My favourite combo is probably "The Weald" and "DEATHBLOW" I don't play DD anymore but I remeber with alarming clarity how much I despise the mushroom kingdom.
I hate the mushroom kingdom too. I want to take it over and make their princess a permanent guest at one of my seven koopa hotels. I dare anybody to find her if they can.
I would add two combinations to this list: * Jester & Highwayman: Get Battle Ballad and Riposte up and watch Dismas solo the entire enemy team * Antiquarian & Man-at-Arms: Can't touch this
Grapeshot with crit buffs from Jester and/or Man at Arms is also a peak meme. You already give a crits recieved debuff by using the move, and when that's paired with trinkets buffing crit and either (or both) of those two classes adding to it, he just shreds the first 3 ranks every round lmao
I just figured the Antiquarian + Man-at-Arms combo a few days ago. It's too funny to just dodge everything from screams to slashes. Tried it with a Leper and a Jester and had a great time with dodges and crits.
@@spectralknight7142 If I understand this right, he uses Antiquarian's Protect Me on MAA and then proceeds to use the latter's Defender skill on Jester. This will make MAA a Riposte machine.
@@spectralknight7142 I have a high speed antiquarian with good dodge already spam the dodge buff skill, a high speed Jester running buffs, MAA using Bolster and a High damage 4th character (Leper does wonders in this and Highwayman allows some good fun too). Due to early buffs and trinkets, the heavy hitter can clean at least one enemy and I don't get hit too much for turn 2, then it's riposte/guard and buffs until the fight ends. The most sustainable version I could think of is Antiquarian, Jester, Vestal and MAA; if you use the scroll that makes Vestal viable in position 2 she and Jester's bleed can deal damage on some turns and heal HP and stress on others. Vestal also has some prot buffs on camping skill too.
The hound master for me is one of the most versatile classes in the game, it does a good duo with a Arbalester, Bountyhunter, another hound, musketeer, etc. he can be pretty agressive plus his stun, put marks for the dps like Bounty or to support a glass cannon, love the doggie, she's a good girl
Team comp: STUN IT IS Occultist, Crusader, Plague Doctor and Vestal. All can stun the enemy and also provide some healings and DOT while front line chews some chunky bois
@@retrodarktrooper6372 One that I like a lot playing: Rank 1: Crusader (Stunning blow, Battle heal, Smite and Inspiring Cry) with Non Euclidean Hilt/Paralyzer's Crest & Ancestor's Scroll/Signed Conscription Rank 2: Occultist (Wyrd Reconstruction, Hands from the Abyss, Vulnerability Hex and Sacrificial Stab/Weakening curse/Daemon's Pull) with Daemon's Cauldron/Vial of Sand & Junia's Head/Feather Crystal Rank 3: Bounty Hunter (Collect Bounty, Finish Him, Flashbang, Mark for Death/Come Hither) with Hunter's Talon & Ancestor's Pen / Dazzling Charm Rank 4: Plague Doctor (Blinding Gas, Disorienting Blast, Plague Grenade, Noxious Blast/Battlefield Medicine) with Ashen Distilation & Blasphemous Vial. Plus: Stuns, extra damage, good control and movements with marks and lowering prot, can fit into every zone thanks that there are no enemies inmune to blight Minus: The healing can be kind of risky thanks to Occultist (Although you have 2 more extra healers), also, as Crusader and Bounty Hunter don't have too much dodge they might get hit a lot.
One of the best combinations i have found is Shieldbreaker and Highwayman in the first 2. What's so broken about that is; You can use point blank shot of highwayman to it's full effect because shieldbreaker doesnt care about being moved around. Highwayman and shieldbreaker can swap positions to reach anywhere they want as needed. Need dot? Push Highwayman to 1st rank and open vein + captivate spam. Need cleave damage? Buckshot + impale will clean up real good. Start highwayman at rank 2. Push him forward with duelist advance, gain parry. Then push with shieldbreaker or point blank shot highwayman back. No rank is safe with these 2 dancing around.
I like to stick them together since I saw the siren fight video with these two and the memes in the comments xD Antiquarian definitely wears the pants in that relationship
Ship "Prying eyes had become a nuisance along the old road, and so I undertook to receive my most curious deliveries by way of marine shipments. A sheltered jetty was accessible by a narrow stone stair off the back of the manor, and a discreet system of pulleys could hoist even the heaviest prizes up the rock face from a securely tied dinghy below. I employed a crew of particularly unsavoury mariners, who for a time sailed the four corners at my behest, retrieving many valuable artifacts, relics and rare texts. Predictably, they increased their tariffs to counter my intense stipulations of secrecy. Such resources had long been exhausted, of course, and so I prepared an alternative payment. While the greedy dogs slept off their revelry, I hexed their anchor with every twisted incantation I could muster, imbuing it with the weight of my ambition and my contempt for their crude extortion. At the witching hour, the anchor pulled with preternatural force, dragging craft and crew down into the depths. They must have cried out, but no sound escaped the swirling black waters."
houndmaster pairs good with everyone because he brings goodest girl with him on a more serious note, he can be good for bleed synergy, he fits in well with the bounty hunter both for mark and stun (and they both hunt men for a living), he's pretty solid at support and is self-sustaining like abom, with some useful camp skills as well
I think you forgot one of the hardest but strongest duo : Graverobber and Shieldbreaker, lot of dancing, based on blight, versatile damage, can reach everywhere and still can be pretty hard to kill
My first farmstead team was jestal + GR + SB, I wasn't all that good at the game but I think I got something like 200 kills. I refused to run double SB and that was the next best thing lol.
Ive been running double bounties in positions 1-2 and what I call the Fishing Strat where I just use Come Hither to hook the backlines and insta-mark and usually 1-shot with other BH.
Leper/Jester is like those stories where you have a wandering hero and his bard sidekick. Like in the Witcher TV show, with Geralt and the bard that travels with him.
I love how u do this. Ever since I started playing DD over 2 years ago I've watched your videos for help. Your guides for characters are fantastic and your general tips are super helpful. Even now that I understand the game far more than I did before, I still watch your videos. I've never disagreed with anything you've said and I think ur opinions and idea are great. Even if I did disagree with something you had said I'd still respect it as a good opinion. You do good work man, thank you.
I like that Jestal is a thing, like how in Dark Souls you can always go heavy armour and estus through fights for an easier time, it's good to see combinations for easier safe runs.
Heavy armor and estrus would be an odd choice if you wanted a really easy run for ds1 a magic build would be much better and for ds3 heavy armor isn’t that op. In ds2 the best Choice would be just using a ton of those healing stones
I appreciate that you gave the MAA/Antiquarian combo a pat on the back while presenting the Highwayman/Antiquarian. Riposte + Protect Me is SUCH a great combo!
I had a week where I got two Shieldbreakers. And frankly it is quite amazing, the dancing is not a problem when you just bring another of them. The immense reach is wonderful, if one of them kills a backliner, the other targets something else. If she fails, impale the lot. They do such impressive raw damage and have respectable dodge, it really is an excellent class for when you need someone to reach out and kill something.
Really wish there was more really fitting synergy duo characters in DD just like twin BH, they are so fun to use when their skills output complementing each other perfectly. Not really have to be just duo tho could be an entire 3 or 4 synergy too
@@ShuffleFM Been having double HM under my radar for a while, even without synergy as fluid as twin BH i do find them compliment each other enough to make them such a fun character to have in a party. Also have you ever tried to make a mod character yourself? With all the knowledge and experience someone as you have on this game i bet you're going to make a character with a really fun gameplay mechanic to play
My fav duo is Plague Doctor + Houndmaster because it's so satisfying to give a lot of stacking DOTs to everything that dares move in my direction with the added bonus of both having ways to stun
best duo for me is a duo of highwayman! two point-blank shot that alternate themselves like a machingun is enough to destroy any form of opposition in no time. if you add Jestal with them, they are virtualy an indestructible autocanon!
I would argue Lester isn't a one sided transaction; Leper gets a ton of value from Jester, but Jester is powering up a huge Finale with constant Battle Balad; one Solo will almost certainly finish whatever Leper was hitting by turn 4 or so, with deadly efficiency.
Shoutout to the absolute Powerhouse / Versatility combo that are Houndmaster & Arbalest. the option to instantly switch from healing both Hp and Stress to some insane single target damage is lovely. And also bringing either two BH's or a BH and a Highwayman gives you bonus points
A lot of these pairs Ive discovered for myself, but theres some interesting stuff I never considered here! I just cleared crimson curse via Viscount and Im planning to take some weirder team comps for a spin to celebrate so this has given me much to think about.
Wow, so one of the reason many of these are ships is because they do combo well in-game?, That's awesome. Thanks for this!, I must admit I never thought of some of these, but I have tried Dis/Rey dancing and it was hella fun!
i was really struggling on finding heroes that synergise well with each other, but your video has given me a lot to work with whilst being really straightforward and digestible with the information - its a really well put video, i hope theres the possibility of a sequel to this
My favourite duo to run is Abomination and Hellion, myself. Between the two of them they can flip on a penny between extremely powerful stun support and truly obscene burst damage, without any loss in reach. They have a pretty good amount of sustain as well, especially with the Abom's heal on transforming.
Your videos are great! i like using Plague doctor and abomination when i'm hunting shamblers in ruins and cove. Not only the blight stack is really good vs unholy and eldritch, but in the shambler fight,by using transformation into rake for the extra damage and vapours in the abomination, its possible to outspeed the tentacles in the next round and oneshot then with another rake,while leaving the other 2 characters attacking the shambler, and since no tentacles are alive, the shambler will keep summoning more unbuffed tentacles for the abomination to rake, and he won't shuffle the party, its a GG!
Thank you very much for DD videos!I admire that you upload Darkest Dungeon content despite the fact that the game has aged(WELL) and the sequel will come out soon!
I’ve found a lot of success with Man At Arms, Abomination and the “jestal” back rank, and I hardly if ever even transform the abomination for it (did get screwed when I miss-clicked and fought the siren with this build which was absolutely not my go to and I lost my best jester in said fight)
Vestal/Jester/Leper/Shieldbreaker is the exact team that helped me get the farmstead 300k achievement! And you called Leper a true king which makes me very happy :) Here is your like, sir I usually use 2 crusaders to spam holy lance, never thought of pairing him up with GR. That could be fun GR and Shieldbreaker are a great duo too imo: impale to blight all enemies so that GR's lunge has more dmg on everyone. They take out enemies with high prot very fast too. I use these two in PVP to shit on MAA
The leper deserves it dammit!! Lol. GR has been one of my favorite classes ever since I understood what a "dance" team was and how absurd the damage she does is. I get VES, GR, HWM, CRU and literally stroll through most dungeons on normal
I started playing this game and I’ve got to say- two Bounty Hunters do indeed carry. They’ve got the best things in the game: stuns, backline yoinks, setup and damage. Plus they are cool
My favorite pairing is PD and Hellion. PD's embolding vapor lets Hellion use Bleed Out and Yawp without needing to waste turns on adrenaline rush. Yawp and Blinding gas will stun all 4 positions in 2 actions, giving you incredible advantage in terms of action economy. Having both powerful blight and bleed also means there are very few scenarios that at least one of them can't pull the others weight.
I love dancing parties. Sometimes I’ll run HWM, Grave Robber, and Crusader, with a vestal or something in the back, and just have the ultimate dancing party
I'm a fan of running Highwayman and Man-At-Arms together for more ripostes. Use MAA's guard ability, and you have it where 3 out of 4 positions an enemy attacks will trigger a riposte. Another duo I really like is Shieldbreaker and Crusader, just do a infinite loop of impales and holy lances.
My personal favorite is double hound. The huge cleave and bleed damage is great, or just blowing anything up with mark hound rush is too good. Run one with stun and the other with stress heal in rank 2 and 3 and your golden. Very similar to double bounty hunter
Thoughts: 100% agree on Flag/PD and GR/Abom. I had no idea other people used them like that, so it's gratifying in a way to see them work out. The ability to spam "cleaves" is so good. The fact that PD can get a high enough Blight chance to even affect resistant enemies is clutch. Meanwhile Beast Bile let me actually appreciate Thrown Dagger/Flashing Knives which I had discounted when first playing the game. Double Houndmaster is good for the same reason double Bounty Hunter is. You don't get the same speed control as the BH Mark gives, but Hound is naturally faster, you get two Guards, and you get 4 Treats to just go full ham on pre-Camp encounters when buffs are a little low. More damage=less Stress=less need for Stress heal=more buffs in Camp. I like Occ/Arb, but it's a bit weird to see a team without a -Prot Marker. Obviously Occ was go-to when Occ de-Stealthed but...yeah, that was pretty broken. I would either want to see another Marker to help manage 50% Prot guys in the Weald/Warrens...or make sure you bring Shieldbreaker. Who is just good at everything, but one subtle thing she's amazing at is resetting other party members after a shuffle or push. Which actually pairs her great with Leper. SB ability to hit any rank, de-stealth, break Guard, Pull, etc means Leper can just focus on thwomping frontrow or drawing attention away from the sometimes squishy SB. She also has a big DOT to facilitate late stalling with Solemnity. Cru/SB is probably better but...people will want to Shambler hunt with Leper for the memes, might as well make it viable, right? MAA is a hard one to place. He's probably best with HWM for double Riposte strategies, taking advantage that if an enemy dies on a Riposte, none of the secondary effects of their skills will go off. So with double the Ripostes, you have a greater chance to ignore partywide debuffs. It also resets Duelist's advance. It does feel like cheating since literally everyone is good with HWM, but that's just how it goes!
Dual houndmaster becomes especially good if you bother to frequently adapt position, skills, trinkets to the situation. If one of them gets injured put him in the back so he can heal or destress. the one in the front can be the stunner.
Powerful team I use for Color of Madness is Vestal Jester Highwayman and Leper. I does the job pretty well and Crit + Jester are an incredible way to stress Heal
Hey man, I have to say I became aware of this channel a week ago now. I subscribed because your content is super interesting and entertaining to watch! Keep it up! It also helped me with my new DD campaign
My favorite pairing is definitely Plague doctor and Occultist. The heal Occultist has is very inconsistent but that's ok since Plague doctor can heal right after anyway. And since Plague doctor's heal cures bleeding you get rid of the risk of healing less damage than receiving. I love to combine them with Leper since if everything fails he can heal himself no problem. Not the best strat I'd say but it's really fun to use
Honestly i like pairing musketeer with bounty hunter. Musketeer can heal, and does a ton of damage against marked, and can mark targets themselves, so together theres huge damage potential
2 SB should be mentioned, running double impale obliterates everything in the cove and ruins, and pierce trivializes high prot targets in weald. I also strongly feel that jestal + 2SB is the best farmstead comp out there.
Im a huge fun of the Occ and Arb (i use musk but same thing really). This combo has done probably the best out of anything else ive tried and it has frighteningly consistent great damage. Im still like sub first DD so i might not know my stuff but yea thats a great combo.
Honestly my favorite thing about darkest dungeon is there is so many cool combinations that you can do to build in a party that if u end up with a bad party ur doing something really wrong, for most things can interact in cool ways on this game. THe learning curve is so huge your always learning something, i have 500 hours in this game, already beat the game and im still learning more optimal ways to play
I'm new, and I discovered a solid team, with the sacrefice of damage. Houndmaster Abomination Plague doctor Vestal Point is simply: stun, blight, bleed, heals, control. Everyone has a stun Ability, PD stuns & blights the backline, also can blight one of the forth line ABO blights +2 the 3rd enemy + for blight+1 2nd enemy + weakens, can stun the first 3 enemies, and has self sustain HM gets a bleed for the whope enemy group what causes even more status Damage with the 2 blights of ABO & PD, + he can stun too VES Group heal + can stun the backline with a Bit torch bonus Basically you stun, blight, bleed, weaken the sh- out of the enemy, they Can't do anything in many cases, and when they skip a turn of the stun the bleed/blight do their job. But It's an other Thing if this works on higher levels, so, if you have some useful Information, It would be welcome. Edit: And yes, I know Houndmaster at First will take away really good tools of him, the strees healing and self sustain, but so far this team dominated Everything.
I never thought to use these two (flag and plague) in a combo due to bleed and poison weakness being somewhat mutually exclusive. But now you mention it, seems like a great team
Best duo is Leper + Leper. Works even better when you pair them with a Leper + Leper combo. Quite unique, too. Can't believe no one ever thought of it. :^)
Flagellant/Rank 4 MAA honestly carried me during my first ever "Wolves at the Door" run a few days ago. MAA's kit might be somewhat weak in the back rank, but Bolster backed up by Endure ended up overperforming for stress management (albeit, in large part thanks to a lucky dodge streak) up to the boss room, and Defender paired with max-level Reclaim absolutely trivialized Vvulf's "Bombs Away" thanks to the combo of 80% PROT and the bonus to healing received from the Guardian Shield. It was even a pretty fun "full-circle" moment for me, too. Using Rank 4 MAA paired with Flagellant against the Apprentice-level Prophet was the first time I ever tried a "gimmick" set in Darkest Dungeon, and now over a year later-- where I've taken to always putting my Crusader in the backlines and have started running Solo in all of my Jester sets-- that same combo of Flag/MAA has gone and taken out one of the most dreaded bosses in the game for me (with a similar mechanic, to boot).
I'm pretty new so I only have experience with what works on the lower tiers of dungeons but running these tactics have made the lower tiers trival for me- Arabelist and Vestal are a solid duo - if you're low on HP on one party member specifically but your other party members could use healing too, arabelist can use the bandages on the one primarily damaged and you get the healing buff applied when the Vestal heals the whole party. And if you need an emergency operation done in the middle of a battle basically - you're covered as well. Healing wise too, if you're cool with a heal technically requiring two turns to use properly, the Arabelist and Crusader work for the same dynamic above except for only healing individuals if damage output is paramount - and more so if you have a high-dodge group. Also helps for antiquarian runs if you need the money but having only two available spots for fighters is too high of a risk. To be honest, running the Arabelist with a party of self-healers is solid. Running the Hellion and Crusader kills almost anything I've come across so far in a single round. Combined with the Highwayman and the grave robber, you can make a squad that can be shuffled/surprised and it does not matter.
What about Plague Doctor stunning the back rows and Hellion stunning the front rows with Leper in the front to deal out damage and Vestal for heal support or to follow up stun with dazzling light?
It should work fine. I don't like stunning all enemies on turn 1 because you aren't killing anything, and on turn 2 they can all attack at once. Imo staggering your stuns is usually a bit better, but quad stun still works
@@ShuffleFM It was fun at first, but in later fights the double -double didn't always work. I found the Vestal's stun a fairly good backup when needed. I tried the Antiquarian "Protect Me" scheme in the ruins. It worked nicely. I'm on week 20 so these strategies are working for early game.
Not even mentionned the most iconic duo there is: Overconfidence and a slow and insidious death
You either die a hero or you live long enough to get crit to deaths door and your masochistic crusaders commits suicide.
@@redundantfridge9764 or return home traumatized because some random person hired you and sent you into a dungeon with no supplies.
@@joethomas8464 That isn't Darkest Dungeon, it's Walmart after your first day in retail.
frustarion, and furey: most desctructive combo than a 100 cannons
my favorite pairing is monstrous size and inordinate exsanguination 😊
Most iconic duo is Dismas and Reynauld- change my mind (:
i can't change it because you're already right.
It's impossible to change a correct opinion
I mean yeah but an argument can be made for PD leaper just for the fact of how many buff chop done compilations have you seen of them xD
Ty all (:
It's so iconic it's an achievement for both to be the duo that surrives the Heart
Reynauld and *taking others private property to fund the next crusade in the name of the lord*
that's a fine looking cabinet you got over there, would be a shame if someone at death's door bumped on it...
That's why if ward becomes available I send him there ASAP
*the Light
Made my das 😂
Daimas: _Wait, where is our gold reserve?_
_Reynauld, giving it to his daughter:_ *this must be god’s test on us*
Bounty hunter being their own best friend is genuinely hilarious
Their?
@@kapitan19969838 yes
“Prepare for trouble!”
“And make it double!”
I called jango and boba fett
Bounty hunter's best friend is that bag, that bread
The most iconic duo:
Tippler (in town will only drink)
Resolution (will never drink in town)
Both of them are fixed by the time you realize it :)
Do those still happen? Cause that was straight up unfair.
@@toprak3479 It happened to me twice. TWICE!
Just use a Jester
Faithless flagellant (:
I like gambler bad gambler too
My favourite combo is probably "The Weald" and "DEATHBLOW"
I don't play DD anymore but I remeber with alarming clarity how much I despise the mushroom kingdom.
Yeah, a lot of tough mushroom men in there. And those bloody dogs
I hate the mushroom kingdom too. I want to take it over and make their princess a permanent guest at one of my seven koopa hotels. I dare anybody to find her if they can.
@@Firguy Me too but I'd give her the concrete pillar suite, if you know what I mean. Fucking Weald.
I would add two combinations to this list:
* Jester & Highwayman: Get Battle Ballad and Riposte up and watch Dismas solo the entire enemy team
* Antiquarian & Man-at-Arms: Can't touch this
Grapeshot with crit buffs from Jester and/or Man at Arms is also a peak meme. You already give a crits recieved debuff by using the move, and when that's paired with trinkets buffing crit and either (or both) of those two classes adding to it, he just shreds the first 3 ranks every round lmao
I just figured the Antiquarian + Man-at-Arms combo a few days ago. It's too funny to just dodge everything from screams to slashes. Tried it with a Leper and a Jester and had a great time with dodges and crits.
@@tatzooism what do you do? Trying to run it but want to make sure I'm doing right
@@spectralknight7142 If I understand this right, he uses Antiquarian's Protect Me on MAA and then proceeds to use the latter's Defender skill on Jester. This will make MAA a Riposte machine.
@@spectralknight7142 I have a high speed antiquarian with good dodge already spam the dodge buff skill, a high speed Jester running buffs, MAA using Bolster and a High damage 4th character (Leper does wonders in this and Highwayman allows some good fun too).
Due to early buffs and trinkets, the heavy hitter can clean at least one enemy and I don't get hit too much for turn 2, then it's riposte/guard and buffs until the fight ends.
The most sustainable version I could think of is Antiquarian, Jester, Vestal and MAA; if you use the scroll that makes Vestal viable in position 2 she and Jester's bleed can deal damage on some turns and heal HP and stress on others. Vestal also has some prot buffs on camping skill too.
Name more iconic duo?
Torchless and graveyard ;-;
Double Shieldbreaker in Rank 1 & 2. Impale spam. “All the shields are broken at that point” - ShuffleFM
I’m very happy for Leper and his husband Jester.
Best friend for lepler is lepler
Jesper
Best otp name would be jestlep cus they both end in er
@@nightcollapseThe ship should be called Sick Joke
Leper's big sword + Countess' 3 tile cheeks
That mod’s so well made it might as well be official tbh
@@thebigenchilada678 which mod?
@@Grunklemire DONT
DONT SEARCH IT FOR YOUR OWN SAFETY
@@thebigenchilada678 what mod
@@thebigenchilada678 a n s w e r u s
Suggested name for Jester/Leper: LEPSTER.
Jeper
@@justarandommimikyu8474 aaaaaaawwww man!
Why not JesLe?
It has to be Jepster
Jesper?
The hound master for me is one of the most versatile classes in the game, it does a good duo with a Arbalester, Bountyhunter, another hound, musketeer, etc. he can be pretty agressive plus his stun, put marks for the dps like Bounty or to support a glass cannon, love the doggie, she's a good girl
Team comp: STUN IT IS
Occultist, Crusader, Plague Doctor and Vestal. All can stun the enemy and also provide some healings and DOT while front line chews some chunky bois
Stun build with NO BOUNTY HUNTER? Blasphemy of the highest order
@@retrodarktrooper6372 One that I like a lot playing:
Rank 1: Crusader (Stunning blow, Battle heal, Smite and Inspiring Cry) with Non Euclidean Hilt/Paralyzer's Crest & Ancestor's Scroll/Signed Conscription
Rank 2: Occultist (Wyrd Reconstruction, Hands from the Abyss, Vulnerability Hex and Sacrificial Stab/Weakening curse/Daemon's Pull) with Daemon's Cauldron/Vial of Sand & Junia's Head/Feather Crystal
Rank 3: Bounty Hunter (Collect Bounty, Finish Him, Flashbang, Mark for Death/Come Hither) with Hunter's Talon & Ancestor's Pen / Dazzling Charm
Rank 4: Plague Doctor (Blinding Gas, Disorienting Blast, Plague Grenade, Noxious Blast/Battlefield Medicine) with Ashen Distilation & Blasphemous Vial.
Plus: Stuns, extra damage, good control and movements with marks and lowering prot, can fit into every zone thanks that there are no enemies inmune to blight
Minus: The healing can be kind of risky thanks to Occultist (Although you have 2 more extra healers), also, as Crusader and Bounty Hunter don't have too much dodge they might get hit a lot.
Wait why can't we call the Leper + Jester combo, "Lester" now?
Lester the molester
@@JavierRamos-uy5tt ...perhaps something like jeper is better
@@september4751 Jeper sounds like a post WW2 American insult directed at Japanese
It made me think of Lester from "Skate or Die", tbh.
I also recall AVGN reviewing a game called Lester the Unlikely.
Lester from GTA 5 joins in the Darkest Dungeon
One of the best combinations i have found is Shieldbreaker and Highwayman in the first 2.
What's so broken about that is;
You can use point blank shot of highwayman to it's full effect because shieldbreaker doesnt care about being moved around. Highwayman and shieldbreaker can swap positions to reach anywhere they want as needed.
Need dot? Push Highwayman to 1st rank and open vein + captivate spam.
Need cleave damage? Buckshot + impale will clean up real good.
Start highwayman at rank 2. Push him forward with duelist advance, gain parry. Then push with shieldbreaker or point blank shot highwayman back.
No rank is safe with these 2 dancing around.
pair them with the jestal and they'll be unstoppable. I call this team composition "the wedding reception"
Occultist and Antiquarian:
Not just because I like to ship them together but they're good dodgers, great debuffers and they study the Dark Arts :D
The best couple in the game
Yes the tentacle kind.
Hehe
I like to stick them together since I saw the siren fight video with these two and the memes in the comments xD
Antiquarian definitely wears the pants in that relationship
Ship
"Prying eyes had become a nuisance along the old road, and so I undertook to receive my most curious deliveries by way of marine shipments. A sheltered jetty was accessible by a narrow stone stair off the back of the manor, and a discreet system of pulleys could hoist even the heaviest prizes up the rock face from a securely tied dinghy below.
I employed a crew of particularly unsavoury mariners, who for a time sailed the four corners at my behest, retrieving many valuable artifacts, relics and rare texts. Predictably, they increased their tariffs to counter my intense stipulations of secrecy. Such resources had long been exhausted, of course, and so I prepared an alternative payment.
While the greedy dogs slept off their revelry, I hexed their anchor with every twisted incantation I could muster, imbuing it with the weight of my ambition and my contempt for their crude extortion. At the witching hour, the anchor pulled with preternatural force, dragging craft and crew down into the depths. They must have cried out, but no sound escaped the swirling black waters."
The Collector and The Friends He Made Along The Way.
I like that the bounty hunter is so badass that the best couple for him is himself
houndmaster pairs good with everyone because he brings goodest girl with him
on a more serious note, he can be good for bleed synergy, he fits in well with the bounty hunter both for mark and stun (and they both hunt men for a living), he's pretty solid at support and is self-sustaining like abom, with some useful camp skills as well
I think you forgot one of the hardest but strongest duo : Graverobber and Shieldbreaker, lot of dancing, based on blight, versatile damage, can reach everywhere and still can be pretty hard to kill
My first farmstead team was jestal + GR + SB, I wasn't all that good at the game but I think I got something like 200 kills. I refused to run double SB and that was the next best thing lol.
@@Netugi I don't think SB + graverobber is good for farmstead, my best team for farmstead is double SB + HVM + Vestal
@@woukitoto it was a little awkward but I made it work, double SB seemed kinda boring to me though.
I take shield breaker if i plan to fight shambler cause he is a feast for her
@@deathserpent9747 Yeah armor piercing feels like cheating against shambler lmao
That Bounty Hunter with Points as his name and his first move is the Point mark, got me laughing so much
The most iconic duo is clearly gambler and bad gambler
Ive been running double bounties in positions 1-2 and what I call the Fishing Strat where I just use Come Hither to hook the backlines and insta-mark and usually 1-shot with other BH.
The most iconic quad is obviously *Crusader Crusader Crusader Crusader*
This.
I think you mean
Reynauld, God's Shield, God's Sword, and Deus Vult.
Leper/Jester is like those stories where you have a wandering hero and his bard sidekick. Like in the Witcher TV show, with Geralt and the bard that travels with him.
Who knew all Leper needed was some good background music
I love how u do this. Ever since I started playing DD over 2 years ago I've watched your videos for help. Your guides for characters are fantastic and your general tips are super helpful. Even now that I understand the game far more than I did before, I still watch your videos. I've never disagreed with anything you've said and I think ur opinions and idea are great. Even if I did disagree with something you had said I'd still respect it as a good opinion. You do good work man, thank you.
I appreciate the kind words and continued support
I like that Jestal is a thing, like how in Dark Souls you can always go heavy armour and estus through fights for an easier time, it's good to see combinations for easier safe runs.
Heavy armor and estrus would be an odd choice if you wanted a really easy run for ds1 a magic build would be much better and for ds3 heavy armor isn’t that op. In ds2 the best Choice would be just using a ton of those healing stones
@@plugshirt1762 Giant Dad.
I appreciate that you gave the MAA/Antiquarian combo a pat on the back while presenting the Highwayman/Antiquarian. Riposte + Protect Me is SUCH a great combo!
I had a week where I got two Shieldbreakers. And frankly it is quite amazing, the dancing is not a problem when you just bring another of them. The immense reach is wonderful, if one of them kills a backliner, the other targets something else. If she fails, impale the lot. They do such impressive raw damage and have respectable dodge, it really is an excellent class for when you need someone to reach out and kill something.
Reynauld and *Whistles*
Jester + Leper = Jeopardy/ Jeperdy
Really wish there was more really fitting synergy duo characters in DD just like twin BH, they are so fun to use when their skills output complementing each other perfectly. Not really have to be just duo tho could be an entire 3 or 4 synergy too
Double houndmaster and crusader are both pretty good if you haven't tried them
@@ShuffleFM quad crusaders is the true way to play the game
@@ShuffleFM Been having double HM under my radar for a while, even without synergy as fluid as twin BH i do find them compliment each other enough to make them such a fun character to have in a party. Also have you ever tried to make a mod character yourself? With all the knowledge and experience someone as you have on this game i bet you're going to make a character with a really fun gameplay mechanic to play
@@apear4892 quad leper......
Darkest dungeon six years old but here I am on a new play through. Thx for some new ideas.
Most iconic duo is houndmaster and his dog
My fav duo is Plague Doctor + Houndmaster because it's so satisfying to give a lot of stacking DOTs to everything that dares move in my direction with the added bonus of both having ways to stun
for me HWM and Hellion are a good comp, HWM can go dancing between 1 and 2 and it enables you to use the multi-hit attack from the hellion.
Jester and Leper one should be called "Ballad of the Court"
BH: I am my own best friend.....
best duo for me is a duo of highwayman! two point-blank shot that alternate themselves like a machingun is enough to destroy any form of opposition in no time. if you add Jestal with them, they are virtualy an indestructible autocanon!
I would argue Lester isn't a one sided transaction; Leper gets a ton of value from Jester, but Jester is powering up a huge Finale with constant Battle Balad; one Solo will almost certainly finish whatever Leper was hitting by turn 4 or so, with deadly efficiency.
Shoutout to the absolute Powerhouse / Versatility combo that are Houndmaster & Arbalest.
the option to instantly switch from healing both Hp and Stress to some insane single target damage is lovely.
And also bringing either two BH's or a BH and a Highwayman gives you bonus points
A lot of these pairs Ive discovered for myself, but theres some interesting stuff I never considered here! I just cleared crimson curse via Viscount and Im planning to take some weirder team comps for a spin to celebrate so this has given me much to think about.
That treebranch smackdown crit never ceases to give a mini heart attack, shieldbreaker's block works wonder on here
the most iconic duo is Reynauld and a loot bag
My Fav was the Man-of-Arms and Jester,
Because:
Jester speed-up your whole team while,
Man-of-Arms slows your enemies down
XD
best couple so far : 2 highwayman on 1 and 2 position
each using the short range shot
Wow, so one of the reason many of these are ships is because they do combo well in-game?, That's awesome.
Thanks for this!, I must admit I never thought of some of these, but I have tried Dis/Rey dancing and it was hella fun!
i was really struggling on finding heroes that synergise well with each other, but your video has given me a lot to work with whilst being really straightforward and digestible with the information - its a really well put video, i hope theres the possibility of a sequel to this
For more duos? Possibly. I picked 10 but there are definitely more than this.
My favourite duo to run is Abomination and Hellion, myself. Between the two of them they can flip on a penny between extremely powerful stun support and truly obscene burst damage, without any loss in reach. They have a pretty good amount of sustain as well, especially with the Abom's heal on transforming.
Abom and Heli almost carried me all the way from the start of the countess dungeon to the boss fight by themselves, in a single run.
8:10 why can't we call em lester again? i'm definitely calling em that
what about a full pack and unwanted attention?
I love the shieldbraker + shieldbreaker combo, with a focus on range 1 back-dancing. Massively usefull during the millers infinite fight.
Your videos are great!
i like using Plague doctor and abomination when i'm hunting shamblers in ruins and cove.
Not only the blight stack is really good vs unholy and eldritch, but in the shambler fight,by using transformation into rake for the extra damage and vapours in the abomination, its possible to outspeed the tentacles in the next round and oneshot then with another rake,while leaving the other 2 characters attacking the shambler, and since no tentacles are alive, the shambler will keep summoning more unbuffed tentacles for the abomination to rake, and he won't shuffle the party, its a GG!
Rake is a great answer to the hardest part of that fight.
Yes, we are ABSOLUTELY calling it Lester.
Dude i just started playing this game and somehow also started binge watching your videos. Great stuff
Thank you very much for DD videos!I admire that you upload Darkest Dungeon content despite the fact that the game has aged(WELL) and the sequel will come out soon!
I’ve found a lot of success with Man At Arms, Abomination and the “jestal” back rank, and I hardly if ever even transform the abomination for it (did get screwed when I miss-clicked and fought the siren with this build which was absolutely not my go to and I lost my best jester in said fight)
I feel like there's not much damage there. Idk I'm pretty new to the game though lol.
@@GlobusTheGreat there’s not but it can withstand damage so well that it doesn’t really matter, then they just get whittled away by blight and riposte
Vestal/Jester/Leper/Shieldbreaker is the exact team that helped me get the farmstead 300k achievement! And you called Leper a true king which makes me very happy :) Here is your like, sir
I usually use 2 crusaders to spam holy lance, never thought of pairing him up with GR. That could be fun
GR and Shieldbreaker are a great duo too imo: impale to blight all enemies so that GR's lunge has more dmg on everyone. They take out enemies with high prot very fast too. I use these two in PVP to shit on MAA
The leper deserves it dammit!! Lol. GR has been one of my favorite classes ever since I understood what a "dance" team was and how absurd the damage she does is. I get VES, GR, HWM, CRU and literally stroll through most dungeons on normal
I started playing this game and I’ve got to say- two Bounty Hunters do indeed carry. They’ve got the best things in the game: stuns, backline yoinks, setup and damage. Plus they are cool
My favorite pairing is PD and Hellion. PD's embolding vapor lets Hellion use Bleed Out and Yawp without needing to waste turns on adrenaline rush. Yawp and Blinding gas will stun all 4 positions in 2 actions, giving you incredible advantage in terms of action economy. Having both powerful blight and bleed also means there are very few scenarios that at least one of them can't pull the others weight.
I love dancing parties. Sometimes I’ll run HWM, Grave Robber, and Crusader, with a vestal or something in the back, and just have the ultimate dancing party
I'm a fan of running Highwayman and Man-At-Arms together for more ripostes. Use MAA's guard ability, and you have it where 3 out of 4 positions an enemy attacks will trigger a riposte. Another duo I really like is Shieldbreaker and Crusader, just do a infinite loop of impales and holy lances.
My favorite duo is PD + Hellion. The stuns are so strong.
It’s risky, but maa and dd flagellant with martyr’s seal, can hit some great numbers, one of my favourite personally
Most iconic duo/power couple : my wife and I . Change my mind…
I'm sorry but that's so adorable 🥺🥺
Wholesome. Nice.
Lol this made me want to cute-barf.
My personal favorite is double hound. The huge cleave and bleed damage is great, or just blowing anything up with mark hound rush is too good. Run one with stun and the other with stress heal in rank 2 and 3 and your golden. Very similar to double bounty hunter
Thoughts:
100% agree on Flag/PD and GR/Abom. I had no idea other people used them like that, so it's gratifying in a way to see them work out. The ability to spam "cleaves" is so good. The fact that PD can get a high enough Blight chance to even affect resistant enemies is clutch. Meanwhile Beast Bile let me actually appreciate Thrown Dagger/Flashing Knives which I had discounted when first playing the game.
Double Houndmaster is good for the same reason double Bounty Hunter is. You don't get the same speed control as the BH Mark gives, but Hound is naturally faster, you get two Guards, and you get 4 Treats to just go full ham on pre-Camp encounters when buffs are a little low. More damage=less Stress=less need for Stress heal=more buffs in Camp.
I like Occ/Arb, but it's a bit weird to see a team without a -Prot Marker. Obviously Occ was go-to when Occ de-Stealthed but...yeah, that was pretty broken. I would either want to see another Marker to help manage 50% Prot guys in the Weald/Warrens...or make sure you bring Shieldbreaker.
Who is just good at everything, but one subtle thing she's amazing at is resetting other party members after a shuffle or push. Which actually pairs her great with Leper. SB ability to hit any rank, de-stealth, break Guard, Pull, etc means Leper can just focus on thwomping frontrow or drawing attention away from the sometimes squishy SB. She also has a big DOT to facilitate late stalling with Solemnity. Cru/SB is probably better but...people will want to Shambler hunt with Leper for the memes, might as well make it viable, right?
MAA is a hard one to place. He's probably best with HWM for double Riposte strategies, taking advantage that if an enemy dies on a Riposte, none of the secondary effects of their skills will go off. So with double the Ripostes, you have a greater chance to ignore partywide debuffs. It also resets Duelist's advance. It does feel like cheating since literally everyone is good with HWM, but that's just how it goes!
Dual houndmaster becomes especially good if you bother to frequently adapt position, skills, trinkets to the situation. If one of them gets injured put him in the back so he can heal or destress. the one in the front can be the stunner.
Powerful team I use for Color of Madness is Vestal Jester Highwayman and Leper.
I does the job pretty well and Crit + Jester are an incredible way to stress Heal
2 bounty hunters is just iconic.
Just 2 professionals. Marking targets and taking them down. Like a spotter/sniper duo.
Jestal on color of madness works like a charm 👌
PD "hey i'm paired with Flagel, who are you pairing with?"
BH "Me"
I'm surprised you never mentioned the Shieldbreaker and Highwayman. Point blank shot and impale rotation + jestal makes most dungeons a joke.
Hey man, I have to say I became aware of this channel a week ago now. I subscribed because your content is super interesting and entertaining to watch! Keep it up!
It also helped me with my new DD campaign
My favorite pairing is definitely Plague doctor and Occultist. The heal Occultist has is very inconsistent but that's ok since Plague doctor can heal right after anyway. And since Plague doctor's heal cures bleeding you get rid of the risk of healing less damage than receiving. I love to combine them with Leper since if everything fails he can heal himself no problem. Not the best strat I'd say but it's really fun to use
9:47 Big oof, one of the reasons I run knockback characters in the Cove
Wait, why can't you call it Lester? I'm experiencing much confusion here.
Honestly i like pairing musketeer with bounty hunter. Musketeer can heal, and does a ton of damage against marked, and can mark targets themselves, so together theres huge damage potential
2 SB should be mentioned, running double impale obliterates everything in the cove and ruins, and pierce trivializes high prot targets in weald. I also strongly feel that jestal + 2SB is the best farmstead comp out there.
The quad leper build is king
If you use the Plague Doctor and the Flagellant then you should get used to hearing “the slow death - unforeseen. Unforgiving.”
Im a huge fun of the Occ and Arb (i use musk but same thing really). This combo has done probably the best out of anything else ive tried and it has frighteningly consistent great damage. Im still like sub first DD so i might not know my stuff but yea thats a great combo.
Honestly my favorite thing about darkest dungeon is there is so many cool combinations that you can do to build in a party that if u end up with a bad party ur doing something really wrong, for most things can interact in cool ways on this game. THe learning curve is so huge your always learning something, i have 500 hours in this game, already beat the game and im still learning more optimal ways to play
I thought GR+SB was abvious, Spearing+lunge is an amazing opener
It was on the list originally, but I wanted to keep it at 10 :(
GR+SB+Crusader forever lunge
15:04 That hit
I'm new, and I discovered a solid team, with the sacrefice of damage.
Houndmaster
Abomination
Plague doctor
Vestal
Point is simply: stun, blight, bleed, heals, control.
Everyone has a stun Ability,
PD stuns & blights the backline, also can blight one of the forth line
ABO blights +2 the 3rd enemy + for blight+1 2nd enemy + weakens, can stun the first 3 enemies, and has self sustain
HM gets a bleed for the whope enemy group what causes even more status Damage with the 2 blights of ABO & PD, + he can stun too
VES Group heal + can stun the backline with a Bit torch bonus
Basically you stun, blight, bleed, weaken the sh- out of the enemy, they Can't do anything in many cases, and when they skip a turn of the stun the bleed/blight do their job.
But It's an other Thing if this works on higher levels, so, if you have some useful Information, It would be welcome.
Edit: And yes, I know Houndmaster at First will take away really good tools of him, the strees healing and self sustain, but so far this team dominated Everything.
Sounds fun :)
Gravedigger x Me
I never thought to use these two (flag and plague) in a combo due to bleed and poison weakness being somewhat mutually exclusive. But now you mention it, seems like a great team
You need some status chance up trinkets to make it consistent, but it's great when you can pull it off
It is more fun to combine these duo with different heroes for exploring new experience. Such a genius idea :)
Best duo is Leper + Leper. Works even better when you pair them with a Leper + Leper combo.
Quite unique, too. Can't believe no one ever thought of it. :^)
We all know the ultimate power couple is the 4 man platonic crusade
Flagellant/Rank 4 MAA honestly carried me during my first ever "Wolves at the Door" run a few days ago. MAA's kit might be somewhat weak in the back rank, but Bolster backed up by Endure ended up overperforming for stress management (albeit, in large part thanks to a lucky dodge streak) up to the boss room, and Defender paired with max-level Reclaim absolutely trivialized Vvulf's "Bombs Away" thanks to the combo of 80% PROT and the bonus to healing received from the Guardian Shield.
It was even a pretty fun "full-circle" moment for me, too. Using Rank 4 MAA paired with Flagellant against the Apprentice-level Prophet was the first time I ever tried a "gimmick" set in Darkest Dungeon, and now over a year later-- where I've taken to always putting my Crusader in the backlines and have started running Solo in all of my Jester sets-- that same combo of Flag/MAA has gone and taken out one of the most dreaded bosses in the game for me (with a similar mechanic, to boot).
Antiquarian + Man at arms. They're side by side so often, might as well ship them together.
I'm pretty new so I only have experience with what works on the lower tiers of dungeons but running these tactics have made the lower tiers trival for me-
Arabelist and Vestal are a solid duo - if you're low on HP on one party member specifically but your other party members could use healing too, arabelist can use the bandages on the one primarily damaged and you get the healing buff applied when the Vestal heals the whole party. And if you need an emergency operation done in the middle of a battle basically - you're covered as well.
Healing wise too, if you're cool with a heal technically requiring two turns to use properly, the Arabelist and Crusader work for the same dynamic above except for only healing individuals if damage output is paramount - and more so if you have a high-dodge group. Also helps for antiquarian runs if you need the money but having only two available spots for fighters is too high of a risk.
To be honest, running the Arabelist with a party of self-healers is solid.
Running the Hellion and Crusader kills almost anything I've come across so far in a single round. Combined with the Highwayman and the grave robber, you can make a squad that can be shuffled/surprised and it does not matter.
Great guide man, thanks for being very good at this.
cheers mate.
I like how the thumbnail looks like pd is scratching flagellant back a bit with her knife. definitely in character for flagellant to like that
PD and Flag so good I defeated the sleeper with a party of 3 PDs and a Flag.
Usually I'm using houndmaster instead of jester in my mark comp, but jester seems as better choice cause of that speed buff...
What about Plague Doctor stunning the back rows and Hellion stunning the front rows with Leper in the front to deal out damage and Vestal for heal support or to follow up stun with dazzling light?
It should work fine. I don't like stunning all enemies on turn 1 because you aren't killing anything, and on turn 2 they can all attack at once. Imo staggering your stuns is usually a bit better, but quad stun still works
@@ShuffleFM It was fun at first, but in later fights the double -double didn't always work. I found the Vestal's stun a fairly good backup when needed.
I tried the Antiquarian "Protect Me" scheme in the ruins. It worked nicely. I'm on week 20 so these strategies are working for early game.