Mesh editing in a non-destructive way in Blender via ShapeKeys

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  • Опубликовано: 11 сен 2024
  • Mesh editing often feels like a one-way journey where the only escape is the dreaded undo or delete button. But what if there was a method to edit meshes parametrically and non-destructively, offering full control at every step?
    In today's mini tutorial, I'm thrilled to share how Blender's shapekeys, traditionally used for animating facial expressions, can revolutionize your mesh modeling process. Discover how to leverage shapekeys in Blender for historical and parametric control, transforming the way you approach mesh editing.
    Hit play to improve your modeling efficiency and creativity, all while keeping your workflow flexible and reversible.

Комментарии • 2

  • @J3ss4u
    @J3ss4u 5 месяцев назад +1

    I'm new to 3d and blender but this looks very very handy

    • @romanreiner1691
      @romanreiner1691  4 месяца назад

      Yes I think this is a very undervalued feature. Usually mesh editing is destructive but this way you can go back and change several previous edits without any problem.