I used to think the Antiquarian was worthless. Now I see her as the buff god that she is. Money printing aside, it is nice to have a dedicated support slot.
@@Ironsuaba can you stack it thhat high? I think the dodge buff lasts 3 rounds while the acc debuff lasts 2. May be wrong here. Either way I prefer dodge long-term because it doesn't just affect one enemy and can't miss or be resisted.
I have been stacking up to 200k by using the "US Military" technique: all I have to do is to just recruit low level heroes and send them off into a dungeon for their difficulty with no torch and no supplies until at least one of them returns with tons of gold and trinkets and mental afflictions. And then I dismiss them.
Yes, it sounds very effective...but: torchless means, that the shambler can join your party to have fun with the party...but: at least you only will loose some apprentice chars IF the shambler will occur😂
@@duypham-nt1mp It doesn't FORCE you to do anything, but you CAN be the bad guy and ruin countless poor adventurer's lives in the name of a quick buck.
12:30 Selling Trinkets For late game cash, you can sell certain Ancestral Trinkets and they'll always come back to you as mission rewards. Namely the mustache cream and the handkerchief. Ive never tried it with the pistol or the map, especially since I feel like those have lower chance to show up as rewards. Its a spooky little detail/hint I've never seen anyone mention.
~12:00 Cartographers Camp I've only played 2 games with districts* but that is my go to first district. It saved an untold amount of money, because it gives a boost to scouting (saving on stress and supplies), and incetivizes high torch play (which means easier battles with less stress) Both times I was scoping out saving up for them around week 35 ish. For reference by then I had upgraded: - Two Psych Rooms, and a Price reduction inly at like level 3. - Barracks as upgraded as I can, but kept the stage coach only bringing in like 3 or 4 heroes at a time. - Forge Price reduction to level 4 or 5 with Weapons at 3 and armor at 2. - Guild Price reduction Maxed with skills at 3 - No upgrades to Bar, MAYBE 2 upgrades to the abby - No upgrades to the Shop or Camp Skill. One completed another I lost too many heroes and on week 90 something of a Stygian. I didn't get rhe hard
Ancestor's map, as well as idol, bottle, candle, scroll, can only be received from killing the Shambler, the other rewards you can get from long champion missions and some others (e.g. chests in the Darkest dungeon). If you have all the ancestor trinkets but one, you will always get the one you don't have, I don't think any of them is more or less rare than the others
8. Don't make expensive investments into low level heroes that are just meh. If you have to spend 10k to make a lv 1 hero good, just dismiss him and take a better recruit instead
@@VividGreasein cove, there is a curio that let's you remove random negative quirk on any of your heroes. You need to use medicinal herbs on a coral reef with a hero of your choosing, and boom, negative quirk gone
leaving the loot window open while camping has singlehandedly saved me SO much stress, legit i had 300+ hours into the game before seeing one of your videos and finding out that was even possible
I'm playing on PS4, and I cannot use this feature, at least I don't know how to. When I'm trying to use camp item, the game is asking if I want to drop it instead of use 🤷
I just assumed you could only do one at a time because the confirm treatment icon automatically lights up when you pick one thing. An absolute god tip.
I found it out on accident, went to get rid of a bad quirk but decided locking a positive would be better so I clicked the positive assuming it'd swap, instead both were selected.and I was like oh neat didn't know this was possible
Hell, I'd play it safe and only start dumping supplies AFTER you've finished the quest and you're at the point where you're pushing your luck in hopes of finding more loot.
Stress management is also key to saving gold. Obviously not having to pay to heal stress saves money, but you also can focus all of your heirlooms on the other parts of town which will save you even more money. It's a lot easier to upgrade the guild hall when you're not upgrading the tavern and it's a lot easier to upgrade the sanitarium when you're not upgrading the cloister.
finding coral and eldritch altars in the same dungeon is possibly the most satisfying thing DD has to offer, but it's also the one thing I find myself gambling on the most. end up with the whole squad worse than where they started because i had the nerve to think "maybe both will be there this time" again. lmao
I have 50 hours and never realised you could lock and remove at the same time, that’s such a pain as the amount of quests of done to get free sanitariums and not known I could lock in is mental
Not that it matters now anyway cus I got my best heroes team wiped earlier 😔 atleast I now know how to farm money better to make up for the loss of those heroes!
I'd just like to add the obvious notion of torch manipulation: It's best practice to finish up the last fight of every dungeon on 0 torch, given that it will always yield extra loot. Since you won't be going backwards anyways at that point, it's nice to get accustomed to snuffing out your torch.
Courtyard is really good for money, mainly the first 3 epic quests. You can leave with 30k in your pocket if you take gold (other valuables) only. Next doing farmstead till you kill Sleeper for ez 15k. Other than that go for Ruins or Weald.
Thanks to your videos I'm on week 8 with no deaths (sure I'm on Radiant but its still the best run I've ever had). Getting rid of certain afflicted heroes was a huge tip I just never considered. Now I need money and look, money guide comes. Also, and this is just to make you laugh, the trinket in the shop during the Hamlet tutorial was a Blasphemous Flask.
I was gonna give up re-trying this game recently because the money situation was such an issue. I saw your antiquarian guide a few days ago and have been having a lot more fun. Progress is a bit slow but I’m staying afloat. This was a great guide too! Appreciate you taking the time to get this info out there. Some of it is DLC specific but good to know.
I played the hell out of this game when it first came out, but i stopped playing for like 2 years or something, but your videos have got me doin the dungeon crawl once again
Just like the rest of the game, proactive is better than reactive; find ways to save gold rather than attempting to find more. Armor, weapons and skills will always cost you more in the long run, so make sure to save on those costs earlier
There is a ruins quest where u gotta find some holy relics, beating it grants free use of the abbey. At random i had "medical breakthrough" town event which only made the disease part of sanitarium free Some extra money saving events: All saints day: free abbey, random or completing "Reclaim relics of The Light" Caregivers convention: free sanitarium, finish "Stave off Sickness" Bumper crop: explained in vid Noisy repairs: meditation locked, rest of abbey is half cost Laundry day: brothel locked, rest of tavern is half cost They made a tonic: waste 30 shards to heal a single disease from everyone (expect crimson curse)
@@ShuffleFM Sorry if you already made a video about this, but any tips on early money management? I'm playing on Darkest difficulty and after 2 bad runs and most of the party high-ish on stress I feel like I'm always on a budget with barely enough gold for the next set of provisions
Speaking of districts... Geological studyhall is an awesome district for goldfarming as well, if you have color of madness, oc. Especially profitable when you manage to find secret room and the Collector in one run (14k gold in just two slots, wtf), but it is good even without that kind of luck, for runs without antiquarian in particular. You can often times stack onixes and emeralds up to 6, which is... good. And you can build it relatively early in the game using mercs, before you have even one lvl5 hero. Always worth it for me)
A tip thats actually pretty important- when you re enter hallways you have a chance to spawn a fight or trap. After a dungeon is finished and you've got a good team and some extra food you can just enter and exit the same room until a hallway fight or 2 or 3 spawn. Then you can do them and repeat till you have enough gold and heirlooms. If you have the spare time in real life and are doing a styg/bloodmoon type thing and wanna absolutely min max then its amazing
Shuff threw away a WHOLE sapphire before he got the second sapphire in the warrens dungeon when he could have just threw away the antivenom/bandage when he has pd n the comp smh, shufflerambo is a bad gamer for not playing the game right and predicting the future
yea I agree that the bank shouldn't be rushed, for me I like taking the sanguine vintners. That way I don't need to farm or use a slot for blood and get gold instead. That is if I go for courtyard early.
Ironically, they're probably going to live longer and better after getting the boot. I ended up being a bastard and having throwaway teams when I played Darkest Dungeon. If I had a group of heroes that were all kind of messed up, I wouldn't worry about if they died. I want to play again and be better about it though.
I just can't bring myself to doing it lol. I'm the commander of these people, they enter my service for free and don't require pay for risking their lives in the dungeons, the least I can do is treat them well. I'm aware of the throwaway team strategy (hiring a bunch of recruits, sending them in the dungeon with little or no supplies and gathering as much money as you can, then retreating and firing the heroes) but it's too evil for me. I've heard this was the route the devs intended you to take (an evil immoral leader who treats his heroes as disposable, just like the Ancestor), but that just makes me want to avoid it even more
@@exantiuse497 I got over that pretty quickly when one flagellant ended up getting three diseases on him in one run. Then you have a PD get the -SPD / Dodge quirk on their first run. It's the boot for them!
This might be not be a tip for money (since it's also a tip for generally doing well), but scouting (via quirks or trinkets). Cuz... 1. You can plan out tourch manipulation (ie. Scout and no combat ahead = just 0 tourch with no risk, except a bit more stress and hunger) 2. Secret rooms. With a key, these just give you an extra 10k after you collect all the head trinkets.
I just started a new game on switch recently, just to show my buddies before DD2. I learn after 2 years that the antiquarian has to be the one to interact to get antiques! What a fool I’ve been, truly this game punishes the unprepared.
!!! One thing I just remembered that saves money and time is the combination of buying the district that boosts stress healing when just resting, and getting as big a roster as you can. Having four or five teams that you can deploy combined with the boosted stress heal means that you can save the money on putting characters in the buildings and just let them rest instead.
@@mdb45424 If I remember correctly I got up to - 15 stress at the maximum, per rested week. That was with all possible boosts though. I also played on normal difficulty, which might make a difference.
i didn´t know you had to interact with the Curio specifically using the Antiquarian, also that you could snuff the torch before ending the fight, this is good info
With curios, make sure to remove quirks that cause heroes to act on them without your say. At best, the loot value is lowered. At worst, your loot is replaced with a debuff
While it is hard to do I always try to make the money back that the quest cost me. I would take into consideration the hero upgrades and the provisions cost for that quest and try to come back with more money than the quest cost me.
I did a run with a single antiquarian, apprentice, long mission. Between the quest reward of 7500 and the gold/ antiques/gems I picked up, I brought home 40k gold. I don't recall what the rest of the party was made up with but we didn't struggle at all.
Ok, I’m pretty new to the game (around 50 runs / weeks) but something I found to be quite good for money is to upgrade the caravan to around 5 characters, roster to around 16-20, then do some runs with disposable characters. No gold spent reducing stress, curing ailments or even levelling skills, weapons or armour. Just use, abuse, then boot them from the roster. For an added bonus, you get to experiment with and learn each character and various skill setups. Helps make up for the gold I pissed up the wall stress healing everyone one my first few days 😂🤣
I was struggling to make income without torch manipulation. Now even on short missions I have to leave some loot behind. Definitely doing just fine without relying on Antiquarian to make all my gains. Torches are pretty cheap for what they can help you make, while also avoiding surprises and crit, and they always more than make their investment no matter how many you get.
Watching this for the second time. And I did watch the provision vid too, very good video, very helpful. Yes Shuffle, yes I am binge watching your videos again tonight!
You are doing a great job with the thumbnails lately. It really shows that you wanted to improve them. Also a lot of great content lately. Get those new players on the train! Keep it up!
Also i paused the video so idk if you bring this up BUT...go into a dungeon with the explicit purpose of either 1. Gold Farming or 2. Heirloom Farming. This way you can ditch the excess loot and make room for what you need. Like if you ARE doing 4 antiquarian dark runs - go for gold/trinkets only.
I struggled for a bit with this, then I made four attempts in a row to kill bosses. Every time I found a hidden chamber, got those fancy gems, had several emeralds, rubies and sapphires, plenty of heirlooms and loads and loads of gold. And ended up leaving the dungeon with a healthy profit. Again and again. Now, I have an antiquarian as well so it is even less of an issue.
Hey I'm know I'm years late 😅 but I've had this game for year and haven't played it. Just started this weekend and loving it! Really rate how you break down the characters and explain how to best use them! Much appreciated! New sub
ngl first 10-20 weeks were pretty rough and barely had enough coin to mount serious expeditions...then i figured out you can build a bank that gives out interest weekly. 60 Weeks later i had 4 mill
You talked about antiquarian making like 12k on early levels, but in my experience, even a level 1-2 antiquarian has pretty consistently banked me 20k-25k on medium runs. With my level 4 antiquarian, the profit difference only went up by maybe 5k. The main thing is I just ignore heirlooms on money runs
As a fresh, green, brand n00b player I was really struggling with money on the first 5-10 weeks. Barely able to keep a 10k reserve, barely gaining any money, and needing to "waste" on stress relief. But then 'ANTI' came into my life, and now at week 30~ish I'm sitting on a comfortable 300K+ with the bank also generating even mooore money every week. Anti and the coins she 'prints' really gives you that piece of mind... well, at least that much, with the game ruthlessly kicking your ass most of the times lol
I ended up rushing the Bank and treating my various heroes as fodder, because I didn't have the time to fight that hard against the brutality of the game. I also rotated teams well and sold excess trinkets at times. Once I got to about 50k to 100k gold in the bank, it became hard to outspend the interest I was getting on the banked gold. The game got easier after that. Edit: My graveyard was overflowing though.
GFD! Why the hell does the game not tell you that can you lock in and remove quarks! Thank you so much, I am pretty sure I would have never known that without this video.
11:44 All levels of Torchlight is more beneficial: +50% Loot Chance, +1% CRIT, +2.5% Scouting Chance, +5% Chance Monsters Surprised, -5% Chance Party Surprised
There are two ways to deal with the croc and they aren't mutually exclusive: 1.) Stun him 2.) Pull him to the front. This is based on the knowledge that Submerge can only be used from rank 2/3 and he can only use Apex Predator after submerging. So you'll only have to deal with the more harmless Teeth Rake For general Courtyard Jestal, Flagellant, Hellion is a good team. It's really good against the normal bloodsuckers, but lacks the stun/move potential to play it safe against the croc (Bountyhunter for example adds a lot). Also for some the bosses (at least Viscount and Countess) you may want a more specialized team. For Farmstead a good team is Jestal, Leper, Shieldbreaker.
I have finished the game twice and I never knew you had to loot curios with the antiquarian to get the antiques. afaik the game also never tells you this.
I don't know if there's enough of them to make a list or video out of, but what about skills that get much better in their higher levels? In my first game file I never invested in Shieldbreaker's Impale skill because I didn't know it gained blight >:S
It's an interesting idea. Specifically impale and cry havoc come to mind with scaling well later on, but I don't know if there is enough there for a video discussion. I'd have to look at everyone.
i just farm money on farmstead, send all the shard mercenaries in, pass the first level come back, get dismissed (if stress is higher then 40), recruit new shard mercenaries and repeat it insane amount of times. If we want to use something more practical, than I have a squad of 4 antiquarians that I send to level 1 dungeons torchless
Just got into the game after years of friends telling me its great and i should give it a second chance. Your videos are being helpfull now that im addicted to it 😊
Bank is a trap, either you need money NOW and anything else will help you achieve that or you have TOO MUCH money and you cant spend it all thereby negating it all together. It is a mid-late game building at best, better to get cartographer instead.
I keep running into the same issue in my playthroughs. I end up spending all my gold on trying to keep everyone's armor, weapon, and skills topped off for their level. Figure I'll be fine as long as I clear the next quest to make back what I spent, and basically living quest-by-quest. And the problem I keep getting, is that basically one bad dungeon ends up killing the run. Most recently I had a run end at week 11 because I was only able to afford 5 food and literally no other provisions. Hopefully this video will help, but do you have any other suggestions of how I can avoid this money death spiral I keep slipping into?
Try and keep 10-15k on hand just in case you get a bad dungeon. Only max out the skills/gear of heroes you are using consistently. For instance if a team hits level 3 and everyone else is 1, you don't need to get them to 4 yet.
@@flagellantbestgirl Wow, thanks, I did not know that! (Well i knew diseases could happen on the quirk screen, but not that holy water helps with that) Nice!
Those trinkets aren't for selling! They are for lookin at!
Step 1 : snuff the torch
Step 2 : run quad leper
step 3 : profit
@@shaunhayes3072 who doesn't want ranged quad leper
Step 4: say hello to Shamblers
step 5: lol free ancestor trink- goddamit its the torch agian
@@mumkhar7892 Strange as it sounds, Quad Leper is actually extremely effective against Shambler.
@@shaunhayes3072 cackling atm.
I used to think the Antiquarian was worthless. Now I see her as the buff god that she is. Money printing aside, it is nice to have a dedicated support slot.
+30 dodge on every hero is rather nice
@@runtergerutscht4401 or -45 acc on the sleeper so that he just can't hit
@@Ironsuaba can you stack it thhat high? I think the dodge buff lasts 3 rounds while the acc debuff lasts 2. May be wrong here.
Either way I prefer dodge long-term because it doesn't just affect one enemy and can't miss or be resisted.
@@runtergerutscht4401 oh right, it lasts two turns
I'm wrong then, dodge vapors with a nimble team still great tho
@@Ironsuaba yeah. And ofc a hasty acc debuff can save your life against any nasty enemy, too, and is the better short time solution. If it lands.
I have been stacking up to 200k by using the "US Military" technique: all I have to do is to just recruit low level heroes and send them off into a dungeon for their difficulty with no torch and no supplies until at least one of them returns with tons of gold and trinkets and mental afflictions.
And then I dismiss them.
Sound good to me.
Yes, it sounds very effective...but: torchless means, that the shambler can join your party to have fun with the party...but: at least you only will loose some apprentice chars IF the shambler will occur😂
Good idea
that mean that the game forces us to be the bad guy isnt it
@@duypham-nt1mp It doesn't FORCE you to do anything, but you CAN be the bad guy and ruin countless poor adventurer's lives in the name of a quick buck.
12:30 Selling Trinkets
For late game cash, you can sell certain Ancestral Trinkets and they'll always come back to you as mission rewards. Namely the mustache cream and the handkerchief.
Ive never tried it with the pistol or the map, especially since I feel like those have lower chance to show up as rewards.
Its a spooky little detail/hint I've never seen anyone mention.
~12:00 Cartographers Camp
I've only played 2 games with districts* but that is my go to first district.
It saved an untold amount of money, because it gives a boost to scouting (saving on stress and supplies), and incetivizes high torch play (which means easier battles with less stress)
Both times I was scoping out saving up for them around week 35 ish. For reference by then I had upgraded:
- Two Psych Rooms, and a Price reduction inly at like level 3.
- Barracks as upgraded as I can, but kept the stage coach only bringing in like 3 or 4 heroes at a time.
- Forge Price reduction to level 4 or 5 with Weapons at 3 and armor at 2.
- Guild Price reduction Maxed with skills at 3
- No upgrades to Bar, MAYBE 2 upgrades to the abby
- No upgrades to the Shop or Camp Skill.
One completed another I lost too many heroes and on week 90 something of a Stygian. I didn't get rhe hard
Ancestor's map, as well as idol, bottle, candle, scroll, can only be received from killing the Shambler, the other rewards you can get from long champion missions and some others (e.g. chests in the Darkest dungeon). If you have all the ancestor trinkets but one, you will always get the one you don't have, I don't think any of them is more or less rare than the others
@@exantiuse497 Thanks that was really helpful!
8. Don't make expensive investments into low level heroes that are just meh. If you have to spend 10k to make a lv 1 hero good, just dismiss him and take a better recruit instead
Apparently you can just take every herb to the cove and never have a negative quirk again
@@agyratingmonkey and have every single positive quirks (bas-relief is based)
Instructions unclear, hired dismas
@@agyratingmonkey can you explain this? I’m very new/been playing a long time and still struggle with mechanics
@@VividGreasein cove, there is a curio that let's you remove random negative quirk on any of your heroes. You need to use medicinal herbs on a coral reef with a hero of your choosing, and boom, negative quirk gone
leaving the loot window open while camping has singlehandedly saved me SO much stress, legit i had 300+ hours into the game before seeing one of your videos and finding out that was even possible
I'm playing on PS4, and I cannot use this feature, at least I don't know how to. When I'm trying to use camp item, the game is asking if I want to drop it instead of use 🤷
@@rumburaczek1102 aw man, that sucks :c I hope they patch that or something, it should be universally available
can you explain how you do this??
Holy crap I didn't even think to try removing and locking quirks at the same time. Caregivers Convention gonna be so much better now, thank you.
ty for posting this, i didnt even know myself!
I just assumed you could only do one at a time because the confirm treatment icon automatically lights up when you pick one thing. An absolute god tip.
I found it out on accident, went to get rid of a bad quirk but decided locking a positive would be better so I clicked the positive assuming it'd swap, instead both were selected.and I was like oh neat didn't know this was possible
Ok well 1000 hours in and I'm just now learning this
You may want to consider discarding a provision to make room to more gold/heirlooms when you're think you're close to end a dungeon
depends on if you care about stress ;3, a hunger check is a bit of stress if it procs
Be careful if you want to do this: the requirements of survival cannot be met on an empty stomach.
Hell, I'd play it safe and only start dumping supplies AFTER you've finished the quest and you're at the point where you're pushing your luck in hopes of finding more loot.
4) The $igma Antiqutrillionaire Grindset
Kill enemies by drowning them in gold
Pay em enough money and they'll be intimidated by your chad status
"I'm sorry, I can't register your Tempting Goblet crit over the sound of how rich I am."
Stress management is also key to saving gold. Obviously not having to pay to heal stress saves money, but you also can focus all of your heirlooms on the other parts of town which will save you even more money. It's a lot easier to upgrade the guild hall when you're not upgrading the tavern and it's a lot easier to upgrade the sanitarium when you're not upgrading the cloister.
finding coral and eldritch altars in the same dungeon is possibly the most satisfying thing DD has to offer, but it's also the one thing I find myself gambling on the most. end up with the whole squad worse than where they started because i had the nerve to think "maybe both will be there this time" again. lmao
The holy water is especially hard to consider because it isn't great for se regions yet the altar thing can rarely pop up
I have 50 hours and never realised you could lock and remove at the same time, that’s such a pain as the amount of quests of done to get free sanitariums and not known I could lock in is mental
Not that it matters now anyway cus I got my best heroes team wiped earlier 😔 atleast I now know how to farm money better to make up for the loss of those heroes!
I'd just like to add the obvious notion of torch manipulation: It's best practice to finish up the last fight of every dungeon on 0 torch, given that it will always yield extra loot. Since you won't be going backwards anyways at that point, it's nice to get accustomed to snuffing out your torch.
Snuff the torch in the fight before you camp also.
Courtyard is really good for money, mainly the first 3 epic quests. You can leave with 30k in your pocket if you take gold (other valuables) only. Next doing farmstead till you kill Sleeper for ez 15k. Other than that go for Ruins or Weald.
I prefer cove where there are less stress dealers and you have very low chance of getting diseases from enemies.
I find that I loose money in courtyard mostly cause I fully provision, and get trinket bloat
Bring a dodge team with 2 Antiquarium for crimson court for ultimate gold farming. Best part they dont level up so you can use them repetably.
Went to weald with 3 antiquarians and a musketeer
Most fun times when all 3. Anti's have a heart attack at a campfire
It's good you put that quirk tip in there, only took me 400 hours of playtime to figure that out
Thanks to your videos I'm on week 8 with no deaths (sure I'm on Radiant but its still the best run I've ever had). Getting rid of certain afflicted heroes was a huge tip I just never considered.
Now I need money and look, money guide comes.
Also, and this is just to make you laugh, the trinket in the shop during the Hamlet tutorial was a Blasphemous Flask.
I hope you could afford it!
I wish! It wa the first visit to hamlet right after the tutorial dungeon I only had 10k gold 😭
Terrors may indeed stalk these shadows, but yonder - a glint of gold.
I was gonna give up re-trying this game recently because the money situation was such an issue. I saw your antiquarian guide a few days ago and have been having a lot more fun. Progress is a bit slow but I’m staying afloat. This was a great guide too! Appreciate you taking the time to get this info out there. Some of it is DLC specific but good to know.
runing cove is amazing for profits if you can survive. each corral can be up to 5K values if you only have a locked negative trait
Yeah, antiquarian runs are a must. Too many expenses for the gold that I usually get. 😄👍
I played the hell out of this game when it first came out, but i stopped playing for like 2 years or something, but your videos have got me doin the dungeon crawl once again
Just like the rest of the game, proactive is better than reactive; find ways to save gold rather than attempting to find more. Armor, weapons and skills will always cost you more in the long run, so make sure to save on those costs earlier
Holy crap I had no idea you could lock and remove quirks in the sanitarium at the same time, that's a great tip thanks!
There is a ruins quest where u gotta find some holy relics, beating it grants free use of the abbey. At random i had "medical breakthrough" town event which only made the disease part of sanitarium free
Some extra money saving events:
All saints day: free abbey, random or completing "Reclaim relics of The Light"
Caregivers convention: free sanitarium, finish "Stave off Sickness"
Bumper crop: explained in vid
Noisy repairs: meditation locked, rest of abbey is half cost
Laundry day: brothel locked, rest of tavern is half cost
They made a tonic: waste 30 shards to heal a single disease from everyone (expect crimson curse)
Disclaimer: Don't actually torch my nip
Bought Ancestral edition on my Xbox 4 days ago and your channel is a blessing.
Nice! Thanks for supporting this great game :)
@@ShuffleFM Sorry if you already made a video about this, but any tips on early money management?
I'm playing on Darkest difficulty and after 2 bad runs and most of the party high-ish on stress I feel like I'm always on a budget with barely enough gold for the next set of provisions
Speaking of districts... Geological studyhall is an awesome district for goldfarming as well, if you have color of madness, oc. Especially profitable when you manage to find secret room and the Collector in one run (14k gold in just two slots, wtf), but it is good even without that kind of luck, for runs without antiquarian in particular. You can often times stack onixes and emeralds up to 6, which is... good. And you can build it relatively early in the game using mercs, before you have even one lvl5 hero. Always worth it for me)
Didn't know about that lock in a positive, remove a negative quirk one, thanks Shuffle
I like that when i search "darkest dungeon" its your informative guides i see
B-but shuffle I can spend those citrines on betting
A tip thats actually pretty important- when you re enter hallways you have a chance to spawn a fight or trap. After a dungeon is finished and you've got a good team and some extra food you can just enter and exit the same room until a hallway fight or 2 or 3 spawn. Then you can do them and repeat till you have enough gold and heirlooms.
If you have the spare time in real life and are doing a styg/bloodmoon type thing and wanna absolutely min max then its amazing
Did not know #3 worked this way OR was so strong. We will be using that from now on :) thank you Sir as always for the DD knowledge
Shuff threw away a WHOLE sapphire before he got the second sapphire in the warrens dungeon when he could have just threw away the antivenom/bandage when he has pd n the comp
smh, shufflerambo is a bad gamer for not playing the game right and predicting the future
Pal, thank you for this video and the suggestions - and on a noteworthy mention: thank you for the timestamps!
yea I agree that the bank shouldn't be rushed, for me I like taking the sanguine vintners. That way I don't need to farm or use a slot for blood and get gold instead. That is if I go for courtyard early.
Loving the guides you’ve been doing lately. Super useful and a lot of fun to watch.
Don't forget that a great way to save money is to give heroes the boot if they prove to be too detrimental.
IE; Afflifted diseased and kleptomaniacal.
Ironically, they're probably going to live longer and better after getting the boot.
I ended up being a bastard and having throwaway teams when I played Darkest Dungeon. If I had a group of heroes that were all kind of messed up, I wouldn't worry about if they died.
I want to play again and be better about it though.
I just can't bring myself to doing it lol. I'm the commander of these people, they enter my service for free and don't require pay for risking their lives in the dungeons, the least I can do is treat them well. I'm aware of the throwaway team strategy (hiring a bunch of recruits, sending them in the dungeon with little or no supplies and gathering as much money as you can, then retreating and firing the heroes) but it's too evil for me.
I've heard this was the route the devs intended you to take (an evil immoral leader who treats his heroes as disposable, just like the Ancestor), but that just makes me want to avoid it even more
@@exantiuse497 I got over that pretty quickly when one flagellant ended up getting three diseases on him in one run. Then you have a PD get the -SPD / Dodge quirk on their first run. It's the boot for them!
That walking dead meme tho lmao. I wasnt even looking at the video and i just FELT the meme potential shining through. Great vid and good meme usage.
This might be not be a tip for money (since it's also a tip for generally doing well), but scouting (via quirks or trinkets). Cuz...
1. You can plan out tourch manipulation (ie. Scout and no combat ahead = just 0 tourch with no risk, except a bit more stress and hunger)
2. Secret rooms. With a key, these just give you an extra 10k after you collect all the head trinkets.
I didn’t know that I can lock and remove quirks at the same time, thanks for the tip!
I just started a new game on switch recently, just to show my buddies before DD2. I learn after 2 years that the antiquarian has to be the one to interact to get antiques!
What a fool I’ve been, truly this game punishes the unprepared.
!!! One thing I just remembered that saves money and time is the combination of buying the district that boosts stress healing when just resting, and getting as big a roster as you can.
Having four or five teams that you can deploy combined with the boosted stress heal means that you can save the money on putting characters in the buildings and just let them rest instead.
puppet theater is also good if you have a maxed roaster. -10 stress a dungeons is massive
@@mdb45424 If I remember correctly I got up to - 15 stress at the maximum, per rested week.
That was with all possible boosts though.
I also played on normal difficulty, which might make a difference.
@@hariman7727 It's the same on all difficulties.
I just started using antiquarian today and you make this video. Nice.
i didn´t know you had to interact with the Curio specifically using the Antiquarian, also that you could snuff the torch before ending the fight, this is good info
With curios, make sure to remove quirks that cause heroes to act on them without your say. At best, the loot value is lowered. At worst, your loot is replaced with a debuff
While it is hard to do I always try to make the money back that the quest cost me.
I would take into consideration the hero upgrades and the provisions cost for that quest and try to come back with more money than the quest cost me.
My current record for gold is just shy of 40k not including the reward from completing the mission. I had two full stacks of minor antiques.
I did a run with a single antiquarian, apprentice, long mission. Between the quest reward of 7500 and the gold/ antiques/gems I picked up, I brought home 40k gold. I don't recall what the rest of the party was made up with but we didn't struggle at all.
Camp with loot window open!!!
This video is gold!
Ok, I’m pretty new to the game (around 50 runs / weeks) but something I found to be quite good for money is to upgrade the caravan to around 5 characters, roster to around 16-20, then do some runs with disposable characters. No gold spent reducing stress, curing ailments or even levelling skills, weapons or armour. Just use, abuse, then boot them from the roster. For an added bonus, you get to experiment with and learn each character and various skill setups.
Helps make up for the gold I pissed up the wall stress healing everyone one my first few days 😂🤣
the strat after building the bank it to save up to 100K so you get 5K per dungeon
i've got a 45.000 Gold Antiquarian run in a long, low level dungeon in the early game ^^
I learned alot from this. Liked and subscribed.
I tried a run with 4 antiquarians just for gold and got more than 30000 gold in one run :)
As a minor addition, Bring more keys! I cannot count how many times ive thought 3 would be enough.
Great list, working on torch manipulation now!
extra tip: do not overprepare on provision, taking a few less food or antivenoms can save a few hundred gold every mission
That few hundred could save your beloved characters in many super unlucky situation, darkest dungeon luck is pretty bad after all
This is just IF your characters are in a short and easy dungeon, bc leaving food and preparation aside to get gold is a certainly death for a greedy
I was struggling to make income without torch manipulation. Now even on short missions I have to leave some loot behind. Definitely doing just fine without relying on Antiquarian to make all my gains. Torches are pretty cheap for what they can help you make, while also avoiding surprises and crit, and they always more than make their investment no matter how many you get.
I can’t wait to get back to Cali so I can play DD!
Watching this for the second time. And I did watch the provision vid too, very good video, very helpful.
Yes Shuffle, yes I am binge watching your videos again tonight!
Can´t wait for the DLCs guide. thanks for uploading!
You are doing a great job with the thumbnails lately. It really shows that you wanted to improve them.
Also a lot of great content lately. Get those new players on the train! Keep it up!
The thumbnails are all from Tadsu. She's crushing it
@@ShuffleFM If Tadsu is reading this. Well done!
True Heroes go full dark - 4 Antiquarian runs.
Also i paused the video so idk if you bring this up BUT...go into a dungeon with the explicit purpose of either 1. Gold Farming or 2. Heirloom Farming. This way you can ditch the excess loot and make room for what you need. Like if you ARE doing 4 antiquarian dark runs - go for gold/trinkets only.
I was actually did not know Antiquarian needs to open the curio herself. I was always wondering if that was the case, but I didnt have confirmation.
im getting around 20k consistently with antiquarian on apprentice so yea she is really good
I struggled for a bit with this, then I made four attempts in a row to kill bosses. Every time I found a hidden chamber, got those fancy gems, had several emeralds, rubies and sapphires, plenty of heirlooms and loads and loads of gold. And ended up leaving the dungeon with a healthy profit. Again and again.
Now, I have an antiquarian as well so it is even less of an issue.
Hey I'm know I'm years late 😅 but I've had this game for year and haven't played it. Just started this weekend and loving it! Really rate how you break down the characters and explain how to best use them! Much appreciated! New sub
ngl first 10-20 weeks were pretty rough and barely had enough coin to mount serious expeditions...then i figured out you can build a bank that gives out interest weekly. 60 Weeks later i had 4 mill
Helpful. Thank you sir for durkest dungeon advices and tutorials, very good and cool!
You talked about antiquarian making like 12k on early levels, but in my experience, even a level 1-2 antiquarian has pretty consistently banked me 20k-25k on medium runs. With my level 4 antiquarian, the profit difference only went up by maybe 5k. The main thing is I just ignore heirlooms on money runs
As a fresh, green, brand n00b player I was really struggling with money on the first 5-10 weeks. Barely able to keep a 10k reserve, barely gaining any money, and needing to "waste" on stress relief. But then 'ANTI' came into my life, and now at week 30~ish I'm sitting on a comfortable 300K+ with the bank also generating even mooore money every week. Anti and the coins she 'prints' really gives you that piece of mind... well, at least that much, with the game ruthlessly kicking your ass most of the times lol
I ended up rushing the Bank and treating my various heroes as fodder, because I didn't have the time to fight that hard against the brutality of the game.
I also rotated teams well and sold excess trinkets at times.
Once I got to about 50k to 100k gold in the bank, it became hard to outspend the interest I was getting on the banked gold.
The game got easier after that.
Edit: My graveyard was overflowing though.
There’s a … a lot to unpack there.
GFD! Why the hell does the game not tell you that can you lock in and remove quarks! Thank you so much, I am pretty sure I would have never known that without this video.
... what? It literally says in-game, when you go to sanitarium, "Treat Quirks and other problematic bahaviors". What did you think the Sanitarium did?
Bezos the Antiquarian is a fucking hilarious name
Awesome tips, big thanks!
11:44 All levels of Torchlight is more beneficial:
+50% Loot Chance, +1% CRIT, +2.5% Scouting Chance, +5% Chance Monsters Surprised, -5% Chance Party Surprised
Ty for the video , literally asked you for some like this in your stream few days ago , so ty alot
endless harvest/crimson court guide potentially? i was still traumatised by the crocodile on my random journey into there
There are two ways to deal with the croc and they aren't mutually exclusive:
1.) Stun him
2.) Pull him to the front. This is based on the knowledge that Submerge can only be used from rank 2/3 and he can only use Apex Predator after submerging. So you'll only have to deal with the more harmless Teeth Rake
For general Courtyard Jestal, Flagellant, Hellion is a good team. It's really good against the normal bloodsuckers, but lacks the stun/move potential to play it safe against the croc (Bountyhunter for example adds a lot). Also for some the bosses (at least Viscount and Countess) you may want a more specialized team.
For Farmstead a good team is Jestal, Leper, Shieldbreaker.
I'm in the process of making dlc guides. They're gonna take a bit longer to make compared to the normal content
I have finished the game twice and I never knew you had to loot curios with the antiquarian to get the antiques. afaik the game also never tells you this.
Its morr fun watching your videos and learning about the game than actually playing it
I remember when you could take 4 antiquarians on a long mission amd get absolute STONKS
Tip 8: tax fraud
Darkest Dungeons all hate this *one* crazy trick!
There's not much scarier then an eldritch tax collector
I don't know if there's enough of them to make a list or video out of, but what about skills that get much better in their higher levels? In my first game file I never invested in Shieldbreaker's Impale skill because I didn't know it gained blight >:S
It's an interesting idea. Specifically impale and cry havoc come to mind with scaling well later on, but I don't know if there is enough there for a video discussion. I'd have to look at everyone.
Will you be re-doing the hero tier list before DD2 comes out?
Yes. When the date is announced I'll finalize my hero tier list and redo it.
@@ShuffleFM leper is s-tier no doubt
@@teckdeck6480 leper himself isn’t S tier, quad leper on the other hand
New player but I love your guides. Thank you!
i just farm money on farmstead, send all the shard mercenaries in, pass the first level come back, get dismissed (if stress is higher then 40), recruit new shard mercenaries and repeat it insane amount of times. If we want to use something more practical, than I have a squad of 4 antiquarians that I send to level 1 dungeons torchless
Nevermind, I farmed so much money with a bank interest that I cant spend it even if I really fucking try
Just got into the game after years of friends telling me its great and i should give it a second chance. Your videos are being helpfull now that im addicted to it 😊
Antiquarian supremacy
by just going touchless, and knowing the curios, not even using the antiquarian, ive gotten 40k out of a beginner level dungeon
I think they patched the using campfire in a room when you open a chest. It used to let you do it now it doesn’t
Great video mate!
Bank is a trap, either you need money NOW and anything else will help you achieve that or you have TOO MUCH money and you cant spend it all thereby negating it all together. It is a mid-late game building at best, better to get cartographer instead.
Man I have 200 dollars total, I can barely do any of these
4:52 "safely about to die..." 😂
No but seriously, great tutorial.
2 year old video teaching me, a veteran newbie that you can douse torches mid fighting 😢😂
69th tip: bring 4 antiquarians.
I keep running into the same issue in my playthroughs. I end up spending all my gold on trying to keep everyone's armor, weapon, and skills topped off for their level. Figure I'll be fine as long as I clear the next quest to make back what I spent, and basically living quest-by-quest. And the problem I keep getting, is that basically one bad dungeon ends up killing the run. Most recently I had a run end at week 11 because I was only able to afford 5 food and literally no other provisions. Hopefully this video will help, but do you have any other suggestions of how I can avoid this money death spiral I keep slipping into?
Try and keep 10-15k on hand just in case you get a bad dungeon. Only max out the skills/gear of heroes you are using consistently. For instance if a team hits level 3 and everyone else is 1, you don't need to get them to 4 yet.
6:07 I didn't know you could do that
12:10 why do you take holy water before leaving the dungeon? Does it impact quirk chances?
its for disease resist! heroes can get diseased at the quirk screen, and popping holy water reduces the chances of it happening which is cool
@@flagellantbestgirl Wow, thanks, I did not know that! (Well i knew diseases could happen on the quirk screen, but not that holy water helps with that) Nice!
Can't do low torch in Warrens. Those shrieking pigs get to me.
"They breed quickly down there in the dark"
11:56 is it even worth to go torchless if you have the Cartographers Camp? because it gives you more loot in torchlight
Surprisingly cartographers camp applies to torchless as well. You wouldn't think it works that way from the wording, but it does lol
Thank you!