Ahhh foxy foxy foxy.... CIG is not wrong, its just the confusing interface that now displays price per container and not SCU (get your calculators out time for traders). So your 4SCU RMC container at 50K sale, or your 16SCU containers at 1.2m credits sale, are about right for TDD buying in prices. Minus a small demand (surplus stock) price reduction, which is driven by demand and capacity of stock, lowering the price with each separate sale. For example, if you were to sell each 16SCU box of RMC individually, each sale will net you less than the one before, as TDD prices are adjusted pending on stock, which drives demand and thus prices. And if you think that's too complicated, you should have seen the confusion we had for days a few weeks back while testing this feature in evo and not much was working. Also, remember 32SCU containers are a future proof feature, so expect bugs bugs and... more bugs.
Wait I'm confused. So are you saying RMC being overstocked at the TDD is why Foxy lost 50% on the trade? Or wait... buying the RMC cost 27k per unit is because the supply was low? Somehow, Foxy lost money on this trade! I'm so confused!
@@JesseHiraya Perhaps it wasn't as clearly explained why what Foxy did would never work. TLDR: all outposts and space stations sell RMC at higher price than any spaceport trade centre (TDD/BCD etc) will buy. When the prices in the past used to be per SCU unit, it was easier to understand the price difference, but with new UI prices being per container, people could easily be fooled into thinking they hit a bargain, when in reality they are making a huge loss (Foxy had an ~50% hit/loss on that trade). The reason for all of this was because when salvage was introduced back in 3.18 (after cargo refactoring), people were making millions of credits due to the spaceport RMC ridiculously high buy-in prices. So, around the 3.22 patch (and keeping in mind the trade was fully decoupled from local servers already), all outposts, space stations and spaceports (eg A18 TDD) RMC prices, were adjusted accordingly to reflect a supply of RMC under quota, with higher buy-in price from NPC's, than sell price to the trade centres. Making your own RMC is pure profit, but trading RMC from NPC's is a huge loss. And to be honest, after making 1000's of trips for UEX, it was noticed that it was not a gradual change (ie supply/demand), but a forced choice to rebase/refactor RMC prices by CIG, differentiating RMC from all other commodities. Hope that helps clear it up.
@@snowmind so cig is self sabotaging the economy then. Sounds like par for the course with terrible upper management in place. One more decision on how to keep the players from earning more than a pittance at a time. You can grind for 100-1000 hours to get your next ship or just log into the pledge store and save your time while also keeping cig’s lights on. Rebalancing shouldn’t mean we earn pennies on the dollar in profit. Supply and demand can make sense when done right. Feels like another cig 1 step forward 3 steps back dance.
@@JesseHiraya If memory serves right, RMC was drastically adjusted end of 2023 (patch 3.22.x) to be in line with the introduction of the Salvage Rights (legal), Salvage Job/Clean Up (illegal) missions and their payouts. It has been nerfed (slightly adjusted) a few times since, but not changed at all in 3.24 (which is 3.23.2 really - wink wink). Bottom line, stay away from RMC and CM (Construction Materials) if you want to trade profitably. On the other hand, scrape, munch or pirate it to your heart's content for massive profits ;) ----- EDIT: The majority of serious traders, usually use tools to help them estimate the profitability of a route trade in SC. I use UEX (free), which you pick the commodity you want to trade, from the location you want to buy it from, and similarly the destination of the sale, and then you can see the % of profit to make, expenses, risk involved etc etc Just google UEX or head to uexcorp dot space/ and have a look. Many other similar services also available for free.
The game is gonna be more of what it’s suppose to be and it’s great. Just be more cautious now or hire security. My org for example are merge for hire. We offer all services from security, cargo protection (any type) & citizen removal with or without crimes stat.
Can't wait for Cargo to come to Live. It's going to be a sht show. Campers/ giriefers/ Criminals and pirates. It's gonna be like jump town. Ever trading route.
@jpsaayman9220 I reckon the novelty will wear off very fast. This is the sort of game loop I'm wanting, but chances are it will be wrecked by Pound Shop Pirates and design choices by CIG that don't convince me they are that good at content design, so use a set of players as content for another set.
It looks like it is not calculating per scu price, but rather the price per 4 scu box is 50k…. Which per scu would be something like 12.5k-ish. With 27k buy price you lose more than 50% on the trade per scu.
lol such bad game mechanic, why are outposts selling it if there should be no demand because it's worthless because you can only sell it again for a 50% loss. It's like Walmart having a section selling cat turds. Makes no sense. It's just like a trap to catch out people who were trading it last patch, and making them quit the game. Stupid CIG, sooner they go out of business the better and less damage they do to the gaming industry, we're already looking at a second gaming crash and they are doing their part to make it worse.
@@obaniehiayou don't even need to do that. You just hide nearby and as soon as the cargo starts coming up you run in and lower the elevator. It all goes into your inventory. Not theirs. Then come back later and collect.
@@danielwiese7610it's not just RMC it's all outpost. If you do a cargo Mission people can do the same thing and just lower your platform and now you lose your cargo
Its cool, this new system, but ridiculous at the same time. Unless they MASSIVELY increase profits on cargo, this is now totally pointless for the time spent, while the insane increase in probability of being jumped while loading at the remote locations, plus people can just literally steal your cargo with a tractor Beam if you are inside an Armistice Zone and you can do nothing about it... ...this just makes Bounty Hunting & Bunkers even more so the only viable money makers, coupled with the ludicrous increases in ship cost prices....I'm not happy.
Yes, the pricing per scu is off and needs corrected. But people need to remember, larger ships are supposed to be multi-crew ships. Hauling 696 SCU in your C2 from a small outpost solo is not going to be a thing. You'll need escorts. You'll need mulitple crew to help unload and load. So yeah, you might get 2 mil per run but then you have to split the profits 5-8 ways. Small outposts are for small ships. You want safe, guaranteed profits as a solo player? Pick an armistice zone and enjoy your smaller profit margin.
RMC doesn't appear on the terminals in TDD at Orison after unloading and transferring to warehouse. Can see them in the inventory window from the kiosks, but does not appear in the commodities sale on the terminals in TDD. At least they're still there in inventory, hopefully it works eventually.
So now even in armistice zones you have to stop unloading if there is even one extra player in the area, anyone can walk into your ship when your doors are open, if they get in then you are their hostage + people can steel your cargo at the loading area with thier tractor beam? We need fast remote doors closed and/or lock feature
Looking at the screenshots, the cost to buy at Rappel was 27,000 aUEC per SCU but the sell price was only 12,718 aUEC per SCU, so a loss of 14,282 per SCU (despite the extra hassle of manual loading and unloading and risk of being shot at on the ground). The prices when selling were not per SCU, as the GUI showed, but per 'load', so 50,870 aUEC for the single 4-SCU crate (4 x 12,718) and 1,221,000 aUEC for the six 16-SCU crates (i.e. 96 x 12,718).
Other Devs: "Lets make Games so people can have fun and escape reality!" CIG: "Oh, they like that gameloop..? Well, lets see how we can destory it, so they start earning less money - spend more time - (and waste more money on our ships) while we raise the prices..hahaha!"
just wait until they add taxes and mandatory tax reports that you have to manually fill out. Forgot to delcare one 1 SCU box? Too bad, 2 weeks of vacation at Klescher.
@@BizzMRK And during your stay in Klescher, the in-game npc wife cheats on you and divorces you, so you lose everything when you get out.. you can no longer pay the insurance for your starter ship from the game pack, so you are stranded on the home planet . From then on, as a homeless person, you have to feed yourself with the garbage and donations there. Star Citizen...the most realistic game EVER!
@@BizzMRK Two weeks in Klescher for missed taxes on an SCU that was most likely later stolen by pirates. While those pirates that robbed that SCU from you only received 1 day in Klescher.
Hopefully these are just some mistakes in the early implementation and they get fixed but not holding my breath with CIG. Honestly, this whole cargo change looks like a terrible idea. A huge time suck. Truly a pirates paradise and killing the cargo gameplay. The choice with the respawn on medical vehicles was nice for solo and our org but flipside it killed med runner style gameplay. So then was it really a good choice if it took out a whole entire gameloop? CIG doesn’t seem to be making the best decisions here lately. It’s still possible for change as always, but it doesn’t look like the change that’s been happening is for the better.
Apart from the wrong pricing, I doubt it’s profitable if I’m solo and expecting to be robbed by pirates I would mean I need to hire escorts and loaders which means my own earnings will be way lesser Of course I can do it with friends or org but still ….
it all depends on the profit margin. according to foxy's video current buy is 27k/scu sell is 50.8. That's a 47% return!! fat margins means it's actually worth to do stuff in groups. from what I remember in 3.23 it's ~ a 30% margin. cig isn't done with commodity rebalance yet so the figures in foxy's video may not be final, although nothing really is final in sc.
@@mndeg I highly doubt they will keep it at that margine because CIG has a history of nerfing margines into the ground. Aside from the video clearly showing a 50% loss rather than a 50% return (appariently CIG can't even do very basic math anymore), the second you introduce additional people the margine is cut into nothing and if you have to do 10 runs to recoup a single potential loss due to piracy thats not worth the risk. Keep in mind that pirates can operate in much larger groups and still make a decent cut since they share the entire profit of that cargo rather than just the thin profit margines ontop.
Basically this update is to force solo players to join orgs if you are flying big ships plain and simple or hire security. Either way you dont make as much as fast working alone or with friends anymore and making the grind even higher regardless of either play type and pirates and greifers are celebrating as always because this benefits them the most.
@@user-fu4iq4vv8x Yes, you are right..but Trading is not a Dungeon..please show me any other MMO where you need a group to buy stuff and sell stuff.. EDIT: And im not talking about Player to player sells..because that's not what we are currently doing in Star Citizen.
Pirates should be getting banned imo. They destroy the gameplay of honest ppl, they do in every game, but this one. If you actually get like 2 week ban for playing from committing a crime, then almost nobody would do it. 1-2 days bans that are now that you can actually make 1-2 hours to get out of prison, or run from it is NOT enough of a deterrent and it needs to be.
If the prices stay that way we need no worry abaut Pirate´s no body trade for 50% net loss ^^ this equals a sudden death for outposts like Rappel or Pickers
Actually, I really like this (independently from the price bug). Because I really hate all those C2 pilots, simply hopping with hundreds of SCUs from a garbage dump, loaded within a millisecond, while I am spending hours on optimizing salvaging or mining processes with less profit. This simply balances the game.
@@TheShadowrunner81 Phew, when you think about progression, you might think about the fact that there are reputation missions. So the money is just a resource to buy the right tools (ships, FPS gear) so you can complete the higher level missions. Oh, and wait... didn't CIG also say it was a sandbox? In this case there is no endgoal... Everything becomes just a timewaste, so you buy more pledge ships, or at least upgrade the ones you have...the bank always wins..dont act like YOU don´t know that. ;)
Its ship sales scam. RMC is hull scrapping scrap. And the single most profit in game over gold mining, high end bounties, High end FPS bounties with high risk. And scrap is the single most profit in game. Seriously, how much iteration of power washing is needed or repeat ship haul from the same location rinse repeat is needed. Get some balance ffs CIG.
@@stas-peterschmitz3200 you obviously haven't done much combat, they are not that squishy. You can tell when they are about to pop and just don't keep pounding them with all the guns, most ships can take a few seconds of shooting after they are in soft death before they explode
@@PursauntYapper Let me explain again..YES, if you are alone or with a group on Discord, softkills are NO PROBLEM..but on an EVENT with OTHER PLAYERS, where everybody is doing their OWN thing, even fly into eachother, because they are TOO FOCUSED on the red marker, it does make more sense why we are supposed to use distortions in the blockade runner event...did you get the point now, Rambo?
@@stas-peterschmitz3200 idk never had an issue soft deathing ships without comms. If the randos don't know enough to not hold left click they are not going to equip distortions either. Hitting someone else happens but it's also pretty rare.
I kindo like it, cuz trade right now and in 3.22 is waaaay to ez and OP to become multimillionaire as 1 person. Such big trade operations in C2 and the like should have always been a group effort. If you wanna solo, that’s fine in single seater ships.
Looks like 1) it's pirate paradise 2) trading will be dead because assuming you are going to profit for it if you have to do in 4 ore more ppl because of pirates it won't be profitable much to divide in 4 or more players Sidenote: He lost one container which was fighting with the ship and the disappeared. They want to physicalize when the physics is still a fucking mess and i really hope they fix ship exploding randomly because otherwise it's gonna be a shit show more than already is
This update is just slowing down the gameplay to slow down the data processing the server has to do. It can be done better but CIG chose to slow things and make it look good.
Can you stack RMC per outpost? If so, you could have a small ship and fly around the outposts until you stock up like 700 SCU of RMC and then fly in with a C2 once and collect it.
@@cpt_foxyloxy Yes sure it is far easier in 3.24 than before to actually jump people and rob them of their loot, but for pirates it is also far more tedious and dangerous as well. And my main point is, if the average trader only flies 100 SCU, many people may not consider it worth it for 100 SCU and thus skip the process. Thus suddenly hauling out 700 SCU is unexpected, especially if you just were there seconds ago to gather and didnt get shot at.
CIG decision-making and implementation now appears to be equally incompetent, or is it? How can it be that such a state of play could arise in short measure, with one mistake after another compounding things into a really terrible experience, killing all hope for leisure time well-spent? They are not just sucking time from your day, they are vacuuming up any remaining optimism. So I can only conclude that this is deliberate. Because clearly, there are no credible signs that CIG are listening and taking any serious heed of the morass of valid criticism. Thus, this looks to me like an exit strategy. Kill whatever there was of a game, kill the player base, take the money and run. There may still be some months to go before this happens, and even if it's not deliberate, that's exactly where this dream is headed.
@@techspiritus sure feels like some kind of an exit strategy. I wonder if running everybody off besides the most dedicated white knights and taking a massive loss on this are some of the conditions needed to not default on their financial obligations and take a big hit. Somethings got to be going on for this level of bad decisions to keep happening.
It's look like selling price is bugged and calculates based on 4 SCU box. First you selled 1x 4 SCU box for price 50,87k which is 1 SCU sell price. Then you got 1,22 mil which is exactly 6x4x4 SCU box for a wrong price 50,87 k/box. I think that this could be kiosk bug, which is calculating wrong prices when you switching box sizes. First time you clicked "MAX" and that could make all calculation wrong...
if they managed to screw up that big that migh be a massive potential exploit if people could for example just sell one 32 scu container and then keep selling 1scu boxes with the terminal thinking they are 32 scu containers instead. If that actually made it to live that would be a guaranteed wipe again.
so pickers let me purchase over 800k in 32 SCU crates and I cannot get them on the lift. What the fuck am I suposed to do with 2 32 SCU crates I cannot touch underground for all eternity?
Yeah no, not even trying to attempt doing any commodity trading in 3.24 because thats a 100% guaranteed loss of investment at this point. Outside armisty zones there will be campers everywhere and within them they just wait to grab the cargo off the elevator instead or do flybys with ship tractor beams. The fact that they even let you buy boxes that are too big for the local cargo elevator is just hilarious and going to be a very costly mistake for a lot of people initially.
Don't forget that NPC pirates can still attack you while in armistice zones, so even if no other players are around they could still spawn and destroy your ship while you are loading.
When you call up the elevator and start tractoring a box to your ship, is there anything stopping other players from just tractoring your other boxes to their own ship ? Imagine you pick one box and 3 other players just immediately pi k the other ones up 😂
Have seen content creators saying that if you do the new cargo missions where the freight belongs to a company and you're simply hauling it for them, the cargo crates are tagged in a way that makes them worthless if anyone (including you) try to sell them.
CIG is certainly good at adding features to their.....well our game, and it doesn't work! So, why spend the resources on a game that doesn't work and then try to add more things, that don't work? What you have in the end.......is....
RMC hauling is gonna die ... imagine having to hand load a full C2 ? Yeah no ... pirates, other players waiting etc ... won't happen. I see RMC returning to salvagers next patch.
Well, since a game a has more PvE content then PvP content..it SHOULD be hard to have PvP, because thats not the mainfocus of the game. If i want to have PvP, i play a PvP game..or the Arena Mode the game offers, because thats why its in the game.
@@stas-peterschmitz3200 Star Citizen is a mainly pvp game, the reason that there are more pve and a bit more pve players today is just because the game is not finished yet and the main pvp loop is not here. You can do pirating it's interesting but limited RN. With housing, server meshing and persistance + the tools for orgs, you will understand that the PVE in this game is only here to make PVP better. As a pve player you will be able to avoid pvp situation and it's ok but the main interest of this game as an MMO is the PVP. Half of the ships are made for combat or are interesting in logistic for pvp, people don't care about playing an MMO to play alone to fight IA, if the game is mainly pve focused it will die in one to five years 100%.
Could you test to soft death a hostile small ship with xeno or 9tails paint than grab them with with the big tractor beam into a C2 or 890j repair them on a platform and then put themn bak to your big ship and ladn in your own hanger and put them into the freight elevator. Is the ship than seen in the Asop Terminal?
Ahhh foxy foxy foxy.... CIG is not wrong, its just the confusing interface that now displays price per container and not SCU (get your calculators out time for traders). So your 4SCU RMC container at 50K sale, or your 16SCU containers at 1.2m credits sale, are about right for TDD buying in prices. Minus a small demand (surplus stock) price reduction, which is driven by demand and capacity of stock, lowering the price with each separate sale.
For example, if you were to sell each 16SCU box of RMC individually, each sale will net you less than the one before, as TDD prices are adjusted pending on stock, which drives demand and thus prices.
And if you think that's too complicated, you should have seen the confusion we had for days a few weeks back while testing this feature in evo and not much was working. Also, remember 32SCU containers are a future proof feature, so expect bugs bugs and... more bugs.
Wait I'm confused. So are you saying RMC being overstocked at the TDD is why Foxy lost 50% on the trade?
Or wait... buying the RMC cost 27k per unit is because the supply was low?
Somehow, Foxy lost money on this trade! I'm so confused!
@@JesseHiraya Perhaps it wasn't as clearly explained why what Foxy did would never work.
TLDR: all outposts and space stations sell RMC at higher price than any spaceport trade centre (TDD/BCD etc) will buy.
When the prices in the past used to be per SCU unit, it was easier to understand the price difference, but with new UI prices being per container, people could easily be fooled into thinking they hit a bargain, when in reality they are making a huge loss (Foxy had an ~50% hit/loss on that trade).
The reason for all of this was because when salvage was introduced back in 3.18 (after cargo refactoring), people were making millions of credits due to the spaceport RMC ridiculously high buy-in prices. So, around the 3.22 patch (and keeping in mind the trade was fully decoupled from local servers already), all outposts, space stations and spaceports (eg A18 TDD) RMC prices, were adjusted accordingly to reflect a supply of RMC under quota, with higher buy-in price from NPC's, than sell price to the trade centres.
Making your own RMC is pure profit, but trading RMC from NPC's is a huge loss. And to be honest, after making 1000's of trips for UEX, it was noticed that it was not a gradual change (ie supply/demand), but a forced choice to rebase/refactor RMC prices by CIG, differentiating RMC from all other commodities.
Hope that helps clear it up.
@@snowmind so this was a specific change for 3.24 to no longer allow buying and selling RMC to be profitable. Got it
@@snowmind so cig is self sabotaging the economy then. Sounds like par for the course with terrible upper management in place. One more decision on how to keep the players from earning more than a pittance at a time. You can grind for 100-1000 hours to get your next ship or just log into the pledge store and save your time while also keeping cig’s lights on. Rebalancing shouldn’t mean we earn pennies on the dollar in profit. Supply and demand can make sense when done right. Feels like another cig 1 step forward 3 steps back dance.
@@JesseHiraya If memory serves right, RMC was drastically adjusted end of 2023 (patch 3.22.x) to be in line with the introduction of the Salvage Rights (legal), Salvage Job/Clean Up (illegal) missions and their payouts. It has been nerfed (slightly adjusted) a few times since, but not changed at all in 3.24 (which is 3.23.2 really - wink wink).
Bottom line, stay away from RMC and CM (Construction Materials) if you want to trade profitably. On the other hand, scrape, munch or pirate it to your heart's content for massive profits ;)
-----
EDIT: The majority of serious traders, usually use tools to help them estimate the profitability of a route trade in SC. I use UEX (free), which you pick the commodity you want to trade, from the location you want to buy it from, and similarly the destination of the sale, and then you can see the % of profit to make, expenses, risk involved etc etc Just google UEX or head to uexcorp dot space/ and have a look. Many other similar services also available for free.
This game is gonna be so stressful with this new mechanic if ur playing solo 😢
Just haul less valuable cargo in a more secure area
Hence, don’t play solo in big ships. Was never meant to be like that.
So.. u lost 2.7m cause of a broken terminal. This game is biggest lolcow in gamming history! 😂
The game is gonna be more of what it’s suppose to be and it’s great. Just be more cautious now or hire security. My org for example are merge for hire. We offer all services from security, cargo protection (any type) & citizen removal with or without crimes stat.
Another gaming loop wrecked. Nice one CiG
20 minutes to buy and load 100 SCU.... oh lawd
Can't wait for Cargo to come to Live. It's going to be a sht show. Campers/ giriefers/ Criminals and pirates. It's gonna be like jump town. Ever trading route.
Chat is going to be salty for a very long time
@jpsaayman9220 I reckon the novelty will wear off very fast. This is the sort of game loop I'm wanting, but chances are it will be wrecked by Pound Shop Pirates and design choices by CIG that don't convince me they are that good at content design, so use a set of players as content for another set.
It looks like it is not calculating per scu price, but rather the price per 4 scu box is 50k…. Which per scu would be something like 12.5k-ish. With 27k buy price you lose more than 50% on the trade per scu.
Came here to say this
So no more RMC runs kids. RMC is only for Vulture owners now.
You're landing a 747 FedEx freight hauler onto a dirt road next to a rusted-out gas station made for motorcycles & 1970's VW campers.
You buy RMC for 27k and you can sell it for 12k, so you make a little over 50% loss. And for the record ... it's intended.
Yes, it is certainly intended to kill the player base, as it already has by roughly 70-80% according to recent live player stats.
lol such bad game mechanic, why are outposts selling it if there should be no demand because it's worthless because you can only sell it again for a 50% loss. It's like Walmart having a section selling cat turds. Makes no sense. It's just like a trap to catch out people who were trading it last patch, and making them quit the game.
Stupid CIG, sooner they go out of business the better and less damage they do to the gaming industry, we're already looking at a second gaming crash and they are doing their part to make it worse.
I would be so paranoid about snipers while standing around those terminals waiting for my cargo to get called up.
already talks in my group to camp these places with a hauler on standby not too far away. also once server meshing drops traders will not be safe
@@obaniehiayou don't even need to do that. You just hide nearby and as soon as the cargo starts coming up you run in and lower the elevator. It all goes into your inventory. Not theirs.
Then come back later and collect.
Then people just won’t try to buy RMC anymore.
@@danielwiese7610it's not just RMC it's all outpost. If you do a cargo Mission people can do the same thing and just lower your platform and now you lose your cargo
@@danielwiese7610 it wont be just RMC any trade commodity that isn't loaded in a safezone will be camped.
hmmm dogfighting>master modes med runner>spawn beds cargo>this mess. Any bets what game mode they wanna mess up next?
D'ye know, that doesn't actually look very much fun at all but rather a timesinnk.
Its cool, this new system, but ridiculous at the same time.
Unless they MASSIVELY increase profits on cargo, this is now totally pointless for the time spent, while the insane increase in probability of being jumped while loading at the remote locations, plus people can just literally steal your cargo with a tractor Beam if you are inside an Armistice Zone and you can do nothing about it...
...this just makes Bounty Hunting & Bunkers even more so the only viable money makers, coupled with the ludicrous increases in ship cost prices....I'm not happy.
Yes, the pricing per scu is off and needs corrected. But people need to remember, larger ships are supposed to be multi-crew ships. Hauling 696 SCU in your C2 from a small outpost solo is not going to be a thing. You'll need escorts. You'll need mulitple crew to help unload and load. So yeah, you might get 2 mil per run but then you have to split the profits 5-8 ways. Small outposts are for small ships. You want safe, guaranteed profits as a solo player? Pick an armistice zone and enjoy your smaller profit margin.
RMC trading is too risky now. o7
RMC doesn't appear on the terminals in TDD at Orison after unloading and transferring to warehouse. Can see them in the inventory window from the kiosks, but does not appear in the commodities sale on the terminals in TDD. At least they're still there in inventory, hopefully it works eventually.
So now even in armistice zones you have to stop unloading if there is even one extra player in the area, anyone can walk into your ship when your doors are open, if they get in then you are their hostage + people can steel your cargo at the loading area with thier tractor beam? We need fast remote doors closed and/or lock feature
Looking at the screenshots, the cost to buy at Rappel was 27,000 aUEC per SCU but the sell price was only 12,718 aUEC per SCU, so a loss of 14,282 per SCU (despite the extra hassle of manual loading and unloading and risk of being shot at on the ground). The prices when selling were not per SCU, as the GUI showed, but per 'load', so 50,870 aUEC for the single 4-SCU crate (4 x 12,718) and 1,221,000 aUEC for the six 16-SCU crates (i.e. 96 x 12,718).
Other Devs: "Lets make Games so people can have fun and escape reality!"
CIG: "Oh, they like that gameloop..? Well, lets see how we can destory it, so they start earning less money - spend more time - (and waste more money on our ships) while we raise the prices..hahaha!"
just wait until they add taxes and mandatory tax reports that you have to manually fill out. Forgot to delcare one 1 SCU box? Too bad, 2 weeks of vacation at Klescher.
@@BizzMRK And during your stay in Klescher, the in-game npc wife cheats on you and divorces you, so you lose everything when you get out.. you can no longer pay the insurance for your starter ship from the game pack, so you are stranded on the home planet . From then on, as a homeless person, you have to feed yourself with the garbage and donations there. Star Citizen...the most realistic game EVER!
@@BizzMRK Two weeks in Klescher for missed taxes on an SCU that was most likely later stolen by pirates. While those pirates that robbed that SCU from you only received 1 day in Klescher.
Hopefully these are just some mistakes in the early implementation and they get fixed but not holding my breath with CIG. Honestly, this whole cargo change looks like a terrible idea. A huge time suck. Truly a pirates paradise and killing the cargo gameplay. The choice with the respawn on medical vehicles was nice for solo and our org but flipside it killed med runner style gameplay. So then was it really a good choice if it took out a whole entire gameloop? CIG doesn’t seem to be making the best decisions here lately. It’s still possible for change as always, but it doesn’t look like the change that’s been happening is for the better.
You are right but my opinion of the medic loop was that it was only fun for the medic.
Apart from the wrong pricing,
I doubt it’s profitable if I’m solo and expecting to be robbed by pirates
I would mean I need to hire escorts and loaders which means my own earnings will be way lesser
Of course I can do it with friends or org but still ….
it all depends on the profit margin. according to foxy's video current buy is 27k/scu sell is 50.8. That's a 47% return!! fat margins means it's actually worth to do stuff in groups. from what I remember in 3.23 it's ~ a 30% margin. cig isn't done with commodity rebalance yet so the figures in foxy's video may not be final, although nothing really is final in sc.
@@mndeg He lost money in the video....he paid ~27k/SCU and sold it for ~12k/SCU. He sold 4 SCU for ~50k, that 4 SCU cost him ~108k to buy...
@@mndeg I highly doubt they will keep it at that margine because CIG has a history of nerfing margines into the ground. Aside from the video clearly showing a 50% loss rather than a 50% return (appariently CIG can't even do very basic math anymore), the second you introduce additional people the margine is cut into nothing and if you have to do 10 runs to recoup a single potential loss due to piracy thats not worth the risk. Keep in mind that pirates can operate in much larger groups and still make a decent cut since they share the entire profit of that cargo rather than just the thin profit margines ontop.
good luck with that , this is pirate pradies.
well at least you can do it with faster ships now since 100 scu limit
Man.. it just seems like this patch will never come out. Seems like such a mess
look like CIG is good at maths and good at sizing rappel elevator with 16scu boxes.
look like u'll have to buy 1scu boxes to not lose money
Basically this update is to force solo players to join orgs if you are flying big ships plain and simple or hire security. Either way you dont make as much as fast working alone or with friends anymore and making the grind even higher regardless of either play type and pirates and greifers are celebrating as always because this benefits them the most.
No point in buying or selling anymore. This new mechanic creates a pirate's paradise.
Pirate paradise? When no one buys or sells cargo anymore.
We just need to remember this is a multiplayer game and we need to do some stuff in a group or mates, like a dungeon in a MMO. 😊
@@user-fu4iq4vv8x Yes, you are right..but Trading is not a Dungeon..please show me any other MMO where you need a group to buy stuff and sell stuff.. EDIT: And im not talking about Player to player sells..because that's not what we are currently doing in Star Citizen.
Pirates should be getting banned imo.
They destroy the gameplay of honest ppl, they do in every game, but this one.
If you actually get like 2 week ban for playing from committing a crime, then almost nobody would do it.
1-2 days bans that are now that you can actually make 1-2 hours to get out of prison, or run from it is NOT enough of a deterrent and it needs to be.
@@robinekhoodekful you want to ban pirates for playing the game your a joke if it wasn’t for piracy sc would not be the game it is go play star field
If the prices stay that way we need no worry abaut Pirate´s no body trade for 50% net loss ^^ this equals a sudden death for outposts like Rappel or Pickers
indeed
It's totally realistic, the bank always wins. Like real life
wtf is this mess 3.24 is making my brain hurt
Chris took a cut from your profit 😢
like always
why would anyone wanna sit there and load with pirates scanning all these locations all day? seems like they dont want us to actually do anything
Actually, I really like this (independently from the price bug). Because I really hate all those C2 pilots, simply hopping with hundreds of SCUs from a garbage dump, loaded within a millisecond, while I am spending hours on optimizing salvaging or mining processes with less profit. This simply balances the game.
Why are you even bothering? It's not a competition anyway. Strange way of thinking if I'm being completely honest.
@@stas-peterschmitz3200 because TIME IS FUCKING MONEY.
@@TheShadowrunner81 Its a game..not real life. If you think like this, you might have other problems then this game.
@@stas-peterschmitz3200 its a MMO and when money is the means of progress its the same thinking as real life. dont act like you don´t know that
@@TheShadowrunner81 Phew, when you think about progression, you might think about the fact that there are reputation missions. So the money is just a resource to buy the right tools (ships, FPS gear) so you can complete the higher level missions. Oh, and wait... didn't CIG also say it was a sandbox? In this case there is no endgoal...
Everything becomes just a timewaste, so you buy more pledge ships, or at least upgrade the ones you have...the bank always wins..dont act like YOU don´t know that. ;)
thx the video
Its ship sales scam. RMC is hull scrapping scrap. And the single most profit in game over gold mining, high end bounties, High end FPS bounties with high risk. And scrap is the single most profit in game. Seriously, how much iteration of power washing is needed or repeat ship haul from the same location rinse repeat is needed.
Get some balance ffs CIG.
I understand Gold has been rebalanced with a much higher buy supply. This will help take the pressure off RMC.
foxy can you test distortions considering that we are supposed to use distortions in the blockade runner event
Why are you meant to use distortions? You just have to soft death
@@PursauntYapper Because the next hit destroys the ship..try to get a softkill at such an event...where other players even fly into your ship..gl.
@@stas-peterschmitz3200 you obviously haven't done much combat, they are not that squishy.
You can tell when they are about to pop and just don't keep pounding them with all the guns, most ships can take a few seconds of shooting after they are in soft death before they explode
@@PursauntYapper Let me explain again..YES, if you are alone or with a group on Discord, softkills are NO PROBLEM..but on an EVENT with OTHER PLAYERS, where everybody is doing their OWN thing, even fly into eachother, because they are TOO FOCUSED on the red marker, it does make more sense why we are supposed to use distortions in the blockade runner event...did you get the point now, Rambo?
@@stas-peterschmitz3200 idk never had an issue soft deathing ships without comms.
If the randos don't know enough to not hold left click they are not going to equip distortions either.
Hitting someone else happens but it's also pretty rare.
Outposts cannot supply 32scu containers, biggest is 16scu containers
Why would 32 even be a choice then?
@@MagnaRads Feature. :-P
Need to probably escalate this to them because that is a problem
Your video inspired me to do three RMC runs in my C2 tonight with 3.23.1a. Time to make the money while you can.
File this as an IC! lol
The consolle at the Trade centre seems to imply you are only selling 6 SCU, not 6 16SCU box.
that could be the reason
Forget this I am not running RMC anymore.
So CIG killed trading as a game loop in 3.24. Well done?
I kindo like it, cuz trade right now and in 3.22 is waaaay to ez and OP to become multimillionaire as 1 person.
Such big trade operations in C2 and the like should have always been a group effort.
If you wanna solo, that’s fine in single seater ships.
Hi, I think C.I.G decrease volontary the price rmc for the ptu. May be, they don't want all players try to make a loops in ptu for money🙂
possible
RMC should not be a commodity that is included in a trading loop anyway, that and CM belongs to the salvagers
Its going to take 3 hours to take out rmc from a reclaimer
I'm glad, finally the RMC price is decrease, people have now to work for the money 😂
Looks like 1) it's pirate paradise 2) trading will be dead because assuming you are going to profit for it if you have to do in 4 ore more ppl because of pirates it won't be profitable much to divide in 4 or more players
Sidenote: He lost one container which was fighting with the ship and the disappeared. They want to physicalize when the physics is still a fucking mess and i really hope they fix ship exploding randomly because otherwise it's gonna be a shit show more than already is
It's already a pirate hotspot
log it to issue council, that is what PTU is for
This update is just slowing down the gameplay to slow down the data processing the server has to do. It can be done better but CIG chose to slow things and make it look good.
Can you stack RMC per outpost?
If so, you could have a small ship and fly around the outposts until you stock up like 700 SCU of RMC and then fly in with a C2 once and collect it.
you can, but consider the danger from pirates, that could be extremely risky to put all that RMC in one ship
@@cpt_foxyloxy Yes sure it is far easier in 3.24 than before to actually jump people and rob them of their loot, but for pirates it is also far more tedious and dangerous as well.
And my main point is, if the average trader only flies 100 SCU, many people may not consider it worth it for 100 SCU and thus skip the process. Thus suddenly hauling out 700 SCU is unexpected, especially if you just were there seconds ago to gather and didnt get shot at.
CIG decision-making and implementation now appears to be equally incompetent, or is it? How can it be that such a state of play could arise in short measure, with one mistake after another compounding things into a really terrible experience, killing all hope for leisure time well-spent? They are not just sucking time from your day, they are vacuuming up any remaining optimism.
So I can only conclude that this is deliberate. Because clearly, there are no credible signs that CIG are listening and taking any serious heed of the morass of valid criticism.
Thus, this looks to me like an exit strategy. Kill whatever there was of a game, kill the player base, take the money and run. There may still be some months to go before this happens, and even if it's not deliberate, that's exactly where this dream is headed.
@@techspiritus sure feels like some kind of an exit strategy. I wonder if running everybody off besides the most dedicated white knights and taking a massive loss on this are some of the conditions needed to not default on their financial obligations and take a big hit. Somethings got to be going on for this level of bad decisions to keep happening.
It's look like selling price is bugged and calculates based on 4 SCU box. First you selled 1x 4 SCU box for price 50,87k which is 1 SCU sell price. Then you got 1,22 mil which is exactly 6x4x4 SCU box for a wrong price 50,87 k/box.
I think that this could be kiosk bug, which is calculating wrong prices when you switching box sizes. First time you clicked "MAX" and that could make all calculation wrong...
if they managed to screw up that big that migh be a massive potential exploit if people could for example just sell one 32 scu container and then keep selling 1scu boxes with the terminal thinking they are 32 scu containers instead. If that actually made it to live that would be a guaranteed wipe again.
so pickers let me purchase over 800k in 32 SCU crates and I cannot get them on the lift.
What the fuck am I suposed to do with 2 32 SCU crates I cannot touch underground for all eternity?
At this point I genuinely can't tell if CIG are intentionally trolling their stans to see how much they'll take, or if they're genuinely this bad.
Third !
o7
Nooo! Go back to the outposts! I need to know now!
Yeah no, not even trying to attempt doing any commodity trading in 3.24 because thats a 100% guaranteed loss of investment at this point. Outside armisty zones there will be campers everywhere and within them they just wait to grab the cargo off the elevator instead or do flybys with ship tractor beams. The fact that they even let you buy boxes that are too big for the local cargo elevator is just hilarious and going to be a very costly mistake for a lot of people initially.
Don't forget that NPC pirates can still attack you while in armistice zones, so even if no other players are around they could still spawn and destroy your ship while you are loading.
Looking more like a waste of time than any form of game
Did you lose your money at rappel?
Yes I did
First 🎉
😆you are fast. o7! Thx
u lost so much moneys
RMC is 12.5K per SCu for SALE.... Thats your math issue... And your buying it for 27K Per SCu...
Looks like it is no longer profitable....
When you call up the elevator and start tractoring a box to your ship, is there anything stopping other players from just tractoring your other boxes to their own ship ?
Imagine you pick one box and 3 other players just immediately pi k the other ones up 😂
Have seen content creators saying that if you do the new cargo missions where the freight belongs to a company and you're simply hauling it for them, the cargo crates are tagged in a way that makes them worthless if anyone (including you) try to sell them.
Second xD
o7
I like your accent. Where is it from?
what about dunboro and maker's point?
About to check those places out
CIG is certainly good at adding features to their.....well our game, and it doesn't work! So, why spend the resources on a game that doesn't work and then try to add more things, that don't work? What you have in the end.......is....
Cig slowly showing his true face. 😂
If you had to move 100 boxes you would get ton of cash
RMC hauling is gonna die ... imagine having to hand load a full C2 ? Yeah no ... pirates, other players waiting etc ... won't happen.
I see RMC returning to salvagers next patch.
i hope they will fix it because it will be so hard to have pvp...
Well, since a game a has more PvE content then PvP content..it SHOULD be hard to have PvP, because thats not the mainfocus of the game.
If i want to have PvP, i play a PvP game..or the Arena Mode the game offers, because thats why its in the game.
@@stas-peterschmitz3200 Star Citizen is a mainly pvp game, the reason that there are more pve and a bit more pve players today is just because the game is not finished yet and the main pvp loop is not here. You can do pirating it's interesting but limited RN. With housing, server meshing and persistance + the tools for orgs, you will understand that the PVE in this game is only here to make PVP better. As a pve player you will be able to avoid pvp situation and it's ok but the main interest of this game as an MMO is the PVP. Half of the ships are made for combat or are interesting in logistic for pvp, people don't care about playing an MMO to play alone to fight IA, if the game is mainly pve focused it will die in one to five years 100%.
Not really, CR said the game will have room for the pirate role play.@@stas-peterschmitz3200
So I’m deff going to bring the A2 since the purchase amount is limited. If pirates come… nobody makes it out alive muhahah.
lol classic CIG math mess. The usual incompetence.
Everyone got so fat off of selling RMC. Now it's nerfed to encourage other game loops and everyone loses their minds. Cracks me up. Go play the game.
TL;DR
27K buy, 14.5K sell, so loss
max 100SCU so forget bringing your C2
RMC bankrolling your character is dead.. good riddance
Could you test to soft death a hostile small ship with xeno or 9tails paint than grab them with with the big tractor beam into a C2 or 890j repair them on a platform and then put themn bak to your big ship and ladn in your own hanger and put them into the freight elevator. Is the ship than seen in the Asop Terminal?
I can try something like that.
@@cpt_foxyloxy That would be great. Thanks in advance
Oh. Its more easy to do pirate now. Hahaha
Shit realy not "easy" anymore😢😅😂😂
Too much of a time sink.. terrible loop
This is upsurd
This patch will be remembered as the worst patch in SC history. Bringing tons of bugs and feature noneone, literally noone asked for.
you buy RMC at 27k and you sell at just under 13K. RMC trading is dead as it should be
Looking into this. Thank you @cpt_foxyloxy