C&C Red Alert 3 - Testing Three Kings of RA3 👑
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- Опубликовано: 11 сен 2024
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4:59
Gunship: Got something fun for me?
Kirov: I have something for them
That right there is the best comment.
LOL so true :D :D
Capitalism and communism
@@archravenineteenseventeen dictature of capital or socializm*
Perfect time
Giga Fortress: Where's the enemy?
Commander: In that direction
Giga Fortress: AFFIRMATIVE, REMOVING THAT *DIRECTION*
it's removing ENEMY PRESENCE... but this one made me laugh 🤣
More than 3 Giga Fortesses: REMOVING
ngl Japanese has the best unit in the game
@@Granola616 Yeah, that's why in the campaign they butchered them since they are a major threat. Kinda like when Scrin arrived, GDI and Nod teamed up together to get rid of that nuisance.
That leads me thinking: The two old factions (Allies & Soviets, GDI and Nod) should always team up in order to defeat the newcomers (Empire, Scrin). Does that mean they're just soe weak by themselves?
If anyone wondering where's the reference, I got it from
Space Battleship Yamato Wave Motion Cannon meme
I still remember back in RA2, the terrifying sound
"Kirov reporting"
Its not that terrifying
Unless it comes with *Insufficient Funds*
Terrifying for you if it's them
Satisfying for you if it's you.
It's because their is no Japanese School girl can hit aircraft or a Fighter jet
*furiously builds AA*
Good answer comrade !!!!
When I played uprising for the first time I started a skirmish without playing campaign. I played allied against a soviet and empire enemies. Once I'm done with soviets I sent few of my guardian tanks to hit the empire base. Suddenly a laser went through them and all the tanks exploded. That was the first time I saw Giga fortress. That was like a scene from a movie.
Kirov's the Oldest King in the Game! It's the BEST.
Oldest ? Yes
Best ? No
Kirov in RA3 is too slow and not enough health to do much
@@DOSFS right, Harbringer is the best
@@DOSFS Eh. I still think it's a Heavy Hitter on Enemy Bases.
@@kirbi4266 I think the Harbringer is too vulnerable to AA fire, and Jets, though the Harbringer is very manuverable, but not the Best at health.
There is something really sweet about unleasing a few Giga-Fortresses upon an enemy base... it's like feeding some dormant bloodlust that we've inherited from our hunter and warrior ancestors.
Don't forget that this unit is totally imbalanced, and that's why we have no multiplayer in Uprising.
Mods boi
@@Akeno0002 To Hell with mods -_-
@@Akeno0002 RA3 Normal + Upheaval mod?
@Strenyoff
Imbalanced? By the time you can build one a competent enemy would've had plenty of AA to fight it or build their own "Heavy Air" units that they're already sending to your base along WITH good AA and considering the Empire has poor AA well... you get the picture. It's easier to build/rush and use Kirovs and a lot less costly to lose them. That and they have their boost which get's them faster to their "funzone".
Tl;DR Yes they feel imbalanced but considering they cost so much to build , are a pain to lose, and can't really have more then one in a reasonable amount of time compared to the others I'd say they're pretty damn fair
9:02 Yuriko: I've been waiting for this.
Steve Blum voices the harbinger can’t ever go wrong with Steve Blum. Nothing will ever top “KIROV REPORTING!” “DROP ANOTHER LOAD!”
In my opinion, the units demonstrated in this video have too different characteristics and features to combine them into one class
*2 ultimate weapon vs 1 superweapon*
Neploho, comrad.
imo century vs kirov would make more sense
Ты русский.
@@bronyashkaapple с пасхой вас;)
Gunship: It is a support plane for your main attackers.
Kirov: The more the merrier.
Fortress: Needs support for the attackers.
KIROV REPORTING
Kirov rising!
дада Киров здесь
Киров на связи. Кстати был такой человек в ряльной жизни при Сталине
That gives me nightmares.
I mean kirov might be slow and not as practical but *IT'S AWESOME*
Nah it's very practical. Takes a ton of damage for a fucking blimp.
@@DinkLover69 it is the cheapest the most durable and the most damaging but the slowest
@@mody1556 so slow it even need a f**king rocket booster that use itself as fuel
U can make it way faster than the rest
@@chloeblances2597 no. More propellers means more weight. And more fuel needed. So that is what we have.
the problem with this comparison is that, whilst these units are the most expensive and possibly the strongest for their respected faction, they fill completely different roles
The kirov bomber is a base killer, its slow, but has a lot of health and does a lot of damage, making it ideal for static targets and base killing (even on death it crashes and does a lot of damage to anything below)
The harbinger gunship is a fast moving, anti-ground support unit, being able to gun down infantry quick and deal with heavy vehicles fairly quickly also. its main drawback beside its cost is its inability to engage aircraft and its hard to repair (its flight cycle means its hard for repair drones to heal it). Whilst it is good for engaging bases, the century bomber does that role better.
The giga-fortress can take on 2 roles. In its sea form, its a heavily armed naval unit capable of taking on small armies by itself, and in its sky form, its a super long range heavy artillery platform that outranges and out damages any other unit in the game. But each one form comes at a downside. The naval variant cannot engage things that are well in land, so its limited to ship engaging and possible costal attacks, its also vulnerable to terror drones, which prevent it from transforming if they get in. Its sky form can attack anywhere , but its heavily vulnerable to air units and fast aa units on the ground, since its slow moving, can only fire in a line and the damage is only dealt after the initial attack. A good player could easily micro-manage a single aa unit to avoid any of its attacks.
Giga fortresses are also very vulnerable against Vacuum Imploder (Soviet super weapon) strikes. I do remember destroying 8 of Giga fortresses with one Vacuum strike. The missile just sucked and teared apart them while Harbingers can easily escape from Vacuum blast zone. Gigas simply can't escape. They are very slow ass and usually moving and positioning together.
@@deaclavilis6760 lets not forget if their flying even the smallest debree from an orbital drop can 1 shot em
The harbinger can also 1v1 pretty much anything not in the air, often winning against a single gigafortress assuming they both have no veterancy (atleast in my tests). It struggles to kill yuriko but can be done if it’s cannons knock her down before she pulls it out of the sky. Although the same can be said for gigfortress, the harbinger is almost half the cost.
@archerburns When I tested it, the Harbinger and Giga Fortress killed each other. In a 1v1 between Giga Fortress and Kirov, the Kirov won with just under half HP remaining. This was with no micro of course.
@@ZC.AndrewYou micro-ed the Harbinger far too much for it's own good.
Usually when left by itself it would get out from Giga-fortresses's missile range 2 or 3 times by just air-circling over it.
Kirov is stil the og
I still remember how my friends look whenever they see me send a bunch of kirov in their base knowing they won't build too much AA 😂😂😂😂
1:41 why is the background music suddenly feel so awesome for this unit? And he even zoomed in and out after it was deployed lol xD
vyrdell conde Because it‘s the king.
@RiNYeX_ _ArtS 1:01 music ??
RA3 Normal
Kirov: Thicc
RA3 Uprising
Kirov: Slim
Uprising is so broken
Giga Fortress: Exist
RA3 Uprising Japanese Campaign: Soviets: *That Thing is bigger than a Kirov*
Video:
*Giga-Fortress: Removing enemy presence*
*So, the Earth is the enemy?*
hmm yes this is very good joke made by another me
RA3: Remix
Kirov: *E X T R A T H I C C*
How to test Uprising units with like JB
Download Upheaval mod for RA3 then play with friend
Or
Play Uprising with bots (with each factions) and capture their MCV but let the enemy have 1 power plant/reactor.
@@BoostedMonkey05 yea true.
@@BoostedMonkey05 That Sickle with a lot of weapons is OP but Painful to produce.
16:14 Scuse me! You missed a spot.
**proceeds to reduce to atoms**
06:56 that Flying Formation is so satisfying.
8:48 Kirov, Specter and Giga Fortress: I fear no units, but that thing (Yuriko), it scares me
Yuriko: Noooo you cant use proton canon to stun me
Harbinger with 5 goes brrrrrrrr
bro the harbinger can literally just stun-lock her with their cannons, they are the most blatantly OP unit the game. They have basically no counters except for disproportionately massive AA or fighter spam, but guess what, they are allied plane, meaning you can just escort them with Appollo which just smokes every other fighter ez.
@@saopro21 pretty sure Migs are way better than apolo. Apolo have the speed but the Migs have missiles and gun, alowing them to deal way more burst damage.
Edit: Disregard this, I haven't played in a long time, apparently Migs doesn't even have gun, only slow ass missiles. Or maybe they did in the original Ra3, but not uprising. Damn allies is op in uprising.
The giga fortress looks like a Gundam head
Looks like Sinistar with Gundam aesthetic. Vaguely looks like a reference to some anime or japanese mythology, too.
Giga Fortress even says "Where is my body" when flying
@@YuriYoshiosan just imagine if it got the same voice lines as Steel Ronin. Bet everyone would piss their pants.
Try to look up "Devil Gundam", it's very similar
Spitting Gundam's head
Fighting imperial brutals in a naval map: So you have choosen DEATH.
Ahhh good old days, let empire reach late game = spam as many AA you can get your hands on and hope for the best.
Nah. Just use the allied hyperfoil to freeze it.
@@manofsesame3024 hydrofoil? Yeah a good number of those work well at the start. Use a couple to jam and others to shoot them down.
I had a bad experience with those, I jam them but other gigas show up or some other units show up and kill my hydrofoil and if all gigas get silenced they try to land on top of the hydrofoils, that's why I maintain atleast 4 airfields worth of Apollos and as many harbingers I can spam.
@@Frost-01 at the start*
Only true counter to gigas, its not to face them altogueter. BAN the sun or bomb to the stone age any attemp to set hold of the water.
16:14WTF Was that
It's called "Fuck everything that was there".
It is an ability "its rape time"
Kame-Hameha
IMMA FIRING MAH LAZERRR!!!
GG
Kirov: the most cost effective but needs some clever plan or a lot of support to shine in all his glory
Harbringer: basically Kirov but better suited for the direct fights and lone flights
Giga-Fortress: *BLUE BEAMS OF DEATH*
Also harbingers are faster have better range and have the 20 mm cannon
I actually really love Harbingers so powerful
Its a mini proton collider inside a aircraft.
@@YuriYoshiosan it must be sad that the once mighty kirov has rendered inferior by the uprising dlc
@@ALV694 The Soviet faction was rendered inferior by the uprising dlc
@@ShallowTeal I even thinks that the Soviet is fully (by I mean fully that is everything) is nerfed and they are not getting anything good.
*RA2 is The Soviet's Era and RA3 is the Japanese Era*
In classic RA3 Soviets slightly superior, in Uprising, their enemies get game changer new units but Soviets almost get nothing. However, my go faction is USSR as always. Twinblades, Migs, Kirovs, Dreadnoughts, Hammer tanks etc can still hold themselves but you become a very spam, hit and run type player in Uprising with Soviets unlike RA3. In RA3, Soviets have clearly more firepower.
The Kirov was balanced thanks to its lack of speed and need to fly directly over a target to damage it.
The Harbinger and Giga Fortress' higher cost do nothing to counteract how overpowered they are. They can't destroy a target as a quickly since they don't fire endlessly but that is countered by their range.
Habringers are far too mobile for their firepower and armor. Advanced Aeronautics makes them more durable than the Kirov while adding more shots and shorter reload time, as if it needed anything to make it deadlier. A group of four or five and destroy most any target in a single volley. To top it all off the chaingun gives it a punch against infantry and light vehicles, so it can easily counter the types of ground units that are supposed to be its weakness.
Giga Fortresses have far to much range their death ray. Anti-air structures are useless since it will destroy them from outside their range. If it's over water it can go back to fortress mode and destroy any aircraft sent to shoot it down.
It's easy to see why Uprising has no multiplayer, nobody even tried to balance the new units.
The non super units in Uprising really do belong in the base game I feel. Maidens would help the Empire a lot with low-tier AA, all of the new Soviet units fit in OK with the existing game, and the Legionnaire is fine for its cost.
Really wish they'd just made the Harbinger, the artillery thing, and the Giga Fortress campaign only and properly balanced the rest.
@@VioIetShift I agree with you on the Archer Maidens since the Empire's AA is really weak, especially in the early game as you pointed.
Not sure about the Future Tank being in since I have seen one of those things take on over a half dozen tier 1 tanks and win. Even with the reduced damage from their force attack I still once saw four of them take twelve twinblades (the twinblades were sent in piecemeal but I'm not sure if that would have mattered since a group eight still lost).
The only problem with keeping the Soviet units is the Mortar Cycle. It's an artillery unite that comes out at tier 1 and is extremely fast.
@@dragonstormx I honestly forgot the Future Tank existed; ideally it would be campaign only too.
The Mortar Cycle I think could be balanced, but it'd require work.
@@VioIetShift The Future Tanks feels like something best saved as a boss unit, same deal with the Harbringer.
How would you balance the Mortar Cycle?
@@VioIetShift soviets r the weakest ones
i think they on purpose made soviets the weakest
Me playing RA3 with friend as USSR
Friend : I have a Empire FF prepare to die
Me : sure? // Just show him 12 Kirov is near his base
Me and my friend: Play ra3
Me:Kirov reporting
Friend:*panic*
* Laughs in Mecha tengu, striker vx, and rocket angel *
*laughs in giga fortress*
@@ALV694 giga not worth it its experience
@@ShallowTeal *spams bull frogs*
Dev: let's balamce the game!
Ok so in ra 2 soviet units are mostly slow and deal lots of damage hmmm
Let's take that away now the units are made of thin paper
kirov beeing op with tons of health and High damage?
Hah now he has light armor and does no damage
his skill Is to kill himself
And the japanese.... let's just give them the finger of God himself so that they can strike across the map with tons of damage and no existing counter
Maybe Yuriko in IFV? Lol
@@thelegendarywarlus6354 yeah but that's not a solution beacause It involves having 2 factions collaborating
no existing counter ? *well excuse me princess*
@@NivRel what about hydrofoil?
Edit : Just in water i see..
AndrewtheDuke You are right but japan is unbalanced and that flying head is OpOpOpOpOp
Gameplay stats
Empire;
With "Fortified fleet" and "Advanced Rocket Pods" and maybe "Robotic Assembly". ( If game goes late).
Giga-Fortress is a force to be reckoned with. They are unstoppable at sea and you got minimal chances in winning at land whether you're using Empire,Allies, or Soviet.
Soviets has greater chances in taking them out by ground because Bullfrogs can kite the easily. IFVs and Striker VXs have to stop to attack.
Bring them to dryland and Aerial Dogfights will bring this monster down. Imperial fighter escorts are weak and fragile. Watch out for their numbers.
Allies;
Is actually my favorite, Harbinger Gunships are highly mobile and can perform Smash and Run smoothly thanks to their speed. With "Advanced Aeronautics" and "High Technology" it becomes sturdier and highly precise when shooting its collider cannons.
Ground forces and static defence can take them down quite well especially IFVs with Cryo-Legionnaires.
Aerial Dogfights will also bring them down easily. Watch out for fighter escorts though.
Soviets;
Now this is quite tricky.
Kirov's are durable slow bombers. Highly vulnerable to ground AA and dogfights.
Where does is his strength really lies?
Answer? Easy!!
He's cheap and easy to tech!
With 2.5 k with battle lab you can mass produce them in less than 5 minutes. 6 Kirovs would suffice to catch your enemy off-guard and rape his base.
In a real game, Kirovs can destroy you much faster in a speed run due to this factor.
Giga-Fortresses are super expensive and so is Harbinger Gunships. Plus teching them will take time and money.
If this is real life game, Kirov's should not be underestimated.
HYDROFOIL: laughs in pack and jamming device
Well Soviets are #1 when it comes to fast deployment and mass production, while Allied and Imperial needs to build and develop their techs first, so yeah
@@notalpharius3861 holy shit! I forgot about those skimmers!! Although never seen them used to counter Giga-Fortresses, my worse enemies in naval wars in AvA.
@@jeremyg2236 I kinda hate the part that you have to wait for 1 min for Max Clearance for Allies and individual teching for each unit producing structures for the empire. And its bloody costly...
Its a super late game if I saw those beasts in the air and you've been playing really sloppy...
Yeah, the Kirov was disadvantaged here for a few reasons. The first and biggest is force fire. Queueing up a series of force fire targets makes it move to each one and stop until it explodes. In an actual attack, you take a couple Kirovs and send them on a vector that passes over as much enemy stuff as possible and they just torch everything while moving.
Second was price scaling in the multiple attackers test. Two giga fortresses cost the same as five Kirovs, and three harbingers cost as much as four Kirovs.
It’s funny how only the original giga fortress shoots his beam straight forward, and al the mods moved that too side ways.😉
Because only in one mod can it shoot forward. Science mod. But it's FutureTech's Giga Fortress fires both straight and side ways.
All are very nice units. Kirov airship is slow but it does more damage and is more tanky also more cheap!!! Giga fortress is just op if you make many…… and the planes ✈️ are also op and fast but they need care because they go everywhere lol
I thought that the Giga Fortress would be the strongest and most imba engine, but the Kirov is still the most tenacious unit (airborne for sure), and in terms of firepower it is not inferior, or maybe even superior. Although the Soviet Santa Claus is weaker than its competitors due to the fact that it is forced to slowly crawl directly to the target, and not destroy almost half of the enemy’s base from two salvoes from its base, like a fortress, or, almost keeping up with the fighters, throw shells like Harbinger, and besides the air warehouse of the bombs need protection from ground forces (mainly from Yuriko, but also from some Javelin soldiers or Combat robots the “TwinBlades” will not be superfluous).
"Soviet Santa claus"
For you i give bomb
Not even just Ground defenses. Two squads of upgraded Apollos will run them down easy, and their MiG escorts too.
Do keep in mind that Giga Fortress has Fortified Fleet and Advanced Rocket Pods (which only applies to its ship form), and Harbinger has both Advanced Aeronautics and High Technology, while Kirov has none of these luxuries. Also, the true horror of the Harbinger lies in its insane synergy with cryocoptors. You don't need to spam Harbingers. Just get one out and do a normal cryo spam, and they will instakill entire armies with just a chain gun.
Me in RA2 even though I’m 12
KIROV REPORTING
KIROV REPORTING
me in RA3:Russian bias or the Death Star
1:50 nice Jack in a box design idea
All 3 are powerful, but my favorite is the Harbinger Gunship. Its chain gun is used for accurate elimination of units especially those that are moving quickly. While the collider cannons is used for buildings or for slow moving units, so it can target almost anything on the ground with ease. It's vulnerable to AA units and fighters but it can escape easily since it's not just durable, it's also pretty fast. The flight path of the Harbinger also makes it hard for AA ground units to take it down especially if the terrain is crowded with obstacles or not flat. Another use for its quickness is easily doing hit and run on enemies, you harass them while they can't catch your gunships. They're pretty expensive but not as expensive as the Giga so you can make 2-4 units later on in the game and they'd sweep an enemy's base with ease when used right. Also, I just love putting them in aggressive mode and watch them circle around and obliterate my enemy from above with no mercy.
At the end of the day the most Terrifying is still the Giga fortress just cuz of its shear damage, range and versitility. But the cost and the use of it will decide how it performs. For example, versusing against Harbingers and Kirovs in sea mode is practical Suicide, although as for the Kirovs you might be able to out run it without its ability activated, for the Harbingers how ever, good word of advice unless you have a 5:1 ratio dont even think about it, and even then you'd still probably lose 1 Giga before the Harbinger goes down. Harbingers are practically your most "COST EFFICIENT" unit of all 3 factions, their not cheap nor are they too expensive, they deal good amounts of damage, are biased against migs cuz they take less damage, they have speed and you can micro them, they are good against infantry and a group of 2 or more can kill Yuriko safely if they engage first. Kirovs lastly, cheap, slow, does alot of damage, thats about it though, if you think of it normally that is.... get 2 rows of Kirovs path find then into a formation on the other side of the enemy base, set them to agressive and make sure to clear out any pesky AA aircraft along the way and enjoy the show is how in my opinion the best way to savour the wait as they fly and flatten the earth.
Giga fortress be like:
Who need Bomb when We Have Laser
The sound of the giga fortress is so good.
After the *No nut November* 16:15
LOL😂
Kirov is the best it has a some kind of awe insping presence. Anyone remember the build icon of the kirov in ra2. It was just awesome.
The allied and empire ones are ok. But nothing will send chills down your spine as much as when you hear "Kirov reporting".
No one can't forget about the legendary "Kirov, reporting!"...
Harbinger my favorite, when you have 7+ of them there is no stopping for them
Harbringer: Best mobility, harder to hit since its constantly moving, decent dmg against both unit and building
Giga: Has toughest armor, good damage, and lastly frickin looong range.
Kirov: .. Hmmmm.... Well ITS AWESOME,
In my opinion, among CnC Franchise, the most balance unit between faction is Generals. Their characteristic is very differ yet still give balance vibe. Im so waiting for Generals 3, DAMN EA, YOU KILL THEM.
(PS: I still not yet played Tiberium, so my opinion might be wrong)
@@SutraBlue How about Generals Zero Hour and the ROTR?
@@deaclavilis6760 Oh, I mean Generals as whole, so them as well
Kell....
Kirov:slow but scares the heck out of anyone
Gunship is the most satisfying unit in red alert I feel. Building siegers have always been incredibly slow moving (prism tank, kirov, v4, etc.) so it's refreshing to see one that moves so fast, although it's probably terribly imbalanced.
according to RA3 lore not a single Kirov had been taken down by any enemy.
so Kirovs should be bigger, 'thicker' than this
"Giga Fortress, alive and ready!"
Yes
Time amount needed to get one of each unit from scratch:
(4 power structures, requirements, 1 refinery, airbase/docks, unit build time)
Kirov:
20s for 2 reactors,
20s for 1 refinery
30s for super reactor to build airbase
30s for airbase
1min for Battle lab
25s for the Kirov itself
+10 seconds for placement and delay time
Harbinger:
40s for 4 power plants
15s for airbase
20s for refinery
1min 15sec for Max clearance and Heightened clearance
30s for def bureau
40s for Harbinger itself
+10 sec for building delays
Giga-F**ker (travel and unfurling time included)
40s for 4 generator
19s for 1 refinery
25s for dock
30s for mainframe
1min for upgrade and breakthrough
1min (+unfurling time) for the giga fortress itself.
*Count the total urself then comment below*
Travel time: Nanocore movement time to unfurl spot
Giga Fortress is way too humble for a weapon of mass destruction. Also, Harbinger Gunships flying in packs are the worst nightmare.
For the cost of one Giga Fortress you can buy 2 and a half Kirovs, and for 2 Harbingers you can almost get 3 Kirovs. Not even mentioning mass production.
Немного странно с кировым ибо его фишка в линейной бомбадировке, и направлять его аттаку по другом чем в видео
Согласен
Вообще само сравнение дурацкое.
Сравнивать супер юнит за 6300 с обычными глупо
@@user-py1ij1ko9w тем более крепость более универсальна
@@user-py1ij1ko9w но мне буревестники больше нравятся если их штуки 4-5 построить то это 100% победа
@@user-mr7pu2gd3i если посудит, то это летающая башка очень имбовая, палит и по наземкам и по воздушке, кстати мне буревестники тоже нравяться
14:35 two birds in one rock (two collectors in one blow)
I don't really get why people boasted about how great the Kirov was in RA2. Most strategy sites I have looked at said it wasn't worth using for anything other than baiting your opponent into wasting money on AA, and even then if you were playing as Soviets and the game lasted long enough that you are getting Kirovs out, you have lost unless are playing against another Soviet player since Yuri and the Allies have better late game options. You look at any popular RA2 mods, and you will notice that they tend to buff the Kirov since it wasn't practical as a unit.
On to this game. The Kirov is the only one of those three that is balanced. It's the cheapest, but also the slowest. If the tests started off with it the same distance away from targets as the Giga Fortress, it would have come in last place every time. That is part of why even they are much more expensive, the Giga Fortress and the Harbinger are rightly regarded as overpowered units. They have the Kirov's raw damage and none of its slow speed. The Giga Fortress even outranges anti air units, and the Harbinger can use its chaingun to easily kill anti air infantry, letting it easily destroy the most cost effective counters to it.
I have seen videos a groups of Harbringers take down anything short of a construction yard in a single volley, and they are actually get there really fast thanks to their speed. It's clear nobody even tried to balance these things.
Considering Uprising doesn't support online multiplayer, it's obvious it wasn't intended to be balanced. It was intended for compstomp fun.
Unless the bots end up using them on you.
When i hear: "Kirov Reporting!"
I just surrender)
In ra3 nah
@@mysteriousx5713 maybe, but in the other games I do)
@@joseph3946 yeah
I got a mod that lets me use uprising units in the campaign (along with other things)
I tech-rushed into spamming harbingers. 4 or 5 are just so satisfying to watch!
While the Kirov cannot hold a candle to the Harbinger and Giga-Fortress, at least it's better than in RA2 as it can attack while not on top of its target. At the same time, though, there are many more hard counters (namely, the fact fighter jets exist).
For harbinger, you should switch to machine gun to test its quality for infantry destruction.
Uprising developers when designing the Harbinger:
-“I really like playing as the Allies, so let's give them a slight softcore advantage but nothing too hardcore”
-“Make an air artillery unit based of the irl Gunship, with both standard artillery attacks and anti-peraonal HROF machine gun, you know vanilla stereotype stuff”
-“But make the artillery projectiles straight up better version of the Proton Collider without holding back any punches, also said HROF machine gun is 50 cal so it should instantly kill all infantry units and melt trough lightly armoured units such as MFV & Bullfrogs with ease”
-“Also make the Proton Collider artillery projectiles instantaneous with huge AOE so that this unit can't be countered by those pesky Bullfrogs or physically touched by infantry AA units”.
-“Also make it the 3rd fastest air unit in the game with 5/6th the HP of a Kirov on top of nasty air circling path by default so that even MIG's and Apollo's would have hard time countering it”.
-“Also make it fairly cheap for it's effectiveness with around the same price as a Kirov”.
-“Uh oh yea 'balance', make the Giga fortresses cost a bajillion dollars and repurpose it as a water-specific building so it's physically impossible to be obtained on landlocked maps. Also make Kirovs super fragile by removing their armour, reducing their HP by 30% and nerfing their auto-heal”.
1:50
This is where you can hear your PTSD.
Kirov: why r my enemies so big
Giga and gunship :both died when getting shot by bullfrogs
Kirov:NVM
Bullfrogs : why is this tiny not dying
Kirov: died
Hearing kirov reporting in Ra3: 😐
Hearing kirov reporting in Ra2: 💀
I find it funny how the harbingers fly in formation when built from the same airfield
To make it fair I think you should use the same amount of money for each of them
Won't change lot of thing : it would make 1 Giga Fortress VS 2 Kirov VS 1 Harbringer
@@kirbi4266 all of them still won't beat RA2 iron curtain chrono kirov
@@lava4732 the test is only on RA3, you can't compare 2 gamed
@@kirbi4266 yeah
@Tin Damn yes, check it on kikematamitos channel
If anything this just proves the cost efficeny of the Kirovs.
What absolute UNITS.
Kirov: Melee Airship
Harbinger: Asasin Airship
Giga: Wizard Airship
8:55 Yuriko : YEET!
in my opinion Giga Fortress is very overpowered imagine that a one unit of them can destroy a huge army in one shot
Kirov is still a legend! Kirov reporting!💪
Love Kirovs! Did you see that? Kirov loves brawling with any units & building than the others. It is brave unit :))
When the music for the airship came in I died😂
Although the Giga Fortress was one of my favourite in the Empire of the Rising Sun, the unit had two major setbacks.
The first setback was that Giga Fortess first form, the Nano Core was very vulnerable and weak to enemy attack especially air attacks. Moreover, it need quite some time to transform into the Giga Fortress and also could be easily destroyed.
The second setback was unlike other Empire units that could be deployed land such as the Tsunami Tank, Mecha Tengu and Sudden Transport, the Giga Fortress' Nano Core form could only be deployed at the sea, not land. Maps with land only is a bane to the Giga Fortress and also the Empire of the Rising Sun.
the way the giga fortress is built is backwards, its fast to produce the nanocore but its longer to actually fully deploy it, and if you look at the nanocores for your buildings they take longer to produce but unfurl quite quickly once there
It’s kinda like the Allies in the first Red Alert. Naval superiority is their biggest advantage, but if you take the water away, their best Avenue is completely unusable.
(Granted, Red Alert 3 handles this better due to how the maps are constructed, but still.)
Kirov are slow but they are cheap and fast to produce and can produce in large numbers and can take heavily damage from AA while slowly destroy your small empire
I like how these units have a face. Harbinger looks like a Flying Whale to me.
Notice how each one of those Kirov bombs is nearly as powerful as a blast from the Giga laser. The Kirov has by far the highest DPS out of these 3 units, but dealing with Kirovs is still much easier than with either of the other two. Range is a big deal!
While a more fair comparation would be rating 3 kirov ship vs 2 harbinger vs 1 giga fortress considering costs (7500 vs 7200 vs 6300).
Still, even if ONE kirov is bulkier than 1 giga fortress, 3 kirov ships are like 4-5 time smore tankier than gigafortress, real things to consider.
Also range and mobility are other key factors, but kirov can compensate range issues with higher numbers AND splitting to different buildings to avoid Area of Damage and to demolish enemy bases much faster (reason why 6 kirovs is much more than 6 times more dangeroues than ONE kirov ship).
@TheDarkSable If we take cost ratio into account, then it is reversed. I would much rather take on the Giga than the Kirovs. In fact I'd rather take on just about anything than Kirovs. Just one sneaky Kirov is all it takes.
The Gunships been a lifesaver for me in those RA3 challenges like hell I would just head straight for gunships cause fuck the AI and the Time
I prefer MO’s Harbinger. That thing is deadly and awesome
Every other faction: We wasted half our GDP on this monster.
Soviets: Blimp + bomb = results.
Kirov in ra2 always (mostly) one shot building if they are on top of building. Kinda dissappointing they didnt do the same thing here
It’s really α semantic thing. If α Kirov stops by your buildings, they’ll usually get enough bombs off to take it down with them.
Every body gangstar until
: Kirov reporting !!
as little tip when you activate the minigun on the harbinger he will fly smaller circle
Funny things about Giga fortress
- the only air unit known able to crush another air unit if it stand above it during folding sequence
- is super expensive even more than super weapon
-it water form is much weaker than its air counterpart
-despite having no air crew and run fully autonomous it can be bribed by Spy for measly 1k
-able to outrange almost all base defense when at air mode
-is Insanely quick to reload in air form
16:16, biblically accurate Giga Fortress.
Also though I feel like for as expensive and time intensive as it is the Giga should really have some resistance vs Yuriko and the cryo
All i know is that the kirov airship gives you anxiety, fear and depression when you hear its voice back in RA2, and destroying it while your units are under also pack a punch.
Giga-Fortress: I am a flying Gundam head, surely I am the strongest and toughest one.
Kirov: *is only A Blimp contains Gases inside and carries Unlimited F-bomb but still Harder to kill than G-F*
im a fan of red alert 3 like you
Giga fortress cost double the harbinger and triple the kirov. To make this fair it should be
1 fortress
2 harbinger
3 kirovs.
3 GF=$18900
5 HB=$18000
7 KV=$17500
How about one of the three light attack aircraft? Twinblade vs Chopper VX vs Vindicator?
The giga fortress traumatized me in the finale of allied campaign in uprising lol
in my opinion the strongest one is Japanese fortress, the weakest one is Kirov because it drops bombs right beneath or under it, while it slowly flies over the target it takes heavy hit from enemy anti aircraft weapons
"kirov reporting" sounds far more terrifying in ra2 than ra3
ALLIED! ALLIED! ALLIED!
Harbringer ready sir !
*laughs in giga fortress and tengus*
I love all those units so much
Testing King of RA3
*King* Oni: cry in the corner
Harbinger Gunship for life!
ALLIED !!!
@Aiman Maraidi Harbringer still the better ( with GDI's Firehawk )
@Aiman Maraidi because you aren't ?! Firehawk can destroy everything ! Calm down !
@Aiman Maraidi yes and ? I didn't say " Firehawk is the better "
@Aiman Maraidi RA3 gunships look sleek but I get your point.
1:20 enemy ac-130 above!
It's more a C-17 as a Gunship, which could be even worse for the enemy...
How about comparing helicopters? Punisher vs Buran vs battle robot
Apocalypse Tank: Soviet Power Supreme!..
Kirov: Nice joke, comrade xd
16:16 WTF ?
Did you mean the Flying Fortress unit class?
Nope. The Kirov in Uprising is thin as Blin (soft pancake)
Giga Fortress!🔥