The Significance of Darkest Dungeon’s Narrator

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  • Опубликовано: 7 сен 2024
  • In this video, I take a look at how the narrator of Darkest Dungeon affects the game.
    Use the Amazon/Audible link below to start a 30-day free trial where you get two free audio books of your choosing, including The Dark Worlds of H. P. Lovecraft, read by Wayne June, the narrator of Darkest Dungeon:
    www.amazon.com...
    Thanks to Chris Bourassa, whose artwork I based the thumbnail on @BourassaArt on Twitter, Co-President of Red Hook Studios, as well as Creative Director, artist and narrative on Darkest Dungeon.
    / bourassaart
    cartrdge.com/h...
    Thanks to GDC for letting me use their conference video. Link to GDC’s Channel: / @gdconf

Комментарии • 220

  • @Kocken87
    @Kocken87 6 лет назад +983

    Love His "Remind yourself that overconfidence is a slow and insidious killer"

    • @BartixShieldsmen
      @BartixShieldsmen 4 года назад +56

      No one who's played the game can forget this quote. No one

    • @fred8691
      @fred8691 4 года назад +32

      We all had the time when we think the team is invincible and paid heavily for our overconfidence.

    • @singaporeghostclub
      @singaporeghostclub 4 года назад +2

      That stuck with me every time I am losing.
      Time to bail!!

    • @professorgrimm4602
      @professorgrimm4602 3 года назад +11

      My favourite line is "The cost of preparedness, now measured in gold, later in blood..."

    • @thatonecrazykobold1729
      @thatonecrazykobold1729 Год назад

      @@fred8691 me more than a few times 😅

  • @chiko4536
    @chiko4536 3 года назад +52

    "Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue" its such a badass line

  • @bmobmo6438
    @bmobmo6438 6 лет назад +392

    Never forget his absolutely glorious performance in the intro cutscene "Ruin has come to our family." "I beg you, return home! Claim your birthright! And deliver our family, from the ravenous, clutching shadows... Of the Darkest Dungeon." and campaign start cutscene "The Old Road, will take you to hell. But in that gaping abyss... We will find our redemption."

    • @Drebolaskan
      @Drebolaskan 6 лет назад +16

      Bmobmo64 The game's a treasure trove of awesome dark quotes, I love it!

    • @bmobmo6438
      @bmobmo6438 6 лет назад +5

      Drebolaskan indeed! I could quote the narrator all day, he's absolutely perfect for the role.

    • @Mellonzoned
      @Mellonzoned 6 лет назад +2

      Bmobmo64 I still hear his voice when reading those lines. And it still gives chills down my spine. This narrator is just perfect for the game and it would never be the same without.

    • @Luizfernando-dm2rf
      @Luizfernando-dm2rf 6 лет назад +6

      That's cool and all, but remember that overconfidence is a slow and insidious killer ( ͡° ͜ʖ ͡°)

    • @solthewiz1839
      @solthewiz1839 6 лет назад +1

      "Take up your nugatory vigil. Haunted forever by that sickening prose, echoing through the infinite blackness of space and time... Ruin has come to our family."

  • @salade5324
    @salade5324 6 лет назад +938

    There can be no bravery ...
    *WITHOUT MADNESS*

    • @xTOPGx
      @xTOPGx 6 лет назад +36

      there is no hope in this hell,... no hope at all

    • @MelonTF2
      @MelonTF2 6 лет назад +16

      Obliterated!

  • @qoriakromin9679
    @qoriakromin9679 5 лет назад +114

    My favorite line is when the narrator speaks after a mercenary deals a critical hit "excecuted with impunity!"

  • @aisir3725
    @aisir3725 4 года назад +62

    "Many fall in face of chaos, but not this one. Not today."

  • @Jameston
    @Jameston 4 года назад +52

    My favorite is how he sounds almost bitter after you grab loot from a secret room. The inflection is beautiful

  • @georgemihaila8012
    @georgemihaila8012 6 лет назад +566

    Imagine this guy GMing in D&D

    • @thisisamergin498
      @thisisamergin498 6 лет назад +34

      Hey, I'm game for that.
      I think I'll sebd the guy an email.

    • @hellatze
      @hellatze 6 лет назад +12

      George Mihaila i will pay.

    • @Drebolaskan
      @Drebolaskan 6 лет назад +39

      George Mihaila Only if I can be a transgender elf with an unhealthy obsession with jars of mayonnaise

    • @IHateNumbersOnNames
      @IHateNumbersOnNames 6 лет назад +20

      Dunno if you're aware, but Matt Mercer and a lot of other very famous voice actors from games and animation play DnD weekly. Critical Role, at Geek and Sundry, on twitch. 30k+ viewers weekly. Can't recommend enough.

    • @georgemihaila8012
      @georgemihaila8012 6 лет назад +16

      IHateNumbersOnNames yeah but Matt Mercer isn t this guy

  • @tvoyager7
    @tvoyager7 6 лет назад +160

    BACK TO THE PIT!!
    Gets me hype everytime

  • @tzaneee
    @tzaneee 4 года назад +56

    i cant even imagine this game with no narrator , i like the combat and the game overall but the presentation is what got me hooked to this game ,and the narrator is an essential part of the presentation

  • @LucianC137
    @LucianC137 3 года назад +25

    When we first encounter the Swine Prince, "It. is. a travesty" always gets me 🤣

  • @JohnDolehi
    @JohnDolehi 2 года назад +16

    He produces a voice so straightforward and gruff, yes filled with so much emotion qt the same time.
    It's so good I've never considered turning him off

  • @tru8637
    @tru8637 6 лет назад +125

    "They will be delivered dail-" Let me stop you there. It's weekly.

  • @chrisdodd4014
    @chrisdodd4014 6 лет назад +98

    Bastion is another game that makes good use of narration. The narrator in Darkest Dungeon does a lot to set the tone, and provide additional context that's exceptionally valuable to the gameplay. As for why Dark Souls: Narration wouldn't be a good choice because the world is the main character. Everything you see and hear is the game's version of a voiced narrator. Dark Souls is a game that's open to interpretation. It prefers to show rather than tell and leave you to fill in the minor details yourself. Having a narrator dictate what's going on would undermine that design philosophy. It's the same reason Hyper Light Drifter doesn't even have text but rather telling the story through imagery.

    • @Drebolaskan
      @Drebolaskan 6 лет назад +4

      Chris Dodd Well said man, I agree. It was the dark, sombre atmosphere in DS that really reeled me in. A narrator would probably ruin the silent dread and shove the otherwise enigmatic lore, that you're dying to know more about, in your face and make you hate it instead

  • @n0denz
    @n0denz 6 лет назад +14

    Wayne June kills it. He is, in my opinion, the best game narrator ever.

  • @Bruh-el9js
    @Bruh-el9js 6 лет назад +248

    the narrator is the best part of the game

    • @nawan4650
      @nawan4650 6 лет назад +2

      No

    • @Bruh-el9js
      @Bruh-el9js 6 лет назад +8

      yes it is, it's the only part of the game that everyone praises, even the people that hate the game

    • @nawan4650
      @nawan4650 6 лет назад

      Google não deixou eu colocar um nome maior que esse without its gameplay it wouldn't matter

    • @Bruh-el9js
      @Bruh-el9js 6 лет назад +2

      it actually would, because the people that I said hated the game hate the gameplay, and yet, they praise the narrator

    • @nawan4650
      @nawan4650 6 лет назад

      Google não deixou eu colocar um nome maior que esse So you would put on a playlist of ancestor quotes instead of playing the game

  • @jacksonbowns1087
    @jacksonbowns1087 6 лет назад +61

    Perma-death you say? Not on my PS Vita! Ah ha ha ha- oh crap my save got corrupted.

  • @gameslayers2594
    @gameslayers2594 5 лет назад +7

    I love Wayne June's voice in this game so much, but what I find equally as unique and impactful is the hero barks, I remember reading through countless lines on every hero's wiki just going through all of their barks of every situation and it made me love all their unique personalities so much. My downright favourite example of this is the Crusader's afflicted vs virtuous barks
    When afflicted he regrets his decisions of leaving his family for the crusade and damns the gods for leaving him like he left his family
    When virtuous he chants and shouts blessed words commending his allies and boasting how proud he is to be on the crusade
    To have such varying personalities on every single hero in the game that all have their own individual struggles, highs, lows, morals and beliefs is just amazing.
    And my personal favourite kind of bark is the Come Unto Your Maker bark for all the heroes, which culminates their individuality as they face inescapable obliteration

    • @TheTriforceDragon
      @TheTriforceDragon 4 года назад +1

      Bit late, but I completely agree. Even more so when you also take into account the set items from the Courtyard which provides even deeper insight into some of characters. I think my favorite is the Highwayman's set with the Locket and Bloodied Neckerchief. The quote on them: "A reflex - I didn't mean to..." along with the Locket makes it clear just what he did in the past, yet I always found it interesting that gathering the set gave him a massively increased chance of getting a Virtue. I always choose to interpret it as him having already hit his lowest point and that now that he is reminded of it nothing he can experience could ever be worse than what he already faced.

  • @tnbspotter5360
    @tnbspotter5360 6 лет назад +47

    Wayne June could narrate any game and it would become better.

  • @GerBessa
    @GerBessa 6 лет назад +612

    All you say is "it adds another layer" with a bit of "it helps the atmosphere". You don't analyze, you repeat psalms. Here are questions that you did not answer :
    -> How does the narrator changes the gameplay (the way the game is played) and not just the experience of the player ?
    -> Why would the narrator be bad in DS ? (You said it would ruin the isolation of FTL but didn't really adapt the narration. How about a robotic voice crudely numbering the damaged systems ?)
    Otherwise I would be let to think that DD is just good because they had the chance to find an awesome narrator and the game would have been Steam trash if they didn't. (It isn't and I love that game, but you brought nothing to most viewers)

    • @kovi567
      @kovi567 6 лет назад +28

      1. It doesn't changes it. 2. It was shown.
      What you say is true, but what you used for examples are not.

    • @EcstaticObsessive
      @EcstaticObsessive 6 лет назад +83

      It's such a shame that ninety percent of video game essays on youtube are just people like this pointing at something and going "boy this is good. here's some examples of it being good! sure helps the atmosphere!" and that's it. Yes we know the narration is good. Of course it 'helps the atmosphere' but it also does a shit load more why aren't we talking about all that.

    • @SanjiKunTheLoveCook
      @SanjiKunTheLoveCook 6 лет назад +17

      1: i think he explained it pretty well, added narration to events can emphasize its significance or its value. Like i can see for myself when i'm getting a critical hit, but getting critted and having its consequences narrated makes them more believable. Sure, it's idk, double the damage i'm getting, that means nothing in terms of realism, it's just a game mechanic, knowing i'm getting ringing ears and blurred vision does makes it more believable and meaningful. This is what narration does.
      2: I believe the reason a narrator works for darkest dungeon is that after an event worth narrating there's always 1-2 seconds gap in which one could say anything about it. Its "slow" pace allows it. Now take dark souls, you get hit and thrown off balance, the narrator comments on it, by the time he's done telling you how much that was a problem, you rolled behind them and backstabbed them, should he narrate it as well? Or you get critically injured, he narrates your impending doom, you chug down your estus and what he said became meaningless. In short, the faster pace doesn't allow narration to be effective.

    • @celebrim1
      @celebrim1 6 лет назад +5

      The narrator temporarily hides just how repetitive the content is. He's sort of like how a sound track adds to the experience of a movie.
      And while I certainly admire the narration, the thinness and repetitiveness of the gameplay ultimately doomed the gameplay for me. The difficulty didn't serve to inspire me to continue. It just felt like it doomed me to repeating content that really wasn't worth repeating in the first place.

    • @WastelandSeven
      @WastelandSeven 6 лет назад

      S Gibson ~ or even more overrun with trolls than it is now. Well said.

  • @d4rksh4dow4
    @d4rksh4dow4 5 лет назад +41

    "Destroy, them, all"

  • @CsStoker
    @CsStoker 4 года назад +6

    The funny thing is that the final boss was there with you, the whole game whispering into your ear

  • @datman2433
    @datman2433 5 лет назад +6

    What i remember most of the game was the emotionnal rollercoaster it was.
    From narration to soundtrack, the ambience adds to the tension and the peace you find at firecamps

  • @harm991
    @harm991 5 лет назад +7

    "TRIPLE KILL!". "MEGAKILL!", "MONSTER KILL!". I think you just proved your point that music and VOICE are extremely important.

  • @Jonsoner
    @Jonsoner 6 лет назад +8

    Something that's not often mentioned when talking about Darkest Dungeon are the gameplay configurations. In there, you can truly make the game play as you want.
    You think the corpse mechanic is stupid? Remove it. Want less *A DEVASTATING BLOW* crits? Just make them do max damage instead of multiplying it. You don't have the time to grind heroes each time one dies? Toggle the "always escape" fam, now you're golden. Deathdoor debuff is bullshit? Click that box and it's off.
    I honestly wish more games did this.

    • @John-Stark
      @John-Stark 3 года назад

      I kept the Corpses due to modded Classes like the Arsonist and Exorcist having abilites that benefit with Corpses laying around
      also so my Raaged Units could take potshots at them

    • @spacehitler4537
      @spacehitler4537 3 года назад

      @@John-Stark That and the corpses cause issues for the enemy as well.

  • @nicholasbrassard3512
    @nicholasbrassard3512 6 лет назад +8

    This is amazing, I can't even imagine DD without narration. Loved the vid, ty

  • @thememelord6510
    @thememelord6510 4 года назад +6

    I like to imagine the Stanley parable narrater and the darkest dungeon narrator going out for tea together

  • @mateodettore
    @mateodettore 5 лет назад +8

    7:05 this quote is just too good

  • @jakebailey1636
    @jakebailey1636 6 лет назад +9

    personally, the ending cutscene probably amplifies the best about the narrator's added tone. But every tiny detail amplified with that voice is a boon

  • @arezera42
    @arezera42 6 лет назад +17

    I want Wayne June to do my eulogy

  • @Tigercup9
    @Tigercup9 6 лет назад +3

    I think the reason a narrator wouldn’t work for Dark Souls is because the tension in Dark Souls comes from the combat. It’s brutal, and you need to focus to survive it. Adding some guy talking about the massive hit you just took, which you can already see, just distracts you.
    In Darkest Dungeon, the tension comes from the atmosphere, and the narrator helps accentuate the despair or triumph your heroes are feeling. You need someone to describe the massive blow that just bisected you, because onscreen it’s just two still images and some numbers.

  • @DevlinEdora
    @DevlinEdora 5 лет назад +2

    Wayne June's performance is truly outstanding. I'd just like to point out that the writing is also phenomenal, and I think it's gets overlooked a lot. The Narrator's incredible voice delivering such harrowing words is a wonderful one-two punch. They support each other perfectly.

  • @kurtpatterson509
    @kurtpatterson509 Год назад +1

    I was listening Wayne June before I knew Darkest Dungeon existed, so it's a special treat.

  • @randomperson5090
    @randomperson5090 5 лет назад +5

    A majority of a game potencial is about how immersed the player is, if the player is disinterested, the whole game loses its meaning. The narrator boosts the player immersion, modifing also his choises. After a while , the games becomes repetitve and grindy, as soon as the player realizes its true nature, but game difficulty, learn curve and the narrator are elements that slow down that process.
    In my opinion the 3 pillars that sustain this game are: Turn-Based RPG fans being masoquist, the narrator and easy modding

    • @Oznerock
      @Oznerock 4 года назад +1

      We aren't masoquists! We're just... Ummm... We all have stockholm!

  • @striderfitzsimmons-sebring5761
    @striderfitzsimmons-sebring5761 4 года назад +4

    Never in my life have I had a game have me feel every emotion possible with its narrator.

  • @roohni2226
    @roohni2226 6 лет назад +18

    Bastion also has a very good narrator

    • @Kissamiess
      @Kissamiess 5 лет назад

      Probably wouldn't finished that game if it wasn't for the narrator.

  • @MYG
    @MYG 5 лет назад +7

    "Overconfidence is a slow and insidious killer."

  • @G.D.R855
    @G.D.R855 Год назад +1

    I will NEVER forget when one of my heros got crit for the first time and almost died and the narrator said "Mortality clarified in a single strike"

  • @LeafLeaf219
    @LeafLeaf219 6 лет назад +2

    when i first heard the narrator i inmediatly thought this is just like dungeon keeper the amazing narrator just makes the game

  • @mikeyoung9810
    @mikeyoung9810 6 лет назад +7

    I got the game just based on Wayne June's voice.

  • @MissNulle2000
    @MissNulle2000 Год назад +1

    Wayne June is one of the nuggets from the good timelines that shine through into ours.

  • @Andaril2
    @Andaril2 6 лет назад +9

    I dont agree. FTL with DD narrator sounds awesome XD. I require this mod at instance.

  • @singaporeghostclub
    @singaporeghostclub 4 года назад +1

    Don’t forget how good the music is too - breathtaking!

  • @jpamv1
    @jpamv1 3 года назад +1

    6:20 I remember the first time I tried:
    "Cornered! Trapped! And forced to fight on..."

  • @crocketlawnchair259
    @crocketlawnchair259 6 лет назад +9

    Found this on the DD subreddit, its a pretty good video.

  • @blaznphoenix8013
    @blaznphoenix8013 4 года назад +3

    I love the narrator’s voice. Goes well with the gameplay.

  • @edwardnewtonLA
    @edwardnewtonLA 6 лет назад +2

    8:55 was enough to make this video worth watching alone. Good work!

  • @HumbleMemeFarmer
    @HumbleMemeFarmer 5 лет назад +1

    Between him and Stuart Chatwood, this game is easily the most atmospheric game I've ever played, since Morrowind.

  • @Garbatyhuj
    @Garbatyhuj 2 года назад

    Nobody talking about how he got the enemies surprised at the torch level 0

  • @chirikku6531
    @chirikku6531 6 лет назад +19

    I love this game, thank you for making an awesome video about it, I learned a lot! Can't wait to see what more games you will analyse!

  • @ryanator7935
    @ryanator7935 4 года назад +2

    Dude I remember that I hand three runs in a row where my whole team got virtual.

  • @Speed001
    @Speed001 2 года назад +1

    The valor and despair comments are most memorable.
    He's a great hype man.

  • @Crusaderaa
    @Crusaderaa 6 лет назад +56

    Love this analytic approach to games

  • @sridharch1478
    @sridharch1478 3 года назад +1

    "And now darkness holds dominion"

  • @CreatorCade
    @CreatorCade 6 лет назад +2

    Normally I prefer to read my own books but a reading of lovecrafts works by Wayne June sign me up.

  • @monkiplatts9224
    @monkiplatts9224 6 лет назад +1

    "B A C K T O T H E P I T T"

  • @misterjoshua5720
    @misterjoshua5720 4 года назад

    Succinctly, you have described why I keep returning to this game.
    Thank you for this analysis.

  • @dungeonbuild5490
    @dungeonbuild5490 3 года назад +3

    Awesome video. Keep up the good work.

  • @alfskundzins7065
    @alfskundzins7065 6 лет назад +6

    This is an awesome video! Brilliant content and information. Hat's off to you sir!

  • @slipperysoap-bob
    @slipperysoap-bob Год назад

    Great video brother. this really shed some light on things I didn't know or hadn't noticed before

  • @austincod21
    @austincod21 6 лет назад +2

    This was the game I always was playing on my vita

  • @ourochroma
    @ourochroma 4 года назад +1

    *BACK TO THE PIT!!*

  • @dodsworth99
    @dodsworth99 6 лет назад +3

    I personally think a narrator for dark souls even if it just touched on the descriptions would be appreciated. Even if it was approached like the player character subconscious, if done right I don't believe it would take away from most games

  • @kyleguajardo
    @kyleguajardo Год назад

    Bastion and The Stanley Parable are also great at this, and I wish I could see the alternate realities where those narrators shuffled games.

  • @scienceteam9254
    @scienceteam9254 2 года назад

    Ngl
    Ftl with the ancestor narrating needs to be a mod.

  • @rasmustheowl6773
    @rasmustheowl6773 4 года назад

    Sometimes, stress gains positive effects, like Vigor, Brave etc.

  • @Fallout_Survivor
    @Fallout_Survivor 3 года назад +1

    1:30 I will give a quick rundown of the game and its elements...
    Me: in a resume is dark souls in 2D but a million times more hardcore cause differently from 99.999% of any story ever told you are NOT THE CHOSEN ONE, in fact, you are the total OPPOSITE of it, just a group of 4 regular humans ho are either mercenaries, bandits or the scum of the earth people looking for treasure while having to fight Lovecraftian horrors in every corner while at the same time being constantly roasted by ''The Ancestor'' (voiced by Wayne June), who is basically the man BORN to narrate anything related to horror, you will suffer, you will scream, you will ragequit but in the end, we all shall face The Darkest Dungeon and honestly it feels damn good to beat a game ho was specifically designed to obliterate your mental sanity.

  • @justbacon9567
    @justbacon9567 Год назад

    9:14 yet the line was still hard as fuck

  • @cannibalcurd7414
    @cannibalcurd7414 6 лет назад +2

    Wasn't Hastur supposed to be Nyarlathothep's half-brother, and not Cthulhu's?

  • @GambitX37
    @GambitX37 Год назад

    "BACK TO THE PIT!"

  • @samuelheisler9930
    @samuelheisler9930 3 месяца назад

    its a fact , the narration hits harder than crits

  • @WastelandSeven
    @WastelandSeven 6 лет назад +2

    I agree. You did a good job analyzing it.
    He does add to the atmosphere. I think there are two reasons you didn't cover.
    First, is the art style. This somewhat "Hellboy" style of art lends itself well to narration. Especially with the Lovecraftian overtones (which Hellboy also has). If you've ever listened to or read any of Lovecraft's work, you know he relies heavily on narration. Most of the experiences are told either after the fact or written so that the narration continues till the end. So, a narrator fits the game thematically.
    The other is the minimalist animation style. While the visual cues do good to indicate your party's condition, it doesn't have the weight by itself that Wayne June's narration adds. Darkest Dungeon greatly benefits from a narrator. DD's minimal animation style makes it hard for the damage to have as much impact as Dark Souls where its VERY obvious your character is having their ass kicked. Another game, Dead Space, likewise doesn't need a narrator for the same reason.
    I would add the affliction system is what benefits the most from the narration. Without the narration the affliction, even with the excellent sound design and music, would not have been as clear. It removes any ambiguity about how bad your party member is hurt on the emotional level.
    If you combine Mr. June's narration with the music and visual cues, the complete package hits like a truck. It carries more weight than any of the elements carry on their own.

  • @juliododd860
    @juliododd860 5 лет назад

    be careful,triumphant pride precipitates a dizzying fall

  • @juhaniheinonen6132
    @juhaniheinonen6132 6 лет назад

    This is so good. love it. Came from DD reddit and im loving this. After taking a look at your channel it looks like you are taking a new direction and a new start with your channel. Lets just say im your 504th sub.

  • @abbgfdhkkhfvn5497
    @abbgfdhkkhfvn5497 Год назад

    "BACK TO THE PIT"

  • @singaporeghostclub
    @singaporeghostclub 4 года назад

    Do don’t forget the awesome music!

  • @samuelrasquero3394
    @samuelrasquero3394 3 года назад

    I would pay $$ for him to narrate a ringtone and voice mail message!

  • @pixelparadox6577
    @pixelparadox6577 5 лет назад +1

    BACK TO THE PIT

  • @j.p.9522
    @j.p.9522 4 года назад

    The narrator sounds identical to Michael Ansara.

  • @newtonianromance
    @newtonianromance 6 лет назад +1

    Massive Difference!

  • @antropologopurpura9306
    @antropologopurpura9306 6 лет назад

    many fall in the face of chaos... but not this one... not today

  • @orangmawas3858
    @orangmawas3858 5 лет назад

    2:51 lmao that was the most norweigian pronunciation of hastur ever

  • @Braxtonkai
    @Braxtonkai 6 лет назад +3

    So about those audio books?

  • @ravenwitch5569
    @ravenwitch5569 5 лет назад

    Cosmic shambler is also based on a monster from lovecraft

  • @fl333r
    @fl333r 6 лет назад

    FUCKING CHILLS M8
    But the purple prose does throw me off at times. I get its a style they are going for but I dont understand why.

  • @silvertheelf
    @silvertheelf 5 лет назад +2

    Darkest dungeon is one of the top 3 best games in my opinion, just beneath Terraria and above Minecraft.

  • @MrCount987
    @MrCount987 6 лет назад +1

    Wayne carries

  • @richtea615
    @richtea615 4 года назад

    The Narrator reminds me of Treguard from Knightmare.

  • @Darksword008
    @Darksword008 5 лет назад

    He didnt go to the secret room before he fought the boss -.- on the first example

  • @user-dc4ok8im3u
    @user-dc4ok8im3u 4 года назад

    The narration's good even though it feels a bit too frequent.
    But I muted the narration, because : I just really fucking hate the "soothe... sedated" line.
    Maybe I have a misophonia or something, but the way he says the line just irritates the fuck out of me like hearing someone chew with their mouth open.

  • @themadone3282
    @themadone3282 6 лет назад

    I think a narrator like in darkest dungeon in ftl would be cool

  • @triratna1397
    @triratna1397 6 лет назад

    The narrator 'deadpool' the hell out ..well, basically everything.

  • @gamdanyunizar7849
    @gamdanyunizar7849 Год назад

    I turned off the narrato'r's voice only after I heard EVERY fucking lines there is, many, many times. Only to turn it back on after a failed run :')

  • @ismathem
    @ismathem 4 года назад

    Great video 👍🏾

  • @IdiotinGlans
    @IdiotinGlans 4 года назад

    I disagree about the Dark Souls to an extend - the fans actually did put the guy in trailers for all Dark Souls games and Bloodborne and he works pretty well.

  • @sergisolera170
    @sergisolera170 6 лет назад +2

    So great.

  • @greenwolfx
    @greenwolfx 3 года назад

    8:56 fly lol

  • @xwarrior760
    @xwarrior760 6 лет назад +2

    You do know what "breaking down" mean right?

  • @kolopomokolopomo9649
    @kolopomokolopomo9649 6 лет назад +1

    1:20 the spiders. Not the narrator.

  • @tzaneee
    @tzaneee 5 лет назад

    the narrator was like 60% of the game atmosphere ...i dont think the game would work without him and i have 300+ hours in darkest dungeon