EVOLVED GOLEM | Clash Royale 🪨 This video is fan-made, Feel free to share it! If you liked this Evolution concepts write down in the comments which card should I do next :)
Ik evos are supposed to be op.. but thats too much for my little brain.. imagine using a higher hp golem only for it to get wrecked by a skeleton army and later a wizard wrecks the golemites... wizard survives btw.. so thats an elixir surplus
Concept #4 : golem + lava The golem will have a shape mixed with lava like a lava hound. Every path it takes will leave a kind of lava mark which will deal continuous damage. Attacks from golems will also have a burning effect, making it easier to destroy the opponent's tower. There are three Golemites that appear, whereas the normal version only has 2.
My conceptis that it will become the mountain golem from clash of clans and upon death, it's death damage would be tripled and spawn 3 golemites instead of 2.
the bad of this is that it has to be original and do something especial, this is just the golem with other cards that are completely unnecessary for the golem. The thing that i can come up with is that when the golem makes a step it does a little damage on its way or instead summon little rocks that fight the other enemies for him helpping him to stay alive
concept #4 same damage and damage speed, but it and whatever it becomes has 10% faster walking speed, and golem drops 3 golemites and each one of those drop 1 rock 😂 like elixer golem kind of, i think that would be balanced since not many golems are used per game and its a good buff concept #5 20% faster and explosion of death hits air troops with normal damage instead of no damage, and ground troops with double damage
I feel like for the 3rd option it would be better to reduce the golems health by 15% and double the damage. The golemites should be normal but have x2 death damage.
These concepts are to balanced. It should one shot any building and be as fast as a prince charging, but then still the evo firecracker is still better.
What if The evo golem has a cannon attached to the back of it, it has the same damage and range as the flying machine but has a slightly longer attack speed
Golem is a card that the evo could be very op, but be 3 cycles, that would balance because golem decks are used to kill in one push, so if you get to a 3 cycle golem, you would deserve it, but thats just a guess, evo golem just sounds terrific
Here is my take. 5% more health, able to walk over small units killing them, and dealing minor damage to medium sized troops like Witch, Executioner, barbarians, etc. Two tics of trample will kill units like goblins, dart goblin, archers, firecracker, guard shields will take 3 tics
Another concept, Golem is much much more tankier like 5× hp than usual but with a catch he's slower now but also deal more damage with slow attack speed and evo can only be used once... Golem is good on beatdown.. an all out beatdown it's all or nothing..
Evolved Golem Concept #1: The Golem has 100 more base HP and 100 more golemite HP for each golemite. This is what i mean if ur confused: Golem: +100 hp compared to normal golem Golemite #1 +100 hp compared to normal golemite Golemite #2 +100 hp compared to normal golemite The golem also gains a turret with archer level range and does the dps of a musketeer. Golem concept #2 Mountain Golem. Crap ton of health and damage, and even bigger than the golem. Slower and also looks cooler.
My concept of evolved golem 1. Roll as a boulder similar to a barbarian barrel. 2. Explode like mountain golem then the boulders turn into golemite. 3. It knockback and damage other troops everytime it walks or attack by slamming it fist. Just my opinion and it's actually simple but it's pretty balanced. What do you guys think?
Tbh something like 3% more hp (a fair bit considering it is golem) and 3 golemites would honestly be balanced, though supercell would probably go with 20% more hp and 4 golemites
Problem is they make evolutions so that the card does better at the thing that they already do as their niche. In that sense, the only thing they could do is just make it tanker in some way
Minha ideia seria do golem ter um pouco mais de vida e ter dano de morte maior, quando ele se separa em golemotas dado uns 9 segundos se os golemitas nao morrem eles se remontam em golem novamente por com 50% da soma dos hp
I have an idea for evolved p.e.k.k.a. the idea consists on the p.e.k.k.a having an ability that can make a charged atack wich will make infinite damage just like the super mini p.e.k.k.a , the ability should cost 3 elixir
Imagine if evo golem is much bigger and has more hp
Mountain golem
Ik evos are supposed to be op.. but thats too much for my little brain.. imagine using a higher hp golem only for it to get wrecked by a skeleton army and later a wizard wrecks the golemites... wizard survives btw.. so thats an elixir surplus
@@konodioda9998 skeleton army isnt even good and wizard is one of the worst cards so
please No
@@RandomGuiFromTheInternet💀
About first:
1:gave only ½ of elixir amount, but generates 1/1 rage elixir slimes.
2:One small golem consume 1 elixir and come to rage effect.
I really like your animations! I really like concept number 3!
Glad to hear that man, Thanks! ♥
@@MEGraphics1👍
I think giving it a ranged turret that hit non building enemies could be cool
Ram rider on steroids
@@GamerTVR you mean Goblin Giant on Steroids?
@@vincenthaynes3603 yeah that’s probably better
Concept nr.1 just feel good for me, but if it would be half goldem half elixir golem it would be also rlly good
Concept #4 : golem + lava
The golem will have a shape mixed with lava like a lava hound. Every path it takes will leave a kind of lava mark which will deal continuous damage. Attacks from golems will also have a burning effect, making it easier to destroy the opponent's tower. There are three Golemites that appear, whereas the normal version only has 2.
My conceptis that it will become the mountain golem from clash of clans and upon death, it's death damage would be tripled and spawn 3 golemites instead of 2.
My idea was a 3 cycle bigger golem that splits into one regular golem after being defeated
the bad of this is that it has to be original and do something especial, this is just the golem with other cards that are completely unnecessary for the golem. The thing that i can come up with is that when the golem makes a step it does a little damage on its way or instead summon little rocks that fight the other enemies for him helpping him to stay alive
The first one with elixir colector maybe is excessively OP😅
Anyway as a Golem player i LOVE the concepts Bro new sub😂
🫶🏼
i think golems evo should be that he can carry atleast 2 units and taunt enemies to atack him
concept #4
same damage and damage speed, but it and whatever it becomes has 10% faster walking speed, and golem drops 3 golemites and each one of those drop 1 rock 😂 like elixer golem kind of, i think that would be balanced since not many golems are used per game and its a good buff
concept #5 20% faster and explosion of death hits air troops with normal damage instead of no damage, and ground troops with double damage
I feel like for the 3rd option it would be better to reduce the golems health by 15% and double the damage. The golemites should be normal but have x2 death damage.
Concept three would be dangerous to let through the bridge but it very wicked
I like how the third concept is just a higher attack speed
These concepts are to balanced. It should one shot any building and be as fast as a prince charging, but then still the evo firecracker is still better.
What if The evo golem has a cannon attached to the back of it, it has the same damage and range as the flying machine but has a slightly longer attack speed
This is a cool concept!
A golem that can reform if u don't kill The Golemites Fast Enough
If golem can dash i cant even think of the princess tower😂
Golem is a card that the evo could be very op, but be 3 cycles, that would balance because golem decks are used to kill in one push, so if you get to a 3 cycle golem, you would deserve it, but thats just a guess, evo golem just sounds terrific
Here is my take. 5% more health, able to walk over small units killing them, and dealing minor damage to medium sized troops like Witch, Executioner, barbarians, etc. Two tics of trample will kill units like goblins, dart goblin, archers, firecracker, guard shields will take 3 tics
Imagine a golem with a tiny goblin turret on the back that would be sick
So goblin giant?
why not golem + wizard?
Another concept, Golem is much much more tankier like 5× hp than usual but with a catch he's slower now but also deal more damage with slow attack speed and evo can only be used once... Golem is good on beatdown.. an all out beatdown it's all or nothing..
2 concept in my opinion is the best
I the elixir collector concept could be good if there was a risk that the opponent can take it.
0:18 по-моему это больше подходит для эволюции эликсирного голема
imagine like one very big golem that turns into 2 normal golems 😂😂
it would be interesting if the evolution caused the golem to turn into a temporary building. i'm not sure exactly how it would work though.
Evolved Golem Concept #1:
The Golem has 100 more base HP and 100 more golemite HP for each golemite. This is what i mean if ur confused:
Golem: +100 hp compared to normal golem
Golemite #1 +100 hp compared to normal golemite
Golemite #2 +100 hp compared to normal golemite
The golem also gains a turret with archer level range and does the dps of a musketeer.
Golem concept #2
Mountain Golem.
Crap ton of health and damage, and even bigger than the golem. Slower and also looks cooler.
Maybe golem ego could be every time the golem attacks/walks it created a earthquake
I was thinking of having the golem and crusher from coc to be mixed
I would love to see an evolution of the golem in which it is huge and big, and every few steps it makes an earthquake on the ground.
My concept of evolved golem
1. Roll as a boulder similar to a barbarian barrel.
2. Explode like mountain golem then the boulders turn into golemite.
3. It knockback and damage other troops everytime it walks or attack by slamming it fist.
Just my opinion and it's actually simple but it's pretty balanced.
What do you guys think?
Wow thanks😢❤
magic golem : after death drops poison, golemites get +atk +atk speed
When it dies it deploys a mega knight and then turn into an XBow
I reckon giving the golem a slight boost to all stats, and make it have three gold mites would be pretty good (although strong)
Tbh something like 3% more hp (a fair bit considering it is golem) and 3 golemites would honestly be balanced, though supercell would probably go with 20% more hp and 4 golemites
rage golem for first 5-7 sec after spawning in with more hp
What if you could place any tower except spawners the golems back, like a bomb tower, or a cannon, with a limit of 1
The evolutuon could be that when the 2 little golems die theai transorm into 4little golems (like elixer golem)
Concept 1 covers Golem’s stupid 8 elixir disadvantage
concept #3 please
Imagine if the evo golem is like the mountin golem like in clasn of clans
La primera opción me parece mejor para el Golem de Elixir.
Golem with stack of hit speed fir towers or earthquake steps
Every his step creat earthquake would be balanced
my concept:
An evo golem should have more HP and larger size. Every step he takes will leave one tick of earthquake
what if instead of spawning as the big golem it spawned as like, 6 golemites, in the same formation as royal recruits
what if it were like this: Super Golem: it is a giant golem that when it dies transforms into two normal golems
Then you would need 5 cycles to not overpower that much.
Sounds cool!
Imagine if evo golem need like 5 cycle
Bigger Golem with 1200 more hp that stomps with each step it takes which would kill small troops like skeletons and goblins
I love it!
Thanks
Wowww
Imagine coc mountain golem
theyve only made evolved versions of common cards to date, so they’ll probably keep doing that
valkyrie is getting an evolution
@@zap296 wait actually? is it next season?
@@xL0stHero yea its valk, tesla, and bomber
Tesla evo-stuns, multiple attack 💀
@@ryann9026 nah that tesla evo will be too overpowered
Problem is they make evolutions so that the card does better at the thing that they already do as their niche. In that sense, the only thing they could do is just make it tanker in some way
They could probably give the golem slightly more hp and make it spawn three small golem it’s instead of two
so the second concept is the best, as it upgradess its current function
Is gonna be Mountain golem from coc
Hog Rider about to shove that hammer into hog's .............
Minha ideia seria do golem ter um pouco mais de vida e ter dano de morte maior, quando ele se separa em golemotas dado uns 9 segundos se os golemitas nao morrem eles se remontam em golem novamente por com 50% da soma dos hp
It should be mountain golem from coc and have a high cycle because they are very strong.
Concept 4 Witch Golem
or maybe quadruple split like elixir golem
When golem died, drop a giant skeleton's bomb instead of golem mites
3rd theme was better 🤞
Golem is about hp think the best possible evo might be just a shiled like dark prince on the golem
Better than mortero’s editing
Evo hunt
U need more Views sir..😢😊❤🎉..shall i use your video with your channel credits 😅will you give any strike pls tell i will directly help you 😊
And what about cycle dude 😎😅
At least 3 😉
Seems balanced, nerf miner
athavathu olu vidalam ana ippadi la vida kudathu .
4 hours ago and kinda late
I have an idea for evolved p.e.k.k.a. the idea consists on the p.e.k.k.a having an ability that can make a charged atack wich will make infinite damage just like the super mini p.e.k.k.a , the ability should cost 3 elixir
Is the voice yours or AI or some random guy
Itd ai
Дайте премию автору
nerf miner
This is s incredibly lazy. Please make some concepts that don't include combining two cards or just buffing the troop's stats
is fake
They are “concepts” which means they are just ideas
appear 3/4 golemites upon death
theyve only made evolved versions of common cards to date, so they’ll probably keep doing that