@@atlas3104 glad to hear you're enjoying it so much! I'm about ~10 videos further along in terms of recording. Tearing through the remaining Thorms before doing the Moonrise Towers battle.
Regarding the dialog bugs (with Laezel here for example): These are quite common and I think will never ironed out, because there are just too many of them. Larian tried to fix a vast amount of them with the last patches, but the games strength of being so big is its biggest weakness here.
@@DiabeticNecromancer yeah, I think that's mainly because the game provides numerous ways to get a huge number of attacks with nearly free access to haste, bloodlust Elixirs, and multiple features that grant additional attacks. Then they also make accuracy quite easy to obtain and enemies have low AC. So the result is that it's easy to have a huge number of accurate but weak attacks, meaning that what you really want is to stack up lots of damage boosts
This is what happens when you have a game that does not have insane power creep like with 90% of other games. There are actually items in Act 1 that are Act 3 viable when most games have it that only endgame items are endgame viable.
Orin writes in her effigy to Balthazar the bhaalspawn "He thought himself free, but his body was taken all the same". Maybe this necromancer did something with his remains
I really got the feeling, that the writers wanted to do something else with Balthazar here and just ran out of time. The setup of this villain is one of the better ones imo and he is a pretty interesting fellow. It's sad, that Larian will never do a DLC and I think the continuation of this villain would have made for a pretty interesting story. Oh also: I think Balthazar would have made for a better NPC to help with the Necronomicon, instead of the random mumy dude from Act 3. There should have been a dialog option with him, if you read the book.
To fix the disguise self issue, on the actions wheel select a blank spot and select set spot. One of the options should be cancel disguise. Hope it helps
2:25, Yurgir isn't a good hunter, but he's a good bro. I've never taken Raphael's deal before but I decided to on my current run because I wanted to try see all I could from Lae'zel's personal quest, and not only does Karlach tell me what I should do to break the contract, Yurgir rocks up at my camp to tell me I should do the exact same thing. Plus he's a massive help if you can get him vs Raphael, fuck fighting a guy who can go invisible on demand when you're also fighting a super powerful devil.
@@voon1032 interesting, I didn't know Yurgir would show up at your camp with advice! Albeit advice other party members are already giving you I didn't find him to be a big threat in the Raphael battle though. He's a fairly easy boss here in the middle of act 2, and iirc he's not powered up at all at the end of act 3 so he's barely tougher than some of Raphael's random devils. Died in the first round along with all the other minions
@@Melth He’s also incredibly nice in the camp scene as well, almost too nice for a devil in fact (ironically nicer than valeria, a hollyphant of pure celestial energy…). I’d actually be willing to bet that if we ever saw a sequel with yurgir in it or a continuation of his character, that he’d be “converted” to a celestial (in the same way zariel “fell” to be a devil). Everything about his story kind of points to it, from how he talks to and is willing to trust you in Act 2 and camp, how now from Raphael his reputation and connections in the hell are basically gone, to how he’s willing to consider betraying Raphael in act 3 for a bunch of mortals no less, it all feels like an arc that’s been set-up for a future entry (like Arabella) In the fight with Raphael though, he can actually be a huge pain… if your trying to do barrelmancy, since his initiative is so high even with good buffs it can be hard to go before him before his actions accidentally wipe out everyone in the room. If you turn him over to your side and want to spare korilla it’s a similar issue
@courier6960 Yurgir is an Orthon, a type of fiend described as being loyal to its master and companions at arms, as well as being "joyful" while in battle. Yurgir's behavior is a plausible interpretation of how an Orthon could behave towards people in friendly terms with it. It does NOT mean he is not evil (an evil person can have a polite chat with friends and then commit unspeakable deeds the following day, e.g. SS officers in WW2 Germany), nor that he could "ascend" to a celestial. Ascension like that is extremely rare in this setting (I know it happens once in Pathfinder setting, IDK if there's anything in Forgotten Realms lore), it doesn't happen just because a fiend is polite to a mortal. Yeah, Zariel falls but fall from grace is not unusual compared to redemption from pure evil
2:30 This also raises a lot more questions about Raphael and Yurgir's contract. So if the party kills the rat Justiciar, that doesn't count. Okay, sure. But that Justiciar died of starvation, and it did count? Since Raphael didn't show up and tell him he lost because one of them escaped him and died another way. What would happen if the Justiciar could create food and water, but was also a human? Yurgir has been there for about 100 years. A human Justiciar who could conjure food and water could've survived in there that entire time and died of old age. Would THAT be a lose condition for Yurgir? I can accept the Merregons being an "extension" of Yurgir because they're his mindless minions, but natural causes is a little too far, I think.
Exactly, yeah! It doesn't make any sense any way you interpret it. And none of those terms and conditions are even in the contract/song, Raphael just makes up whatever nonsense he wants to force the plot to work
I've seen a video on it but it looks like you'll be roughly halfway to level 11 by the end of this act? Apparently it's actually possible to hit level 12 before act 3 but you would have to farm the zombies that Ghek spawns on the underdarj beach. They give 3xp each and can come back infinitely if you flee combat.
@@strunkshade I expect to be 90% of the way to level 11 by the end of act 2. As you said, the only way to hit level 12 (which would take dozens and dozens of hours of just farming zombies) would be to battle Gekh again and again. Level 11 is barely doable but it requires some exploits like killing Raphael and other things I wouldn't do because they're against my challenge run rules (or don't make sense as roleplaying).
Im confused. So you never restore spell slots by long-resting? Only with elixirs and items? Seems like a cleric would be playing without spells except cantrips most of the time. how do you get by with that?
@@Melth cool i’m eager to watch and find out how you do it because I would like to try it. i also want to use “permadeath” .. no resurrection by scrolls or withers. Maybe a resurrection spell with a spell slot would be ok because it is so costly to use a spell slot. The no healing potions rule may be even tougher than the spell limits (esp with permadeath). But I think you allow healing on short rests (?) so that’s something.
Definitely feels that way! I wonder if the writers might have changed his story partway through development. Especially since, as I understand it, some things about Ketheric were already established in early access, but then a lot of new stuff gets revealed in act 2
@@Melth Afaik, Act 2 was part of Early Access as well. They only revealed Act 3 on launch. This is also why Act 3 was so rough with performance and bugs compared to Act 1 and 2, because the latter ones were tested to death by the early access players already.
@HQbaracuda Act 2 was NOT in early access. The level cap in the last EA patch was 5 and you couldn't continue past Grymforge/mountain pass. The bugginess of Act 3 probably had many reasons; 3 is a lot bigger than 2 which gave more opportunities for bugs, and the developers probably spent relatively more time polishing 2 and ran out of time before they could finish 3 (which is a sensible decision because some people will quit playing part way through so the early parts of the game matter more). Act 1 was very polisheddespite its size because of early access
Yes, in this video I talked about my act 2 builds as of level 8: ruclips.net/video/--wrtTW5lkA/видео.html The next video also talked about some other party buffs I have going.
@@eduhardi5411 I think I talked about the price and discount formulas in general waaaay back in episode 3. The big thing is that I have expertise in Persuasion, so that's +8. Then I have +7 Charisma (partly due to the Shar buff). That makes 15 right there, which together with bribery brings down prices to the minimum
@@eduhardi5411 thank you, I'm glad you like it so much! The maximum effective discount kind of depends on the difficulty mode. Regardless of difficulty, there is a hard cap at buying/selling things for their fair price. You can't buy things for less than their true value or sell for more than it, etc. But since tactician difficulty imposes an initial price penalty, you need to achieve a higher discount % on tactician to bring prices down to fair value I believe
Wanted to suggest another tough fight as well, it is in act 3, and also requires you to be a bit of a shitcunt like the last one I mentioned. If you go into the Steel Watch Foundry Basement without having done the Iron Throne, you fight all the Banites and all the Gondians at once, plus the Steel Watchers, Hellfire Steel Watchers at that, because Honour mode. Even when you have the Gondians on your side it's a pretty tough fight I think, but when they are your enemies it makes the fight even worse because they all have misty step and melf's acid arrow amongst other things.
You don't have to be intentionally evil, you can just stumble into foundry lab or fail stealth. Toobin only tells you to be careful, but you need more than careful, something like greater invis, because prior to visit to iron throne everyone in lab is hostile to you and will roll initiative without dialogue
@@Melth you can do the foundry with hostile gondians but not blow the place up, and then do the iron throne like normal. IIRC the trigger for the iron throne blowing up is either destroying the neurocitor or killing gortash. My friends and I did this before and it worked. You can also do the gortash fight with steel watch active after that for maximum challenge.
Ugh running out of videos and finally catching up with this series is painful. I want moaaar
@@atlas3104 glad to hear you're enjoying it so much!
I'm about ~10 videos further along in terms of recording. Tearing through the remaining Thorms before doing the Moonrise Towers battle.
Regarding the dialog bugs (with Laezel here for example): These are quite common and I think will never ironed out, because there are just too many of them. Larian tried to fix a vast amount of them with the last patches, but the games strength of being so big is its biggest weakness here.
Its kinda funny how most good items are "add 2 to damage"
Strongest item in the game: Add 1d4 to attacks! Imagine back when damage riders were a thing
@@Dorumin Plus BG3 lets you get a perma bless in act 3 by commissioning the statue from Stoney and Boney. Only on whoever the statue depicts tho...
@@voon1032 there's also a 1 GP per party member all day bless available at the temple of Umberlee
@@DiabeticNecromancer yeah, I think that's mainly because the game provides numerous ways to get a huge number of attacks with nearly free access to haste, bloodlust Elixirs, and multiple features that grant additional attacks. Then they also make accuracy quite easy to obtain and enemies have low AC. So the result is that it's easy to have a huge number of accurate but weak attacks, meaning that what you really want is to stack up lots of damage boosts
This is what happens when you have a game that does not have insane power creep like with 90% of other games. There are actually items in Act 1 that are Act 3 viable when most games have it that only endgame items are endgame viable.
Orin writes in her effigy to Balthazar the bhaalspawn "He thought himself free, but his body was taken all the same". Maybe this necromancer did something with his remains
@@cannyvalley8522 yes, I think new Balthazar claims that he took old Balthazar's name and ribcage. No idea why though
Like an evil Dread Pirate Roberts
I really got the feeling, that the writers wanted to do something else with Balthazar here and just ran out of time. The setup of this villain is one of the better ones imo and he is a pretty interesting fellow. It's sad, that Larian will never do a DLC and I think the continuation of this villain would have made for a pretty interesting story.
Oh also: I think Balthazar would have made for a better NPC to help with the Necronomicon, instead of the random mumy dude from Act 3. There should have been a dialog option with him, if you read the book.
To fix the disguise self issue, on the actions wheel select a blank spot and select set spot. One of the options should be cancel disguise.
Hope it helps
I love ALL Melth videos!
Thank you, I appreciate all comments!
2:25, Yurgir isn't a good hunter, but he's a good bro. I've never taken Raphael's deal before but I decided to on my current run because I wanted to try see all I could from Lae'zel's personal quest, and not only does Karlach tell me what I should do to break the contract, Yurgir rocks up at my camp to tell me I should do the exact same thing. Plus he's a massive help if you can get him vs Raphael, fuck fighting a guy who can go invisible on demand when you're also fighting a super powerful devil.
@@voon1032 interesting, I didn't know Yurgir would show up at your camp with advice! Albeit advice other party members are already giving you
I didn't find him to be a big threat in the Raphael battle though. He's a fairly easy boss here in the middle of act 2, and iirc he's not powered up at all at the end of act 3 so he's barely tougher than some of Raphael's random devils. Died in the first round along with all the other minions
@@Melth
He’s also incredibly nice in the camp scene as well, almost too nice for a devil in fact (ironically nicer than valeria, a hollyphant of pure celestial energy…). I’d actually be willing to bet that if we ever saw a sequel with yurgir in it or a continuation of his character, that he’d be “converted” to a celestial (in the same way zariel “fell” to be a devil). Everything about his story kind of points to it, from how he talks to and is willing to trust you in Act 2 and camp, how now from Raphael his reputation and connections in the hell are basically gone, to how he’s willing to consider betraying Raphael in act 3 for a bunch of mortals no less, it all feels like an arc that’s been set-up for a future entry (like Arabella)
In the fight with Raphael though, he can actually be a huge pain… if your trying to do barrelmancy, since his initiative is so high even with good buffs it can be hard to go before him before his actions accidentally wipe out everyone in the room. If you turn him over to your side and want to spare korilla it’s a similar issue
@courier6960 Yurgir is an Orthon, a type of fiend described as being loyal to its master and companions at arms, as well as being "joyful" while in battle. Yurgir's behavior is a plausible interpretation of how an Orthon could behave towards people in friendly terms with it.
It does NOT mean he is not evil (an evil person can have a polite chat with friends and then commit unspeakable deeds the following day, e.g. SS officers in WW2 Germany), nor that he could "ascend" to a celestial. Ascension like that is extremely rare in this setting (I know it happens once in Pathfinder setting, IDK if there's anything in Forgotten Realms lore), it doesn't happen just because a fiend is polite to a mortal. Yeah, Zariel falls but fall from grace is not unusual compared to redemption from pure evil
2:30
This also raises a lot more questions about Raphael and Yurgir's contract.
So if the party kills the rat Justiciar, that doesn't count. Okay, sure.
But that Justiciar died of starvation, and it did count? Since Raphael didn't show up and tell him he lost because one of them escaped him and died another way.
What would happen if the Justiciar could create food and water, but was also a human? Yurgir has been there for about 100 years. A human Justiciar who could conjure food and water could've survived in there that entire time and died of old age. Would THAT be a lose condition for Yurgir?
I can accept the Merregons being an "extension" of Yurgir because they're his mindless minions, but natural causes is a little too far, I think.
Deals with the Devil are often unfair
Exactly, yeah! It doesn't make any sense any way you interpret it. And none of those terms and conditions are even in the contract/song, Raphael just makes up whatever nonsense he wants to force the plot to work
New Melth video just dropped
Dropped like the prices as my persuasion modifier gets maxed out at last!
I've seen a video on it but it looks like you'll be roughly halfway to level 11 by the end of this act? Apparently it's actually possible to hit level 12 before act 3 but you would have to farm the zombies that Ghek spawns on the underdarj beach. They give 3xp each and can come back infinitely if you flee combat.
@@strunkshade I expect to be 90% of the way to level 11 by the end of act 2. As you said, the only way to hit level 12 (which would take dozens and dozens of hours of just farming zombies) would be to battle Gekh again and again.
Level 11 is barely doable but it requires some exploits like killing Raphael and other things I wouldn't do because they're against my challenge run rules (or don't make sense as roleplaying).
Im confused. So you never restore spell slots by long-resting? Only with elixirs and items? Seems like a cleric would be playing without spells except cantrips most of the time. how do you get by with that?
@@doloresabernathy9809 that's the challenge! I need to budget my spell slots carefully and only use them when it's really needed
@@Melth cool i’m eager to watch and find out how you do it because I would like to try it. i also want to use “permadeath” .. no resurrection by scrolls or withers. Maybe a resurrection spell with a spell slot would be ok because it is so costly to use a spell slot. The no healing potions rule may be even tougher than the spell limits (esp with permadeath). But I think you allow healing on short rests (?) so that’s something.
Trying to figure out Ketheric timeline is like trying to piece together a puzzle except it comes from two different boxes mixed together 😅
Definitely feels that way! I wonder if the writers might have changed his story partway through development. Especially since, as I understand it, some things about Ketheric were already established in early access, but then a lot of new stuff gets revealed in act 2
@@Melth Afaik, Act 2 was part of Early Access as well. They only revealed Act 3 on launch. This is also why Act 3 was so rough with performance and bugs compared to Act 1 and 2, because the latter ones were tested to death by the early access players already.
@HQbaracuda Act 2 was NOT in early access. The level cap in the last EA patch was 5 and you couldn't continue past Grymforge/mountain pass. The bugginess of Act 3 probably had many reasons; 3 is a lot bigger than 2 which gave more opportunities for bugs, and the developers probably spent relatively more time polishing 2 and ran out of time before they could finish 3 (which is a sensible decision because some people will quit playing part way through so the early parts of the game matter more). Act 1 was very polisheddespite its size because of early access
@@exantiuse497 ah, I misremembered then, thanks for the clarification.
Can You show some builds You using ?
Yes, in this video I talked about my act 2 builds as of level 8: ruclips.net/video/--wrtTW5lkA/видео.html
The next video also talked about some other party buffs I have going.
Can you quickly go over how you got to 200% discount in shops, like besides bribery
@@eduhardi5411 I think I talked about the price and discount formulas in general waaaay back in episode 3. The big thing is that I have expertise in Persuasion, so that's +8. Then I have +7 Charisma (partly due to the Shar buff). That makes 15 right there, which together with bribery brings down prices to the minimum
I see, and I thought it was locked at 100%, that's the highest I've ever got, big fan of the run btw
Like the tidbits of knowledge of and around the universe make it realy fun to watch 😄
@@eduhardi5411 thank you, I'm glad you like it so much!
The maximum effective discount kind of depends on the difficulty mode. Regardless of difficulty, there is a hard cap at buying/selling things for their fair price. You can't buy things for less than their true value or sell for more than it, etc.
But since tactician difficulty imposes an initial price penalty, you need to achieve a higher discount % on tactician to bring prices down to fair value I believe
Try to use knock spell on necromancy of thay
👍
level 9, wtf
ruclips.net/video/nH2ebTdA2U4/видео.html&ab_channel=Melth might be helpful, it sure helped me a lot with how I plan my runs through act 1.
Wanted to suggest another tough fight as well, it is in act 3, and also requires you to be a bit of a shitcunt like the last one I mentioned. If you go into the Steel Watch Foundry Basement without having done the Iron Throne, you fight all the Banites and all the Gondians at once, plus the Steel Watchers, Hellfire Steel Watchers at that, because Honour mode. Even when you have the Gondians on your side it's a pretty tough fight I think, but when they are your enemies it makes the fight even worse because they all have misty step and melf's acid arrow amongst other things.
@@voon1032 interesting, though ill probably want to do the iron throne since I'm trying to do all the quests and content
You don't have to be intentionally evil, you can just stumble into foundry lab or fail stealth. Toobin only tells you to be careful, but you need more than careful, something like greater invis, because prior to visit to iron throne everyone in lab is hostile to you and will roll initiative without dialogue
@@cannyvalley8522 having never done this quest (I killed Gortash at the coronation on my only run of act 3) this sounds rather confusing
@@Melth sorry, what exactly was unclear? Maybe bg3 wiki would be better help than me?
@@Melth you can do the foundry with hostile gondians but not blow the place up, and then do the iron throne like normal. IIRC the trigger for the iron throne blowing up is either destroying the neurocitor or killing gortash. My friends and I did this before and it worked. You can also do the gortash fight with steel watch active after that for maximum challenge.