Lancer RPG Core Rulebook NPCs Mirage to Scourer || Win With Dice Podcast 179
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- Опубликовано: 23 июл 2024
- This week, we return to the Lancer RPG core rulebook NPCs, going from the digital hallucinations of the Mirage to the mech melting laser of the Scourer.
Lancer RPG: massifpress.com/shop
0:00 Intro
1:06 Win With Dice Weekly GM Tip Of The Week
5:44 Lancer RPG NPC Classes
6:13 Mirage
16:42 Operator
21:34 Priest
27:50 Pyro
34:10 Rainmaker
41:15 Ronin
46:40 Scourer
55:21 Outro
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Id love to see yall do another Lancer actual play. Foundry actual plays with all the modules bells and whistles are super impressive looking
Absolutely agree with the tip of the week. We win with dice, not with merch
Love these videos! I always appreciate hearing the chatter about how the NPCs can be used in different ways.
For the final chapter of my Lancer campaign, Scourers were the de facto enemy. The first mission had the players trying to hijack a doomsday device from Harrison Armory. The Scourers were, rather than targeting the players mechs were attacking the players Dropship (needed to complete said hijacking, and was immobile). Which changed the tenor of the fight do a defensive mode. lol my Goblin player delighted in overheating the Scourers.
If schedule works out, I’d be happy to GM a Lancer game! I’ve got a MSMC game all lined up! Just make sure you have eye protection and PPE. My radiance is overwhelming for some!
Solid combo I stumbled upon in a game was with a Rainmaker and a Cataphract. Rainmaker deploys Javelin rockets in a line near a player, and them the cataphract can lasso and drag that mech through the rockets. Synergy baby.
There are two enemy types my fellow group of Lancers absolutely despise and prioritize. Witches, and Operators.