combined arms offensives, you have to start by deciding you want to pump out untrained troops and stuff them into situations where you expect them to get encircled. This all feels so much weirder when you reflect on how, over the game's life cycle, the recreation of a vaguely historical WWII has become something of a footnote to the host of ahistorical options given to the player in focus trees - custom country paths, if you will. But when it comes to the way they actually approach the war, that's locked down in chains. Mass Assault doctrine is about getting beaten up a lot before getting your sh*t together and turning it around, as per Barbarossa. I do feel that if they want that kind of desperate defense doctrine, they should really separate it out, and focus on more maneuver and logistics right from the start with mass assault, and create a separate doctrine tree that really is all about having resilient and quick-to-deploy infantry. They've had two opportunities to reflect on such a possible change, in my opinion, first with Waking The Tiger and the Chinese focus trees, and then again with No Step Back and the *revised* Soviet focus tree. You could still follow a historical path in this scenario as the Soviets by first taking up a few steps in the more defensive, infantry oriented tree, before pivoting and filling out the mass assault tree. As an aside. Am I the only one who finds it incredibly weird that Germany is like, *overwhelmingly* the most played country? I know the broader paradox community is basically split between trans cat girls and people who wish Germany won WWII, but even so, I don't entirely understand who's playing their 50th single player Germany game.
To the first two paragraphs, yeah it's something I can't think of a great solution to, but, as per the video, it's a bit odd that the doctrine implies a historical course rather than a literal doctrine. I found in my time with it that NSB did some fantastic stuff, and I think the MA tree is good now with the stuff about supply, but it's still in this kinda...gameplay pit? It is the way it is because otherwise the Soviets would double down on Combined Arms. The airforce is deeply debuffed because otherwise the Soviets would be in too great a defensive position for the game to properly simulate the war without player intervention etc. To the latter paragraph... yeah it's an odd one. And part of it, I think, is the gameplay pit. Germany is very very much the main character of HoI, or at least, by nature of history (and no fault to pdox for this) they're absolutely the center of agency, the axis (ha) upon which the game revolves. That's why the tree, even in the Oppose route is designed to kick off WW2. And connected to your statements about a WW2 sim, it's definitely a relic of that era of the design philosophy, where it was mostly a WW2 sim and not a WW2 era sandbox of possibility (though I would say they've done well to kind of tap into a best of both frameworks). I barely ever play Germany for the twofold reason of not really liking Majors in paradox games and... just kinda I guess, feeling attached to the world of the game when I'm playing it, and how it's hard to reconcile Literal Hitler into that. (and meme aside, I do think there's more than wehraboos and catgirls among the players, but community, and those who form communities around these games, the question shifts a bit.)
@@Rosencreutzzz Yeah, I appreciate the notion of Germany having a lot more agency, but I think since the many and various dlcs have landed to expand options for majors, I'd have thought that might fade. Pretty much any major now can undertake a sequence of events that makes the game interesting, but people still seem stuck on Germany. Maybe I'm just underestimating inertia, or how many people don't have DLCs, but regardless, I feel like I'm missing the complete picture of what it is that drives people to keep revisiting the same or similar games over and over, specifically, Germany. I, too, am an itinerant player of minors in paradox games. The historicity quickly takes a backseat to my desire to make the most minute and non-influential entities into regional and world powers. But also, I like situating myself in a scenario that I myself built. Nothing is more anathema to me than playing a game as the United Kingdom, and having to remind myself of Singapore and Hong Kong and Newfoundland and Gibraltar and Malta and Cyprus and Egypt and... So on, and having to decide what the hecc I'm doing with my 28 fleets. At a core level, I don't enjoy the feeling of starting my game with fifteen minutes of admin.
To your aside, I'd say it's because Germany is kind of the most vanilla and flexible country to play gameplay wise. You have lots of industry and PP so you can afford to interact with all the mechanics, you get early gameplay if you choose to engage in the Spanish Civil War, and fairly early conquests which is more gameplay and satisfying. Even ignoring the alt-hist trees you're very strong, and being fascist from the start is basically the most sandbox position in the game since you can attack anyone or support anyone else in their own wars.
Germany is probably the simplest country to play and has pretty early wars (Spain, China, Italy, Ethiopia and Japan are the only ones who fight earlier but those nations are a lot more complicated) so it’s definitely the best country to start as a beginner.
The left path of the Mass Assault tree feels very accurate to how the Soviet military doctrine evolved and it bring substantial bonuses to armor and mechanized formations. With the changes in NSB and later BBA getting army xp is much quicker and thus a Soviet player can quite easily max it out making his armored formations be as useful as they where historically. The Mobile Warfare tree gives huge early bonuses but quickly runs out of steam arguably making Germany weaker the further the game progresses just like what happened historically.
I think the game tries to put you into the mind of the leader. The nazi path contains language like "Austria is undeniably german" (im paraphrasing, i cant recall off of the back of my mind). Obviously it isnt, yet youre supposed to understand the thinking of the leadership (NOT SUPPORT, just understand but some people Fall into that hole). Thats why the game contains 1st person and patriotic language.
I really greatly enjoy all of your work. Thanks for sharing. Also fun idea I’d love of letters between authors and reviewers were made printed on later editions so we can all enjoy “that” discourse.
I was listening to this while playing a game on the side. Worst good idea I've had in a while; now I'm going to have to rewatch this later because it was so good but so hard to keep up with. On a different note- Nuts to you for making me actually playing HoI4. That was a hell I've actively tried to not condemn myself to.
Hoi4 being incurious about "culture" or people is something I have noticed before myself, in contrast to say Eu4 even. Me noticing it started with a deep dive into place names (one thing I had previously done in contribution for one of the large Eu4 overhaul mods).
one thing: by the end of the video it is said that there is a renewed interest in Ukrainian history in the west and I would put an asterisk for that - there are renewed interest in both the Ukrainian & Russian perspectives, however I have noticed a shocking (but unsurprising) disinterest in the history of any of the other groups (neither Russian nor Ukrainian) which live or lived partially or entirely in the area Ukraine claims to own at this moment.
The renewed interest isn't coming from a genuine place, for the most part. It's intrinsically tied to the war to "explaining" or "expanding upon" "ethnic tensions" trying to make some eternal truth out of the conflict in "The east" the same way that many Americans tried to justify invading Iraq with the whole idea of "these are groups that have been blood feuding for generations," because any other approach would require self-reflection on the nature of oppression or on the nature of Empire. We're, for example. unlikely to see a rumination on the history of Moldovans/Romanians in Ukraine (unless Transnistria makes itself more relevant or becomes part of the war directly), come out of the west.
@@Argacyan "disinterest in the history of any of the other groups (neither Russian nor Ukrainian) which live or lived partially or entirely in the area Ukraine claims to own at this moment" and what groups would that be? Most of the ethnic minority groups are too small to have any sort of relevant impact on current events, save for the crimean tatars, but their issues just tie into the same issue of russia. And what do you mean by "claims to own at this moment"? You either own territory or you don't lol. Very strange phrasing on your part.
Not knowing much about Robert Conquest, I was definately expecting more of a reasoned debate and certainly not that he would immediately jump to Godwin's Law.
one small gripe I have with the video is that it doesn't introduce conquests' connections to british propagandists first and foremost, because doing so would've made the jump to godwin's law a lot more expected
@@alanpennie8013 Conquest being dead is good news. The man lied about everything, investigate the sources used in his bs history, you will find out that it doesnt hold water
I think one of the great things about HOI4 that nobody has noticed is so great about it is the ability for players to feed in to and exaggerate propaganda narratives and inaccurate stereotypes about specific militaries. I'm pretty sure most HOI players have done a run as the USSR in which they make a massive amount of low quality units, a run as Germany in which they produce the most expensive army possible, or a run as France where they fortify every single border they have. It's such an underappreciated way of playing the game, and it's unfortunate that the game only encourages it so much with the USSR.
One of the problems I find with both Sovietology as well as the general western discussion around the Soviets is that so few voices from the region itself are included. I understand that for the period of the Iron Curtain existence but post the fall of the curtain we've had a lot of different people engage with their nations local histories that do get sidelined. Some of this is a translation issue as these histories do not penetrate the Anglo sphere. This isn't to say that foreign historians are inherently always bad at doing history of the region rather that compared to some of the things I've read from the locals in the Baltics or the Ukraine whose writings pick up on certain nuaces that those that never lived within the system do now know. I think a part of me is just often annoyed at how simple the binary of approuch on both sides of the debate in Sovietology is which then leaves a lot on the table historically.
I'd say we hear a good deal from historians in post-soviet countries (like Eastern Europe). The problem with historians from totalitarian dictatorships that evolve into regular dictatorships is that information, speech and debate isn't free in any meaningful way. So we'd be foolish to rely on them anyway
@@rebornstillbornthis. We don’t trust “official” polling from authoritarian countries for good reason, why would we trust the “official” history as written by public historians
@@rebornstillbornem, what? I am pretty sure that any Russian (or just fluent Russian speaking) historian will always have access to more information than non speaking historian no matter where they live. Do you think internet doesn’t work in Russia or something?
and more often than not, russian and post-soviet historians' works just don't suit the western narrative enough, even if they're anti-communist and extremely critical of everything soviet, so they can't be used, since Russia is still a geopolitical enemy of "the West", and if you admit that there's any nuance to your enemies, you might even begin to humanize them, which is, of course, terrible.
EXCELLENTLY researched video! As someone interested in Soviet history I’ve long had my issues with the way HOI presents things, this really helps clear it up for people who are less familiar with the material. (Also Stan Getty)
@@KatM711 If you mean the landed. rich peasants who burned grain and slaughtered masses of cattle in response to the extreme measures undertaken by Stalinist goons in the countryside, I mean, yeah, they kind of do share a small amount of the blame. The thing is though, even though they're culpable for those actions, they were still in response to the completely horrific measures of Stalinist collectivization and were even predictable to an extent. So, the ultimate blame lies with those responsible for setting off the chain of events, but one can't act like those rich peasants were innocent.
On the atrocity modeling in game, I personally don't have too many qualms. It's basically a lose lose situation. Either you don't include it and some deniers like that, or you do include that and some nazis will want to have that to essentially reenact the holocaust they find "justified." In my opinion, since denialism isn't rampant, then they should just leave it out since modeling it would be difficult as is (you probably can't have a genocide button, and so it would have to fire on its own. But the fact is that the Nazi ideology explicitly called for the genocide because they were losing the war, and so maybe it should activate based off of capitulation progress? Its a lot of effort to model a genocide.) However, I would say that there is another axis crime that should be noted. That being the rape of nanking/nanjing. The event for a Japanese capture of the city is the same as any other capture event. It is treated like the fall of Paris. It is a simple rewrite of the event that would at least help combat the "clean IJA" myth that is spouted by loads of people. Both in Japan itself and in other nations, most notably the US, Imperial Japan is treated the same way as the British Empire essentially. (I'm not saying the British Empire was good either, but the public perception of the British compared to the Nazis is what I'm getting at). There were other atrocities, such as unit 731, but this one is, in my opinion, really egregious while at the same time being a relatively easy change to make.
I think it would make more sense for the Rape Of Nanking event to pop up as a news bulletin for the US China (with a effect attached for China anyway) and other allied nations in the pacific as it makes more sense for democracies to report on the events rather than the fascist dictatorship it also serves as important gameplay warning to the Allie’s in the pacific saying something along the lines of “get your shit together wars coming soon” in the gameplay sense.
I think this whole idea of claiming that having representation of Nazi imagery, and crimes in a game where you can play as WW2 Germany will allow Neo-Nazis and deniers to live out some fantasy is just plain stupid. The Soviets committed far more genocide than the Nazis, but they're perfectly okay to be represented, and it's perfectly okay to feel prideful playing as them. There's clearly more going on than meets the eye, but that's not what I'm concerned about. The problem with HOI4, or any strategy game representing WW2 for that matter has, is that not including the genocides, and war crimes also erases a large part of why Germany lost the war; food and supply. HOI4's representation of supply is atrocious. The reality of WW2 is Germany, because of its policy of Autarky had to fight the Soviets, and gain that land to the east, because they weren't trading for desperately needed resources. What most people don't realize about the holocaust is it didn't happen out of nowhere/without reason. In the long term, would the Nazis have likely massacred the Jews? Yeah, probably, but prior to 1942 they weren't. They were kept in the camps, and imprisoned, yes, and the conditions certainly weren't pleasant, but it wasn't until 1942 when Germany's surplus of food and supply was gone that the genocide was carried out in full force. The Holocaust, like the declaration of war against the Soviets, had to be done when it was (from the Nazi perspective). My point with all this, is that Hearts of Iron presents the war in a purely strategic sense, ignoring the core reasons for why certain nations acted as they did, particularly Germany, and why those nations performed at the level they did. Because in all honesty, the fact Germany made it to Stalingrad, and were winning the battle for its duration until the encirclement, and that they even got to Moscow, was nothing short of a miracle. A competent player in HOI4 makes invading the Soviet Union trivial, as a competent player doesn't have to contend with atrocious supply, and inability to move units where they need to go. Having tanks that can't be deployed because you don't have fuel, or ammo to give them. All these faucets of the history of WW2 are interconnected, and play into each other, ignoring them completely changes the conflict, hence why in HOI4, Germany usually wins; the allies have to contend with their weaknesses, the Soviets have to deal with Stalin and the debuffs associated with their early game, but the Germans don't have to deal with the prolonged effects of Autarky, the famines, the shortage of fuel, and terrible supply lines. And of course there's also the issue of certain technologies being completely unused because you have to pick and choose due to limited research slots. HOI4 really is a game where you can fetishize some alternate history path you're craving to see, like a monarchist Germany or Russia, a Fascist/Communist America, or Britain, but it has absolutely no ground to stand on for presenting an accurate WW2 scenario with or without the alternate paths countries can go through.
@@TheGamingKiller242 "The soviets committed far more genocide than the nazis" Moving past that, yes HOI4 isn't great at modelling every aspect of world war 2. However, you also have to remember that this is a game, a game that needs to balance representation and emulation. Firstly I would like to point out that paradox recently updated the supply and resource systems to add in embargoes and make supply a much more in depth thing. Obviously its not everything but its better than what it was. Along with this...the soviets aren't represented in terms of their atrocities, real or otherwise, either. No mentions of katyn, or of the famines and other things. The reason people believe you can be more prideful when playing them is because the actual goal of communism isn't genocide, whether it turned out like that or not. If youre a prideful soviet player then you want to defeat fascism and capitalism. If you are a prideful German player youre saying youre prideful about making genocide inevitable and subjugating ethnic minorities. Another thing I want to add again is, as you point out, the complexity of modeling the holocaust. Is it some button you press? Is it based off of capitulation percentage? Lastly, I want to note that you make it seem like Hitler started the holocaust and invaded the soviets mostly for strategic reasons. Obviously these decisions were partially strategic, but I have to point out that they were ideological too. Hitler wished to cleanse eastern europe the same way Spain, England America and France cleansed the native Americans. Along with this, jews and other people deemed racially inferior were seen as why Germany lost the first world war, and as such the holocaust started in part because the germans believed that they were losing the war because of those people.
@@king_simp2715 You're both blowing it too much. HOI4 is a war game and your pop is based off your manpower for fighting men. There's no real way to show the holocaust in a game like HOI4 like in say Vic2 which shows you the pops of each province of religion and race. Which some people added a genocide mechanic to Vic2.
You can't use "Give or take X number of millions of people" until you breach the margins presented by "billions of people". Estimates make greater sense given scale, but when it comes to describing human lives lost, you can't just "oops, forgot a zero".
Communists beaurocrats in particular were very fond of lying in official statistics, up to declaring crop yields over 10 times the possible outcome of cultivated lands. Which often meant 90 % of crops were sold for dollars, been seen as excess. So yes, you could have a missing zero in Soviet and they would hide it, or bury your body, often both.
19:00 indeed very relatable. I always tell myself that introductions and forewords etc. often hold a special place in a work in which an author might make the implicit explicit or comment on thoughts they don't otherwise and therefore they're valid to discuss in particular. But that doesn't take away from how good it feels to cite a footnote just because it shows off how well I read a source.
My favorite is the hoi players who think their barebones knowledge that is slightly more in depth is enough to say that this game is accurate. It’s not in so, so many ways
Working on my PhD at the moment (unrelated to Sovietology), and I absolutely get imposter syndrome when I'm referencing an intro/preface to a book, and it was weird hearing someone else say it lol
So, I was recommended your bannerlord video (which was baffling to me) but I checked out your channel anyways because I thought that there must have been some reason and I saw this video and knew this was kinda for me. I don't play HoI (I am a Stellaris person) but Soviet history and it's distorted nature and the post-soviet states are a field of personal fascination (currently writing my master thesis on stuff concerning Hungary, Poland, and Bulgaria). I always like the idea of using video games as a starting of point to teach or talk about history and I thing this was done well here. I am looking forward to going through your catalogue.
16:30 Amusingly enough, the song Moskau eventually became a staple of Russian New Year's celebrations. I've seen it performed many times in the big New Year's shows on national TV. Hope I'm not misremembering something.
What I've always enjoyed about focus trees is how every tree justifies itself. A fascist tree, for example, would give reasons to delve into fascism "for the good of the nation," whereas a socialist one might go into "for the good of the revolution," and so on.
The doctrines are one imprecise aspect of the game that I, a person who has been in the military before and has some understanding of doctrines and military organization, really hates Naval and Air doctrines are the worst in this aspect, because all of them spin around one specific ship/plane type I like the way the mod Black Ice did it, you have ww1 army doctrine with small specific trees for infantry, mobile forces and tanks, artillery, support, etc, then you have the ww2 which are mutually exclusive and require all ww1 doctrine and you have the option between 6 types of offensive doctrines (mobile warfare, superior firepower, methodical battle, mass assault, assault operations and assymetrical warfare), and 5 types of defensive doctrines, the likes of defense in depth, elastic defense, etc In naval doctrines you have specific doctrines for each ship, you have the destroyer doctrines, the battleship doctrines, the carrier doctrines, the submarine doctrines and so on
True. They are EXTREMELY limited, you simply cant have a doctrine for your nation, instead you have a doctrine for few units you will spam at enemy. Same even with special forces (more then 1 tree at least ffs).
I do find it odd that, to my knowledge, the Soviet Union is the only country in HOI4 to have any sort of atrocities/political persecution modeled in the game and that as a general trend the Allies are the only nations which have any weaknesses (in regards to ideology and national spirits) in the game. The game seems to paint an oddly good/clean image of fascism and the Axis unintentionally which is part of the reason I believe that there is a concerningly large amount of far-right players of HOI4. For gameplay balance the developers seem to have given the Axis every advantage they can while they handicap the Allies as much as possible (through ideology, national spirits, etc.), this naturally plays into the false perception of history many people sympathetic to these past regimes hold while the average player either ignores it or accepts it as a necessary concession for the game to be more interesting (i.e making it possible for the Axis to win). This also goes for the absence of any acknowledgement of Axis atrocities or political issues, even ones that absolutely should be included as they would have a significant gameplay impact such as the interservice rivalry between the IJA and IJN. The failure of HOI4 to truly grapple with the failings of the Axis militarily for the sake of balanced gameplay and completely avoiding any sort commentary of fascist ideology and the governments which practiced it gives the large far-right part of the community a game to live out their wet dream of a world where Germany is able to win WWII and not have to face the horrible reality that it would in fact be while the average player who doesn't know any better will passively absorb this bad history sometimes giving birth to wehraboos (and all other denominations of that type of fetishization) all while the informed player will see these as necessary concessions. Then they depict the Soviets as harshly as possible, (assumedly) unintentionally supporting the all too common idea that the Soviet Union was somehow worse than Germany (not to say the Stalinist USSR was good). HOI4 generally seems to operate with the same sort of historical understanding as the conservative history teachers I had in high school did who portrayed the Nazi's as an unstoppable war machine and the Soviets as "arguably worse" (implying that they're worse), unintentionally crafting the exact narrative needed for wehraboos to exist and spreading the exact understanding of WWII the Nazi's themselves wanted us to have. HOI4 similarly more or less presents the history of WWII just as the Nazi's wanted (I would recommend Potential History's video on the subject, "History Is Not Written By The Victors"). ...That's my two cents at least, I hope anyone reading this thesis can parse an understanding of what I mean to say. anyways, keep up the good content, I haven't seen many people talk about how video games present history in earnest and I think it is an important topic to look into given how large gaming has become and how often games use historical settings. Edit: What I mean to say, in short, is that HOI4 operates off of pop-history and that the pop-history of WW2 was shaped by the Nazi's and that has evident effects on how HOI4 portray's history.
@@Oppen1945 There is a rivalry mechanic between the SS and Wehrmacht but it is an optional mechanic (locked behind a focus) that has no impact unless you want it to since it is so easy to control.
The Axis needs that early game and the focus tree system allows allied powers to remove their negative buffs mid and late game, or else the USA would flood France, which would be as strong as Germany, with Troops and the allied Navies would utterly shatter the Axis powers in 1937 when the rhineland thing happened
I think analysing paradox games seriously especially hoi4, is almost pointless because they're so heavily influenced by meme culture. Hence why we have 1936 imperial federation, Douglas macarthur taking over during an American civil war, kaiser wilhelm II getting restored etc.
You're not totally wrong, but between all the wacky alternate history paths, Paradox outlines certain paths as "historical," and it can be worth examining what those paths are and what historical understanding they may be based on. Not only that, but the question was a good way for the video creator to segue into a discussion on Sovietology independent of its influence on HOI4.
On the doctrine tree discussion: It should be noted that previously doctrines were unlocked trough research instead of army xp. Perhaps the mass assault was intended for china due to their limited research slots and that mass assault side is significantly shorter tree, saving china thoose precious research days. Another thing would like to ask: Whats your take on the historical credebility of the world war 2/time ghost army documentary series on youtube?
I'd love to see a discussion of Italy, and in particular the game's use of an extremely sanitized version of the campaign in Ethiopia as a tutorial, someday.
Thank you for your efforts. As I've gotten more into Soviet and Cold War history, it has been harder to enjoy games like HOI4 because of its almost cartoonish depiction of the Soviet Union, its function and its figures.
I have to say I feel like you guys are taking this a little too seriously. The game is not meant to be an in-depth historical sim. It uses WW2 as a vehicle for the two funny mustache man make fast tank go brrrrr r/HOI4 rate my encirclement experience.
Reading about decossackization, the great Purge, population transfers, and the 1930s famines, seems to me the Soviets did more than anybody to worsen their own image
Well Lysenko was propped up by Stalin. If Stalin had wanted to kill him or remove him from power he very easily could've done so. To be fair he was propped up by other prominent soviets as well such as Kruchev but that's beside the point
You could make a video about Poland's many paths in hoi4. A lot of people that play Poland focus on monarchist paths for free cores, but I've found both Sanationist and Falangist paths more exciting, especially with the first one and it's need of balance between three sides of inner conflict.
@@alg7115 Poland has 2 fascist paths as well: falangism and (for some reason) national democracy. It's even possible to ally Spain. How did you think Sanation was Spanish?
@@alg7115 The ideas of Falangism also existed in Poland. It's actually a sheer coincidence than anything else from the looks of things en.wikipedia.org/wiki/National_Radical_Camp
It’s hard to say he did that, the bengal famine was a culmination of disasters, no one chose to starve 3 million people, the British colonization/occupation of India was brutal and unjustifiable, everyone knows that, but ww2 itself and the bengal famine made the empire really stretched, Churchill did not want to starve Indians, everyone had biggers problems, the Japanese invaded Burma and were at bengal’s doorstep, it was a sequence of hard choices, in the end, it was a disaster, but you can’t fault Churchill for it, he was fighting against the biggest threat our would has ever seen and stood alone for a time, and he won.
@@Curry_Communist “has been quoted” yes, he has, does not mean he actually intended to do it, if you understand the actual context and situation of the event, you will see that the idea of genocide or intentional murder makes absolutely no sense
@@Curry_Communist well I guess you’re right, but Churchill wasn’t really evil for that, these choices were made in desperate times and the consequences were sometimes understood as irrelevant
Great video! I'm new to your channel and love seeing HoI4 analyzed with a historical lens instead of receiving the typical response of "it's just a game lol." I'm not sure if you've made a video discussing it, but I'd love to see one on how Hearts of Iron kind of accidentally whitewash the Nazis/Imperial Japan/etc by almost completely refusing to engage with it for fear of triggering censorship laws and allowing Nazi players to roleplay the Holocaust or something but in effect erasing such atrocities from the popular consciousness. Anyway, definitely subbing!
Not related to the video but to another comment, NSB and BFB seem to be following the trend that EUIV took first to put history on the back burner to the sandbox. HoI defintely feels way more “wacky” than it did after the first couple of DLCs and I’m not sure if it can even be considered a Historical Simulator anymore.
Lmao, I completely forgot I originally clicked on this to get my mappies fix. The 1.68 million range is hilariously egregious. I could’ve sworn I subbed to this channel before.
18:40 as a historian myself, I cannot agree more. I ALWAYS read the preface, introduction, and conclusion of works (assuming they have all them, some don’t) because of the exact reasons you stated. Often when it’s a reprint of a book they state what has been added/removed/changed for that edition. Those sections are part of the book for good reason
Great video! This is as far as an unbiased presentation of history I've seen in a while. Great use of citations and methalogical arguments, i'm gleefully surprised as i thought this couldn't exist in RUclips history. I wish that history could be uncontroversial however politics sadly matter as much as fact as the politics in our society dictates the majority analysis.
Sovietology is neoliberal idelogical assesment of 'all things soviet' Proper historians deal w/ the full set of knowledge available after the archives from the east were open.
I did my A-level on the debate between Conquest and Getty’s perspective on the impact of the great purge and I wish I saw this element of their fight at the time it might have been enough to bump me up to an A
All the tracks are listed at the end but that in specific is Greek to Me from Age of Mythology but remixed a bit (basically slowed down with some minor tweaks)
This video is a good summation of the troubled historiography of the USSR. This issue also comes up a lot in debates about MENA politics, especially in the Levant proper. Writers like Sacco and Khalidi lean very much on personal accounts, diaspora sentiments, and Subaltern-style focus on mass perceptions.
Funny how whenever one starts looking into the perspectives of historical documentation it always ends up being a forth drama between a stubborn, prideful idiot and an actually serious historian just trying to do their job.
Every game’s mechanics implicitly plays into a certain telling of history. The core problem I have with historical games is how few of them want to grapple with this fact honestly (Civ is the worst about presenting itself as neutral). Just by placing the player in the seat of “the state” (ish, as described in your other video), and telling you to use your tools to guide the nation in a direction, the game is implicitly framing what is important to history and giving you explicitly the only tools you have to explore what the game considers possible. I wish more games would embrace this understanding, because then maybe we’d get more creative objectives rather than endless remixes of nationalist 4X
I kinda wish the game would address the absolute horror of the crimes against humanity committed during the war. There doesn't need to be a genoicde or war crime mechanic but something adressing the deeply immoral things every power during the war, especially the Axis, engaging in would add a layer of depth and complexity to your actions.
having to be like “oh shit, we just put all the japanese people on the west coast in internment camps” would be a powerful reminder that no one kept clean hands
Find your discussions about about bias and the framing of a field of study and what it's objectives are to be interesting and useful. But does get me thinking about what your lens is. This sounds a bit unfair but I feel you and other RUclips history content creators try to cultivate an air of neutrality and distance around yourselves and your topic. It's a respectable approach but with politically charged topics I feel you should be willing to lay bare your own views. At least when it is relevant since you are our lens into the topic. Though I know you can't bog down your work too much with that. But for example I know you are on the "Left" politically but not all Leftists view the Soviet Union with the same lens. I have doubts that you were going to change your entire process just to satisfy one random commenter but I hope this commentary was somewhat useful.
Yes, many (even communist/socialist) view soviet union completely different, from a daring (and somewhat successful) experiment, to an ugly abomination that didnt achieved anything, personal bias, huge differences between periods and just lack of reliable information doesnt make it any easier (especially early soviet union, like 1910-20`s early, its almost atrocious).
Just so we're clear, the highest level of binding court opinion is that a pardon does NOT require admission of guilt (tenth circuit court of appeals). Burdick's view of pardoning was dictum, not binding precedent.
Great work, I also like BadEmpanada's video talking about sources on the famine topic. Also, The Elder Scrolls is a series I'd love to see a video about!
11:48 also, the results in the spanish civil war (specifically in the Madrid Battle, idk about deep battle operation in the rest of that war) were not so good and generals blamed Tukachevsky because he was the purged guy and that was what Stalin wanted to hear. Then in 1941, they said "Well, maybe he was right"
The descriptions of things (such as Turkey's 25%) can be difficult because they are often written from the perspective of the country. Even if 25% is false, it's not false to the people in the country itself. See also Germany's "Stabbed in the Back" spirit which speaks of it from how it was viewed, not from the truth behind it.
16:11 in other words, Sovietology is like the study of North Korea today - it's built on the foundation that the subject is mysterious, exclusive, "otherly" and unreachable. as such, you can see a lot of parallels with Sovietological studies and information on the DPRK today! 😅
Good discussion on the complex mess of No Step Back. That said, you really must hate paradox. They asked for one thing, and yet Tristan from StepBack is in the video.
Perhaps I should have emphasized that lmao.
Why it is mess?
@@selinakyle6941 Gamification is gonna make adapting any history a mess, so I don't think it's something to throw at Paradox's feet as long as the mistakes aren't extremely egregious.
@@Oujouj426
Indeed.
I did think this video was excessively hostile, both to the game and to "Sovietology".
@@alanpennie8013 Unsurprising, given your likely demographic background. I.e. some nerdy white guy who likes military history, likely in their 20s to 30s and based in a western country. Also known as generally the most ignorant demographic in the world.
One big problem with adding stuff like the holocaust would be that either it would be purely negative for your nation so no one would do it or it would be positive for your nation which would suggest that it was a good idea. Neither of these options would be good.
Except if you look at the holocaust you can see that it both helped, the looting of personal wealth from jewish and other people massively helped fund the german army and allowed the germans to not need to cut rations because they could simply kill those who were "undeserving" but also forced them ideologically to invest in said holocaust and guarantee that where ever they went someone was gunning to kill them or sabotage the war effort. That and they have no problem debuffing and hurting other nations who historically shot them self(like you know the entire stalin paranoia system) in the foot no reason the germans should get a pass.
@@MrTophatcat I think the idea that the holocaust was beneficial to Germany is probably not a good message.
@@andrewgreenwood9068 Horrifies acts of violence usually benefit people at the cost of others. Most of human history has been authoritarians squeezing wealth from lower classes. So, while the holocaust is unique in the scale and totality of its violence, I don't think ignoring it in your game about WW2 without some nuances is a good idea either.
I think the best way for it to be implemented would be something that happens on it's own once you invade the Soviet Union as Nazi Germany, and then you have to deal with it. Could be used to open up a path towards overthrowing Hitler mid war. Won't be implemented in game but could be a fun idea for a mod, having Hitler and his higher ups pressuring for you to spend more resources on the holocaust while you have to balance out the negatives of the holocausts with trying to keep Hitler appeased, or alternatively fully resisting Hitler and eventually couping him.
Maybe it could just be an event that just happens if you choose to continue with facism, no "Press here to genocide" button/option required.
"estimates of cheka executions range from 12k to 1.7M"
Excuse me what?!
least dubious Cold Warrior methodology
I think it's safe to assume that Cekists are lying.
Question is, for what purpose?
It's obviously a careless statisc to instill red fear. These historians don't want to pull any numbers on the deaths and displacement of black and indigenous people in western countries so they don't look as bad as the USSR. If they are just as bad their ideology does not work.
Cheka(The Extraordinary Commission for combating Counterrevolution and sabotage) - was existing 5 years, from 1917 to 1922, what fucking 1.7 millions killed, wtf. In post-soviet countries we stoped on number 700k from 1921 to 1953(Zemskov)
The 1.7M number is just an obvious lie.
The paranoia mechanic was actually called "Stalin's Paranoia" when in development, as can be seen in the dev diaries, but because of fans causing slight controversies surrounding it, it was renamed to what is now called "Political Paranoia".
might also have been renamed so that if something happen you dont suddenly have Stalin Paranoia when Stalin is not the leader but your still have to deal whit the Paranoia feature.
like someone gets rid of stalin and takes over but gets hit whit the same Paranoia stalin had.
@@braziliantsar probebly this is HOI4 theres probebly ways to as the soviet to lose stalin as a leader but still have the paranoia system going.
@@Zack_Wester Happens if you assassinate Stalin. Beria takes over and either you do the civil war against him, or you coup him and take over as Bukharin.
in the end this system don't make sense to be a stalin or urss/russia thing, political paranoia is a feature of every country, Churchill distrust towards colonies, Germany distrust of everyone, America distrust of immigrants from belligerents countrie. Paranoia only makes sense or justice if applied for every single country and ideologies
@@filiperosa7496 No major country at the time had purges like the soviet union did
In historicity terms, NSB was wacky. In gameplay terms its by far the best Expansion the game ever had (We have historical problems with it, but holy shit the supply system and tank design was a huge change)
The whole game is inhistorical just look at china and the borders after czech annexation and polish invasion
I don't think the implementation the supply system is well thought out. It feels more like a gimmick compared to the supply system of HOI3.
Soon they will add infantry design. O god I hope not.
Supply system sucks big time, 70% of all wartime productions were into supplies alone, that includes ammunition for simplicity sake I just throw it all in there as "supply" since no Hearts of Iron game really had ammunition production but rather combined it all into "supplies"
So technically at least half your mills should just go to supply production and it could been a fun strategy if Paradox had ounce of brain, sadly they do not.
And supplies work strangely, its just a percentage game, you got 20% supply in this region therefore you "receive" 20% supplies?????
In reality, it would just take longer for supplies to get to your troops, most divisions had supplies enough for at least a week or two after all you could not just go to wallmart and buy yourself some sausages and milk. There also no supply depot in the game which is an hilarious oversight, there just these supply nodes you build to "extend" your supply range? Again it makes no Goddamn sense, they could easily real world supply issues as they were instead we are getting a loony toon version.
Produce supplies in your factories - transport them by horses, trucks, trains, ships or air - supply depots that store certain amount and then delivers it further to the troops - each divisions have a supply storage which gets consumed faster when they are in combat but gets consumed less when they stand around doing nothing - supplies can be captured when you overrun enemy divisions or capture supply depots.
Seriously, its not that Goddamn hard, but Paradox are extremely inept, you know why? The studio were bleeding talented developers like crazy around 2014~ and even more around 2018 or so when they started getting extremely politically sensitive, most of their game engine developers left which is why they had so many problems that still persist today, and do not get me started on the Victoria 3 development hell, oh damn what a laugh.
@@SMGJohn i... do not disagree with you. Paradox suffers heavily from brain drain since EU4 is a thing, and all its updates and changes being nothing more than straight up gimmicks and not thought out mechanics shows. I still find the new supply system better than the old one, where it was "haha big number region".
Civilian populations are represented in state information in-game, but your only concern with the civilian population is how large it is and what percentage of it you can mobilize for military use.
I really wish HOI had a eco system
@tempejkl Black ICE kind of has that
Then go play vicy 2, hoi4 is just a war simulator thats it@@socire72
@@socire72it did in 3, I hate 4 and always have. It’s a relic of the “every game must be an esport” era that saw it dumbed down
@@oldyladhoi3 was an absolute joke of a game, super convoluted and brigade based combat is impossible to micromanage.
darkest hour is still the better option for any game before hoi4, it's a very well made game and it recently received another update and bug fix, also it has the better version of kaiserreich lmao
About "bad history begets bad history", I have an example I can give from the study of a teacher of mine, a historian of Medieval Europe, mostly focused on the persecutions of "heretics" by the church in Italy and Southern France, fascinating topic. She found one of her coleagues' books mentioned briefly a story about one such persecution in Italy. Now in this book, the situation was cut and dry, and cited, as a source for this, a work by a XIXth century historian whom himself seemed quite clear on his conclusions that he drew from analysis of a primary source, a parchment detailing the testimonies of a bunch of witnesses of said events. Now where it gets interesting is that due to a miriad of factors, that source is unreliable to come to any kind of cut and dry answer. The testimonies obviously don't all line up, it's a translation from italian to latin, the questions asked to the witnesses aren't known. And yet this simple poor analysis by this XIXth century historian (whom I'm not demonizing as a bad historian, it was also jsut a short part of his work) brought another historian to quote him as a factual source.
It's a fascinating example on how an imperfect interpretation of a source can be echoed as a fact and a reminder that the best historians aren't infalible.
There's a semi infamous example of something similar to this that happened in the *last few years* but got caught and didn't make it to print...or, well it did, but not to shelves.
There was a woman who wrote a book about the history of Queer culture in London, in the fashion of other books that have popped up in the last few years like "Gay Berlin" etc. Now, the issue was, her work was either not peer reviewed or done so by journalists and non-experts in the subfield. At the very least her editor didn't know the subject well. And so, there came to be a part of the book where she claimed that *dozens*, of men were executed in London for the crime of homosexuality in the 19th century. Her source? She read documents from the old bailey that said "sentence: executed" meaning done, accomplished, handed down, and understood it as "sentenced to execution". The book saw an entire printing before this was noticed by external review, pointed out, and then the book received more scrutiny and fell apart like a house of cards. It was so far in the publication process that I, working at a bookstore, literally saw a copy of the book in the ARCs (advance reader copy, basically a review sample so stores can talk about the thing they're selling). I heard of some stores even getting shipments of the book to be shelved, only for the publisher to recall them.
I can imagine if that had made it out, unchecked, and just become a shady history rumor, that other people might have trusted she did the work right and spread it further.
@@Rosencreutzzz This form of error propagation is so common that you can track which news sites copy each other by seeing the same falsehood printed in each
This is a constant. Frankly its why the whole 'Wait, were the Cathars...actually a movement?' is now a growing religious study topic. More and more people are wondering if the Cathars...were anything different than really protestants. Or maybe were even just western Palamists.
@@WereScrib "Should we even call cathars cathars?" Indeed.
@@WereScrib you mean hussites
This is one of the most complex and detailed analyses I have seen of this game. I think it comes at a good time because a *LOT* of younger HOI players take the content they are consuming within the game as some level of fact, which is glossed over by most older players and paradox themselves. I think this is a bigger problem than many realize, and people like you bringing light to the problem is the best way to get it addressed in some way. I subscribed because I think the thoughts you share are well-researched and I want to know what you will make next!
I've had some discussions with friends of mine on how HOI4 has holes or odd implementations of things that highlight other things that are lacking. For example, the Bengal Famine. If the Allies struggle against Japan then the Bengal Famine can occur (I've played the UK just a couple times and I've never had it happen to me so I legit have no idea what the exact trigger conditions are) which cripples the British Raj and thus in turn hurts the entire Allied war effort. Historically this happened because the UK didn't care enough to prevent it, and obviously if the player doesn't care enough to take care of the Raj properly then it should totally happen to them as punishment for that callousness...
The hole then becomes pretty clear: where is the Holocaust? I can understand PDX's not including it at all given that it's an extreme lose-lose scenario: you either write an event where performing the Holocaust gives you a buff so as to encourage the player to do it and be as horrible as they can be which is pretty obviously not the way to do this, or you write an event that only gives you penalties but still gives you the option to LARP as one of the most evil countries in history which still feels incredibly wrong and weird. The only way out of this that I can see is an event that is guaranteed to fire with only one option that gives you a massive debuff (because the Holocaust was a huge net waste of resources) and even then that feels like too little.
@@efulmer8675 "Historically this happened because the UK didn't care enough to prevent it," that's a lie. hoi4 got it right this time.
@@Folkmjolk It's really not a lie, it's known at this point that areas of India that weren't as badly affected or just not affected at all by the crop failures and diversion of food to the army had enough surplus food to at least mitigate the famine in Bengal. The British government in India had famine codes, legal instruments allowing them to control the food supply in order to alleviate famine, that it could have invoked in order to distribute food to Bengal and provide famine relief and chose not to do anything. The British government in the UK meanwhile knew a famine was happening and could have called up the viceroy and told him he needed to act and use the famine codes to stop it, but they didn't bother.
So, given that the British could have acted and *didn't* we're forced to either conclude that they deliberately and maliciously engineered the starvation of millions of people for no godforesaken reason. Or that they simply didn't care enough to either realise the extent of the situation or act on it.
@@futhington not true.
@@Folkmjolk Oh well that's me told. Thanks Socrates.
Obviously not through the entire video yet, but I do feel like the Human Wave part of the tree is intended for China (which was largely due to desperation) and that the other branch is intended for the Soviet Union.
While not the most definitive argument, I think the nature of the trees as mutually exclusive gameplay-wise, and non exclusive historically, the whole thing gets a bit soupy. Combining that with the... negative connotations Human Wave carry and the tendency of its use in dehumanizing, I'd say it can apply to either, though I do agree that China is the more likely "intended candidate" here.
I think if they reworded some of that branch it would be mostly fine (aside from being a bit of a "lose-more" option, of course.)
The Wiki's page for Land Doctrines also has this interesting note:
"The Mass Mobilization branch [which OP and Rosencreutz refer to as the Human Wave part of the tree] is shorter than the others; this is because it's more of a series of stopgap measures for nations in dire straits than a real doctrine, and encourages nations to swap out of it when or if their military, technological and industrial situation improves."
The right branch of mass assault is explicitly intended for China, yes, but it is also citing some pretty openly racist material (referenced in the video) for its naming conventions, little more than one step removed from yellow peril rhetoric. That said, it does also invoke a certain amount of Enemy At The Gates level of history. For somebody playing the game without any real historical grounding, you could look at this and very much conjure up that image of "one man carries the rifle, if he falls, the next picks it up", and implant that idea of Soviet doctrine for them. Calling it all mass assault doesn't help avoid that.
@@miracletortoise6224 there is a problem whit HOI4 and that is in most game.
that shows up well whit Soviet.
early part of the war the mass doctrine had some level of truth in it, later not so much.
but the problem is that having soviet start whit the mass doctrine tree and speed throught it and then just switch to another one does not work gameplay wise in HOI4.
as that would mean that for a long time your losing a lot of doctrines buffs untill you catch up where you was in the mass assult tree in the other doctrine (superior fire power, mobil warfare or grand plan).
@@miracletortoise6224 It should be pointed though that modern Russia apparently do believe in Human Wave as factual source of Russian greatness. How else we can explain strategy used by Wagner or treatment of the Mobiks? And no. It is not echelon strategy. Unfortunately inhumanity is part of modern Russian political ideology (they also de facto use Tarkin Doctrine). And before someone say anything. Russians are white. It has nothing to do with race, but irredeemable anti-intellectual mafia state. Russia become.
Growing up in Canada, I've frequently heard "human wave tactics" used to describe the Somme -- in fact, the word evokes images of World War One before anything else.
Soviet human wave tatics myth was a part of post war german revision. A bunch german generals that lived through the war got to write the history of the eastern front. They blamed hitler for all thier strategic mistakes. Said the only reason rhe Soviets beat them was by human wave tatics.
The US government was very supportive of these generals writing basically anti soviet propaganda as history.
@@SaltyChickenDipThe Soviets literally had more manpower and industry compared to the Germans during the later years of the war. While, they may have not used human wave tactics all the time. I’m pretty sure that some levels of human wave tactics were used and the Germans usually had a higher K/D ratio compared to the Russians. Honestly, what is more concerning is the fact that people think Russia won the war by themselves. They didn’t. Lend Lease saved them and fixed their logistics. Marshal Zhukov also acknowledges this.
@AnonymousIdealist don't forget the constant bombing of the German industry.
@@AnonymousIdealist They had more manpower and military industry at the beginning of the war
@SaltyChickenDip They were outnumbered by the soviets and that is the reason the soviets won. Your knee jerk oppositional reaction to basic facts is silly. Get real
I must note that you have at least one false premise (I watched first 15 minutes of the video so far) but overall argument is solid, so I would try to argue here. Soviet military never abandoned 'Deep Operation' either during or after the Purge and no association existed between purged theorists and doctrine itself. If you read Soviet doctrinal documents before the Purge, during the Purge and after the Purge, they remain the same and whatever can be described as 'Deep Battle/Deep Operation' remained on the books as central element of military strategy.
The whole myth of 'abandoning Deep Battle' is more or less a product of post-Stalinist revisionism of the Soviet military leadership who wanted to explain failures of the initial stages of the war as 'it was not our fault'.
Yea, they didn't abandon it, it's more of a combination of "Some of the ideas of Deep Battle were not that good" and "We don't have the needed level of communication, expertise and experience to pull it off" and "Our strategy might be solid, but our tactics are severely lacking"
I wonder how much of new understanding of the soviet union comes from revisions such as this.
That makes a lot more sense, especially when you look at how quick they were to counter attack come winter using Deep Battle Tactics again despite "not having used them" since Tukhachvesky got an invititation to a poorly lit Moscow basement.
however, many of the generals who pioneered it, or utilised it were purged or put under suspicion. Tukhachevsky was a large part of Soviet doctinral innovation, and his theories worked well in Manchuria, its no doubt why the Soviets most sucessful generals like Zhukov studied directly under him. After the purge many of the generals lacked this knowledge of doctrine, and at the time German supremacy and initiative meant that there was little opportunity to adequetly practise. The moment they got the chance the Soviets used their doctrine well, its just hard when for the majority of the first year and a half the Germans were capable of greater offensives than the Soviets.
@@jam8539 Tukhachevsky was not an author of Deep Battle, nor he was a major contributor to it. And of course Zhukov never served with or under Tukhachevsky either.
the ""Who are the Sovietologists?" part of the video is peak scholarly banter, filled with back-and-forth insults from all sides
It's just an IG comment section with a coat of proffesionalism. Some things just dont change, do they?
At the outbreak of hostilities between the Axis powers and the Soviet Union, the USSR was the side at a numerical disadvantage, although most people wouldn't believe you if you told them that.
But the numbers were so close it was basically 1:1 on the eastern front for most of 1941/1942. So your statement seems a bit misleading I think.
@@spencersmith4373 ruclips.net/video/JOKAIDpOY80/видео.html
@@spencersmith4373That still contradicts the pop history narrative of human waves + winter = RuSsIaN victory.
@@spencersmith4373 The Soviet union at the start of Barbarossa was so heavily disorganized, that while the Ussr had more troops overall and potential manpower what they had on the field was usually outnumbered by the better-organized Axis forces.
That was only because they weren't mobilized.
"Human wave" may be used pejoratively by people who want to dehumanize the Soviets or the Chinese but it doesn't need to be - it's very accurate to call many attacks by all sides in WW1 human waves, for instance. Indeed, I think the fact "human wave" isn't a "real" tactic is mostly for optical purposes, since such a label implies a willingness to sacrifice troops en masse to succeed. It doesn't mean human wave tactics are not used - in fact, large infantry forces without proper fire support MUST use human wave tactics when they are attacking, there is no other option. The Chinese, both Communist and not, used human wave tactics for most of the 20th century because they had almost no armaments industry and thus no fire support to destroy enemy forces from afar. Thus, they were forced to storm enemy positions by concentrating large numbers of troops against a small section of the enemy frontline to overwhelm them before reserves could be deployed to stop them. The Soviets had the firepower to not need human wave tactics but due to a variety of factors - poor training, poor leadership, strict timetables and orders, etc - they often ended up performing them anyway even when they weren't necessary. It would also be accurate to describe any opposed amphibious landing as a human wave attack if it is sufficiently unmechanized (ie lacks amphibious assault vehicles, ie pretty much any landing prior to 1944) since the open nature of water and beaches is such that there's no way to avoid it.
No need to dehumanize the soviets or maoists. They did it all by themselves.
The Chinese also preferred to do these kind of attacks under the cover of the night or weather so it was not reckless attacking for the sake of attacking.
@@onion599 So tired most of other forces. But it also means that attackers are also suffering from said conditions, so only very well organised attack would work. (even one company confusion may cause entire cover to fall off, or even set up self-destructive chain reaction) And it will be mostly with no support, just man on man.
I feel like this is a noble attempt to reclaim the term from the "barbarous asiatic horde" camp that is ultimately doomed to failure because you'll just be legitimising their language and giving them a cover story.
@@futhington I don't know if they were "asiatic", but the soviets certainly were barbarous. Forcing illiterate peasants (very often non-white" to die for a regime that had been starving them and erasing their culture for decades, under pain of being muredered with a PPSh, is not something civilized people would do.
The numbers conversation make me love being a medievalist. I feel like we are trained to literally read numbers as "I want to say this is or isn't noteworthy". Sometimes it seems like modern historians or 'historians' lean on fighting over numbers to argue over correctness/power in debates. Not to say that we aren't prone to our own stupid arguments over characterizing events/ideas, it seems like we are maybe more fundamentally curious versus fundamentally try to win minded.
Could you elaborate a bit on "I want to say this is or isn't noteworthy" in regards to how you look at Medieval history? I don't quite get it...
@@RandoFromMars I wasn't super clear there. Two things were somewhat unique about Medieval European record keeping/ history recounting.
First, the degree of decentralization of society relative to both before and after the time period created a situation where recording keeping was poor leading to wild discrepancies in numbers from battles and other record keeping.
Second, unlike the modern era, where history is recorded with the idea of making an accurate record of events... Medieval history was generally written almost like a fiction inspired by true events.
This was a fun video!
Tigerstar! It’s nice to see you here my emperor.
I dunno, I think sticking to 1.5% population loss figure for Turkey is inherently problematic, since it basically denies the Armenian genocide. There were at least a million Armenians living within Turkey before the war outside of the modern borders of Armenia (which was part of Russia) though they didn't all die, and many would have fled or been forced to abandon their identity, that 1.5% figure doesn't account for them at all.
Yeah this is true. But the sad thing is we cannot know. It was censored for years, and there were many more that moved and fled from their heritage, compared to how many starved.
Well, hey, looks like I got in on the ground floor for this one! Love your work.
Edited to add: have you ever read a biography of Trotsky? They're pretty much all either hagiographies or condemnations. I read one that suggested he didn't need glasses, and was just obsessed enough with self-image that he started wearing them as an affectation. Wild stuff.
Oh boy have I. All the way back in High school I stumbled upon one that blindsided me halfway in with his erotic letters to his wife. The book was by Bertrand Patenaude
, a fellow at the Hoover Institute, who, as far as I can tell was writing well outside his actual subject of education and focus, IR and ethics.
I tend to stay away from biographies generally, and not just cause they contain weird sexy letters. Trotsky, as interesting a figure as he is, is someone I kind of expect to never get a properly neutral shake. He's too bait-y, for better or worse.
@@Rosencreutzzz Would you mind explaining why you think Trotsky is bait?
@@Rosencreutzzz use normal language
@@jasonhaven7170 Trotskyists will always put him on a pedestal, while every other leftist ideology will shit on him for reasons other than the fact he was even more mental than Stalin.
@@jasonhaven7170 Bait-y (yes, it's a distinction). Trotsky attracts two kinds of people: the ones who lionize him, and the ones who demonize him. And both do it by doing their own flavors of Bad History about him.
I wanted to know more about him but all I found was propaganda-- for and against. Oh, and then there's a third group of "allegedly neutral skeptics" that also ruin the "well I'll look for an unbiased account" approach, because they all want to be the ones with a TRUE FACTUAL AND NEUTRAL APPROACH and just. Ughhhhhh.
Combine that with how the contemporary sources themselves have glaring obvious bias, so you can't really rely on them to fact check except for playing "spot which source propaganda this is from".
Hot mess, overall. Fascinating hot mess, but it takes a LOT of work to get something worthwhile about Trotsky from it, instead of a cultural insight or ten.
More of a political concept argument, rather than Historical, is my pet peeve about the "Stage Coup" mechanic. It's not a coup. It's a civil war. The very antithesis of a coup - a quick blow against the state. AAAARRGGGGGHHHHH!
in the modern day mod millennium dawn, there’s an option to stage a coup that, if it fails, can potentially lead to a civil war. i like this representation better, as it shows a clean change of power for your interests as being the best outcome and a civil war as being almost as suboptimal as a pure failure
I think the “Stage Coup” button was replaced by a spy operation to bloodlessly coup a government if the support for that ideology is high enough.
Also, I don’t know if you were talking about this specifically, but Bukharin’s “Launch the Coup” focus can be bloodless (if you ally the NKVD with you).
Iirc it was originally properly a coup, like you’d just take over as the new government. I think it changed, could be misremembering but it wasn’t an issue back in the day, I think they changed it for gameplay reasons, to like make it harder than getting elected or something
But a coup can end with a civil war? And can lead to a civil war? They aren't the same but both can cause each other, and civil war is also a larger version of a rebellion, and that can be caused also by coups.
Maybe I just don't know what both means too.
I mean, a coup d'état doesn't mean you've seized absolute control of all parts of the country, just that you've managed to stake a claim that you and your cronies are the new, rightful leaders of the political structure. The State, per se, is not a thing that exists, after all, but a part of the social contract that's been mutually delegated with authority. Just because you chased the incumbent out of the presidential palace with a gun and claim this makes you the new president, it doesn't mean anyone will necessarily accept you as having the authority given to that role. It's perfectly reasonable that, after staking your claim by kidnapping/killing incumbent authority figures, you'd have to back that claim up with force against those who do not recognize your claim as valid.
39:52 Something i would say at this point is that this isn't a declaration of belief by paradox. It is a talking point within the nation, a part of the in-game narrative drive of the point in question. For turkey to have lost 'nearly' 25% of its pop in the Great War is the fulcrum of the debate, irrespective of the validity of the claim.
'We lost 25% of our pop in the last war, how many more are we to sacrifice in this new one?' This could be a question asked by those opposed by your choice to modernise the army (if you make that choice), as they are in the camp of ensuring "that the war never reaches our borders".
The statistical claim isn't the point of the text blurb. It's the framing element for the player choice.
Besides, when has factual basis and clarification ever gotten in the way of a good sound bite? 😉
Yeah, I certainly considered the idea of the spirit representing how people feel more than the literal reality, but the wording sways me a bit more towards the idea that it's sloppily included/accepted as fact.
@@Rosencreutzzz Fair enough. I guess I'm just giving it more room to breath in a narrative context. To each their own i guess. Good video though, it gave me some bits to chew on.
And I appreciate that, for sure. I'd love to see someone more distinctly qualified on Turkey than I am really tear into that tree and the spirits, it's one of the more vibrant and... chaotic ones and I always wonder how well it matches with the particulars and possibilities of Turkey in '36-45
@@Rosencreutzzz my creeping suspicion is that the numbers stems from looking at the population of the ottoman empire itself, which lost 30% of its population due to territorial losses in 1919.
@@MrVentches And with different wording...it would make sense too. "In last war they lost the empire and were divided, what they will they lose in next war? Wouldnt it be better if we just stay back and let the coming storm pass?" , or something like that, similar to anti-war movements before and during ww2, like the ones in US.
the stuff about the soviet union being talked about as completely alien is so real and nice to hear esp from a non russian, im a russian american and the way a lot of people talk about russia or react to me talking about russia is so strange. ppl here talk about russia and the soviet union more as ideas than as real places that real humans lived and continue to live in.
Honestly it's just pure orientalism (and they always want to paint Russia)SU as asian and oppositional to "The West"). I am still shocked that it's common in both history and daily life because it seems very much like a 19th century "unknowable mysterious arabs etc" stuff
Okay so what you're saying is I should start a sister channel, Armchair Sovietology. Gotcha!
Video 1: How to Pronounce Soviet (sov-ee-et)
The eternal battle between SOV-ee-et and SOH-vee-et rages on while the correct answer, sa-VYET, lingers in the background checking its nails.
Considering they still have quotes on the loading screen that Stalin never said, I would say they get directly from their asses.
What quote?
@@chianghighshrekQuotes, plural.
"Those who vote decide nothing. Those who count the vote decide everything." Not a single reliable source.
"The only real power comes out of a long rifle." That's actually Mao's, if I'm not mistaken.
Things like that are literally the easiest of research, a child could do it, and they still managed to fail.
Must be that conspiracy of evil Nazis trying to invent a black mark on Stalin's legacy.
Oh, wait....
@@jzrgrmm
My favorite quote from him is when he got a letter from a gy western communist
@@jzrgrmm the one that may be Mao is a bit twisted as Maos quote was actually:
"Every Communist must grasp the truth; "Political power grows out of the barrel of a gun""
- Mao, Problems of War and Strategy
Which lines up with Mao coming to the same conclusions as Clausewitz
" "War is the continuation of politics." In this sense, war is politics and war itself is a political action; since ancient times there has never been a war that did not have a political character.... However, war has its own particular characteristics and in this sense, it cannot be equated with politics in general. "War is the continuation of politics by other . . . means." When politics develops to a certain stage beyond which it cannot proceed by the usual means, war breaks out to sweep the obstacles from the way.... When the obstacle is removed and our political aim attained the war will stop. Nevertheless, if the obstacle is not completely swept away, the war will have to continue until the aim is fully accomplished.... It can therefore be said that politics is war without bloodshed while war is politics with bloodshed."
- Mao, On Protracted War
Love how your videos aren’t just about the games but also provide a good education on these topics. Always enjoy these
ya the games are just bait
Historians and scholars disagreeing with each other: “that’s why your shoes raggedy.” “That’s why your mama dead” “wait, so what were we talking about” “idk, but f you”
To be fair though, they write their focus description and event flair text from the perspective of the nation you're playing with, emulating their rhetoric and support for their ruling ideology. Every one of the four.
I'd love to see the Elder Scrolls video because I've myself come to recognize that Bethesda has done and oddly good job of creating a world with a real history including the kind of mistakes and misinformation real historical sources have. They just never really display that in their games seemingly.
Play Morrowind. It has a bunch of that Elder Scrolls politics actually put into the quests and it's awesome. Religious persecution, slavery and corruption in faction leadership are all explored themes.
@@plebisMaximus I'll see about picking it up when I have the time then.
Fallout 3 tells you the whole Alaska simulation was wildly inaccurate from what actually happened in the game lore.
Sucks how far down they fell with Skyrim, which was a big quality drop in story and quest compared to Oblivion.
@@richardarriaga6271 Bethesda applying this writing style to Fallout is exactly why they're so shit at making Fallout games. It works really well for a pre-modern setting where history works exactly like this and single events are really important. But it doesn't work for Fallout which is trying to tell a story about broader system while not really caring all that much about the individual events.
Basically in ES the question of why did the Dwemer disappear and what happened to them is hugely important for the world and the story of the games. Therefore leaving around scattered clues to it and having the characters care about it makes sense from a story telling perspective.
In Fallout however the question of why did the great war happen and who started it is of no importance whatsoever. In general the past is not important and the non-bethesda games tell you this directly repeatedly. The important thing was that the great war was inevitable with the systems that were in place, ie. capitalism and the insane jingoism in the US. The Fallout games are thematically always concerned with the future, what do we do now that the old world is gone? ie. what systems should we build since the old ones failed. Bethesda failed to understand this however and started obsessing over the past and that's why their Fallout games are so hollow. Like they wrote in a whole conspiracy theory level explanation about Vault-tec somehow being the mastermind behind the nuclear war instead of seeing the greater picture.
The writing style works in pre-modern fantasy settings exactly because in those the past actually matters and the lack of clear sources often makes it hard to figure out what exactly happened. But in a modern setting the sheer abundance of written sources in the form of mass media means that we rarely lack sources, the problem is interpreting overall trends. Singular events generally just matter less because societies are so much larger and generally more robust. Whereas in pre-modern societies a natural disaster could change the course of history.
I never realized there was so much overlap in the personality types of historians and gamers, just with historians being a lot more eloquent in going about their shitposting
As for games, HoI4 is the one modern PDX game I'm still unable to penetrate. Part of that might be preferential, I favor more sandboxy map game experiences than HoI's development trees; but even after multiple guides I'm no closer to getting my head around making combat work, or managing supply access, or just everything really.
It's always fascinating to me when people say that they can't wrap their around hoi4 but can play eu4 because I had the opposide experience. hoi4 is manageable, eu4 simply has way too many buttons and mechanics to even begin figuring out what to do.
@@ernest48914 the thing is that EU 4 has a greater timelapse, even if you lost a war you can continue to play, HOI4 if you lose you lose and have to start another game
and man don't talk shit, historians are not like gamers in any sense, only if consider the racism of some historians with the racism of some players
Play for 300 hours, you’ll maybe be able to manage the game.
Everything in hoi4 is super simple if u know how to play eu4. Combat just works, supply just works (supply depo things are so expensive u might as well pretend u can't build them), economy doesnt exist, u just build civs until u r satisfied, then build a crap ton of mils, after which tank/plane designs just work by slapping as much stats into 1 unit as possible
omg I love hearing about all the hilariously verbose catty drama in the soviet union fandom 🙊💅
Well, one of them was quite certainly not much of a fan :')
@@elpito9326 Haters are fans!!!
Haters are fans when they're dedicated enough
Well, so what's bad in Stalin shooting a hundred million people?
They anyway lived in bruh cringe state with no market and no democracy, so they didn't really want to live
Conquest's admission that the methods he used are required because he studies an "alien culture" is plenty enough to see what kind of an "academic" he was.
It was simply a consequence of the way access to the Soviet archives was denied to Western scholars.
@@alanpennie8013 no it was not simply a consequence of that- it was a consequence of the entire Cold War
@@alanpennie8013 an alien culture is also a byproduct of the Soviet Union being seen through aspects of a mythologized Orient - the notion of totalitarianism as a concept is indebted to the notion of oriental despotism. There is a broader cultural sphere that predates and surrounds the lack of information being analyzed here
@@alanpennie8013 this is precisely why history and historiography in politically rife topics is dead in the water without sociological dialogue - because without it you can genuinely believe that an authors belief in his ability to interpret historical evidence essentially based on truisms of a supposedly alien culture is an artifact of a specific Soviet policy and not the entire cultural and social milieu in which the author wrote
@@PasteurizedLettuce
Conquest was perfectly aware of the "granularity" of Soviet culture.
You (and to a lesser extent the maker of this video) are attacking a straw man.
I like the way the game phrases foci from the perspective of the ruler. It's a game, and I enjoy how silly some parts are. Especially the Ottoman empire focus writing, where they are angry at everyone XD
I never liked the implications of mass assault doctrine in HoI4. It felt more fitting for China, and very un-generous, even then. Of all the doctrine trees, it felt like it had the least identity, but of what identity it *did* have, it seems to be about cramming the most infantry possible into a front and hoping that's enough, which... Yeah. It doesn't do much to reflect the fact that the Soviet Union was fighting the supposedly massively armoured German forces in huge tank battles, with sweeping movements of motorised rifles of their own. Blitzkrieg has its own "not doctrine but actual German panic measures", but at least they're at the end, as an avoidable choice. With mass assault, you're tied into this weird mix of desperate defense and rapid deployment measures alongside the later ability to get *some* benefits towards those sweeping armoured and motorised offensives. Which is fine, I guess, if HoI4 is meant to be some purely simulationist experience that tries to represent the historical Barbarossa campaign, but it really falls apart the moment the Soviets get an early upper hand. Or if the two sides don't fight at all, or take long enough that the Soviets have completely overcome the purges, if they ever happened, and have cultivated their doctrines fully.
It's such a weird take that in order to develop your doctrine of massive combined arms offensives, you have to start by deciding you want to pump out untrained troops and stuff them into situations where you expect them to get encircled. This all feels so much weirder when you reflect on how, over the game's life cycle, the recreation of a vaguely historical WWII has become something of a footnote to the host of ahistorical options given to the player in focus trees - custom country paths, if you will. But when it comes to the way they actually approach the war, that's locked down in chains. Mass Assault doctrine is about getting beaten up a lot before getting your sh*t together and turning it around, as per Barbarossa. I do feel that if they want that kind of desperate defense doctrine, they should really separate it out, and focus on more maneuver and logistics right from the start with mass assault, and create a separate doctrine tree that really is all about having resilient and quick-to-deploy infantry. They've had two opportunities to reflect on such a possible change, in my opinion, first with Waking The Tiger and the Chinese focus trees, and then again with No Step Back and the *revised* Soviet focus tree. You could still follow a historical path in this scenario as the Soviets by first taking up a few steps in the more defensive, infantry oriented tree, before pivoting and filling out the mass assault tree.
As an aside. Am I the only one who finds it incredibly weird that Germany is like, *overwhelmingly* the most played country? I know the broader paradox community is basically split between trans cat girls and people who wish Germany won WWII, but even so, I don't entirely understand who's playing their 50th single player Germany game.
To the first two paragraphs, yeah it's something I can't think of a great solution to, but, as per the video, it's a bit odd that the doctrine implies a historical course rather than a literal doctrine. I found in my time with it that NSB did some fantastic stuff, and I think the MA tree is good now with the stuff about supply, but it's still in this kinda...gameplay pit? It is the way it is because otherwise the Soviets would double down on Combined Arms. The airforce is deeply debuffed because otherwise the Soviets would be in too great a defensive position for the game to properly simulate the war without player intervention etc.
To the latter paragraph... yeah it's an odd one. And part of it, I think, is the gameplay pit. Germany is very very much the main character of HoI, or at least, by nature of history (and no fault to pdox for this) they're absolutely the center of agency, the axis (ha) upon which the game revolves. That's why the tree, even in the Oppose route is designed to kick off WW2. And connected to your statements about a WW2 sim, it's definitely a relic of that era of the design philosophy, where it was mostly a WW2 sim and not a WW2 era sandbox of possibility (though I would say they've done well to kind of tap into a best of both frameworks).
I barely ever play Germany for the twofold reason of not really liking Majors in paradox games and... just kinda I guess, feeling attached to the world of the game when I'm playing it, and how it's hard to reconcile Literal Hitler into that.
(and meme aside, I do think there's more than wehraboos and catgirls among the players, but community, and those who form communities around these games, the question shifts a bit.)
@@Rosencreutzzz Yeah, I appreciate the notion of Germany having a lot more agency, but I think since the many and various dlcs have landed to expand options for majors, I'd have thought that might fade. Pretty much any major now can undertake a sequence of events that makes the game interesting, but people still seem stuck on Germany. Maybe I'm just underestimating inertia, or how many people don't have DLCs, but regardless, I feel like I'm missing the complete picture of what it is that drives people to keep revisiting the same or similar games over and over, specifically, Germany.
I, too, am an itinerant player of minors in paradox games. The historicity quickly takes a backseat to my desire to make the most minute and non-influential entities into regional and world powers. But also, I like situating myself in a scenario that I myself built. Nothing is more anathema to me than playing a game as the United Kingdom, and having to remind myself of Singapore and Hong Kong and Newfoundland and Gibraltar and Malta and Cyprus and Egypt and... So on, and having to decide what the hecc I'm doing with my 28 fleets. At a core level, I don't enjoy the feeling of starting my game with fifteen minutes of admin.
To your aside, I'd say it's because Germany is kind of the most vanilla and flexible country to play gameplay wise. You have lots of industry and PP so you can afford to interact with all the mechanics, you get early gameplay if you choose to engage in the Spanish Civil War, and fairly early conquests which is more gameplay and satisfying. Even ignoring the alt-hist trees you're very strong, and being fascist from the start is basically the most sandbox position in the game since you can attack anyone or support anyone else in their own wars.
Germany is probably the simplest country to play and has pretty early wars (Spain, China, Italy, Ethiopia and Japan are the only ones who fight earlier but those nations are a lot more complicated) so it’s definitely the best country to start as a beginner.
The left path of the Mass Assault tree feels very accurate to how the Soviet military doctrine evolved and it bring substantial bonuses to armor and mechanized formations. With the changes in NSB and later BBA getting army xp is much quicker and thus a Soviet player can quite easily max it out making his armored formations be as useful as they where historically.
The Mobile Warfare tree gives huge early bonuses but quickly runs out of steam arguably making Germany weaker the further the game progresses just like what happened historically.
I think the game tries to put you into the mind of the leader. The nazi path contains language like "Austria is undeniably german" (im paraphrasing, i cant recall off of the back of my mind). Obviously it isnt, yet youre supposed to understand the thinking of the leadership (NOT SUPPORT, just understand but some people Fall into that hole).
Thats why the game contains 1st person and patriotic language.
Austria is German though
@@bidenator9760 It is
Austria is literally german though
@@huguesdepayens807 They speak German, yes, but that doesn't make them German. They're Austrian.
I really greatly enjoy all of your work. Thanks for sharing. Also fun idea I’d love of letters between authors and reviewers were made printed on later editions so we can all enjoy “that” discourse.
I was listening to this while playing a game on the side. Worst good idea I've had in a while; now I'm going to have to rewatch this later because it was so good but so hard to keep up with.
On a different note- Nuts to you for making me actually playing HoI4. That was a hell I've actively tried to not condemn myself to.
Hoi4 being incurious about "culture" or people is something I have noticed before myself, in contrast to say Eu4 even. Me noticing it started with a deep dive into place names (one thing I had previously done in contribution for one of the large Eu4 overhaul mods).
one thing: by the end of the video it is said that there is a renewed interest in Ukrainian history in the west and I would put an asterisk for that - there are renewed interest in both the Ukrainian & Russian perspectives, however I have noticed a shocking (but unsurprising) disinterest in the history of any of the other groups (neither Russian nor Ukrainian) which live or lived partially or entirely in the area Ukraine claims to own at this moment.
The renewed interest isn't coming from a genuine place, for the most part. It's intrinsically tied to the war to "explaining" or "expanding upon" "ethnic tensions" trying to make some eternal truth out of the conflict in "The east" the same way that many Americans tried to justify invading Iraq with the whole idea of "these are groups that have been blood feuding for generations," because any other approach would require self-reflection on the nature of oppression or on the nature of Empire.
We're, for example. unlikely to see a rumination on the history of Moldovans/Romanians in Ukraine (unless Transnistria makes itself more relevant or becomes part of the war directly), come out of the west.
@@Argacyan "disinterest in the history of any of the other groups (neither Russian nor Ukrainian) which live or lived partially or entirely in the area Ukraine claims to own at this moment" and what groups would that be? Most of the ethnic minority groups are too small to have any sort of relevant impact on current events, save for the crimean tatars, but their issues just tie into the same issue of russia. And what do you mean by "claims to own at this moment"? You either own territory or you don't lol. Very strange phrasing on your part.
@@AlexandruSorez "..claims to own.." is just that. If people own anything, it's certainly not land.
@@AlexandruSorez you either own territory or you don’t, so currently most of zaporozhia and kherson oblasts are russian land?
Not knowing much about Robert Conquest, I was definately expecting more of a reasoned debate and certainly not that he would immediately jump to Godwin's Law.
one small gripe I have with the video is that it doesn't introduce conquests' connections to british propagandists first and foremost, because doing so would've made the jump to godwin's law a lot more expected
I'm just trying to come to terms with the fact that there's a dude out there named Robert Conquest
@@MIRobin22
Not any longer, sadly.
@@alanpennie8013 Conquest being dead is good news. The man lied about everything, investigate the sources used in his bs history, you will find out that it doesnt hold water
I remember once when my dad started citing this game in an argument he was having with me about ww2. Completely checked out after that
Arguing with your dad about ww2 is one of the most cringe things ive ever heard.
I think one of the great things about HOI4 that nobody has noticed is so great about it is the ability for players to feed in to and exaggerate propaganda narratives and inaccurate stereotypes about specific militaries. I'm pretty sure most HOI players have done a run as the USSR in which they make a massive amount of low quality units, a run as Germany in which they produce the most expensive army possible, or a run as France where they fortify every single border they have. It's such an underappreciated way of playing the game, and it's unfortunate that the game only encourages it so much with the USSR.
One of the problems I find with both Sovietology as well as the general western discussion around the Soviets is that so few voices from the region itself are included. I understand that for the period of the Iron Curtain existence but post the fall of the curtain we've had a lot of different people engage with their nations local histories that do get sidelined. Some of this is a translation issue as these histories do not penetrate the Anglo sphere. This isn't to say that foreign historians are inherently always bad at doing history of the region rather that compared to some of the things I've read from the locals in the Baltics or the Ukraine whose writings pick up on certain nuaces that those that never lived within the system do now know. I think a part of me is just often annoyed at how simple the binary of approuch on both sides of the debate in Sovietology is which then leaves a lot on the table historically.
I'd say we hear a good deal from historians in post-soviet countries (like Eastern Europe). The problem with historians from totalitarian dictatorships that evolve into regular dictatorships is that information, speech and debate isn't free in any meaningful way. So we'd be foolish to rely on them anyway
@@rebornstillbornthis. We don’t trust “official” polling from authoritarian countries for good reason, why would we trust the “official” history as written by public historians
@@rebornstillbornem, what? I am pretty sure that any Russian (or just fluent Russian speaking) historian will always have access to more information than non speaking historian no matter where they live. Do you think internet doesn’t work in Russia or something?
and more often than not, russian and post-soviet historians' works just don't suit the western narrative enough, even if they're anti-communist and extremely critical of everything soviet, so they can't be used, since Russia is still a geopolitical enemy of "the West", and if you admit that there's any nuance to your enemies, you might even begin to humanize them, which is, of course, terrible.
@@fabriciofazano yeah the soviet weren't evil at all just a few genocides/ethnic cleansings
EXCELLENTLY researched video! As someone interested in Soviet history I’ve long had my issues with the way HOI presents things, this really helps clear it up for people who are less familiar with the material. (Also Stan Getty)
Tbh, I hate the undertones of victim blaming in how Getty claims that peasants who protested cultivation also have share in blame.
@@KatM711 If you mean the landed. rich peasants who burned grain and slaughtered masses of cattle in response to the extreme measures undertaken by Stalinist goons in the countryside, I mean, yeah, they kind of do share a small amount of the blame. The thing is though, even though they're culpable for those actions, they were still in response to the completely horrific measures of Stalinist collectivization and were even predictable to an extent. So, the ultimate blame lies with those responsible for setting off the chain of events, but one can't act like those rich peasants were innocent.
@@MoishaAPD >Slaughtered masses of cattle
People still acting like they were wealthy landlords? Kacap propaganda still rots brains, I see.
On the atrocity modeling in game, I personally don't have too many qualms. It's basically a lose lose situation. Either you don't include it and some deniers like that, or you do include that and some nazis will want to have that to essentially reenact the holocaust they find "justified." In my opinion, since denialism isn't rampant, then they should just leave it out since modeling it would be difficult as is (you probably can't have a genocide button, and so it would have to fire on its own. But the fact is that the Nazi ideology explicitly called for the genocide because they were losing the war, and so maybe it should activate based off of capitulation progress? Its a lot of effort to model a genocide.)
However, I would say that there is another axis crime that should be noted. That being the rape of nanking/nanjing. The event for a Japanese capture of the city is the same as any other capture event. It is treated like the fall of Paris. It is a simple rewrite of the event that would at least help combat the "clean IJA" myth that is spouted by loads of people. Both in Japan itself and in other nations, most notably the US, Imperial Japan is treated the same way as the British Empire essentially. (I'm not saying the British Empire was good either, but the public perception of the British compared to the Nazis is what I'm getting at). There were other atrocities, such as unit 731, but this one is, in my opinion, really egregious while at the same time being a relatively easy change to make.
I think it would make more sense for the Rape Of Nanking event to pop up as a news bulletin for the US China (with a effect attached for China anyway) and other allied nations in the pacific as it makes more sense for democracies to report on the events rather than the fascist dictatorship it also serves as important gameplay warning to the Allie’s in the pacific saying something along the lines of “get your shit together wars coming soon” in the gameplay sense.
I think this whole idea of claiming that having representation of Nazi imagery, and crimes in a game where you can play as WW2 Germany will allow Neo-Nazis and deniers to live out some fantasy is just plain stupid. The Soviets committed far more genocide than the Nazis, but they're perfectly okay to be represented, and it's perfectly okay to feel prideful playing as them.
There's clearly more going on than meets the eye, but that's not what I'm concerned about. The problem with HOI4, or any strategy game representing WW2 for that matter has, is that not including the genocides, and war crimes also erases a large part of why Germany lost the war; food and supply.
HOI4's representation of supply is atrocious. The reality of WW2 is Germany, because of its policy of Autarky had to fight the Soviets, and gain that land to the east, because they weren't trading for desperately needed resources. What most people don't realize about the holocaust is it didn't happen out of nowhere/without reason. In the long term, would the Nazis have likely massacred the Jews? Yeah, probably, but prior to 1942 they weren't. They were kept in the camps, and imprisoned, yes, and the conditions certainly weren't pleasant, but it wasn't until 1942 when Germany's surplus of food and supply was gone that the genocide was carried out in full force.
The Holocaust, like the declaration of war against the Soviets, had to be done when it was (from the Nazi perspective). My point with all this, is that Hearts of Iron presents the war in a purely strategic sense, ignoring the core reasons for why certain nations acted as they did, particularly Germany, and why those nations performed at the level they did. Because in all honesty, the fact Germany made it to Stalingrad, and were winning the battle for its duration until the encirclement, and that they even got to Moscow, was nothing short of a miracle.
A competent player in HOI4 makes invading the Soviet Union trivial, as a competent player doesn't have to contend with atrocious supply, and inability to move units where they need to go. Having tanks that can't be deployed because you don't have fuel, or ammo to give them.
All these faucets of the history of WW2 are interconnected, and play into each other, ignoring them completely changes the conflict, hence why in HOI4, Germany usually wins; the allies have to contend with their weaknesses, the Soviets have to deal with Stalin and the debuffs associated with their early game, but the Germans don't have to deal with the prolonged effects of Autarky, the famines, the shortage of fuel, and terrible supply lines. And of course there's also the issue of certain technologies being completely unused because you have to pick and choose due to limited research slots.
HOI4 really is a game where you can fetishize some alternate history path you're craving to see, like a monarchist Germany or Russia, a Fascist/Communist America, or Britain, but it has absolutely no ground to stand on for presenting an accurate WW2 scenario with or without the alternate paths countries can go through.
@@TheGamingKiller242 "The soviets committed far more genocide than the nazis"
Moving past that, yes HOI4 isn't great at modelling every aspect of world war 2. However, you also have to remember that this is a game, a game that needs to balance representation and emulation. Firstly I would like to point out that paradox recently updated the supply and resource systems to add in embargoes and make supply a much more in depth thing. Obviously its not everything but its better than what it was.
Along with this...the soviets aren't represented in terms of their atrocities, real or otherwise, either. No mentions of katyn, or of the famines and other things. The reason people believe you can be more prideful when playing them is because the actual goal of communism isn't genocide, whether it turned out like that or not. If youre a prideful soviet player then you want to defeat fascism and capitalism. If you are a prideful German player youre saying youre prideful about making genocide inevitable and subjugating ethnic minorities.
Another thing I want to add again is, as you point out, the complexity of modeling the holocaust. Is it some button you press? Is it based off of capitulation percentage?
Lastly, I want to note that you make it seem like Hitler started the holocaust and invaded the soviets mostly for strategic reasons. Obviously these decisions were partially strategic, but I have to point out that they were ideological too. Hitler wished to cleanse eastern europe the same way Spain, England America and France cleansed the native Americans. Along with this, jews and other people deemed racially inferior were seen as why Germany lost the first world war, and as such the holocaust started in part because the germans believed that they were losing the war because of those people.
@@king_simp2715 You're both blowing it too much. HOI4 is a war game and your pop is based off your manpower for fighting men. There's no real way to show the holocaust in a game like HOI4 like in say Vic2 which shows you the pops of each province of religion and race. Which some people added a genocide mechanic to Vic2.
@IDK A Name tbf population numbers are modeled in game, but as you said the characteristics of the pops are nonexistent, which is fine
You can't use "Give or take X number of millions of people" until you breach the margins presented by "billions of people". Estimates make greater sense given scale, but when it comes to describing human lives lost, you can't just "oops, forgot a zero".
Communists beaurocrats in particular were very fond of lying in official statistics, up to declaring crop yields over 10 times the possible outcome of cultivated lands. Which often meant 90 % of crops were sold for dollars, been seen as excess. So yes, you could have a missing zero in Soviet and they would hide it, or bury your body, often both.
19:00 indeed very relatable.
I always tell myself that introductions and forewords etc. often hold a special place in a work in which an author might make the implicit explicit or comment on thoughts they don't otherwise and therefore they're valid to discuss in particular.
But that doesn't take away from how good it feels to cite a footnote just because it shows off how well I read a source.
Thank you for this video! It was an interesting watch!
My favorite is the hoi players who think their barebones knowledge that is slightly more in depth is enough to say that this game is accurate. It’s not in so, so many ways
nobody cares how realistic it is, it's fun stupid
Working on my PhD at the moment (unrelated to Sovietology), and I absolutely get imposter syndrome when I'm referencing an intro/preface to a book, and it was weird hearing someone else say it lol
So, I was recommended your bannerlord video (which was baffling to me) but I checked out your channel anyways because I thought that there must have been some reason and I saw this video and knew this was kinda for me. I don't play HoI (I am a Stellaris person) but Soviet history and it's distorted nature and the post-soviet states are a field of personal fascination (currently writing my master thesis on stuff concerning Hungary, Poland, and Bulgaria).
I always like the idea of using video games as a starting of point to teach or talk about history and I thing this was done well here.
I am looking forward to going through your catalogue.
16:30 Amusingly enough, the song Moskau eventually became a staple of Russian New Year's celebrations. I've seen it performed many times in the big New Year's shows on national TV. Hope I'm not misremembering something.
You right here, its amazingly fitting for russian new year narrative.
What I've always enjoyed about focus trees is how every tree justifies itself. A fascist tree, for example, would give reasons to delve into fascism "for the good of the nation," whereas a socialist one might go into "for the good of the revolution," and so on.
sounds logical. The same way people justify their ideological beliefs
@@worldspam5682 Exactly, it's an interesting way to let the player feel in the right, sotospeak, to get into it more.
This makes me want to lose strategy games to you while talking history and sociology
The doctrines are one imprecise aspect of the game that I, a person who has been in the military before and has some understanding of doctrines and military organization, really hates
Naval and Air doctrines are the worst in this aspect, because all of them spin around one specific ship/plane type
I like the way the mod Black Ice did it, you have ww1 army doctrine with small specific trees for infantry, mobile forces and tanks, artillery, support, etc, then you have the ww2 which are mutually exclusive and require all ww1 doctrine and you have the option between 6 types of offensive doctrines (mobile warfare, superior firepower, methodical battle, mass assault, assault operations and assymetrical warfare), and 5 types of defensive doctrines, the likes of defense in depth, elastic defense, etc
In naval doctrines you have specific doctrines for each ship, you have the destroyer doctrines, the battleship doctrines, the carrier doctrines, the submarine doctrines and so on
True. They are EXTREMELY limited, you simply cant have a doctrine for your nation, instead you have a doctrine for few units you will spam at enemy. Same even with special forces (more then 1 tree at least ffs).
I do find it odd that, to my knowledge, the Soviet Union is the only country in HOI4 to have any sort of atrocities/political persecution modeled in the game and that as a general trend the Allies are the only nations which have any weaknesses (in regards to ideology and national spirits) in the game. The game seems to paint an oddly good/clean image of fascism and the Axis unintentionally which is part of the reason I believe that there is a concerningly large amount of far-right players of HOI4. For gameplay balance the developers seem to have given the Axis every advantage they can while they handicap the Allies as much as possible (through ideology, national spirits, etc.), this naturally plays into the false perception of history many people sympathetic to these past regimes hold while the average player either ignores it or accepts it as a necessary concession for the game to be more interesting (i.e making it possible for the Axis to win). This also goes for the absence of any acknowledgement of Axis atrocities or political issues, even ones that absolutely should be included as they would have a significant gameplay impact such as the interservice rivalry between the IJA and IJN. The failure of HOI4 to truly grapple with the failings of the Axis militarily for the sake of balanced gameplay and completely avoiding any sort commentary of fascist ideology and the governments which practiced it gives the large far-right part of the community a game to live out their wet dream of a world where Germany is able to win WWII and not have to face the horrible reality that it would in fact be while the average player who doesn't know any better will passively absorb this bad history sometimes giving birth to wehraboos (and all other denominations of that type of fetishization) all while the informed player will see these as necessary concessions. Then they depict the Soviets as harshly as possible, (assumedly) unintentionally supporting the all too common idea that the Soviet Union was somehow worse than Germany (not to say the Stalinist USSR was good). HOI4 generally seems to operate with the same sort of historical understanding as the conservative history teachers I had in high school did who portrayed the Nazi's as an unstoppable war machine and the Soviets as "arguably worse" (implying that they're worse), unintentionally crafting the exact narrative needed for wehraboos to exist and spreading the exact understanding of WWII the Nazi's themselves wanted us to have. HOI4 similarly more or less presents the history of WWII just as the Nazi's wanted (I would recommend Potential History's video on the subject, "History Is Not Written By The Victors").
...That's my two cents at least, I hope anyone reading this thesis can parse an understanding of what I mean to say. anyways, keep up the good content, I haven't seen many people talk about how video games present history in earnest and I think it is an important topic to look into given how large gaming has become and how often games use historical settings.
Edit: What I mean to say, in short, is that HOI4 operates off of pop-history and that the pop-history of WW2 was shaped by the Nazi's and that has evident effects on how HOI4 portray's history.
@@Oppen1945 There is a rivalry mechanic between the SS and Wehrmacht but it is an optional mechanic (locked behind a focus) that has no impact unless you want it to since it is so easy to control.
@@Oppen1945 I wouldn't know off the top of my head.
The Axis needs that early game and the focus tree system allows allied powers to remove their negative buffs mid and late game, or else the USA would flood France, which would be as strong as Germany, with Troops and the allied Navies would utterly shatter the Axis powers in 1937 when the rhineland thing happened
@@thehenlo6368 It is not locked behind a focus. It only requires you to be at war as Germany and be fascist.
@@jonathanarnfeltramstrom8022 I think you need to hire Himmler to get the decisions and be at war.
This was a lot more than what I was expecting for a video on HOI4. Great job!
I think analysing paradox games seriously especially hoi4, is almost pointless because they're so heavily influenced by meme culture. Hence why we have 1936 imperial federation, Douglas macarthur taking over during an American civil war, kaiser wilhelm II getting restored etc.
You're not totally wrong, but between all the wacky alternate history paths, Paradox outlines certain paths as "historical," and it can be worth examining what those paths are and what historical understanding they may be based on.
Not only that, but the question was a good way for the video creator to segue into a discussion on Sovietology independent of its influence on HOI4.
@@CarpeVerpa but even so called historical paths are still influenced by meme cultures perception of history.
@@mappingshaman5280 For example?
Came expecting a simple video analyzing a bit of history, got an awesomely in-depth examination of history and historiography. Subbed.
On the doctrine tree discussion: It should be noted that previously doctrines were unlocked trough research instead of army xp. Perhaps the mass assault was intended for china due to their limited research slots and that mass assault side is significantly shorter tree, saving china thoose precious research days.
Another thing would like to ask:
Whats your take on the historical credebility of the world war 2/time ghost army documentary series on youtube?
I would be interested as well, especially given how their presentation of the holodomor certainly leans into the totalitarian perspective.
I'd love to see a discussion of Italy, and in particular the game's use of an extremely sanitized version of the campaign in Ethiopia as a tutorial, someday.
Thank you for your efforts. As I've gotten more into Soviet and Cold War history, it has been harder to enjoy games like HOI4 because of its almost cartoonish depiction of the Soviet Union, its function and its figures.
And this is true for every country.
I have to say I feel like you guys are taking this a little too seriously. The game is not meant to be an in-depth historical sim. It uses WW2 as a vehicle for the two funny mustache man make fast tank go brrrrr r/HOI4 rate my encirclement experience.
Cummie got butthurt.
Reading about decossackization, the great Purge, population transfers, and the 1930s famines, seems to me the Soviets did more than anybody to worsen their own image
It's a perfect representation of how dysfunctional the USSR was before stalin died
one of the great tragedies of Sovietology is how the constant debate around Stalin's role in the famine has obscured analysis of Lysenko's role
Well Lysenko was propped up by Stalin. If Stalin had wanted to kill him or remove him from power he very easily could've done so. To be fair he was propped up by other prominent soviets as well such as Kruchev but that's beside the point
you don’t get totalitarian regime, aren’t you?
Great video as always!
That Conquest-Getty internet drama before internet is a pure joy to watch!
You could make a video about Poland's many paths in hoi4.
A lot of people that play Poland focus on monarchist paths for free cores, but I've found both Sanationist and Falangist paths more exciting, especially with the first one and it's need of balance between three sides of inner conflict.
Don't you mean Spain not Poland?
@@alg7115 Poland has 2 fascist paths as well: falangism and (for some reason) national democracy. It's even possible to ally Spain.
How did you think Sanation was Spanish?
@@polishscribe674 I've never heard of sanationist. I just know the falange is Spanish. Had no idea it's movement was in Poland aswell.
@@alg7115 The ideas of Falangism also existed in Poland. It's actually a sheer coincidence than anything else from the looks of things
en.wikipedia.org/wiki/National_Radical_Camp
Where’s the Churchill denying food to India focus?
It’s hard to say he did that, the bengal famine was a culmination of disasters, no one chose to starve 3 million people, the British colonization/occupation of India was brutal and unjustifiable, everyone knows that, but ww2 itself and the bengal famine made the empire really stretched, Churchill did not want to starve Indians, everyone had biggers problems, the Japanese invaded Burma and were at bengal’s doorstep, it was a sequence of hard choices, in the end, it was a disaster, but you can’t fault Churchill for it, he was fighting against the biggest threat our would has ever seen and stood alone for a time, and he won.
@@Weweta He’s been quoted to have said that
@@Curry_Communist “has been quoted” yes, he has, does not mean he actually intended to do it, if you understand the actual context and situation of the event, you will see that the idea of genocide or intentional murder makes absolutely no sense
@@Weweta I never said there was genocide I said he denied food to the people he stole from
@@Curry_Communist well I guess you’re right, but Churchill wasn’t really evil for that, these choices were made in desperate times and the consequences were sometimes understood as irrelevant
Great video! I'm new to your channel and love seeing HoI4 analyzed with a historical lens instead of receiving the typical response of "it's just a game lol." I'm not sure if you've made a video discussing it, but I'd love to see one on how Hearts of Iron kind of accidentally whitewash the Nazis/Imperial Japan/etc by almost completely refusing to engage with it for fear of triggering censorship laws and allowing Nazi players to roleplay the Holocaust or something but in effect erasing such atrocities from the popular consciousness. Anyway, definitely subbing!
Absolutely fantastic video, so glad I found your channel
Not related to the video but to another comment, NSB and BFB seem to be following the trend that EUIV took first to put history on the back burner to the sandbox. HoI defintely feels way more “wacky” than it did after the first couple of DLCs and I’m not sure if it can even be considered a Historical Simulator anymore.
Lmao, I completely forgot I originally clicked on this to get my mappies fix. The 1.68 million range is hilariously egregious. I could’ve sworn I subbed to this channel before.
Nice theory, but do you have an adequate max bench to back it up?
Mechanic of losing techs would be epic, maybe it could also happen through the spy mechanic.
Soviets did not have Christmas. Only New Year.
As someone who follows HOI on youtube, I was not expecting how good this video was
commenting for the algorithm because this was a good video
Made me forget this video was about hoi4 for a moment
Its almost as if games like Hoi4 breed reactionary revisionism
18:40 as a historian myself, I cannot agree more. I ALWAYS read the preface, introduction, and conclusion of works (assuming they have all them, some don’t) because of the exact reasons you stated. Often when it’s a reprint of a book they state what has been added/removed/changed for that edition. Those sections are part of the book for good reason
the way you play Stalin in Hoi4 is like you are his pyschiatrist or therapist but he expects you to make the decision for him out of a few choices
Isn’t this game all about historical revisionism, like having the axis win the war? lol
It's about alternative history
Great video! This is as far as an unbiased presentation of history I've seen in a while. Great use of citations and methalogical arguments, i'm gleefully surprised as i thought this couldn't exist in RUclips history.
I wish that history could be uncontroversial however politics sadly matter as much as fact as the politics in our society dictates the majority analysis.
Sovietology is neoliberal idelogical assesment of 'all things soviet'
Proper historians deal w/ the full set of knowledge available after the archives from the east were open.
ruzzkies didn’t open archives
@@signorasforza354Ukraine incel spotted
“Neoliberal”
@@misterpinkandyellow74 projecting much ivan. Result of generational alcoholism
Wtf? And who are these "proper historians"? Russian TV, Putin, Solovyev?😂😂
I did my A-level on the debate between Conquest and Getty’s perspective on the impact of the great purge and I wish I saw this element of their fight at the time it might have been enough to bump me up to an A
Sorry but what song is playing at 32:00 and some other places? :P That sounds so familiar and now I'm distracted.
All the tracks are listed at the end but that in specific is Greek to Me from Age of Mythology but remixed a bit (basically slowed down with some minor tweaks)
13:36 "lack of a primary source for this has haunted me for a year" lol apparently another one too
Anyone else catch the Age of Mythology soundtrack at half-speed? 😂
Love your videos! Thank you!
This video is a good summation of the troubled historiography of the USSR. This issue also comes up a lot in debates about MENA politics, especially in the Levant proper. Writers like Sacco and Khalidi lean very much on personal accounts, diaspora sentiments, and Subaltern-style focus on mass perceptions.
Funny how whenever one starts looking into the perspectives of historical documentation it always ends up being a forth drama between a stubborn, prideful idiot and an actually serious historian just trying to do their job.
Every game’s mechanics implicitly plays into a certain telling of history. The core problem I have with historical games is how few of them want to grapple with this fact honestly (Civ is the worst about presenting itself as neutral). Just by placing the player in the seat of “the state” (ish, as described in your other video), and telling you to use your tools to guide the nation in a direction, the game is implicitly framing what is important to history and giving you explicitly the only tools you have to explore what the game considers possible.
I wish more games would embrace this understanding, because then maybe we’d get more creative objectives rather than endless remixes of nationalist 4X
I kinda wish the game would address the absolute horror of the crimes against humanity committed during the war. There doesn't need to be a genoicde or war crime mechanic but something adressing the deeply immoral things every power during the war, especially the Axis, engaging in would add a layer of depth and complexity to your actions.
having to be like “oh shit, we just put all the japanese people on the west coast in internment camps” would be a powerful reminder that no one kept clean hands
@@bidenator9760 how is saying “no one kept their hands clean” a “both sidesing”
Can't wait to watch this later!
Find your discussions about about bias and the framing of a field of study and what it's objectives are to be interesting and useful. But does get me thinking about what your lens is. This sounds a bit unfair but I feel you and other RUclips history content creators try to cultivate an air of neutrality and distance around yourselves and your topic. It's a respectable approach but with politically charged topics I feel you should be willing to lay bare your own views. At least when it is relevant since you are our lens into the topic. Though I know you can't bog down your work too much with that. But for example I know you are on the "Left" politically but not all Leftists view the Soviet Union with the same lens. I have doubts that you were going to change your entire process just to satisfy one random commenter but I hope this commentary was somewhat useful.
No, we need neutral coverage of history. There's PLENTY biased history out there if that's what you want.
Yes, he's an anti-communist Leftie, but I very much appreciate his investigation into the matter
Yes, many (even communist/socialist) view soviet union completely different, from a daring (and somewhat successful) experiment, to an ugly abomination that didnt achieved anything, personal bias, huge differences between periods and just lack of reliable information doesnt make it any easier (especially early soviet union, like 1910-20`s early, its almost atrocious).
I got to tell my History teacher something he didnt know because of Hoi4
I like how when discussing the famine they completely forget it occurred across the entire southern USSR killing many Russians ans Kazakhs
Realizing that apparently makes you a "tankie" lol
@@slamjamjon realizing most things about the USSR makes you a "tankie"
I think a medroidvainia-esque thing where you lose your doctrines as the purge goes on would be very interesting to play
Hearts of Iron is obviously meant to be balanced rather than historical and yet I feel I am going to love this video
Just so we're clear, the highest level of binding court opinion is that a pardon does NOT require admission of guilt (tenth circuit court of appeals). Burdick's view of pardoning was dictum, not binding precedent.
Great work, I also like BadEmpanada's video talking about sources on the famine topic.
Also, The Elder Scrolls is a series I'd love to see a video about!
badempanada is an authoritarian tankie who compulsively lies
11:48 also, the results in the spanish civil war (specifically in the Madrid Battle, idk about deep battle operation in the rest of that war) were not so good and generals blamed Tukachevsky because he was the purged guy and that was what Stalin wanted to hear. Then in 1941, they said "Well, maybe he was right"
"You have been sentenced to left leaning guy video essay for 47 minutes and 30 seconds "
Genuine thanks for the warning.
ew I stepped on breadtube
@@lememzdon't worry this isn't some "tankie" he's a fence sitter who cares about the algorithm🪙 haha
@pattersonstopmotions1282
Cry ?
considering the state of video essays nowadays, that is a SHOCKINGLY light sentence for y'all to get pissy over
The descriptions of things (such as Turkey's 25%) can be difficult because they are often written from the perspective of the country. Even if 25% is false, it's not false to the people in the country itself. See also Germany's "Stabbed in the Back" spirit which speaks of it from how it was viewed, not from the truth behind it.
16:11 in other words, Sovietology is like the study of North Korea today - it's built on the foundation that the subject is mysterious, exclusive, "otherly" and unreachable. as such, you can see a lot of parallels with Sovietological studies and information on the DPRK today! 😅
Kudos for the Dschingis Khan reference. That was unexpected.