Ringless No Somniel TIER LIST!
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- Опубликовано: 10 сен 2024
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-Here is my tier list for No Somniel, Ringless, Maddening Classic, Fixed Growth, Master Seal OK, Second Seal only able to reset level back to 1 no class changing.
RULES:
-Maddening Classic
-Master seal ok
-No second seals to class change (only to go from 20 to 1 again)
-No rings
-No Somniel (so no forging/engraving, no acquiring proficiencies, no skill inheritance)
-No Engaging Unless Prologue
-Unequip rings ASAP
-Fixed Growths
-Can do paralogues
-Chain guard OK
-NO DLC/Xenologue
-Hero Weapons unlock CH12
#fireemblem #fireemblemengage #feengage
Now do a no somniel, no rings, no bitches, no divine pulse, Alear only, base class only, blindfolded, chat sabotage, super death mode and "Alear has a 10% chance of dying from a heart attack" run.
Add 1 turn per map only too
No bitches?! Alfred is force deployed my guy
EZ
“Now do a run in which you just go straight to the next chapter and start the fight without doing anything in between maps.”
"Feed me my beans, you bastard!" -Sommie during this run
Man says no explicit grinding when we saw what was done to Jeans family to get Anna to Warrior ASAP
Lol
I had a really stupid idea for a challenge run: You have to be as moral as possible in your play. That means no units outside of military age, no gacha, no emblem rings (they are all war criminals), and ideally minimizing enemy casualties (the corrupted don’t count because they aren’t human).
We're hitting Skyrim No Walking levels of degeneracy with these challenges.
I will always fight for Boucheron to be higher on every tier list 🧡
I just realized a huge challenge run for me would be JUST no Bonded Shield lol so idk how you managed to enemy phase ringless
On the chain guard grind, I gave it a try on ch4 and once set up only took me 30 min to reach level 20 (the key is to remove Frammes staff so that chain guard is the top command to simplfy the inputs).
Early lvl 20 Framme is good but I think she ended up stealing more exp than I expected. I'm sure you can manage that well though.
What do you think of these builds I changed it from what you saw last
Alear Divine Dragon Emblem one of the Hero's rings with Fire on Wille Glanze +5
Skills
Quick Riposte +
Mag/Res +5 or Adaptability +
Stats
Hp: 68
Bld: 13
Str: 42
Mag: 25
Dex: 37
Spd: 44
Def: 35
Res: 25
Lck: 35
Wille Glanze +5
Mt 16 Hit 100 Crit 20
Wt 9 Avo 20 Ddg 20
Alfred Avenir Emblem Roy with Binding on Brave Lance +5
Skills
Heavy Attack
Break Defenses or Lunar/Solar/Eclipse Brace +
Hp: 71
Bld: 16
Str: 47
Mag: 19
Dex: 34
Spd: 35
Def: 39
Res: 19
Lck: 44
Brave lance+ 5
Mt 12 Hit 85 Crit 0
Wt 22 Avo -30 Ddg 0
Celine Vidame Emblem Marth Beginnings on Excalibur or Levin sword +5
Skills
Divine Pulse +
Staff Mastery 5
Hp: 56
Bld: 11
Str: 36
Mag: 39
Dex: 27
Spd: 42
Def: 24
Res: 36
Lck: 53
Excalibur +5
Mt 16 Hit 100 Crit 15
Wt 9 Avo 5 Ddg 5
Diamont Successeur Emblem Ike with skills Heavy Attack Dual Assist Radiance on Georgios
Skills
Heavy Attack
Dual Assist +
Hp: 77
Bld: 20
Str: 45
Mag: 22
Dex: 22
Spd: 38
Def: 40
Res: 19
Lck: 25
Georgios +5
Mt 40 hit 100 Crit 10
Wt 33 Avo 0 Ddg 0
Alcryst Tireur d'élite Emblem Lyn Blazeing on Lendabair +5
Skills
Surprise Attack
Str/Dex +5
Hp: 68
Bld: 15
Str: 42 (+5) 47
Mag: 19
Dex: 44 (+5) 49
Spd: 40
Def: 30
Res: 17
Lck: 29
Lendabair +5
Mt 18 Hit 130 Crit 30
Wt 9 Avo 0 Ddg 0
Ivy Lindwurm Emblem Celica Echoes on Bolganone +5
Skills
Mag/Dex +5
Spd/Dex +5
Hp: 60
Bld: 15
Str: 31
Mag: 42 (+5) 47
Dex: 23 (+10) 33
Spd: 34 (+5) 39
Def: 33
Res: 42
Lck: 17
Bolganone +5
Mt 20 Hit 95 Crit 0
Wt 10 Avo 0 Ddg 50
Hortensia Sleipnir Rider Emblem Micaiah Dawn on Elthunder
Skills
Lifesphere ++ or Mag/Dex +5 or Spd/Dex + 5
Divine Pulse +
Hp: 47
Bld: 11
Str: 24
Mag: 39
Dex: 36
Spd: 46
Def:16
Res:54
Lck: 55
Elthunder +5
Mt 13 Hit 85 Crit
Wt 10 Avo 40 Ddg 20
Timerra Picket Emblem Lief with skills Heavy Attack Dual Assist Genealogy on Venomous
Skills
Heavy Attack
Dual Assist
Hp: 63
Bld: 12
Str: 34
Mag: 26
Dex: 50
Spd: 41
Def: 35
Res: 23
Lck: 38
Venomuos +5
Mt 40 Hit 110 Crit 20
Wt 21 Avo 10 Ddg 0
Fogado Cupido Emblem Eirika Sacred on Brave Bow +5
Skills
Surprise Attack
Bow Agility 5
Hp: 67
Bld: 16
Str: 34
Mag: 27
Dex: 33
Spd: 52
Def: 27
Res: 32
Lck: 33
Brave bow +5
Mt 9 Hit 125 Crit 20
Wt 11 Avo -20 Ddg -20
Veyle Fell Child Emblem Corrin Fates on Obscurité +5
Skills
Keen Insight + or Lunar/Solar/Eclipse Brace +
Tome Precision 5
Hp: 48
Bld: 11
Str: 35
Mag: 51
Dex: 36
Spd: 32
Def: 25
Res: 44
Lck: 28
Obscurité + 5
Mt 17 Hit 90 Crit 40
Wt 12 Avo 10 Ddg 30
Nel Fell Child Emblem Sigurd Holy on Fell Ruinston or Représailles
Skills
Lunar/Solar/Eclipse Brace +
Reprisal +
Hp: 65
Bld: 13
Str: 39
Mag: 30
Dex: 32
Spd: 45
Def: 33
Res:31
Lck: 37
Représailles +5 + Holy
Mt 21 Hit 95 Crit 0
Wt 5 Avo 20 Ddg 0
Fell Ruinstone + Holy
Mt 6 Hit 80 Crit 0
Wt 12 Avo 20 Ddg 0
Rafal Fell Child Emblem Edelgard, Dimitri and Claude Rivals on Fell Ruinstone or Revanche
Skills
Lunar/Solar/Eclipse Brace +
Reprisal +
Hp: 76
Bld: 13
Str: 46
Mag: 13
Dex: 30
Spd: 33
Def: 42
Res: 20
Lck: 19
Revanche +5 + Rivals
Mt 25 Hit 80 Crit 45
Wt 11 Avo 20 Ddg 20
Fell Ruinstone + Rivals
Mt 7 Hit 90 Crit 10
Wt 13 Avo 20 Ddg 20
Seadal Dancer Emblem Lucina Awakening on Flashing Fist art +5
Skills
Quality Time +
LifeSphere ++ or Lunar/Solar/Eclipse Brace +
Hp: 64
Bld: 15
Str: 36
Mag: 29
Dex: 28
Spd: 45
Def: 24
Res: 26
Lck: 41
Flashing Fist art +5
Mt: 13 Hit: 120 Crit: 0
Wt: 8 Avo: 30 Ddg 0
Gregory Sage Emblem Byleth Academy on Nova
Skills
Healing Light
Staff Mastery 5
Hp: 43
Bld: 11
Str: 24
Mag: 51
Dex: 32
Spd: 28
Def: 20
Res: 47
Lck: 32
Nova +5
Mt 10 Hit 115 Crit 20
Wt 16 Avo 10 Ddg 30
Clanne Emblem Tiki
Mage Cannoneer
Lunar/Solar/Eclipse Brace +
Draconic Hex
Hp: 73
Bld: 18
Str: 46
Mag: 22
Dex: 45
Spd: 25
Def: 47
Res: 23
Lck: 31
Madeline Emlem Hector
General
Vantage ++
Resolve +
Hp: 86
Bld: 25
Str: 50
Mag: 16
Dex: 37
Spd: 15
Def: 58
Res: 15
Lck: 25
Ukonvasura +5 Strength
Mt: 46 Hit: 80 Crit: 10
Wt: 27 Avo: -30 Ddg: -30
Framme Emblem Soren
Enchanter
Lunar/Solar/Eclipse Brace +
Draconic Hex
Hp:53
Bld: 11
Str: 25
Mag: 26
Dex 42
Spd: 41
Def: 19
Res: 21
Lck: 43
Either
Flashing fist art +5 Acumen
Mt: 16 Hit: 90 Crit: 0
Wt: 9 Avo: -10 Ddg: -20
Silver Dagger +5 Acumen
Mt: 21 Hit: 100 Crit: 0
Wt: 5 Avo: -10 Ddg: -20
Zelestia Emblem Chrom/Robin
Melusine
Divine Pulse +
Anima Focus
Hp: 75
Bld: 12
Str: 40
Mag: 40
Dex: 33
Spd: 37
Def: 34
Res: 37
Lck: 24
Brave Sword + 5 Bonds
Mt: 10 Hit: 90 Crit: 0
Wt: 12 Avo: 20 Ddg: 20
Vander Camilla
Paladin
Heavy Attack
Wrath
Hp: 77
Bld: 16
Str: 46
Mag: 20
Dex: 46
Spd: 35
Def: 38
Res: 27
Lck: 30
Fragarach +5 Revelations
Mt: 25 Hit: 90 Crit: 40
Wt: 17 Avo: -20 Ddg: -20
Mauvier Emblem Veronica
Royal Knight
Lifesphere ++
Quality Time +
Hp: 69
Bld: 12
Str: 44
Mag: 41
Dex: 48
Spd: 38
Def: 29
Res: 37
Lck: 30
Brave Lance + 5 Heros
Mt: 11 Hit: 65 Crit: -20
Wt: 12 Avo: 20 Ddg: 20
What do you think and what skills do you think would work on the others
For the top right Bow Knight, would Saphir maybe be able to deal with that with a Poleaxe and Fracture/break? You’d need to find a way to get her there though…
Is Rosado’s level/bases by the time he joins just too low to meaningfully contribute? I would think being probably your only Wyvern would let him contribute at least a little.
And yeah, Bouch is just shy on reaching double/quad on Sombron at 20/20, but he would reach it with a speed tonic at 20/21, so I guess it’s a question of if paying for the extra seal and keeping him alive from ch3 would be worth it
Saphir fracture could work, I was thinking of sending Panette after the enemies near it move and she Player Phase Superwhacks it (44 ish STR IL40) then EP it cannot move and could EP itself. One interesting thing is Kagetsu can Run through Sombron to travel through him while damaging which could matter for setting up a kill or at the very least to have Kagetsu use Veyle/Alear damage then "canter" out of that tile so another unit can attack afterwards.
Uh oh is timmera above soft lock? Reddit has already down voted this and started a other civil war
why do redditurds hate timerra so much?
@@chavaspada this is Not qWhite very much of a mystery, some types of people will twist themselves into a pretzel over things like that and magnify any possible weakness beyond reason
I started this run 2 weeks ago and feel like I might be soft locked at Ch21. A bit annoying because I managed to get all treasure in Ch20 and my only death so far was Diamant in Ch8. Still testing a few openings for Ch21, but I need really good RNG to deal with the 4 Paladins and get in range of one of the reinforcement sets to kill them before they get out of control. But maybe I need more liberal use of warp and rescue here..
My biggest problem is I made poor choices with which units to run and some units are a bit under leveled because of sitting out some maps. I thought Panette could be good, but her hit rates and lack of bulk are major issues. I know her Str is insane but she can't hit anything unless she's attacking a Wyrm or using a Compact Axe.
Goldmary probably shouldn't be fed much exp in this. Brave Assist is great and can justify deploying her for a while, but as a unit she's not good for much beyond that.
I have a skirmish and two paralogues available that might help with an additional level for some units, but the skirmish just appeared on the map so it's a bit crazy. Doable if Merrin can dodge tank 8+ Griffins for two turns on an avoid tile. I'll probably start a new run and try some different units if no progress after a few more sessions. On the bright side, I know how to play/cheese most maps so the second attempt should be much faster to this point.
I also regret not deploying Timerra. Merrin is my only 'tank' at this point and it's a bit of a problem. Other than this Ch21 issue, the run has been really fun!
Yeah that is rough, you need a tank. I think degen XP farmed chain guard bots may also be key to this run.
@@IcedCoffeeGaming Merrin and Goldmary were my plans for tanking. I fed Merrin two Seraph Robes, one Dracoshield, and one or two Energy Drops and she's been fantastic. I didn't feed Goldmary anything because by the time it felt like she needed the stat boosters, her damage output was already weak.
I also banned the FEH weapons and infinite exp grinding (chain guard cheese, healing units standing in fire tiles, etc). About to do Ch12 in my second attempt and trying out HIgh Priest Jean, which already looks a bit sus at promotion. I'll copy this save file a bunch of times and revert back to it if some of the experiments don't work out. Mainly thinking of Fogado who had massive hit rate issues when I used him in a no Somniel run on Cupido before. His Dex and Lck are only a little worse than Anna's, but a Warrior is just so much easier to level imo.
That chapter is tough
I'm not trying to be rude but maybe the music could be slightly quieter. It's a little distracting when I'm trying to listen to your reasonings.
This run is only hard because you had to ban the best unit: Sommie.
Hortensia and Anna in god tier, we love to see it ❤❤❤❤
Honestly I think Hortensia is just universally great no matter what type of run I do. This kinda sounds fun.
What difficulty is this? Hard or Maddeing?
This was done in Maddening
@@IcedCoffeeGaming omg I gotta try it 😍
If I'm doing the math right, Berserker Panette caps at 52% crit ([23+2 Dex]/2 + Blood Fury 10% + Killer Axe 30%) before factoring supports and enemy luck.
Panette probably isn't worth using since she can't safely enemy phase, and has limited player phase potential unless you're constantly using the time crystal to fish for crits.
She also would have 44 STR or so which is BEEG damage. She would be replacing Goldmary who does not EP either and also has similar hit but no damage mostly.
Softlock is a hell of slang on bad units
Softlock is the new slur for bad units
Let’s check the boucheron master seal. My last run I recall him being able to master seal into both warrior and beserker since I reclassed him into hero. Could change things since he’s fast and accurate. Middle game for him to I’ll be rough though
Axe Fighter can be promoted to Berserker and Warrior. However, Warrior requires Bow proficiency which Boucheron does not have, and there is no way to obtain the proficiency in this type of run. So he's stuck on his base join class (Axe Fighter) and his only advanced class option (Berserker).
Love seeing hort appreciation
Haven’t watched, but surely +3 true damage will always be s tier
I was wrong
+3 damage is critical to this run so that aspect of Alear is amazing, but in this run Alear's combat is kind of bad compared to the rest of the team
bUt whAt aBOut EtiE ??! shE hAS hIGH MiGhT !
BOUCH
If I run this, I am doing some slight adjustments:
~ Pre-promotes can be second sealed to their alternate Master Seal class based on their base class i.e. Bunet can be either a Sword General or Axe General since he comes as a Sword/Axe Great Knight (Sword Armoured Unit can be a great knight or general). Re-classing is still banned for this run.
~ I am allowing use to MAKE weapons using the Forge (cannot upgrade) and use the activities to level supports faster. This is just to get through the first half the game way faster, there is no point in slogging through the early game longer than what is needed to do.
Besides for that, it would be the same run of no rings, engraves, forge, well (though useless with no inherits), skill inherits, arena training, etc.
--------------------
Core strategy, hard hitting units and tanks will be crucial, poison stacking crucial, chain attacks crucial, and feeding Celine every speedwing so she can double on Bolganone.
Planned army:
1. Alear (basically only using her passive)
2. Anna (she be gunning down fliers and offers more magic damage with Radiant Bow, plus backup unit)
3. Jean (even though he can only be a high priest, would have way more magic than Pandreo, plus Jean can use Silver fists which will be useful for breaking daggers)
4. Celine (very important carry, will be fed spirit dusts and speedwings)
5. Citrinne (laser beam support)
6. Lapis (avoid tank plus backup unit)
7. Louis (extremely important tank and carry, probably feed him dex books)
8. Boucheron (he does have increase dex and speed cap for Berserker and Berserker has so much strength on it that he will hit like a truck, plus backup unit)
9. Zelkov (for his avoid passive and daggers for poison stacking)
10. Bunet (as a Sword General for the hit rate, mostly will be there as a tank since his defense is very high, but his dex and luck are high as well for better hit rate; mostly will use Silver Blade and Killing Edge)
11. Merrin (another dagger user for poison stacking, passive be useful for Lapis, Citrinne, Celine, and Veyle)
12. Hortensia (stave bot)
13. Seadall (He be dancing)
14. Veyle (passive use, thoron poking, and magical daggers for poison stacking)
This should do very well, just the game would take way longer, be super tedious, and very annoying. Lack of Canter will be the most annoying thing.
Jean and Pandreo have the same magic cap and Pandreo reaches it sooner
@@goroadachi9489 No he does not, Jean hits magic cap way faster than Pandreo and the magic cap is 45 which neither will hit.
In terms of speed cap, they have the same speed as a high priest.
Jean is 70% magic and Pandreo is 55% magic as a high priest, they both at 50% speed.
@@MasterStacona You are correct, I miscalculated. Although by the time you would second seal back to 1 they are at virtually the same magic. And their difference in build would probably make up for any difference in speed. I don’t see any noticeable differences between them.
@@goroadachi9489 Jean would be 6 levels lower if you compared them after completing first loop. However, if you fed them the same amount of combat and kills (after promoting Jean to High Priest), Jean would be much closer in level due to exp curve which gives him a clear advantage in Mag.
@@goroadachi9489 stats are based on character growth, class growth, and class base stats.
So when at the same level, Jean will have more magic.
Elfire is basically weightless.
Fogado has hit issues and is low damage, you want to avoid the fast units because they hit soft and that is why you struggled so much. The strong units are going to hit way harder and you will have an easier time as a result since your damage output is a lot higher.
The other important aspect is using units with good hit rates and utilizing supports well for better hit rate, and in the case of Lapis, using supports for further hit and avoid.
Etie could be good because she would be a sniper, sniper means high dex and high dex means high hit rate, but the main thing for Etie are her supports would hit fix her massively and she would give hit rate in return plus she has the strength growth to at least hit hard.
Zelkov has the advantage of having an avoid passive as a covert for double terrain bonus, but mostly would be good for poison stacking to help make kills easier.
Kagetsu, Lindon, Chloe, Panette, Framme, and Ivy all are bad choices.
~Kagetsu is just going to be low damage and cannot function as an avoid tank.
~Lindon will have hit issues and would just be a stave bot with coin flip Thoron and he has a low amount of supports to hit fix him, he is also low might.
~Chloe won't have damage and just be a stave bot.
~Panette will end up with bad hit rate and she is as slow as Louis, but without the defense, especially since she is a Berserker instead of a General will make it even worse. Louis will hit just as hard, but can actually function as a tank as well, lances have better hit rate and Celine will help hit fix him if ever needed. Boucheron will be a Berserker too, but he be way faster and have better hit rate, especially since he gets increased dex and speed cap.
~Ivy bad hit and low damage.
~Framme would just be a stave bot.
Goldmary and Fogado are also bad choice, Saphir is very questionable too.
~Goldmary would only be a backup unit. Can find anything to do this role and provide something more useful.
~Fogado has hit issue, which is important for the griffins, and provides very low damage.
~Saphir is only above average strength and will have hit issues unless she is below 50% hp and still not have the greatest hit rate, at least she would do more than Goldmary.
Mauvier, Amber, and Alcryst are all bad here.
~Mauvier is on Royal Knight and Royal Knight is a terrible class, he will just be a stave bot here.
~Amber cannot be any good classes here.
~Alcryst is bad, he has low might. Luna proc is just what damage Etie can deal as a Sniper all of the time, you are better off just using Sniper Etie at this point.
Celine and Louis would end up being the strongest units in this type of challenge run.
Celine is already an insane unit without rings or engraves, and Louis is a cracked out unit, without inherits the ability to one shot is reduced significantly on Maddening, but he will still hit like a truck and be an immortal wall.
I feel like you’re suffering from some confirmation bias here, because some of the math ain’t mathing
@@declanm810 I have used the units and I can see their growths and the passives they offer.
Lindon, who you say has low might and low hit has higher Mag and higher Dex and higher build than Celine at the same levels.
Ivy, who you say has bad Might and bad Hit, has higher Mag and higher Dex than Celine.
With her passive procced, Chloe has better Mt in physical, and almost/eventually just as much Mt in magical than Celine at the same levels. And she has Lance access, which boosts her physical range, and also her physical damage far beyond Celines, even without taking into account that she can double stuff, and Celine can't. So she hits about the same damage ranges, can double-tap with them, and has better attack range too, but she won't have damage, alright then.
Do you do any factchecking at all?
@@ProtoTypeFM Celine's class isn't very good growths, but she still has ignis procs and more dex, and is faster; and in Engage, luck gives hit/avoid.
Celine has way more strength than Chloe, plus she has ignis if you keep her on her default. Folkvangr is a pretty strong sword.
Griffin has 20% speed growth and the highest base speed.
Chloe as a default has flame lance for magic damage.
Celine doubles just fine.
@@MasterStacona >Celine has way more strength than Chloe
No, misinfo, I calc'd it. She starts off with more, ends up with slightly less, offset by the passive, lances puts her at more power than Celine. Stop making stuff up.
>Celine doubles just fine
Chloe is literally 12 points of Speed faster than her in endgame.
Lindon has terrible growths and he is not fast at all. The most he will offer is a weak version of Citrinne that you cannot get until late game.
I will have a much easier time than you did with this.
Record or livestream yourself playing this run if you're going to do it
@@JustLoki35 All I can do is Switch screenshot it at the end.
Then just write up how everyone did and performed.
@@MasterStacona You should get a capture card and record because screenshots are not really valid proof for this. It's trivial to mix and match screenshots from multiple runs showing that a run was completed, but how would anyone know for certain if you beat it legitimately? I could easily take any endgame clear, let the game run to increase the save's playtime, and take a screenshot.
Or I could do the run using everything except equipping rings, and then just discard the forged/engraved weapons before taking multiple screenshots.
Or I could check random growths--recruit a unit, copy the save and check their levels through regular play, and decide whether or not I continue the run, reset, or run a different unit (my experience with random growths is # of busted units vastly outweighs # of cursed units).
Run fixed growths and record/stream the full run or no one will believe you. And if you don't care about anyone believing you, that's fine. But nobody will praise you for completing the run without proof.
Yappers
talk that talk 🗣